CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2013_345
id sigradi2013_345
authors Calixto, Victor; Charles C. Vincent
year 2013
title Arquitetura Algorítmica: Processos e Ferramentas [ Algorithmic Architecture: Processes and Tools]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 362 - 365
summary This paper presents the results of an academic research in the field of parametric-generative design and through projective tests and processes using parametric tools and computational logic. Thus, five experiments for the region of the Terminal Bandeira Flag Square were set forth. From the urban guidelines and an object in common, it was a distinct possibility, where it was possible to analyze the advances and setbacks in the process of project development. The approach taken is an exploration of design processes that involve computational logic for formulating, exploring and creating architectural themes and its interfaces with other fields of knowledge: algorithmic architecture.
keywords Performance-based design; Parametric modeling; Simulation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2022_7
id sigradi2022_7
authors Danesi Morisso, Joao Gabriel; Gitirana Gomes Ferreira, Marcelo
year 2022
title Microinteraction study in user experience: a systematic literature review of research perspectives
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 583–594
summary To broaden the understanding of what has been studied on the topic of microinteractions in human-computer interaction, this article conducts an exploratory study to survey the scientific production in articles and dissertations that work with the microinteractions framework, by Saffer (2013), applied to the scope of the user experience. As a method, a systematic literature review is proposed. For this, the following scientific bases are used: Scopus Elsevier, Capes Periodicals, EBSCO and Proquest. From the perspective of design and human-computer interaction, the quantity and approaches used are investigated. Of the 731 scientific works found, 14 were filtered and selected to compose the panorama of scientific research in microinteractions. The article brings the main approaches used in microinteractions research that focus on user experience in the last decade and points out perspectives on how to investigate microinteractions in future academic research.
keywords User experience, Microinteractions, Human-computer interaction, Systematic review, UX
series SIGraDi
email
last changed 2023/05/16 16:56

_id sigradi2013_222
id sigradi2013_222
authors de la Barrera Poblete, Carlos I.
year 2013
title Librería de Algoritmos Genéticos para Arquitectura (LAGA) [Genetic Algorithms Architectural Library]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 338 - 342
summary LAGA is an all-purpose library to create and design Genetic Algorithms (GAs). Originally the library was born as a series of GAs as a search and optimize tool for author's PhD thesis. The originals GAs were applied to different architectural scales: Urban design, architectural design, space optimization and energy design optimization. At the beginning the algorithms were written in different platforms: Rhinoscript, C#.NET and GCScript. The author after finish his PhD, he decided to put all the algorithms in a single language. JAVA was selected to create a flexible Genetic Algorithm library to use in different platforms.
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2013_001
id caadria2013_001
authors Doelling, Max C. and Ben Jastram
year 2013
title Daylight Prototypes: From Simulation Data to Four-Dimensional Artefact-Physical Metrics  Models in Sustainable Design Education
doi https://doi.org/10.52842/conf.caadria.2013.159
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 159-168
summary The increasing use of building performance simulation in architectural design enriches digital models and derived prototyping geometries with performance data that makes them analytically powerful artefacts serving sustainable design. In our class “Parametric Design”, students perform concurrent thermal and daylight optimization during the architectural ideation process, employing digital simulation tools, and also utilize rapid prototyping techniques to produce process artefacts and whole-building analysis models with climate-based day-light metrics physically embedded. Simulation metrics are merged with prototyping geometries to be output on a colour-capable Zprinter; the resultant hybrid artefacts simultaneously allow three-dimensional formal as well as whole-year daylight performance evaluation, rendering analysis scope four-dimensional. They embody a specific epistemological type that we compare to other model instances and posit to be an example of multivalent representation, a formal class that aids knowledge accretion in  workflows and allows designers to gain a physically reframed understanding of geometry-performance relationships.
wos WOS:000351496100016
keywords Rapid prototyping, Building performance modelling, Daylight simulation, Physical data models, Design representation 
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2013_295
id sigradi2013_295
authors dos Santos Souto, Ivan C.; José Nieto Martínez; Matías Nieto Tolosa; José Wagner García
year 2013
title Aportaciones del Modelado Paramétrico a la Toma de Decisiones: Dos Estudios de Caso desde el Proyecto de Arquitectura [Contributions to Decision Making from Parametric Modeling: Two Case Studies from the Architectural Project]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 249 - 252
summary Research progress about the contributions from parametric, generative design to the general decision-making process, specially to Design & Decision Support Systems, into the architecture project, by 2 specific case study on professional practice in Brazil. Proposed approach deal with some contributions that contemporary media of computer graphics could add to architectural practice in a context of progressive automation, simultaneity demands and a need for higher coordination among engineering offices, taking into consideration the adaptation of handmade, industrial traditional tasks through computer-automated design, participative interfaces and digital fabrication support.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2013r_004
id ecaade2013r_004
authors Figueiredo, B.; Costa, Eduardo C.; Duarte, José P.; Krüger, M.
year 2013
title Digital Temples: a shape grammar to generate sacred buildings according to Alberti’s theory
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 63-70
summary The research presented further is part of the Digital Alberti research project, which aims to determine the influence of Alberti’s treatise on Architecture, De re aedificatoria, on the Portuguese Renaissance architecture, through the use of a computational framework. One of the project tasks entailed the translation of the treatise’s textual descriptions concerning the morphological, proportional and algorithmic principles of the sacred buildings into a shape grammar. Subsequently a computational model was developed, in order to proceed to the derivation of examples of the same language. This article discusses the use of analytical shape grammars to undertake an architectural analysis, as well as the fact of the source of this grammar and correspondent architectural language to be a text instead of a set of buildings and designs. It reviews the methodology to implement the shape grammar and describes the several stages of development, following the interpretation of treatise into a consistent set of shape rules, by defining their spatial relations, parameters and conditions. It also reviews the implementation of this knowledge into a generative parametric computer program through visual programming language Grasshopper.
keywords Shape Grammars; Parametric Modelling; Generative Design; Alberti; Classical Architecture
email
last changed 2013/10/07 19:08

_id sigradi2013_304
id sigradi2013_304
authors González Cáceres, Alex; Laline Cenci; Cristian Muñoz
year 2013
title Impacto de la Visualización de Información e Interpretación de Gráficas de Herramientas de Simulación Energética en la Toma de Decisiones de Diseño [Impact of Information Visualization and Interpretation of Graphs Energy Simulation Tool in Design Decision-Making ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 383 - 387
summary Simulation programs are an important tool to reduce building energy demands. However, there are difficulties that limit the use of these applications including the understanding and interpretation of the results. Due to the uncertainty regarding the reading and interpretation of results leading to design decisions, we propose a graphical display analysis, both scientific and information, charts, tables, diagrams, etc. Which apply to both energy simulation tools as complementary programs. It seeks to establish what tools have the greatest impact in the analysis process and how it influences the design decisions.
keywords Process design; Graphic display; Energy simulation Software; Analysis of results
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2016_546
id sigradi2016_546
authors Hernández, Silvia Patricia; Boccolini, Sara Maria; Chaves, Cristina; Genero, María Angeles; Mari, Belén; Ron, Lucia
year 2016
title Trabajo conjunto inter/transdisciplinario para una propuesta concreta que dialoga con la sociedad y su medio. Citycrowdcreating [Cross-disciplinary work for a concrete proposal that interacts with society and the environment. Citycrowdcreating]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.926-930
summary Working in pairs is collective collaboration. The collective intelligence, crowdthinking and its variations are part of today's language. Based on this concept, we propose to fill empty spaces from the current communication of culture from Goverment of Córdoba. There is an information movement and events in conection to crowd. We propose a device, that broadcasts the contents of the hashtag: #quetenemoshoy, making it more popular, and in everyone's range. We set out a collaboration situation, with a concrete proposal, that includes dialogue with its surroundings. Articulating knowledge from different disciplines, between the goverment and the residents. Following neologism from Gutiérrez-Rubí y Freire (2013),we propose will be CITY-CROWD-CREATING.
keywords CrowdCreating; Microarchitecture; Inclusive; Communication
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2013_397
id sigradi2013_397
authors Herrera Polo, Pablo C.
year 2013
title Patrones en la Enseñanza de la Programación en Arquitectura: De la Hetero-Educación a la Auto-Educación en Latinoamérica [Patterns in the Teaching of Visual Programming in Architecture: From the Hetero-Education to Self-Education in Latin America ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 555 - 559
summary Teaching programming to architects, in academic and professional contexts, occurs in Latin America through self-management, and focused on results, without analyzing the processes and establishing a follow-up to participants, to establish patterns of application. The pointing out of these problems and the proposal of how to make said education sustainable has allowed finding variables specific to the region and to the very same tools and instruments, which are constantly evolving. At the same time, it is proposed after the analysis, that hetero-education (shared learning) itself requires self-education (self-teaching processes) as a complementary process.
keywords Visual programming; Scripting; Hetero education; Self education; Rhino
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2013_006
id ecaade2013_006
authors Junk, Stefan and Côté, Samantha
year 2013
title New Methods for the Rapid Prototyping of Architectural Models
doi https://doi.org/10.52842/conf.ecaade.2013.2.397
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 397-403
summary Various Rapid Prototyping methods have been available for the production of physical architectural models for a few years. This paper highlights in particular the advantages of 3D printing for the production of detailed architectural models. In addition, the current challenges for the creation and transfer of data are explained. Furthermore, new methods are being developed in order to improve both the technical and economic boundary conditions for the application of 3DP. This makes the production of models with very detailed interior rooms possible. The internal details are made visible by dividing the complex overall model into individual models connected by means of an innovative plug-in system. Finally, two case studies are shown in which the developed methods are applied in order to implement detailed architectural models. Additional information about manufacturing time and costs of the architectural models in the two case studies is given.
wos WOS:000340643600040
keywords Architectural model, CAAD, Rapid Prototyping, 3D printing, architectural detail.
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac201310204
id ijac201310204
authors Kontovourkis, Odysseas; Marios C. Phocas, George Tryfonos
year 2013
title Prototyping of an Adaptive Structure based on Physical Conditions
source International Journal of Architectural Computing vol. 11 - no. 2, 205-226
summary Latest advances in digital architectural design enable applications of computation and fabrication strategies for the development of adaptive mechanisms. Adaptive design processes, influenced by environmental and human related conditions, are only developed partially with regard to the design, fabrication, and multi-objective performance based context. The current paper proposes an adaptive design process that investigates the design of a kinetic structure emphasizing material behaviour, embedded technology and computation. In parallel, it allows design proposals to adapt or transform with regard to geometrical configuration and structural behaviour according to external and internal influences. An adaptive hybrid structure is developed at digital and physical prototype level, where its behaviour is examined in real time under the influence of physical conditions. The development is based on a holistic design approach driven by environmental and human activity related conditions, while focusing on the application of elastic materials and embedded technology.
series journal
last changed 2019/05/24 09:55

_id ecaade2013_206
id ecaade2013_206
authors Miltiadis, Constantinos
year 2013
title From the Univocal to the Dissipative
doi https://doi.org/10.52842/conf.ecaade.2013.1.517
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 517-525
summary The paper develops around a problematic regarding the methodology of contemporary computational real-time design. It begins by exploring the status of computer-driven architecture today, locating its inherent limitations that support the paper’s main argument that the problem of this kind of architecture, is the failure of realizing the necessity of a paradigm shift.Utilizing a personal project that falls in the category of real-time computation and design, and guiding the reader to the distinct stages for its development, an attempt is made to introduce an alternative methodology based on the materialist philosophy of Gilles Deleuze, that, displays a great potential to be applied and used as a conceptual framework for such designs.
wos WOS:000340635300054
keywords real-time; kinetic; interactive; methodology; computation.
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2013r_002
id ecaade2013r_002
authors Neves, Isabel C.; Rocha, J.
year 2013
title The contribution of Tomas Maldonado to the scientific approach to design at the beginning of computational era. The case of the HfG of Ulm.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 39-50
summary Nowadays the use of computational design processes in architecture is a common practice which is currently recovering a set of theories connected to computer science developed in the 60`s and 70`s. Back then, such pioneering experiences were carried out by an interest in employing scientific principles and methodologies in architectural design, which, with the help of computers, were developed in Research Centres mainly located in the USA and the UK. Looking into this period, this paper investigates the relevance of the German design school of the Hochschule für Gestaltung of Ulm to the birth of computation in architecture. Even though there were no computers in the school, this paper argues that the innovative pedagogies introduced by a group of distinct professors built clear foundations that can be understood as being at the basis of further computational approaches in architecture.This paper focuses on the remarkable work done by Tomas Maldonado. His contribution was paramount in the emergence of analogical ways of computer design thinking. This analysis ultimately wants to emphasize how the HfG Ulm’s role and its scientific approach have paved the way for the onset of the computational era in architecture.
keywords HfG - Hochschule für Gestaltung Ulm; Educational Project; Semiotics; Operational Research; Computational Design; Architecture
email
last changed 2013/10/07 19:08

_id sigradi2022_106
id sigradi2022_106
authors Pereira Espíndola, Fábio; Belluzzo de Campos, Gisela
year 2022
title Ubiquent Narratives for the Design of Natural and Invisible Interfaces
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 629–638
summary The article proposes to explore the concepts of storytelling (Lupton, 2020 and Xavier, 2015) and ubiquity (Santaella, 2013 and Santos, 2021) applied to the design of natural and invisible interfaces (Benyon, 2011). With Natural Interface it is possible to interact with devices directly, without needing the help of a mouse or keyboard. To do so, it presents as a case study the project “Criatura de Luz” (2015), by Estúdio Guto Requena, carried out to compose the new facade of the WZ Hotel (Sao Paulo). The purpose of this research is to understand the role of the designer in the creation of interfaces that are not only interactive, but that begin to propose immersive and ubiquitous narratives in design projects and the method for this analysis will be the case study from the design perspective as storytelling proposed by Lupton (2020). The aim is to do exploratory research to provide greater familiarity with the problem.
keywords Storytelling. ubiquitous computing. Interface design. Natural and invisible interfaces
series SIGraDi
email
last changed 2023/05/16 16:56

_id sigradi2013_31
id sigradi2013_31
authors Portillo, Juan Pablo
year 2013
title BIM enclosures, una aplicación para cálculos térmicos en cerramientos [BIM Enclosures, an Application for Thermal Calculations in Enclosures]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 279 - 283
summary The BIM software (Building Information Modeling) enables a holistic model -a complete description of the model-building for a complete analysis and validation prior to build, as well as the plotting of final design in architecture and its subsequent maintenance. Users can extend virtually unlimited capabilities. For this reason we have chosen a BIM with programmability by the user to create a calculation module to validate, the heat transfer and possible condensation on both walls and ceilings. The Revit Architecture BIM was chosen using the API (application programming interface) in C#. In this paper, we analyze the experience gained and the results achieved. The objective is to create a calculation and graphing module thermal transmission and condensation.
series SIGRADI
email
last changed 2016/03/10 09:58

_id acadia13_051
id acadia13_051
authors Ramirez-Figueroa, Carolina; Dade-Robertson, Martyn; Hernan, Luis
year 2013
title Adaptive Morphologies: Toward a Morphogenesis of Material Construction
doi https://doi.org/10.52842/conf.acadia.2013.051
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 51-60
summary Architectural discourse has recently suggested a new material practice derived from advances in the field of synthetic biology. As biological organisms can now be designed and engineered for specific purposes, it is expected that, in the near future, it will be possible to program even more complex biologically based systems. One potential application is to literally grow buildings by programming cellular organisms to fabricate and deposit material into architecturally relevant patterns. Our current design methods do not anticipate the potentially challenging material practice involved in a biologically engineered architecture, where there is a loose and emergent relationship between design and material articulation. To tackle this conflict, we developed SynthMorph, a form-finding computational tool based on basic biological morphogenetic principles. A reflection is offered on its use, discussing the effect of multicellular morphogenesis on the production of shape. We conclude that such a strategy is an adaptive design method in two ways: (a) the mechanics of design using morphological constraints involve a practice of dynamic and continuous negotiation between a design intent and material emergence, and (b) the proposed design strategy hints at the production of a biologically produced architecture, which would potentially behave as an adaptive organism.
keywords complex systems, synthetic biology, self-assembly, emergence, morphogenesis, synthetic morphology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
doi https://doi.org/10.52842/conf.acadia.2013.207
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia13_361
id acadia13_361
authors Scott, Jane
year 2013
title Hierarchy in Knitted Forms: Environmentally Responsive Textiles for Architecture
doi https://doi.org/10.52842/conf.acadia.2013.361
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 361-366
summary This paper describes the theoretical framework behind the development of a series of knitted prototypes inspired by the biomimetic model of the hygromorph. Three moisture responsive pieces are described which use the inherent properties of wood veneer as an actuator incorporated into complex knitted forms constructed from linen and wool. These textile/veneer assemblies are environmentally responsive, transformable and constructed from natural, sustainable materials. This represents a new interpretation of shape changing textiles for architecture. The work illustrates the potential of designing hierarchically organised structures where functionalities are incorporated at different levels of material fabrication. The paper argues that the implementation of textile materials and processes offers the potential for the development of environmentally responsive architecture through the development of shape changing textile/veneer assemblies.
keywords complex systems; knit assemblies; biomimicry; responsive systems; hierarchical structures; natural materials
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id sigradi2013_313
id sigradi2013_313
authors Teixeira Mendes, Leticia; José Nuno Beirão; Gabriela Celani
year 2013
title Meta-PREVI: Uma Meta-Gramática para a Geração de Habitação de Interesse Social [Meta-PREVI: A Meta-Grammar for the Generation of Social Housing]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 217 - 222
summary A set of independent small grammars corresponding to design patterns were inferred from the PREVI Lima urban plan by C. Alexander. This pattern language composed of grammars inferred from the plan layout and grammars inferred from the text instructions (or pattern descriptions) written by Alexander can be applied to design new plans within a wider formal universe than what the plan layout would suggest.
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2022_51
id sigradi2022_51
authors Varsami, Constantina; Tsamis, Alexandros; Logan, Timothy
year 2022
title Gaming Engine as a Tool for Designing Smart, Interactive, Light-Sculpting Systems
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 617–628
summary Even though interactive (Offermans et.al., 2013), adaptive (Viani et.al., 2017), and self-optimizable (Sun et.al., 2020) lighting systems are becoming readily available, designing system automations, and evaluating their impact on user experience significantly challenges designers. In this paper we demonstrate the use of a gaming engine as a platform for designing, simulating, and evaluating autonomous smart lighting behaviors. We establish the Human - Lighting System Interaction Framework, a computational framework for developing a Light Sculpting Engine and for designing occupant-system interactions. Our results include a. a method for combining in real-time lighting IES profiles into a single ‘combined’ profile - b. algorithms that optimize in real-time, lighting configurations - c. direct glare elimination algorithms, and d. system energy use optimization algorithms. Overall, the evolution from designing static building components to designing interactive systems necessitates the reconsideration of methods and tools that allow user experience and system performance to be tuned by design.
keywords User Experience, Human-Building Interaction, Smart Lighting, Lighting Simulation, Gaming Engine
series SIGraDi
email
last changed 2023/05/16 16:56

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