CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 16581

_id caadria2003_c1-4
id caadria2003_c1-4
authors Malé-Alemany, Marta and Sousa, José Pedro
year 2003
title Parametric Design as a Technique of Convergence
doi https://doi.org/10.52842/conf.caadria.2003.157
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 157-166
summary Following the introduction of parametric design into the contemporary digital architectural scene, this paper exposes its principals as well as some of its major potentialities that emerge from its use in the discipline. It is argued that parametric design is a technique that embraces the concept of "convergence" in multiple dimensions. Through this explanation this paper intends also to highlight the relevance of the integration of this technique in architectural education. Student's projects are described to illustrate some of the concepts.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_309
id ecaade2015_309
authors Mamoli, Myrsini
year 2015
title Library Grammar: A Shape Grammar for the Reconstruction of Fragmentary Ancient Greek and Roman Libraries
doi https://doi.org/10.52842/conf.ecaade.2015.1.463
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 463-470
summary This paper presents a shape grammar that formalizes the architectural form of ancient Greek and Roman libraries and encodes it into shape rules for the reconstruction, evaluation and prediction of ancient Greek and Roman libraries.The grammar is briefly presented and the different contributions of the computation to archaeological research are discussed.
wos WOS:000372317300050
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2007_af59
id sigradi2007_af59
authors Mamoli, Myrsini; Matthew Swards; Athanassios Economou
year 2007
title Paper Space: The Library of Nysa Revisited [Espacio Papel: La biblioteca de Nysa Revisited]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 409-412
summary A computational environment for the description and interpretation of three existing architectural reconstructions of the Hellenistic library of Nysa is presented and several new interpretations based on the original language are suggested as outcomes in the computation.
keywords Virtual Archaeology; Shape Grammars; Parametric Design; Immersive Environments; Game Engines
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac201210408
id ijac201210408
authors Manahl, Markus; Milena Stavric, Albert Wiltsche
year 2012
title Ornamental Discretisation of Free-form Surfaces
source International Journal of Architectural Computing vol. 10 - no. 4, 595-612
summary The adoption of digital planning methods has given rise to an unprecedented formal freedom in architectural design. Free-form shapes enjoy considerable popularity in architectural production today. However, these shapes prove to be notoriously hard to fabricate. In the course of a funded research project we investigated the approximation of continuous double-curved surfaces by discrete meshes consisting solely of planar facets, which can be fabricated efficiently using standardised, mass-produced building materials.We introduce our geometrical approach, which is based on the intersection of tangent planes to the surface, and present the digital tools we conceived to integrate the processes of design rationalisation and form-finding.
series journal
last changed 2019/05/24 09:55

_id 23b9
authors Mandagaran, María and Barros, Diana Rodríguez
year 2002
title Patrimonio digital y modelos paramétricos tridimensionales [Digital Patrimony and 3D Parametric Models]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 299-300
summary This paper shows the results of 3-D modelling carried out on works of great architectural value. This case corresponds to the building system of Villa Victoria Cultural Center, Mar del Plata, Argentina. The building of a 3-D Digital Model implies the operations of geometric modelling by using Parametric CAD systems in this case, and to the operations of visual modelling in all respects. The analysis focused on three aspects: the morphological aspect, which comprises the visualization and the analysis of the model shapes; the constructional aspect, which deals with the component elements of the model ; and the realistic aspect, where shapes are complemented with appearence by incorporating materialization features which relate to the perception of the finished model.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2016_054
id ascaad2016_054
authors Mandhan, Sneha; David Birge and Alan Berger
year 2016
title Dynamic Simulation of External Visual Privacy in Arab Muslim Neighborhoods - A case study of Emirati neighborhoods in Abu Dhabi, UAE
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 537-546
summary The countries of the Gulf Cooperation Council have, in recent years, undertaken several initiatives to make sustainability central to their urban agendas. This research aims to operationalize the concept of sustainable development – environmental, economic and socio-cultural – in the region, and develop parameters that define it. Using native neighborhoods in Abu Dhabi as a case study, it focuses on the development process of a computational toolkit which has two major components – a quantitative toolkit which contains modules for simulation of aspects of environmental and economic sustainability, and a spatial toolkit which contains modules for simulation of socio-spatial practices associated with the specific social and cultural context. One of the primary needs of these communities, identified through an extensive review of literature and through conversations with Emiratis, is that of visual and acoustical privacy. Privacy from neighbors and passers-by, externally, and between genders, internally within the house. Using this as a starting point, this paper describes the development process of a module that aims to measure levels of external visual privacy of surfaces at a housing plot level, from neighbors and passers-by. The first section of the paper establishes the context of the research. The second section focuses on describing the process of modeling built form and testing it for visibility and thus, privacy.
series ASCAAD
email
last changed 2017/05/25 13:34

_id ascaad2004_paper13
id ascaad2004_paper13
authors Mandour, Mohamed Alaa
year 2004
title From “Hard Architecture” to “Soft Architecture”: Architecture Form in the 21st Century
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary The digital revolution is affecting not only the way we produce drawings, but also the way we think about architecture. Such expressionistic, neo-baroque forms would have been unthinkable without higher technology, which allows for customization at a massive scale. Three dimensional computation extends the architect's range, permitting a wealth of experimentation, any form seems possible, the architecture language, the vocabulary changed, and the way design thinking has various dimensions. Within a short space of time the computer has become a widely accepted feature of architecture, both in the design process and in the everyday operation of buildings, and we are constantly aware that the computer's introductions into architecture will eventually have farreaching consequences. After all, the current revolution is not just about the computer as a tool but about its role and effect on the form of architecture and thinking This paper will discuss what form will architecture take in the next years? Will every future problem be anticipated, developing more efficient solutions? Will projects reflect meaningful architecture, for dynamic and contemplative environments and for aesthetic quality? And, how we will stand this unavoidable futurism?
series ASCAAD
email
last changed 2007/04/08 19:47

_id sigradi2003_054
id sigradi2003_054
authors Manes, Sergio
year 2003
title La generación de espacios complejos a partir de leyes simples como estimulante de la imaginación tridimensional (The generation of complex spaces from simple laws as a means for stimulating traditional imagination)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This report uses an exercise of design exploration, and its subsequent evolution, in order to show the important growth and development achieved with a researching application by mean of analogical media, adding the new technology of the digital media. The present work shows the evolution of alternates design exercises, used for a long time as a way of teaching in the field of design by researchers teams of this area.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac20042307
id ijac20042307
authors Manes, Sergio
year 2004
title Architectural Representation Software: a Design Tool
source International Journal of Architectural Computing vol. 2 - no. 3, 403-422
summary In the last decades, design processes have been approached with absolutely new representation techniques: digital media. This new tool was naturally incorporated to the architectural task not only in universities but also in Architectural offices. However, their evolution and utilization have been so sudden that their impact on the design object could not be properly assessed. Simply they stated to be used by translating analogical representation techniques into the digital media. In the Latin American context, in which the media interaction paradigm has not yet been completely established within universities and teachers, this work presents an exploration of the underlying ideas contained in the architectural representation software, as well as a series of exercises intended to teach how to use digital media as a design tool, instead of teaching how to use them as a mere representation tool.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id a1e3
authors Manes, Sergio
year 1999
title La generación de Espacios Complejos a partir de Leyes Simples como estimulante de la Imaginación Tridimensional (The Generation of Complex Spaces with Departure on Simple Rules as a Means for Stimulating the Three-Dimensional Imagination)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 298-300
summary The following report shows an exercise of research on design in order to explain the important growth and development obtained in an explorative application with analogical media, through the incorporation of technology of the digital media. The exercise was named "a priori space". This exercise was used during long time like some of the design exercises of research, developed on the institute of design, of the faculty of architecture of the Catholic University of Córdoba, leaded by César Naselli, architect.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2011_211
id sigradi2011_211
authors Manferdini, Anna Maria; Cipriani, Luca
year 2011
title Digital 3D Collections of Mosaics
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 560-563
summary In this paper we present a methodology developed to access to Cultural Heritage information using digital 3d reality-based models as graphic interfaces. The case studies presented belong to the wide repertoire of mosaics of Ravenna, ranging from the byzantine to the modern ones. One of the most peculiar characteristics of mosaics that often limits their digital survey is their multi-scale complexity; nevertheless their models could be used in 3d information systems, for digital exhibitions, for reconstruction aims and to document their conservation conditions in order to conduct restoration interventions in digital environments aiming at speeding and performing more reliable evaluations.
keywords Range and image-based technologies; 3d modeling; mosaics; digital collections; knowledge sharing
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2020_975
id sigradi2020_975
authors Mangrich, Camila Poeta; Almeida, Renato Luiz Martins de; Harthmann, Gabriela Peglow; Kos, José Ripper
year 2020
title Urban Mobility and Database Allied to Environmental Regeneration of a University Campus
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 975-982
summary This study departs from the data exploration of the people dynamics within a university campus to foster solutions of sustainable mobility and environmental regeneration. The research has dealt with a critical challenge of guaranteeing the privacy of individuals' registration data, following the recommendations listed in the foreseen General Data Protection Law. While ensuring anonymity, the work aims to assess the contribution of databases as infrastructures that can convey relevant knowledge beyond scientific research and to guide public management to the trends advocated for the future of universities.
keywords University campus, Mobility, Database visualization, Sustainability
series SIGraDi
email
last changed 2021/07/16 11:53

_id ijac201917205
id ijac201917205
authors Mangrich, Camila Poeta; Luis Henrique Pavan, Fernanda Gomes, Lucas Oliveira, Jose Kos and Jean Everson Martina
year 2019
title Campus regenerative design supported by university Wi-Fi connections
source International Journal of Architectural Computing vol. 17 - no. 2, 206-219
summary A 60-year-old Brazilian university campus reflects its development actions throughout history. The degradation of its water streams and automobiles prioritization has significantly impacted the ecosystems’ resilience and the university’s activities. This article explores data analytics and visualization of Wi-Fi authentication processes, whose data have been stored in the last 10 years. This noteworthy connections database is a powerful tool, still overlooked due to the remarkable risks for users’ privacy. Brazil has followed 2018 European regulations to protect data privacy, when working with personal data. Therefore, we present an anonymization process that prevents one to identify and distinguish a subject within a set of subjects of the database. Three studies illustrate our examination of data potential to understand the university’s dynamics. These inquiries present relevant contributions to the process of planning and implementing campus green areas at the rivers’ edges, pedestrian and cycle paths, and places to facilitate interdisciplinary encounters.
keywords University campus planning, regenerative design, data visualization, data analytics, data anonymization
series journal
email
last changed 2019/08/07 14:04

_id sigradi2014_244
id sigradi2014_244
authors Manica, Carlo Rossano; Fábio Gonçalves Teixeira, Underléa Miotto Bruscato, Leonardo Barili Brandi, Osorio Schaeffer, Renan Willian Leite Pereira
year 2014
title Processo de Fabricação Digital de Artefato para Transporte de Maças [Digital Process for Manufacturing Artifact for Apples Transport]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 324-327
summary This article presents the result of the activities carried out for the discipline of the program Master in Design and Technology (UFRGS), Digital Manufacturing Process as a Tool for Project. It aimed to develop a product based on digital manufacturing process. With this purpose, was designed a package for the transport of apples. In order to achieve the goal the generation of alternatives was conducted through a game and Sketch Creative Brainstorming, followed by research on the product life cycle. Subsequently, was used parametric modeling software for the package design. The use of three-dimensional modeling software Rhinoceros together with the plug-in Grasshopper allowed the construction of three-dimensional parametric models. As a result, we obtained the creation of a product that can be adapted to other fruits, avoiding rework, and run through rapid prototyping, this being a consequence of the facilities of adoption of digital fabrication.
keywords Digital fabrication; Parametric modeling; grasshoper; Packaging; Apple
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia12_177
id acadia12_177
authors Mankouche, Steven ; Bard, Joshua ; Schulte, Matthew
year 2012
title Morphfaux: Probing the Proto-Synthetic Nature of Plaster Through Robotic Tooling
doi https://doi.org/10.52842/conf.acadia.2012.177
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 177-186
summary Morphfaux is an applied research project that revisits the virtually lost craft of plaster to explore its potential for producing thickened architectural environments through the use of contemporary digital technology. The research challenges the flatness of modern, standardized dry wall construction and explores plaster’s malleability as a material that can be applied thick and thin, finished to appear smooth or textured, and tooled while liquid or cured. If the invention of industrialized modern building products such as drywall led to the demise of the plasterer as a tradesperson, our research seeks alliances between the abilities of the human hand and those of automation. By transforming historic methods using new robotic tools, Morphfaux has broadened the possibilities of architectural plaster. While our research has produced forms not possible by human skill alone, it also clearly illustrates a symbiotic relationship between the human body and robotic machines where human dexterity and robotic precision are choreographed in the production of innovative plastering techniques.
keywords Digital Practice , Robotic Fabrication , Digital Craft , Tacit Knowledge , Material Resistance , Synthetic Material , Plaster , Variable Tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia12_117
id acadia12_117
authors Mankouche, Steven ; Bard, Joshua ; Schulte, Matthew
year 2012
title Digital Steam Bending: Re-Casting Thonet Through Digital Techniques
doi https://doi.org/10.52842/conf.acadia.2012.117
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 117-126
summary Digital Steam Bending is a design and fabrication research project that investigates the historically significant, regional technique of steam bending wood through the lens of digital technology.
keywords Thonet , steambending , parametric
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id 3fb6
authors Mann, Darrell L. and Ó Catháin, Conall
year 2001
title Computer-based TRIZ - Systematic Innovation Methods for Architecture
source Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 561-575
summary The Russian Theory of Inventive Problem Solving, TRIZ, is the most comprehensive systematic innovation and creativity methodology available. Essentially the method consists of restating a specific design task in a more general way and then selecting generic solutions from databases of patents and solutions from a wide range of technologies. The development of computer databases greatly facilitates this task. Since the arrival of TRIZ in the West at the end of the Cold War, it has begun to be used with great success across a wide variety of different industries. Application of the method to the field of architecture has so far been very limited. The paper outlines how TRIZ methods may be applied to a number of architectural problems.
keywords Architectural Design, Concept Design, Creativity, Innovation, Knowledgemanagement, Complexity-Management, TRIZ
series CAAD Futures
email
last changed 2006/11/07 07:22

_id caadria2023_134
id caadria2023_134
authors Mann, Eytan, Dortheimer, Jonathan, Nitzan-Shiftan, Alona and Sprecher, Aaron
year 2023
title Of Stones and Words – Computational Framework for Multifaceted Historical Narration of Wadi Salib
doi https://doi.org/10.52842/conf.caadria.2023.1.373
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 373–382
summary In this paper, we outline a computational framework to capture an intricate relationship between tangible and intangible cultural heritage - architecture and the multiple narratives pertaining to it, to unfold multiple histories as a means for a deeper, more comprehensive preservation of contextual heritage. Deploying a set of digital and computational tools, we present a cross-disciplinary method to produce environments infused with history, and at times overlapping narratives. The framework presented here aims to combine text and spatial data, using both Natural Language Processing and Semantic Segmentation, towards integrating seemingly divided epistemologies of heritage. We ask how we can use computation to enrich current cultural practices and what is at stake in deploying such tools. To explore these questions, we discuss a case study of Wadi Salib, an historical and conflicted neighbourhood in Haifa, Israel, and attempt to assess our framework's ability to render a historical tour through this multi-layered site. Finally, the paper identifies several pitfalls and key challenges for future research.
keywords cultural heritage, archive, architecture, laser-scanning, historical narratives, spatial data
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2007_171
id caadria2007_171
authors Mannan, Ashik Vaskor; M.Saleh Uddin
year 2007
title Natural Behavior and Computational Logic for Optimization of Architectural Design
doi https://doi.org/10.52842/conf.caadria.2007.x.t3j
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary In recent years much avant-garde architectural work has been dominated by a process based theoretical paradigm, inspired largely by various thinkers, critics, and philosophers. This particular ‘process practice’ attempts to address the paradox at the heart of contemporary production, by looking dialectically at the relationship between structure and ornament in nature with brainstorming and use of computer simulation.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_021
id ecaade2007_021
authors Mannan, Ashik Vaskor; Uddin, M. Saleh
year 2007
title Natural Behavior and Computational Logic for Optimization of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2007.493
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 493-498
summary In recent years much avant-garde architectural work has been dominated by a process based theoretical paradigm, inspired largely by various thinkers, critics, and philosophers. This particular ‘process practice’ attempts to address the paradox at the heart of contemporary production, by looking dialectically at the relationship between structure and ornament in nature with brainstorming and use of computer simulation. The goal of this paper is to develop a computer optimized system that can generate solutions for defining spaces involving a number of contextual relationships of activities. In particular, this research undertakes a pilot study (working team: Ashik Vaskor Mannan, Masrur Mamun Mithun, Lau Hon Yee Damien) on pattern and behavior in nature and implements the findings in to an architectural problem. The Initial Research focuses on Theory of emergence, Analysis of swarm behavior, and Analysis of ant system. Specific urban sites with different behavior patterns are chosen in Barcelona where this process is implemented to examine how they response to this course of action. This Bottom up method provides an optimum solution instead of a top down solution for an architectural problem
keywords Design optimization, computational logic, natural behavior
series eCAADe
email
last changed 2022/06/07 07:59

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 829HOMELOGIN (you are user _anon_14694 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002