CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2009_092
id caadria2009_092
authors Liu, Chun-Hung; Chang-Franw Lee
year 2009
title The Design of a Mobile Navigation System Based on QR Codes for Historic Buildings
doi https://doi.org/10.52842/conf.caadria.2009.103
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 103-112
summary Due to the rapid development of mobile and compact electronic devices such as PDAs and smart phones, designers and developers now have to consider user mobility and the dynamic context of use in the design of interactive systems. In this study, literatures associated with mobile navigation systems in museums and historic buildings are first reviewed in order to understand the features, advantages, and drawbacks of current mobile navigation technology. The feasibility of applying QR codes in the navigation of historic buildings is then discussed, and the mobile navigation principles mentioned in previous literatures are applied in our proposed system. A number of common problems are encountered in the navigation of local historic buildings or museums. Visitors (1) cannot understand what makes an exhibited item a work of art; (2) do not know where to start or how to get started; (3) feel rushed by guides during the guided tour; and (4) find that the audio guide is not clear enough. Managers of historic buildings or museums are generally concerned about (1) the high cost of constructing a mobile navigation environment; (2) possible damage to devices; and (3) the cost of device maintenance. This study attempts to solve the above issues by constructing an affordable digital navigation environment that enables users to clearly understand each exhibited item and its location.
keywords Mobile navigation; QR code; historic buildings
series CAADRIA
email
last changed 2022/06/07 07:59

_id 8c95
authors Liu, Clive K.
year 1984
title Drawings as Models for Design: A Computer Drawing System to Build Models Supporting Design Process through Abstractions
source Carnegie Mellon University, Pittsburgh
summary A general design process can be characterized by the sequence of defining various abstract objects used to represent the artifact. For example, designers use various abstractions (dclined as abstrnct objects), such as graphs, polygons, etc., to represent the artifact. As design evolves, these abstract objects will be transformed into a definition (eg. of a building) detailed enough to allow manufacturing and to determine that the result will perform as desired. This thesis is concerned with providing a computer drawing system that could support various abstractions in the design process and allow various representations of the design to be processed and interpreted. A precise drawing contains not only the shape information, but also conveys many topological and geometric relations that its elements must hold to correspond to the arbfact in reality. For many operations during design, one wants these type of relations to be maintained. Other than the drawing being an iconic model, these relations are the semantics of the drawing and, if embedded in the drawing, imbue it with many characteristics of a symbolic model. Current CAD systems have no or limited mechanisms for embedding such relations in a drawing. It is my intent to demonstrate that drawings, especially for shape (both topologV and geometry) information, can be defined as various abstract objects during design process. Therefore, drawings are used as models to represent the artifact. When a model is manipulated, relations defined in the model are maintained.
series thesis:PhD
last changed 2003/02/12 22:37

_id 9d2e
authors Liu, H., Tang, M. and Frazer, J. H.
year 2002
title A Knowledge Based Collaborative Design Environment
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 233-246
summary In this paper, we propose an agent based collaborative design environment in which human designers and software agents interact with each other, exchange design information and keep track of state information to assist with collaborative design. First of all, it presents a hierarchical multi-agent system architecture for integrating design and engineering tools, software agents and human specialists in an open environment. The hierarchical multi-agent system architecture offers a promising framework with their novel approaches for dynamically creating and managing design tasks in widely distributed and ever-changing design environments. Secondly, it introduces a collaborative design process model and the dynamic management approach for collaborative design process. Then, the structure of a design agent, its static knowledge and dynamic knowledge are introduced respectively. The knowledge based design approach provides a foundation for supporting reusable design activities. Finally, the cooperative design process is illustrated by a bicycle design example.
series other
email
last changed 2003/05/10 10:16

_id acadia19_404
id acadia19_404
authors Liu, Henan; Liao, Longtai; Srivastava, Akshay
year 2019
title AN ANONYMOUS COMPOSITION
doi https://doi.org/10.52842/conf.acadia.2019.404
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 404-411
summary Within the context of continuous technology transformations, the way scientists and designers process data is changing dramatically from simplification and explicit defined rules to searching and retrieving. Ideally, such a trending method can eliminate issues including deviation and ambiguity with the help of hypothetically unlimited computational power. To process data in this manner, artificial intelligence is necessary and needs to be integrated into the design process. An experiment of a design process that consists of a generative model, a data library, and a machine learning system (GAN) is introduced to demonstrate its effectiveness. The methodology is further evaluated by comparing its output with its input targets, which proves the possibility of employing machine learning systems to aggressively process data and automate the design process. Further improvement of such methodology, including judging criteria and possible applications, and the sensibility of the machine is also discussed at the end.
keywords Machine Learning, Automation, Variables, Data Processing, Sensibility, Generative Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id caadria2007_165
id caadria2007_165
authors Liu, Huai-Wie; Ji-Hyun Lee
year 2007
title Personal Assistant: Autonomous Agents Base on Multi-Agent System among Different Industrial Design Stakeholders
doi https://doi.org/10.52842/conf.caadria.2007.x.f2e
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary To deal with complex communication problems, requires both a web-based collaborative system and a multi-agent system (MAS) integrated with knowledge management architecture. Agents have been acknowledged as a promising approach through the metaphor that an agent can act as a personal assistant. In this paper we proposes an approach to develop personal assistant agents, each of which can represent a different stakeholder and load different domain knowledge inside. To demonstrate our proposed concepts, we focus on a prototype system for notebook design for the company ASUS, a leading notebook manufacturer based in Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2018_306
id caadria2018_306
authors Liu, Jie, Ma, Hongtao, Tang, Ning, Xu, Weiguo and Luo, Dan
year 2018
title Kinetair: Interactive Stairs with Multiple Functions
doi https://doi.org/10.52842/conf.caadria.2018.2.369
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 369-378
summary Kinetair is an interactive stairs prototype which could change its appearance according to the surrounding conditions, providing a diversity of functions, such as stairs, exhibition walls, furniture and so on. This research is based on the Interactive Architecture theory, integrating with digital fabrication technology. This paper will illustrate the origin of the concept, the concept development process, the fabrication process and the various possible application of Kinetair. This experiment evokes us to rethink the fundamental meanings of the architecture components in a brand new perspective, and stimulates designers to explore the new features of conventional constructions with cutting-edge technologies.
keywords interactive stairs; stair design; kinetic structure; dynamic design; adaptive form
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2021_396
id caadria2021_396
authors Liu, Jie, Wang, Yuechen and Zhu, Ning
year 2021
title Cycling Virtual Tour - A Remote Online Travel System Based On Interactive Technologies And Its User Experience Evaluation
doi https://doi.org/10.52842/conf.caadria.2021.2.243
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 243-252
summary Virtual reality has been widely adopted into various fields of human life. It is entering the world of tourism to remote places. This paper proposes a brand-new interaction design system for remote online virtual tourism based on bicycle riding behavior and projection mapping technologies. Through the user experience evaluation experiments of this system, the research found that this interactive system can effectively improve the realism and sense of the presence of the virtual environment. It can also enhance the delectation and satisfaction of the virtual tour. At the same time, this system can reduce the simulator syndrome which plays as a common problem in the traditional virtual tour experience.
keywords interaction design; immersive environment; virtual tour; user experience
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2021_223
id ecaade2021_223
authors Liu, Jie
year 2021
title From Physiology to Architecture - The methodology for interactive architecture behavior design
doi https://doi.org/10.52842/conf.ecaade.2021.1.195
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 195-204
summary Interactive architectural design is a booming topic in current architectural research, which requires thinking about how to realize buildings provide various spatial services according to users' needs. In the human-building interaction (HBI) design, the architectural behavior design plays as one of the most relevant and essential parts of architectural space design. HBI design requires the establishment of a standard behavioral language system for architecture and people. Therefore, this paper proposes that the design of architectural behavior can mimic human behavior at the physiological level, thus making it easier for people to understand the behavior of architecture. The paper systematically analyzes the design methods and design routes to build muscular and glandular systems for architecture through some case studies.
keywords interactive architecture; human-building interaction; design methodology
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2023_114
id caadria2023_114
authors Liu, Mengxuan, Yang, Chunxia and Fan, Zhaoxiang
year 2023
title Behaviour Simulation Optimization Based on the Influence of Microclimate on Crowd Perception – A Case Study of Urban Waterfront Public Space
doi https://doi.org/10.52842/conf.caadria.2023.2.019
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 19–28
summary The outdoor behaviour is usually influenced by space and environment. Previous studies on behaviour simulation of outdoor space always focused on the influence of two-dimensional space, but did not take the microclimate perceived into account. However, the microclimate of outdoor public spaces has a strong influence on the activities, which makes the subsequent behaviour simulation results unable to fit well with the reality. Therefore, this research attempts to integrate the influence of space and microclimate perception of crowd into behaviour simulation system. Firstly, we explored the laws of behaviour in terms of seasons, weekdays/weekends, and time slices. Secondly, the multiple linear regression equations of the influence of space and microclimate on behaviour were established. In addition, combining the laws and models with the social force model, a behaviour simulation model in public space under the joint influence of microclimate and space was established. Finally, a comprehensive workflow combining microclimate simulation and behaviour simulation was proposed. The research promoted the application and development of behaviour simulation technology from strong-purpose behaviours to weak-purpose and non-purpose behaviours. Moreover, starting from human behaviour and perception, it provides support for the optimization of urban public space from the bottom up.
keywords Behaviour Simulation, Microclimate Perception, Outdoor Activities, Public Space
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2022_238
id caadria2022_238
authors Liu, Nuozhi and Koh, Immanuel
year 2022
title Machine-Reading Places & Spaces: Generative Probabilistic Modelling of Urban Thematic Zones & Contexts
doi https://doi.org/10.52842/conf.caadria.2022.1.465
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 465-474
summary In this paper, a "place" is conceptualised as a composition of dynamic socioeconomic activities and collective perceptions. We apply generative probabilistic modelling to explore urban contextual semantics. By analogy to sorting documents into different topics, this research retrieves data embedding for each urban regions and classify them with thematic zones. Using Singapore as a case study, topic modelling is applied to retrieve perceptual and functional thematic zones from Instagram and TripAdvisor respectively. A subsequent analysis shows strong correlations among certain regions with functional and perceptual consistency. In addition, with our proposed uniqueness and diversity indices, a strong negative correlation at 0.82 is found, suggesting that a region could be more unique if the functions tend to be dominated by certain types of functional and perceptual thematic zones.
keywords Machine Learning, Natural Language Processing, Generative Probabilistic Models, Urban Data Modelling, Thematic Zones, Topic Modelling, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id caadria2019_270
id caadria2019_270
authors Liu, Quan, Li, Xintian, Mao, Ming, Gu, Mengjie and Ye, Qingfeng
year 2019
title The Study on the Relationship between Storm Surface Runoff and the Form of Street-Block using the Cellular Automata Model
doi https://doi.org/10.52842/conf.caadria.2019.1.331
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 331-340
summary This paper focuses on the reduction of storm surface runoff through optimizing the layout of permeable green area and other morphological elements of the urban street-block, and a distributed hydrological model based on cellular automata (CA) are used to accurately distinguish the impact of storm runoff reduction of various blocks, accordingly helping to find the morphological principle of surface runoff optimization. The model includes morphological setting and hydrological setting. The morphological setting includes the shape and size, land cover, and slope of street-block. The hydrological setting is based on Nanjing, China and include the process of rainfall, infiltration, surface flow, out flow. Comparing the results of runoff indicators, it can be found that the runoff can be greatly influenced by the layout of morphological elements of street-block. Therefore, it can be reduced by optimization the form of street-block in design process.
keywords urban form; street-block; building fabric; storm surface runoff; cellular automata
series CAADRIA
email
last changed 2022/06/07 07:59

_id ga0226
id ga0226
authors Liu, X., Frazer, Jh. and Tang, M.X.
year 2002
title A generative design system based on evolutionary and mathematical functions
source International Conference on Generative Art
summary Previous work by Professor John Frazer on Evolutionary Architecture provides a basis for the development of a system evolving architectural envelopes in a generic and abstract manner. Recent research by the authors has focused on the implementation of a virtual environment for the automatic generation and exploration of complex forms and architectural envelopes based on solid modelling techniques and the integration of evolutionary algorithms, enhanced computational and mathematical models. Abstract data types are introduced for genotypes in a genetic algorithm order to develop complex models using generative and evolutionary computing techniques. Multi-objective optimisation techniques are employed for defining the fitness function in the evaluation process.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2022_464
id caadria2022_464
authors Liu, Xinyu and van Ameijde, Jeroen
year 2022
title Data-driven Research on Street Environmental Qualities and Vitality Using GIS Mapping and Machine Learning, a Case Study of Ma On Shan, Hong Kong
doi https://doi.org/10.52842/conf.caadria.2022.1.485
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 485-494
summary In a post-carbon framework, data-driven methods can be used to assess the environmental quality and sustainability of urban streetscape. Streets are an important part of people's daily lives and provide places for social interaction. Therefore, in this study, the relationship between street quality and street vibrancy is measured using the new town of Ma On Shan, Hong Kong as a study area. Firstly, machine learning was used to identify the physical features of streets through geographic information collection and streetscape image acquisition. Secondly, previous measurement algorithms are combined to calculate the greenness, walkability, safety, imageability, enclosure, and complexity of streets. Thirdly, secondary calculations and visualisations were carried out on a Geographic Information System (GIS) platform to observe the current distribution of street qualities. Finally, the relationship between street quality and vibrancy was analysed using SPSS statistical analysis software. The results show that walkability has a positive effect on street vitality, whereas safety and complexity have a negative effect on street vitality. This study demonstrates how the quantitative assessment of urban street environments can be used as a reference for building a green, low-carbon, healthy, and walkable city.
keywords Street Quality, Geographic Information Systems, Machine Learning, Image Segmentation, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2022_42
id ecaade2022_42
authors Liu, Xuehan, Wang, Likai and Ji, Guohua
year 2022
title Optimization Approaches in Performance-Based Architectural Design - A comparison study
doi https://doi.org/10.52842/conf.ecaade.2022.1.599
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 599–608
summary Over the past decade, computational design optimization has been increasingly applied to the studies related to early-stage architectural design exploration and information extraction, in which various optimization approaches have been adopted such as single- objective optimization (SOO) and multi-objective optimization (MOO). Despite this, the impact of optimization approaches on information extraction has been relatively under- researched. In this regard, this paper presents a comparison study of different optimization approaches, with a special focus on search efficiency and information extraction. In the comparison study, we investigate the impact of different optimization approaches on information extraction and design cognition and finally, discuss the utility of these approaches to architectural design ideation and synthesis.
keywords Computational Design, Design Optimization, Design Exploration, Performance-based Design, Early-stage Architectural Design
series eCAADe
email
last changed 2024/04/22 07:10

_id e8aa
authors Liu, Y., Tsou, J. and Hou, J. (Eds.)
year 1997
title CAADRIA ‘97 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.1997.x.o3m
source Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8 / Taiwan 17-19 April 1997, 498 p.
series CAADRIA
email
more http://www.iaa.nctu.edu.tw/~caadria97/
last changed 2022/06/07 07:49

_id 5df9
authors Liu, Y.-T., Chang, Y.-Y. and Wong, C.-H.
year 2001
title Someone Somewhere Some Time in the Middle of Nowhere: Some Observations of Spatial Sense Formation in the Internet
doi https://doi.org/10.52842/conf.ecaade.2001.037
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 37-41
summary Following a previous study which investigated the verbal and visual elements of cyberspace, this study examines the relationship different academic training and the perceptions of the verbal and visual elements found in the previous study. The results of this study seems to indicate that the perception of the verbal elements is not relative to the subject’s academic training while the perception of the visual elements is.
keywords Keywords. Theory Of Space, Virtual Reality, Virtual Space, Web-Based Design, Visual Perception
series eCAADe
email
last changed 2022/06/07 07:59

_id 87e3
authors Liu, Y.-T., Shih, S.-C., Yeh, Y.-C. and Lee, H.-L.
year 2001
title Design Production and Appreciation with Computer and Internet - Evolving Phenomena of Design Review in CAD Studio and Internet-based Competition
doi https://doi.org/10.52842/conf.ecaade.2001.382
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 382-387
summary This study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet. The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment.
keywords CAD Studio, Internet-Based Competition, Design Review
series eCAADe
email
last changed 2022/06/07 07:59

_id da35
authors Liu, Y.T.
year 1994
title Some Phenomena of seeing shapes in design
source Design Studies, v 16, n 3, pp. 367-385
summary This paper is a look at some of the pyschological results that suggest how shape emergence manifest itself in the human mind. The first interesting result goes back to top down expectation guiding recognition. Some experimental suggest that it is easier (quicker) to recognize shapes which we have some alternate mental familiarity. (I.E. verbal, structural descriptions). So if we can easily say a shape then we can easily discern it as an emergent shape. The paper then goes on to discuss the definition of emergent subshapes and gives various authors definitions of what makes up and emergent shape. One interesting classification is the difference between explicit and implicit emergent shapes made by Mitchell. This difference amounts to a fine line between imagination and emergence. The results of an experiment between experienced and in-experienced designers is discussed. The results suggest that experienced designers are able to find more emergent shape than non experienced designers. From these results and from the opinions of others, the author goes on to specify 3 phenomena related to emergent recognition. The first is as above that it is easier to see shapes with which we are familiar. Second from this, the harder shapes are found after the initial period. Third, from the first two, time is required to find more subshapes. The author then searches for an explanation of this phenomena. He suggests that the underlying cause is related to an experience person having a lower threshold of what it is to be a member of a shape. When seeing an L shape the experienced design is likely to consider it also a square, because his requirement for the set of features which must be present for some object to be a considered a square is a smaller set than the inexperienced. While the author suggests that this is a phenomena it is actually an hypothesis. An alternate hypothesis may be that top down inhibitions effect the bottom up performance of the inexperienced design more because of different representation.
series journal paper
email
last changed 2003/04/23 15:14

_id ecaade2024_322
id ecaade2024_322
authors Liu, Yijiang; Guan, Xiangyu; Liu, Lun; Wang, Hui
year 2024
title Mindscape: Research of high-information density street environments based on electroencephalogram recording and virtual reality head-mounted simulation
doi https://doi.org/10.52842/conf.ecaade.2024.1.663
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 663–672
summary This study aims to investigate, through neuroscientific methods, the effects of particular architectural elements on pedestrian spatial cognition and experience in the analysis and design of walking street spaces. More precisely, this paper will describe the impact of the density variation of storefront signs on the brainwaves of passersby in East Asian city walking streets, providing strategies and guidelines for urban development and renewal. Firstly, the paper summarizes the research method through the review of research questions and related literature; secondly, the paper establishes experiments via this path, analyzing results and indicators through data processing; finally, suggestions for future pedestrian street design are proposed based on research and analysis results.
keywords Urban Studies, Neuroscience, EEG, Street Information Density
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2023_129
id caadria2023_129
authors Liu, Yisi, Webb, Nick and Brown, Andre
year 2023
title The Re-creation of a Demolished House Based on Collective Memory
doi https://doi.org/10.52842/conf.caadria.2023.1.363
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 363–372
summary This paper investigates how the collective memory of an architectural setting can be captured, re-created, and re-experienced. The method uses a workflow to create a Virtual Environment (VE) from diverse sources in an interpretational and iterative process. A case study was implemented to test this workflow, focusing on the re-creation of a now demolished family home based on information from multiple generations of a family. The workflow's main output is a VE in which the family members can re-experience the house and give continuous feedback. The essence of this workflow is the constant negotiation between remembered space in memory and its digital interpretation in the VE. The output was assessed and refined according to the users' feedback, which is used to loop back to specific stages in the workflow. This process revealed undisclosed histories and enhanced our understanding of this demolished site and its wider context. Moreover, the workflow provides a model for studying conceptually recreated spaces based on subjective sources and provides a user-centred experience in the VE.
keywords Demolished houses, Collective memory, Interpretation, Virtual environment, User-centred
series CAADRIA
email
last changed 2023/06/15 23:14

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