CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14794

_id 0b63
authors Ledgard, H.F., Hueras, J.F. and Nagin, P.A.
year 1979
title Pascal with Style : Programming Proverbs
source 210 p. : ill. Rochelle Park, New Jersey: Hayden Book Company, Inc., 1979. include bibliography: p. 205-206 and index. -- (Hayden computer programming series)
summary For PASCAL programmers, it offers short rules and guidelines for writing more accurate, error free programs. Includes many sample of PASCAL programs, introduces superior methods of program design and construction, like how to use the top-down approach
keywords PASCAL, languages, programming, education
series CADline
last changed 2003/06/02 14:41

_id 998d
authors Lee, Alpha Wai Keung
year 2002
title Design Computing Education Software Development Integration of Scaffolding Strategies and Multiple Representations
doi https://doi.org/10.52842/conf.ecaade.2002.140
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 140-143
summary Design Computing is an interdisciplinary field that centres on the intersection of design, computer science and linguistics. This multidimensional face of the new paradigm of design computing necessitates a mutual understanding of computing and designs as a whole, which are usually, conceived as separated stages of computed-mediated design. Based on cognitive and computational approach, with the integration of scaffolding strategies and multiple representations, an interactive and real-time design computing learning system is constructed. By interactively manipulating the various attributes, codes, parameters and digital media contents in a distributed system, learners are gradually exposed to the mutual relationship of representational digital multimedia and the underlining programming syntax in a collaborative environment. The author attempted the use of game programming technology in the development of the above system to support design learning and research in understanding design activities. The aim is to identify the design process that if taught well would address the core goals of design education.
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss9460
id ddss9460
authors Lee, Bing-Huei
year 1994
title Graphic Data Comprehension In Design Thinking
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary There exist several kinds of data qualities when we see a graphic. In such a procedure, we rarely describe all the qualities by language. This is an interesting phenomenon. We are doing something that we understand but we cannot tell when we are thinking or drawing a graphic. A problem like this touches the central point related to the understanding of drawing in design. It is the purpose of this study. A series of experiments is conducted to compare two sets of data: design by drawing and design without drawing. The major result of this experiment is that the type without drawing contains less design contents and is easy to reassemble. The drawing type contains much richer design contents which easily disappeared when reassembled through the descriptions. We believe there exist two major characters of visual data: nameable and unnameable. Nameable data may be designed and communicated without drawing. For the unnameable one, we may proceed when its qualities show out. According to this study, we conclude that the mental representation of visual data is basically prepositional rather than picture-like. But, in design procedures, the picture-like one may appear when the figure comes out of the mental world, with lots of unnameable qualities.
series DDSS
last changed 2003/08/07 16:36

_id 3af8
authors Lee, C.H., Pang, C.C. and Jeng, T.
year 2001
title Controlling inter-process coordination in a web-based collaborative environment
doi https://doi.org/10.52842/conf.caadria.2001.113
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 113-124
summary This paper presents a rule-based mechanism for mediating design processes in a web-based collaborative environment. This mechanism is developed based on a logical description of flexible declarative inter-dependency relationships between collaborative design activities. We address design coordination problems by focusing on overlapping problem solving within dynamic workflow. A system prototype is presented to demonstrate our approach. This prototype is part of "DECADE", a long-term project to develop the needed technologies supporting design collaboration.
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia08_192
id acadia08_192
authors Lee, Charles
year 2008
title The Thermal Organism And Architecture
doi https://doi.org/10.52842/conf.acadia.2008.192
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 192-199
summary Throughout the history of architectural discourse the concept of metabolic function in a building and a buildings relationship to its creators is expressed by keen designers who understand the subtle linkage. Organistic homeostasis is a biological function found in all mammals including humans. The interior generation of heat classifies man as endothermic. Endothermic heat generation allows for a very controlled equilibrium and is a characteristic of more complex organisms. The body has produced highly evolved surface systems to help efficiently manage the flow of heat energy in and out of the body. I suggest building envelopes represent the human being projecting itself outwards in a prosthetic extension of the skin. Inherent in this projection are the same demands of envelope put forth in the body. In my research of anatomy I have found one system that has evolved to help facilitate endothermic heat regulation in mammals at the skin level, which is hair. How does hair transcribe into architecture? An analysis into the function of hair and its adaptable morphologies is studied. Hair is a thermal regulating system, its building equivalent are forms of thermal insulation and radiant barriers. Hairs goal is homeostatic equilibrium which has its architectural counterpoint known as the balance point. Hair is an adjustable system that mitigates between internal and external heat loading which is the goal of a building envelope. In conclusion the paper explores these issues and more in new building systems and design tactics that originate from the function of hair.
keywords Biology; Biomimetics; Design; Environment; Responsive
series ACADIA
last changed 2022/06/07 07:51

_id caadria2024_161
id caadria2024_161
authors Lee, Cheryl, Yeo, Khystelle and Dritsas, Stylianos
year 2024
title BIM-Enabled Regulatory Design Rule Checking for Building Circulation
doi https://doi.org/10.52842/conf.caadria.2024.1.211
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 211–220
summary Automated design rule checking (RDC) in Building Information Modelling (BIM) can be challenging especially when dealing with qualitative aspects and intricate regulations like building circulation. The study proposes a novel method for Regulatory Design Rule Checking (RDRC) for building circulation, addressing challenges in translating regulations to computational constructs and extracting relevant information from complex BIM models. Through a tiered compliance assessment, the investigation considers preventive rule-based checks for doors and corridors and explores constraint-based regulatory incentive schemes such as through-block pedestrian links (TBPL). The RDRC analysis identifies non-compliance and concludes with a recommendation for potential adjustments. This work aims to benefit designers and regulators, providing productivity enhancements and a deeper understanding of regulatory intricacies in the context of building circulation.
keywords Design rule checking, Building Information Modelling, building circulation, network analysis
series CAADRIA
email
last changed 2024/11/17 22:05

_id fbe6
authors Lee, D. B.
year 1973
title Requiem for Large-Scale Models
source Journal of the American Institute of Planners 39, pp. 163-178
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series journal paper
last changed 2003/05/15 21:45

_id 9138
authors Lee, D. B.
year 1994
title Retrospective on Large-Scale Urban Models
source Journal of the American Planning Association 60(1), pp. 35-40
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series journal paper
last changed 2003/05/15 21:45

_id acadiaregional2011_014
id acadiaregional2011_014
authors Lee, Dave
year 2011
title Meta-Zoning Logistics
doi https://doi.org/10.52842/conf.acadia.2011.x.g8x
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary To the architect, city zoning ordinances that pertain to site setbacks and building envelope profiles are often viewed as restrictive and introduced late in the design process. Conversely, to the urban planner, building design that is more individual, varied, and/or formally sculptural can be viewed as having a negative impact on the urban fabric. Is there a way to create a healthy dialogue between these seemingly polarizing disciplines with a common language?
series ACADIA
last changed 2022/06/07 07:49

_id 4fa1
authors Lee, E., Ida, Y., Woo, S. and Sasada, T.
year 1999
title Environmental Design Using Fractals in Computer Graphics
doi https://doi.org/10.52842/conf.ecaade.1999.533
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 533-538
summary Computer graphics have developed efficient techniques for visualisation of the real world. Many of the algorithms have a physical basis, such as computational models for the light and the shadow, models of real objects (buildings, mountains, roads and so on) and the simulation of natural phenomenon. Now computer graphics techniques provide the virtual world with a perception of three dimensions. The concept of the virtual world and its technology have been expanding and intensifying in recent years. Almost everything in the real world has been simulated in virtual world. When it comes to a terrain model, what we need is labour and time. But now it is possible to simulate terrain like the real world using fractals in computer graphics with a very small program and small data set. This study aims to show how to build a real world impression in the virtual world. In this paper the authors suggest a landscape design method and show the results of its application.
keywords Fractals, Polygon-Reduction, Computer Graphics, Virtual World, Collaboration
series eCAADe
last changed 2022/06/07 07:51

_id dc4f
authors Lee, E., Woo, S. and Sasada, T.
year 2001
title The evaluation system for design alternatives in collaborative design
source Automation in Construction 10 (3) (2001) pp. 295-301
summary The evaluation of design alternatives is an important phase for supporting design decision and for producing new design concepts, and it is repeatedly processed. To proceed with the design process in standard, the repetition is reduced to minimum, and design must be optimized in limited cost and time. For smooth and fast process, lots of design alternatives are provided within the limit of possibility and they must be evaluated appropriately. It's possible to evaluate design alternatives using various media. This paper describes the characteristics of various media that have been used for evaluation of design alternatives, and propose the evaluation system for design alternatives based on the findings of case studies.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 40f8
authors Lee, E., Woo, .S., Shiosaka, Y. and Sasada, T.
year 1998
title Alternative Design Comparative System in Collaborative Design
doi https://doi.org/10.52842/conf.caadria.1998.327
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 327-335
summary The evaluation of alternative design sets is important phase for quick design decision and new design conception, and it is repeatedly processed. To proceed design process in standard, the repetition is reduced to minimum. And design must be optimized in limited cost and time. For smooth and fast process lots of alternative design sets are provided within the limit of possibility and it must be evaluated appropriately. It's possible to evaluate alternative design sets using various media. This paper describes the characteristics of various media which have been used for evaluation of alternative design sets, and propose alternative design comparative system based on the findings of case studies.
keywords Collaborative Design, VRML, JavaScript, Java, Communication
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:51

_id a129
authors Lee, E., Woo, S. and Sasada, T.
year 1997
title Experimental Study in inter-University Collaboration collaboration
doi https://doi.org/10.52842/conf.ecaade.1997.x.q2n
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The architectural design requires collaboration among various participants, such as architects, clients, engineers in the stages of the design process. The Sasada laboratory has been involved in the various collaborative architectural design projects. The authors found several important issues in the process of those projects. Firstly, the presentation data is composed of different kinds of data such as documents, computer generated still images, movies and 3D objects. The participants involved in those projects need to access these data as necessary. Secondly, it is virtually impossible for all participants to attend at the same time and place. Therefore, computer networked collaborative design work is essential, in particular, for an international project and for a complex architectural design project.
keywords Collaboration
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/lee/lee.htm
last changed 2022/06/07 07:50

_id deeb
authors Lee, Eunjoo
year 1999
title A Study on the Application of Computer Graphics Technology to Landscape Design of Coastal Areas
source Osaka University, Department of Environmental Engineering,
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ecaadesigradi2019_114
id ecaadesigradi2019_114
authors Lee, Gyueun and Lee, Ji-hyun
year 2019
title Sustainable Design Framework for the Anthropocene - Preliminary research of integrating the urban data with building information
doi https://doi.org/10.52842/conf.ecaade.2019.2.561
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 561-568
summary In terms of the efficiency and informatization in the architecture and construction industry, the Fourth Industrial Revolution presents positive aspects of technological development, but we need to discuss the expanded concept, the Anthropocene. The era of the human-made environment having a powerful influence on the global system is called Anthropocene. Since the 1950s, many indicators representing human activity and earth system have shown the 'Great acceleration'. Currently, lots of urban data including building information, construction waste, and GHG emission ratio is indicating how much the urban area was contaminated with artifacts. So, the integrated planning and design approach are needed for sustainable design with data integration. This paper examines the GIS, LCA and BIM tools focusing on building information and environmental load. With the literature review, the computational system for sustainable design is demonstrated to integrate into one holistic framework for the Anthropocene. There were some limitations that data was simplified during the statistical processing, and the framework has limitations that must be demonstrated by actual data in the future. However, this could be an early approach to integrating geospatial and environmental analysis with the design framework. And it can be applied to another urban area for sustainable urban models for the Anthropocene
keywords Anthropocene; Sustainable Design Framework; Urban Data Analysis; GIS; LCA; BIM
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id 9a66
authors Lee, H., Lee, J. and Chang, S.
year 1995
title Design Adaptation for Handling Design Failures
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 567-576
summary This research deals with two important issues in Case-based Design (CBD): a structure of design cases and a process of design adaptation for handling design failures. The structure of design cases involves problem situation, design specification, design tasks, design solutions, causal explanation, past design failures as well as design performance. It has been noticed that how to represent a structure of design cases and how it can be used in actual a process of design adaptation process are important in Case-based Design. Adaptation process in Case-based Design is also critcial, especially in handling design failures. The description and the analysis of design adaptation process in the context of Case-based Design paradigm is the major focus of this research. A model of casual explanation is presented as an useful tool for identifying sources of design failures. For efficiently handling design failures based on causal explanation, it is essential to characterize various design failures and to devise an adequate structure of adaptation process. Applicability of adaptation process is demonstrated in an exemplary kitchen layout.
keywords Design Failures, Design Adaptation, Causal Explanation, Adaptation Strategies
series CAAD Futures
last changed 1999/08/03 17:16

_id caadria2020_047
id caadria2020_047
authors Lee, Han Jie, Lin, Zhuoli, Zhang, Ji and Janssen, Patrick
year 2020
title Irradiance Mappinig for Large Scale City Models
doi https://doi.org/10.52842/conf.caadria.2020.1.803
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 803-812
summary This paper reports on the development of a geocomputational simulation workflow for the irradiance mapping of large scale city models. A fully automated workflow is presented, for importing CityGML city models, generating the simulation input models, executing the simulations, and aggregating the results. In order to speed up the overall processing time, the workflow uses parallel processing across multiple computers and multiple cores. Two case studies are presented, for Singapore and for Rotterdam.
keywords Integrated irradiance simulation; Solar potential assessment ; Large scale urban 3D model; Houdini; Radiance
series CAADRIA
email
last changed 2022/06/07 07:51

_id e2ea
authors Lee, Hwa-Ryong
year 1999
title The Changing Face of Architectural Computing Research
doi https://doi.org/10.52842/conf.ecaade.1999.011
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 11-17
summary This paper examines the existing commercial and on-going research computer applications for architectural design. It investigates their uses, predictions and limitations; and reviews the teleology, technologies and theories exploited for computerising design. Finally, I will discuss two trends in the developments of CAAD, and present the new directions in CAAD research. This study will be based on understanding the computer's roles in designing, and further on establishing a new theoretical paradigm for mediating a computer system.
keywords Historical Context, Theoretical Paradigms
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2017_095
id caadria2017_095
authors Lee, Hyo Jung and Lee, Hyunsoo
year 2017
title Automatic 3D Modeling of Korean Traditional Architecture - Applying Parametric Design
doi https://doi.org/10.52842/conf.caadria.2017.231
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 231-240
summary Korean traditional structure is constructed as prefabrication jointed in largely characterized by its unique components under the specific rules of assembly and proportion. This point is a double-edges sword. Because, while various shapes and sizes of components based upon an objected-oriented form appear the potential possibility of producing changeable prototypes to build up, these various characters of components and several jointed methods has made difficulties to handle. Accordingly, an automatic 3D modeling algorithm is focused on the methodology of changeable prototypes of Korean Traditional architecture keeping traditional jointed methods with setting various characters of components
keywords Korean traditional structure; Parametric design ; Generative three dimensional modeling ; Hanok.
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2004_0
id caadria2004_0
authors Lee, Hyun Soo and Choi, Jin Won (Eds.)
year 2004
title CAADRIA 2004
doi https://doi.org/10.52842/conf.caadria.2004
source Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3 / Seoul (Korea) 28-30 April 2004, 983 p.
summary Having as topic for the conference the tile with keywords such as culture, technology, and architecture, we were expecting to find out the relationships among those three domains, and how they are interrelated in this fast growing information society. This triangular relationship has been established based on the increasingly noticeable paradigm shift from traditional computer-aided design research in architecture to research in diverse areas such as virtual environments and communities and interactive smart spaces, including the consideration of sociocultural aspects along with the technological issues. Making virtual environments focuses on creating a new, yet virtual world where people can inhabit or visit for diverse purposes. The virtual architecture becomes a medium for diverse communications as well as digital contents for the new media industry. For example, virtual heritage projects introduce a new way of preserving historic buildings and sites. At the same time, interactive smart spaces often combine two different worlds: real and virtual worlds. Growing digital technologies enables us to create intelligent physical spaces where computers are ubiquitous and invisible in space, and thus human beings can interact with architectural spaces, not necessarily with computers directly. At this point, issues on virtual reality (VR) and human computer interactions (HCI) become architects' and designers' concerns in socio-cultural aspects. The proceedings of the Nineth International Conference on Computer-Aided Architectural Design Research in Asia, presents 74 papers which were selected from the 131 submissions through a blind review of 58 international reviewers. Each submission was reviewed by three reviewers and the final acceptance was based on their recommendations.
series CAADRIA
more www.caadria.org
last changed 2022/06/07 07:49

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