CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 11312

_id ascaad2007_024
id ascaad2007_024
authors Schneider, S.; C. Tonn, F. Petzold and D. Donath
year 2007
title Designing with images: Augmented reality supported on-site Trompe l’oeil
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 275-290
summary Activities in the building industry in Germany concentrate increasingly on a combination of renovation and new-build. A look at current computer aided applications reveals a serious lack of IT support for the whole architectural design process with and within existing buildings (e.g. building surveying, designing on site and the preparation of information for further use in later planning stages). An ongoing interdisciplinary research project undertaken jointly by the faculty of media and the faculty of architecture is investigating methods and techniques for the computer-aided support of the design process with and within existing buildings. The goal is to develop a hardware and software concept for a “design-toolbox” based on SAR (spatial augmented reality) and to implement aspects of it as prototypes. The paper focuses on one aspect of the research project – designing with images in an AR-Environment. The paper presents an overview of the project, a description of the core model based on a client-server architecture, the historical / theoretical architectural background and first results of this research part. The project is funded by the “German Research Foundation (DFG)”.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2013_144
id ecaade2013_144
authors Schneider, Sven and Donath, Dirk
year 2013
title Topo-Metric Variations for Design Optimization
doi https://doi.org/10.52842/conf.ecaade.2013.1.487
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 487-495
summary The conception of a Generative Model (GM) is an important step when applying optimization methods in architectural design. The variant spectrum generable with a GM determines if an optimal solution for the different demands placed on a design can be found. Using the example of optimizing façades (more specifically window-layouts), it is shown that GM that exclusively vary either metric or topological properties of the geometry are not sufficient, because they only cover a highly restricted solution-space. To keep the solution space as large as possible, it is argued, that it is necessary to vary both topological and metric properties. The combination of both properties is called topo-metric properties. A GM for the generation of facade variants is presented, that is able to systematically vary these topo-metric properties. The effectiveness of the developed GM compared to conventional GMs is demonstrated using a simple test scenario.
wos WOS:000340635300051
keywords Design optimization; modeling; evolutionary algorithms, topo-metric properties.
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2011_p042
id cf2011_p042
authors Schneider, Sven; Braunes Joerg, Thurow Thorsten, Tonn Christian, Koenig Reinhard
year 2011
title Design Versioning – Problems and Possible Solutions for the Automatic Management of Distributed Design Processes
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 669-681.
summary Designing is a complex process. Where this process involves multiple participants located in different places, digital tools for supporting this process are indispensable. However, the use and creation of tools for supporting design processes necessary entails intervening in or manipulating the process it intends to support. For design collaboration tools the coordination mechanisms employed are a crucial aspect. To make these mechanisms as flexible as possible, the technical challenge lies in devising an adequate concept for storing the actions that happen during designing. This paper deals with the issue of versioning in computer-supported collaborative design environments. The paper examines the technical and conceptual problems of versioning and discusses possible solutions.
keywords Collaborative Design, Building Information Modeling, Design Coordiation, Versioning, Design Process
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2010_058
id caadria2010_058
authors Schneider, Sven; Nancy Richter, Frank Petzold, Reinhard König
year 2010
title Open architectural design: an approach to managing complexity and uncertainty in an open design process
doi https://doi.org/10.52842/conf.caadria.2010.629
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 629-638
summary By open exchange of ideas and artifacts and non apriori hierarchical processes, Open Strategies enable a better usage of distributed resources, and the release of more creative potential. Applying these Open Strategies to the architectural design process, is goal of our project. The technical basis for our research is FREAC, a software framework developed in-house which provides a collaboration space for co-operation between different users and tools. This framework is designed not just for exchanging the outcome of the design process but also for opening up the design process itself and making it more transparent. Such highly open and distributed design processes, however, also present new problems and uncertainties which need to be taken into account in order to reach successful design outcomes. As a result proposals for the management of such processes need to be developed that facilitate collaborative work but do not unnecessarily constrain the inherent complexity of the design process. The actor-network theory, and other different management concepts, provides a theoretical underpinning for our approach. The project is a collaboration between the fields of computer science in architecture and media management.
keywords Collaboration; open design process; actor-network theory; software framework
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2009_104
id ecaade2009_104
authors Schneider, Sven; Petzold, Frank
year 2009
title A Virtual Design Platform: Bridging Barriers When Designing with Computers
doi https://doi.org/10.52842/conf.ecaade.2009.205
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 205-212
summary The paper summarizes the results of a diploma thesis. Taking the potential of computers to be an ultimate design-medium as its premise, the thesis examines how to enhance the way we use digital design tools. It identifies central characteristics of the design process that need to be considered in a digital design environment. Based on a conception of design as a cyclic process involving appropriate design tools, the paper singles out usability, in the sense of ease of use of such tools, as a key criteria for overcoming problems associated with designing on and with the computer. Drawing on these considerations a prototype has been developed which attempts to bridge barriers between the use of different design tools using an existing software framework.
wos WOS:000334282200025
keywords Design theory, design process, interface-design, freehand sketching, collaboration
series eCAADe
email
last changed 2022/06/07 07:57

_id ba1b
authors Schnier, T. and Gero, J.S.
year 1998
title From Frank Lloyd Wright to Mondrian: Transforming evolving representations
source I. Parmee (Ed.), Adaptive Computing in Design and Manufacture, Springer, London, pp. 207-219
summary If a computer is to create designs with the goal of following a certain style it has to have information about this style. Unfortunately, the most often used method of formal representations of style, shape grammars, does not lend itself to automated implementation. However, It has been shown how an evolutionary system with evolving representation can provide an alternative approach that allows a system to learn style knowledge automatically and without the need for an explicit representation. This paper shows how the applicability of evolved representation can be extended by the introduction of transformations of the representation. One such transformation allows mixing of style knowledge, similar to the cross-breeding of animals of different races, with the added possibility of controlling exactly what features are used from which source. This can be achieved through different ways of mixing representations learned from different examples and then using the new, combined representation to create new designs. In a similar manner, information learned in one application domain can be used in a different domain. To achieve this, either the representation or the genotype-phenotype transformation has to be adapted. The same operations also allow mixing of knowledge from different domains. As an example, we show how style information learned from a set of Mondrian paintings can be combined with style information from a Frank Lloyd Wright window design, to create new window designs. Also, we show how the combined style information can then be used to create three-dimensional objects, showing style features similar to the newly designed windows.
keywords Genetic Engineering, Learning
series other
email
last changed 2003/04/06 09:02

_id caadria2010_018
id caadria2010_018
authors Schoch, M.; A. Praditsmanont and C. Prakasvudhisarn
year 2010
title Shaping building volumes through life cycle costs: a constraint programming approach for building volume optimisation
doi https://doi.org/10.52842/conf.caadria.2010.185
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 185-194
summary Due to a general freedom in the architectural design process, a wide range of possible alternatives exist; although building-volume designs must also continue to meet numerous, possibly conflicting design requirements originating from various related disciplines. This research addresses problems associated with missing quantitative design aids during the early design stages. It aims to provide designers with solutions that provide optimal cost-effectiveness. The demonstrated building-volume optimisation model minimises life cycle costs by determining optimal-volume dimensions, floor number, building orientation and ‘window / wall’ opening ratios while satisfying site and building code regulations and design constraints. Results indicate an optimal solution can be found within a practical timeframe. The proposed, novel approach to introduce cost objectives into building-volume design provides designers with a valuable decision support tool in a design domain that is known to be complex owing to multiple design criteria and constraint influences.
keywords Decision support; design optimisation; building volume design; life cycle costs and constraint-based design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

_id ijac20109104
id ijac20109104
authors Schoch, Martin; Chakguy Prakasvudhisarn, Apichat Praditsmanont
year 2011
title Building-Volume Designs with Optimal Life-Cycle Costs
source International Journal of Architectural Computing vol. 9 - no. 1, 55-76
summary This report provides a detailed overview of the building-volume optimization (BVO) model. It allows for insights into elements that comprise the BVO model, describes its setup as an optimization tool for design and tests its possibilities through exemplary runs. It includes the description of all life-cycle cost (LCC) members involved and explains the implemented optimization process approach. It also provides a perspective regarding the sensitivity and consequences of the BVO model. Serving as decision-support for designers the model qualifies as a practice-oriented application during the early design stage. Test results indicate that LCC considerations can significantly affect building-volume designs during this stage. Therefore, the introduction of cost objectives to the building-volume design represents a valuable approach. Enabling for their inclusion, design issues referring to estimated building performances, are capable of improvement before design finalization. Especially comparisons between initial and operational costs imply that, with increasing life-cycle periods, the impact of operational costs on shaping building-volume design is continuously growing.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_069
id ecaade2010_069
authors Schoch, Martin; Praditsmanont, Apichat
year 2010
title Experimenting with Building Footprint Formation and Volume Optimization: A constraint programming approach for the optimization of buildingvolumes based on combinatorial rectangular footprint formations
doi https://doi.org/10.52842/conf.ecaade.2010.419
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.419-427
summary This paper is focusing on integrating footprint formations of buildingvolumes into an existing research of building-volume optimization (BVO). While earlier BVO experiments concentrated on single rectangular floor-area units per floor, the current BVO model allows footprint assemblies of combinatorial rectangular floor-area units per floor. The aspect of using these combinatorial floor assemblies is to provide more flexibility into the shaping of possible building-volumes and thus a more realistic approach to building-volume design. The investigation regarding combinatorial floor-area units concentrated on running time in reference to amount of allowable unit combinations per floor and the ability to provide close to optimal solutions through additional search runs. Results of the experiments documented a sharp increase of running time due to the additional allocation of floor-area units, while the BVO model was improved through the ability to generate combinatory footprint formation and offer close to optimal solutions.
wos WOS:000340629400045
keywords Decision support; Design optimization; Building-volume design; Life cycle costs; Constraint-based design
series eCAADe
email
last changed 2022/06/07 07:56

_id 2005_125
id 2005_125
authors Schoch, Odilo
year 2005
title Applying a Digital Chain in Teaching CAAD and CAAM
doi https://doi.org/10.52842/conf.ecaade.2005.125
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 125-129
summary This paper describes a successful approach in teaching caad and the use of state-of-the art caad-technologies in postgraduate architectural education. Since it’s first set up in the year 2002, variations of this curriculum were applied on an annual basis. Its main characteristic is the efficient transfer of knowledge and practical use of more than 10 central techniques in CAAD/CAAM (computer aided architectural manufacturing) within the tight period of 6 months. Recipients were international postgraduate students from the field of architecture and related disciplines. Their studies were a full-time course lasting 12 months with six months modular introduction and 6 months individual and group thesis works.
keywords Teaching, Collaborative Design, CNC Production, Mass Customisation, Education & Practice, User Participation, Web-based Design
series eCAADe
email
last changed 2022/06/07 07:57

_id 9e1a
authors Schoen, D.
year 1983
title The Reflective Practitioner
source Basic Books. New York
summary The reflection that accompanies the evidence a candidate presents in the performance-based product is a critical part of the candidate's development. Through reflection the candidate begins the ongoing process of blending the art and science of good teaching practice. Reflection requires thoughtful and careful reporting and analysis of teaching practice, philosophy, and experience. Understanding why an activity or practice was productive or nonproductive in the classroom is a key element in the progression from novice to master teacher. The reflection cycle and the guiding questions included in this packet are designed to assist licensure candidates in the reflection process. They will enable candidates to better understand the reflection process and address the question; "How does this piece of evidence demonstrate my knowledge and skill level in this activity?". The following reflection cycle offers a prescriptive structure while allowing the flexibility necessary for candidates to demonstrate their knowledge, skill, and ability in the unique context of their area and environment. The reflections of the novice teacher are also vital to the assessors charged with the responsibility for judging whether the teacher has met the required level of performance for each standard based activity. Through their responses to the guiding questions, candidates will better be able to put evidence into perspective for the review team members by explaining how the evidence or artifact addresses the standard through the activity.
series other
last changed 2003/04/23 15:14

_id 54c7
authors Schoen, D.
year 1987
title Educating the Reflective Practitioner
source San Francisco: Josey-Bass Publishers
summary Building on the concepts of professional competence that he introduced in his classic The Reflective Practitioner, Schon offers an approach for educating professional in all areas that will prepare them to handle the complex and unpredictable problems of actual practice with confidence, skill, and care.
series other
last changed 2003/04/23 15:14

_id 9b9e
authors Schofield , Simon
year 1994
title Non-photorealistic rendering : A critical examination and proposed system
source Middlesex University
summary In the first part of the program the emergent field of Non-Photorealistic Rendering is explored from a cultural perspective. This is to establish a clear understanding of what Non-Photorealistic Rendering (NPR) ought to be in its mature form in order to provide goals and an overall infrastructure for future development. This thesis claims that unless we understand and clarify NPR's relationship with other media (photography, photorealistic computer graphics and traditional media) we will continue to manufacture "new solutions" to computer based imaging which are confused and naive in their goals. Such solutions will be rejected by the art and design community, generally condemned as novelties of little cultural worth ( i.e. they will not sell). This is achieved by critically reviewing published systems that are naively described as Non-photorealistic or "painterly" systems. Current practices and techniques are criticised in terms of their low ability to articulate meaning in images; solutions to this problem are given. A further argument claims that NPR, while being similar to traditional "natural media" techniques in certain aspects, is fundamentally different in other ways. This similarity has lead NPR to be sometimes proposed as "painting simulation" - something it can never be. Methods for avoiding this position are proposed. The similarities and differences to painting and drawing are presented and NPR's relationship to its other counterpart, Photorealistic Rendering (PR), is then delineated. It is shown that NPR is paradigmatically different to other forms of representation - i.e. it is not an "effect", but rather something basically different. The benefits of NPR in its mature form are discussed in the context of Architectural Representation and Design in general. This is done in conjunction with consultations with designers and architects. From this consultation a "wish-list" of capabilities is compiled by way of a requirements capture for a proposed system. A series of computer-based experiments resulting in the systems "Expressive Marks" and "Magic Painter" are carried out; these practical experiments add further understanding to the problems of NPR. The exploration concludes with a prototype system "Piranesi" which is submitted as a good overall solution to the problem of NPR. In support of this written thesis are : - * The Expressive Marks system * Magic Painter system * The Piranesi system (which includes the EPixel and Sketcher systems) * A large portfolio of images generated throughout the exploration
keywords Computer Graphics; Visual Representation; Non-photorealistic Rendering; Natural Media Simulations Rendering; Post-processing
series thesis:PhD
last changed 2003/02/12 22:37

_id e05e
authors Schon, Donald A. and Wigging, Glenn
year 1988
title Kinds of Seeing and Their Functions in Designing
source November, 1988. 31 p. : ill
summary Architectural designing is described as a kind of experimentation that consists in reflective 'conversation' with the materials of a design situation. A designer sees, moves and sees again. Working in some visual medium -- drawing, in the article examples -- the designer sees what is 'there' in some representation of a site, draws in relation to it, and sees what has been drawn, thereby informing further designing. In all this 'seeing' the designer not only visually registers information but also constructs its meaning -- identifies patterns and gives them meaningsÔ h) 0*0*0*°° ÔŒ beyond themselves. Words like 'recognize,' 'detect,' 'discover' and 'appreciate' denote variants of seeing, as do such terms as 'seeing that,' 'seeing as' and 'seeing in.' The purpose here is to explore the kinds of seeing involved in designing and to describe their various functions. At local and global levels, and in many different ways, designing is an interaction of making and seeing, doing and discovering. On the basis of a few minuscule examples, the authors suggest some of the ways in which this sort of interaction works. Some conditions that enable it to work are described. And some of its consequences for design education and for the development of computer environments useful to designers are drawn
keywords design methods, education, architecture, cognition, perception, design process, semantics, protocol analysis
series CADline
last changed 2003/06/02 13:58

_id caadria2013_039
id caadria2013_039
authors Schrems. Maximilian J. and Toni Kotnik
year 2013
title Statically Motivated Form Finding Based on Extended  Graphical Statics (EGS)
doi https://doi.org/10.52842/conf.caadria.2013.843
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 843-852
summary In the 19th century it was common to use graphical methods for study the relationship between form and force. The central element of all drawing methods for representing the inner flow of forces was the investigation of the dependence of equilibrium and force polygons, as well as their representation in two geometrically dependent diagrams with different units. This research is part of an on going project to extend the methods of ‘graphical statics’ of Carl Culmann (1866) to the third dimension in order to overcome some of the 2D-limitations of this approach. It is focused on the construction of resulting force within 3D and the utilization within discrete space frames (tetrahedrons) in equilibrium. The objective of the EGS is to focus on constructing in contrast to calculating. That means that the logic of the inner force flow leads to a process-oriented and visible approach of design, which gets computationally accessible. With the use of digital tools and increasing importance of performative methods of form-finding a renewed interest in these vector-based geometric methods of construction of force flow has occurred. This may be will give the possibility to get an alternative to the common form finding methods by relaxation processes and analysis by FEM.  
wos WOS:000351496100087
keywords Graphical statics, 3D equilibrium, Form finding method 
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2017_091
id ecaade2017_091
authors Schubert, Gerhard, Bratoev, Ivan and Petzold, Frank
year 2017
title Visual Programming meets Tangible Interfaces - Generating city simulations for decision support in early design stages
doi https://doi.org/10.52842/conf.ecaade.2017.1.515
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 515-522
summary The utilization of visual programming languages (VPL) as tools for generating complex simulations has seen a constant increase in application in architect planning phases. The major advantage of such languages is, that they enable the user to create programs without needing traditional software development skills. In the last few years the CDP // Collaborative Design Platform was developed that seamlessly connects physical models with analyses and simulations in real-time. To facilitate an easier creation, modification and user interaction with the individual simulations, a VPL and an accompanying IDE were conceptualized and developed. In the context of this paper the core requirements, the concept and prototypical implementation of these new components are described in detail.
keywords visual programming language; tangible interface; simulation; urban planning
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2019_344
id caadria2019_344
authors Schubert, Gerhard, Bratoev, Ivan, Strelchenko, Vadym and Petzold, Frank
year 2019
title I Hear, What You Are Doing! - Workspace Awareness in Collaborative Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2019.1.583
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 583-592
summary Nowadays Virtual Reality application are mostly used for the presentation and discussion of ideas. To enhance the discussion / creative process, participants require the possibility to make changes to the presentation. Similar to the established processes (e.g. model and sketch) a simultaneous editing of several users will occur in the virtual environment, what leads to problems of user comfort. Such issues are explored in the filed of Workspace Awareness. Possibilities for improving workspace awareness for interactive collaboration in virtual worlds were investigated within an interdisciplinary research project between the fields of computer science and architecture. The basis for this research is the development of various test scenarios, taking into account the requirements of the urban planning context of architecture.
keywords Virtual Reality; Collaboration; Architectural Design; Awareness
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2011_027
id ecaade2011_027
authors Schubert, Gerhard; Artinger, Eva; Petzold, Frank; Klinker, Gudrun
year 2011
title Bridging the Gap: A (Collaborative) Design Platform for early design stages
doi https://doi.org/10.52842/conf.ecaade.2011.187
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.187-193
summary The motivation behind the CDP interdisciplinary research project is to resolve the current discrepancy between familiar, analogue ways of working in the early architectural design stages and the ever increasing use of digital tools in office practice. The project’s objective is the conception and prototypical realisation of an interactive work environment for use in the early design phases. By directly linking familiar analogue ways of working with digital computer aided design tools, the CDP represents a working environment that allows designers to work the way they are used to while making use of the potential of computers. This paper describes the first results of a design environment for supporting the conceptual phase of urban design.
wos WOS:000335665500021
keywords Design Tool; Interactive Simulation; Early Design Stages; Interaction
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_252
id acadia11_252
authors Schubert, Gerhard; Artinger, Eva; Petzold, Frank; Klinker, Gudrun
year 2011
title Tangible Tools for Architectural Design: Seamless Integration into the Architectural Workflow
doi https://doi.org/10.52842/conf.acadia.2011.252
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 252-259
summary The starting point for the “CDP” (Collaborative Design Platform) interdisciplinary teaching and research project is to examine how digital tools can be used to support architects in the early design stages. The CDP – Collaborative Design Platform – represents an interface between the familiar, tried and tested ways in which architects work with digital tools that support the design process. The focus of the project concept is to create a working environment that fits seamlessly into the design process. The aim is to close the gap between analogue ways of working and digital tools. Using a prototypical setup, we examine the use of the computer as a tool for supporting the design process.
series ACADIA
type work in progress
email
last changed 2022/06/07 07:57

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 565HOMELOGIN (you are user _anon_82246 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002