CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17397

_id caadria2018_306
id caadria2018_306
authors Liu, Jie, Ma, Hongtao, Tang, Ning, Xu, Weiguo and Luo, Dan
year 2018
title Kinetair: Interactive Stairs with Multiple Functions
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 369-378
doi https://doi.org/10.52842/conf.caadria.2018.2.369
summary Kinetair is an interactive stairs prototype which could change its appearance according to the surrounding conditions, providing a diversity of functions, such as stairs, exhibition walls, furniture and so on. This research is based on the Interactive Architecture theory, integrating with digital fabrication technology. This paper will illustrate the origin of the concept, the concept development process, the fabrication process and the various possible application of Kinetair. This experiment evokes us to rethink the fundamental meanings of the architecture components in a brand new perspective, and stimulates designers to explore the new features of conventional constructions with cutting-edge technologies.
keywords interactive stairs; stair design; kinetic structure; dynamic design; adaptive form
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_396
id caadria2021_396
authors Liu, Jie, Wang, Yuechen and Zhu, Ning
year 2021
title Cycling Virtual Tour - A Remote Online Travel System Based On Interactive Technologies And Its User Experience Evaluation
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 243-252
doi https://doi.org/10.52842/conf.caadria.2021.2.243
summary Virtual reality has been widely adopted into various fields of human life. It is entering the world of tourism to remote places. This paper proposes a brand-new interaction design system for remote online virtual tourism based on bicycle riding behavior and projection mapping technologies. Through the user experience evaluation experiments of this system, the research found that this interactive system can effectively improve the realism and sense of the presence of the virtual environment. It can also enhance the delectation and satisfaction of the virtual tour. At the same time, this system can reduce the simulator syndrome which plays as a common problem in the traditional virtual tour experience.
keywords interaction design; immersive environment; virtual tour; user experience
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2019_227
id caadria2019_227
authors Liu, Jie, Xu, Weiguo, Chang, Jiahui, Ma, Hongtao and Xu, Qingqing
year 2019
title Flipped - An Interactive Installation Working as Social Catalyst for Social Anxiety Disorder Students
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 515-524
doi https://doi.org/10.52842/conf.caadria.2019.1.515
summary This research attempts to use an architectural design approach to increase the opportunities to participate in social activities and the chances to establish friendship for social anxiety disorder students. By analyzing the cause and treatment of social anxiety disorder, we propose an entertaining, therapeutic interactive installation named Flipped which working as a social catalyst for social anxiety disorder students. In order to build the installation space intelligent and friendly, a variety of advanced technologies have been embedded into the design. The paper will detail the development of the design concept, the technical implementation of the construction, and the problems encountered during the experience activities.
keywords Interactive Installation; Social Anxiety Disorder; Therapeutic Interactive Environment; Social Catalyst
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2021_223
id ecaade2021_223
authors Liu, Jie
year 2021
title From Physiology to Architecture - The methodology for interactive architecture behavior design
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 195-204
doi https://doi.org/10.52842/conf.ecaade.2021.1.195
summary Interactive architectural design is a booming topic in current architectural research, which requires thinking about how to realize buildings provide various spatial services according to users' needs. In the human-building interaction (HBI) design, the architectural behavior design plays as one of the most relevant and essential parts of architectural space design. HBI design requires the establishment of a standard behavioral language system for architecture and people. Therefore, this paper proposes that the design of architectural behavior can mimic human behavior at the physiological level, thus making it easier for people to understand the behavior of architecture. The paper systematically analyzes the design methods and design routes to build muscular and glandular systems for architecture through some case studies.
keywords interactive architecture; human-building interaction; design methodology
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac202119103
id ijac202119103
authors Liu, Jingyang; Yi-Chin Lee, and Daniel Cardoso Llach
year 2021
title Computational design and fabrication of highly customizable architectural space frames: Making a flat-cut Weaire-Phelan structure
source International Journal of Architectural Computing 2021, Vol. 19 - no. 1, 37–49
summary This paper documents a computational approach to the design, fabrication, and assembly of customizable space structures built entirely out of flat-cut interlocking elements without the need of nodes, fasteners, cement, or glue. Following a Research by Design (RbD) methodology, we establish a framework comprising geometric and parametric modeling, structural analysis, and digital fabrication stages to examine the following research question: how might the modularity of a construction kit be combined with the plasticity of parametric descriptions to facilitate the design and fabrication of flat-cut space structures? We find that an adaptive joint design that resolves local deformations at the node and element levels can facilitate the construction of flat-cut space structures by making modular components responsive to local geometric, material, and mechanical demands. The research centers on the design and construction of an architecture-scale installation based on the Weaire-Phelan structure—an aperiodic space-filling geometric structure that approximates the geometry of foam—entirely out of flat-cut interlocking elements. Documenting the process in technical detail, as well as some limitations, the paper contributes to recent efforts to develop digital materials suitable for architectural applications. In addition, it contributes to extend the formal and architectural possibilities of flat-cut space structure design by facilitating “bottom-up” design explorations in concert with the structure’s tectonic resolution.
keywords Computational design, generative fabrication, construction kit
series journal
email
last changed 2021/06/03 23:29

_id caadria2023_114
id caadria2023_114
authors Liu, Mengxuan, Yang, Chunxia and Fan, Zhaoxiang
year 2023
title Behaviour Simulation Optimization Based on the Influence of Microclimate on Crowd Perception – A Case Study of Urban Waterfront Public Space
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 19–28
doi https://doi.org/10.52842/conf.caadria.2023.2.019
summary The outdoor behaviour is usually influenced by space and environment. Previous studies on behaviour simulation of outdoor space always focused on the influence of two-dimensional space, but did not take the microclimate perceived into account. However, the microclimate of outdoor public spaces has a strong influence on the activities, which makes the subsequent behaviour simulation results unable to fit well with the reality. Therefore, this research attempts to integrate the influence of space and microclimate perception of crowd into behaviour simulation system. Firstly, we explored the laws of behaviour in terms of seasons, weekdays/weekends, and time slices. Secondly, the multiple linear regression equations of the influence of space and microclimate on behaviour were established. In addition, combining the laws and models with the social force model, a behaviour simulation model in public space under the joint influence of microclimate and space was established. Finally, a comprehensive workflow combining microclimate simulation and behaviour simulation was proposed. The research promoted the application and development of behaviour simulation technology from strong-purpose behaviours to weak-purpose and non-purpose behaviours. Moreover, starting from human behaviour and perception, it provides support for the optimization of urban public space from the bottom up.
keywords Behaviour Simulation, Microclimate Perception, Outdoor Activities, Public Space
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2024_382
id caadria2024_382
authors Liu, Mengxuan, Yang, Chunxia and Fan, Zhaoxiang
year 2024
title Prediction, Simulation and Evaluation of Stay Behavior in Public Space Integrated With Microclimate
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 129–138
doi https://doi.org/10.52842/conf.caadria.2024.2.129
summary As "users", individuals directly influence the use of space through their choices and decisions, ultimately determining the vitality of the space. Among these behaviours, stay behaviour significantly contributes to the dominance of space vitality due to its longer occupancy. Therefore, this study focuses on the stay behaviour in public spaces, with a specific emphasis on the choice and decision-making related to seating facilities. The study introduces a neural network model to analyse the influence weights of space and microclimate factors on the preferences of individuals. These weights are then integrated into a social force model to achieve the simulation and visualization of stay behaviour in public spaces. Building upon the results of behaviour simulation, the study evaluates the current utilization of seating facilities in existing public spaces. The original contribution of this study proposes a comprehensive workflow for the simulation of stay behaviour, encompassing "model construction - visualization - evaluation analysis - optimization." The aim is to provide insights for the quantitative analysis and rapid design of urban spatial environments.
keywords Public Space Analysis, Outdoor Activities, Behaviour simulation, Behaviour Prediction, Microclimate Perception
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2022_238
id caadria2022_238
authors Liu, Nuozhi and Koh, Immanuel
year 2022
title Machine-Reading Places & Spaces: Generative Probabilistic Modelling of Urban Thematic Zones & Contexts
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 465-474
doi https://doi.org/10.52842/conf.caadria.2022.1.465
summary In this paper, a "place" is conceptualised as a composition of dynamic socioeconomic activities and collective perceptions. We apply generative probabilistic modelling to explore urban contextual semantics. By analogy to sorting documents into different topics, this research retrieves data embedding for each urban regions and classify them with thematic zones. Using Singapore as a case study, topic modelling is applied to retrieve perceptual and functional thematic zones from Instagram and TripAdvisor respectively. A subsequent analysis shows strong correlations among certain regions with functional and perceptual consistency. In addition, with our proposed uniqueness and diversity indices, a strong negative correlation at 0.82 is found, suggesting that a region could be more unique if the functions tend to be dominated by certain types of functional and perceptual thematic zones.
keywords Machine Learning, Natural Language Processing, Generative Probabilistic Models, Urban Data Modelling, Thematic Zones, Topic Modelling, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2019_270
id caadria2019_270
authors Liu, Quan, Li, Xintian, Mao, Ming, Gu, Mengjie and Ye, Qingfeng
year 2019
title The Study on the Relationship between Storm Surface Runoff and the Form of Street-Block using the Cellular Automata Model
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 331-340
doi https://doi.org/10.52842/conf.caadria.2019.1.331
summary This paper focuses on the reduction of storm surface runoff through optimizing the layout of permeable green area and other morphological elements of the urban street-block, and a distributed hydrological model based on cellular automata (CA) are used to accurately distinguish the impact of storm runoff reduction of various blocks, accordingly helping to find the morphological principle of surface runoff optimization. The model includes morphological setting and hydrological setting. The morphological setting includes the shape and size, land cover, and slope of street-block. The hydrological setting is based on Nanjing, China and include the process of rainfall, infiltration, surface flow, out flow. Comparing the results of runoff indicators, it can be found that the runoff can be greatly influenced by the layout of morphological elements of street-block. Therefore, it can be reduced by optimization the form of street-block in design process.
keywords urban form; street-block; building fabric; storm surface runoff; cellular automata
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2022_157
id caadria2022_157
authors Liu, Sijie, Wei, Ziru and Wang, Sining
year 2022
title On-site Holographic Building Construction: A Case Study of Aurora
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 405-414
doi https://doi.org/10.52842/conf.caadria.2022.2.405
summary Geometrically complex building components‚ reliance on high-touch implementation often results in tedious information reprocessing. Recent use of Mixed Reality (MR) in architectural practices, however, can reduce data translation and potentially increase design-to-build efficiency. This paper uses Aurora, a single-story residential building for 2021 China‚s Solar Decathlon Competition, as a demonstrator to evaluate the performance of on-site holographic building construction. This paper firstly reviews recent studies of MR in architectural design and practice. It then describes an MR-aided construction process of Aurora's non-standard building envelope and rooftop mounting structure, where in-situ holographic registration, human-machine cooperation, and as-built analysis are discussed. This paper concludes by stating that MR technologies provide unskilled implementers with a handy approach to materialise complex designs. The research was guided by the UN Sustainable Development Goals, especially aligning with the GOAL 9 which seeks innovations in industry and infrastructure.
keywords Mixed Reality, Non-standard Architecture, Low-tech Construction, Solar Decathlon Competition, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id ga0226
id ga0226
authors Liu, X., Frazer, Jh. and Tang, M.X.
year 2002
title A generative design system based on evolutionary and mathematical functions
source International Conference on Generative Art
summary Previous work by Professor John Frazer on Evolutionary Architecture provides a basis for the development of a system evolving architectural envelopes in a generic and abstract manner. Recent research by the authors has focused on the implementation of a virtual environment for the automatic generation and exploration of complex forms and architectural envelopes based on solid modelling techniques and the integration of evolutionary algorithms, enhanced computational and mathematical models. Abstract data types are introduced for genotypes in a genetic algorithm order to develop complex models using generative and evolutionary computing techniques. Multi-objective optimisation techniques are employed for defining the fitness function in the evaluation process.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2022_464
id caadria2022_464
authors Liu, Xinyu and van Ameijde, Jeroen
year 2022
title Data-driven Research on Street Environmental Qualities and Vitality Using GIS Mapping and Machine Learning, a Case Study of Ma On Shan, Hong Kong
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 485-494
doi https://doi.org/10.52842/conf.caadria.2022.1.485
summary In a post-carbon framework, data-driven methods can be used to assess the environmental quality and sustainability of urban streetscape. Streets are an important part of people's daily lives and provide places for social interaction. Therefore, in this study, the relationship between street quality and street vibrancy is measured using the new town of Ma On Shan, Hong Kong as a study area. Firstly, machine learning was used to identify the physical features of streets through geographic information collection and streetscape image acquisition. Secondly, previous measurement algorithms are combined to calculate the greenness, walkability, safety, imageability, enclosure, and complexity of streets. Thirdly, secondary calculations and visualisations were carried out on a Geographic Information System (GIS) platform to observe the current distribution of street qualities. Finally, the relationship between street quality and vibrancy was analysed using SPSS statistical analysis software. The results show that walkability has a positive effect on street vitality, whereas safety and complexity have a negative effect on street vitality. This study demonstrates how the quantitative assessment of urban street environments can be used as a reference for building a green, low-carbon, healthy, and walkable city.
keywords Street Quality, Geographic Information Systems, Machine Learning, Image Segmentation, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_42
id ecaade2022_42
authors Liu, Xuehan, Wang, Likai and Ji, Guohua
year 2022
title Optimization Approaches in Performance-Based Architectural Design - A comparison study
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 599–608
doi https://doi.org/10.52842/conf.ecaade.2022.1.599
summary Over the past decade, computational design optimization has been increasingly applied to the studies related to early-stage architectural design exploration and information extraction, in which various optimization approaches have been adopted such as single- objective optimization (SOO) and multi-objective optimization (MOO). Despite this, the impact of optimization approaches on information extraction has been relatively under- researched. In this regard, this paper presents a comparison study of different optimization approaches, with a special focus on search efficiency and information extraction. In the comparison study, we investigate the impact of different optimization approaches on information extraction and design cognition and finally, discuss the utility of these approaches to architectural design ideation and synthesis.
keywords Computational Design, Design Optimization, Design Exploration, Performance-based Design, Early-stage Architectural Design
series eCAADe
email
last changed 2024/04/22 07:10

_id e8aa
authors Liu, Y., Tsou, J. and Hou, J. (Eds.)
year 1997
title CAADRIA ‘97 [Conference Proceedings]
source Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8 / Taiwan 17-19 April 1997, 498 p.
doi https://doi.org/10.52842/conf.caadria.1997.x.o3m
series CAADRIA
email
more http://www.iaa.nctu.edu.tw/~caadria97/
last changed 2022/06/07 07:49

_id 5df9
authors Liu, Y.-T., Chang, Y.-Y. and Wong, C.-H.
year 2001
title Someone Somewhere Some Time in the Middle of Nowhere: Some Observations of Spatial Sense Formation in the Internet
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 37-41
doi https://doi.org/10.52842/conf.ecaade.2001.037
summary Following a previous study which investigated the verbal and visual elements of cyberspace, this study examines the relationship different academic training and the perceptions of the verbal and visual elements found in the previous study. The results of this study seems to indicate that the perception of the verbal elements is not relative to the subject’s academic training while the perception of the visual elements is.
keywords Keywords. Theory Of Space, Virtual Reality, Virtual Space, Web-Based Design, Visual Perception
series eCAADe
email
last changed 2022/06/07 07:59

_id 87e3
authors Liu, Y.-T., Shih, S.-C., Yeh, Y.-C. and Lee, H.-L.
year 2001
title Design Production and Appreciation with Computer and Internet - Evolving Phenomena of Design Review in CAD Studio and Internet-based Competition
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 382-387
doi https://doi.org/10.52842/conf.ecaade.2001.382
summary This study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet. The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment.
keywords CAD Studio, Internet-Based Competition, Design Review
series eCAADe
email
last changed 2022/06/07 07:59

_id da35
authors Liu, Y.T.
year 1994
title Some Phenomena of seeing shapes in design
source Design Studies, v 16, n 3, pp. 367-385
summary This paper is a look at some of the pyschological results that suggest how shape emergence manifest itself in the human mind. The first interesting result goes back to top down expectation guiding recognition. Some experimental suggest that it is easier (quicker) to recognize shapes which we have some alternate mental familiarity. (I.E. verbal, structural descriptions). So if we can easily say a shape then we can easily discern it as an emergent shape. The paper then goes on to discuss the definition of emergent subshapes and gives various authors definitions of what makes up and emergent shape. One interesting classification is the difference between explicit and implicit emergent shapes made by Mitchell. This difference amounts to a fine line between imagination and emergence. The results of an experiment between experienced and in-experienced designers is discussed. The results suggest that experienced designers are able to find more emergent shape than non experienced designers. From these results and from the opinions of others, the author goes on to specify 3 phenomena related to emergent recognition. The first is as above that it is easier to see shapes with which we are familiar. Second from this, the harder shapes are found after the initial period. Third, from the first two, time is required to find more subshapes. The author then searches for an explanation of this phenomena. He suggests that the underlying cause is related to an experience person having a lower threshold of what it is to be a member of a shape. When seeing an L shape the experienced design is likely to consider it also a square, because his requirement for the set of features which must be present for some object to be a considered a square is a smaller set than the inexperienced. While the author suggests that this is a phenomena it is actually an hypothesis. An alternate hypothesis may be that top down inhibitions effect the bottom up performance of the inexperienced design more because of different representation.
series journal paper
email
last changed 2003/04/23 15:14

_id caadria2020_064
id caadria2020_064
authors Liu, Yige, Chai, Hua and Yuan*, Philip F.
year 2020
title Knitted Composites Tower - Design Research for Knitted Fabric Reinforced Composites Based on Advanced Knitting Technology
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 55-64
doi https://doi.org/10.52842/conf.caadria.2020.1.055
summary Faced with growing urbanization demands of developing countries and global shortages of construction materials, this research looks for an innovative light-weight high-performance material system for architectural applications. The knitted composites tower is a 7.2-meter, 260-kilogram and self-supported prototype that uses 2mm thick knitted fabric reinforced composites. The result is lightweight and strong. It demonstrates the design potentials of knitted fabric reinforced composites. This article takes knitted composites tower as an example to illustrate a design method for knitted fabric reinforced composites. The design method covers three aspects of structural form selection, structure arrangement, and microscopic configuration. At last, the complete fabrication and construction process will be discussed with a full-scale physical prototype.
keywords Knitting; Composites; Architectural Design
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2024_322
id ecaade2024_322
authors Liu, Yijiang; Guan, Xiangyu; Liu, Lun; Wang, Hui
year 2024
title Mindscape: Research of high-information density street environments based on electroencephalogram recording and virtual reality head-mounted simulation
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 663–672
doi https://doi.org/10.52842/conf.ecaade.2024.1.663
summary This study aims to investigate, through neuroscientific methods, the effects of particular architectural elements on pedestrian spatial cognition and experience in the analysis and design of walking street spaces. More precisely, this paper will describe the impact of the density variation of storefront signs on the brainwaves of passersby in East Asian city walking streets, providing strategies and guidelines for urban development and renewal. Firstly, the paper summarizes the research method through the review of research questions and related literature; secondly, the paper establishes experiments via this path, analyzing results and indicators through data processing; finally, suggestions for future pedestrian street design are proposed based on research and analysis results.
keywords Urban Studies, Neuroscience, EEG, Street Information Density
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2023_129
id caadria2023_129
authors Liu, Yisi, Webb, Nick and Brown, Andre
year 2023
title The Re-creation of a Demolished House Based on Collective Memory
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 363–372
doi https://doi.org/10.52842/conf.caadria.2023.1.363
summary This paper investigates how the collective memory of an architectural setting can be captured, re-created, and re-experienced. The method uses a workflow to create a Virtual Environment (VE) from diverse sources in an interpretational and iterative process. A case study was implemented to test this workflow, focusing on the re-creation of a now demolished family home based on information from multiple generations of a family. The workflow's main output is a VE in which the family members can re-experience the house and give continuous feedback. The essence of this workflow is the constant negotiation between remembered space in memory and its digital interpretation in the VE. The output was assessed and refined according to the users' feedback, which is used to loop back to specific stages in the workflow. This process revealed undisclosed histories and enhanced our understanding of this demolished site and its wider context. Moreover, the workflow provides a model for studying conceptually recreated spaces based on subjective sources and provides a user-centred experience in the VE.
keywords Demolished houses, Collective memory, Interpretation, Virtual environment, User-centred
series CAADRIA
email
last changed 2023/06/15 23:14

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