CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 4396

_id ecaade2011_099
id ecaade2011_099
authors Ahlquist, Sean; Menges, Achim
year 2011
title Methodological Approach for the Integration of Material Information and Performance in the Design Computation for Tension-Active Architectural Systems
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.799-808
doi https://doi.org/10.52842/conf.ecaade.2011.799
wos WOS:000335665500092
summary As computational design processes have moved from representation to simulation, the focus has shifted towards advanced integration of performance as a form defining measure. Performance, though, is often assessed purely on the level of geometry and stratified between hierarchically independent layers. When looking at tension-active membrane systems, performance is integrated across multiple levels and with only the membrane material itself, defining the structural, spatial and atmospheric qualities. The research described in this paper investigates the integrative nature of this type of lightweight structure and proposes methodologies for generating highly articulated and differentiated systems. As material is a critical component, the research focuses on a system-based approach which places priority on the inclusion of material research and parameterization into a behavior-based computational process.
keywords Material behavior; material computation; system; gestalt; tension-active system
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p147
id cf2011_p147
authors Erbas, Irem; Bittermann Michael, Stouffs Rudi
year 2011
title Use of a Knowledge Model for Integrated Performance Evaluation for Housing (re)design Towards Environmental Sustainability: A Case Study
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 281-296.
summary This paper focuses on the development of a knowledge model in the context of energy efficiency and indoor climate interventions, their impacts on each other and on architectural design preferences (for instance architectural expression or any spatial functionality aspect) via an existing house case study. In addition, it attempts to discuss how this type of model can be a reference for a decision support tool and be applied to the (re)design of dwellings. The model is considered to provide an integral knowledge base for the design professional both to evaluate existing designs and to use it as a support during design and decision making in order to reach the best possible solution, with optimal performance in terms of indoor comfort, energy-efficiency and overall design performance. In other words, its aim is to enable the assessment of the performance of the end result with respect to design choices, beforehand. In this paper, design performance is modeled by means of fuzzy logic operations. It is a method to deal with subjective and vague requirements such as low energy consumption, low overheating risk, high comfort, etc. The method of intelligent information processing is explained and a partial application is presented.
keywords energy efficiency, indoor comfort, design decision support, knowledge modeling, performance evaluation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p075
id cf2011_p075
authors Janssen, Patrick; Chen Kian Wee
year 2011
title Visual Dataflow Modelling: A Comparison of Three Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 801-816.
summary Visual programming languages enable users to create computer programs by manipulating graphical elements rather than by entering text. The difference between textual languages and visual languages is that most textual languages use a procedural programming model, while most visual languages use a dataflow programming model. When visual programming is applied to design, it results in a new modelling approach that we refer to 'visual dataflow modelling' (VDM). Recently, VDM has becoming increasingly popular within the design community, as it can accelerate the iterative design process, thereby allowing larger numbers of design possibilities to be explored. Furthermore, it is now also becoming an important tool in performance-based design approaches, since it may potentially enable the closing of the loop between design development and design evaluation. A number of CAD systems now provide VDM interfaces, allowing designers to define form generating procedures without having to resort to scripting or programming. However, these environments have certain weaknesses that limit their usability. This paper will analyse these weaknesses by comparing and contrasting three VDM environments: McNeel Grasshopper, Bentley Generative Components, and Sidefx Houdini. The paper will focus on five key areas: * Conditional logic allow rules to be applied to geometric entities that control how they behave. Such rules will typically be defined as if-then-else conditions, where an action will be executed if a particular condition is true. A more advanced version of this is the while loop, where the action within the loop will be repeatedly executed while a certain condition remains true. * Local coordinate systems allow geometric entities to be manipulated relative to some convenient local point of reference. These systems may be either two-dimensional or three-dimensional, using either Cartesian, cylindrical, or spherical systems. Techniques for mapping geometric entities from one coordinate system to another also need to be considered. * Duplication includes three types: simple duplication, endogenous duplication, and exogenous duplication. Simple duplication consists of copying some geometric entity a certain number of times, producing identical copies of the original. Endogenous duplication consist of copying some geometric entity by applying a set of transformations that are defined as part of the duplication process. Lastly, exogenous duplication consists of copying some geometric entity by applying a set of transformations that are defined by some other external geometry. * Part-whole relationships allow geometric entities to be grouped in various ways, based on the fundamental set-theoretic concept that entities can be members of sets, and sets can be members of other sets. Ways of aggregating data into both hierarchical and non-hierarchical structures, and ways of filtering data based on these structures need to be considered. * Spatial queries include relationships between geometric entities such as touching, crossing, overlapping, or containing. More advanced spatial queries include various distance based queries and various sorting queries (e.g. sorting all entities based on position) and filtering queries (e.g. finding all entities with a certain distance from a point). For each of these five areas, a simple benchmarking test case has been developed. For example, for conditional logic, the test case consists of a simple room with a single window with a condition: the window should always be in the longest north-facing wall. If the room is rotated or its dimensions changed, then the window must re-evaluate itself and possibly change position to a different wall. For each benchmarking test-case, visual programs are implemented in each of the three VDM environments. The visual programs are then compared and contrasted, focusing on two areas. First, the type of constructs used in each of these environments are compared and contrasted. Second, the cognitive complexity of the visual programming task in each of these environments are compared and contrasted.
keywords visual, dataflow, programming, parametric, modelling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2009_kardos_plachtinska
id eaea2009_kardos_plachtinska
authors Kardos, Peter; Petra Plachtinska
year 2011
title Spatial Experience in Real & Virtual Environment as an Urban Design Tool
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 59-64
summary The innovations of information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education are supporting the development of image communication methods on the basis of interactivity. The creative process of searching and decision-making in the urban design studio of our Faculty is supported by spatial modeling methods. The draft is sketched in modeling material on a working model. From the didactic point of view, relevant are mainly those phases, in which is possible, in the imaginative way, to support the searching and decision making process with the aim to test, compare and continuously evaluate the fulfillment of the hypothetic intentions of the solution responsibilities. The model becomes an interactive medium of cooperation between teacher and the working group of students. From the view of design crystallization, the dominant phases, in the creative process, are examining, verification, and simulation. The alternatives of material-compositional content and the spatial performance charts of modeled physical structure are verifying and the visual experience of the anticipated urban environment is simulated by the author, but also through the future client’s eyes. The alternation of the composition’s spatial configurations is generally appreciated by the static visual verification in the endoscopic horizon like the architectural spatial studies. The effective method of the progress generates a creative atmosphere for the generative thinking and design. The laboratory simulation of spatial experiences and their evaluation is performed following the perception psychology relations. The simulation of digestion of the new spatial reality intervenes the customer’s identification and guides to subjective approaches towards the quality and complexity of the formed environment. The simulation is performed in motion in order to be able to anticipate the dynamic continuity of subjective spatial imagination. The induced atmosphere will direct the evaluational attitudes of authors on comparison and selection of the successful alternatives. In our fee, we will present the demonstrations of selected static and dynamic notations of image sequences prepared in our laboratory. The presentations have been created in order to analyze, verify and offer imaginative support to creative findings in result of fulfilling the studio design tasks in the educational process. The main one is the design of urban spatial structures. The laboratory methodology is in the first place oriented on the analogue-digital procedures of "endoscope" model simulation. At the same time it also explores and looks for new unconventional forms of visual communication or archiving as imagination support to specialist and laymen participants in creative, valorization and approval processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id caadria2011_049
id caadria2011_049
authors Richards, Daniel
year 2011
title Towards morphogenetic assemblies: Evolving performance within component-based structures
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 515-524
doi https://doi.org/10.52842/conf.caadria.2011.515
summary Performative design can be understood as the combined usage of spatial analysis simulations and form generation procedures to imbue architectural form with material characteristics and behaviours which define desirable structural, environmental and economic performance. However, to date, design processes that facilitate the integration of ‘form generation’ and ‘spatial analysis’ remain under-developed, making existing performative design methodologies highly reliant upon the manual execution of analysis and evaluation procedures. This paper presents an evolutionary design process that uses integrative computational pipelines and generatively defined component-based assemblies to produce performative structures in response to solar performance. The resulting structures demonstrate how performative composite behaviour can emerge within ‘disassociated’ componential assemblies and produce complex formal interrelationships which surpass simplistic parametric logics. This offers new possibilities for conceiving highly integrated ‘morphogenetic assemblies’ and suggests trajectories for further research within the field of morphogenetic design.
keywords Morphogenetic; evolution; performative, assemblies
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2011_p112
id cf2011_p112
authors Schlueter, Arno
year 2011
title Integrated Design Process for Prefabricated Façade Modules with Embedded Distributed Service Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 419-434.
summary The awareness of the environmental impact of buildings concerning their CO2 emissions, their energy and resource consumption has raised the challenges on building design, construction and operation. Building service systems are among the main contributors to building related emissions. Their consideration already in design is therefore of growing importance. Distributed service systems represent a new paradigm towards the supply of a building with energy and matter. Being small, efficient and networked, they can be distributed within the building fabric to allow an efficiently supply of the building space. Their employment, however, affects the spatial layout, construction and resulting building performance. In order to capture the resulting complex dependencies, a strategy to integrate such systems into the architectural design process is necessary. In this work a design process is proposed, that integrates distributed service systems into building design, dissolving the classical divide between architectural design and service systems layout. Digital modelling and computational methods are employed to create and analyse design solutions, visualize performance criteria and provide the relevant data for the intended digital fabrication process. The process is exemplified using a joint university-industry case study project focusing on parametric façade modules, developed in a seamless digital process from concept to fabrication.
keywords integrated design, design process, performance assessment, digital fabrication, distributed building service systems
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2013_042
id ecaade2013_042
authors Shah, Mahnaz
year 2013
title Space-non-Space and the Role of Computational Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 329-335
doi https://doi.org/10.52842/conf.ecaade.2013.1.329
wos WOS:000340635300034
summary This paper questions the context and meaning of space or the ‘spatial’ within the current architectural and urban rhetoric as suggested by Vidler (2011) in his essay Transparency and Utopia: Constructing the void from Pascal to Foucault. As a case in point this paper further introduces the context of ‘non-space’ as supposedly introduced by Le Corbusier in his Potato Building typology studies conducted during the early 1960s. In both the above instances the concept of ‘enlightment space’ or a geometrical, rational gridded and above all transparent space is contrived and skewed to accommodate alternate determinates – space in this instance, according to Vidler; no longer operates as an instrument of monumental construction but rather as an agent of monumental dissolution. Given the above definition, the paper critically evaluates the role of computational design within this spatial decomposition.
keywords Spatial; non-space; geometry; computational design; architectural constructs.
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2011_p060
id cf2011_p060
authors Sheward, Hugo; Eastman Charles
year 2011
title Preliminary Concept Design (PCD) Tools for Laboratory Buildings, Automated Design Optimization and Assessment Embedded in Building Information Modeling (BIM) Tools.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 451-476.
summary The design of laboratory buildings entails the implementation of a variety of design constraints such as building codes; design guidelines and technical requirements. The application of these requires from designers the derivation of data not explicitly available at early stages of design, at the same time there is no precise methodology to control the consistency, and accuracy of their application. Many of these constraints deal with providing secure environmental conditions for the activities inside laboratories and their repercussions both for the building occupants and population in general, these constraints mandate a strict control over the building’s Mechanical Equipment (MEP), in particular the Heating Ventilating and Air Conditioning (HVAC) system. Due to the importance of these laboratory designers are expected to assess their designs not only according spatial relationships, but also design variables such as HVAC efficiency, air pressure hierarchies, operational costs, and the possible implications of their design decisions in the biological safety of the facility. At this point in time, there are no practical methods for making these assessments, without having constant interaction with HVAC specialists. The assessment of laboratory design variables, particularly those technical in nature, such as dimensioning of ducts or energy consumption are usually performed at late stages of design. They are performed by domain experts using data manually extracted from design information, with the addition of domain specific knowledge, the evaluation is done mostly through manual calculations or building simulations. In traditional practices most expert evaluations are performed once the architectural design have been completed, the turn around of the evaluation might take hours or days depending on the methods used by the engineer, therefore reducing the possibility for design alternatives evaluation. The results of these evaluations will give clues about sizing of the HVAC equipment, and might generate the need for design reformulations, causing higher development costs and time delays. Several efforts in the development of computational tools for automated design evaluation such as wheel chair accessibility (Han, Law, Latombe, Kunz, 2002) security and circulation (Eastman, 2009), and construction codes (ww.Corenet.gov.sg) have demonstrated the capabilities of rule or parameter based building assessment; several computer applications capable of supporting HVAC engineers in system designing for late concept or design development exist, but little has been done to assess the capabilities of computer applications to support laboratory design during architectural Preliminary Concept Design(PCD) (Trcka, Hensen, 2010). Developments in CAD technologies such as Building Information Modeling (BIM) have opened doors to formal explorations in generative design using rule based or parametric modeling [7]. BIM represents buildings as a collection of objects with their own geometry, attributes, and relations. BIM also allows for the definition of objects parametrically including their relation to other model objects. BIM has enabled the development of automated rule based building evaluation (Eastman, 2009). Most of contemporary BIM applications contemplate in their default user interfaces access to design constraints and object attribute manipulations. Some even allow for the application of rules over these. Such capabilities make BIM viable platforms for automation of design data derivation and for the implementation of generative based design assessment. In this paper we analyze the possibilities provided by contemporary BIM for implementing generative based design assessment in laboratory buildings. In this schema, domain specific knowledge is embedded in to the BIM system as to make explicit design metrics that can help designers and engineers to assess the performance of design alternatives. The implementation of generative design assessments during PCD can help designers and engineers to identify design issues early in the process, reducing the number of revisions and reconfigurations in later stages of design. And generally improving design performance.
keywords Heating ventilating and Air Conditioning (HVAC), Building Information Models (BIM), Generative Design Assessment
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_011
id ecaade2011_011
authors Spaeth, A. Benjamin ; Menges, Achim
year 2011
title Performative Design for Spatial Acoustics: Concept for an evolutionary design algorithm based on acoustics as design driver
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.461-468
doi https://doi.org/10.52842/conf.ecaade.2011.461
wos WOS:000335665500053
summary The paper presents a performance-oriented design explorer tool focusing on finding spatial concepts based on acoustic parameters. The design explorer is a genetic evolutionary algorithm realizing evaluation through room acoustical and room morphological criteria. The paper describes the concept of the design system focusing on the synthesis of geometry, assignment of material properties, on the implementation of evaluation criteria and on the description of relevant acoustic criteria. The presented experimental algorithm is part of doctoral research work in progress. It marks a research milestone describing the concept and implementation of an evolutionary algorithm for spatial acoustics and presenting results produced by the proof of concept algorithm.
keywords Performative design; room acoustics; evolutionary algorithm; design methodology
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_214
id acadia11_214
authors Wahlroos-Ritter, Ingalill
year 2011
title Tooling Information
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 214-215
doi https://doi.org/10.52842/conf.acadia.2011.214
summary While each generation of new architects considers itself an agent of radical change within the profession, the implementation of digital tools has not changed the primary role of the architect. Architects remain, above all else, communicators, synthesizers, team builders, and spatial visionaries. These authors have little interest in the traditional architectural realms of geometry. Neither form nor performance are of primary interest to these authors; information is.
series ACADIA
type moderator overview
email
last changed 2022/06/07 07:58

_id caadria2021_231
id caadria2021_231
authors Wong, Kwan Ki Calvin and van Ameijde, Jeroen
year 2021
title In-Between Spaces: Data-driven Analysis and Generative Design for Public Housing Estate Layouts
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 397-406
doi https://doi.org/10.52842/conf.caadria.2021.2.397
summary As Hong Kong constructs increasingly high-density, high-rise public housing estates to increase land use efficiency, public in-between spaces are more constrained, which impacts the quality of social relations, movements and daily practices of residents (Shelton et al. 2011; Tang et al. 2019). Current planning practices are focused on the achievement of quantitative performance measures, rather than qualitative design considerations that support residents experiences and community interaction. This paper presents a new methodology that combines urban analysis and generative design for the regeneration of social housing estates, based on the spatial and social qualities of their in-between spaces.
keywords Social Housing; Public Open Space; Generative Design; Urban Planning
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2024_395
id ecaade2024_395
authors Efthimiou, Eftihis; Vaitsos, Alexandros
year 2024
title Kaleidoscopic Pragmatism: Generative illumination of an historical Athens office building
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 271–280
doi https://doi.org/10.52842/conf.ecaade.2024.2.271
summary This paper explores the dynamic interplay between computational design, digital simulation and physical modeling in the creation of an innovative architectural intervention within a historical office building in Athens. Spanning several decades of construction (1930s-1980s), the building's illumination waned amidst the encroachment of contemporary structures. Our solution involves a meticulously designed 2.60*2.60m light well, carving through the building's core and housing a nine-storey generative sculpture. This colossal kaleidoscopic prism, working in tandem with a heliostat, serves both as a striking aesthetic statement and an efficient lighting apparatus, ensuring stable natural lighting conditions in the surrounding office space. During the form-finding phase, rigorous computational processes guided the placement of reflective and refractive triangles within the sculpture, achieving specific degrees of porosity and performativity. Simultaneously addressing a demanding architectural program while enhancing spatial qualities, the apparatus showcases its multifaceted nature. Physical modeling played a pivotal role, with a precise model constructed from true-to-scale materials. Employing photometry, we validated lighting performance, bridging the gap between computational simulations and real-world applicability. The confluence of computational design and physical computation not only shapes the aesthetic and functional aspects of the generative sculpture but also fortifies the credibility of its lighting performance. As the work undergoes construction in Athens, this paper offers a comprehensive exploration of the innovative synergy between computational and physical methodologies, providing valuable insights into the seamless integration of cutting-edge technologies with traditional architectural practices. Within the paper, we present the intricacies of the computational apparatus, showcasing conceptual and user-friendly implementations for accessibility by non-specialist end users. We delve into digital simulation steps, integrating their findings and cross-referencing them with their physical computation counterparts, offering a holistic understanding of the project, from the standpoint of the computational designer.
keywords generative design, performance based design, light simulation, physical modeling
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
doi https://doi.org/10.52842/conf.acadia.2011.082
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
doi https://doi.org/10.52842/conf.ecaade.2011.716
wos WOS:000335665500083
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_032
id caadria2011_032
authors Barker, Tom; Nicole Gardner, M. Hank Haeusler and Martin Tomitsch
year 2011
title Last train to trancentral: From infrastructure to ‘info’structure: a case study of embedding digital technology into existing public transport infrastructures
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 335-344
doi https://doi.org/10.52842/conf.caadria.2011.335
summary The research presented in this paper is an investigation into how ubiquitous computing technologies can contribute to improving the quality of existing public transport environments through the integration of responsive technologies. The paper argues that given the significant challenges associated with transport infrastructure expansion including cost, disruption, energy use, and implementation periods augmenting existing transport environments offers alternate measures to manage demand and improve the user experience. The paper proposes improving transport environments by integrating smart, or responsive, digital information into the existing physical fabric in a coherent architectural and spatial context. This approach offers an opportunity to shift away from the static nature of public transport infrastructure to the dynamic notion of public transport ‘info’structure. The research uses an architecture graduate studio as a foundation to investigate the objectives. The contribution of this paper is an investigation of ways in which digital technologies and networked communications can transform and augment public transport infrastructure, allowing new forms of intelligent, adaptive, interactive and self-aware architecture to be developed.
keywords Urban Informatics; media facades; public transport; responsive technologies; smart environments
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_012
id caadria2011_012
authors Biao, Li and Li Rong
year 2011
title Searching generative methods based on building environments
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 123-132
doi https://doi.org/10.52842/conf.caadria.2011.123
summary Architectural contexts present both resources and restrictions from local spatial environment, such as factors of sunlight, landscape, line of sight, terrain and etc. They play important roles in architectural design. Following the traditional methods, it takes the architects lots of time to analyse the relative relationships. This paper takes terrain and sunlight into consideration to illustrate how to employ generative methods at the early stage of architectural design.
keywords Terrain context; sunlight; multi-agent; genetic algorithm, evolve
series CAADRIA
email
last changed 2022/06/07 07:52

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