CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2066

_id sigradi2013_366
id sigradi2013_366
authors Barrios, Carlos R.
year 2013
title A Textile Block Grammar: An Analytical Shape Grammar to Study the Block Designs of Frank Lloyd Wright's Californian Textile Block Houses
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 207 - 210
summary This paper presents an analytical shape grammar to study the designs of the ornamental blocks in Frank Lloyd Wright’s Californian Textile Block Houses. The paper introduces the textile block system and expands on the design of the Millard house as a case study. The paper presents two formalistic applications of the shape grammar to generate the original block design: one as a sequential shape grammar and the other as a parallel shape grammar. Both examples are able to generate the same results; and they hint at the potential to expand the shape grammar to generate other design alternatives.
keywords Shape grammars; Parametric design; Design analysis
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2016_672
id sigradi2016_672
authors Bianchi, Alejandra S.; Tripaldi, Gustavo A.; Pintos, Gladis E.; Iturriaga, José R.; Vargas, Sergio D.
year 2016
title Impacto del mundo digital sobre las representaciones gráficas del dise?o arquitectónico. La experiencia en el Taller Virtual de Arquitectura IV-UPC-UNNE [Digital world impact over the graphics representations of the architectural design. The experience in the virtual workshop of architecture IV-UPC-UNNE]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.123-128
summary The present work explains the preliminary results of the Research project that the authors are working on to know the way in which the architecture students of the UNNE represent the architectural object with analogues and digital methods. It wants to express the impact of the digital world over the representations through cross sections in five moments of their formation (beginner’s level, first, second, fourth and sixth years) in the school calendars 2013 to 2016. This qualitative research, descriptive and explanatory, expands in the virtual workshop, an innovative and unique experience of a collaborative workshop between the subjects of Architecture IV of different Universities.
keywords Graphic Representation, Architectural Design, Virtual Workshop
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
wos WOS:000340635300055
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_189
id sigradi2013_189
authors Bruscato, Underléa; Clariana Fischer Brendler; Felipe Schneider Viaro; Fábio Gonçalves Teixeira; Régio Pierre da Silva
year 2013
title Uso da Fabricação Digital e Prototipagem no Desenvolvimento do Projeto de Produto: Análises do Produto através de Simulações Digitais [Digital Manufacture and Rapid Prototyping in Product Design Development: Product Analysis through Digital Simulation]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 459 - 463
summary The aim of this paper is to design a public facilitie using both digital manufacture and rapid prototyping design methods. These new technologies have been used in product design development by some ways: helping in the comprehension of complex geometries; used as tools for analyzing the design process, thus avoiding errors in the project. The analysis were carried out using virtual simulation tests and physical prototype in reduced scale. The prototype was manufactured using the 3D printer V-Flash in the Virtual Design Laboratory – UFRGS, where positive and negatives aspects were identified and described.
keywords Digital manufacture; Rapid prototyping; Virtual simulation; Product design; Urban facilities
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2013_083
id caadria2013_083
authors Coorey, Benjamin P. and Julie R. Jupp
year 2013
title A Schema for Capturing and Comparing Parametric Spatial Data
doi https://doi.org/10.52842/conf.caadria.2013.509
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 509-518
summary In this paper, the authors consider the problem of architectural spatial performance indicators for assessing computer generated design, where identification and analysis of meaningful and relevant spatial qualities is the target of assessment. The paper presents a parametric spatial analysis schema and spatial database structure for the restricted, but still significant, domain of residential housing. A process for the capture and comparison of different types of architectural spatial data is described where analysis focuses on a series of 2D metric and topological spatial measures. The process is then demonstrated in our discussion of a descriptive scenario. 
wos WOS:000351496100050
keywords Parametric design, Precedent, Spatial analysis 
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_120
id ecaade2015_120
authors Daoud, Bassam and Voordouw, Johan
year 2015
title Making Machines that Make Buildings - Constructing a Mobile 3D Printer for Concrete Elements
doi https://doi.org/10.52842/conf.ecaade.2015.2.355
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 355-359
summary This paper is both a fundamental and applied study of the multi-faceted design and fabrication issues related to the construction of a mobile 3D printer. The paper signifies the halfway point in a project initiated at the Azrieli School of Architecture and Urbanism at Carleton University starting in 2013. The printer, entitled 3DB, intends to print concrete elements for the Architecture, Engineering and Construction industry. The printer frame was designed to fit within the bed of a typical half-ton pick up truck or contract trailer. The paper describes the design, simulation and construction of the steel frame, gantry and extruder and makes speculation on future research including improved design of the extruder and nozzle mechanism.
wos WOS:000372316000041
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id acadia23_v1_128
id acadia23_v1_128
authors Fayyad, Iman
year 2023
title Bending Cylinders: Geometries of the Anthropocene
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 128-135.
summary Over the past several decades, the conception and construction of formal complexity has disregarded the realities of material waste, costs, and accessibility. By engaging the isometric relationship between flatness and three-dimensional form, the research shown here investigates how waste-conscious approaches to geometric innovation can create new architectural languages. Specifically, the work deploys a subset of curved-crease folding that uses planar reflections referred to as sectional mirror operations to create unique forms comprised of composite cylindrical and conical surfaces (Figure 1). Whereas known studies in curved-crease folding typically explore singular (one-off, figural) compositions (Davis et al. 2013), this process develops a module aggregation strategy to suggest large inhabitable structures as both figural and field-like conditions.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id cf2013_001
id cf2013_001
authors Hanna, Raid
year 2013
title Tools as Design Instruments: Computers and Cognition?
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 1-12.
summary This inquiry researches the impact of digital tools on the design process and empirically tests the association between computer aided design tools and each of cognition and creativity in architectural practice. The paper analyses the ‘design-tool’ relationship and reviews research in the field of computers as an instrument for creativity, examines their deductions and conducts a case study. Statistical analysis of the case study suggests that three measures of creativity correlated significantly with the length of time a subject spends using the computer in design: rho=0.487, P<0.05 for elaboration of design ideas; rho=0.605, P<0.05, for volume of ideas; rho=0.687, P<0.05, for ideation variety. Also, the length of designer-computer interaction seems to scaffold various forms of design reasoning and help cognition: rho=0.591, P<0.05. The study found little evidence to support the notion that computers prevent other forms of knowing.
keywords cognition, computers, tools, creativity
series CAAD Futures
email
last changed 2014/03/24 07:08

_id acadia23_v2_340
id acadia23_v2_340
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title Augmented Reality Assisted Robotic: Tube Bending
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 340-349.
summary The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines, and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id sigradi2013_405
id sigradi2013_405
authors Klinger, Kevin R.
year 2013
title Synchronizing Decisions: Design-through-Production Methodology
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 420 - 423
summary This paper demonstrates the process-oriented decision-making developed through multiple years of case studies developed in partnership with the Institute for Digital Fabrication at Ball State University in concert with industry partnerships. Crucial steps in the process of developing solutions will be used to illustrate potentials for informing new strategies for future projects. A catalogue of the diverse issues inherent in a design-through-production project will be included to serve as a road map, and enlighten the human decision-making factor in these technological processes.
keywords Digital fabrication; Design-through-production; Performance architecture; Industry collaboration; Digital exchange
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2013_167
id sigradi2013_167
authors Milioli, Larissa; Neander Furtado Silva
year 2013
title As Implicações Formais do Uso de Diferentes Sistemas CAD e Prototipagem Rápida no Início do Processo de Projeto de Arquitetura [Formal Implications of Using Different Systems CAD and Rapid Prototyping in Early Architectural Design Process]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 454 - 458
summary This article presents the formal results obtained from the same project, defined at the initial stage, modeled in three different CAD systems, exported and prototyped in two different types of three-dimensional printer. These digital systems have varying degrees of precision, can result in rapid prototyping different from the original virtual model, and this could frustrate the user's initial expectations, due to the need of modeling rework. The proper use of these tools can be helpful, since the beginning of the design process, with quick and reliable information, regarding the formal intent of the architect.
keywords Architectural design; CAD; Early process; Form; Rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id ecaade2013r_002
id ecaade2013r_002
authors Neves, Isabel C.; Rocha, J.
year 2013
title The contribution of Tomas Maldonado to the scientific approach to design at the beginning of computational era. The case of the HfG of Ulm.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 39-50
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science developed in the 60`s and 70`s. Back then, such pioneering experiences were carried out by an interest in employing scientific principles and methodologies in architectural design, which, with the help of computers, were developed in Research Centres mainly located in the USA and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung of Ulm to the birth of computation in architecture. Even though there were no computers in the school, this paper argues that the innovative pedagogies introduced by a group of distinct professors built clear foundations that can be understood as being at the basis of further computational approaches in architecture.This paper focuses on the remarkable work done by Tomas Maldonado. His contribution was paramount in the emergence of analogical ways of computer design thinking. This analysis ultimately wants to emphasize how the HfG Ulm’s role and its scientific approach have paved the way for the onset of the computational era in architecture.
keywords HfG - Hochschule für Gestaltung Ulm; Educational Project; Semiotics; Operational Research; Computational Design; Architecture
email
last changed 2013/10/07 19:08

_id caadria2013_009
id caadria2013_009
authors Neves, Isabel Clara; João Rocha  and José Pinto Duarte
year 2013
title The Legacy of the Hochschule Für Gestaltung of Ulm for Computational Design Research in Architecture
doi https://doi.org/10.52842/conf.caadria.2013.293
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 293-302
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science that were developed in the 60’s and 70’s. Such pioneering explorations were marked by an interest in employing scientific principles and methodologies many developed in Research Centres located in the US and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung (HfG) Ulm to the birth of computation in architecture. Even thought there were no computers in the school. It is argued that the innovative pedagogies and some distinct professors have launched clear foundations that can be understood as being at the basis of further computational approaches in architecture. By describing and relating the singular work by Tomas Maldonado (educational project), Max Bense (information aesthetics) and Horst Rittel (scientific methods), this paper describes the emergence of analogical ways of computational design thinking. This analysis ultimately wishes to contribute for inscribing the HfG Ulm at the cultural and technological mapping of computation in architecture. 
wos WOS:000351496100029
keywords HfG - Hochschule für Gestaltung Ulm, Design methods, Scientific methodology, Information aesthetics, Computational design, Architecture 
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2013_092
id ecaade2013_092
authors Nováková, Katerina; Jakubal, Vladimír; Achten, Henri and Matejovská, Dana
year 2013
title ColLab Sketch
doi https://doi.org/10.52842/conf.ecaade.2013.1.213
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 213-218
summary In this paper we present an application we developed for collaborative sketch sharing within a design process. We review the specific application development process and discuss the features of the application itself. The tool has been tested and used in a design studio setting between two universities located in different countries. We observed that it is suitable for architectural communication, and also allows monitoring of the sketch activity during the design process. This paper also describes application architec- ture and selected technologies. We have furthermore defined multiple groups of applica- tion requirements. Our self-developed application was proven to suit specified needs and overcame previously tested commercial tools.
wos WOS:000340635300021
keywords Programming; sketching; communication; collaborative design.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2022_000
id ecaade2022_000
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design - Volume 1
doi https://doi.org/10.52842/conf.ecaade.2022.1
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, 672 p.
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_001
id ecaade2022_001
authors Pak, Burak, Wurzer, Gabriel and Stouffs, Rudi
year 2022
title eCAADe 2022 Co-creating the Future: Inclusion in and through Design- Volume 2
doi https://doi.org/10.52842/conf.ecaade.2022.2
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, 646 p.
summary Spatial design is becoming an increasingly social, participatory and inclusive practice. In the last decade, ordinary people all around the world have started to claim a shaping power over the processes of urbanization; over the ways in which our cities are made and remade (Harvey, 2013). There has been a resurgence in the number of do-it-yourself cooperatives initiated by non-designer citizens, activists, artists and designers. In parallel to these developments, a plethora of social technologies, tools and platforms have been developed to include a variety of stakeholders in the architectural design, urban design, planning and decision-making processes. Crowdsourcing and crowdfunding applications started to be widely used to tap into the wisdom of the crowd. Novel developments in parametric design and digital fabrication created possibilities for user participation in the making of customized and highly diversified products. With the combination of artificial intelligence and the Internet of Things, smart buildings, autonomous devices, robots and software started to transform into agents and active participants. The attempts to harness collective human and artificial intelligence opened up new avenues for combining practice, research and education. On the other hand, there is a growing concern over the possible negative impact of the digital devices, tools, platforms and agents integrated in the making of our buildings and cities, public, private and collective spaces. Examples of those are the potential exclusion of vulnerable and disadvantaged citizens, transfer of citizen power to the corporations, privatization of personal life and data, as well as spatial exclusion through increased technological control and surveillance.
keywords Proceedings, Front Matter
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2015_161
id ecaade2015_161
authors Papasarantou, Chrissa; Kalaouzis, Giorgos, Pentazou, Ioulia and Bourdakis, Vassilis
year 2015
title A Spatio-Temporal 3D Representation of a Historic Dataset
doi https://doi.org/10.52842/conf.ecaade.2015.1.701
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 701-708
summary Previous research (Bourdakis et al, 2012; Papasarantou et al, 2013) dealt with the problem of creating information visualisation systems capable of combining historical data of MUCIV's database and developing strategies that embed the non-spatial data in spatial models. The database was primarily designed as an experimental flexible spatio-temporal configuration of dynamic visual structures generating a variety of narrations through interaction.The attempt of producing a legible configuration driven by a number of criteria, led to the proposition of two different arrangements, namely the linear and radial array. The aim of this paper is to present the next step on the visualization after redefining both the way that thematic axes and data are visualized and arranged/scattered. Alternate configurations are investigated, based also on theoretical analysis on the conceptualization and perception of information visualization systems (Card et al 1999, Ware, 2004).
wos WOS:000372317300076
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=74178dba-702a-11e5-aa5b-67bfe1e6502f
last changed 2022/06/07 08:00

_id sigradi2013_311
id sigradi2013_311
authors Porto Carreiro, Patrícia; Rejane de Moraes Rêgo
year 2013
title Mapas Mentais e Ferramentas Computacionais na Gestão da Informação do Processo de Ensino Projetual da Arquitetura, Urbanismo e Paisagismo [Mind Maps and Computational Tools in the Information Management in the Process of Design Teaching in Architecture, Urbanism and Landscaping]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 590 - 594
summary This article relates a teaching experience in the discipline “InfoAU II” at the CAU/UFPE/Brasil. One of the objectives is, working with the students, reflecting about the design as a multidisciplinary knowledge integration process. The other one is opening a discussion about the importance in the Information management in the process of design teaching in Architecture, Urbanism and Landscaping within digital environments. The methodology involves a construction of  mind maps on paper and digital format (using the software Prezi) as a tool for registration of design process, which it shows the requirement to get deeply in seeking methodologies and tools for a reflexive design teaching.
keywords Mind maps; Information management; Design process; Design teaching; Curriculum
series SIGRADI
email
last changed 2016/03/10 09:58

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