CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
doi https://doi.org/10.52842/conf.acadia.2020.1.688
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email mdelc@umich.edu
last changed 2023/10/22 12:06

_id sigradi2013_215
id sigradi2013_215
authors Abdelmohsen, Sherif M.
year 2013
title Reconfiguring Architectural Space using Generative Design and Digital Fabrication: A Project Based Course
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 391 - 395
summary This paper discusses a course that addresses the integration between generative design and digital fabrication in the context of reconfiguring architectural space. The objective of the course, offered for 3rd year architecture students at the Department of Architecture, Ain Shams University, Egypt, was to design and fabricate interior design elements to be installed within the department lobby. Students worked in digital and physical environments to develop 8 group projects that featured concepts of shape grammars, L-systems, fractals and cellular automata. The potential of the realized projects is discussed in terms of 3D development of systems, contextual generative design, and pedagogical objectives.
keywords Contextual generative design; Rule-based systems; Self-organizing systems; Digital fabrication
series SIGRADI
email sherif.morad@gmail.com
last changed 2016/03/10 09:47

_id caadria2013_030
id caadria2013_030
authors Adamantidis, Ermis; Madhav Kidao and Marios Tsiliakos
year 2013
title Siphonophore – A Physical Computing Simulation of Colonial Intelligence Organisms
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 355-364
doi https://doi.org/10.52842/conf.caadria.2013.355
wos WOS:000351496100035
summary This paper sets out to document the procedural design and implementation of “Siphonophore” a multisensory digital ecology, mimicking colonial-ordered behaviour systems. The exploration of the notion of “self” in a complex system of highly integrated individuals with reference to the emergence of behaviours from the human-machine-context interaction, is engaged by this open system’s hierarchical articulation of electronics, Arduino boards, sensors and programming routines. User interaction and recorded statistics from the system’s core algorithm are assessed, in relation to the capacity of this prototype to provide an alternative methodology of describing collective intelligence, while presenting a non-standard perspective of body-space interaction and design as entertaining art. The overall impact is discussed in relation to the examined observations, towards a potential advancement to a system of superior contextual understanding.  
keywords Colonial intelligence, Multisensory installation, Physical computing, Spatial sensing, Human-machine interaction 
series CAADRIA
email m.tsiliakos@gmail.com
last changed 2022/06/07 07:54

_id caadria2013_262
id caadria2013_262
authors Alston, Mark E.
year 2013
title Space Emergent Field
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 715-724
doi https://doi.org/10.52842/conf.caadria.2013.715
wos WOS:000351496100070
summary Architecture has always been founded upon ideologies. However could the influence of human interactions create a new perspective for space form evolution? To create a spatial adaptive system, to the influence of culture and behaviour of human being? The output of this spatial system is the determination of optimised values for spatial configurations by biomolecular, self-assembly computation for emergent spatial forms.  
keywords Spatial, Adaptive, Biomolecular computations, Self-assembly 
series CAADRIA
email m.e.alston@salford.ac.uk
last changed 2022/06/07 07:54

_id ecaade2013_062
id ecaade2013_062
authors Bittermann, Michael S. and Ciftcioglu, Ozer
year 2013
title Ambient Surveillance by Probabilistic-Possibilistic Perception
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 345-353
doi https://doi.org/10.52842/conf.ecaade.2013.2.345
wos WOS:000340643600035
summary A method for quantifying ambient surveillance is presented, which is based on probabilistic-possibilistic perception. The human surveillance of a scene through observing camera sensed images on a monitor is modeled in three steps. First immersion of the observer is simulated by modeling perception of the scene from the camera locations using probabilistic perception approach. The perceptions are thereafter combined by means of probabilistic union, simulating simultaneous watching of the scene from multiple viewing positions. As third step the combined perceptions are converted to a possibility using triangular possibility density function. The latter step accounts for the fact that surveillance takes place via monitor depiction and not directly as perception of the actual physical scene. The method is described and demonstrated by means of an ambient surveillance application involving three cameras. The resulting possibility of perception is compared to the case of using two cameras, quantifying the added value of additional camera as to surveillance.
keywords Perception; possibility; ambient intelligence; surveillance.
series eCAADe
email m.s.bittermann@tudelft.nl
last changed 2022/06/07 07:52

_id sigradi2013_342
id sigradi2013_342
authors Bruscato, Underléa; Sandro J. Rigo; Cristiano A. Costa; Humberto J. M. Costa
year 2013
title Visualização de Informações Geográficas no Turismo Ubíquo de Itinerários Culturais [Visualization of Geographic Information of Ubiquitous Tourism in Cultural Routes]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 153 - 157
summary This paper presents a practical experience developed within the framework of a network of researchers dedicated to develop projects of technology transfer, training and research in the field of innovation, involving virtual reality, augmented reality and advanced interaction. The group develops visualization oriented technologies and aim to socialize the experiences developed. In this sense was created an Electronic Guide to cultural routes in southern Brazil, exploiting the contemporary concept of ubiquitous tourism, in which users access tourism content with mobile devices, using sensitivity to context, semantic web and advanced visualization, thus rescuing the memory and regional architectural heritage.
keywords Ubiquitous tourism; Mobile computing, Memory
series SIGRADI
email underlea.bruscato@ufrgs.br
last changed 2016/03/10 09:47

_id sigradi2013_328
id sigradi2013_328
authors Bustos, Gabriela
year 2013
title El Método 7.1, Re-acción en Multi-re-forma: Re-generación Ética en la Tecnología Digital (TD) + Diseño Arquitectónico (DA) [Method 7.1, Re-action in Multi-re-form: Ethical Re-generation of Digital Technology (DT) + Architectural Design (AD)]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 54 - 57
summary The goal of this article is to conceptualize and structure a theoretical proposed framed of ethics in digital technology in architectural design. The methodological vision of this proposal is one of complex epistemology, which seeks to understand applied ethics in a multicultural reality and the digital processes that reformulate contemporary architectural vision. The proposed “Method 7.1: Re-action in Multi-re-form” is based on Edgar Morin’s “Method 6, Ethics”, and Victor Martin’s “Applied Ethics.” The Method 7.1 is formed by seven ethical dimensions that constitute a pattern of complex thought that systematizes the values for the production of techno-architecture.
keywords Complex Ethics; Digital Technology (DT); Architectural Design (AD); Re-action; Multi-reform
series SIGRADI
email bustosgabriela@gmail.com
last changed 2016/03/10 09:47

_id ecaade2013_061
id ecaade2013_061
authors Ciftcioglu, Ozer and Bittermann, Michael S.
year 2013
title Fusion of Perceptions in Architectural Design
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 335-344
doi https://doi.org/10.52842/conf.ecaade.2013.2.335
wos WOS:000340643600034
summary A method for fusion of perceptions is presented. It is based on probabilistic treatment of perception, where perception quantifies the chance an unbiased observer sees an environmental object, and the associated probability can be interpreted as degree of awareness for the object. The approach uniquely accounts for the fact that final realization or remembrance of a scene in the brain may be absent or elusive, so that it is subject to probabilistic considerations. For objects that are to be perceived from multiple viewpoints, such as a sculpture in a museum, or a building in its urban context, the probabilistic approach uniquely defines the fusion of perceptions. This is accomplished by carrying out the probabilistic union of events. The computation is presented together with its geometric implications, which become rather intricate for multiple observers, whereas the computation is straight forward. The method is exemplified for two applications in architectural design at different scales, namely interior and urban design, indicating the generic nature as well as the large application potential of the method.
keywords Perception; vision modeling; architectural design; evolutionary search.
series eCAADe
email m.s.bittermann@tudelft.nl
last changed 2022/06/07 07:56

_id caadria2013_148
id caadria2013_148
authors Coutinho, Filipe; Eduardo Castro e Costa, José P. Duarte and Mário Kruger
year 2013
title A Shape Grammar to Generate Loggia Rucellai
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 791-800
doi https://doi.org/10.52842/conf.caadria.2013.791
wos WOS:000351496100082
summary This article shows the result of generating a 3d model of Loggia Rucellai in Florence using a shape grammar from Leon Batista Alberti’s treatise De Re Aedificatoria and it is a test bed for further generations of buildings using Alberti’s rules. It shows the accuracy of such grammar to help tracing the degree of influence of Alberti’s treatise in Renaissence Portuguese architecture. Rucellai palace facade ornaments and its interior loggia where used to analyze and compare the Loggia generation accuracy. A Grasshopper script is used for the automation of the rules derivation. An evaluation process is presented and its use aims to better understand the deviations between the treatise and the Loggia grammars.  
keywords lberti, Shape grammars, Transformations in design, Grammar evaluation, Digital fabrication  
series CAADRIA
email filipecq1@gmail.com
last changed 2022/06/07 07:56

_id ecaade2013_216
id ecaade2013_216
authors Coutinho, Filipe; Mateus, Luis; Duarte, José P.; Ferreira, Victor and Kruger, Mário
year 2013
title From Point Cloud to Shape Grammar to Grammatical Transformations
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 655-663
doi https://doi.org/10.52842/conf.ecaade.2013.2.655
wos WOS:000340643600068
summary This paper describes a generative design approach integrating real building data in the process of developing a shape grammar. The goal is to assess to which extent it is feasible the use of a reverse engineering procedure to acquire actual building data and what kind of impact it may have on the development of a shape grammar.The paper describes the use of Terrestrial Laser Scanning (TLS) techniques to acquire information on the São Vicente de Fora church, then the use of such information to develop the corresponding shape grammar, and finally the comparison of this grammar with the grammar of Alberti’s treatise, to determine the grammatical transformations that occurred between the two grammars.
keywords Alberti, shape grammar, shape recognition, design automation, transformation in design.
series eCAADe
email filipecoutinho@darq.uc.pt
last changed 2022/06/07 07:56

_id sigradi2013_144
id sigradi2013_144
authors Dantas, Dandara Macedo Costa; Celso Pereira Guimarães
year 2013
title Partituras imagéticas: Um Diálogo Poético entre Música e Imagem [Imagery scores: A poetic Dialogue between Music and Image]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 646 - 650
summary This paper suggests a new and experimental way of visualizing music. This project turns linear information from piano sheets into a two-dimensional representation. Using a symbology created to translate music data to visual plastic elements, in a metaphorical way to link sound and image, the project aims to build a music map, that could be able to picture those music data in other visualizations. Besides, this code can be used in the other way around: to create piano sheets from ready images. So, those experiences resulted in virtual images, tridimensional sculptures and new ways of creating music. 
keywords Data visualization; Music; Visual arts; Interdisciplinarity
series SIGRADI
email dantas.dandara@gmail.com
last changed 2016/03/10 09:50

_id ecaade2013_065
id ecaade2013_065
authors Davila Delgado, Juan Manuel and Hofmeyer, Herm
year 2013
title Automated Simulation and Study of Spatial-Structural Design Processes
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 155-164
doi https://doi.org/10.52842/conf.ecaade.2013.2.155
wos WOS:000340643600015
summary A so-called “Design Process Investigation toolbox” (DPI toolbox), has been developed. It is a set of computational tools that simulate spatial-structural design processes. Its objectives are to study spatial-structural design processes and to support the involved actors. Two case-studies are presented which demonstrate how to: (1) study the influence of transformation methods on design instances and (2) study the influence of transformation methods on the behavior of other transformation methods. It was found that in design instances with the same type of structural elements the influence of a specifically varied transformation method is more explicit; while, when different types are present this influence is more undetermined. It was also found that the use of two specifically different structural modification methods have little influence on the sub-sequential spatial transformation method.
keywords Design process research; design process simulation; spatial design; structural design.
series eCAADe
email j.m.davila.delgado@tue.nl
last changed 2022/06/07 07:55

_id sigradi2014_272
id sigradi2014_272
authors Dias de Souza, Mayara; Marcelo Tramontano
year 2014
title Projeto Territórios Híbridos: analisando procedimentos metodológicos [Project Territories Hybrids: analyzing methodological procedures]
source siGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 262-264
summary O objetivo deste artigo é refletir sobre alguns procedimentos metodológicos utilizados no Projeto de Políticas Públicas “Territórios Híbridos: meios digitais, comunidades e ações culturais” que foram desenvolvidos pelo Núcleo de Estudos de Habitares Interativos (Nomads.usp), entre os anos de 2011 e 2013, à luz de estudos sobre o método da pesquisa-ação realizados pelos autores Michel Thiollent e David Tripp. Tais procedimentos referem-se, especialmente, aos procedimentos de aproximações para coleta de informações junto às populações estudadas.
series SIGRADI
email dias_mayara@yahoo.com.br
last changed 2016/03/10 09:50

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email rachelldickey@gmail.com
last changed 2024/04/17 13:59

_id cf2013_096
id cf2013_096
authors D´avila Delgado, Juan Manuel and Herm Hofmeyer
year 2013
title Research Engine: A Tool to Simulate and Study Spatial-Structural Design Processes
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 96-108.
summary The project’s objective is to study spatial-structural design processes and to support the involved actors; to that end a computational tool so-called Research Engine (RE) has been developed. The RE seeks to fulfill four aims: (1) to study the influence of transformations methods on design instances; (2) to study the influence of transformations methods on the behavior of other transformations methods; (3) to aid in finding “best compromised” or interesting spatial and structural design instances; and (4) to serve as design support tool, providing useful information in early stages of the design process. The paper describes the RE framework and its implementation. Case-studies are presented which showcase the RE’s capabilities and demonstrate that it does fulfill the previously stated aims.
keywords design process research, design process simulation, spatial design, structural design
series CAAD Futures
email j.m.davila.delgado@tue.nl
last changed 2014/03/24 07:08

_id acadia23_v1_128
id acadia23_v1_128
authors Fayyad, Iman
year 2023
title Bending Cylinders: Geometries of the Anthropocene
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 128-135.
summary Over the past several decades, the conception and construction of formal complexity has disregarded the realities of material waste, costs, and accessibility. By engaging the isometric relationship between flatness and three-dimensional form, the research shown here investigates how waste-conscious approaches to geometric innovation can create new architectural languages. Specifically, the work deploys a subset of curved-crease folding that uses planar reflections referred to as sectional mirror operations to create unique forms comprised of composite cylindrical and conical surfaces (Figure 1). Whereas known studies in curved-crease folding typically explore singular (one-off, figural) compositions (Davis et al. 2013), this process develops a module aggregation strategy to suggest large inhabitable structures as both figural and field-like conditions.
series ACADIA
type project
email ifayyad@gmail.com
last changed 2024/04/17 13:58

_id ecaade2013r_004
id ecaade2013r_004
authors Figueiredo, B.; Costa, Eduardo C.; Duarte, José P.; Krüger, M.
year 2013
title Digital Temples: a shape grammar to generate sacred buildings according to Alberti’s theory
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 63-70
summary The research presented further is part of the Digital Alberti research project, which aims to determine the influence of Alberti’s treatise on Architecture, De re aedificatoria, on the Portuguese Renaissance architecture, through the use of a computational framework. One of the project tasks entailed the translation of the treatise’s textual descriptions concerning the morphological, proportional and algorithmic principles of the sacred buildings into a shape grammar. Subsequently a computational model was developed, in order to proceed to the derivation of examples of the same language. This article discusses the use of analytical shape grammars to undertake an architectural analysis, as well as the fact of the source of this grammar and correspondent architectural language to be a text instead of a set of buildings and designs. It reviews the methodology to implement the shape grammar and describes the several stages of development, following the interpretation of treatise into a consistent set of shape rules, by defining their spatial relations, parameters and conditions. It also reviews the implementation of this knowledge into a generative parametric computer program through visual programming language Grasshopper.
keywords Shape Grammars; Parametric Modelling; Generative Design; Alberti; Classical Architecture
email bfigueiredo@arquitectura.uminho.pt
last changed 2013/10/07 19:08

_id ecaade2013_104
id ecaade2013_104
authors Figueiredo, Bruno; Duarte, José Pinto and Krüger, Mário
year 2013
title Albertian Grammatical Transformations
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 687-696
doi https://doi.org/10.52842/conf.ecaade.2013.2.687
wos WOS:000340643600071
summary This paper presents a research on the use of shape grammars as an analytical tool in the history of architecture. It evolves within a broader project called Digital Alberti, whose goal is to determine the influence of De re aedificatoria treatise on Portuguese Renaissance architecture, making use of a computational framework (Krüger et al., 2011).Previous work was concerned with the development of a shape grammar for generating sacred buildings according to the rules textually described in the treatise. This work describes the transformation of the treatise grammar into another grammar that can also account for the generation of Alberti’s built work.
keywords Shape grammars; parametric modelling; generative design; Alberti; classical architecture.
series eCAADe
email bfigueiredo@arquitectura.uminho.pt
last changed 2022/06/07 07:50

_id ecaade2013_056
id ecaade2013_056
authors Fioravanti, Antonio; Avincola, Eolo and Novembri, Gabriele
year 2013
title Even ‘Clouds’ Can Burn
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 29-37
doi https://doi.org/10.52842/conf.ecaade.2013.2.029
wos WOS:000340643600002
summary Architecture, nowadays, is an even more demanding activity in which complexity is the keyword: complex forms, complex functions and complex structures require sophisticated facilities and components, for example, ‘The Cloud’ of D. and M. Fuksas in Rome. These complexities can give rise to numerous risks, among which fire is frequently a central problem. The fire safety norms do not involve an approach integrated with other instruments or building model (BIM), but provide a list of information and constraints. These codes are now shifting away from a prescriptive-based towards a performance-based method due to recent progress in fire safety engineering. Following this approach, a case study simulation of a multi-purpose centre was carried out in Tivoli, near Rome. This simulation allowed greater freedom in architectural composition, a lower risk to people, a larger number of material and building components used and higher safety standards to be achieved. The model is based on the FDS (Fire Dynamics Simulator) language, a simulation code for low-speed flows, focused on smoke, particle and heat transport by fire.
keywords Architectural design; computational fluid-dynamics; fire propagation; fire safety; smoke propagation.
series eCAADe
email antonio.fioravanti@uniroma1.it
last changed 2022/06/07 07:50

_id caadria2013_043
id caadria2013_043
authors Freitas, Márcia Regina de and Regina Coeli Ruschel
year 2013
title What is Happening to Virtual and Augmented Reality Applied to Architecture?
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 407-416
doi https://doi.org/10.52842/conf.caadria.2013.407
wos WOS:000351496100040
summary This paper presents the results of a comprehensive survey of activities on research and development of Virtual and Augmented Reality applied to architecture. 200 papers were reviewed, taken from annual conferences of the Association for Computer Aided Design In Architecture (ACADIA) and its sibling organizations in Europe (ECAADE and CAAD Futures), Asia (CAADRIA), the Middle East (ASCAAD) and South America (SIGRADI). The papers were grouped in research areas (design method, architectural theory and history, performance evaluation, human interaction, representation and process & management), emphasis (education, application, collaboration, visualization, practice and theory) and technology development stage (specification, development, application demonstration and evaluation). The period of study comprises 11 years, from 2000 to 2011. Findings for each category are described and key publications and authors are identified.  
keywords Virtual reality, Augmented reality, Study of activity 
series CAADRIA
email marciarf@fec.unicamp.br
last changed 2022/06/07 07:50

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