CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2013_235
id ecaade2013_235
authors Akküçük, Zeynep and Özkar, Mine
year 2013
title Ruling Im/Material Uncertainties
doi https://doi.org/10.52842/conf.ecaade.2013.2.305
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 305-314
summary Visual rules are powerful in loosely capturing the impact of material behavior on form in designer’s hands-on experimentation. They present a first step to translate the causal relations between material and form to computation without sacrificing the uncertainties in the designer’s interaction with the materials. This study investigates how to model the relation between material and form with visual rules so that the model embodies some of the phenomenological aspects of reality, rather than merely reproducing it.
wos WOS:000340643600031
keywords Digital materiality; physics-based modeling; abstractions; visual schemas; shape studies.
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2014_042
id caadria2014_042
authors Alam, Jack and Jeremy J. Ham
year 2014
title Towards a BIM-Based Energy Rating System
doi https://doi.org/10.52842/conf.caadria.2014.285
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 285–294
summary Governments in Australia are faced with policy implementation that mandates higher energy efficient housing (Foran, Lenzen & Dey 2005). To this effect, the National Construction Code (NCC) 2013 stipulates the minimum energy performance for residential buildings as 114MJ/m2 per annum or 6 stars on an energy rating scale. Compliance with this minimum is mandatory but there are several methods through which residential buildings can be rated to comply with the deemed to satisfy provisions outlined in the NCC. FirstRate5 is by far the most commonly used simulation software used in Victoria, Australia. Meanwhile, Building Information Modelling (BIM), using software such as ArchiCAD has gained a foothold in the industry. The energy simulation software within ArchiCAD, EcoDesigner, enables the reporting on the energy performance based on BIM elements that contain thermal information. This research is founded on a comparative study between FirstRate5 and EcoDesigner. Three building types were analysed and compared. The comparison finds significant differences between simulations, being, measured areas, thermal loads and potentially serious shortcomings within FirstRate5, that are discussed along with the future potential of a fully BIM-integrated model for energy rating certification in Victoria.
keywords Building Information Modelling, energy rating, FirstRate 5, ArchiCAD EcoDesigner, Building Energy Model
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2013_234
id sigradi2013_234
authors Alencar, Viviane; Gabriela Celani
year 2013
title The Art of Computer Graphics Programming: Translating Pioneer Programs
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 500 - 504
summary Considering the importance of the use of programming languages for teaching computational design to architects, this paper proposes the translation of computer programs from a pioneer work in this field into a more contemporary programming language. The book The Art of Computer Graphics Programming: A Structured Introduction for Architects and Designers was published in 1987 by William J. Mitchell, Robin Ligget and Thomas Kvan, and remains an important reference for architects. The original Pascal codes in the book were translated into Processing, and made available through an Internet website, along with images and comments, in order to give late Prof. Mitchell’s work the consideration it deserves.
keywords Processing; Pascal; Computer graphics
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_195
id sigradi2013_195
authors Azevedo da Costa e Mattos, Erica; Diego Fagundes da Silva; José Ripper Kós
year 2013
title Tecnologias Interativas e Processos de Criação: Experiências de Aprendizagem Transdisciplinares Associadas a um Hackerspace [Interactive Technologies and Creative Processes: Transdisciplinary Learning Experiences Associated with a Hackerspace]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 572 - 576
summary The article presents an experience of association between a hackerspace and a multidisciplinary design studio at the Department of Architecture and Urbanism of the Federal University of Santa Catarina, during two semesters. The Tarrafa Hacker Club members shared their collaborative environment with the students and tutors throughout the academic experiment. The hacker culture highlighted dynamic relations that connect people, information, tools and matter. This approach has suggested meaningful speculations about the future of architecture education and practice.
keywords Hackerspace; Multidisciplinarity; Creative process; Collaborative environment; Interactive technology
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_023
id ecaade2013_023
authors Biloria, Nimish and Chang, Jia-Rey
year 2013
title Hyper-Morphology
doi https://doi.org/10.52842/conf.ecaade.2013.1.529
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 529-537
summary Hyper-Morphology is an on-going research outlining a bottom-up evolutionary design process based on autonomous cellular building components. The research interfaces critical operational traits of the natural world (Evolutionary Development Biology, Embryology and Cellular Differentiation) with Evolutionary Computational techniques driven design methodologies. In the Hyper-Morphology research, genetic sequences are considered as sets of locally coded relational associations between multiple factors such as the amount of components, material based constraints, and geometric adaptation/degrees of freedom based adaptation abilities etc, which are embedded autonomously within each HyperCell component. Collective intelligence driven decision-making processes are intrinsic to the Hyper-Morphology logic for intelligently operating with autonomous componential systems (akin to swarm systems). This subsequently results in user and activity centric global morphology generation in real-time. Practically, the Hyper-Morphology research focuses on a 24/7 economy loop wherein real-time adaptive spatial usage interfaces with contemporary culture of flexible living within spatial constraints in a rapidly urbanizing world.
wos WOS:000340635300055
keywords Evo-devo; cellular differentiation; self-organization; evolutionary computation; adaptive architecture.
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2013_173
id sigradi2013_173
authors Braga, Morgana; Henrique Ewerton Pires; Washington Gutemberg Lüke; Antonio Carlos de Oliveira Miranda
year 2013
title Virtualização da Construção em Fase Orçamentária [Construction Virtualization in Budget Phase]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 288 - 292
summary Esse trabalho apresenta a comparação dos orçamentos de um projeto modelado no software REVIT, com o emprego do BIM. No caso de obras públicas, o processo do anteprojeto até sua efetiva construção pode ser um processo demorado devido aos vários procedimentos burocráticos. Devido a esse longo processo que usualmente ocorre nesse tipo de obra, optou-se nesse trabalho por acompanhar uma edificação na fase de construção. A obra objeto de estudo é um laboratório para alunos de graduação em engenharia da Universidade de Brasília, Brasília, Distrito Federal, Brasil. Esse laboratório é um prédio de dois andares com 2400 m2 no total. O objetivo principal de estimar os custos de construção de uma obra já em andamento com uso das ferramentas BIM.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_342
id sigradi2013_342
authors Bruscato, Underléa; Sandro J. Rigo; Cristiano A. Costa; Humberto J. M. Costa
year 2013
title Visualização de Informações Geográficas no Turismo Ubíquo de Itinerários Culturais [Visualization of Geographic Information of Ubiquitous Tourism in Cultural Routes]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 153 - 157
summary This paper presents a practical experience developed within the framework of a network of researchers dedicated to develop projects of technology transfer, training and research in the field of innovation, involving virtual reality, augmented reality and advanced interaction. The group develops visualization oriented technologies and aim to socialize the experiences developed. In this sense was created an Electronic Guide to cultural routes in southern Brazil, exploiting the contemporary concept of ubiquitous tourism, in which users access tourism content with mobile devices, using sensitivity to context, semantic web and advanced visualization, thus rescuing the memory and regional architectural heritage.
keywords Ubiquitous tourism; Mobile computing, Memory
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2013_201
id sigradi2013_201
authors Bustamante Oleart, Carlos; Paulo K. Ogino Altamirano; Ester Higueras García
year 2013
title Estrategia Metodológica para la Visualización Digital de Patrones Aerodinámicos Presentes en la Morfología Urbana y su Incidencia en el Uso Estancial de los Espacios Públicos [Methodological Strategy for the Visualization of Aerodynamic Patterns in the Urban Morphology and their Impact on the Use of Public Spaces ]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 108 - 111
summary In relation to cities, wind is one of the less studied meteorological parameter. Constant vertical rate variations from meso scale to micro scale, altogether with strenght, direction, velocity of the urban canyon, makes the wind a complex subject of study. To achieve this, a methodological strategy that addresses the wind's multi dimensionality was raised. It was aplied to Punta Arenas, the southernmost city in the world, where most of the time winds come 90% from the same direction with speeds reaching 128 km/h. Wind's constant directional behavior allows the recognition of areodynamic phenomena produced, in the first instance, for the wind profiles influenced by the urban rugosity and then, at morphologycal level, the aerodynamic behavior of the layered fluids over the building bodies, generating a regular pattern between solids and fluids. The strong winds in cities with cold climate influence the use of public spaces, which, not being designed under this conditions, do not develop proper levels of thermal comfort.
keywords Aerodynamics; Urban morphology; Public space; Information visualization
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2013_065
id ecaade2013_065
authors Davila Delgado, Juan Manuel and Hofmeyer, Herm
year 2013
title Automated Simulation and Study of Spatial-Structural Design Processes
doi https://doi.org/10.52842/conf.ecaade.2013.2.155
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 155-164
summary A so-called “Design Process Investigation toolbox” (DPI toolbox), has been developed. It is a set of computational tools that simulate spatial-structural design processes. Its objectives are to study spatial-structural design processes and to support the involved actors. Two case-studies are presented which demonstrate how to: (1) study the influence of transformation methods on design instances and (2) study the influence of transformation methods on the behavior of other transformation methods. It was found that in design instances with the same type of structural elements the influence of a specifically varied transformation method is more explicit; while, when different types are present this influence is more undetermined. It was also found that the use of two specifically different structural modification methods have little influence on the sub-sequential spatial transformation method.
wos WOS:000340643600015
keywords Design process research; design process simulation; spatial design; structural design.
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v3_19
id acadia23_v3_19
authors Dickey, Rachel
year 2023
title Material Interfaces
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Based on our current daily rate, 85,410 hours is the average amount of time that an adult in the United States will spend on their phone in a lifetime (Howarth 2023). This is time spent texting, tweeting, emailing, snapping, chatting, posting, and interacting with an interface which each of us carry in our pocket. Kelly Dobson explains, “We psychologically view the cell phone as an extension of our bodies, which is why when you accidentally forget it or leave it behind you feel you have lost apart of yourself” (2013). In reality, this device is just one of many technologies which affect our relationship with our bodies and the physical world. Additionally, Zoom meetings, social media networks, on-line shopping, and delivery robots, all increasingly detach our bodies and our senses from our everyday experiences and interactions. In response to digital culture, Liam Young writes, “Perhaps the day will come when we turn off our target ads, navigational prompts, Tinder match notifications, and status updates to find a world stripped bare, where nothing is left but scaffolds and screens” (2015). Make no mistake; the collection of projects shared in these field notes is intended to be a counterpoint to such a prophesied future. However, the intent is not to try to compete with technology, but rather, to consider the built environment itself as an interface, encouraging interaction through feedback and responsivity directly related to human factors, finding ways to re-engage the body through design.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id cf2013_096
id cf2013_096
authors D´avila Delgado, Juan Manuel and Herm Hofmeyer
year 2013
title Research Engine: A Tool to Simulate and Study Spatial-Structural Design Processes
source Global Design and Local Materialization[Proceedings of the 15th International Conference on Computer Aided Architectural Design Futures / ISBN 978-3-642-38973-3] Shanghai, China, July 3-5, 2013, pp. 96-108.
summary The project’s objective is to study spatial-structural design processes and to support the involved actors; to that end a computational tool so-called Research Engine (RE) has been developed. The RE seeks to fulfill four aims: (1) to study the influence of transformations methods on design instances; (2) to study the influence of transformations methods on the behavior of other transformations methods; (3) to aid in finding “best compromised” or interesting spatial and structural design instances; and (4) to serve as design support tool, providing useful information in early stages of the design process. The paper describes the RE framework and its implementation. Case-studies are presented which showcase the RE’s capabilities and demonstrate that it does fulfill the previously stated aims.
keywords design process research, design process simulation, spatial design, structural design
series CAAD Futures
email
last changed 2014/03/24 07:08

_id ijac201311305
id ijac201311305
authors Esquivel, Gabriel; Dylan Weiser, Darren J Hartl, Daniel Whitten
year 2013
title POP-OP: A Shape Memory-Based Morphing Wall
source International Journal of Architectural Computing vol. 11 - no. 3, 347-362
summary Recent tendencies in architecture take a unique point of view, with aesthetically novel and unnatural sensibilities emerging from a close scrutiny and study of apparently natural systems. These tendencies are being driven by mathematical and computational abstractions that transform the way we understand the matterinformation relationship. This project was inspired by Op Art, a twentieth century art movement and style in which artists sought to create an impression of movement on an image surface by means of an optical illusion. Passive elements consisting of composite laminates were produced with the goal of creating lightweight, semi-rigid, and nearly transparent pieces. The incorporation of active materials comprised a unique aspect of this project: the investigation of surface movement through controlled and repeatable deformation of the composite structure using shape memory alloy (SMA) wiring technology. The integration of composite materials with SMA wiring and Arduino automation control resulted in an architectural wall that incorporated perceptual and actual motion.
series journal
last changed 2019/05/24 09:55

_id caadria2021_412
id caadria2021_412
authors Estrina, Tatiana, Hui, Vincent and Ma, Lena
year 2021
title The Digital Design Build - Modes of Experiential Learning in the Pandemic Era
doi https://doi.org/10.52842/conf.caadria.2021.2.041
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 41-50
summary In recent years, academia has deviated from the lecture-based model to a hybridized system of instruction and experiential learning. Experiential learning aids students in understanding collaborative processes in architectural praxis and exposes them to engaging learning opportunities, a critical component of architectural studio education (Nijholt et al. 2013). During the COVID-19 outbreak, students are barred from accessing on-campus facilities. This causes a redevelopment of curricular delivery and disrupts experiential learning which heavily relies on in-person interaction. It is imperative for instructors to retain experiential learning in the transition to virtual instruction. This paper explores experiential learning within virtual platforms for instruction. Through outlining the implementation of technologies, capitalizing on connectivity, and maximizing opportunity for digital problem solving, the authors posit a framework that other educators may adopt. The paper concludes with a case study of a virtual design-build project, and the various techniques implemented in retaining experiential learning during the pandemic.
keywords Pedagogy; Experiential learning; Social connectivity; Resilience; Disrupted education
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia23_v1_128
id acadia23_v1_128
authors Fayyad, Iman
year 2023
title Bending Cylinders: Geometries of the Anthropocene
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 128-135.
summary Over the past several decades, the conception and construction of formal complexity has disregarded the realities of material waste, costs, and accessibility. By engaging the isometric relationship between flatness and three-dimensional form, the research shown here investigates how waste-conscious approaches to geometric innovation can create new architectural languages. Specifically, the work deploys a subset of curved-crease folding that uses planar reflections referred to as sectional mirror operations to create unique forms comprised of composite cylindrical and conical surfaces (Figure 1). Whereas known studies in curved-crease folding typically explore singular (one-off, figural) compositions (Davis et al. 2013), this process develops a module aggregation strategy to suggest large inhabitable structures as both figural and field-like conditions.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ijac201310106
id ijac201310106
authors Garg, Yogesh K. and Vinay M. Das
year 2013
title Generating 3 Dimensional Pavilions Described in Mayamatam; A Traditional Indian Architecture Treatise
source International Journal of Architectural Computing vol. 11 - no. 1, 105-134
summary The traditional or classical architecture of India is an interesting subject for exploration from different perspectives.Taking pavilions described in Mayamatam as a representative of the traditional or classical architecture of India and analyzing them from the viewpoint of pattern recognition and mathematics encouraging results are obtained.A pattern is seen in the development of the design of pavilions and has been coded alpha-numerically. Based on the system of development and employing computer applications software is created to design pavilions, which follow the principles of traditional architecture.This software has multiple benefits. It can be used as a teaching aid for the subject ‘history of Indian Architecture’. For architectural conservationists and heritage enthusiasts it offers itself as a tool to help in visualization and digital reconstruction. For architects it can be a means for making structures of recent times, which have the essence of traditional architecture.The aim of this paper is to highlight the methodology for preparing this software and demonstrating its output.
series journal
last changed 2019/05/24 09:55

_id caadria2013_006
id caadria2013_006
authors Gerber, David J. and Shih-Hsin (Eve) Lin
year 2013
title Geometric Complexity and Energy Simulation – Evolving Performance Driven Architectural Form
doi https://doi.org/10.52842/conf.caadria.2013.087
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 87-96
summary The research presents the custom development of a software tool and design process for integrating three design domains, their respective objectives, and geometric parameterizations. It then describes a set of experimental projects and analyses in the context of informing form and geometric complexity. Preliminary results of the multidisciplinary design optimization prototype, which, implements a genetic algorithm, are then presented. The findings include discussion of the value for architects for designing-in performance e.g. the bringing of the energy simulation and financial pro-forma upstream in the design process and of the value for trade off design decision making the system provides. The summary discussion includes the benefit of breeding architecturally complex geometries and the kinds of optimisations or search for improvements on designs that can be achieved.  
wos WOS:000351496100009
keywords Parametric, Generative, Optimisation, Design decision support 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_130
id caadria2013_130
authors Grace, Kazjon S.; John S. Gero and Rob Saunders
year 2013
title Experiential Influences on Computational Association in Design
doi https://doi.org/10.52842/conf.caadria.2013.863
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 863-872
summary This paper presents a computational model of association in design that incorporates the ability to learn from experience. Experiments with an implementation of our model of computational design association, the interpretation-driven model, demonstrate this experiential influence. The challenges inherent in 66tial offered by the interpretation-driven approach are discussed with reference to a typology of association learning.  
wos WOS:000351496100089
keywords omputational design, Association, Experiential learning  
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2014_136
id caadria2014_136
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2014
title Comparisons in Representational Media Use in Design Studios between Hong Kong and Australia
doi https://doi.org/10.52842/conf.caadria.2014.781
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 781–790
summary Representational media – analogue, physical, digital, or virtual – are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students’ design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students’ learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that rerepresentation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual working- and learning-styles of students.
keywords Representational media; design studio; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia23_v2_340
id acadia23_v2_340
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title Augmented Reality Assisted Robotic: Tube Bending
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 340-349.
summary The intent of this research is to study potential improvements and optimizations in the context of robotic fabrication paired with Augmented Reality (AR), leveraging the technology in the fabrication of the individual part, as well as guiding the larger assembly process. AR applications within the Architecture, Engineering, and Construction (AEC) industry have seen constant research and development as designers, fabricators, and contractors seek methods to reduce errors, minimize waste, and optimize efficiency to lower costs (Chi, Kang, and Wang 2013). Recent advancements have made the technology very accessible and feasible for use in the field, as demonstrated by seminal projects such as the Steampunk Pavilion in Tallinn, Estonia (Jahn, Newnham, and Berg 2022). These types of projects typically improve manual craft processes. They often provide projective guidelines, and make possible complex geometries that would otherwise be painstakingly slow to complete and require decades of artisanal experience (Jahn et al. 2019). Building upon a previously developed robotic tube bending workflow, our research implements a custom AR interface to streamline the bending process for multiple, large, complex parts with many bends, providing a pre-visualization of the expected fabrication process for safety and part-verification purposes. We demonstrate the utility of this AR overlay in the part fabrication setting and in an inadvertent, human-robot, collaborative process when parts push the fabrication method past its limits. The AR technology is also used to facilitate the assembly process of a spatial installation exploring a unique aesthetic with subtle bends, loops, knots, bundles, and weaves utilizing a rigid tube material.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

_id acadia13_087
id acadia13_087
authors Jeong, WoonSeong; Kim, Jong Bum; Clayton, Mark J.; Haberl, Jeff S.; Yan, Wei
year 2013
title Visualization of Building Energy Performance in Building Information Models
doi https://doi.org/10.52842/conf.acadia.2013.087
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 87-92
summary This paper presents the results of research and development of Building Energy Simulation (BES) visualization methods. In this effort the authors used Building Information Modeling (BIM) Authoring Tools’ Application Programming Interface (API) to visualize BES results in BIM. We also used an external database to store and manage the object-based simulation results from a BES tool. Based on these methods, we created a prototype: Building Energy Performance Visualization (BEPV), which translates information from the result database to the Energy Performance Indicator (EPI) parameter in BIM. Using the prototype, when BIM models are created for building design, the building energy performance can be expressed visually as color-coding on the BIM, allowing users to see energy flows directly. The developed prototype lets architects use BIM as a common user interface for building design and performance visualization, and may improve their designs in early stages.
keywords building information model, information visualization, interdisciplinary design, performance based design, simulation
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:52

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