CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2007_198
id ecaade2007_198
authors Oxman, Rivka; Hammer, Roey; Ari, Shoham Ben
year 2007
title Performative Design in Architecture
doi https://doi.org/10.52842/conf.ecaade.2007.227
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 227-234
summary In view of current developments in the theory and technology of digital design, certain potential for novel direction in virtual prototyping is beginning to emerge. In this paper an approach for the employment of virtual prototyping as a generative environment for performance-based design is proposed. The term combines both the concepts of performance and digital generation. In creating digital design environments for design the generative capabilities are incorporated within performance-based simulations. The potential of performance-based simulation as a digital design methodology in architectural design is explored. Experiments in digital architectural design illustrate this approach. Works in a framework of an ‘experimental digital design’ are presented and illustrated.
keywords Digital design, performance-based design, design generation
series eCAADe
email
last changed 2022/06/07 08:00

_id ddss9471
id ddss9471
authors Oxman, Robert
year 1994
title The Reflective Eye: Visual Reasoning in the Sketch
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Despite recent advances in our understanding of design thinking, we still lack a comprehensive theoretical approach to cognitive processes in design and particularly to visual reasoning. Of scientific interest in its own right, understanding non-verbal reasoning is also relevant to a wide range of subjects in the area of visual data resources for designers. This paper presents research into visual reasoning through the study of cognitive acts and processes associated with design drawing. Employing case studies in the design sketch, a vocabulary is defined for describing phenomena of visual reasoning in design as they are revealed in the sketch. Classes of reasoning processes are proposed as strings of graphic acts of state transformation. A theoretical schema is developed which relates the individual act of visual reasoning manifested in the sketch, of sketch sequences, with larger global cognitive phenomena such as analogical or associative reasoning in design. Based upon this schema, a symbol system for these acts and processes is proposed as a coding technique in the observation, analysis and recording of non-verbal processes in design.
series DDSS
email
last changed 2003/08/07 16:36

_id c2dd
authors Oxman, Robert
year 1986
title Towards a New Pedagogy
source Journal of Architectural Education. Summer, 1986. vol. 39: pp. 22-28 : ill. includes some bibliographical notes
summary This paper proposes the potential of design studies as a vehicle for the transfer of what might be considered 'architectural knowledge' as compared to 'professional experience.' An analogy with language study is suggested as a means of conveying the distinction between the acquisition of general design knowledge - a knowledge base which is not domain specific - and its application in dealing with ad-hoc problems
keywords design, knowledge acquisition, education, architecture
series CADline
last changed 1999/02/12 15:09

_id acadia22_506
id acadia22_506
authors Ozarisoy, Bertug; Altan, Hasim
year 2022
title Passive Cooling Strategies for Thriving in a Changing Climate
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 506-523.
summary This paper investigates the thermal performance of 288 flats in three different nationally representative collective housing archetypes in the southeastern Mediterranean island of Cyprus, where the climate is subtropical (Csa) and partly semi-arid (Bsh), as designated in the Köppen climate classification system. The participants’ experiences and thermal sensation votes were assessed to predict individual aspects of adaptive thermal comfort, and the relevance thereof on overheating, and in situ measurements—including indoor air temperatures, thermal imaging survey, recorded building-fabric-element heat fluxes, on-site environmental conditions monitoring, and review of household energy bills to accurately determine actual energy use—were collected
series ACADIA
type paper
email
last changed 2024/02/06 14:04

_id ascaad2022_093
id ascaad2022_093
authors Ozden, Suedanur; Arslanturk, Esra; Senem, Mehmet; As, Imdat
year 2022
title Gamification in Urban Planning: Experiencing the Future City
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 530-547
summary Virtual Reality (VR) systems have been commonly used in the game and entertainment industries and are also increasingly explored in architecture and urban planning. They assist designers to communicate design ideas to a wider public and can engage them in the design processes. In this paper, we explore gaming environments to allow users to learn about smart city applications, such as innovative mobility approaches, urban farming, drone delivery, etc. The project is part of a real-world project for a future city for 50,000 inhabitants in the European side of Istanbul, Turkey. VR technologies can offer a testing ground for testing ideas, simulating performance, crowdsourcing ideas, before building the actual city physically. Gaming incentivizes citizens to participate in the design process, and the data collected provides a significant feedback loop to shape the city of the future. Citizens can immerse themselves in the VR environment, and experience the design via four circulation modes, e.g., walking, biking, driving, and flying. They allow users to explore novel circulatory approaches within new and innovative city arteries. Indeed, the design of the city accommodates a portfolio of mobility options, and the gamification allows testing pioneering designs, e.g., parallel streets for pedestrians, vehicles, etc. Furthermore, the game allows users to collect points when engaging in smart city topics, such as urban farming, solar energy usage, carbon neutrality, etc. Feedback loop that helps to iterate on the design. The project consists of three phases, a. an immersive VR version of the city experienced on head-mounted-displays, b. edutainment and the gamification of the city, and c. the integration of the digital version of the city into Meta’s multi-user space. In the paper, we present early findings of the project, the methods/tools explored, and discuss the utility of VR technologies in the design processes of architecture and urban planning.
series ASCAAD
email
last changed 2024/02/16 13:29

_id cb99
authors Ozel, F. and McIntosh, P.
year 1997
title Introduction
source Automation in Construction 6 (4) (1997) pp. 263-264
summary this special issue of Automation in Construction publishes a revised subset of papers originally presented at the 1996 Annual conference of the Association for Computer-Aided Design in Architecture (ACADIA) held october 31 to November 2, 1996, at the University of Ariona College of Architecture in Tucson, Arizona. The title of the conference, Design Computation: Collaboration, Reasoning, Pedagogy, provides a framework in which to explore current research in architectural computing. Design computation is the overall context and is intended to suggest a broader scope than a term such as computeraided design. Collaboration and reasoning reflect current major preoccupations in the area, while pedagogy is a persistent interest of many of the memers of ACADIA. The papers chosen for this special journal edition address these themes. Few of the papers reflect just one of these themes. Though each has its own particular, explicitly stated focus, most address more than one of the themes. As a group, the papers display a range of variations.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 59
authors Ozel, Filiz
year 1998
title Geometric Modeling intThe Simulation of Fire - Smoke Spread in Buildings
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 438-445
summary Since the performance simulation of buildings, such as fire/smoke spread, energy loss/gain, acoustics, etc. greatly rely on building geometry, the way the physical environment is modeled can substantially effect the reliability of the predictions made by such simulations. Most computer models that simulate fire and smoke spread in buildings limit the computer representation of the building to simpler geometries and define rooms as rectangular spaces or as spaces with uniform crossections. Such a definition does not account for the variety of building elements that can exist in a building such as large overhangs, half height walls, etc. Existing simulations are typically developed as mathematical models and use the principles of thermodynamics to represent the spread of the elements of fire through space over a given time period. For example, in zone models each room is defined as a two tier space with heat and smoke exchange between lower and upper tiers as the fire progresses. On the other hand, field models divide the space into small contiguous units where thermodynamic state of each unit is calculated as the simulated fire progresses. Dynamic processes such as fire and smoke spread must recognize both intangible (i.e. voids) and tangible (i.e. solids such as walls, balconies, ceiling, etc.) architectural entities. This paper explores the potential of solid modeling techniques in generating geometric definitions for both solid and void architectural entities that can interact With mathematical models of fire/smoke spread in buildings. The implications of cellular spatial partitioning techniques for zone or field models of fire/smoke spread are investigated, and the methods of creating cellular decomposftion models for architectural spaces as well as for spatial boundaries such as walls are explored. The size of each cellular partition, i.e. the resolution of the partition, and the material and heat transfer attributes of each cell were found to be very critical in modeling the spread fire through voids as well as through solids in a building.
series SIGRADI
email
last changed 2016/03/10 09:57

_id 6862
authors Ozel, Filiz and Kohler, Niklaus
year 2002
title Data Modeling Issues in Simulating the Dynamic Processes in Life Cycle Analysis of Buildings
doi https://doi.org/10.52842/conf.acadia.2002.187
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 187-195
summary Typically, in simulating the dynamic processes in buildings, data modeling efforts require the modelingof the building geometry, its components and the relationship between these components, as well asthe modeling of the process that is under study. For example, in simulating the life cycle of a building,one must simulate the flow of materials as well as the flow of information as part of the processmodeling, while a component model is needed to represent the building as an artifact. A third aspect ofthis modeling effort constitutes the simulation of human intervention, i.e. the decision process that mightaffect the nature of the building itself as well as the process that acts upon it. For example, the decisionto remodel a certain component clearly affects both the component itself as well as the process ofaging, when life cycle of buildings is simulated. This paper looks at the data modeling requirements ofthe simulation of building life cycle within the context of the three parameters mentioned above: datamodel for buildings; process models and decision models. Temporal issues in data modeling, such asversioning for components, keeping track of data that are related to change and remodeling, andbuildings as temporal-spatial entities for life cycle analysis purposes are also addressed.
series ACADIA
email
last changed 2022/06/07 08:00

_id ee4b
id ee4b
authors Ozel, Filiz
year 1985
title Using CAD in Fire Safety Research
doi https://doi.org/10.52842/conf.acadia.1985.142
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 142-154
summary While architecture offices are increasingly using CADD systems for drafting purposes, architectural schools are pursuing projects that use the CAD data base for new applications in the analysis and evaluation of buildings. This paper summarizes two studies done at the University of Michigan, Architecture Research laboratory, where the CAD system was used to develop a fire safety code evaluation program, and an emergency egress behavior simulation.

The former one takes the National Fire Protection Association (NFPA) Life safety Code 101 as a basis, and generates the code compliance requirements of a given project. The ether study accepts people as information processing beings and simulates their way finding behavior under emergency conditions. Both of these studies utilize the graphic characteristics of the CAD system, producing color displays on the CRT screen, and also outputting information in tabular form which refers to the display on the screen. Both of them also have plotting options.

series ACADIA
email
last changed 2022/06/07 08:00

_id 1743
authors Ozel, Filiz
year 2000
title Spatial Databases and the Analysis of Dynamic Processes in Buildings
doi https://doi.org/10.52842/conf.caadria.2000.097
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 97-106
summary This article investigates the potential applications of geographic information systems (GIS) in the analysis and simulation of dynamic processes in buildings and explores it within the context of life safety analysis of buildings. In doing so, the primary focus of the article is to look at how architectural components and spaces can be represented in a spatial database system and what types of methods must be used in the analysis of such a database. Until now GIS applications have primarily been seen as tools suitable for the analysis of urban design and planning problems, therefore an additional objective here is to bring GIS to the attention of architectural researchers as a potential tool for the representation and analysis of spatial data in architecture.
series CAADRIA
email
last changed 2022/06/07 08:00

_id ijac20053307
id ijac20053307
authors Ozel, Filiz
year 2005
title Confluence of Building Information for Design, Construction and Management of Buildings
source International Journal of Architectural Computing vol. 3 - no. 3, 373-390
summary Professionals who are involved in design, construction and occupancy phases of a building not only generate information that must eventually be used by other building professionals, but also they themselves must use data and informationprovided by others such as product manufacturers, planning departments, etc. The integration of information and data through all phases of the life cycle of a building is important as it impacts the work done by a large number of constituents in the building industry. Seamless integration of such information has been a bigger concern for those who are downstream users of the data generated by the architect as he/she designs a building. Such downstream users can range from structural engineers to construction managers, from facility managers to building asset managers. More recently, the considerable increase in the design and operationof intelligent buildings that incorporate a very wide range of technologies has rendered this coordination more important than ever.
series journal
more http://www.ingentaconnect.com/search/expand?pub=infobike://mscp/ijac/2005/00000003/00000003/art00008
last changed 2007/03/04 07:08

_id ecaade2013_272
id ecaade2013_272
authors Ozel, Filiz
year 2013
title SolarPierce: A Solar Path Based Generative System
doi https://doi.org/10.52842/conf.ecaade.2013.1.127
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 127-134
summary In hot and arid climates, limiting solar heat gain while also providing daylight into a structure is a major concern in building design. Building skin that gradually changes in porosity can help limit solar heat gain. Since solar heat gain is primarily a problem during summer, the path the sun follows during summer must be taken into account in determining opening sizes. In this paper, the researcher reports on a study where a generative system called SolarPierce was developed using AutoLISP, the scripting language of AutoCAD, to generate solid geometry for a building skin based on the sun’s path in a given geographical area. The system automatically punches different size openings in a given shell structure where openings facing the sun are the smallest and those fully facing away from the sun are the largest. Opening sizes gradually change from a given minimum to a given maximum depending on how much they face the sun.
wos WOS:000340635300012
keywords Solar; generative system; building skin; dome; shell structure.
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia14_399
id acadia14_399
authors Ozel, Guvenc
year 2014
title Case For an Architectural Singularity: Synchronization of Robotically Actuated Motion, Sense-Based Interaction and Computational Interface
doi https://doi.org/10.52842/conf.acadia.2014.399
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 399-408
summary By fusing sensing technology, robotics and coding in unison with architectural form designed to move and reconfigure itself, a new kind of architecture that goes through a formal transformation in interaction with the user can be imagined and devised. Aiming to merge human presence with space through technology, this new architecture defines space as an extension of the human body and consciousness rather than one that regulates and controls it.
keywords Sensing technology, robotics, consciousness
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id ecaade2016_154
id ecaade2016_154
authors Ozer, Derya Gulec and Nagakura, Takehiko
year 2016
title Simplifying Architectural Heritage Visualization - AUGMENTEDparion
doi https://doi.org/10.52842/conf.ecaade.2016.2.521
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 521-528
summary Among other historical artifacts, architectural heritage is the most difficult to present in museums. There is a need for a high-tech visualization of cultural heritage since it is important to visualize, share and analyze data for stakeholders such as historians, archaeologists, architects and tourists. This study aims to represent architectural heritage in terms of photogrammetry and AR methods for the Parion Theater, Biga, Turkey, dates back to 1st-2nd century A.D. and has been under excavation since 2005. The study uses MULTIRAMA, a method previously developed by ARC Team (MIT) in 2013, which aims to represent the "unseen" to such users by visualising and documenting via an app. The method supports architectural heritage representation via the processes of, i) documentation, ii) data process and modeling, and iii) presentation. This holistic and low cost approach will focus on the problem of visualizing the digital architectural heritage, and led light to future projects of a historical visualization database throughout Turkey.
wos WOS:000402064400052
keywords Augmented Reality (AR); Cultural Heritage; Photogrammetry; Parion
series eCAADe
email
last changed 2022/06/07 08:00

_id 2e50
authors Ozersay, Fevzi and Szalapaj, Peter
year 1999
title Theorising a Sustainable Computer Aided Architectural Education Model
doi https://doi.org/10.52842/conf.ecaade.1999.186
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 186-195
summary The dogmatic structure of architectural education has meant that the production and application of new educational theories, leading to educational models that use computer technology as their central medium of education, is still a relatively under-explored area. Partial models cannot deliver the expected bigger steps, but only bits and pieces. Curricula developments, at many schools of architecture, have been carried out within the closed circuit manner of architectural education, through expanding the traditional curricula and integrating computers into them. There is still no agreed curriculum in schools of architecture, which defines, at least conceptually, the use of computers within it. Do we really know what we are doing? In the words of Aart Bijl; 'If I want to know what I am doing, I need a separate description of my doing it, a theory' [Bijl, 1989]. The word 'sustainability' is defined as understanding the past and responding to the present with concern for the future. Applying this definition to architectural education, this paper aims to outline the necessity and the principles for the construction of a theory of a sustainable computer aided architectural education model, which could lead to an architectural education that is lasting.
keywords Architectural Education, Educational Theories, Computers, Sustainable Models
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2022_071
id ascaad2022_071
authors Ozgun, Feyza; Alacam, Sema
year 2022
title An Evaluation of Augmented Reality-Based User Interfaces in the Design Process
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 548-561
summary The aim of this study is to evaluate the user interfaces that reflect different interaction layers in the context of Augmented Reality technology. Depending on the physical characteristics of human interaction with the computer, these layers were examined under four sections: Graphical User Interface (GUI), Tangible User Interface (TUI), Natural User Interface (NUI) and Spatial User Interface (SUI). In this context, a proposed Augmented Reality application interface has been developed to bridge the physical and digital environment. The use of AR-based applications in the design process provided a basis for evaluating the user interface in these interaction layers. In future studies, the interface and experience offered by this application have the potential to be supported by more comprehensive functions and a collaborative working environment.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ecaade2021_022
id ecaade2021_022
authors Ozkan, Dilan, Dade-Robertson, Martyn, Morrow, Ruth and Zhang, Meng
year 2021
title Designing a Living Material Through Bio-Digital-Fabrication - Guiding the growth of fungi through a robotic system
doi https://doi.org/10.52842/conf.ecaade.2021.1.077
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 77-84
summary Designing with living materials require designers to look for new methods of fabrication since living cells exhibit their own agency, and are able to sense and respond to environmental stimuli. Therefore, there is an urgent demand to design a framework for fabricating living materials. This paper investigates the digital-fabrication of fungi as a new way of designing and crafting living materials without genetic manipulation. In this research, fungi act as a bio-material probe to generate and test new design strategies that enable a dialogue between digital and biological systems. Conceptual experiments, that use fungi to investigate the proposed bio-digital-fabrication scenarios, are central in this study. The research attempts to generate new information for the design process of an organism in the field of architecture. The project will expand on the latest thinking on the bio-material fabrication by allowing the living material to be engaged in the fabrication process.
keywords Bio-digital-fabrication; Biological interactions; Self-organizing material systems; Robotic growth chamber
series eCAADe
email
last changed 2022/06/07 08:00

_id ddssar0225
id ddssar0225
authors Ozsariyildiz, S.S., Sariyildiz, I.S. and Stouffs, R.
year 2002
title ICKT support for the Building Industry: A Virtual Partner
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary We are now at a stage in which ICKT techniques allows us to develop knowledge intensive systems, such as intelligent decision support systems, to support collaboration and cooperation. This paper describes a theoretical approach, in which collaborative agents take on the role as a partner during the decision making process, in order to support various actors in the building process. The group-decision making set-up will be discussed and we will give an overview on the state of art of this subject. We will give some insights into their application in the building practice. In addition, we will provide some examples of use-case-scenarios as inception and early design support and evaluate it.
series DDSS
last changed 2003/08/07 16:36

_id acadia09_259
id acadia09_259
authors O’Brien, William
year 2009
title Approaching Irreducible Formations
doi https://doi.org/10.52842/conf.acadia.2009.259
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 259-263
summary This essay codifies and extends contemporary conceptions of systemic organization using architectural case studies within the context of 1950’s space-time. Given the dominance of certain concerns within the profession of architecture during that time—prefabrication and strict modularity—the selected case studies reveal unprecedented characteristics which anticipate current developments in algorithmic and parametric formation. The projects in question demonstrate sophisticated strategies for differentiated part-to-whole relationships which predate contemporary organizational systems, now derived with the aid of digital computation. Their importance to current architectural discourse lies in distinguishing the manner in which they manifest notions of space-time, including transformation, continuity and modulation, as architects increasingly operate within dexterous and interconnected environments.
keywords Geometry, critique, history
series ACADIA
type Short paper
email
last changed 2022/06/07 08:00

_id eaea2015_t2_paper10
id eaea2015_t2_paper10
authors O’Bryan, Mark
year 2015
title Contexting our Perceptions of the Past: Transformations of Making
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.219-231
summary At times, there is a struggle for an emotional connection and meaning in our cultural age as we transition into the era of the digital space. The virtual and digital realms, have seduced our formal sensibilities, yet, there is commodity of style and design that exists. The Love Hotel is a conceptual design strategy to rekindle the flames of an architectural past coupled with a contemporary position of space. Is it modern? Is it historic?
keywords architectural models; hand sketching; hybrid models
series EAEA
email
last changed 2016/04/22 11:52

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