CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 17071

_id ga0221
id ga0221
authors Lunazzi, Renato Saleri
year 2002
title Pseudo-urban automatic pattern generation
source International Conference on Generative Art
summary This research task aims to experiment automatic generative methods able to produce architectural and urban 3D-models. At this time, some interesting applicative results, rising from pseudo-random and l-system formalisms, came to generate complex and rather realistic immersive environments. Next step could be achieved by mixing those techniques to emerging calculus, dealing whith topographic or environmental constraints. As a matter of fact, future developments will aim to contribute to archeological or historical restitution, quickly providing credible 3D environments in a given historical context.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ga0004
id ga0004
authors Lund, Andreas
year 2000
title Evolving the Shape of Things to Come - A Comparison of Interactive Evolution and Direct Manipulation for Creative Tasks
source International Conference on Generative Art
summary This paper is concerned with differences between direct manipulation and interactive evolutionary design as two fundamentally different interaction styles for creative tasks. Its main contribution to the field of generative design is the treatment of interactive evolutionary design as a general interaction style that can be used to support users in creative tasks. Direct manipulation interfaces, a term coined by Ben Shneiderman in the mid-seventies, are the kind of interface that is characteristic of most modern personal computer application user interfaces. Typically, direct manipulation interfaces incorporate a model of a context (such as a desktop environment) supposedly familiar to users. Rather than giving textual commands (i.e. "remove file.txt", "copy file1.txt file2.txt") to an imagined intermediary between the user and the computer, the user acts directly on the objects of interest to complete a task. Undoubtedly, direct manipulation has played an important role in making computers accessible to non-computer experts. Less certain are the reasons why direct manipulation interfaces are so successful. It has been suggested that this kind of interaction style caters for a sense of directness, control and engagement in the interaction with the computer. Also, the possibilities of incremental action with continuous feedback are believed to be an important factor of the attractiveness of direct manipulation. However, direct manipulation is also associated with a number of problems that make it a less than ideal interaction style in some situations. Recently, new interaction paradigms have emerged that address the shortcomings of direct manipulation in various ways. One example is so-called software agents that, quite the contrary to direct manipulation, act on behalf of the user and alleviate the user from some of the attention and cognitive load traditionally involved in the interaction with large quantities of information. However, this relief comes at the cost of lost user control and requires the user to put trust into a pseudo-autonomous piece of software. Another emerging style of human-computer interaction of special interest for creative tasks is that of interactive evolutionary design (sometimes referred to as aesthetic selection). Interactive evolutionary design is inspired by notions from biological evolution and may be described as a way of exploring a large – potentially infinite – space of possible design configurations based on the judgement of the user. Rather than, as is the case with direct manipulation, directly influencing the features of an object, the user influences the design by means of expressing her judgement of design examples. Variations of interactive evolutionary design have been employed to support design and creation of a variety of objects. Examples of such objects include artistic images, web advertising banners and facial expressions. In order to make an empirical investigation possible, two functional prototypes have been designed and implemented. Both prototypes are targeted at typeface design. The first prototype allows a user to directly manipulate a set of predefined attributes that govern the design of a typeface. The second prototype allows a user to iteratively influence the design of a typeface by means of expressing her judgement of typeface examples. Initially, these examples are randomly generated but will, during the course of interaction, converge upon design configurations that reflect the user’s expressed subjective judgement. In the evaluation of the prototypes, I am specifically interested in users’ sense of control, convergence and surprise. Is it possible to maintain a sense of control and convergence without sacrificing the possibilities of the unexpected in a design process? The empirical findings seem to suggest that direct manipulation caters for a high degree of control and convergence, but with a small amount of surprise and sense of novelty. The interactive evolutionary design prototype supported a lower degree of experienced control, but seems to provide both a sense of surprise and convergence. One plausible interpretation of this is that, on the one hand, direct manipulation is a good interaction style for realizing the user’s intentions. On the other hand, interactive evolutionary design has a potential to actually change the user’s intentions and pre-conceptions of that which is being designed and, in doing so, adds an important factor to the creative process. Based on the empirical findings, the paper discusses situations when interactive evolutionary design may be a serious contender with direct manipulation as the principal interaction style and also how a combination of both styles can be applied.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id caadria2019_165
id caadria2019_165
authors Luo, Chuanwen, Jin, Mingyu and Yin, Lu
year 2019
title Architectural Form Generation Based on the DNA Algorithm
doi https://doi.org/10.52842/conf.caadria.2019.2.471
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 471-480
summary With the development of computer technology, complex patterns in architectural design modeling have become a reality. The core of architectural form generation in the parametric design is the algorithm. The article observes the morphology and structure of DNA and implements the algorithm by the secondary development of Rhinoceros. By comparing the different parameter combinations that generate forms, the affection of each parameter is more intuitively understood. In the end, a prototype design of a landscape bridge has been carried out applied with the Double Helix algorithm.
keywords :DNA algorithm; Double helix structure; Architectural Form Generation; Secondary development;parametric design
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2018_083
id caadria2018_083
authors Luo, Dan, Wang, Jinsong and Xu, Weiguo
year 2018
title Robotic Automatic Generation of Performance Model for Non-Uniform Linear Material via Deep Learning
doi https://doi.org/10.52842/conf.caadria.2018.1.039
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 39-48
summary In the following research, a systematic approach is developed to generate an experiment-based performance model that computes and customizes properties of non-uniform linear materials to accommodate the form of designated curve under bending and natural force. In this case, the test subject is an elastomer strip of non-uniform sections. A novel solution is provided to obtain sufficient training data required for deep learning with an automatic material testing mechanism combining robotic arm automation and image recognition. The collected training data are fed into a deep combination of neural networks to generate a material performance model. Unlike most traditional performance models that are only able to simulate the final form from the properties and initial conditions of the given materials, the trained neural network offers a two-way performance model that is also able to compute appropriate material properties of non-uniform materials from target curves. This network achieves complex forms with minimal and effective programmed materials with complicated nonlinear properties and behaving under natural forces.
keywords Material performance model; Deep Learning; Robotic automation; Material computation; Neural network
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2023_156
id sigradi2023_156
authors Luo, Jianing, Yu, Boyuan, Peng, Haohan, Shi, Yi, Li, Yangzhi and Fingrut, Adam
year 2023
title Deep generative modeling tasks: Automatic generation of building facades with Pix2Pix GAN for Hong Kong city expansion and renovation
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 137–148
summary Hong Kong's rapid urbanization and expansion have resulted in a high incidence of new urban construction projects as well as building renovation and restoration activities. The above architectural activities in the city are characterized by inconsistency in design styles and inconsistency with the neighborhood environment. The proposal of a self-weakening design style of different designers in the same neighborhood should be taken as a practical consideration at the early stage of design. In this research, a dataset of old building facades in Hong Kong is provided, and the method of training a deep convolutional neural network is used to realize the coupling of Pix2Pix GAN algorithm to the whole or local design generation of building facade in Hong Kong. Moreover, a trained network based on the architectural styles of Hong Kong is provided with 160 sets of collected original image datasets of Hong Kong building facades for organizing pre-calibration. It classifies the elemental information of complex building facades for later training of the network and automatic generation to give new construction and renovation schemes a replicable technical route.
keywords Pix2Pix GAN, Facade, Deep learning, Hong Kong, Generative design
series SIGraDi
email
last changed 2024/03/08 14:06

_id caadria2023_395
id caadria2023_395
authors Luo, Jiaxiang, Mastrokalou, Efthymia, Aldaboos, Sarah and Aldabous, Rahaf
year 2023
title Research on the Exploration of Sprayed Clay Material and Modeling System
doi https://doi.org/10.52842/conf.caadria.2023.2.231
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 231–240
summary As a traditional building material, clay has been used by humans for a long time. From early civilisations, to the modern dependence on new technologies, the craft of clay making is commonly linked with the use of moulds, handmade creations, ceramic extruders, etc. (Schmandt and Besserat, 1977). Clay in the form of bricks is one of the oldest building materials known (Fernandes et al, 2010). This research expands the possibilities offered by standardised bricks by testing types of clay, forms, shapes, porosity, and structural methods. The traditional way of working with clay relies on human craftsmanship and is based on the use of semi-solid clay (Fernandes et al., 2010). However, there is little research on the use of clay slurry. With the rise of 3D printing systems in recent years, research and development has been emerging on using clay as a 3D printing filament (Gürsoy, 2018). Researchers have discovered that in order for 3D-printed clay slurry to solidify quickly to support the weight of the added layers during printing, curing agents such as lime, coal ash, cement, etc. have to be added to the clay slurry. After adding these substances, clay is difficult to be reused and can have a negative effect on the environment (Chen et al., 2021). In this study, a unique method for manufacturing clay elements of intricate geometries is proposed with the help of an internal skeleton that can be continuously reused. The study introduces the process of applying clay on a special structure through spraying and showcases how this method creates various opportunities for customisation of production.
keywords Spray clay, Substructure, 3D printing, Modelling system, Reusable
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2019_360
id caadria2019_360
authors Luo, Lin and Liang, Jing
year 2019
title Simulation Study on Heating and Cooling Energy-Saving Design of University Library Building Forms in the Severe Cold Region of China based on Honeybee and Ladybug
doi https://doi.org/10.52842/conf.caadria.2019.1.725
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 725-735
summary Based on the parametric simulation platform and tools, the paper studied the influence of building orientation, building size and window-to-wall ratio on heating and cooling energy consumption of the typical university library in the severe cold region of China. The study established the multiple linear regression models of form design parameters and heating and cooling energy consumption respectively, determined the weight of each parameter, proposed the optimal energy-saving orientation selection and form parameter groups. The energy-saving design strategies of the typical university library in the severe cold region were put forward from the three sub-aspects of building orientation, building size and window-to-wall ratio, and from a comprehensive point of view. The study provides effective support for energy consumption estimation in the stage of building form design, and has important practical significance for sustainable development of university buildings.
keywords Energy-saving design; Heating and cooling energy consumption simulation; Form design parameters; University library; Severe cold region
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2023_156
id ecaade2023_156
authors Luo, Ruizhe, Zhang, Xingzhao, Yang, Luqiao, Yang, Ruyi, Zhang, Fazhuo, Zhang, Ding, Huang, Chenyu and Yao, Jiawei
year 2023
title Predicting the Environmental Effects of Urban Morphology and Greenery Using Deep Generative Models
doi https://doi.org/10.52842/conf.ecaade.2023.2.307
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 307–316
summary The increasing urbanization process has led to greater thermal stress on pedestrians, and greenery arrangement can provide an effective mitigation strategy. However, evaluating the environmental impact of different urban morphologies and greenery arrangements using traditional methods requires time-consuming simulations. To address this challenge, we utilized a deep generative model to predict outdoor environmental indicators influenced by greenery and urban morphology. By creating a dataset of Universal Thermal Climate Index, wind speed, temperature, mean radiant temperature, and relative humidity from Envi-met simulations of three building morphologies with randomly distributed greenery arrangements, we found that Building Shadow Exposure (BSE) and Frontal Area Index, as well as BSE and Porosity, had strong interactions. Our study demonstrates that a pix2pix model trained on this dataset can accurately predict the outdoor environment in seconds (R2 > 0.80), making it a promising tool for sustainable urban planning. Thus, our research suggests that deep generative models can accelerate simulation processes and enable more comprehensive studies to support sustainable urban planning in the future.
keywords Outdoor Environment, Urban Greenery, Urban Morphology, Deep Generative Model
series eCAADe
email
last changed 2023/12/10 10:49

_id dc5a
authors Luque, Manuel J.
year 1999
title Working with a CAAD's Spreadsheet
doi https://doi.org/10.52842/conf.ecaade.1999.217
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 217-222
summary This paper shows the content of a subject imparted at the ETSAB (UPC). It describes the use of CAD systems in tasks that could not even be thought before new technology arrival and traditional methods had to be used. CAD systems potential to simultaneously work with constitutive objects and relations between them is taken into advantage. The definite design is not only the juxtaposition of some but the tight relation linking them. This work proposes CAD systems to be used in architectural design projects as spreadsheets to perform arithmetic calculations. The process to obtain an architectural model has ended in a logic sequence of formal operations, which uses completely defined objects as data. Any element of the project, data or operation, can be changed and model updating is automatically performed obtaining the new result. Finally a concrete exercise developed along the course is shown like a practical example.
keywords Teaching, CAD, Architectural Design, Planning
series eCAADe
email
last changed 2022/06/07 07:51

_id 3849
authors Luttermann, H. and Grauer, M.
year 1999
title VRML History: Storing And Browsing Temporal 3DWorlds
source Proceedings of the fourth symposium on the virtual reality modeling language, ACM Press, pp. 153-160
summary Spatio-temporal data are presented and explored by VR-based visualization systems which offer 3D-navigation and time-navigation for better immersion and analysis. If the visualization results are disseminated on the WWW, they are mostly transformed into videos or, recently, into animated VRML-files which neither support 3D-navigation nor time navigation nor a time-referenced data representation. In this paper, the script language VRML History is proposed which supports the description of spatio-temporal worlds on the internet by conceptually extending VRML with a new time dimension. This is realized by a set of new nodes representing temporal geometries and time references, and a set of Java-classes extending standard VRML-browsers to perform time navigation.
series other
last changed 2003/04/23 15:14

_id sigradi2004_182
id sigradi2004_182
authors Lygia Saboia
year 2004
title Realidade virtual e ilusionismo [Virtual Reality and Illusionism]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work is based on Oliver Grau.s analyses about some aspects of virtual reality. When making his considerations, Grau says virtual reality always has been part of artists. concern when creating their art and, as today, it is an atempt to keep the viewers envolved far from the real world, and deep inside another reality. Oliver Grau.s ponderations are pointed before. Then the comparisons among the installation named .The Place-Rhur., from Jeffrey Shaw, and the panoramas from the XIX and XX centuries are made. It is intended to point out that creations on virtual reality from today are extensions of those that came before. The difference resides on technology employed, cultural context from different moments in which they are created, and the level of envolvment they can offer.
keywords Visual arts, virtual reality, panoramas, illusionism, immersion
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2006_k003
id sigradi2006_k003
authors Lyon, Eduardo
year 2006
title Design Process Taxonomy: Notes on Design Theories, Methods and Instruments
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 30-37
summary This presentation argues that the concepts of “tools” and “material”, in relation to it use in contemporary architectural design education, can be understood as “instruments” within design processes. The difference between them relies on, its design knowledge abstraction levels, and its mechanisms to capture, manipulate and produce design knowledge. In addition, an initial exploration of Distributed Cognition concept, in order to redefine the use of instruments in design process as Cognitive Instruments, is presented. Furthermore, a more comprehensive framework for design knowledge is presented, including a specific examination of design instruments an its role indesign processes. In the conclusions possible effects derived from the use of “instruments” in design processes are explored.
series SIGRADI
type keynote paper
last changed 2016/03/10 09:55

_id ecaade2009_078
id ecaade2009_078
authors Lyon, Eduardo
year 2009
title Digital Fabrication and Component Optimization Using DFM: Integrating Two-dimensional Cutting and Three-dimensional Milling in Wood Panel Fabrication
doi https://doi.org/10.52842/conf.ecaade.2009.565
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 565-572
summary This research explores new ways to integrate manufacturing knowledge in to design phases. Through the use of design for manufacturing (DfM) concept, and looking at relations between its potential application in component design and its implementation using digital manufacturing technologies, the author implemented a DfM model that varies from previous models by incorporated learning in the process. This process was based on; a knowledge systematization process; and the incremental development and refinement of design heuristics and metrics. Subsequently the attempt on this research is twofold. One is to realize a process to capture and organize manufacturing knowledge, and second to organize that knowledge and make it available as a DfM model for component design using specific CNC technology.
wos WOS:000334282200068
keywords Design Computing, design for manufacturing, knowledge based design, digital manufacturing
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2010_129
id sigradi2010_129
authors Lyon, Gottlieb Arturo; García Alvarado Rodrigo
year 2010
title Variaciones intensivas: diseño paramétrico de edificios en altura basado en análisis topológico [Intensive variations: parametric design of tall buildings based on topological analysis]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 129-132
summary Several building works have demonstrated the possibilities of architectural design based on structural performance. This work discusses some examples and digital design strategies that approach this issue, as well as an exercise for a tower generated through topological optimization. That experience presents alternatives for a traditional office tower in Santiago, Chile, the Torre Santa Maria, based on generative design strategies for the incorporation of structural and environmental requirements to define parametric models. The experience and the capabilities studied reveal an intensive variation of architectural shape. This approach challenges conventional building regularity and suggests new ways of designing based on material performance.
keywords parametric design, topological analysis, tall buildings, environmental performance, structural performance
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2022_296
id sigradi2022_296
authors Lãcãtusu, Alexandra Adelina; Cruz, Marcos; Parker, Brenda; Salmane, Anete Krista
year 2022
title Biocentric Design: Mapping Optimal Environmental Variables for Moss Propagation on Urban Bioreceptive Surfaces
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1251–1262
summary The biocolonisation of urban building surfaces by mosses is a ubiquitous and naturally occurring phenomenon that encapsulates immense ecological value for both current and future challenges of life in cities. The miniature ecosystems facilitated by mosses capture atmospheric pollutants and maintain local biodiversity by providing shelter and nutrients for a highly diverse set of organisms across all kingdoms of life. Early establishment and growth of bryophyte communities appear to be influenced by a dynamic mix of biotic and abiotic factors, while environmental cues modulate physiological responses and biochemical exchanges. A prototype monitoring device was designed to measure carbon dioxide uptake under variable light, humidity, and temperature conditions during a 3-week experiment. By providing a non-destructive tool for understanding and visualising the impact of environmental variables on photosynthetic behaviour, the device contributes to a biocentric design practice, where an organism’s ecological needs begin to drive the development of bioreceptive micro-environments.
keywords Living things, Bioreceptive design, Moss ecophysiology, Photosynthetic behaviour, Environmental monitoring
series SIGraDi
email
last changed 2023/05/16 16:57

_id sigradi2023_99
id sigradi2023_99
authors López Carmona, Juan Alejandro and Villota Cuásquer, Óscar Darío
year 2023
title Construction and Experience of the Physical-Digital Space: A Reflection on Digital Interaction as a Vector in the Construction of Narratives and Signification in the Urban Space.
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1513–1523
summary This paper addresses a reflection on the cultural transformation caused by the advent of digital materials in the daily interaction of human beings and their impact on the construction of imaginaries. To do this, an approach to the notions of culture is sought from the conditions of material interaction and the generation of semiospheres, as well as the implications of the insertion of digital materiality into this dynamic. On the other hand, approaches are made to the consequences produced in the collective imaginaries of Medellín, Colombia, in terms of the transformation it has undergone over the past two decades, in the clear context of the advent of digital media and the consequent transformation they produce in collective narratives.
keywords Digital mediation, Convergence, Imaginaries updating, Digital ethics, Object autonomy
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2007_af19
id sigradi2007_af19
authors López de Anda, María Magdalena
year 2007
title Aesthetics and spatial representation in the Ragnarok On Line [La estética y la representación espacial en el Ragnarok On Line]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 397-403
summary Videogames known as “persistan worlds” have become an important object of study because of the increasing and large number of users, and the time they spent playing and interacting with them. This document presents a fragment (space and aesthetic) of the research on the discourse construction process in the Ragnarok On Line game. This work is the result of a documentary quest, analysis and ethnography work.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2015_8.77
id sigradi2015_8.77
authors López, Juan Camilo Isaza; Alvarado, Rodrigo García; Siade, Iván Cartes
year 2015
title Integrated modeling of residential complexes with high hydric performance
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 328-335.
summary One of the most important natural resources for the urban sustainability is water. For this reason, the incorporation of appropriate strategies to manage water resources from buildings and urban planning is necessary. In this work a series of parametric criteria are defined, with which by using design software it proposed generating optimal forms in certain scenarios for high hydric performance in urban residential complexes. The examples developed demonstrates strong influences of dwelling density by the construction block and permeable outdoor surfaces, as well as local infrastructure for water recovering.
keywords Parametric Modeling, Hydric Performance, Water Use, Sustainable Neighborhoods
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2003_015
id sigradi2003_015
authors López, Lucas and López, Mauro
year 2003
title Experimental set, trash type and design
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary Experimental Set, trash type and design' is an interactive experience. It was designed during the visit of designer David Carson to Argentina. Its name is based in Sonic Youth's LP Experimental Jet Set, Trash and No Star, and it is an appropiate paralel to the art of David Carson due to his labour in Raygun magazine. His visit inspired this visual essay.
keywords Interacción, percepción, ensayo
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2006_804
id 2006_804
authors Lömker, Thorsten M.
year 2006
title Non-Destructive Floor Space Relocation with the Aid of a Constraint Programming Language
doi https://doi.org/10.52842/conf.ecaade.2006.804
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 804-807
summary This research focuses on an approach to describe principles in non-destructive floor space relocation within the domain of revitalization. With the aid of mathematical rules, which are executed by the use of a computer, solutions to floor space relocation problems are generated. Provided that “design” is in principle a combinatorial problem, i.e., a constraint-based search for an overall optimal solution, an exemplary method is described to solve such problems.
keywords Revitalization; Optimization; Constraint Programming; OPL
series eCAADe
email
last changed 2022/06/07 07:59

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 853HOMELOGIN (you are user _anon_983317 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002