CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 8fc0
authors Hall, A.
year 1990
title Generating urban design objectives for local areas: A methodology and case study application to Chelmsford, Essex
source Town Planning Review 61(3), pp. 287-309
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id 3e0f
authors Hall, A.
year 1998
title A Hypermedia Format for Development Plans
source 4th International Conference on Design and Support Systems in Architecture and Planning, Maastricht
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id ddssup9609
id ddssup9609
authors Hall, A.C.
year 1996
title Assessing the Role of Computer Visualisation in Planning Control: a recent case study
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary In papers to previous DDSS Conferences, and elsewhere, the author has developed an argument concerning the use of computer visualisation in the planning process. In essence, it proposes that: • visualisation can enable lay persons to play a more effective role and this can result in different and more effective decisions; • the level of realism employed should result from the basic requirements necessary to resolve the issue minimising the cost of production of the images. These points have been tested in repeated examples. The latest one concerns a new site that Anglia Polytechnic University has established in the centre of Chelmsford, UK. A computer model of the new campus showing both the existing and proposed buildings was commissioned from the author by the University for a visit by HM the Queen in June 1995. This model was subsequently adapted for use in the process of obtaining planning consent and the marketing of floorspace for the next building to be constructed. For this purpose, a higher level of realism was requested. The experience of achieving it confirmed the results of the previous research indicating the strong link between realism and cost. It also contributed new insights into the varying expectations of different professionals concerning the role of such a visualisation. The requirement of the architect for demonstrating all aspects of the design required a high level of realism than that required for planning and marketing purposes and was considerably more expensive. The low cost of use for planning purposes should be stressed but surprisingly, the lower level of realism implied may be easier for the lay person than the professional to accept.
series DDSS
last changed 2003/08/07 16:36

_id 20a1
authors Hall, R.
year 1989
title Illumination and Color in Computer Generated Imagery
source New York: Springer Verlag
summary This is a discussion of the physics of illumination and the associated techniques for modeling global and local illumination in computer generated imagery. It was state-of-the-art in 1988, but is now rather outdated. It does include discussions of physics and color theory basics that have not changed, and a discussion of illumination models through ray tracing models using various specular reflectance functions and including Fresnel effects. This text is currently out of print. However, we still receive numerous requests for an electronic version of the source code in the book.
series other
last changed 2003/04/23 15:14

_id 610b
authors Hall, R.N.
year 1983
title The Use of Gable OMS (Object Modelling System) in the Building Design ProcessThe Use of Gable OMS (Object Modelling System) in the Building Design Process
doi https://doi.org/10.52842/conf.ecaade.1983.x.b6t
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. III.1-III.18
summary GABLE CAD SYSTEMS comprise a suite of integrated sub-systems, one of which is OMS. The use of OMS in the development of a building design enables three dimensional graphical modelling of objects associated with buildings. Thus furniture, fittings and fixtures may be located within any room in a building or outside a building or in relation to other groups of objects unrelated to a building. Once located, objects and building may be seen in 2D plan and elevation/section projection or 3D projection (perspectives, axonometrics, isometrics, etc.). In this way furniture, people, cars, trees,landscape objects may all be modelled and graphically represented in addition to the modelling capabilities enabled using GABLE BMS (Building Modelling System). These graphically represented 2D and 3D views of objects can then be passed into GABLE IDS for further embellishment, annotation or dimensioning to produce detailed working drawings.
keywords Three Dimensional Graphical Modelling
series eCAADe
last changed 2022/06/07 07:50

_id 4a3c
authors Hall, T.
year 1988
title Computer Visualisation for design and control
source The Planner (London) 74(10), pp. 21-25
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id e824
authors Hall, T.
year 1992
title Visualisation and Policy Statements for Negotiated Outcomes in Design Control
source Proceedings of the International Symposium on Design Review, University of Cincinnati, October 8-11, pp. 154-162
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id 81f0
id 81f0
authors Hall, Theodore W
year 2006
title Artificial Gravity Visualization, Empathy, and Design
source AIAA 2006-7321. 2nd International Space Architecture Symposium, AIAA Space 2006 Conference & Exposition, San Jose, California, USA, 19-21 September 2006. Reston, Virginia, USA: American Institute of Aeronautics and Astronautics.
keywords scientific visualization
series other
type normal paper
email
more http://www.spacearchitect.org/pubs/AIAA-2006-7321.pdf
last changed 2006/10/10 05:15

_id 2dd3
authors Hall, Theodore W.
year 1985
title Design-Aided Computing: Adapting Old Spaces to New Uses
doi https://doi.org/10.52842/conf.acadia.1985.025
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 25-34
summary The introduction of computer-aided design to an architecture school requires many departures from tradition—not only in the curriculum, but also in the facilities. Although there is an abundance of technical information available for the design of new computer rooms, building one from scratch is a luxury that few architecture schools can afford. To catch up with the computer revolution - and, it is to be hoped, come to lead it—colleges must engage in the adaptive re-use of spaces that are often not particularly well-suited to the special needs of computing. This paper describes some of the issues that should be considered when an architecture school takes its first plunge into computing. It is not a technical reference, but rather an overview General guidelines are discussed, followed by a detailed case history of our own mixed experience The emphasis is on the need for developing specific plans regarding computer applications before making any big commitments.
series ACADIA
email
last changed 2022/06/07 07:50

_id 11b4
authors Hall, Theodore W.
year 2001
title 2001: An Acadia Odyssey
doi https://doi.org/10.52842/conf.acadia.2001.006
source ACADIA Quarterly, vol. 20, pp. 6-7
summary ACADIA marked the dawn of its third decade last October, at its 21st annual conference, the 20th anniversary of its birth. If the numbers seem inconsistent at first, recall that the association was born at its 1st conference, its 0th anniversary, in 1981. Of the twenty-four founding members, only a few are still active. I joined at the third conference, in 1983, and I’ve never met half the founders. Perhaps they never expected the association to last two years, let alone two decades. In the meantime, an entire generation has come of age and begun to take the reins. ACADIA is alive and well, thank you very much.
series ACADIA
email
last changed 2022/06/07 07:50

_id a10d
authors Hall, Theodore W.
year 1997
title Hand-Eye Coordination in Desktop Virtual Reality
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 177-182
summary For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected image of a 3-D cursor in virtual space should correspond to the real position of the 3-D input device that controls it. This paper summarizes some of the issues and algorithms for coordinating the physical and virtual worlds.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 041e
authors Hall, Theodore W.
year 1997
title Hand-Eye Coordination in Virtual Reality, Using a Desktop Display, Stereo Glasses and a 3-D Mouse
doi https://doi.org/10.52842/conf.caadria.1997.073
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 73-82
summary Many virtual-reality displays augment the user’s view of the real world but do not completely mask it out or replace it. Intuitive control and realistic interaction with these displays depend on accurate hand-eye coordination: the projected image of a 3-D cursor in virtual space should align visually with the real position of the 3-D input device that controls it. This paper discusses some of the considerations and presents algorithms for coordinating the physical and virtual worlds.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia08_438
id acadia08_438
authors Hall, Theodore W.; Wassim Jabi; Katia Passerini; Cristian Borcea; Quentin Jones
year 2008
title An Interactive Poster System to Solicit Casual Design Feedback
doi https://doi.org/10.52842/conf.acadia.2008.438
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 438-447
summary As part of a government funded grant in ubiquitous social computing, we have developed and deployed an interactive poster kiosk that invites casual feedback on student design work or other items of interest among peers in the School of Architecture. The system runs on a standard PC with a large LCD display and a touch-sensitive overlay. Posters reside in the system as web-page URIs. Passersby provide feedback on poster content by “finger painting” on the touch screen. The system e-mails the feedback to the poster provider. We have deployed the system in the Architecture Library for a period of three weeks. During that time, interaction with the kiosk passed through three general phases—unfamiliarity, novelty, and familiarity—with the peak interaction occurring during the middle phase. This paper describes the development and deployment of the system, the quantity and quality of the feedback it attracted, and concludes with recommendations for repeating and improving the exercise.
keywords Computation; Education; Feedback; Interactive; Social
series ACADIA
last changed 2022/06/07 07:50

_id ddss9440
id ddss9440
authors Hall, Tony
year 1994
title Visualisation for the Evaluation of Planning Proposals - An Example Based on Colchester, UK
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Computer visualisation has an important role to play in the assessment of planning proposals both large and small but planning agencies have been slow to take advantage of it. Although appropriatehardware and software are now available at comparatively reasonable prices, staff time for data input is still a major cost. An economic way of proceeding can be to model in advance important and sensitive parts of a town so that small development proposals within them can be visualised comparatively quickly and cheaply as they come in. Following a request from the Borough Council, the High Street in Colchester, Essex, was modelled using 3D Studio. This model was then used to assess the visual impact of pedestrianisation and traffic control measures and it was then available to assist the routine development control process in this part of town. The paperevaluates the success of this approachand makessuggestions for its future use. Its possible developmentinto a multi-media facility is also discussed.
series DDSS
email
last changed 2003/08/07 16:36

_id 1ecb
authors Hallberg, Gun
year 1991
title Theories and Methods in Full-Scale Studies
source Proceedings of the 3rd European Full-Scale Modelling Conference / ISBN 91-7740044-5 / Lund (Sweden) 13-16 September 1990, pp. 34-37
summary By full-scale experiments we are studying functional dimensions and spatial requirements in the planning laboratory. That means, that by working in a place where the spatial dimensions could be altered and the consequences studied, we make trials to arrive at acceptable dimensions. Test subjects and various experimental set-ups enable us to study building function requirements in what we think, a quite fruitful way.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id 0551
authors Haller, Fritz
year 1985
title The Design of Buildings Which Have Complex Mechanical Infrastructure Using Expert Systems
source 1985? 24 p. : ill. Co-authored by several contributors. Includes bibliography
summary The paper presents a project whose aim is to find better methods for the design of buildings like laboratories, office buildings, schools, hospitals etc., which have complex mechanical systems. The design of the mechanical infrastructure in such buildings is as important as the design of other architectural or construction parts. The fundamental idea of the project is to integrate design problems of the mechanical system into the design of the architectural and structural concepts of the entire building. This is based on the belief that using an expert system containing computer programs for the solution of design problems can support the whole design process and that the design of buildings having complex mechanical infrastructure can be qualitatively better and more efficient than the design with traditional methods
keywords architecture, expert systems, mechanical, systems, applications, design, building, construction
series CADline
last changed 1999/02/12 15:08

_id ecaade03_265_31_ham
id ecaade03_265_31_ham
authors Ham, Jeremy J.
year 2003
title The Computer as a Tectonic Design Tool: Comparisons between Virtual and Actual Construction
doi https://doi.org/10.52842/conf.ecaade.2003.265
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 265-268
summary The potential of the computer as a tectonic design tool is explored in comparison to scaled physical models, drawings and real-scale modelling (actual construction). Analysis of media use is undertaken in a case study of a range of design projects of differing emphases in relation to student perceptions and assessment. Relationships are drawn between representational media actual construction to inform a discussion of effective and authentic means of teaching tectonics within the design studio.
keywords Tectonics, 3D CAD, real-scale modelling
series eCAADe
email
more http:/www.ab.deakin.edu.au/online
last changed 2022/06/07 07:50

_id 2004_444
id 2004_444
authors Ham, Jeremy J. and Dawson, Anthony
year 2004
title Managing Digital Resources for Design Education
doi https://doi.org/10.52842/conf.ecaade.2004.444
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 444-450
summary This paper outlines the evolution of digital management systems used in the School of Architecture and building at Deakin University from 2001 to the present. These systems have been implemented to support a curriculum development programme in the design, construction and computing units. Two school-based information management systems are discussed in depth: low-tech network submission system and Bentley Systems Inc’s ProjectWise. Early experiences in using a universitybased system are also reported on. Lessons learnt from three years experience in managing digital resources for design education have informed the development of a growing digital culture in the architectural and construction management curricula. Whilst digital curriculum design and management systems supporting this curriculum have been developed effectively in this school, full optimization of IT to enhance design education is reliant on fundamental changes within traditional academic culture.
keywords Digital Management, Digital Curriculum, Design Education
series eCAADe
last changed 2022/06/07 07:50

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
doi https://doi.org/10.52842/conf.caadria.2012.173
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2014_136
id caadria2014_136
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2014
title Comparisons in Representational Media Use in Design Studios between Hong Kong and Australia
doi https://doi.org/10.52842/conf.caadria.2014.781
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 781–790
summary Representational media – analogue, physical, digital, or virtual – are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students’ design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students’ learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that rerepresentation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual working- and learning-styles of students.
keywords Representational media; design studio; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:50

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