CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 16846

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id f613
authors Knight, W. and Carter, David J.
year 2002
title Photogrammetry as an aid to lighting design for industrial interiors
doi https://doi.org/10.52842/conf.ecaade.2002.494
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 494-501
summary Photogrammetry methods have been shown to be useful as a tool for investigation of illuminance distribution and light losses in interiors containing obstruction configurations that approximate to simple rectilinear objects. This work examines the use of photogrammetry to model obstructions having a greater degree of complexity and a case study demonstrates the applicability of the technique to lighting design for a factory. The results confirm that this technology would accelerate the process of incorporating the effect of obstructions in routine lighting analysis and design.
series eCAADe
email
last changed 2022/06/07 07:51

_id e93d
authors Knight, Weissman T.
year 1981
title Languages of Designs : from Known to New
source Environment and Planning B. 1981. vol. 8: pp. 213-238 : ill. includes bibliography
summary A procedure for defining new languages of designs from known or given ones is presented. It is specified in terms of shape equivalence rules or shape equivalence rule schemata which allow shapes in spatial relations given or inferred from existing design languages to be replaced with other shapes. The new spatial relations so defined can be used to determine a wide variety of new, original languages of designs. The possibility of using shape equivalence rules or rule schemata for characterizing formal compositional aspects of historic styles or languages of designs and relationships between them is also discussed
keywords design, languages, shape grammars, relations
series CADline
last changed 2003/06/02 13:58

_id aa92
id aa92
authors Knoop, W.G., van Breemen, E., Vergeest, J. and Wiegers, T.
year 1995
title DESYS RESEARCH GROUP: DEVELOPMENT OF TOOLS AND METHODS TO IMPROVE THE OUTPUT OF PRODUCT CREATION PROCESSES
source Oxman, R.M., Bax, M.F.Th., Achten, H.H. (eds.) Design research in the Netherlands, 165-173
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN1995_Knoop_EtAl.pdf
last changed 2005/10/12 15:23

_id ef80
authors Knuth, Donald E.
year 1973
title Fundamental Algorithms
source The Art of Computer Programming. 2nd. ed. 634 p. : some ill. Addison- Wesley Series in Computer Science and Information Processing Reading, Mass.: Addison Wesley Pub. Co., 1973. vol.1: includes index.
summary -- This vol. is part of 7 vol. set. CADLINE has vol.1 and 3. Introduces basic concept in algorithms and information structure with exercises. Requires some knowledge in programming, techniques and computer jargon
keywords algorithms, education, data structures
series CADline
last changed 2003/06/02 10:24

_id 2954
authors Knuth, Donald E.
year 1973
title Sorting and Searching
source The Art of Computer Programming. 722 p. : tables, diagrams Computer Science and Information Processing . Reading, Mass.: Addison- Wesley Pub. Co., 1973. vol.3: part of 7 vol. set. CADLINE has vol. 1 and 3
summary Chapter 5 is concerned with sorting into order, internal sorting and external sorting. Chapter 6 deals with the problem of searching for specified items in tables or files. It is subdivided into methods which search sequentially, or by comparison of keys, or by digital properties, or by 'hashing.' It then discusses the more difficult problem of secondary key retrieval
keywords sorting, search, algorithms, education
series CADline
last changed 2003/06/02 13:58

_id 2c13
authors Knuth, Donald E.
year 1982
title The Concept of a Meta-Font
source Visible Language. Winter, 1982. vol. XVI: pp. 3-27 : ill. includes bibliography
summary A single drawing of a single letter reveals only a small part of what was in the designer's mind when that letter was drawn. But when precise instructions are given about how to make such a drawing, the intelligence of that letter can be captured in a way that permits us to obtain an infinite variety of related letters from the same specification. Instead of merely describing a single letter, such instructions explain how that letter would change its shape if other parameters of the design were changed. Thus an entire font of letters and other symbols can be specified so that each character adapts itself to varying conditions in an appropriate way. Initial experiments with a precise language for pen motions suggest strongly that the font designer of the future should not simply design isolated alphabets; the challenge will be to explain exactly how each design should adapt itself gracefully to a wide range of changes in the specification. This paper gives examples of a meta-font and explains the changeable parameters in its design
keywords programming, computer graphics, parametrization
series CADline
last changed 2003/06/02 13:58

_id caadria2011_007
id caadria2011_007
authors Ko, Kaon and Salvator-John Liotta
year 2011
title Digital tea house: Japanese tea ceremony as a pretext for exploring parametric design and digital fabrication in architectural education
doi https://doi.org/10.52842/conf.caadria.2011.071
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 71-80
summary This paper reviews the Digital Tea House, a joint workshop in August of 2010 held at the University of Tokyo, Department of Architecture, together with Columbia University GSAPP. Three pavilions for hosting ceremony were designed and built in less than one month, in an attempt to bridge technology and culture not only through design but also fabrication. Issues addressed in the process included applications of computational design, interpretations of tradition and culture in spatial or activity oriented expressions, structural stability, to practical solutions for quick physical materialization. Three teams comprised of 6 to 8 students, each a blend of different nationalities, ultimately produced 3 full-scale tea houses with the same software, primary material, budget, and principal fabrication method.
keywords Digital fabrication; academic workshop; computational design; design-build; tea house
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia14projects_235
id acadia14projects_235
authors Ko, Minjae; Hwang, Jie-Eun
year 2014
title Scattered Solid
doi https://doi.org/10.52842/conf.acadia.2014.235
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 235-238
summary Scattered solid is a conceptual model consists of a pair of force sources - attractor and repulsor - and particles that possibly bonds together. We hypothesized an abstract or imaginary force field causing particles to move that we can control the tendency of organization by modifying the force fields with a set of parameters such as intensity by distance, time and geometry.
keywords Crystallization, Force Field, Particle, Bond System, Shape-Control, Self-Assembly, Generative, parametric and evolutionary design
series ACADIA
type Student's Research Projects
email
last changed 2022/06/07 07:51

_id sigradi2009_791
id sigradi2009_791
authors Koatz, Gilson Dimenstein; Jorge L.N.S. Brito; Herbert Erwes
year 2009
title A PROCISSÃO" - Documentação Tridimensional de Arte Rupestre na Chapada Diamantina, Bahia ["THE PROCESSION" - Three-dimensional documentation of Rock Art in the Chapada Diamantina, Bahia]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Documentation of rock art is generally made by drawing with a marker over a plastic film overlaid to the wall of the canyon or cave where it is found. Taking out the drawing printed in the film from the wall implies in loosing important data about its contour because the image became rectified; information about the relief of the documented figure are lost as well. We have used close range photogrammetry methodology to overcome this problem and, on the other hand, to preserve information about the relief of the picture itself, taking into account the fragility of the rock support.
keywords Close-range photogrammetry; rock art; Brazilian cultural heritage
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2008_74_session7a_609
id caadria2008_74_session7a_609
authors Koba, Norio; Koji Koizumi, Tatsuya Kishimoto
year 2008
title Impression Analyses of Building Form and Streetscape in Nihonbashi-Chuo Street Using Virtual Reality: Streetscape Analysis which aims at creating unique streetscape using virtual reality
doi https://doi.org/10.52842/conf.caadria.2008.609
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 609-617
summary Recently in Japan, streetscapes have been changing by repeated deregulations and redevelopments. In this paper, the desirable building forms and facades in Nihonbashi is examined through experiments using the VR system. Firstly the changes of impression in three streetscapes whose buildings forms and height are different are investigated. Secondly, the difference in impression of facades in the cases they are seen in streetscapes or seen individually is examined. Thirdly analysing the correlation of physical components and unique facades, the relation between attractiveness of streetscape and building forms and facades is clarified. From these results, way of design to create lively, emotional and unique streetscape in Nihonbashi is suggested.
keywords super high-rise building, fa ade, redevelopment, streetscapes, Nihonbashi, Virtual Reality system
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia18_12
id acadia18_12
authors Kobayashi, Pablo; Slocum, Brian
year 2018
title Introduction: RECALIBRATION
doi https://doi.org/10.52842/conf.acadia.2018.012
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 12-15
series ACADIA
type introduction
email
last changed 2022/06/07 07:51

_id ascaad2009_yoshihiro_kobayashi
id ascaad2009_yoshihiro_kobayashi
authors Kobayashi, Y.; C. J. Grasso; M. Mcdearmon and R. Baker
year 2009
title Virtual Driving: VR city modeling and drive simulation in real time
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 335-347
summary This paper introduces a VR city model developed for driving simulation. The project is a part of interdisciplinary multi-year academic research grant. First, the outline of the research is explained. The process of VR city modeling is then introduced. The modeling process of creating road and intersection networks and traffic flow is explained. The system integration with a PC, modeling and VR software, and a Drive Simulator is illustrated. A case study of driving through the city with different traffic amounts using the simulator is analyzed. Computational tools to extract driving behavior data and future endeavors are discussed.
series ASCAAD
email
last changed 2009/06/30 08:12

_id f498
authors Kobayashi, Yoshihiro
year 2001
title 3D City Modeler with Fuzzy Multiple Layers Perceptron: Application of soft computing in computer aided architectural design systems
source University of California, Los Angeles
summary A computer aided design (CAD) system that can store the design knowledge of users is proposed. Specifically, a computer system for generating 3D city models from satellite images is formulated, implemented and tested. Techniques from neural networks, fuzzy systems, image processing, pattern recognition, and machine learning constitute the methodological foundation of the system. The flexibility and usability of system are evaluated.  
keywords Architectural Rendering; Computer Simulation
series thesis:PhD
email
last changed 2003/02/12 22:37

_id sigradi2005_280
id sigradi2005_280
authors Kobayashi, Yoshihiro
year 2005
title Teaching 3D Software in a big class: the Method and the statistical analysis in 3D education
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 280-285
summary This paper introduces an experimental course to teach 3D software for more than 200 students at the same time in a semester, and discusses about the quality of results and the statistical analysis. The results are shown as the 3D rendered images made by the students in the general education course. Based on the statistical data from the course, the correlations between the score of students and several factors, such as, access number to online discussion board, gender, software-purchased, degree program, etc. are analyzed.
series SIGRADI
email
last changed 2016/03/10 09:54

_id 2006_746
id 2006_746
authors Kobayashi, Yoshihiro
year 2006
title 3D City Model Visualization in Decision Theater - A framework for multi-dimensional journey through time
doi https://doi.org/10.52842/conf.ecaade.2006.746
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 746-749
summary This paper introduces an ongoing project that visualizes and simulates 3D city models in a communicating space called Decision Theater (DT). The background of DT and objective of the project are explained. Also, the framework of the project including database development, 3D city modeling, interface development, and applications is introduced.
keywords Virtual Reality; 3D city modeling; GIS; computer graphics
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia11_278
id acadia11_278
authors Kobayashi, Yoshihiro
year 2011
title Irregular Vertex Editing and Pattern Design on Mesh
doi https://doi.org/10.52842/conf.acadia.2011.278
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 278-283
summary This paper introduces an innovative computational design tool used to edit architectural geometry by addressing the problem of irregular vertices. An irregular vertex is a special kind of vertex which is connected with fewer or greater less or more edges than regular vertices on a mesh object. Irregular vertices create problems with further surface rationalization, as well as structural analysis and constructability of the surface. Geometry created using other tools can also be remeshed upon import. Using the developed tool, the user is able to identify irregular vertices, interactively change the type, and then move or remove these irregular vertices. Additionally, a computational tool to make various design patterns on the mesh after the topology has been edited is also developed. The workflow is illustrated step by step in the pipeline. The advantages and disadvantages of editing mesh topology on architectural geometry design including the limitations are discussed at the end.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaade2010_156
id ecaade2010_156
authors Kobayashi, Yoshihiro; Grasso, Christopher J.; McDearmon, Michael J.
year 2010
title World16: Innovation and collaboration in VR technology
doi https://doi.org/10.52842/conf.ecaade.2010.593
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.593-603
summary This paper outlines the work and organizational framework of World16, a working group of 16 professors from around the world that engage in collaborative research on virtual reality (VR) technologies. Because of the abundance of VR software and the resulting fragmentation of research efforts in this field, World16 shares knowledge and resources using a common software package. A common research platform facilitates the sharing of data and the coordination of research efforts among member professors spread around the world. In addition to the organizational practices of World16’s project management team, various tools and methods of sharing research are described. Additionally, World16’s major research projects are outlined as well as the successes and failures of working within a shared software platform. Lastly, future work and goals of World16 are discussed, including the marketing and commercialization of several computational tools created by member professors.
wos WOS:000340629400064
keywords Virtual Reality; 3D graphics; City modeling; Parametric modeling; International organization
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2009_547
id cf2009_547
authors Kobayashi, Yoshihiro; Hawker, Ronald; Terzidis, Kostas; Narahara, Taro; Abdelhameed, Wael; Fukuda, Tomohiro; Labarca, Claudio; Calderon, Carlos and Jemtrud, Michael
year 2009
title World8: International working group for new virtual reality applications in architecture
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 547- 556
summary This paper introduces the activities of World8, an international working group on virtual reality, and demonstrates the group’s developed VR applications in architecture. Group members come from eight universities around the world, including the United States, the United Kingdom, Japan, Chile, Canada, Egypt, and the United Arab Emirates. The main objective is to develop a research framework for collaboration between architectural schools and a software developing company. Specifically, the group is looking to create new applications for VR visualizations of urban settings with dynamic agents such as human and vehicular traffic. Models developed by these members are explained, and the project is reviewed based on survey results.
keywords Virtual reality, 3D city modeling, agent-based simulations, international project, education
series CAAD Futures
type normal paper
email
last changed 2010/04/04 16:41

_id sigradi2009_934
id sigradi2009_934
authors Kobayashi, Yoshihiro; Michael McDearmon
year 2009
title Rapid SmartCode Modeling - Procedural Modeling for Urban Environments
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents an image-driven method to rapidly generate 3D digital urban models for presentation in a real-time Virtual Reality (VR) environment. Several computational tools and methods are developed in order to give the end user the ability to transform a single 2D image into a realistically textured and rendered a 3D urban model. Using this method, city models based on SmartCode, a template for planning and urban design, are generated and presented in a VR visualization tool. The methods to generate VR city models including inputs, process, output, and pipeline are explained. One generated 3D city model is demonstrated in the results section.
keywords 3D city modeling; urban design; virtual reality; SmartCode, MaxScript
series SIGRADI
email
last changed 2016/03/10 09:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 842HOMELOGIN (you are user _anon_388466 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002