CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 4a1a
authors Laird, J.E.
year 2001
title Using Computer Game to Develop Advanced AI
source Computer, 34 (7), July pp. 70-75
summary Although computer and video games have existed for fewer than 40 years, they are already serious business. Entertainment software, the entertainment industry's fastest growing segment, currently generates sales surpassing the film industry's gross revenues. Computer games have significantly affected personal computer sales, providing the initial application for CD-ROMs, driving advancements in graphics technology, and motivating the purchase of ever faster machines. Next-generation computer game consoles are extending this trend, with Sony and Toshiba spending $2 billion to develop the Playstation 2 and Microsoft planning to spend more than $500 million just to market its Xbox console [1]. These investments have paid off. In the past five years, the quality and complexity of computer games have advanced significantly. Computer graphics have shown the most noticeable improvement, with the number of polygons rendered in a scene increasing almost exponentially each year, significantly enhancing the games' realism. For example, the original Playstation, released in 1995, renders 300,000 polygons per second, while Sega's Dreamcast, released in 1999, renders 3 million polygons per second. The Playstation 2 sets the current standard, rendering 66 million polygons per second, while projections indicate the Xbox will render more than lOO million polygons per second. Thus, the images on today's $300 game consoles rival or surpass those available on the previous decade's $50,000 computers. The impact of these improvements is evident in the complexity and realism of the environments underlying today's games, from detailed indoor rooms and corridors to vast outdoor landscapes. These games populate the environments with both human and computer controlled characters, making them a rich laboratory for artificial intelligence research into developing intelligent and social autonomous agents. Indeed, computer games offer a fitting subject for serious academic study, undergraduate education, and graduate student and faculty research. Creating and efficiently rendering these environments touches on every topic in a computer science curriculum. The "Teaching Game Design " sidebar describes the benefits and challenges of developing computer game design courses, an increasingly popular field of study
series journal paper
last changed 2003/04/23 15:50

_id 8f39
authors Laiserin, Jerry
year 1999
title CAD in Practice Profile: Polshek Partnership Architects LLP
doi https://doi.org/10.52842/conf.acadia.1999.010
source ACADIA Quarterly, vol. 18, no. 3, pp. 10-14
summary Since the advent of computers for architecture, James Stewart Polshek, FAIA, founding partner of Polshek Partnership Architects LLP, has insisted that his firm's technology standards match the same high level they maintain for their awardwinning designs. As explained by Senior Associate Don Weinreich, AIA, this objective translates into computing priorities that differ significantly from those of the average firm. Weinreich observes that many "typical" firms use computer technology for profitability first, consistency of documentation second, and enhancement of the design process last. At Polshek Partnership these priorities are reversed. Supporting and enriching the design process is the overriding objective of all computing activity at the firm. Consistency of documentation, as a second-level priority, is pursued not just for routine coordination and quality control, but in a proactive effort to maintain control over every detail in the process of communicating design intent—in other words, to further support design. The potential to increase profitability through computerization (e.g., by doing the same work in less time) ranks low among the computing priorities at Polshek Partnership. According to Weinreich, "the guiding principle is to do no harm," that is, to exploit the maximum potential of computers to support the design process without incurring additional net costs. In effect, the firm is taking the time and effort that computerization can save on many routine, procedural tasks and reinvesting those savings in additional design studies and details. This approach to computers for design is consistent with that of other AIA Firm Award-winning practices profiled in this series. (1)(2)
series ACADIA
email
last changed 2022/06/07 07:52

_id dfa1
authors Laiserin, Jerry
year 1999
title CAD in Practice Profile: R.M. Kliment and Frances Halsband Architects
doi https://doi.org/10.52842/conf.acadia.1999.015.2
source ACADIA Quarterly, vol. 18, no. 1, pp. 15-18
summary R.M. Kliment and Frances Halsband Architects (KHA) is a firm recognized—among many outstanding achievements— for designing award-winning computer science centers at major universities (e.g., Columbia, Dartmouth, Princeton). With that design experience, it is no surprise that the firm has adopted an aggressive stance towards its own use of information technology (IT). One indication of this proactive approach to technology is that KHA, with a total staff of 33, carries a full-time CAD/systems manager position, as contrasted with the A/E-firm industry-wide average of one such full-time equivalent staff position for every 40 total employees. In effect, the firm has set its investment in and commitment to the role of IT at a rate twenty percent higher than the industry average. Such above-average investment in IT is consistent with other high-profile design firms that have won the prestigious Firm Award of the American Institute of Architects. (1)
series ACADIA
email
last changed 2022/06/07 07:52

_id cdc2008_235
id cdc2008_235
authors Laiserin, Jerry
year 2008
title Digital Environments for Early Design: Form-Making versus Form-Finding
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 235-242
summary Design ideas, like scientific theories, are falsifiable hypotheses subject to testing and experimentation and—if need be—replacement by newer ideas or theories. Design ideas also are known through distributed cognition, in which a mental construct and an external representation complement each other. Representations may be categorized along the axes 2D-3D and Analog-Digital, plus a proposed third axis from Form-Making to Form-Finding. In Form-Making, the mental construct component (of distributed cognition) arises before the representation. In Form-Finding, representation arises before the mental construct. All media of representation have different affordances. Certain media and representations afford Form-Making more so than Form-Finding; and vice versa. Design educators, students and practitioners will benefit from conscious, systematic choice of media and methods that afford an appropriate range of Form-Making and Form-Finding behavior when proposing and testing design ideas.
email
last changed 2009/01/07 08:05

_id sigradi2009_956
id sigradi2009_956
authors Lajes de Andrade, Isabela; Milla Mara da Cruz Pereira; Fernando da Silva Soares; Thiago Fontes Pereira; Ana Paula Baltazar dos Santos; Flavia Ballerini; José Dos Santos Cabral Filho
year 2009
title Produção de Recursos Multimidiais Para dar Suporte à Implementação de Ambientes Compartilhados de Trabalho Cooperativo e Ensino de Computação Física em Arquitetura [Assembly of multimedia resources to support the implementation of shared environment for collaborative work and teaching of physical computing in architecture]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article is based on a research project that brings together CSCW (Computer Supported Collaborative Work) and Physical Computing. Here, it will be registered some of the experience from three undergraduate students and one graduate student in a work process between two labs: the LAGEAR of UFMG (Laboratório Gráfico para Experimentação Arquitetônica), Universidade Federal de Minas Gerais, and the LCG of UFU (Laboratório de Computação Gráfica), Universidade Federal de Uberlândia. The article describes the developing of an Assembly of multimedia resources to support the implementation of shared environment for collaborative work and teaching of physical computing in architecture.
keywords CSCW; Physical Computing; Ambient Displays; Multimedia Educational Resources; Spatialization of TIC’s
series SIGRADI
email
last changed 2016/03/10 09:54

_id 6577
authors Lam, K.P., Mahdavi A. and Pal, V.
year 1997
title Algorithm and Context: A Case Study of Reliability in Computational Daylight Modeling
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 331-344
summary The systematic use of reliable modeling data is believed to improve the building design quality. The key term here is "reliability". There is general agreement that reliability in the context of modeling- assisted CAAD depends on the accurate description of both contextual parameters (climate, site, etc.) and ~building features (geometric and non-geometric properties) as well as the validity of the underlying simulation algorithms. In this paper, we specifically address the importance of detailed contextual information and computational algorithms for the reliability of the daylight modeling results.
series CAAD Futures
email
last changed 2003/02/26 17:26

_id 2004_508
id 2004_508
authors Lan-Ting Clare Tseng and Feng-Tyan Lin
year 2004
title Comprehend the Term ‘Info-City’ - A Comparison between Two Primary Cities in Taiwan
doi https://doi.org/10.52842/conf.ecaade.2004.508
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 508-514
summary The rising of Information Communication Technology influences cities globally. ‘Info-city’ is the very topic to be reconsidered if each city acts as a combination of the physical and virtual. This research is an attempt to understand and formalize the comprehension of Taiwan people about ‘Info-city’. For the sake of reliability, there are 37 interviewees from Taiwan’s enterprises providing experiences of daily urban lives as a field to explore. In order to organize oral corpus, the research method applies encoding in term of cognitive semantics. Every sentence in the database is regarded as a basic unit to analyze. Besides that, there’s a framework consisted of two analytical dimensions to reveal a clear picture of the collective minds. The results are concluded that concepts of ‘info-city’ in Taiwan value the mechanism of synergy most instead of the effect of substitution as an arbitrary assumption among urban studies.
series eCAADe
last changed 2022/06/07 07:52

_id sigradi2021_197
id sigradi2021_197
authors Landenberg, Raquel, Hernandez, Silvia Patricia, Pochini, Olga and Boccolini, Sara M.
year 2021
title From Digital to Real: Inmotics and Parametricism for Urban Transformation
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1005–1016
summary Our research team develops sustainable and inclusive typologies of micro-architecture. These micro-architectures, aided by cutting-edge technologies, give room to more inclusiveness and functional-ductility. We are convinced that nothing is static, there is not just a single possible future. Because of that, we generate real/virtual architectures that do not respond only to a single type of user, place or use. In this case, we introduce a typological model focused on health and wellness services, currently under development by parametric design. Located in the city of Córdoba, Argentina and placed near public parks (where many citizens practice sports and recreational outdoor activities)). We use energy-efficient local technology to power devices that adapt to local weather; moreover, the equipment provides performance data via audio, visual and tactile outputs, and in adjustable-position devices.
keywords Palabras clave. Inmótica, inclusividad, microarquitectura, ductilidad, sutentabilidad
series SIGraDi
email
last changed 2022/05/23 12:11

_id 21b9
authors Landsdown, J.
year 1988
title Computers and Visualisation of Design Ideas: Possibilities and Promises
source CAAD futures ‘87 [Conference Proceedings / ISBN 0-444-42916-6] Eindhoven (The Netherlands), 20-22 May 1987, pp. 71-80
summary Drawing in all its various forms, from freehand sketching to detailed technical layout, is a type of modelling that designers find indispensable. In many cases, indeed, drawing is the only form of external modelling a designer uses. It has two basic functions: to assist in the externalisation and development of mental concepts and to help in the presentation of these concepts to others. The current thrust of work in computer graphics - although valuable - tends to concentrate almost exclusively on the presentation aspects and it is now possible to create images almost resembling photographs of real objects as well as production drawings of great accuracy and consistency. This paper summarises some of this presentation work as well as developments which might go further in assisting the activities and processes of design.
series CAAD Futures
last changed 1999/04/03 17:58

_id 4a66
authors Lane, Jeffrey M. and Carpenter, Edward
year 1979
title A Generalized Scan Line Algorithm for the Computer Display of Parametrically Defined Surfaces
source Computer Graphics and Image Processing Academic Press Inc., 1979. vol. 11: pp. 290-297 : ill. includes bibliography.
summary A scan line method is presented for creating shaded pictures of parametrically defined curved surfaces of piecewise continuity class C2. The algorithm uses a new subdivision technique to produce appropriate polygons for smooth shaded pictures. The approach results in smoothly curved silhouettes
keywords curved surfaces, CAD, CAM, computer graphics, display, rendering, visualization, shading, algorithms
series CADline
last changed 2003/06/02 10:24

_id c4b8
authors Lane, Jeffrey M. and Riesenfeld, Richard F.
year 1980
title A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces
source IEEE Transactions on Pattern Analysis and Machine Intelligence. January, 1980 Vol. PAM 1-2: pp. 35-46 : ill.
summary includes a short bibliography. Two algorithms for parametric piecewise polynomial evaluation and generation are described. The mathematical development of these algorithms is shown to generalize to new algorithms for obtaining curve and surface intersections and for the computer display of parametric curves and surfaces
keywords display, algorithms, intersection, CAD, computer graphics, B-splines, curved surfaces
series CADline
last changed 2003/06/02 13:58

_id 2005_433
id 2005_433
authors Lang, Silke Berit
year 2005
title Designing Tele Reality Using Media and Communication Technologies
doi https://doi.org/10.52842/conf.ecaade.2005.433
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 433-440
summary In this paper we describe the use of media and communication technologies with a special notification on video systems for the design of a technological enhanced environment. We make suggestions how architects can design environments that are more flexible and dynamic. These environments are adapted to our changing social and cultural trends. Developments in media and communication technologies allow extending the real world to a so called Tele Reality. These environments will have a certain degree of intelligence provided via computer performance. Humans will be able to receive information form anywhere and at anytime. The focus is on expanding the availability of human resources.
keywords Media and Communication Technologies; Tele Reality; Video Systems, Design Principles
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2007_102
id ecaade2007_102
authors Lang, Silke Berit
year 2007
title Novel Approaches to City Modeling: Generation and Visualization of Dynamic Complex Urban Systems
doi https://doi.org/10.52842/conf.ecaade.2007.343
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 343-350
summary This year, for the first time in history more people are living in cities than in the country. This fact induced us to look at the topic of city modeling from different sides. In this paper we introduce novel approaches that contribute to the generation and visualization of dynamic complex urban systems. We distinguish reality-based and generic city models. On the one hand we look a three dimensional models of urban environments. On the other hand we are looking at the key challenges and trends that will shape future cities. We are drawing parallels to functional models of brain circuitry. City modeling as a case in point provides the basis for our research to arrive at a transdiciplinary theory of design and modeling.
keywords City modeling, generic modeling, reality-based modeling, mega- cities, sustainable cities
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2019_658
id caadria2019_658
authors Lange, Christian and Holohan, Donn
year 2019
title CeramicINformation Pavilion - Rethinking structural brick specials through an indexical 3D printing method
doi https://doi.org/10.52842/conf.caadria.2019.1.103
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 103-112
summary Complex brick construction is defined by its relationship to labor; it requires skilled workers in planning, manufacturing and assembly. In the modern era, this has been perceived as a significant drawback, and as such has resulted in brick construction being partially superseded by more rapid methods of fabrication, despite its inherent robustness and longevity. This paper describes the second stage of an ongoing research project which attempts to revitalize the material system of the brick special through the development of an intelligent 3d printing method that works in conjunction with a layman assembly procedure for a new class of self-supporting nonstandard brick structures. In this project, an indexed and geometrically informed jointing system, together with a parametric and digital workflow, enables rapid assembly on site without a requirement for complex site setup or skilled labor.
keywords Digital Fabrication; 3D clay printing; Brick Specials; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2015_325
id ecaade2015_325
authors Lange, Christian J.
year 2015
title Shanghai Lilong Tower Urbanism - Towards an Urbanism of Parametric Preservation
doi https://doi.org/10.52842/conf.ecaade.2015.2.493
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 493-500
summary This paper describes a design approach for a new urban building typology for Shanghai utilizing a set of parametric design techniques to arrive at an alternative solution to current models of urbanization. The goal in this approach was to find a solution that is adaptable and sensitive to the urban environment and has the capacity to preserve historic urban street patterns. The approach included an understanding of the historic urban fabric of Shanghai, a respective plot analysis and the development of a computational method to produce a new urban type. The parametric set-up was build upon an analytical workflow with integrated feedback procedures that informed the design exploration and resulted in multiple design solutions.
wos WOS:000372316000056
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2020_434
id caadria2020_434
authors Lange, Christian, Ratoi, Lidia and Co, Dominic Lim
year 2020
title Reformative Coral Habitats - Rethinking Artificial Reef structures through a robotic 3D clay printing method.
doi https://doi.org/10.52842/conf.caadria.2020.2.463
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 463-472
summary In 2018 after Typhoon Mangkhut hit Hong Kong, the city lost around 80% of its existing corals. As a consequence, a team consisting of marine biologists and architects have developed a series of performative structures that will be deployed in Hong Kong waters intending to aid new coral growth over the coming years. This paper describes the present research that focuses on the design and fabrication of artificial reef structures utilizing a robotic 3d clay printing method addressing the specificities of Hong Kong marine ecologies. The paper describes further the algorithmic design methodology, the optimization processes in the generation of the printing path, and the methodology for the fabrication processes during the production cycle to achieve even quality and prevent cracking during the drying process.
keywords Digital Fabrication; 3D clay printing; Artificial Coral Reefs; Computational Design
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia20_164p
id acadia20_164p
authors Lange, Christian; Ratoi, Lidia; Co Lim, Dominic; Hu, Jason; Baker, David M.; Yu, Vriko; Thompson, Phil
year 2020
title Reformative Coral Habitats
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 164-169
summary Coral reefs are some of the most diverse ecologies in the marine world. They are the habitat to tens of thousands of different marine species. However, these wildlife environments are endangered across the globe. Recent research estimates that around 75 percent of the remaining coral reefs are currently under threat. In 2018 after a devastating storm, Hong Kong lost around 80% of its existing corals. Consequently, a team consisting of marine biologists and architects at The University of Hong Kong has developed a series of performative structures that have been deployed in the city's waters in July 2020, intending to aid new coral growth over the coming years. The project was commissioned by the Agriculture, Fisheries, and Conservation Department (AFCD) and is part of an ongoing active management measure for coral restoration in Hoi Ha Wan Marine Park in Hong Kong. The following objectives were defined as part of the design and fabrication research of the project. To develop a design strategy that builds on the concept of biomimicry to allow for complex spaces to occur that would provide attributes against the detachment of the inserted coral fragment, hence could enhance a diverse marine life specific to the context of the cities water conditions. To generate an efficient printing path that accommodates the specific morphological design criteria and ensures structural integrity and the functional aspects of the design. To develop an efficient fabrication process with a DIW 3D printing methodology that considers warping, shrinkage, and cracking in the clay material. The research team developed a method that combined an algorithmic design approach for the design of different geometries with a digital additive manufacturing process utilizing robotic 3D clay printing. The overall fabrication strategy for the complex and large pieces sought to ensure structural longevity, optimize production time, and tackle the involved double-sided printing method. Overall, 128 tiles were printed, covering roughly 40sqm of the seabed.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia14projects_107
id acadia14projects_107
authors Lange, Christian; Rocker, Ingeborg
year 2014
title Density and Openess Revisited: The Ideal City of Refigured Civic Space
doi https://doi.org/10.52842/conf.acadia.2014.107
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 107-110
summary Rethinking tower typologies through computational systems
keywords Generative, parametric, evolutionary design + Artificial Intelligence in Design
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:52

_id bccd
authors Lange, E.
year 1994
title Integration of computerised visual simulation and visual assessment in environmental planning
source Landscape and Urban Planning 30, pp. 99-112
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:38

_id ecaade2015_11
id ecaade2015_11
authors Langenhan, Christoph and Petzold, Frank
year 2015
title Beyond the Bubble - Computer-aided Topological Analysis and Parametric De-sign of Room Configurations in University Education
doi https://doi.org/10.52842/conf.ecaade.2015.1.237
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 237-243
summary In the early stages of the design process, the conceptual idea of the envisaged building and its design parameters is still vague and incomplete. While the built environment, the end product of this design process, can be represented concretely in the form of drawings or computer models, the initial design idea can usually only be formulated abstractly, for example as schematic functional descriptions or as topological constellations of spaces. In this paper we discuss the use of reference projects to support the design process along with ways of formalising spatial configurations and their use in the design process, and examine how these can be supported using software tools. We discuss the elaboration of requirements for such software tools and their implementation as plug-in to facilitate a seamless process from analysis to evaluation in a parametric design environment. By way of example, we describe selected functionality of a plug-in developed for “Grasshopper” and “Rhino 3D” to support the design process in the early conceptual stages.
wos WOS:000372317300025
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=d451cf80-702d-11e5-911a-5b8eac8e4692
last changed 2022/06/07 07:52

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