CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14099

_id ecaade2017_138
id ecaade2017_138
authors Nerla, Maria Giuditta, Erioli, Alessio and Garai, Massimo
year 2017
title Modulated corrugations by differential growth - Integrated FRP tectonics towards a new approach to sustainability, fusing architectural and energy design for a new students’ space
doi https://doi.org/10.52842/conf.ecaade.2017.2.593
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 593-602
summary This Master Thesis research investigates the concept of 'integrated tectonics' as a new way of thinking sustainability in architecture, intended as an ecology of different, integrated factors which take part in a seamless design-to-fabrication process. In particular, this new paradigm is applied to the design of a pavilion made of a fiber-reinforced (FRP) sandwich shell integrating multiple systems and performances. A differential growth algorithm mimicking cellular tissue development modulates performance across the surface through ornamental features in the form of corrugated patterns. Iterative feedback simulations allow the exploration of the mutual relations connecting morphogenesis and performance distribution patterns at the architectural scale. Problems connected to simulation inaccuracies and difficult software integration are discussed. A 1:2 scale prototype of a shell portion was fabricated to test material properties and production feasibility.
keywords Fiber-reinforced polymers (FRP); integrated tectonics; differential growth; composite materials; ecology; sustainability
series eCAADe
email
last changed 2022/06/07 07:58

_id c1a7
authors Nerlich, Graham
year 1976
title The Shape of Space
source London: Cambridge University Press
summary This is a revised and updated edition of Graham Nerlich's classic book The Shape of Space. It develops a metaphysical account of space which treats it as a real and concrete entity. In particular, it shows that the shape of space plays a key explanatory role in space and spacetime theories. Arguing that geometrical explanation is very like causal explanation, Professor Nerlich prepares the ground for philosophical argument, and, using a number of novel examples, investigates how different spaces would affect perception differently. This leads naturally to conventionalism as a non-realist metaphysics of space, an account which Professor Nerlich criticises, rejecting its Kantian and positivistic roots along with Reichenbach's famous claim that even the topology of space is conventional. He concludes that there is, in fact, no problem of underdetermination for this aspect of spacetime theories, and offers an extensive discussion of the relativity of motion.
series other
last changed 2003/04/23 15:14

_id sigradi2023_449
id sigradi2023_449
authors NETA, ANTINESCA, BATISTELLA, LARISSA and MUSSI, ANDRÉA
year 2023
title Co-design of toys for children with atypical development: digital fabrication as a tool in the school environment.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 681–692
summary Starting from the need for assistive technologies and resources for children with atypical development, this article aimed to evaluate the application of a set of teaching materials, co-created for elementary school children, made through digital fabrication by architects, presenting the application in the school environment of the first workshops with teachers who work with children with Autism Spectrum Disorder. To this end, a literature review was carried out on Codesign, Autism Spectrum Disorder, assistive technologies and educational toys. It also presented the relationships between the design process and the children's learning process. The research was divided into stages of bibliographic review, field research through interviews, and action research with teachers. At the end of this work, we hope to understand the concepts and teaching approaches for children with ASD, and with this, evaluate whether it is possible to create an equitable and effective school environment, stimulating the maker culture.
keywords Co-design, Elementary Education, Digital Fabrication, Creativity, Technology
series SIGraDi
email
last changed 2024/03/08 14:07

_id 78f6
authors Neto de Faria, José
year 2001
title BICICLETA IDA: DESENVOLVIMENTO VIRTUAL DE BICICLETA URBANA (Bicycle "Ida":Development of an Urban Bicycle)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 260-261
summary The project “IDA Bicycle” proposes the virtual study and exploration of the use of digital technologies in the virtual development of an urban bike without the construction of three-dimensional physical models. With the use of graphic platforms and adequate software for each stage of the project it was possible to study new configurations for the object. The new systems of design and simulation of reality makes possible the careful study of aesthetic forms and aerodynamics of the bike. It was also possible to carryout tests that analyzed the structural quality of the object.
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2014_222
id sigradi2014_222
authors Neto de Faria, José
year 2014
title Visualização de dados para a promoção da experiência histórica: experiência e/ou individuação no processo de aprendizado, invenção e/ou significação [Data visualization to promote the historical experience: experience and/or individuation in the learning, invention and/or signification process]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 596-599
summary This paper aims to reflect about how the ideas of “experience in the education” and the “individuation process” can guide the development of dynamic data visualization systems that can promote teaching and learning design history. The main goal is to identify parameters for the definition of a data visualization model that promotes the emancipation of the interpretative and narrative act of the “Activity Inductor”. It highlights the importance of promoting humanistic data visualization models that avoid information simulacrums and enable successive observation experiences, tests and dialectic data presentation.
keywords Data visualization; Design History; Experience; Individuation; Knowledge and Freedom
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2013_100
id sigradi2013_100
authors Neto de Faria, José; Karine Itao Palos; Katia Akemi Omine
year 2013
title Projeto Design Condensado: A Promoção do Conhecimento Sobre a História do Design com Sistemas de Visualização Dinâmica de Dados Baseados em Tecnologia JavaScript, PHP e HTML5 [Condensed Design Project: Promote Knowledge in Design History with Dynamic Data Visualization Systems Based on the Javascript, PHP and HTML5 Technologies]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 139 - 142
summary The ‘Condensed Design Project’ aims to discuss and reflect on how dynamic data visualization systems can be used to promote knowledge building in design history. The goal is to understand how the languages can be used to intensify the interaction of data visualization systems with the ‘activity inducer’ and understand how they impact data interpretation. Thus, we conceived, planned and implemented a system which aims to promote the selection, organization, visualization, analysis and interpretation of ‘historical facts’, as well as understand the potential for use of JavaScript, PHP and HTML5 technologies.
keywords Data visualization; Design history; Design graphic; JavaScript; HTML5
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2020_418
id sigradi2020_418
authors Neto, Olavo Avalone; Avalone, Marianne Costa
year 2020
title CAPTURING THE ENVIRONMENT: using photogrammetry to register the built environment for simulation
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 418-424
summary This study tested two forms of data gathering, three different methods of data registration, and two of modeling for the creation of 3D models of heritage landmarks. The applications on elements of three different scales were tested, a Cathedral, a Monument, and an Art Panel. The open-source Meshroom resulted in the best model in measures of mesh detail, reconstruction capability, and mesh refinement, regardless of the data acquisition method. Results may aid researchers and designers in choosing a workflow that suits their needs developing the best model possible, according to the tools they have at their disposal.
keywords Photogrammetry, Mesh modeling, Reality capture, Cultural heritage, 3D models
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id sigradi2015_3.11
id sigradi2015_3.11
authors Neto, Waldo Luiz Costa; Gallardo, Vanessa Baldin; Barros, Alexandre Monteiro; Bruscato, Underléa Miotto
year 2015
title Digital Manufacturing technologies for Responsive Artifacts Development
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 65-69.
summary This paper presents the development of a responsive object that addresses issues concerning to digital manufacturing processes as dynamic geometric modelling, where you can check formal and functional aspects of the product; the use of mechanisms for interaction between user and product, through sensors, controllers and their respective programming; and manufacturing using CAD / CAM resources. The aim is to develop a system for responsive objects development through digital manufacturing technologies in order to contribute for concepts implementation in new products design.
keywords Parametric Design, Responsive Artefact, Digital Manufacturing, Design Product
series SIGRADI
email
last changed 2016/03/10 09:56

_id 2539
authors Neuckermans, H., De Ridder, T. and Geebelen, B.
year 1998
title Speech-Driven Computer-Aided Design - Innovation in Human-Computer Interaction
doi https://doi.org/10.52842/conf.caadria.1998.309
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 309-316
summary The use of computers in architectural design has shifted from what initially was a very numerical approach into a graphical way and thus into a designerly way of working. Through the extensive use of WIMPs CAAD packages today are more or less user-friendly. In the meantime the ever increasing functionality of those packages inflate the number of commands, actions, options and choices which have to be activated with the mouse in order to generate a structured drawing. As a result packages become rather cumbersome to handle. In this research we have explored a new medium, namely speech, to tell the machine what to do. With software for speech recognition and making use of a head-mounted microphone we have built a far more user-friendly way of handling a CAD package. Grids, snap, ortho, layers, settings and other commands that can be used in combination with mouse actions are activated and deactivated by voice command. We are convinced that this is a step further towards a more easy and natural way of using computers while designing and certainly a way for speeding up the modeling of real architecture. The experiment has been conducted for AutoCAD with the software for speech recognition by Lernout & Hauspie. This new way of working is not limited to architecture and the principle can be used right now for any other package, provided it has a programming interface.
keywords Electronic Design Media, Human-Computer Interaction, Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:58

_id 9e16
authors Neuckermans, H., Heylighen, A. and Morisse, P.
year 2002
title Visual Keys to Architectural Design
doi https://doi.org/10.52842/conf.caadria.2002.175
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 175-182
summary This paper presents a new mechanism to access and interact with DYNAMO, a collective case base for architectural design developed as a Web-based tool. The system is fully operational since a few years in the context of architectural design education as well as for seminars on architectural theory. We have now developed a set of visual keys structured at the one hand according to the Vitruvian tripartition of architecture: Firmitas (structure, materials,…), Utilitas (building programme,…), Venustas (formal qualities/articulation, spatial configuration,…) to which we added Context (topography, site, budget, climate,...) as a supplementary dimension, and at the other hand including three levels of detail: single spaces, building blocks or master plan entities. Visual keys match the architect’s designerly way of thinking. The visual keys are in fact nothing else than a graphical codification of architecture within the realm of architectural composition. The software, that has been developed so far, does not only allow users to access cases via the keys we have implemented, but it also provides a tool to sketch and submit their own keys.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ba6b
authors Neuckermans, Herman
year 1986
title The Intelligent Pencil: A framework for CAAD in Education
doi https://doi.org/10.52842/conf.acadia.1986.113
source ACADIA Workshop ‘86 Proceedings - Houston (Texas - USA) 24-26 October 1986, pp. 113-128
summary Computer Aided Architectural Design in Education (CAADE) can only be meaningful if it brings meaningful answers to meaningful questions about architecture and architectural education. In the discourse about CAAD and CAADE these questions are completely absent; this can be concluded from: (1.) an absolute lack of architectural-theoretical and historical reflection, without which no architecture can exist; (2.) a frequent confusion between designing and drawing : the latter being a non neutral tool for the former; (3.) the absence of a clear understanding of the way in which architecture comes about: what are the concepts and entities an architect is working with and how does he manipulate them? (4.) no clear insights about the way architectural "design by hand" should be taught and a fortiori about the way a computer could help.
series ACADIA
email
last changed 2022/06/07 07:58

_id 60fe
authors Neuckermans, Herman and Geebelen, Ben (Eds.)
year 1998
title Computers in Design Studio Teaching [International Workshop Proceedings] 180 p.
source EAAE/eCAADe International Workshop Proceedings / Leuven (Belgium) / ISBN 09523687-7-313-14 / November 1998, 180 p.
summary Studio Teaching and CAAD are often perceived as separate worlds within academia: different topics, different locations, different teachers, weak interaction, if any at all. The workshop aimed at bringing two parties together: those who really have experience in teaching the use of computers while students are designing, and those who have no experience but have ideas about what to do, what not, and why. The key issues were: how and for what purpose are computers used in the design studio, why and for what purpose are computers not used in the design studio, when and how to start with CAAD in the curriculum, and what is the relationship between CAAD teaching and architectural and/or design theory? In bringing together the EAAE and the eCAADe community, an interesting and fruitful exchange of ideas amongst teachers in architecture took place.
keywords Design Studio, Teaching
series eCAADe
email
more http://www.eaae.be/
last changed 2000/11/21 09:17

_id caadria2007_489
id caadria2007_489
authors Neuckermans, Herman; Martin Wolpers, Mathias Casaer and Ann Heylighen
year 2007
title Data and Metadata in Architectural Repositories
doi https://doi.org/10.52842/conf.caadria.2007.x.c0s
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In many schools all over the world, teachers as well as researchers have been developing digital learning contents. These contents exist mostly in isolation; that means in and within a school or in the personal files, although it would be much more profitable to the community of teachers in architecture to share the results of all these efforts. In this paper we present and discuss two different strategies regarding this ambition: The first develops digital pedagogical material and tries to invite others to contribute in order to create a big repository. As an example we will present DYNAMO, a dynamic architectural memory on-line built over the last 8 years, with to date more than 600 architectural projects fully documented with plans, pictures, texts and a fairly developed category search engine. In the second approach every owner of a repository keeps his/her data and shares its content with others through a central search engine. As an example we will present and discuss a recently launched EU-programme called MACE – Metadata for Architectural Contents in Europe – which aims at enhancing the metadata of as many as possible different repositories in order to allow searches by distant partners. Real access conditions to the data still will remain those specific for each repository. The purpose of this paper is to share information and (similar?) experiences in Asia or outside Europe in general.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2012_238
id ecaade2012_238
authors Neuenschwander, Noemi ; Hayek, Ulrike Wissen ; Grêt-Regamey, Adrienne
year 2012
title Integrated Multi-Criteria Modeling and 3D Visualization for Informed Trade-Off Decision Making on Urban Development Options
doi https://doi.org/10.52842/conf.ecaade.2012.1.x.j7k
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. .203-211
summary Cities all over the world are faced with growing population pressure and are challenged by decreasing environmental quality. Development strategies and planning processes often fail to involve local environment knowledge. We present an approach to integrate environmental aspects into a two-step urban modeling framework, generating 3D visualizations from GIS-based and procedural modeling. The dynamic nature of this approach provides considerable support for transdisciplinary communication processes in urban planning.
wos WOS:000330322400020
keywords Procedural modeling; generic urban pattern design; understanding ecosystem services; multi-criteria decision analysis (MCDA); GIS-based modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2006_e151c
id sigradi2006_e151c
authors Neumann, Oliver and Schmidt, Daniel
year 2006
title CNC Timber Framing – Innovative Applications of Digital Wood Fabrication Technology
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 304-307
summary The discourse on depleting natural resources and compromised environments have led to extended research on sustainable designs methods, building practices and materials. Beyond the actual performance of building products and components, research on sustainable building increasingly focuses on the long-term effects of the production, application and life cycle of building materials on the natural environment, human inhabitation and quality of life. Computer aided manufacturing technologies play a significant role not only in the transformation of design and building methods, but also in an extended discourse on cultural development. Globally available technologies connect the design and building process to a broad range of long-term ecological factors by creating a correlation between "the emergent political, economical and social processes and … architectural techniques, geometries and organization." Through this interrelationship to economy and culture, technology and its applications are also directly related to notions of place and territory as well as to fundamental ideas of ecology. The collaborative research and design study for an outdoor theater roof structure at the University of British Columbia Malcolm Knapp Research Forest at Maple Ridge, B.C., Canada, focuses on the use of digital media in prefabrication and material optimization. By utilizing small square section timber and minimizing the use of alienating connectors the research on the wood roof structure illustrates the potential of a design culture that seeks innovation in a broader understanding of ecology routed in regional culture, environmental conditions, economy and tradition. Labor intensive manufacturing techniques are redefined aided by computer controlled machines and virtual modeling of complex geometries is translated into simple operations. The result is a more sensible and accurate response to the place’s demands. In order to generate innovative design interventions that make a constructive long-term contribution to the preservation, maintenance and evolution of the environment, design needs to be based on a comprehensive understanding of its context and the distinctive qualities of the materials used. Following the example of the outdoor roof structure, this paper aims to define innovative design as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, techniques of assembly and context that constitute the expanded context or complex ecology that projects need to engage. It is in design research studies like for the outdoor theater roof structure with focus on CNC wood fabrication technologies that the common design and building discourse is put to question, boundaries are explored and expanded and the collective understanding is improved towards ecological design.
keywords CNC Wood Fabrication; Design Innovation; Ecology
series SIGRADI
email
last changed 2016/03/10 09:56

_id cdc2008_091
id cdc2008_091
authors Neumann, Oliver
year 2008
title Digitally Mediated Regional Building Cultures
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 91-98
summary Designs are complex energy and material systems and products of diverse cultural, economic, and environmental conditions that engage with their extended context. This approach relates architecture to the discourse on complexity. The design research described in this paper introduces an extended definition of ecology that expands the scope of design discourse beyond the environmental performance of materials and types of construction to broader cultural considerations. Parallel to enabling rich formal explorations, digital modeling and fabrication tools provide a basis for engaging with complex ecologies within which design and building exist. Innovative design applications of digital media emphasize interdependencies between new design methods and their particular context in material science, economy, and culture. In British Columbia, influences of fabrication and building technology are evident in the development of a regional cultural identity that is characterized by wood construction. While embracing digital technology as a key to future development and geographic identity, three collaborative digital wood fabrication projects illustrate distinctions between concepts of complexity and responsiveness and their application in design and construction.
email
last changed 2009/01/07 08:05

_id ijac20075302
id ijac20075302
authors Neumann, Oliver; Schmidt, Daniel
year 2007
title Innovative CNC Timber Framing - Technology and Cultural Expression
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 469-486
summary he design-build project for the outdoor theater roof structure at the UBC Malcolm Knapp Research Forest at Maple Ridge, British Columbia, explores technical, spatial, and cultural aspects of CNC wood fabrication. References for the project are technological innovation and formal expression of contemporary wood structures. The roof project illustrates how spatial concepts are informed by the logic of fabrication and methods of assembly. A reciprocal relationship between technology, space, and locale suggests that the introduction of new technology coincides with new spatial concepts. Innovative design in this project is defined as work that resonates at the intersection of the fields of technology, material science, manufacturing processes, and techniques of assembly that constitute the expanded context that projects need to engage. It is through collaborative design research on CNC wood fabrication technologies that common design and building practice is put into question, and boundaries are explored and expanded.
series journal
last changed 2007/11/20 18:06

_id ecaade2022_402
id ecaade2022_402
authors Neumayr, Robert
year 2022
title Agent-Based Semiology - Simulating office occupation patterns with conversation-based social models
doi https://doi.org/10.52842/conf.ecaade.2022.2.141
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 141–150
summary The importance of fostering formal and informal conversation to optimize office space performance has been well researched since the introduction of the 1970s cybernetic office layout strategies and recent research suggests, that formal and informal conversations at work can no longer be meaningfully separated, making efficient conversation patterns even more central to a successful office layout in the age of knowledge economy. In such a setup, social factors, like hierarchy, group membership, or expertise, contribute more to the formation of an office’s spatial occupation patterns than the space’s morphology itself. Consequently, standard tools of space evaluation, such as Space Syntax, that rely on the analysis of a space's topological description, yield inconclusive results, as the quantitative description of the space can no longer be matched to the changing patterns of interactions observed in that space. The research methodology described in this paper, therefore, aims to optimize contemporary office environments in a different way. Embedded in the conceptual framework of agent-based simulation, this research does not foreground the configuration of space itself but focuses on developing a population of agents sophisticated enough to allow for the emergence of an a simplified, yet plausibly life-like collective office scenario. Here, special occupation patterns evolve over time based on series of subsequent communication events between all agents in a space, where participants, locations, total numbers of various types of conversations, and durations depend on previous events as well as on a simplified social model. Different office scenarios are then analyzed against a set of selected criteria to identify successful office configurations. This paper describes the methodology’s underlying concepts and setup, introduces the agent-based simulations that were developed and presents and speculate about the preliminary research results and findings.
keywords Design Methodology, Agent-Based Modelling, Office Space Simulation
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2024_185
id ecaade2024_185
authors Neusser, Wilhelm; Morales-Beltran, Mauricio; Ülkün Neusser, Isik; Berthold, Manfred
year 2024
title An Investigation into Form Blending in Architecture Through Generative Form-Finding and Optimization Procedures: A form-finding methodology
doi https://doi.org/10.52842/conf.ecaade.2024.2.383
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 383–392
summary ‘Form-blending’ is a computational design tool rooted in the animation industry and utilized by 3D programs originally developed for cartoon films. At the turn of the millennium, architects and designers started utilizing ‘form-blending’ to design gradual shapes. However, since these form-blended geometries per se, have their genesis rooted in merging irregular patterns, they do not necessarily embrace structural principles. Thus, the use of ‘form-blending’ tools does not guarantee geometries adhere to any generic structural rationale. To address this problem, a comparison discussing the pros and cons of optimization methods and tools regarding their potential for integration into ‘form-blending’ was initiated. The outcome of this process suggested the development of a methodology incorporating discretization, finite element model, and multi-objective optimization in connection with tools such as ‘form-blending', to generate geometries with structural logic. This methodology aims to enable architects and designers to receive structural feedback during the design process and to generate variants based on structural objectives. In a case study employing form-blended shapes, the methodology was tested to evaluate the methodology’s applicability and performance. The results exhibited form-blended geometry based on structural rationale and form-finding principles. Thus, supporting architects with a methodology to employ computational tools such as ‘form blending’ to design and generate variants of shapes based on a structural logic for further structural development.
keywords Architectural Geometry, Form-Finding, Form-Blending, Generative Design, Multi-Objective Optimization, Design Method
series eCAADe
type normal paper
email
last changed 2024/11/20 22:45

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