CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2013_148
id caadria2013_148
authors Coutinho, Filipe; Eduardo Castro e Costa, José P. Duarte and Mário Kruger
year 2013
title A Shape Grammar to Generate Loggia Rucellai
doi https://doi.org/10.52842/conf.caadria.2013.791
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 791-800
summary This article shows the result of generating a 3d model of Loggia Rucellai in Florence using a shape grammar from Leon Batista Alberti’s treatise De Re Aedificatoria and it is a test bed for further generations of buildings using Alberti’s rules. It shows the accuracy of such grammar to help tracing the degree of influence of Alberti’s treatise in Renaissence Portuguese architecture. Rucellai palace facade ornaments and its interior loggia where used to analyze and compare the Loggia generation accuracy. A Grasshopper script is used for the automation of the rules derivation. An evaluation process is presented and its use aims to better understand the deviations between the treatise and the Loggia grammars.  
wos WOS:000351496100082
keywords lberti, Shape grammars, Transformations in design, Grammar evaluation, Digital fabrication  
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2013_216
id ecaade2013_216
authors Coutinho, Filipe; Mateus, Luis; Duarte, José P.; Ferreira, Victor and Kruger, Mário
year 2013
title From Point Cloud to Shape Grammar to Grammatical Transformations
doi https://doi.org/10.52842/conf.ecaade.2013.2.655
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 655-663
summary This paper describes a generative design approach integrating real building data in the process of developing a shape grammar. The goal is to assess to which extent it is feasible the use of a reverse engineering procedure to acquire actual building data and what kind of impact it may have on the development of a shape grammar.The paper describes the use of Terrestrial Laser Scanning (TLS) techniques to acquire information on the São Vicente de Fora church, then the use of such information to develop the corresponding shape grammar, and finally the comparison of this grammar with the grammar of Alberti’s treatise, to determine the grammatical transformations that occurred between the two grammars.
wos WOS:000340643600068
keywords Alberti, shape grammar, shape recognition, design automation, transformation in design.
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2014_272
id sigradi2014_272
authors Dias de Souza, Mayara; Marcelo Tramontano
year 2014
title Projeto Territórios Híbridos: analisando procedimentos metodológicos [Project Territories Hybrids: analyzing methodological procedures]
source siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 262-264
summary O objetivo deste artigo é refletir sobre alguns procedimentos metodológicos utilizados no Projeto de Políticas Públicas “Territórios Híbridos: meios digitais, comunidades e ações culturais” que foram desenvolvidos pelo Núcleo de Estudos de Habitares Interativos (Nomads.usp), entre os anos de 2011 e 2013, à luz de estudos sobre o método da pesquisa-ação realizados pelos autores Michel Thiollent e David Tripp. Tais procedimentos referem-se, especialmente, aos procedimentos de aproximações para coleta de informações junto às populações estudadas.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013r_004
id ecaade2013r_004
authors Figueiredo, B.; Costa, Eduardo C.; Duarte, José P.; Krüger, M.
year 2013
title Digital Temples: a shape grammar to generate sacred buildings according to Alberti’s theory
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 63-70
summary The research presented further is part of the Digital Alberti research project, which aims to determine the influence of Alberti’s treatise on Architecture, De re aedificatoria, on the Portuguese Renaissance architecture, through the use of a computational framework. One of the project tasks entailed the translation of the treatise’s textual descriptions concerning the morphological, proportional and algorithmic principles of the sacred buildings into a shape grammar. Subsequently a computational model was developed, in order to proceed to the derivation of examples of the same language. This article discusses the use of analytical shape grammars to undertake an architectural analysis, as well as the fact of the source of this grammar and correspondent architectural language to be a text instead of a set of buildings and designs. It reviews the methodology to implement the shape grammar and describes the several stages of development, following the interpretation of treatise into a consistent set of shape rules, by defining their spatial relations, parameters and conditions. It also reviews the implementation of this knowledge into a generative parametric computer program through visual programming language Grasshopper.
keywords Shape Grammars; Parametric Modelling; Generative Design; Alberti; Classical Architecture
email
last changed 2013/10/07 19:08

_id caadria2019_342
id caadria2019_342
authors Qureshi, Cyrus, Moleta, Tane Jacob and Schnabel, Marc Aurel
year 2019
title Beyond the portal - A Study of the Tangible and Intangible Rituals within Sacred Spaces
doi https://doi.org/10.52842/conf.caadria.2019.1.525
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 525-534
summary In its ambitions, the paper aims to propose a proof of concept for a Virtual, Augmented and Mixed (VAM) environment that digitally overlays a multifaith space in order to optimize their use, essentially transforming itself to the spiritual needs of the user. In order to do so, a mixed reality experience was developed by investigating and interpreting both the tangible and intangible rituals of prayer. By incorporating an immersive experience, the project promotes the idea of a multifaith space that moves beyond the notion of an "empty white room (Crompton, 2013, p.487)". To develop an immersive experience that caters to people of all religions or no religion is beyond the scope of this project. Hence, by creating a VAM environment for users of the Muslim faith the project may be able to support design ideologies for others, furthering research in this field.
keywords Tangible and Intangible Rituals; Multifaith Space; Mixed Reality; Digital Mosque
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2013_000
id ecaade2013_000
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2013.2
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 726 p.
summary This is the first volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This first volume contains 75 papers grouped under eleven subthemes that vary from Design Decision-Making over Spatial Performance and Space Syntax to Digital Fabrication.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2013_001
id ecaade2013_001
authors Stouffs, Rudi and Sariyildiz, Sevil (eds.)
year 2013
title Computation and Performance, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2013.1
source Proceedings of the 31st International Conference on Education and research in Computer Aided Architectural Design in Europe, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, 738 p.
summary This is the second volume of the conference proceedings of the 31st eCAADe conference, held from 18-20 September 2013 at the Faculty of Architecture of Delft University of Technology in Delft, the Netherlands. Both volumes together contain 150 papers that were submitted and accepted to this conference.The theme of the 31st eCAADe conference is the role of computation in the consideration of performance in planning and design. Since long, a building no longer simply serves to shelter human activity from the natural environment. It must not just defy natural forces, carry its own weight, its occupants and their possessions, it should also functionally facilitate its occupants’ activities, be aesthetically pleasing, be economical in building and maintenance costs, provide temperature, humidity, lighting and acoustical comfort, be sustainable with respect to material, energy and other resources, and so forth. Considering all these performance aspects in building design is far from straightforward and their integration into the design process further increases complexity, interdisciplinarity and the need for computational support.One of the roles of computation in planning and design is the measurement and prediction of the performances of buildings and cities, where performance denotes the ability of buildings and cities to meet various technical and non-technical requirements (physical as well as psychological) placed upon them by owners, users and society at large.This second volume contains 75 papers grouped under eleven subthemes that vary from Simulation, Prediction and Evaluation over Models of Computation: Human Factors to Languages of Design.
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2013_000
id caadria2013_000
authors Stouffs, Rudi; Patrick Janssen, Stanislav Roudavski and Bige Tunçer (eds.)
year 2013
title Open Systems
doi https://doi.org/10.52842/conf.caadria.2013
source Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2012, 977 p.
summary Contemporary challenges require inclusively integrated approaches to designing. Constrained by established modes of practice, such integration is impossible without a radical commitment to openness. In response to this need, the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) brought together contributions that engage with open systems in all aspects of architectural and urban design: open with respect to the scale of the design objectives and the context, from a building component within a building system to a neighbourhood or city within its urban and rural context; open with respect to the domains being considered, from planning to sustainable performance of a building or city; open with respect to the collaboration of disciplines and participants, from ad-hoc brainstorming to a rigorous process of consultation and feedback; open with respect to design methods and techniques, from physical modelling to digital prototyping; open with respect to design models and representations being adopted, from a parametric exploration to an ontological delineation considering Building Information Modelling, Built Environment Modelling or City Information Modelling; open with respect to the tools and applications being adopted, despite interoperability issues, from modelling to simulation and assessment; open with respect to the learning approach being adopted, from informal interaction and sharing to formal design education; open with respect to the open source approach being adopted in research and development, in order to gather community involvement and use. The conference was held 15-18 May 2013 at the Department of Architecture, School of Design and Environment, at National University of Singapore.By focusing on the theme of Open Systems, CAADRIA 2013 aimed to explore all these aspects and more, and raise awareness to the need of breaching disciplinary boundaries and reaching creative communities at all levels of expertise, by pooling resources, knowledge and practices, and integrating them through the adoption of open systems.
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia13_379
id acadia13_379
authors Tamke, Martin; Stasiuk, David; Ramsgard Thomsen, Mette
year 2013
title The Rise – Material Behaviour in Generative Design
doi https://doi.org/10.52842/conf.acadia.2013.379
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 379-388
summary The research-based installation, The Rise, is led by the concept of a growing architecture able to sense and dynamically adapt to its environment as it grows into form while continuously reacting to its own material performance and behavioural constraints. This process is enabled through the careful integration of digital simulation techniques with multi-hierarchical generative design approaches. Aggregations of variably sized bundles of rattan core multiply, bend, branch and recombine into a distributed assembly that manifests an alternative to traditional structural systems. The hybrid approach links a material system with simulation and the iterative generation of geometry through a process of calibration at different stages of design. The project leverages emerging computational strategies for growth in a model for an architectural practice that engages the complexity and interdependencies that characterise a contemporary design practice.
keywords complex systems, material behaviour, simulation, generative design, growth patterns, environmental aware design systems
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia23_v2_166
id acadia23_v2_166
authors Nicholas, Paul; Lharchi, Ayoub; Tamke, Martin; Valipour Goudarzi, Hasti; Eppinger, Carl; Sonne, Konrad; Rossi, Gabriella; Ramsgaard Thomsen, Mette
year 2023
title Biopolymer Composites in Circular Design: Malleable Materials for an Instable Architecture
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-173.
summary This paper examines temporality within material and architectural cascades. It takes point of departure in the perception of bio-based materials as abundant within the emerging framework of bio-based circular design, and the need for materials that can incorporate flexibility to local availability, ecological implications, and cost. In this paper we introduce a specific biopolymer composite composed of interchangeable constituent materials from agricultural waste streams, and describe the malleability of this material through the processes of material composition and robotic fabrication, and the re-activation of its thermoplastic properties. We examine the design opportunities this opens for cascading, and how processes of repair, refitting, and recycling of a malleable material create ongoing instabilities of the object that can be conceptually and practically exploited at both architectural and material levels. We identify and describe these opportunities within the context of ‘Radicant’, a 3D printed wall paneling system made from the bio-polymer composite. We also present a series of experiments that exemplify how the strategic localized reactivation of the printed material can ideate new architectural strategies of repairing, refurbishing, and recycling.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia22_346
id acadia22_346
authors Rossi, Gabriella; Chiujdea, Ruxandra-Stefania; Hochegger, Laura; Lharchi, Ayoub; Nicholas, Paul; Tamke, Martin; Ramsgaard Thomsen, Mette
year 2022
title Integrated Design Strategies for Multi-scalar Biopolymer Robotic 3D Printing
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 346-355.
summary In this paper we present strategies and workflows for cellulose-based biopolymer 3D printing. We propose a digital design framework informed by the fabrication system and guided through human design input. The workflow stabilizes the material at the scale of the toolpath, the component, and the wall assembly, by integrating joinery and cross-bracing together with the component geometry. We showcase the feasibility of a large-scale dry-assembly of 3D printed biopolymer components. The demonstrator wall allows us to evaluate our workflows and discuss the challenges and implication of bringing biomaterials in our built environment.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id acadia20_198
id acadia20_198
authors Sinke Baranovskaya, Yuliya; Tamke, Martin; Ramsgaard Thomsen, Mette
year 2020
title Simulation and Calibration of Graded Knitted Membranes
doi https://doi.org/10.52842/conf.acadia.2020.2.198
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 198-207.
summary The grading of knit changes its geometrical performance and steers membrane expansion. However, knit possesses challenges of material predictability and digital simulation, due to its multiscalar complexity and anisotropic properties. Taking as a challenge the lack of digital solutions incorporating CNC-knit performance into the design model, this paper presents a novel approach for the design-integrated simulation of graded knit, informed by an empirical dataset analysis in combination with genetic optimization algorithms. Here the simulation design tool reflects the differences of industrially knitted textile panel behavior through digital mesh grading. Diversified fabric stiffness is achieved by intertwining the yarn into variegated stitch types that steer the textile expansion under load. These are represented digitally as zoned quad meshes with each segment assigned a stiffness value. Mesh stiffness values are optimized by minimizing the distance between the point clouds and the digital mesh, which are documented through deviation colored maps. This work concludes that design properties—pattern topology, stitch ratio, pattern density—play an important role in textile panel performance under load. Stiffness values derived from the optimization are higher for shallower designs and lower for the deeper cones.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia22_168
id acadia22_168
authors Sinke, Yuliya; Ramsgaard Thomsen, Mette; Tamke, Martin
year 2022
title Design-to-production Workflows for CNC-knitted Membranes
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 168-181.
summary This paper presents a classification of two methods for fabricating 3-dimensional non-developable structural membranes with CNC-controlled industrial knitting machines: the graph method and the graded field method. It outlines the key differences in the two methods and discusses their individual benefits and limitations. It presents "Zoirotia" as a design case for the graded field method and describes a series of advances to this method as developed through the project.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id sigradi2013_215
id sigradi2013_215
authors Abdelmohsen, Sherif M.
year 2013
title Reconfiguring Architectural Space using Generative Design and Digital Fabrication: A Project Based Course
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 391 - 395
summary This paper discusses a course that addresses the integration between generative design and digital fabrication in the context of reconfiguring architectural space. The objective of the course, offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was to design and fabricate interior design elements to be installed within the department lobby. Students worked in digital and physical environments to develop 8 group projects that featured concepts of shape grammars, L-systems, fractals and cellular automata. The potential of the realized projects is discussed in terms of 3D development of systems, contextual generative design, and pedagogical objectives.
keywords Contextual generative design; Rule-based systems; Self-organizing systems; Digital fabrication
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
doi https://doi.org/10.52842/conf.caadria.2013.355
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
wos WOS:000351496100035
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2013_262
id caadria2013_262
authors Alston, Mark E.
year 2013
title Space Emergent Field
doi https://doi.org/10.52842/conf.caadria.2013.715
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 715-724
summary Architecture has always been founded upon ideologies. However could the influence of human interactions create a new perspective for space form evolution? To create a spatial adaptive system, to the influence of culture and behaviour of human being? The output of this spatial system is the determination of optimised values for spatial configurations by biomolecular, self-assembly computation for emergent spatial forms.  
wos WOS:000351496100070
keywords Spatial, Adaptive, Biomolecular computations, Self-assembly 
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2013_062
id ecaade2013_062
authors Bittermann, Michael S. and Ciftcioglu, Ozer
year 2013
title Ambient Surveillance by Probabilistic-Possibilistic Perception
doi https://doi.org/10.52842/conf.ecaade.2013.2.345
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 345-353
summary A method for quantifying ambient surveillance is presented, which is based on probabilistic-possibilistic perception. The human surveillance of a scene through observing camera sensed images on a monitor is modeled in three steps. First immersion of the observer is simulated by modeling perception of the scene from the camera locations using probabilistic perception approach. The perceptions are thereafter combined by means of probabilistic union, simulating simultaneous watching of the scene from multiple viewing positions. As third step the combined perceptions are converted to a possibility using triangular possibility density function. The latter step accounts for the fact that surveillance takes place via monitor depiction and not directly as perception of the actual physical scene. The method is described and demonstrated by means of an ambient surveillance application involving three cameras. The resulting possibility of perception is compared to the case of using two cameras, quantifying the added value of additional camera as to surveillance.
wos WOS:000340643600035
keywords Perception; possibility; ambient intelligence; surveillance.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2013_342
id sigradi2013_342
authors Bruscato, Underléa; Sandro J. Rigo; Cristiano A. Costa; Humberto J. M. Costa
year 2013
title Visualização de Informações Geográficas no Turismo Ubíquo de Itinerários Culturais [Visualization of Geographic Information of Ubiquitous Tourism in Cultural Routes]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 153 - 157
summary This paper presents a practical experience developed within the framework of a network of researchers dedicated to develop projects of technology transfer, training and research in the field of innovation, involving virtual reality, augmented reality and advanced interaction. The group develops visualization oriented technologies and aim to socialize the experiences developed. In this sense was created an Electronic Guide to cultural routes in southern Brazil, exploiting the contemporary concept of ubiquitous tourism, in which users access tourism content with mobile devices, using sensitivity to context, semantic web and advanced visualization, thus rescuing the memory and regional architectural heritage.
keywords Ubiquitous tourism; Mobile computing, Memory
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_328
id sigradi2013_328
authors Bustos, Gabriela
year 2013
title El Método 7.1, Re-acción en Multi-re-forma: Re-generación Ética en la Tecnología Digital (TD) + Diseño Arquitectónico (DA) [Method 7.1, Re-action in Multi-re-form: Ethical Re-generation of Digital Technology (DT) + Architectural Design (AD)]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 54 - 57
summary The goal of this article is to conceptualize and structure a theoretical proposed framed of ethics in digital technology in architectural design. The methodological vision of this proposal is one of complex epistemology, which seeks to understand applied ethics in a multicultural reality and the digital processes that reformulate contemporary architectural vision. The proposed “Method 7.1: Re-action in Multi-re-form” is based on Edgar Morin’s “Method 6, Ethics”, and Victor Martin’s “Applied Ethics.” The Method 7.1 is formed by seven ethical dimensions that constitute a pattern of complex thought that systematizes the values for the production of techno-architecture.
keywords Complex Ethics; Digital Technology (DT); Architectural Design (AD); Re-action; Multi-reform
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_061
id ecaade2013_061
authors Ciftcioglu, Ozer and Bittermann, Michael S.
year 2013
title Fusion of Perceptions in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2013.2.335
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 335-344
summary A method for fusion of perceptions is presented. It is based on probabilistic treatment of perception, where perception quantifies the chance an unbiased observer sees an environmental object, and the associated probability can be interpreted as degree of awareness for the object. The approach uniquely accounts for the fact that final realization or remembrance of a scene in the brain may be absent or elusive, so that it is subject to probabilistic considerations. For objects that are to be perceived from multiple viewpoints, such as a sculpture in a museum, or a building in its urban context, the probabilistic approach uniquely defines the fusion of perceptions. This is accomplished by carrying out the probabilistic union of events. The computation is presented together with its geometric implications, which become rather intricate for multiple observers, whereas the computation is straight forward. The method is exemplified for two applications in architectural design at different scales, namely interior and urban design, indicating the generic nature as well as the large application potential of the method.
wos WOS:000340643600034
keywords Perception; vision modeling; architectural design; evolutionary search.
series eCAADe
email
last changed 2022/06/07 07:56

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