CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2022_104
id ascaad2022_104
authors Marey, Ahmed; AlSabbagh, Nihal
year 2022
title Simulating Human Senses to Improve Thermal Comfort
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 689-702
summary Between the synergies of environmental perception and technological advancement evolves the parallel world of the metaverse. Evolutionary virtuality intends to aid humanity in envisioning the threatened future of cities under environmental risks through tailored features. Traditionally, the sense of sight – which is the focus of virtual reality – has dominated the architectural practice. However, architects and urban designers have begun incorporating other senses into their work over the recent decade. The expanding understanding of the multimodal nature of the human mind that has evolved from cognitive neuroscience research has received little attention so far in the architecture field. This paper investigates the role of synthesized sensory experiences – such as visual, auditory, olfactory, gustatory, and thermal sensations – in designing revolutionary settings that aim to improve people’s interactions with their surrounding environments. A 15-minute experiment of an immersive experience in an office setting using virtual reality headsets is utilized to explore the role of multimodal sensory integration towards tolerance to the thermal environment. The findings revealed significant potential in using multiple senses – especially gustatory – to design thermally comfortable spaces. It is hoped that architectural design practice would progressively include our developing understanding of human senses and how they interact. This holistic approach ought to lead to the development of multisensory-inclusive workspaces that promote rather than hinder our social, cognitive, and emotional development.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2022_022
id ascaad2022_022
authors Marey, Ahmed; Goubran, Sherif
year 2022
title Low-cost Portable Wireless Electroencephalography to Detect Emotional Responses to Visual Cues: Validation and Potential Applications
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 139-154
summary This paper validates the using a low-cost EEG headset – Emotiv Insight 2.0 – for detecting emotional responses to visual stimuli. The researchers detected, based on brainwave activity, the viewer’s emotional states in reference to a series of visuals and mapped them on valance and arousal axes. Valence in this research is defined as the viewer’s positive or negative state, and arousal is defined as the intensity of the emotion or how calm or excited the viewer is. A set of thirty images – divided into two categories: Objects and Scenes – was collected from the Open Affective Standard Image Set (OASIS) and used as a reference for validation. We collected a total of 720 data points for six different emotional states: Engagement, Excitement, Focus, Interest, Relaxation, and Stress. To validate the emotional state score generated by the EEG headset, we created a regression model using those six parameters to estimate the valence and arousal level, and compare them to values reported by OASIS. The results show the significance of the Engagement parameter in predicting the valence level in the Objects category and the significance of the Excitement parameter in the Scenes category. With the emergence of personal EEG headsets, understanding the emotional reaction in different contexts will help in various fields such as urban design, digital art, and neuromarketing. In architecture, the findings can enable designers to generate more dynamic and responsive design solutions informed by users’ emotions.
series ASCAAD
email
last changed 2024/02/16 13:24

_id ecaade2014_186
id ecaade2014_186
authors Maria Kerkidou, Anastasia Pechlivanidou-Liakata, Adam Doulgerakis and Alexandros Sagias
year 2014
title Agents' movement_towards the reformation of public space - Step 1: select | implement | observe crowd rules
doi https://doi.org/10.52842/conf.ecaade.2014.1.053
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 53-62
summary In order to enable designers to envision the behaviour of pedestrians with reference to specific environments, computational models of crowds and their movement become indispensable tools of evaluation as well as tools of creativity. In this paper, the model under development constitutes a generic model which incorporates ideas about agent-based systems. The simulation program comprises a support system for the designer to place virtual users in a context that bears analogous environmental traits of the area under study. The design problem which is addressed by the implementation deals with public squares for which the programmatic demands involve a broad spectrum of users of diverse idiosyncrasies. Our study attempts to elucidate how the variation in preferences of pedestrian movement which depend on various personal, situational and environmental factors, may influence the current use of a selected public space and underpin qualitative alterations compared to its initial design. The intent of the methodology is not to create a predictive tool of naturalistic human movement but to explore how spatial configuration can be assessed and developed through a simulation model of pedestrian behaviour.
wos WOS:000361384700004
keywords Crowd simulation; spatial behaviour; pedestrian movement; public space
series eCAADe
email
last changed 2022/06/07 07:59

_id avocaad_2001_01
id avocaad_2001_01
authors Maria Musat
year 2001
title 3D Intelligent Representations for the Facility Management Practice
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary New field, growing very fast since the nineteen eighties, facility management takes care of our built environment. As owners and users together become more and more aware of the importance that healthy built environment has for their lives, the need for high quality tools to help them manage their buildings, throughout their transformations, are growing in demand. The market is overflowed with 2D applications assembled in different information systems that have no links one to another. Intranets, that offer direct links between alphanumerical and 2D graphical databases, are considered nowadays the top tools for facility management experts. Nevertheless the sophistication of this information systems, we should not forget the fact that built environment is always 3D. Therefore, the representations not only should be 3D as well, but also they should include some of the intelligence that builders and managers have, in order to ease their tasks during the life cycle of the buildings. Health and life of our built environment bases on the quality of the management process. However their importance was pointed in the first paragraph, there are yet no norms to intelligently describe our buildings as to take the most profit of their 3D representations. Both owners and managers seem to be impressed by accurate renderings of the building models. They seem to forget that behind these models, the useful information for the facility management is the appearance of the built environment. No intelligent applications have yet been developed based on this information. Our goal is to examine the facility management specific needs in information and to research and define a coherent norm that could intelligently describe 3D representations of complex buildings for this practice.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id lasg_whitepapers_2016_142
id lasg_whitepapers_2016_142
authors Maria Paz Gutierrez
year 2016
title Lab in the Building/Building in the Lab?: Pluripotent Matter & Bioinspiration
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada pp. 142 - 153
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
email
last changed 2019/07/29 14:00

_id sigradi2023_74
id sigradi2023_74
authors Mariano, Pedro Oscar Pizzetti and Vaz, Carlos Eduardo Verzola
year 2023
title Generation Model Based on Multicriteria Performance: Applicability in Single-Family Residences of Social Interest
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1071–1083
summary This research aims to develop a prototype of a generation model based on the performance of multiple criteria that can autonomously create single-family projects of social interest. The use of this model aims to help choose the best results, balance performance indices, and identify the most appropriate solution to a design problem. This research is driven by the introduction of new computational techniques to the design process and the need for more theoretical research to better understand these new practices. The proposed model was executed in visual programming software in three stages of creation and testing, each with a specific objective. The model makes it possible to generate and analyze housing of social interest through multiple criteria and to produce discussions about the use of the tool. Demonstrating that its use allows helping explain the design decisions by bringing models and data previously not considered or visualized.
keywords Performance Model, Multicriteria, Architectural Design, Social Interest Housing.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2021_185
id sigradi2021_185
authors Mariano, Pedro Oscar Pizzetti, Maia, Mirian Aparecida, Campos, Bruna Pacheco and Vaz, Carlos Eduardo Verzola
year 2021
title Automated Generation of Layouts and Budgets: Development and Application from Written Programming and Parametric Modeling
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 759–770
summary The article aims to demonstrate the applicability of the use of programming in the formation of floor plans in the initial design of the architectural layouts of houses of social interest and to evaluate the possible cost of building these proposals. The development of the algorithm follows known programming rules and structures written in a visual modeling and programming software, in addition to using the methods of stochastic search, shape grammar, CUG (geometric unit cost) and CUB (basic unit cost). As a result, it was possible to develop space layouts that resemble the rooms of a single-family home and calculate their possible construction cost. The use of the complete process also brings the discussion of the use of technologies and automated processes within current design practices, demonstrating how the use of these technologies can enhance the imagination and present compositions and quantitative results not envisioned by the designers.
keywords Layouts, Script, Parametric modeling, Budget, CUG.
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2023_70
id sigradi2023_70
authors Mariano, Pedro Oscar Pizzetti, Mallmann, Gabriela Pinho and Vaz, Carlos Eduardo Verzola
year 2023
title Idea, Method, Language and Technology: the Use of Computational Tools and the Phenomenon of Place
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 43–54
summary Advances in computational tools have provided new ways to think, design, and produce architecture. This allows for the development and expansion of the architectural project's potential, as well as narrowing the connections of a proposal related to sensitive interpretations of the place. Thus, this article investigates the connection between the use of these tools that help formulate ideas, methods, and languages in the design process and visually presents the relationship between computational tools and the phenomena of the place. This analysis was based on bibliographic reviews that looked at computational tools that might be related to the place phenomenon. Consequently, a visual matrix that can assess the integration and positive correlation between digital technologies and phenomenological theories was devised, in addition to constructing an optimistic counterpoint, demonstrating that the architect can approach the environment or phenomenon through computational tools.
keywords Technology applied to the project process, Design process, Environmental phenomenon, Interdisciplinary design, Sensitive characteristics of the place.
series SIGraDi
email
last changed 2024/03/08 14:06

_id sigradi2020_534
id sigradi2020_534
authors Mariano, Pedro Oscar Pizzetti; Fonseca, Raphaela Walger da; Pereira, Fernando Oscar Ruttkay; Pereira, Alice Theresinha Cybis
year 2020
title Autonomous parametric process for daylight simulation applied to the proposal of a daylighting of buildings performance tool
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 534-540
summary The openings features definition, considering the obstructions influence caused by the urban environment, are extremely relevant for the daylit buildings design. The complexity of the daylight phenomenon and the need to estimate its performance spread the use of parametric simulation and simulation programs. Thus, this article aims to create a parametric process, derived from a digital process, capable of simulating and registering the performance of daytime construction in different urban scenarios in an automated way. This process made it possible to generate a series of data capable of producing tools for understanding the phenomenon of natural daylight.
keywords Parametric process, Simulation, Daylighting, Building performance
series SIGraDi
email
last changed 2021/07/16 11:52

_id sigradi2020_143
id sigradi2020_143
authors Mariano, Pedro Oscar Pizzetti; Pereira, Alice Theresinha Cybis
year 2020
title Parametric Design Process of Facade Elements with Characteristics of Fractal Geometry: Development, Evaluation and Application
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 143-148
summary This article deals with the use of the characteristics of fractal linear geometry and the different knowledge related to the application of its patterns in architectural elements, considering their compositional potentialities. For this, a theoretical and practical trajectory was developed, such as understanding the characteristics of fractal geometry and the existing software and methods for its reproduction. As a result, a parametric process was developed that allows to recreate fractal patterns in architectural elements, making it possible to identify the necessary steps for their elaboration, identifying the potentialities of their use and the skills necessary to reproduce similar parametric processes.
keywords Fractal geometry, Dimension D, Parametric process, Design Process
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2022_85
id sigradi2022_85
authors Mariano, Pedro Oscar Pizzetti; Sansao, Marcos Marciel; Vaz, Carlos Eduardo Verzola
year 2022
title Parametric modeling applied to landscape design: simulation as a tool for defining tree stratum
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 225–236
summary This experiment demonstrated how the use of a process aided with computational tools, similar to the multi-criteria performative model, contributes to the learning of architecture and urbanism students in the development of designing urban and landscape projects. The study seeks to bring students closer to multi-criteria analysis in project training activities. The method used is guided by a case study that allows simulated data referring to radiation, visual permeability, and percentage of visible sky. The results were collected through the analyzes and comparisons found in the final project of the discipline, verified through the observation of the design decisions based on the simulations. This allowed us to identify the potentialities of the process in the understanding of the students in using different criteria in the initial launch of the architectural project and also to recognize the points and negatives of the use of the process.
keywords Parametric Analysis, Simulation, Multicriteria Analysis, Landscape Design
series SIGraDi
email
last changed 2023/05/16 16:55

_id ecaade2014_009
id ecaade2014_009
authors Marie Davidova, Martin Šichman and Martin Gsandtner
year 2014
title Material Performance of Solid Wood:Paresite, The Environmental Summer Pavilion
doi https://doi.org/10.52842/conf.ecaade.2014.2.139
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 139-144
summary The Paresite - The Environmental Summer Pavilion designed for reSITE festival, is a möbius shaped structure, built from torsed pine wood planks in triangular grid with half cm thin pine wood triangular sheets that provide shadow and evaporate moisture in dry weather. The sheets, cut in a tangential section, interact with humidity by warping themselves, allowing air circulation for the evaporation in arid conditions. The design was accomplished in Grasshopper for Rhino in combination with Rhino and afterwards digitally fabricated. This interdisciplinary project involved students from the Architectural Institute in Prague (ARCHIP) and the students of the Faculty of Forestry and Wood Sciences at the Czech University of Life Sciences Prague (FLD CZU). The goal was to design and build a pavilion from a solid pine wood in order to analyse its material properties and reactions to the environment and to accommodate functions for reSITE festival. The design was prepared within half term studio course and completed in June 2013 on Karlovo Square in Prague where it hosted1600 visitors during festival weekend.
wos WOS:000361385100014
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2014_011
id ecaade2014_011
authors Marie Davidova
year 2014
title Ray 2:The Material Performance of Solid Wood Based Screen
doi https://doi.org/10.52842/conf.ecaade.2014.2.153
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 153-158
summary The wood - humidity interaction of solid wood has been tested through generations on Norwegian traditional panelling. This concept has been further explored by Michael Hensel and Steffen Reichert with Achim Menges on plywood and laminates in basic research. Plywood or laminates are better programmable but they are less sustainable due to the use of glue. This research focused on predicting the performance of solid wood in tangential section which is applied to humidity-temperature responsive screen for industrial production. With the method Systems Oriented Design, the research evaluated data from material science, forestry, meteorology, biology, chemistry and the production market. Themethod was introduced by Birger Sevaldson in 2007 with the argument that the changes in our globalized world and the need for sustainability demands an increase of the complexity of the design process. (Sevaldson 2013)Several samples has been tested for its environmental interaction. The data has been integrated in parametric models that tested the overall systems. Based on the simulations, the most suitable concept has been prototyped and measured for its performance. This lead to another sampling of the material whose data are the basis for another prototype. Ray 2 is an environmental responsive screen that is airing the structure in dry weather, while closing up when the humidity level is high, not allowing the moisture inside.
wos WOS:000361385100016
keywords Material performance; solid wood; wood - humidity interaction
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_087
id ecaade2017_087
authors Marijnissen, Marjolein P.A.M. and van der Zee, Aant
year 2017
title 3D Concrete Printing in Architecture - A research on the potential benefits of 3D Concrete Printing in Architecture
doi https://doi.org/10.52842/conf.ecaade.2017.2.299
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 299-308
summary This research explores the use of large-scale 3D Printing techniques in architecture and structural design. First we will analyse the various methods in large-scale 3D printing in order to choose the method with the most potential to be used to build large-scale residential buildings in the Netherlands. Then we will investigate the properties of this 3D printing technique to determine the new building process, related to building with a 3D Concrete Printer. The freedom in movement of the printer and the properties of the concrete mixture used to print will form the guidelines in the creation of a design language in which both material costs and labour costs are reduced to a minimum. The design language is later applied on the design of a house, which shows the impact 3D Concrete Printing should have on the current boundaries in architecture and structural design.
keywords Additive Manufacturing; 3D Concrete Printing; Structural Optimization; Personalization
series eCAADe
email
last changed 2022/06/07 07:59

_id ddss2008-40
id ddss2008-40
authors Marin, Ph.; J.C. Bignon, H. Lequay
year 2008
title Integral evolutionary design, integrated to early stageof architectural design processGenerative exploration of architectural envelope responding tosolar passive qualities
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper tackles the exploration of generative digital tools in the field of architectural design. Evolutionary mechanisms are expected to help the designer and to support his creativity. Our purpose is to implement a digital tool based on a genetic algorithm, which uses environmental parameters and human interplay to evolve an architectural form. The analysis of design processes and CAD use lead us to mark a transformation of design process at a cognitive level.
keywords Genetic algorithm, generative architectural design process, environmental parameters
series DDSS
last changed 2008/09/01 17:06

_id ecaade2012_136
id ecaade2012_136
authors Marin, Philippe ; Marsault, Xavier ; Saleri, Renato ; Duchanois, Gilles
year 2012
title Creativity with the help of evolutionary design tool
doi https://doi.org/10.52842/conf.ecaade.2012.1.319
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 319-327
summary The general thematic of our work tackles the question of the generative design tool efficiency to stimulate a creative architectural conception in the context of sustainable development. We focus our point of view on the conceptual research phases. We would like to characterise the human creative mechanisms in a situation of generative assistance where digital tool reveals some degree of autonomy and incorporates environmental constraints. Thus, we implement an evolutionary design tool in which energetic performances of the analogon are used in order to orient the evolution. Our tool is based on an interactive genetic algorithm that ensures both a broad exploration of the solutions space and the subjective user preferences accounting. Users groups were confronted to the tool in a conception situation and creativity was evaluated and characterized.
wos WOS:000330322400032
keywords Interactive genetic algorithm; evolutionary design; creativity; environmental parameters
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2015_201
id ecaade2015_201
authors Marin, Philippe; Blanchi, Yann and Janda, Marian
year 2015
title Cost Analysis and Data Based Design for Supporting Programmatic Phase
doi https://doi.org/10.52842/conf.ecaade.2015.1.613
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 613-618
summary Our paper presents research on the development of technologies and methodologies to support preliminary design phases through data based modelling. A digital parametric model informs costs evaluations and supports iterative and visual space exploration solutions. Thanks to associative modelling, the architectural conception is renewed and digital tools support design decision-making in a creative way. We propose to make project cost a design parameter through an interactive handling of a 3D geometric model that is relevant to strategic architectural intentions. In our experimentation, cost calculation spreadsheets are linked to a parametric models. An initial substructure of the building cost is defined based on the architectural concepts. The parametric tool directly informs the evaluation spreadsheet and a real time cost analysis is afforded to the designer. The tool supports the design process by displaying immediate feed back to the designer who can consider and control the financial implications of his hypothesis.
wos WOS:000372317300066
series eCAADe
email
last changed 2022/06/07 07:59

_id cd34
authors Marinelli, A.M., Belibani, R. and Gadola, A.
year 1994
title Multimedia in Communication: A Study on the Urban Image of Barcelona
doi https://doi.org/10.52842/conf.ecaade.1994.103
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 103-107
summary The Hypertext on Barcelona was realized within the interuniversity scientific research "La Produzione dei circuiti multimediali didattici per l'architettura e l'urbanistica" (The production of multimedia didactic circuits for architecture and urban planning), coordinator Prof. Paola Coppola Pignatelli - Dipartimento di Progettazione Architettonica e Urbana- Facoltà di Architettura, Università "La Sapienza", Roma, Italia. During the numerous debates on the relationship between multimedia and communication of the project a long list of problems emerged: the understanding and the management of explorable fields opened by these new media; the informative overflow that can introduce irrelevant information; the "interactive" anxiousness that produces a continuous jumping from one theme to another without any understanding; the identification of the right contents of a multimedia product, that requires an elaborate culture of media languages; the education of the users on new models of learning. From the debates emerged in short a principal point: the necessity to study and to experiment a "multimedia tool" able of transmitting knowledge not through a simple sum of data but through a group of information. If every single tool has -its own characteristics and if the combinations are not automatic, then the modes and contents should be examined. Is it possible therefore to invent a strategy of communication?
series eCAADe
last changed 2022/06/07 07:59

_id 2caa
authors Marinelli, Anna Maria and Graziano, Laura
year 1995
title Urban Analysis and Hypermedia
doi https://doi.org/10.52842/conf.ecaade.1995.149
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 149-154
summary The structure of major European cities was formed in recent years more by stratification of different patterns, as it seems, than by urban planning. Moreover traditional analytical tools - such as cartography, which defines and symbolizes static data and their spatial connections - are not able to decode any more the image of cities. Modern city means not only static form, as public space is not a simple function. city includes movement, temporary objects, changing perceptions, fluxes. Therefore hypertexts could he a chance of building up and propagate a real knowledge about modern city. an effective action to reach qualification and management of urban spaces through citizens direct involvement in the city construction. A hypertext on the Rome quarter "Esquilino" has been carried out as an open structure, to probe the new representation method trough the construction of the real "image" of the quarter, gathering different information as historical, geographic and socioeconomical data, urban projects, citizens proposals.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_19.htm
last changed 2022/06/07 07:59

_id architectural_intelligence2022_3
id architectural_intelligence2022_3
authors Mario Carpo
year 2022
title Design and automation at the end of modernity: the teachings of the pandemic
doi https://doi.org/https://doi.org/10.1007/s44223-022-00001-0
source Architectural Intelligence Journal
summary Many in the design community have long claimed that digital mass-customization is cheaper, faster, smarter and more environmentally sustainable than the mechanical mass-production of standardized industrial products; and that the electronic transmission of information is cheaper, faster, smarter, and more environmentally sustainable than the mechanical transportation of people and goods. The global pandemic has tragically proven that a computational alternative to the modern, mechanical way of making, working, and living, now exists, and it is viable. When we had to shut down corporate offices, global megafactories, suburban shopping malls, and intercontinental airports, we did. We did because we had to; but also because today's technology already allows us to do so.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

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