CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17458

_id sigradi2020_81
id sigradi2020_81
authors Machado, Gabriela Pires; Freitas, Kamila Pacheco Louro; Sousa, Luísa Antunes de; Favre, Michelle Mayrink; Correa, Pedro Henrique Passos; Oliveira, Thais Gonçalves de; Calais, Victoria Mansur de
year 2020
title DIGITAL ARCHAEOLOGY, FORENSIC ARCHITECTURE AND INTERACTIVE MODELS AS TOOLS OF RECONSTITUTION OF HISTORICAL MEMORY: The Human Rights Memorial of Minas Gerais Project (Brazil)
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 81-88
summary This paper discusses how history, archaeology, and architecture can work together within restoration and interpretation of older buildings in a multidisciplinary and technologic way - especially in territorial contexts of human rights violations. In the last decades, a lot of softwares, tools, and interfaces have emerged with the possibility to connect hypermedia languages, simulating spatial narratives of cultural heritage in virtual reality. This paper addresses these new methodologies of representation of history and memory through projects and case studies of the Human Rights Memorial of Minas Gerais.
keywords Forensic Architecture, Informational model, Digital archeology, Human rights, Places of Memory
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2005_037
id sigradi2005_037
authors Maciel, Mario
year 2005
title Interactive virtual art
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 37-41
summary The interactivity presumes behavior action events exercised mutually between machines, between digital information and persons, between two or more persons, machines and digital information in real time. Nelson Max presented in Paris the first interactive landscape in 1983. The pioneer of scientific image was Ivan Sutherland, researcher of Massachusetts Institute of Technology (MIT). Another fundamental reference is Sonia Sheridan that invented a system where the user could modify the original image and visualize the result in real time. In Brazil, as well as in the outside, artists in assembly with scientists, see developing works computacionais with resorts of immersion and interatividade. Like this, in that search of new references, the text presents initially the main concepts about interactive virtual art and analyzes two important expositions: Emoção Art.Ficial 2.0 and Maior ou igual a 4D: computer art interactive. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2768
authors Maciel, P.W.C. and Shirley, P.
year 1995
title Visual navigation of large environments using textured clusters
source Proceedings 1995 Symposium on Interactive 3D Graphics, pp. 95-102, June 1995
summary A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases where there are more unoccluded primitives inside the view- ing frustum than can be drawn in real-time on the workstation, this system ensures that each visible object, or a cluster that includes it, is drawn in each frame. The system supports the we of traditional "level-of-detail" representations for individual objects, and supports the automatic genera- tion of a certain type of level-of-detail for objects and clusters of objects. The concept of choosing a representation from among those associated with an object that accounts for the direction from which the object is viewed is also supported. The level-of-detail concept is extended to the whole model and the entire scene is stored as a hierarchy of levels-of-detail that is traversed top-down to iind a good representation for a given viewpoint. This system does not assume that visibility information can be extracted from the model and is thus especially suited for outdoor environments.
series other
last changed 2003/04/23 15:50

_id sigradi2009_985
id sigradi2009_985
authors Mackay, William Iain; Neander Furtado Silva
year 2009
title From Ancient To Digital: The Challenges Of A Major Transition Towards The Virtual Reconstruction Of The Andean Past (With Special Reference To Inca Architecture.)
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The definition of an underlying shape grammar behind Inca architecture can assist in the virtual archaeological reconstruction of destroyed sites; that is, allowing us to step from the ancient to the digital realm. The Inca architectural style tends to be consistent throughout the Andes and was in effect, a statement of power. Geometricity, interlocking patterns, orthogonal layouts, colour and texture reversal, modular compression, derivations, rotation, mirroring, repetition, symmetry, proportion, ratios, recombination and Andean “entasis” are qualities frequently encountered in Andean art and architecture. They are “CAD-friendly” and can be integrated into predictive digital virtual reconstruction techniques representing partially damaged and substantially destroyed ancient Andean monuments (and fine arts).
keywords Inca; virtual reconstruction; shape grammars; kanchas; Ollantaytambo
series SIGRADI
email
last changed 2016/03/10 09:55

_id caadria2019_183
id caadria2019_183
authors Macken, Marian, Mulla, Sarosh and Paterson, Aaron
year 2019
title Inhabiting the Drawing - 1:1 in time and space
doi https://doi.org/10.52842/conf.caadria.2019.1.505
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 505-514
summary One of the fundamental characteristics of architectural drawing is its use of scale. Since the Renaissance - during which architectural production shifted from the construction site to paper - this scalar understanding began by using bodily measurements. In developing designs, the architect projects future occupation of the drawing with their eyes and hands moving over both its physical surface and represented space. The different relationship established between the digital drawer and the body has been criticised; Paul Emmons argues that CAD's full scale - or rather scale-less - capabilities omit this bodily presence of the drawer (Emmons, 2005). Due to the use of full scale data recording, the drawer zooms in and out to consider aspects, severing the drawing's relation to the operator's body. This paper explores ways in which the body and drawings intersect, beyond Emmons definition, and hence considers the influence of the method of drawing on perceptions of scale and the inhabitation of digital drawings. It uses ongoing collaborative research projects and exhibitions to explore the inhabitation of digital drawing at full scale. These works highlight the fundamental importance of the line within architecture, not as demarcation, divider or indexical reference, but as a traces of bodily projections.
keywords architectural drawing; architectural scale; full scale drawing; post factum documentation
series CAADRIA
email
last changed 2022/06/07 07:59

_id 0149
authors Mackenzie, C.A.
year 1988
title Heuristic Search and Tree Systems Inference for Structural Pattern Recognition
source Knowledge based systems. 1988. vol. 1: pp. 78-89
summary An experiment is reported that combines the use of a heuristic search and a tree systems inference technique to induce context-free relational grammars that generate patterns in the style embodied in a sample set. This is achieved by searching for concise structural representations of each pattern in a sample set and discovering regularities in their tree systems representation. The knowledge induced is represented as an accepting tree systems automation and generative grammar, and is used to classify extant patterns and generate novel ones. Examples are given to illustrate the methodology, and to lend support to the hypothesis that the style of a pattern can be partially characterized by a unique generative process
keywords algorithms, heuristics, search, pattern recognition, inference, shape grammars
series CADline
last changed 2003/06/02 13:58

_id sigradi2004_400
id sigradi2004_400
authors Madhu C. Dutta
year 2004
title From cybrids to cyborgs: In search of value in scripted virtuality
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The juxtaposition of the temporal element on traditional architecture has created the possibility of a non-hierarchical, .nomadic. space (-Deleuze) which calls for an intriguing phenomenological experience of the inhabitants, in relationship to their architectural space. The paper explores some current theories which propagate these ideas of virtual reality/realism in an attempt to understand the contradictions and connections they make with the .tangible. world. Drawing from Kant.s position that .Nothing that is predicated on its real existence is considerable. the author searches for a more universal understanding of what these virtualities want to be- in this era of diluted tactility. The reason for such questions is not an attempt at ad hoc compartmentalization of these ideas, but more to find a place and meaning in the inevitable evolutionary pattern. In conclusion, the author postulates that it is only when these scripted virtualities are conditioned through such frames of reference will they cease to be merely .temporal. spaces.
series SIGRADI
email
last changed 2016/03/10 09:55

_id madrazo02_paper_eaea2007
id madrazo02_paper_eaea2007
authors Madrazo, Leandro; Gonçal Costa
year 2008
title In-Space: Learning to Give Form to Space
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary A perspective represents space as seen from the outside, with the eye of the transcendental subject; an eye –represented by a geometric view point– which not only sees a space, but a space as it is seen by the subject. Motion is inherent to our experience of space which is not fixed and static –like a perspective assumes– but dynamic.
keywords space conception, space perception, space representation, computer-supported collaborative learning
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id sigradi2023_331
id sigradi2023_331
authors Magalhaes Jeffe, Ana Paula, Costa Bergler, Beatriz, De Carli Borba, Bruna, Werlich dos Passos, Fernanda and Verzola Vaz, Carlos Eduardo
year 2023
title The Reduction of CO2 With the Help of Vegetation to Improve the Air Quality of Workrooms
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1299–1310
summary This article presents a study that addresses the importance of indoor air quality. The research aimed to understand how the use of specific plants can enhance air quality in work environments. The methodology involves a prototype with two sensors to measure CO2 concentration in a space without natural and mechanical ventilation, considering the use of plants for air purification. The results demonstrate the variation in CO2 levels with and without the presence of plants and occupants. While a reduction in CO2 levels was observed with the use of plants, under high occupancy, the vegetation wasn't sufficient to maintain recommended levels. The conclusion emphasizes the need for sensor calibration, as well as the proportional relationship between CO2 accumulation in the environment and the quantity of plants required to uphold air quality.
keywords Internet of Things, Air quality, Big data, Atmospheric Pollutants.
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2007_000
id sigradi2007_000
authors Maganda Mercado, Adriana Gómez (et. al)
year 2007
title Sigradi 2007: Communication in the Visual Society [La Comunicación en la Comunidad Visual]
source Proceedings of the 11th Iberoamerican Congress of Digital Graphics Graphics / ISBN 13 978-968-7451-15-2] México D.F. - México 23-25 October 2007, 467 p.
summary In a simple communication model we must talk about the understanding between participants. This is the result of a continuing connection and a dialog of agreements and disagreements in order to arrive at sharing an idea. However, society today is in an evolutionary lapse at an accelerated pace that interjects itself in this process. It is here where social forces distend and generate important ruptures between generations and individuals that fight to prevail or impose new languages and lifestyles. Today's society has become a visual society whose effect has been reinforced through technology in the devices that we use on a daily basis. The daily use of technology and its new languages has marked a disconnection between individuals that must be closed by using a new acculturation and teaching models. Disconnection is a omnipresent modern phenomenon that can be felt as the main effect in what specialists call the digital gap. This gap not only separates generations, but also ideologies with respect to the form in which we perceive, transmit and teach in our society today. This disconnection can be easily understood through a school system that has been designed for a manufacturing and agricultural world. However, many sectors within our society have been in state of constant change and evolution. This situation generates many opportunities where an agile society is required in response to these new local and global challenges. The students of today have, for example, multi-tasking abilities that better assimilate these changes. The researchers, Ian Jukes and Anita Dosaj refer to this disconnection as the result of poor communication between digital natives (our present-day students) and digital immigrants (many present-day adults). This phenomenon results in the fact that parents and educators speak the digital dialect as a second language, and because of that are lacking in their models of communication. For example, digital natives prefer a variety of sources with rapid access, while the digital immigrants prefer slower, more controlled sources that are limited and regulated. Nowadays, our educational or production activities in which we find ourselves immersed on a daily basis cause us to participate in a wide range of processes of production, dissemination and analysis of visual forms as part of our final product or service. Much of the work that we elaborate in movies, video and photography explore meaning, perception and communication in context as well as anthropological and ethnographic themes. Using this framework for our society today, the importance of the search for the promotion of the study of visual representation and the media for the greatest development and generation of benefits is brought to the fore. Through the use of images we can describe, analyze, communicate and interpret human behavior. All these settings, full of digital disconnections and reencounters, impact on all the visual aspects of culture, including art, architecture and material objects, influencing the bodily expressions of human beings. We have created a visual society when we put emphasis on the meaning and interpretation of all we receive through our visual sense. Wherever we look, we find objects that have been modified beyond their primary function to communicate messages. In this ecosystem we are consumers and suppliers. The communication and research needed to achieve reconnection, as well as the creation of new forms of production and visual understanding, are the themes on which the works contained in this edition are centered.
series SIGRADI
type normal paper
more http://www.sigradi.org
last changed 2016/03/10 09:55

_id ecaade2020_192
id ecaade2020_192
authors Maghool, Sayyed Amir Hossain, Homolja, Mitra and Schnabel, Marc Aurel
year 2020
title Cybernetics Approach to Virtual Emotional Spaces - An electrodermal activity actuated adaptive space
doi https://doi.org/10.52842/conf.ecaade.2020.1.537
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 537-546
summary In contrast to reductionist investigating of interrelation between emotion and architecture, we have proposed a new concept for creating an adaptive architecture system that employs biosensors and virtual reality (VR). We have generated a dynamic audio-visual Virtual Environment (VE) that has the potential of manipulating the emotional arousal level of the users measured via electrodermal activity (EDA) of skin. Much like the second-order cybernetics system, our simulations have actuators, sensors, and an adaptation mechanism, whereby participant's real-time biofeedback is interpreted and loops back into the simulation to moderate the user experience. The results of our preliminary test show that our system is capable of manipulating the emotional arousal level of the participants by using its dynamic VE.
keywords Adaptive architecture; biosensor; virtual reality; cybernetic; emotion; physiological responses
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac20032201
id ijac20032201
authors Mahalingam, Ganapathy; Kavasseri, Rajesh G.
year 2004
title Improving Objective Digital Images with Neuronal Processing: A Computational Approach
source International Journal of Architectural Computing vol. 2 - no. 2
summary This paper describes an experiment where an imagerecorded with a digital camera is processed using anelectro-physiological model of a neuron. Theluminosity level of each pixel of the source image istreated as the stimulus for an individual neuron, andthe source image is transformed into a responseimage based on the processing behavior of theHodgkin-Huxley neuronal model. It is seen thattransformation of the image through neuronalprocessing yields (i) more evenly balanced levels ofluminosity and (ii) a more ‘subjective’ rendering of theenvironment than what was photographed with thedigital camera.The CCD (charge coupled device) –based digital camera reveals its limitation as a linearrecording device that does not have a balanceddynamic range.The neuronal processing of the imageadds non-linearity and a balanced range to theluminosity levels in the image, rendering it closer to a‘subjective’ perception of the scene.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id 3c98
authors Mahdavi, Ardeshir and Ries, Robert
year 2003
title Habitat patterns and their environmental implications
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary This paper deals with the evaluation of the environmental implication of the built environment. Specifically, it argues in favor of evaluative strategies that transcend single-criteria object-focused thinking.
keywords Habitat; Environment; Life-cycle; Evaluation
series other
email
last changed 2003/03/11 20:39

_id architectural_intelligence2024_17
id architectural_intelligence2024_17
authors Mahnaz Bahremandi-Tolou, Chenhao Wang, Joseph M. Gattas & Dan Luo
year 2024
title Curved surface form-finding with self-shaping perforated plates
doi https://doi.org/https://doi.org/10.1007/s44223-024-00059-y
source Architectural Intelligence Journal
summary Self-shaping systems offer a promising approach for making complex 3D geometries from the material-driven transformation of 2D sheets. However, current research development of such systems is focused on small-scale applications. This study proposes a self-shaping composite for generation of larger-scale curved surfaces suitable for spatial structures. The composite arises from the novel combination of a perforated plate passive layer and a heat-shrinkable active layer. Experimental investigations are undertaken to assess the influence of perforation parameters of the passive layer over the degree of curvature generated in the self-shaping composite system. A 3D scanner and parametric curvature evaluation tool were used to extract and analyse the fabricated surface curvatures. Three key deformation characteristics were identified: the generated surface is cylindrical with dominant curvature in the x-direction; curvature is approximately uniform across the surface width and length; and curvature is strongly influenced by perforation bridge and strap length parameters. Results of this study support the application of self-shaping curved surfaces for customizable discrete structure parts.
series Architectural Intelligence
email
last changed 2025/01/09 15:05

_id ga9917
id ga9917
authors Maia Jr., A., Valle, R. do, Manzolli, J. and Pereira, L.N.S.
year 1999
title Generative Polymodal Music Process
source International Conference on Generative Art
summary We present underlying ideas used to develop an Algorithmic Composition software named KYKLOS. It was designed to generate music based on generalised musical scales and modes. It is an interactive sonic device to be applied in composition as well in performance. The sonic output of the whole process can be described as generalised polymodal music since “synthetic scales” are generated by the algorithm. This environment can be used in a Computer Assisted Composition manner in order to generate MIDI files. On the other hand, it can equally be used as a performance environment in which a dynamic change of parameters enables a real time control of the sonic process. Recently, we advocated that several mathematical applications in Computer Music can be understood as Sound Functors [1]. In extension, we describe here a sound functor used to model scales and modes. As can be verified, part of early investigations on mathematical structures in music studied musical scales and modes using Combinatorics, Fibonacci Series and Golden Mean in order to understand compositional processes which use modal concepts. Using the Functor definition it is possible to enumerate n-scales as a sequence of integers. Each value in that sequence gives the distance (in half tones) between two consecutive tones. For example, the sequence 3:2:2:3 is interpreted as a pentatonic scale C-Eb-F-G-Bb, and as defined above it is a C mode. So, if we apply cyclical permutations, (n-1)-sequences of numbers should be interpreted as n-modes of tones. Our algorithmic implementation is described briefly. A n-mode is defined as an array with n-1 integers [a1, a2, ...an-1]. Each array generated at k-th step can be read as a number a1a2a3 ....an-1 in decimal representation, where ai is a integer between 1 and 9. We denote the number obtained at k-th step as (a1a2a3 ...an-1)(k) . The rules to implement the algorithm are the following:1) V0 = (1, 1, 1, 1 ......,1) (initial n-mode)2) ? ai ? 11 with i= 1, 2...n-1 (octave range constraint)3) Vk = (a1a2a3 ...an-1)(k) < (b1b2b3 ...bn-1)(k+1) = Vk+1 where aj ?bj , 1? j ? n-1.4) Vmax = (13 – n, 1, 1, ...,1)In this paper we start with a theoretical view and an introduction on the algorithmic mechanism used. Further, we present a concept of man ? machine interaction used to create the composition environment. We also describe the compositional graphic interface developed and general functions of the system. Finally there is a set of music examples generated by KYKLOS as MIDI files.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id sigradi2023_366
id sigradi2023_366
authors Maia, Marcelo, Silva, Beatriz, Marajó, Marcela and Rena, Natacha
year 2023
title Belo Horizonte, Zurich and Wuhan: a comparative analysis of transportation systems as a strategy for innovation and intelligence
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 807–818
summary Technological innovations such as 5G connectivity, the Internet of Things (IoT), Artificial Intelligence (AI) and 'Big Data' have fostered the development of Intelligent Transportation System (ITS) projects. It should be noted, however, that intelligence does not lie in the use of technological innovations, but in innovative urban planning practices that are developed in an environment of political intelligence. This finding is the result of a comparative study of urban transportation policies in the face of technological innovations between Belo Horizonte (Brazil), Zurich (Switzerland) and Wuhan (China). It uses 28 indicators divided into 6 Intelligence Areas based on smart cities rankings, empirical studies and related to Sustainable Development Goals (SDGs). The purpose of the analysis is to contribute to the improvement of urban transport services by guiding innovation and intelligence in urban transport policy.
keywords Virtual environments, Intelligent Transportation System, Digitalization of mobility, Smart cities, Political intelligence.
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2018_1587
id sigradi2018_1587
authors Maia, Marcelo; Borges, Jéssica; Brito, Michele; de Sá, Ana Isabel
year 2018
title Internet of Things Technology and Policy in Belo Horizonte Public Transportation System
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 568-573
summary From a critical point of view regarding Smart Cities, this paper presents an overview of Brazilian policies concerning the application of Internet of Things (IoT) on public transportation systems, using as a case study the city of Belo Horizonte. We performed a critical analysis of its public transportation system considering the already installed IoT infrastructure, including mobile communication technology that uses distributed locative media among users. Our main focus was understanding its use, potential and political dimension, specially concerning terms of use and data distribution and sharing between users, public administration and private companies that compose the transportation system.
keywords urban transportation system; technopolitics; internet of things; smart city; instant city
series SIGRADI
email
last changed 2021/03/28 19:58

_id 0787
authors Mak, Stephen
year 2001
title A model of information management for construction using information technology
source Automation in Construction 10 (2) (2001) pp. 257-263
summary The construction industry is slow in utilising information technology (IT) to manage projects. Application of IT is piecemeal, discrete and non-systematic. Managing information for construction projects is crucial in order to make good and full use of IT in the construction industry. This paper proposes a simplified model to achieve managing information for construction by utilising the ubiquitous Internet technologies. The openness of these technologies is receiving attention of not only academics and amateurs but also of business entities and government organisations. A database-web link is required in order to properly store, organise and archive information. Internet technologies can be adapted to a corporate Intranet or business Extranet. Experiencing the advantages of Internet technologies is crucial in order to avoid negative perceptions.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id sigradi2023_52
id sigradi2023_52
authors Malaquias, Thaysa and Costa, Phillipe
year 2023
title (Un)Folding the Matrix: Reflections on Architecture and Technology by Feminist Collectives at the end of the 20th century
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 613–624
summary This article explores the patriarchal and classical influences on architectural production, resulting in spaces that perpetuate social inequalities and exclude marginalized identities. Drawing from the experience of the Matrix Co-operative of female architects, which aimed at inclusivity and transformation of built environments for women, and the cyberfeminist group VNS Matrix, which harnessed digital technologies to create spaces of free expression, this study draws parallels between both movements. Despite being separated by decades and continents, both groups share a commitment to promoting social change and dismantling oppressions of gender, race, sexuality, and class in physical and virtual spaces.
keywords Cyberfeminism, Feminism, Matrix Co-Operative, VNS Matrix, Inclusivity
series SIGraDi
email
last changed 2024/03/08 14:07

_id ga0011
id ga0011
authors Maldonado, Gabriel
year 2000
title Travels in Space and Time, Explorations of Virtual SoundScapes, Multi-dimensionalism of Digital Music
source International Conference on Generative Art
summary Composition and performance of Computer Music still keep some of the features of traditional music, together with new ones. Rhythm, melody, harmony can still be present in new paradigms (even if they are not necessarily required when dealing with computer music), but new compositional parameters are coming to light, causing the term «music» not always to be appropriate to describe new phenomena of sonic art. This paper will show some new paradigms of this kind of sonic art, as well as different view of old ones. Any past dogmas should be wiped out when dealing with digital arts. The rebellion against tonality of the first half of 20th century is surpassed now, and I believe that new music could use harmonic intervals without generating conflicts with the ideological problems which arose at that time (even if there are still many people who don’t admit it). Actually, digital domain opens a huge amount of unexplored worlds, making any past ideological dogma a prison we should free ourselves from. Nowadays, making music has many things in common with visual arts and scientific research. Many musical parameters can be applied to video arts, architecture, and vice-versa. Structure of sound has a lot of similarities with many other physical phenomena such as inner atomic structure, particle physics, astronomy, biology etc. This paper will deal with new uses and interpretations of old musical parameters (rhythm, harmony, melody) together with a presentation of some of the new ones. Debated topics are: ? Harmonic/inharmonic sounds, rhythm and melodies. The Deep Harmony (the harmony of spheres or cosmic harmony CYCLES). ? The inner structure and evolution of a single sound ? Interpretative music: Music generated by exploration of soundscapes or sonic architectures, generative processes constrained by interpreter’s gestures, state transitions between musical structures. ? Generative music: stocastic generation, algorithmic composition, levels of action. ? Music or non-music this is the problem (a terminology problem) ? Hyper-spatial music, virtual times, hyper-times. Time travels by means of sonic matter. ? Visual music. Generating 3D video by means of musical processes.    
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

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