CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id c79d
authors Pinet, Celine
year 1997
title Design Evaluation Based on Virtual Representation of Spaces
doi https://doi.org/10.52842/conf.acadia.1997.111
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 111-120
summary When spaces are evaluated, clients and architects often discuss design proposals by looking down at scale models. This overhead perspective forces viewers to imagine themselves looking and moving about within the model. Misperceptions may well result from such a point of view. With the advancement in virtual reality (VR) technology, and with its rising popularity in architecture, it is becoming plausible to consider using VR to evaluate design projects.

The projects presented here are of three types: (1.) The first project compares people's evaluation of several slightly modified virtual models of a space. (2.) The second project compares how people evaluate a foam core model of a space to how they evaluate a virtual representation of the same space (3.) The third project compares people's evaluation of a real space to that of a virtual representation of this space. //

The wide range of results presented provides one argument in support of using VR simulations to study spaces and how they are perceived. For example, results shows that a virtual window serves to alleviate perceived crowding and that added furniture serves to make a virtual room feel slightly larger and less constraining. However, problems did emerge with using virtual reality simulations to gain information about peoples' behavioral reactions to a space. Thus, not all circumstances under which VR representations are used creates valid results. Differences appear to be in the type of evaluations measured (e.g. dimensional versus behavioral). More research is needed to clarify this issue.

series ACADIA
email
last changed 2022/06/07 08:00

_id 58f6
authors Pinet, Céline
year 1998
title Acadia’s Browser: A Virtual Studio, and Much More
doi https://doi.org/10.52842/conf.acadia.1998.024
source ACADIA Quarterly, vol. 17, no. 4, pp. 24-25
summary Once upon a time, in a land far, far away... Oh come on, the Netherlands isn’t that far away. Anyone familiar with the Internet knows how it can make distances become irrelevant. The site reviewed today did just that by projecting me into someone else’s classroom, across the ocean, through a virtual studio. What more - this is only one part of the site. It also contains many juicy digital drawings and explores a variety of architectural subjects.
series ACADIA
email
last changed 2022/06/07 08:00

_id 735c
authors Pinet, Céline
year 1999
title ACADIA’S Browser: Venti Non-Fat Decaf Latte
doi https://doi.org/10.52842/conf.acadia.1999.024.2
source ACADIA Quarterly, vol. 18, no. 2, pp. 24-25
summary Summer is here, the weather is warm, and people are hanging out at sidewalk cafes. Some coffee shops, as you know, are better than others. It takes special skills to make great espresso drinks. It also takes special skills to generate great CAD drawings. 3D CAFE is here to help us enhance our CAD abilities, with its freebies, tutorials and products full of good taste (www.3dcafe.com). It is one of those “coffee shops” we should all know about.
series ACADIA
email
last changed 2022/06/07 08:00

_id 9acf
authors Pinet, Céline
year 1999
title Adding a Wow Factor to CAD Drawings
doi https://doi.org/10.52842/conf.acadia.1999.024.3
source ACADIA Quarterly, vol. 18, no. 3, pp. 24-25
summary Why do so many CAD renderings look stiff? Where has our creativity gone? Are we going to let technology drive us away from our design roots? In a web site that overflows with creativity, Jeremy Sutton confronts unused opportunities in computer art and reminds us to explore and expand our artistic boundaries.
series ACADIA
email
last changed 2022/06/07 08:00

_id baa3
authors Pinet, Céline
year 2000
title Turn Up The Volume, This is Good Music
doi https://doi.org/10.52842/conf.acadia.2000.024.2
source ACADIA Quarterly, vol. 19, no. 1, pp. 24-26
summary I am listening and getting all revved up. Volume5 presents art, architecture, and construction like parts of a concert. Created by Eyespeak, the site is jam packed with excellent discussions, fun digital images, and the loud, wonderful voices of experts and up and coming talent (www.volume5.com).
series ACADIA
email
last changed 2022/06/07 08:00

_id de73
authors Pinet, Céline
year 2000
title ACADIA'S Browser: Connect — Link Up — Get A Buzz
doi https://doi.org/10.52842/conf.acadia.2000.021
source ACADIA Quarterly, vol. 19, no. 2, pp. 21-22
summary Paul Petrunia designed ARCHINECT with one goal in mind: Use the Internet to make ARCHItecture become more conNECTed. The site did not make headlines with an amazing IPO. It is not the subject of a major dot.com ad campaign. Instead, it gets away from mass marketing to offer a vehicle for profound creative expressions. It brings designers together, generates ideas, asks questions, discusses philosophies, and leaves marks as if inevitable forces of nature caused it.
series ACADIA
email
last changed 2022/06/07 08:00

_id 11da
authors Pinet, Céline
year 2000
title Associate, Dissociate, Socio-Create
doi https://doi.org/10.52842/conf.acadia.2000.024
source ACADIA Quarterly, vol. 19, no. 3, pp. 24-25
summary Is it Fall that makes me to want to surround myself with warmth, comfort and poetry? Like a friend who awakens in you the need for non-serious objects, Design Boom presents a Web Site that delights the senses (www.designboom.com). It holds up information that makes you reminisce, information that transforms memories and awakens your creativity.
series ACADIA
email
last changed 2022/06/07 08:00

_id sigradi2015_3.190
id sigradi2015_3.190
authors Pinheiro, Jo?o Gabriel Guedes
year 2015
title Benefits of the Utilization of Low-Fidelity Prototypes on Game Development
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 101-107.
summary This paper attempt to bring some of the benefits obtained by the use of low fidelity prototypes in game development. These benefits were observed through the analysis of the development of six games developed in academic environment. However, with the limitations related to the size of the development team, and the project scope, some of the results obtained in this paper should not be adopted in every situation. There is, however, benefits described in this paper that can be observed in game development, regardless of its scope.
keywords Prototypes, Games, Development
series SIGRADI
email
last changed 2016/03/10 09:57

_id 6b25
authors Pini, E.L., Abades, I.S. and Paolucci, A.L.
year 2000
title El Modelo Digital en los Primeros Años de la Enseñanza de la Arquitectura (The Digital Model in the First Years of the Architectural Education)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 336-338
summary We will analyze a pedagogic exercise that joined together both the Informatics and Morphology Courses, required in the second year of Architecture School. The objective of the analysis is to explore the possibilities of the computer as a tool for design, and also to contribute some ideas for planning, curriculum development, and the necessary training to introduce the use of computer graphics in the Architecture School. We based our analysis on some preliminary hypotheses: (1) Students must learn to use digital models with a certain degree of simultaneity with learning design and the other techniques used to develop models. (2) Professors of Design, Representation, and Morphology are main actors in this learning process; they do not have to become experts in informatics, but have some understanding of the topic. (3) Many universities and professional associations are offering students and professionals courses based in the use of programs, instead of addressing their real needs.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia23_v2_92
id acadia23_v2_92
authors Pinochet, Diego
year 2023
title A Computational Gestural Making Framework: A Multi-modal Approach to Digital Fabrication Mapping Human Gestures to Machine Actions
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 92-103.
summary This research project implements a multimodal body-centric approach to interactive fabrication aimed to test the conversational aspects of a design framework (Figure 1). It focuses on the development of a gesture language as the primary mode of commu- nication, as well as the means to generate effective communication with a machine for design endeavors. To do so, we first developed a gesture recognition system that aims to establish fluid communication with a machine based on three types of gestures: symbolic, exploratory, and sequential. Second, we developed a system for machine vision to detect, recognize, and calculate physical objects in space. Third, we developed a system for robotic motion using path-planning algorithms and reinforcement learning for colli- sion-free machine movement. Finally, those three modules were integrated into a system for human-robot interaction in real time based on gestures. The ultimate goal of this imple- mentation is to establish a multimodal framework for interactive design that is based on human-robotic interaction through the use of gestures as a communication mechanism for exploring computational design potential toward unique and original creations.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id caadria2016_281
id caadria2016_281
authors Pinochet, Diego
year 2016
title Making - Gestures: Continuous design through real time Human Machine interaction
doi https://doi.org/10.52842/conf.caadria.2016.281
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 281-290
summary Design is “something that we do” that is related to our unique human condition as creative individuals, so as “making” is related to how we manifest and impress that uniqueness into our surrounding environment. As designers, the way we impress our ideas into the material world is tightly connected to a ‘continuous creative performance’ and with concepts often missing in digital design and fabrication techniques –yet present in analog processes - such as ambiguity, improvisation and imprecision. In this paper, a model of human-machine interaction is proposed, that seeks to transcend the ‘hylomorphic’ model imperative in today’s digital architectural design practice to a more performative and reciprocal form of computational making. By using body gestures and imbuing fabrication machines with behaviour, the research seeks to embrace the concept of ‘performance and error’ as promoters of creativity and cognition about the things we create, installing human as the bond of the interrelations between designing and making.
keywords Human machine interaction; computational making; machine learning; digital design and fabrication
series CAADRIA
email
last changed 2022/06/07 08:00

_id cf2017_042
id cf2017_042
authors Pinochet, Diego
year 2017
title Discrete Heuristics: Digital design and fabrication through shapes and material computation
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 42.
summary In the case of designers, architects and arts, tools are part of a repertoire of cognitive, symbolic, and semiotic artifacts with which each explores and learn about design problems. Nonetheless, when using digital fabrication tools, a dichotomy between what is ideated and what is made appears as an evident problem since many of the perceptual aspects of sensing and thinking about new things in the making are neglected. It is argued that this establishes a dichotomy between what is ideated and what is executed as an outcome from that idea. How designers can think, learn and augment their creativity by using digital tools in a more relational, exploratory, interactive and creative way? Furthermore, how can we teach design using contemporary fabrication tools beyond its representational capabilities? This paper explores the richness of using digital fabrication tools through the lens of shapes grammars as a design paradigm in order to extend computational making including digital fabrication tools, gestures and material behavior as crucial actors of the design process. Through the use of discrete heuristics - that is, the elaboration of deictic rules for computation with physical objects, materials and fabrication tools in a precise yet perceptual way- this paper shows experiments inside a third year design studio to overcome the hylomorphism present in the digital design and make dichotomy.
keywords Digital fabrication, Computational making, Human computer interaction, Shape grammars
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ijac202321409
id ijac202321409
authors Pinto de Oliveira e Sousa, Marcela Noronha and Fabiano Rogerio Correa
year 2023
title Towards digital twins for heritage buildings: A workflow proposal
source International Journal of Architectural Computing 2023, Vol. 21 - no. 4, 712-729
summary There has been a recent interest in the field of digital heritage to advance historic building information modeling (HBIM) towards digital twins (DT). This paper investigates the potential and limitations of HBIM use as DTs through a systematic mapping of literature (SML). The conclusions were applied in an incremental and low-code workflow to model historic buildings aiming at achieving a trade-off between a high degree of parametrization and a high degree of geometric accuracy. The proposed workflow is illustrated through a parametric script developed with visual programming in Grasshopper for Rhino 3D to model historic columns from profiles. VisualARQ for Rhino 3D is used to convert the script into a BIM object that uses profiles, automatically extracted from a point cloud acquired with 3D laser scanning, as an initial shape. This results in a simpler workflow to achieve more accurate HBIM models that could be leveraged in DT simulations.
keywords HBIM, Digital Twin, systematic mapping of literature, parametric modeling, NURBS
series journal
last changed 2024/04/17 14:30

_id sigradi2015_11.392
id sigradi2015_11.392
authors Pinto, Yuri Assis; Pupo, Regiane
year 2015
title Exploring algorithmic design: A study about Grasshopper
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 686-690.
summary The current research explores the experience of introduction of algorithmic design associated with digital fabrication, for an audience of architecture and design students without any previous knwoledge in the field. Aiming the discussion and aplicabillity of the algoritghmic design it was created a workshop titled “Introduction to parametric design”, for graduate and pos graduate students at the Federal University of Santa Catarina. In this workshop was explored the aplicabilities of the parametric design in the field of academic research, ending with the use of digital fabrication methods.
keywords Parametric Design, Grasshopper, Generative Systems, Digital Technology
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2016_524
id sigradi2016_524
authors Pires, Janice de Freitas; Gonçalves, Alexandre; Pereira, Alice Therezinha Cybis
year 2016
title Taxonomias de Geometria da Arquitetura Contemporânea como elementos didáticos para a prática do Projeto Paramétrico [Taxonomies of the Contemporary Architecture Geometry as training aids for the practice of Parametric Design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.71-77
summary This work has a didactic approach in teaching digital graphic representation for Architectural Design. Seeks to identify structures to know that support geometric concepts employed in works of contemporary architecture. Faced with technological advances and the recent insertion of parametric design in offices and schools of architecture, the study also aims to support the recognition techniques parametric modeling related to such concepts. How explicit methodology to know structures are adopted, taxonomies and ontologies, we consider the potential of these structures to explain the treaty knowledge and facilitate the association of educational materials on the topic in online systems, supporting learning processes of the agents involved (students and teachers).
keywords Architecture Education; Parametric Modeling; Contemporary Architecture; Taxonomy; Ontology
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2009_1039
id sigradi2009_1039
authors Pires, Janice de Freitas; Noélia de Moraes Aguirre; Adriane Borda
year 2009
title Ativação da Memória para O Projeto de Arquitetura através de Metadados para a Caracterização da Forma [Activation of Memory for the Project of Architecture through Metadata for the Characterization of Shape]"
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Geometric knowledge increases the memory of the architect, which is formed dynamically, from new experiences on the comprehension of shape. Such process suggests the acquisition of a specific vocabulary for describing shape. With the aim of recognizing a wide geometrical and architectural terminology, experimentation is performed. The present work also describes an architectural project which uses metadata characterized by the identification of knowledge structures composed of four approaches whose geometrical and architectonical focus are present. The proposed systematization, which denotes and delimits a specific vocabulary, is considered as being able to contribute to the re-indexing of formal frameworks through the dynamic process of memory constitution to the architecture design.
keywords Architecture design; memory; conceptual network geometry; metadata
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2020_67
id sigradi2020_67
authors Pires, Janice de Freitas; Silva, Adriane Borda Almeida da; Silva, Alexandre Berneira da; Leandro, Ramile da Silva
year 2020
title Sharing Experiences between the Academy and Architecture Offices in Parametric Modeling and Digital Manufacturing
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 67-72
summary This paper presents the results of actions aimed at sharing experiences of recognition and appropriation of techniques of parametric design and digital fabrication with architectural offices, developed within the scope of an extension project. Such actions have invested in spreading a culture of using such techniques so that architecture professionals can help to envision applications together with the resolution of design problems in specific and local contexts. As a result, in addition to the students' own training in the subject in question, the participants in the actions were given an opportunity to reflect on the knowledge shared between academia and architecture professionals.
keywords Parametric modeling, Digital fabrication, Architecture offices, Extension activities
series SIGraDi
email
last changed 2021/07/16 11:48

_id 2005_357
id 2005_357
authors Pita, Javier
year 2005
title Analogous Models and Architecture
doi https://doi.org/10.52842/conf.ecaade.2005.357
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 357-364
summary Among the many possible ways of classifying the concept of “modelling”, Maldonado refers to “homologies” when structure but not shape and function are similar; “analogies” when structure and function are similar, but not shape; and “isomorphisms” when structure and shape are similar, but function may or may not be similar. Traditional artistic representation would basically fall into the category of isomorphisms, whilst analogous models are to be found mainly in activities such as magic, play or industry. Other ways of representing reality, such as architectural models or drawings, are also traditionally regarded as isomorphisms. In the course of the last century, this panorama has been altered somewhat by the post-industrial or second industrial revolution in computing and communications. Using mathematical algorithms, the computing tool has an enormous capacity to describe things of extremely diverse nature: from the shape of everyday objects to relatively complex human behaviours, these can all be described using the common language of bits. Alongside developments in computing, the world of communications has been providing us with increasingly advanced means of transmitting information, including sophisticated systems capable of emulating our own perceptions. This paper is intended as a contribution to the theoretical debate conducted over recent years on the considerable shift that has occurred in architectural representation techniques. The analysis that follows highlights a two-fold change in traditional representation techniques: on the one hand, a change in the nature of the model (as is discussed in this paper); and on the other, a modification of the interfaces or communication and perception mechanisms of the model. The conjunction of these two factors has led to the emergence of representation modes that can no longer be regarded simply as isomorphisms of reality. Insofar as virtual spaces have the capacity for us to move, to interact, in short to inhabit them, they should be regarded as “analogous models” of architectural space. In other words, there has been a shift away from representation modes based on illusion in favour of those based on simulation.
keywords Representation, Models, Virtual Space, Virtual Reality
series eCAADe
email
last changed 2022/06/07 08:00

_id 61c0
authors Pittioni, Gernot (Ed.)
year 1991
title Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.1991
source eCAADe Conference Proceedings/ Munich (Germany) 17-19 October 1991
summary As a rising number of schools of architecture have decided to extend their curriculum with the new subject CAAD (Computer Aided Architectural Design) the questions of how to organize the education is deeply affecting the concerned faculty members. Though the general education objectives differ with crossing the borders it is of high interest and at the same time extraordinarily valuable to achieve an exchange of experience in the methods of CAAD-education - thus giving new stimulus to the "aged" CAAD-teachers and encouraging the "newcomers". The submitted papers were coming from many countries and they are covering a variety of questions dealing with education and practice. Research topics are touched, because the research work of CAAD- teachers always has some influence on the educational work.
series eCAADe
email
last changed 2022/06/07 07:49

_id 4d41
authors Pittioni, Gernot
year 1991
title Support of Structural Design
doi https://doi.org/10.52842/conf.ecaade.1991.x.j6f
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary The tendency of using CAD-systems in the early phases of architectural design involve the need of advice tools to support the design process. Many influences have to be managed by the designer. This paper catches a glance on an experiment presently running, aiming at the support of structural design. The system is implemented on AutoCAD 10.0, using AutoLISP with the outlook on future C-interfacing with AutoCAD.
series eCAADe
email
last changed 2022/06/07 07:50

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