CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 10365

_id sigradi2010_108
id sigradi2010_108
authors Olmos, Reverón Francisco
year 2010
title Herramientas virtuales y estrategias interactivas para el desarrollo de habilidades de diseño en el taller de diseño digital [Virtual tools and interactive strategies for design skills development, in a digital design workshop]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 108-111
summary Computers are very common drawing tools in university design studios, but their potential as training tools in arts and design has not been explored in depth. Therefore, there is little understanding of how to incorporate digital and virtual media as learning tools in design studios. This paper describes the use of training programs in an experimental design course at the university level. This experiment was carried out as part of PhD research performed at the Faculty of Architecture and Arts at the Universidad de los Andes in Merida, Venezuela.
keywords e - learning, virtual studio, design training, virtual environment
series SIGRADI
email
last changed 2016/03/10 09:56

_id caadria2021_262
id caadria2021_262
authors Olthof, Owen, Globa, Anastasia and Stracchi, Paolo
year 2021
title SISTEMA NERVI - Sustainable Production of Optimised Floor Slabs Through Digital Fabrication
doi https://doi.org/10.52842/conf.caadria.2021.1.723
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 723-732
summary 'Sistema Nervi' (the Nervi System) invented by Pier Luigi Nervi greatly economised the production of complex concrete forms optimised in both material usage and structurally. However it did not translate well into other contexts due to labour and material considerations (Leslie, 2018). This paper explores novel methodologies of producing optimised floor slabs and concrete structures, using digital fabrication techniques, focusing on both labour economisation and sustainability principles. A module from the Australia Square lobby slab has been used as the set geometry and was reproduced using differing techniques of fabrication for a comparative study. The study was conducted at scale (1:20). The viability for production at full scale (1:1) for manufacturing is discussed. The assessment criteria for the tests are divided into four categories: Cost, Time, Performance, and Sustainability. 3D printing of PLA plastic and ceramic clay extrusion printing has been used to produce removable or degradable formworks. These technologies have been selected due to their current market availability and associated costs. This study hopes to introduce improved methodologies for producing optimized concrete forms, as well as the sustainability potentials of a degradable formwork such as ceramic clay. Both systems were ultimately able to produce workable formworks for optimised shapes and showed promise for reducing labour involved as well as presenting with material sustainability for discussion.
keywords Concrete formwork; Sustainability; Degradable formwork; Optimised concrete; Advanced fabrication
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2023_222
id sigradi2023_222
authors Onchi Rascón, Aarón Tadeo, Cid Cruz, Jorge Alberto, Caraveo Mena, Camilo, Mejía Medina, David Abdel and Bojórquez Morales, Gonzalo
year 2023
title Ecosystem Visualization and Diversity Analysis of the Fourth Digital Age in Architecture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1183–1194
summary The Fourth Digital Age in Architecture is characterized by the fact that the computer is not only a representation tool. Now, it is a creative partner in the design process thanks to the development of Artificial Intelligence (AI) and Robotics in the field of Digital Fabrication (DF). Network Visualization allows studying these developments through graphical analysis tools. There are few studies that analyze the relationship that Architecture has had with respect to computer media in its fourth stage. The present work consists of mapping scientific production in this age, to identify its morphology of network of authors and themes that are built in the relationship between AI, Robotics and DF. The resulting morphology shows that Robotics research works as an intermediary articulator between theoretical, AI and technological development issues.
keywords Digital Fabrication, Artificial Intelligence, Robotics, Network Visualization, State-of-the-art
series SIGraDi
email
last changed 2024/03/08 14:08

_id lasg_whitepapers_2019_221
id lasg_whitepapers_2019_221
authors Oomen, Paul; Poul Holleman and Salvador Breed
year 2019
title Integrating Sound in Living Architecture Systems; Application of 4DSOUND in Kinetic Sculpture and Architectural Design
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.221 - 234
summary We elaborate on results of our collaborations with Philip Beesley and the Living Architecture Systems Group over the past year. Instead of additional layers of material, spatial sound interweaves meaningful fabric to sculptural form and living architecture. An architectural design now can be embedded within a sonic field (exterior), or spatial sound can form itself inside sculptural objects (interior). 4DSOUND has evolved in implementing irregular speaker setups to enhance sound projection and create applied instrumental possibilities of composing with spatial sound in the sculptural realm. We will further discuss developments regarding the integration of the 4DSOUND Engine to control other media like light, kinetics, and sensor interfaces. The paper will conclude with future research and objectives.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id caadria2018_309
id caadria2018_309
authors Oprean, Danielle, Verniz, Debora, Zhao, Jiayan, Wallgrün, Jan Oliver, Duarte, José P. and Klippel, Alexander
year 2018
title Remote Studio Site Experiences: Investigating the Potential to Develop the Immersive Site Visit
doi https://doi.org/10.52842/conf.caadria.2018.1.421
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 421-430
summary Immersive technologies are now enabling better and more affordable immersive experiences, offering the opportunity to revisit their use in the architectural and landscape studio to gain site information. Considering when travel to a site is limited or not possible, immersive experiences can help with conveying site information by overcoming issues faced in earlier virtual studios. We focused on developing three applications to understand the workflow for incorporating site information to generate an immersive site experience. The applications were implemented in a semester-long joint architecture and landscape architecture studio focused on remotely designing for the Santa Marta informal settlement in Rio, Brazil. Preliminary results of implementing the applications indicate a positive outlook towards using immersive experiences for site information particularly when a site is remote.
keywords immersive experience; site visit; virtual reality
series CAADRIA
email
last changed 2022/06/07 08:00

_id sigradi2005_139
id sigradi2005_139
authors Orciuoli, Affonso
year 2005
title Towards a non-standard architecture: design and manufacture as it relates to information systems
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 139-143
summary The development of computer programs has brought about a new trend for architects and designers. Topology, splines, nurbs and the use of sophisticated computer programs, which were formerly possible only to be executed on powerful computers, have triggered an interest in architects. Ten years ago, computers started to replace traditional drawing tools. Nowadays it is possible to develop the whole architectural process in three dimensions (project and manufacturing), reaching certain proposals that otherwise would be impossible or very tedious and time-consuming to carry out. Information technology proposes a new architectonic language, already experimented in a virtual way, but one that can be made real by means of the computer numeric control. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2011_166
id sigradi2011_166
authors Orciuoli, Affonso
year 2011
title Arts and CAM: design e fabricação em tempo real [Arts and CAM: design and fabrication in real time]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 257-260
summary The principal idea of this installation is to bring in a museum digital technology that allows a new kind of design and fabrication, breaking paradigms inherited from the modern time. The final result is a collaborative, unpredicted and inserted in a place following some rules that are open to be changed. It's like a game. It's like life. Every moment needs some decision, all decisions are acceptable, but we cannot come back, and also we cannot predict the future. The installation is dedicated to labyrinths.
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2015_225
id ecaade2015_225
authors Orfanos, Yannis; Papadopoulos, Dimitrios and Zwerlein, Cory
year 2015
title An Integrated Performance Analysis Platform for Sustainable Architecture and Urban Infrastructure Systems
doi https://doi.org/10.52842/conf.ecaade.2015.1.315
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 315-324
summary This applied research brings together the performance analysis of a building's micro-scale and urban-infrastructure's macro-scale. A New York City lot, is serving as the background of experimentation with parametric design, performance simulation, data analysis and visualization. The paper describes the process of integrating design intentions, location parameters, climate data, material properties, and space quality and sustainability metrics into one platform. Although in-depth domain knowledge is irreplaceable, the paper argues that the exploration into contemporary, easily accessible and algorithmic simulation software, provides a unique educational opportunity for architects and students to integrate performance driven design in their every-day practice, and become aware of the consequences of their design on urban infrastructure systems. This allows them to reduce the time frame between design iterations and performance evaluation for the benefit of better informed decisions.
wos WOS:000372317300034
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=91bbabd6-702e-11e5-a0f9-b7d7d9e4ecfd
last changed 2022/06/07 08:00

_id caadria2022_278
id caadria2022_278
authors Ortner, F. Peter and Tay, Jing Zhi
year 2022
title Optimizing Design Circularity: Managing Complexity in Design for Circular Economy Through Single and Multi-Objective Optimisation
doi https://doi.org/10.52842/conf.caadria.2022.1.191
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 191-200
summary This paper advances the application of computational optimization to design for circular economy (CE) by comparing results of scalarized single-objective optimization (SOO) and multi-objective optimization (MOO) to a furniture design case study. A framework integrating both methods is put forward based on results of the case study. Existing design frameworks for CE emphasize optimization through an iterative process of manual assessment and redesign (Ellen MacArthur Foundation, 2015). Identifying good design solutions for CE, however, is a complex and time-consuming process. Most prominent CE design frameworks list at least nine objectives, several of which may conflict (Reike et al., 2018). Computational optimization responds to these challenges by automating search for best solutions and assisting the designer to identify and manage conflicting objectives. Given the many objectives outlined in circular design frameworks, computational optimisation would appear a priori to be an appropriate method. While results presented in this paper show that scalarized SOO is ultimately more time-efficient for evaluating CE design problems, we suggest that given the presence of conflicting circular design objectives, pareto-set visualization via MOO can initially better support designers to identify preferences.
keywords Design for Circular Economy, Computational Optimisation, Sustainability, Design Optimisation, SDG 11, SDG 12
series CAADRIA
email
last changed 2022/07/22 07:34

_id ijac202220109
id ijac202220109
authors Ortner, F. Peter; Jing Zhi Tay
year 2022
title Resilient by design: Informing pandemic-safe building redesign with computational models of resident congestion
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 129–144
summary This paper describes a computational design-support tool created in response to safe-distancing measures enforced during the COVID-19 pandemic. The tool was developed for a specific use case: understanding congestion in crowded migrant worker dormitories that experienced high rates of COVID-19 transmission in 2020. Building from agent-based and network-based computational simulations, the tool presents a hybrid method for simulating building resident movements based on known or pre-determined schedules and likely itineraries. This hybrid method affords the design tool a novel approach to simultaneous exploration of spatial and temporal design scenarios. The paper demonstrates the use of the tool on an anonymised case study of a high-density migrant worker dormitory, comparing results from a baseline configuration against design variations that modify dormitory physical configuration and schedule. Comparisons between the design scenarios provide evidence for reflections on pandemic-resilient design and operation strategies for dor- mitories. A conclusions section considers the extent to which the model and case study results are applicable to other dense institutional buildings and describes the paper’s contributions to general understanding of configurational and operational aspects of resilience in the built environment.
keywords Design for resilience, evidence-based design, design support, agent-based model, schedule-based model, network analysis
series journal
last changed 2024/04/17 14:29

_id ecaade2023_96
id ecaade2023_96
authors Ortner, Frederick Peter, Chen, Zebin, Song, Peng and Qiu, Pengyun
year 2023
title Urban Fabric Generation: A comparative analysis of multiple vector field methods
doi https://doi.org/10.52842/conf.ecaade.2023.1.721
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 721–730
summary This paper provides a comparative analysis of vector field methods for automatically generating urban fabric geometries and introduces the Rhino/Grasshopper plugin UrbanFab which implements these methods. Automated generation of urban design is a growing area of research addressing the complex challenge of building sustainable and economically viable cities. Within this research area vector fields are used to generate non-uniform urban fabric geometries. Similar to simulation of magnetic fields or moving fluids, vector field algorithms can be adapted to simulate urban sites, resolving complex site constraints and generating geometry used in the design of roads, land parcels or buildings. Vector field methods for urban fabric generation, however, are not well represented in computational tools serving urban designers, or in description of algorithms and evaluations in computational urban design literature. To address these challenges, this paper describes multiple urban vector field algorithms, with accompanying streamline visualization and evaluation methods. A comparative analysis of the results generated by these methods provides a means for designers to make informed decisions on which method is appropriate to their requirements and supports discussion of future work in urban fabric generation.
keywords Urban Planning, Urban Design, Generative Design, Vector Field, Optimization
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2003_079
id sigradi2003_079
authors Orzechowski, M.A., de Vries, B. and Timmermans, H.J.P.
year 2003
title Virtual Reality CAD system for non-designers
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary In this paper we will summarize the development of a virtual reality system called MuseV3. This system allows the modification of a basic architectural design and thereby collects preference information about design variations. A technical description of the system as well as a summary of user evaluations is given. In addition, a brief explanation of the methods that were used to elicit user preferences will be given.
keywords Virtual reality, Bayesian networks, user preferences, Desk-CAVE
series SIGRADI
email
last changed 2016/03/10 09:57

_id 2a58
authors Orzechowski, M.A., Timmermans, H.J.P. and De Vries, B.
year 2001
title MuseV2 - THE VIRTUAL REALITY APPLICATION TO COLLECT USER PREFERENCE DATA
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 162-164
summary In this research project, we are creating an AI environment that helps architects to identify user preferences through a Virtual Reality Interface. At the current stage of development, the project has resulted in a VR application – MuseV2 that allows users to instantly modify an architectural design. The distinctive feature of this application is that a space is considered as a base for all user modifications and as a connection between all design elements. To gather preference information, AI agents observe user-induced modifications in VR. The system that we envision should not become an automated design tool, but an adviser and viewer for novice users.
series SIGRADI
email
last changed 2016/03/10 09:57

_id 5779
authors Osman, Yasser S.
year 2001
title Shape studies: Remodeling Bilbao museum
doi https://doi.org/10.52842/conf.caadria.2001.337
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 337-341
summary This paper is a study of shape, attempting to understand the effect of computer-aided architectural drafting and design on the geometry of form. This study also is a part of larger question: When the tools of presentation change, does form generation necessarily change as well? The study is in two parts: Remodeling Bilbao Museum and Editing a Cube.
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2018_193
id ecaade2018_193
authors Ostrowska-Wawryniuk, Karolina and Nazar, Krzysztof
year 2018
title Generative BIM Automation Strategies for Prefabricated Multi-Family Housing Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.247
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 247-256
summary The increasing housing shortage in contemporary Poland calls for efficient ways of design and construction. In the context of time efficiency and shrinking manpower, prefabrication is considered as one of the means of introducing low and middle income housing to the market. The article presents the process of developing an experimental tool for aiding multi-family housing architectural design with the use of prefabrication. We use the potential of BIM technology as a flexible environment for comparing multiple design options and, therefore, supporting the decision-making process. The presented experiment is realized in the Autodesk Revit environment and incorporates custom generative scripts developed in Dynamo-for-Revit and Grasshopper. The prototype tool analyzes an input Revit model and simulates a prefabricated alternative based on the user-specified boundary conditions. We present our approach to the analyzing and the splitting of the input model as well as five different strategies of performing the simulation within the Revit environment.
keywords Building Information Modeling; generative BIM; residential building design; prefabrication; design automation; Dynamo
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_177
id ecaadesigradi2019_177
authors Ostrowska-Wawryniuk, Karolina
year 2019
title BIM-Aided Prefabrication for Minimum Waste DIY Timber Houses
doi https://doi.org/10.52842/conf.ecaade.2019.1.251
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 251-258
summary The continuous housing shortage demands efficient ways of design and construction. In the context of rising construction standards and shrinking manpower, one of the possible answers to the problem is prefabrication oriented towards do-it-yourself (DIY) construction methods, which could contribute to the low and middle income housing supply in the market. The article covers the process of developing an experimental tool for aiding single-family housing design with the use of small-element solid timber prefabrication, suitable for DIY assembly. The presented tool uses the potential of BIM technology adapting a traditionally-designed house to the needs of prefabrication and optimizing it in terms of waste generated in the assembly process. The presented experiment was realized in the Autodesk Revit environment and incorporates custom generative scripts developed in Dynamo-for-Revit. The prototype analyzed an input model and converted it into a prefabricated alternative based on the user- and technology-specified boundary conditions. The prototype was tested on the example design of a two-story single-family house. The results compare the automated optimized model conversion with manual adaptation approach. The implemented algorithm allowed for reducing the construction waste by more than 50%.
keywords do-it-yourself construction; do-it-yourself house; generative BIM; BIM-aided prefabrication; small-panel timber prefabrication; self-help housing
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id 2619
authors Otero, E.
year 1996
title EVALUATION OF THE OSLD HOUSING SYSTEM
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary In the production of low-income housing, one of the factors that most affects the low cost of each unit is its mass production. When it comes to building a proposed design it must have been sufficiently studied and evaluated. When designing low-income housing it is convenient to exhaust all the possibilities of simulation in order to produce a prototype that, once built, has reduced the risk of errors. Simulations allow to improve the prototype before proceeding to build it. The Real Scale Model (RSM) has proved to be a better simulation tool than computer generated models or 1:10 scale models. It allows to reproduce and evaluate perceptual experiences as well as being user friendly because most of the spatial variables can be represented. This research is another example of the use and effectiveness of the RSM in the field of design and architectural research.

A Real Scale Model of the basic unit was built by the students of the course Spatial Design Ability dictated by the LEE. The model was first evaluated empty and then a furnishing solution was proposed, built and evaluated. These evaluations were done by another group of students of the Faculty of Architecture and Planning using the Psychological Impressions Measuring Test (IMIP) developed by Luis La Scalea (1991). This test was designed to measure people’s psychological impressions produced by a space, and consists of a semantic differential structured by eleven pairs of opposing adjectives set on a scale of seven levels. The results of this first evaluation were analysed used to modify the prototype which was evaluated again in order to produce a final layout.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:41

_id acadia12_19
id acadia12_19
authors Oxman, Neri
year 2012
title Towards a Material Ecology
doi https://doi.org/10.52842/conf.acadia.2012.019
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 19-20
series ACADIA
type keynote paper
last changed 2022/06/07 08:00

_id 3033
authors Oxman, R., Golan, E., Nir, E. and Brainin, D.
year 1999
title Schema Emergence in Collaborative Design
doi https://doi.org/10.52842/conf.caadria.1999.215
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 215-224
summary In this paper, we report on work in which media environments are developed to support schema emergence in collaborative design. We present a conceptual framework to support the cognitive phenomena of emergence in CAAD environment. First, we introduce and present a cognitive conception of schema emergence in design. We then discuss our computational model of schema emergence. Based upon this model we propose a conceptual framework to support emergence in collaborative design. Finally, the potential of the present implementation and the computational tools which support the approach are discussed .
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade03_165_201_oxman
id ecaade03_165_201_oxman
authors Oxman, Rivka
year 2003
title Being There: Architectural Metaphors in the Design of Virtual Place
doi https://doi.org/10.52842/conf.ecaade.2003.165
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 165-168
summary The paper reports on a research program to define the issues and strategies involved in the design of virtual architecture. Issues and categories of virtual architecture are identified and classified. An approach to the design of virtual place is derived from a large body of emerging literature as well as from the analysis of case-studies. We demonstrate and discuss how paradigms of physical design may be applied to support the needs of design for cyber-place. We attempt to define intrinsically digital possibilities for interface design that are not based upon a direct analogy to physical space. The findings in the form of alternative development possibilities and design guidelines may provide a guide to the field of virtual architecture, to its definition, design issues, and potential strategies.
keywords Cyberspace, cyber-place, virtual architecture
series eCAADe
email
more http://www.technion.ac.il/~oxman
last changed 2022/06/07 08:00

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