CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2016_651
id caadria2016_651
authors Loh, Paul; Jane. Burry and Malte Wagenfeld
year 2016
title Workmanship of Risk: continuous designing in digital fabrication
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 651-660
doi https://doi.org/10.52842/conf.caadria.2016.651
summary Research projects exploring the realm of digital fabrication have shifted in recent years from developing novel techniques and outcomes to the development of tools that are part of the design pro- cess. The alignment of material systems with digital fabrication tech- nology and tooling processes have led to new terminology such as ‘digital craft’ and ‘digital making’; both terms imply a relationship be- tween craft and digital design and fabrication. Also implied is an inti- mate relationship between material production, digital tools and CNC fabrication techniques; critical ingredients in contemporary design processes. David Pye’s concept of ‘the workmanship of risk’ is used extensively in current discourse as a means to qualify digital fabrica- tion as craft production. This reading of digital fabrication as craft is limited because the word craft is used as an analogy to draw parallels between craft production and digital fabrication. There is a gap in the knowledge of what contemporary craft practice can bring to digital fabrication as a discourse or more precisely, the mechanism that al- lows digital fabrication projects to be read as a form of craft practice. This paper suggests that craft practice is rooted in the relationship be- tween material, tools and technique as an intricate workflow within a project; quantifying risk is just a means to assess this relationship. The workflow however can be considered as autopoietic in nature; it is both self-referential and self-making at the same time as continuously designing.
keywords Digital craft; digital fabrication; systems theory
series CAADRIA
email
last changed 2022/06/07 07:59

_id a71d
authors Loh, Rong
year 1981
title Convex B-Spline Surfaces
source Computer Aided Design. IPC Business Press, May, 1981. vol. 13: pp. 145-149 : some ill. ; graphs. includes a short bibliography
summary This paper gives a definition for the convexity of B-spline surfaces and points out the conditions on which the convexity depends. A back shift smoothing method is introduced. This method is built on the basis of the convexity conditions. Application of this smoothing method gives a strictly convex curve
keywords B-splines, curves, curved surfaces
series CADline
last changed 1999/02/12 15:09

_id ecaade2023_372
id ecaade2023_372
authors Loho, Roger, Stein, Max, Carl, Timo and Schein, Markus
year 2023
title From Sheet to 3D Form
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 95–104
doi https://doi.org/10.52842/conf.ecaade.2023.2.095
summary This paper presents research into the development of a novel self-supporting, lightweight, and transparent polymer 3D-façade component for the integration of organic photovoltaic (OPV) modules into building facades. To explore the integration of organic photovoltaic modules into novel plastic sandwich material systems, using parametric design tools as well as solar and structural simulations were used. Physical prototypes and experiments informed and validated a digital tool chain. In the following sections, we use this research as a case study to reflect on the accessibility and interoperability of low-level visual programming tools and specialized FEM programs. Lastly, lessons learned and pitfalls are discussed and shared.
keywords Design-Build, Parametric Modelling, Structural Simulation, Solar Simulation, Optimization, Lightweight Material Systems
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2018_213
id ecaade2018_213
authors Lohse, Theresa, Fujii, Ryuta and Werner, Liss C.
year 2018
title Multi-Dimensional Interface Based Spatial Adaption - A Prototype For A Multi-Sensory User Interface Employing Elastic Materials
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 169-176
doi https://doi.org/10.52842/conf.ecaade.2018.2.169
summary Patten and Ishii (2000) discovered that people are employing more versatile strategies for spatial distribution when using a tangible user interface (TUI) as opposed to a graphics user interface (GUI) (Patten & Ishii, 2000). Besides, the generated information outputs of conventional two-dimensional interacting screens are currently almost entirely addressing the visual and acoustic senses but lacking in other sensory stimuli - such as haptic, body equilibrium and sense of gravity. With the experiment described here, the multi-dimensionality of both the input on the interface and the output of the human interaction will be challenged. This paper aims to introduce a method to a real world versatile three-dimensional interface actuating a simulated spatial environment that substantiates the more unconventional sensory perception mentioned above. A physical prototype using an Arduino will be assembled to test the feasibility of the structure.
keywords spatial formation; virtual reality; tangible user interface; body equilibrium; physical computing
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia22_432
id acadia22_432
authors Lok, Leslie; Bae, Jiyoon
year 2022
title HoloWall
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 432-443.
summary HoloWall is a wall assembly that integrates mixed reality (MR) protocols with nonuniformly sized lumber to develop a customized hollow-core cross-laminated timber (HCCLT). The performance-driven design workflow leverages the MR technology and tiling automation of nonuniform wood boards to guide material processing and fabrication of a customized HCCLT prototype. This paper proposes to expand the usage and the viability of customized HCCLT as a structural component. Upcycling locally salvaged wood elements, the prototype develops a material language of lamination that peels away in calibrated gradients to generate structural and visual porosity. By engaging with the computational environment and the physical making process through the MR workflow, users are able to explore an accessible design streamline.
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id acadia20_176p
id acadia20_176p
authors Lok, Leslie; Zivkovic, Sasa
year 2020
title Ashen Cabin
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 176-181
summary Ashen Cabin, designed by HANNAH, is a small building 3D-printed from concrete and clothed in a robotically fabricated envelope made of irregular ash wood logs. From the ground up, digital design and fabrication technologies are intrinsic to the making of this architectural prototype, facilitating fundamentally new material methods, tectonic articulations, forms of construction, and architectural design languages. Ashen Cabin challenges preconceived notions about material standards in wood. The cabin utilizes wood infested by the Emerald Ash Borer (EAB) for its envelope, which, unfortunately, is widely considered as ‘waste’. At present, the invasive EAB threatens to eradicate most of the 8.7 billion ash trees in North America (USDA, 2019). Due to their challenging geometries, most infested ash trees cannot be processed by regular sawmills and are therefore regarded as unsuitable for construction. Infested and dying ash trees form an enormous and untapped material resource for sustainable wood construction. By implementing high precision 3D scanning and robotic fabrication, the project upcycles Emerald-Ash-Borer-infested ‘waste wood’ into an abundantly available, affordable, and morbidly sustainable building material for the Anthropocene. Using a KUKA KR200/2 with a custom 5hp band saw end effector at the Cornell Robotic Construction Laboratory (RCL), the research team can saw irregular tree logs into naturally curved boards of various and varying thicknesses. The boards are arrayed into interlocking SIP façade panels, and by adjusting the thickness of the bandsaw cut, the robotically carved timber boards can be assembled as complex single curvature surfaces or double-curvature surfaces. The undulating wooden surfaces accentuate the building’s program and yet remain reminiscent of the natural log geometry which they are derived from. The curvature of the wood is strategically deployed to highlight moments of architectural importance such as windows, entrances, roofs, canopies, or provide additional programmatic opportunities such as integrated shelving, desk space, or storage.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id acadia22pr_154
id acadia22pr_154
authors Lok, Leslie; Zivkovic, Sasa
year 2022
title UNLOG: A Deployable and Lightweight Timber Frame
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 154-159.
summary Easily deployed and assembled, UNLOG unfolds several logs into an undulating and lightweight timber A-frame structure through robotic kerfing and bending-active kinematics. The installation provokes new methods of framing for timber construction.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id sigradi2023_281
id sigradi2023_281
authors Lolas Ahumada, Carolina Denise and Ulloa Aguayo, Paula Ignacia
year 2023
title Parameterization of Ancestral Andean Graphic Codes For 3D Printing in Geo-Bio Polymers. Translucent Artificial Poetry Project (PAT), First Stage.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1361–1372
summary The parameterisation of Andean ancestral graphic codes for 3D printing in geo-polymers and the development of the PAT (Translucent Artificial Poetics) project focuses on the ontological-political extension of the Sumak Kawsay or Buen Vivir/Vivir Bien (5 principles) concept in the context of the Global South and the epistemologies of the South. From this perspective, PAT presents a project architecture based on a transitional design methodology that operates from a transdisciplinary perspective. It seeks to integrate Andean ancestral knowledge (the vernacular) and new technologies, together with diverse strategies of collaborative, participatory design and new pedagogies that involve the new generations in the whole process of the first stage. This opens up opportunities for active social transformation through the construction of modules adapted to the needs of the inhabitants of the Andes.
keywords Parameterisation-Andean codes-Sumak Kawsay-3d Print-Southern epistemologies-Transition design-active social transformation.
series SIGraDi
email
last changed 2024/03/08 14:08

_id ddssup0211
id ddssup0211
authors Lolonis, P., Rokos, D. and Maragou, M.
year 2002
title Use of Cadastral Data for the Development of Spatial Decision Support Systemsfor Coping with the Consequences of Natural Disasters
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This paper investigates the potential usefulness of cadastral data to form the core part of databases of Spatial Decision Support Systems [SDSS] that are capable to support decision-makers in dealing with emergency situations, such as earthquakes, floods and fires. Particular emphasis is given on how those data can be used to generate information that is necessary to planners and decision-makers when they cope with natural disasters at every stage of the development of the disaster: before the occurrence (planning and preventive measures), immediately after occurrence (short term measures), and well-after occurrence (medium and long term measures). This investigation is conducted using the Municipality of Magoula, Attica, Greece, as a case study area. This municipality is situated in the greater Athens area and was struck by the earthquake that occurred there in September 1999. Within the scope of the project, wehave used cadastral data about the study area and data recorded by the inspection teams in order to set-up a prototype SDSS database that could facilitate planning and decision-making in such a situation. Then, we have used that prototype to generate scenarios and information about typical tasks that are performed during emergency situations. The advantages that are realized from the integration of such data and information technologies are described and assessed, particularly, in comparison with the traditional approaches that are used in such situations.
series DDSS
last changed 2003/08/07 16:36

_id sigradi2020_406
id sigradi2020_406
authors Lombardi, Davide; Dounas, Theodoros; Cheung, Lok Hang; Jabi, Wassim
year 2020
title Blockchain Grammars for Validating the Design Process
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 406-411
summary This paper presents and develops the concept of Decentralised Autonomous Organisation (DAO) as a platform for collaboration, via a design scenario in which Blockchain (BC) technology is implemented for validation purposes. The envisioned scenario simulates designers proposing multiple solutions for a given task and adopting shape grammars and environmental analysis and regulations as design drivers. Proposed solutions are uploaded, stored, presented, and evaluated in a DAO in which the decision process gets validated via the reputation of the participants and its governance system. This study lays the foundation and ignites the development of a larger framework in which design collaboration and competition are fostered and results secured, impacting design value and financial transactions.
keywords Shape grammar, Blockchain, Decentralised autonomous organisation, Design validation
series SIGraDi
email
last changed 2021/07/16 11:49

_id caadria2023_27
id caadria2023_27
authors Lombardia, Alba, Schroepfer, Thomas, Silva, Arlindo and Banon, Carlos
year 2023
title Crop-Centric Agricultural Potential of Urban Surfaces: A Sunlight-Based Computational Approach for Food Security
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 573–582
doi https://doi.org/10.52842/conf.caadria.2023.2.573
summary Urban agricultural systems will be configured over the following years to respond to increasing climate change, urbanisation, and population growth. Controlled environment agriculture (CEA) is an increasing trend since it can be easily integrated into the built environment. However, this food production system requires intensive capital and energy resources, with artificial lighting as the primary contributor to its high operational impacts. New methods and tools for planning and design can provide innovative solutions for shifting urban agriculture toward sustainability. This paper addresses the food security challenge in cities by introducing a sunlight-based computational approach for indicating the agricultural possibilities of three-dimensional urban surfaces according to crop-centric environmental suitability. The procedure aims to improve CEA efficiency through a passive natural lighting optimisation strategy, indicating the sunlight thresholds for various crop species. The methodology interconnects solar radiation values measured through sunlight simulations with crops’ daily light integrals, using Singapore and Chennai (India) as case studies. The results suggest that urban areas with high solar radiation levels possess large degrees of year-round harvesting potential. This methodology can assist designers (architects, urban planners, and engineers) and local governments in strategizing urban agriculture developments and provide decision-making support for crop harvesting initiatives in cities.
keywords Food Security, Urban Agriculture, Solar Radiation, Daily Light Integral, Sunlight Simulation
series CAADRIA
email
last changed 2023/06/15 23:14

_id diss_long
id diss_long
authors Long, A.
year 2001
title Quill A Gesture Design Tool for Pen-based User Interfaces
source U.C. Berkeley
summary This dissertation describes the motivation, design, and development of a tool for designing gestures for pen-based user interfaces. Pens and other styli have been ubiquitous for recording information for centuries. Recently, pen-based computers have recently become common, especially small devices such as the Palm Pilot. One benefit pens provide in computer interfaces is the ability to draw gestures—marks that invoke commands. Gestures can be intuitive and faster than other methods of invoking commands. However, our research shows that gestures are sometimes misrecognized and hard to remember. We believe these problems are due in part to the difficulty of designing “good” gestures—that is, gestures that are easy to remember and are recognized well—and the lack of tools for helping designers create good gestures. We believe that an improved gesture design tool can help interface designers create good gestures for their applications. Since people confuse similar objects and misremember them, we performed experiments to measure why people perceived gestures as similar. We derived computational metrics for predicting human perception of gesture similarity. Based on the results of our experiments, we developed a gesture design tool, quill. The tool warns designers about gestures that may be hard to remember or recognize, and provides advice about how to improve the gestures. It also provides a convenient way to test recognition of gestures. To evaluate quill, a user study was performed with 10 professional user interface designers and one professional web designer. All designers were able to create gesture sets using quill, but not all designers benefited from quill’s suggestions. More work is needed to make suggestions useful for most designers. The primary contributions of this work are: • Improved understanding of the gesture design process, including the types of problems people encounter when designing gestures. • Computational models for predicting human-perceived gesture similarity. • Confirmation of the importance of good naming for gesture memorability. • An intelligent gesture design tool, quill, which automatically warns designers about potential problems with their gestures and advises them about how to fix these problems. This work also suggests several areas for future work in the areas of gesture design tools and gesture similarity and memorability.
series thesis:PhD
email
more http://www-2.cs.cmu.edu/~chrisl/work/pubs/
last changed 2003/09/24 14:54

_id ecaade2015_82
id ecaade2015_82
authors Long, Nels; Greenstein, and Dane Clemenson
year 2015
title Buoyant Memory - Neuroscience for a Virtual Architecture
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 55-60
doi https://doi.org/10.52842/conf.ecaade.2015.1.055
wos WOS:000372317300006
summary Gravity prescribes a very specific maxim for the built environment represented by the horizontal layer cake we are all so familiar with. This is contrasted by designs such as the International Space Station where no floor is present and every surface provides some function whether storage, data display and instrumentation or biological support infrastructure. Because of the homogeneity of approach to each surface an astronaut requires literal markers to orient oneself within the vessel. Very seldom within the natural, earth-bound environment does one find oneself in a situation where “up” is a questionable vector. What happens when architecture is translated to the virtual. What is the role of the architect or of his or her architecture in a virtual universe. Would a virtual architecture itself not become a social engine, its social context being that of online gaming, crowdfunding and social media? This engine's main role being the creation of architecturally inspiring gathering spaces for learning, playing and community building.
series eCAADe
email
last changed 2022/06/07 07:59

_id 6152
authors Longhi, Domenico
year 1989
title A System for Building Design Information Management
source CAAD: Education - Research and Practice [eCAADe Conference Proceedings / ISBN 87-982875-2-4] Aarhus (Denmark) 21-23 September 1989, pp. 9.11.1-9.11.8
doi https://doi.org/10.52842/conf.ecaade.1989.x.b7n
summary Computer assistants to building process management are not able nowadays to efficiently work out the problems generated by the increased complexity of designing. Actual difficulties depend, on one hand, on the fact D.B.M.S. that have been developed on other environments than CAAD, and on the other hand, on the fact that architectural design process is scarcely formalized. At the Department of T.E.C.A., at the University of Rome, a PhD research program is aimed to overcome difficulties, working out techniques of information management based on Knowledge Engineering and particularly on Knowledge Base Management Systems and Expert Database Systems. At present a prototype system is being developed, that can manage existing technical information, connected with buiIding process.
keywords Information Management, Data Base, Computer Assistants, BuiIding Process
series eCAADe
last changed 2022/06/07 07:50

_id sigradi2023_71
id sigradi2023_71
authors Longue Martins, Iago and Engel de Alvarez, Cristina
year 2023
title Parametric Analysis of Flood Mitigation Policies in Brazilian Climate Action Plans
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1229–1240
summary Climate change has been increasing the vulnerability of cities to extreme weather events, especially those related to environmental dynamics already observed in each area. Considering that South America is one of the subcontinents that suffer the most from flooding, it is important to analyze how its cities have been preparing to face such extreme conditions. This paper aims to investigate the strategies indicated in climate action plans for mitigation and adaptation to flooding through the application of a parametric tool. To achieve this end, the methodology comprises five steps – from data collection to digital simulation. The results attained demonstrate that the strategies indicated in the plans are still very generic and incipient, so that the application of parametric methodologies of analysis and simulation can contribute to the searching for more effective and relevant actions.
keywords Design Based on Nature, Climate Change, Rainfall Flood, Parametric Tools
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2021_19
id sigradi2021_19
authors Longue Martins, Iago and Rabello Lyra, Ana Paula
year 2021
title PARAMETREE: An Algorithmic-Parametric Tool for Evaluating the Contribution of the Trees on Rainwater Management
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1447–1461
summary This paper explores the application of an algorithmic-parametric tool that uses urban forestry as a design strategy to reduce the occurrence of flooding. The study was carried out following three main stages: (1) a literature review on the capacity of rainwater retention in tree species with dense canopies; (2) the creation of an algorithmic-parametric tool using C# scripting in Grasshopper to calculate the influence of the trees in reducing the runoff coefficient; and (3) a simulation using Rhinoceros and Grasshopper to verify the performance of such tool. The results show a new method of calculation to estimate the runoff formation in urbanized areas as well as it confirms the contribution of the trees in mitigating flooding.
keywords Parametric analysis, Biophilic urbanism, Urban planning, Drainage, Urban afforestation.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade03_053_108_lonsing
id ecaade03_053_108_lonsing
authors Lonsing, Werner
year 2003
title Collaboration in the independent architectural office
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 53-65
doi https://doi.org/10.52842/conf.ecaade.2003.053
summary Collaborative work in architecture is commonly concentrated on the design process. Design teams and their members are working together on multiple virtual model from different, mostly remote locations. Internet- based collaboration software offers a project management platform for comprehensive networking. Complex projects can bebetter coordinated and documented,and executed even faster. So in the building process at least two different kinds of collaboration can be noticed, collaboration in the design process where the architects are maintaining their modeling informations, and the construction process where the data is maintained be external software companies. Here another model is suggested. Hosting project data in their own building and so maintaining the physical representations of all project informations is the only way retaining control.
keywords Collaborative Design, Communication, Database Systems
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2011_151
id ecaade2011_151
authors Lonsing, Werner
year 2011
title Virtual Spaces in Urban Landscapes: Locative Exhibitions on Mobile Devices
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.615-618
doi https://doi.org/10.52842/conf.ecaade.2011.615
wos WOS:000335665500071
summary A concept of POIs renders the physical space in urban landscape as subject, which is being explored with a wide spectrum of digital media functionality as virtual spaces, hereby becoming accessible. The usage of mobile devices for locative exhibition spaces and location-based gaming is a new method to present information bound to physical locations.
keywords Virtual Spaces; Urban Landscape; Locative Exhibition; Mobile Device; Interactive Maps;
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2012_189
id ecaade2012_189
authors Lonsing, Werner
year 2012
title The Infliction of Reality Upon Virtual Architectural Models
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 385-389
doi https://doi.org/10.52842/conf.ecaade.2012.2.385
wos WOS:000330320600040
summary The inevitable and obvious distinction between virtual and real worlds is a result of an assumption, that objects in computation are either digital or not. With new concepts like Mixed- or Augmented-Realities this simple standardized differentiation has become questionable. The infl iction of real objects upon virtual models can not be ignored.
keywords Augmented Reality; Mixed Reality, Post Desktop Era; Human User Interface
series eCAADe
email
last changed 2022/06/07 07:59

_id 2004_495
id 2004_495
authors Lonsing, Werner
year 2004
title Augmented Reality as Tool in Architecture
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 495-499
doi https://doi.org/10.52842/conf.ecaade.2004.495
summary This project describes a way to combine real-world images with graphical representations of three-dimensional objects.In architecture the combination of physical and virtual spaces is a traditional approach to propose the design of a building. Presenting a virtual design as it appears in relity requires either an unsatisfying level of abstraction while being on-site, as with sketches, or the performing of several ardous tasks. While in this case the quality is appropiate, it is now unlikely to get immediate results.Combining an interactive modeler as the primary designing instrument with a augmented reality system as mixture of cameras, GPS-devices and fiduciary features the system can demonstrate how augmentation as tool in architecture might work.
keywords Augmentation: Augmented Reality; Interactive Modeler; Opengl; GPS
series eCAADe
last changed 2022/06/07 07:59

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