CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 11484

_id caadria2009_013
id caadria2009_013
authors Rosenberg, Daniel
year 2009
title Novel Transformations of Foldable Structures
doi https://doi.org/10.52842/conf.caadria.2009.195
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 195-204
summary Most foldable structures have been designed to optimize collapsibility and structural performance. Likewise, they have been solely applied to a limited number of architectural shapes such as arches, domes or geodesics. While the constant folding process between retracted and deployed states, has been the main concern of designers, non-constant transformations and the in-between states remains unexplored. This research will study non-constant transformations in the in-between states, with the aim to find novel shapes and extend the repertoire of current applications. Initially, existing structures will be modified in order to find what type of shape transformations can be produced. Finally, a novel solution, through a digital model and a kinetic physical prototype, will be proposed.
keywords Transformation; foldable structures; kinetic architecture
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2019_283
id caadria2019_283
authors Rosenberg, Daniel and Tsamis, Alexandros
year 2019
title Human-Building Collaboration - A Pedagogical Framework for Smart Building Design
doi https://doi.org/10.52842/conf.caadria.2019.2.171
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 171-180
summary We introduce Human-Building Collaboration (HBC), a pedagogical framework for the design of next-generation smart buildings in architecture. Using the framework's philosophy, model, and tools we show designers how to enhance smart building performance by increasing and diversifying the ways humans have to share their intelligence with that of the building. We apply this framework through design exercises and present the result of two projects: (1) a tangible wall interface for lighting co-optimization and (2) a shape display facade interface for rainwater purification and reuse. Preliminary findings demonstrate that the framework helped designers proposing new means for humans to collaborate with smart buildings.
keywords Smart Buildings; Artificial Intelligence ; Tangible Interfaces; Human-Building Interaction ; User Experience Design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_155
id ecaade2015_155
authors Rosenberg, Eliot; Haeusler, M Hank, Araullo, Rebekah and Gardner, Nicole
year 2015
title Smart Architecture-Bots & Industry 4.0 Principles for Architecture
doi https://doi.org/10.52842/conf.ecaade.2015.2.251
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 251-259
summary Industrial robots from the automotive industry are being repurposed for use in architecture fabrication research in academic institutions around the globe. They are adapted for a variety of fabrication techniques due to the versatility of their 6-axis arm configuration. Though their physical versatility is an advantage in research, their computational and sensory capabilities are rudimentary and have not evolved significantly in the past forty years of their existence. In the meantime the manufacturing industry has moved on by introducing new forms of manufacturing namely Industry 4.0. In this position paper we look at the characteristics necessary to bring architecture robotics into line with Industry 4.0 standards. By presenting the fabrication process as a relationship model of 'tool-process-outcome' we will examine the way in which these entities and their interrelations might be augmented vis-a-vis Cyber-Physical Systems (CPS), Social Robotics and Human-Computer Interaction (HCI) approaches such as the Tangible User Interface (TUI).
wos WOS:000372316000030
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2015_070
id caadria2015_070
authors Rosenberg, Eliot; M. Hank Haeusler and Jeffrey Koh
year 2015
title From Bob the Builder to Baxter the Builder
doi https://doi.org/10.52842/conf.caadria.2015.085
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 85-94
summary Robotics in Architecture is a widely established research field with various notable scholarly contributions. Historically automobile manufactures have established the production and use of robot arms and have consequently had the most impact on the design of robot arms with their demands in mind. Thus one could argument that most robot arms were and are developed for an industry where the product comes to the tool in a fixed site. When translating this mode of production ‘product – tool – site’ to an architectural context one has to admit that the mode of production differs (site varies – tool needs to come to site – product is result of site-specific design enabled by tools). This paper is a position paper that questions if robot arms designed and developed for a different mode of production are the right tools for pursuing digital fabrication in constructing and building architecture. By introducing collaborative robotics the paper discusses and outlines the advantages as well as disadvantages of collaborative robotics systems. It concludes with recent findings in creative and collaborative robotics that could shift the use of industry robots in architecture as a research tool to collaborative robots as a pseudo-human colleague working on construction sites together with humans.
keywords Robots in Architecture; Digital Fabrication; Collaborative Robotics; Creative Robotics; New Design Tools.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 2c6a
authors Rosenbloom, Paul S.
year 1981
title A World-Championship-Level Othello Program
source Pittsburgh, PA: Department of Computer Science, CMU, August, 1981. [4], 47 p. : ill. and graphs. include bibliography
summary Othello is a recent addition to the collection of games that have been examined within artificial intelligence. Advances have been rapid, yielding programs that have reached the level of world-championship play. This article describes the current champion Othello program, Iago. The work described here includes: (1) a task analysis of Othello; (2) the implementation of a program based on this analysis and state- of-the-art AI game-playing techniques; and (3) an evaluation of the program's performance through games played against other programs and comparisons with expert human play
keywords AI, programming, games, systems
series CADline
last changed 2003/06/02 10:24

_id aa19
authors Rosenfeld, Y. and Shapira, A.
year 1998
title Automation of existing tower cranes: economic and technological feasibility
source Automation in Construction 7 (4) (1998) pp. 285-298
summary Tower cranes enjoy a long useful working life. Therefore, a vast population of cranes are still in use today that do not feature the advanced automation and sensor technologies such as those with which some of the new models are equipped. This paper examines the technological and economic feasibility of retrofitting existing tower cranes with semi-automatic devices for motion control. The proposed improvements are intended to enhance the cranes' efficiency and their capacity to meet the challenges of today's tightly scheduled construction projects. Based on work studies and analyses of craning cycles, the concept offered by the proposed improvements distinguishes between the long-distance navigation of the crane's hook and the fine maneuvering in the loading and unloading zones. The expected economic benefits resulting from the enhancement of the crane's performance, with regard to both types of motion, far exceed the cost of installing the various devices.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id cf2005_1_84_44
id cf2005_1_84_44
authors ROSENMAN M.A., SMITH G., DING L., MARCHANT D. and MAHER M.L.
year 2005
title Multidisciplinary Design in Virtual Worlds
source Computer Aided Architectural Design Futures 2005 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Futures / ISBN 1-4020-3460-1] Vienna (Austria) 20–22 June 2005, pp. 433-442
summary Large design projects, such as those in the AEC domain, involve collaboration among a number of design disciplines, often in separate locations. With the increase in CAD usage in design offices, there has been an increase in the interest in collaboration using the electronic medium, both synchronously and asynchronously. The use of a single shared database representing a single model of a building has been widely put forward but this paper argues that this does not take into account the different representations required by each discipline. This paper puts forward an environment which provides real-time multi-user collaboration in a 3D virtual world for designers in different locations. Agent technology is used to manage the different views, creation and modifications of objects in the 3D virtual world and the necessary relationships with the database(s) belonging to each discipline.
keywords collaboration, multiviews, virtual worlds, agents
series CAAD Futures
email
last changed 2006/11/07 07:27

_id f4df
id f4df
authors Rosenman, M. A., Gero, J. S. and Hwang, Y-S.
year 1993
title Representation of multiple concepts of a design object based on multiple functions
source K. Mathur, M. Betts and K. W. Tham (eds), Management of Information Technology for Construction, World Scientific, Singapore, pp. 239-254
summary Current representatuin schemas for design objects in CAD environments make assumptions regarding particular representations of the design object. In the AEC environemnt, many disciplines are involved, each with its own concept of the design object. Each such concept must be respected and accomodated in any representation. This paper presents the ideas behind the representation of multiple concepts from an underlying description of a design such that the inter and intra-discipline views of that design can be formed dynamically.
keywords information technology, concewptual modeling, multiple abstraction representation, building design, function
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:35

_id 7886
authors Rosenman, M.A. and Gero, J.S.
year 1996
title Modelling multiple views of design objects in a collaborative CAD environment
source Computer-Aided Design, Vol. 28 (3) (1996) pp. 193-205
summary Collaboration between designers in different disciplines is an increasingly important aspect in complex design situations, as exemplified in the AEC domain. CAD systems are essential for handling this complexitybut current CAD modelling technology is directed towards the production of a single product model. In the AEC environment, many disciplines are involved, each with its own concept of the design object. Eachsuch concept must be accommodated in any representation. This paper presents the ideas behind the representation of multiple concepts from an underlying description of a design such that the inter- andintra-discipline views of that design can be formed dynamically. These ideas are based on different functional contexts. Functional subsystems are introduced as an adjunct to design prototypes. An example showshow these functional subsystems are related to the design elements and how they allow for the formation of the various concepts. Thus the representation of the functional properties of design objects is theunderlying basis for the formation of different concepts.
keywords Conceptual Modelling, Multiple Abstraction Representation, CAD Modelling, Collaborative Design, Functional Representation
series journal paper
email
last changed 2003/05/15 21:33

_id b8c3
authors Rosenman, M.A. and Gero, J.S.
year 1999
title Evolving designs by generating useful complex gene structures
source P. Bentley (Ed.), Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, pp. 345-364
summary This chapter presents two examples of work for evolving designs by generating useful complex gene structures. where the first example uses a genetic engineering approach whereas the other uses a growth model of form. Both examples have as their motivation to overcome the combinatorial effect of large design spaces by focussing the search in useful areas. This focussing is achieved by starting with design spaces defined by low-level basic genes and creating design spaces defined by increasingly more complex gene structures. In both cases the low-level basic genes represent simple design actions which when executed produce parts of design solutions. Both works are exemplified in the domain of architectural floor plans.
keywords Evolutionary Systems, Genetic Engineering
series other
email
last changed 2003/04/06 09:22

_id 882b
authors Rosenman, M.A., Manago, C. and Gero, J.S.
year 1986
title A Model- based Expert System Shell
source 1986. pp. c:1:15
summary Rule-based expert systems, despite having demonstrated their usefulness in many circumstances, have been widely attacked for the shallowness of their knowledge. They have no knowledge about the knowledge which they possess and therefore can only be used in a very rigid manner. This paper shows that this meta-knowledge can be extracted from the rule base of an expert system and by producing a model of the artifact(s) described within, extend the functionality of the overall system. One of the benefits of this extended functionality is the ability of the model-based expert system to interface with external systems such as existing CAD systems. This paper describes the development of a general model-based expert system developed in the Department of Architectural Science, University of Sydney. The utility of the approach is shown in an example of the system interfacing with a commercially available CAD system. The CAD system is used to define the features of a building and a rule base dealing with some aspects of building regulations is applied to interpret the database produced by the CAD system
keywords expert systems, tools, CAD
series CADline
email
last changed 2003/06/02 14:41

_id 149d
authors Rosenman, M.A.
year 1996
title The generation of form using an evolutionary approach
source J.S. Gero and F. Sudweeks (eds), Artificial Intelligence in Design Ě96, 643-662
summary Design is a purposeful knowledge-based human activity whose aim is to create form which, when realized, satisfies the given intended purposes.1 Design may be categorized as routine or non-routine with the latter further categorized as innovative or creative. The lesser the knowledge about existing relationships between the requirements and the form to satisfy those requirements, the more a design problem tends towards creative design. Thus, for non-routine design, a knowledge-lean methodology is necessary. Natural evolution has produced a large variety of forms well-suited to their environment suggesting that the use of an evolutionary approach could provide meaningful design solutions in a non-routine design environment. This work investigates the possibilities of using an evolutionary approach based on a genotype which represents design grammar rules for instructions on locating appropriate building blocks. A decomposition/aggregation hierarchical organization of the design object is used to overcome combinatorial problems and to maximize parallelism in implementation.
series other
last changed 2003/04/23 15:50

_id 6903
authors Rosenman, Michael A. and Gero, John S.
year 1985
title Design Codes as Expert Systems
source Computer Aided Design. 1985. vol. 17: pp. 399-409. includes bibliography ; appendix
summary An expert system shell written in Prolog has been implemented and examples of the use of the system with the Australian Model Uniform Building Code are presented to demonstrate its capabilities. Some ideas about the future development of a comprehensive expert system and its environment are presented
keywords expert systems, PROLOG, design, codes
series CADline
email
last changed 2003/06/02 13:58

_id 4034
authors Rosenman, Michael A., Balachandran, M.B. and Gero, John S.
year 1988
title The Place of Expert Systems in Civil Engineering
source Symposium on Knowledge Based Systems in Civil Engineering. 1988. pp. 19-36 CADLINE has abstract only.
summary --- Also printed in 1989 Civil Engineering Systems 6(1&2):11-20. Engineering is concerned with much more than calculation and numeric analysis. It is concerned with ideas, concepts, judgement and deploying experience which cannot be represented numerically. All of these appear to be outside the realm of traditional engineering computing. Engineers make use of knowledge about objects, events and processes and make declarative statements about them which are often written down symbolically. These limitations of traditional computing in civil engineering can be overcome by expert systems. In this paper a number of expert systems dealing with analysis, design and knowledge acquisition in the field of civil engineering are presented
keywords analysis, design, civil engineering, expert systems, knowledge acquisition
series CADline
email
last changed 2003/06/02 13:58

_id e54f
authors Rosenman, Michael A., Balachandran, M.B. and John S. Gero
year 1989
title Prototype Based Expert Systems
source University of Sydney, 1989. pp. 179-199
summary Expert systems made use of rules systems to represent causal knowledge. They were criticized for the shallowness of their knowledge. Hybrid systems were built which combined the capabilities of frames (or semantic nets) to add some deeper conceptual knowledge. This paper proposes that a prototype- based expert system using prototype schemas to represent generalized experiential knowledge can better provide the deeper knowledge necessary. By providing such a central framework it is argued that this allows for the integration of syntactical systems, such as CAD systems, with interpretative knowledge bases or other procedures
keywords knowledge base, expert systems, prototypes
series CADline
email
last changed 2003/06/02 13:58

_id a980
authors Rosenman, Michael A., Gero, John S. and Hutchinson, Peter J. (et al)
year 1986
title Expert Systems Applications in Computer-aided Design
source Guildford: Butterworth, 1986. pp. 218-225. Reprinted in Computer Aided Design 18(10): pp. 546-551
summary Rule-based expert system shells are demonstrated to be useful in elementary design decision making. Two applications are presented which utilize the BUILD shell. The first is concerned with the selection and design of earth-retaining structures and makes use of passive graphics in descriptions. The second is concerned with the analysis and synthesis of kitchens and uses graphics to allow the user to interact with the system. Such systems are useful when the range of options is small
keywords applications, CAD, expert systems, design process, architecture
series CADline
email
last changed 2003/06/02 13:58

_id cf2007_139
id cf2007_139
authors Rosenman, Michael A; Nicholas Preema
year 2007
title Plastic Surgery in the Evolutionary Design of Spatial Form
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 139-152
summary This paper presents a methodology for producing good solutions for spatial form for non-routine design more efficiently. The methodology is based on augmenting a conventional evolutionary design approach with a method for improving suboptimal design solutions using domain-specific knowledge. This approach is based conceptually on the practice of plastic surgery, i.e. making minor adjustments to an entity, based on some desired qualities. While a conventional evolutionary design approach can produce reasonably good design solutions in an environment of knowledge uncertainty, plastic surgery, using domain-specific knowledge to manipulate the phenotype, can further improve such solutions in an efficient manner. This paper demonstrates how such a technique can be applied to the generation of spatial form.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id acadia17_502
id acadia17_502
authors Rosenwasser, David; Mantell, Sonya; Sabin, Jenny
year 2017
title Clay Non-Wovens: Robotic Fabrication and Digital Ceramics
doi https://doi.org/10.52842/conf.acadia.2017.502
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 502- 511
summary Clay Non-Wovens develops a new approach for robotic fabrication, applying traditional craft methods and materials to a fundamentally technical and precise fabrication methodology. This paper includes new explorations in robotic fabrication, additive manufacturing, complex patterning, and techniques bound in the arts and crafts. Clay Non-Wovens seeks to develop a system of porous cladding panels that negotiate circumstances of natural daylighting through parameters dealing with textile (woven and non-woven) patterning and line typologies. While additive manufacturing has been built predominantly on the basis of extrusion, technological developments in the field of 3D printing seldom acknowledge the bead or line of such extrusions as more than a nuisance. Blurring of recognizable layers is often seen as progress, but it does away with visible traces of a fabrication process. Historically, however, construction methods in architecture and the building industry have celebrated traces of making ranging from stone cutting to log construction. With growing interest in digital craft within the fields of architecture and design, we seek to reconcile our relationship with the extruded bead and reinterpret it as a fiber and three-dimensional drawing tool. The traditional clay coil is to be reconsidered as a structural fiber rather than a tool for solid construction. Building upon this body of robotically fabricated clay structures required the development of three distinct but connected techniques: 1. construction of a simple end effector for extrusion; 2. development of a clay body and; 3. using computational design tools to develop formwork and toolpath geometries.
keywords design methods; information processing; fabrication; digital craft; manual craft; prototyping
series ACADIA
email
last changed 2022/06/07 07:56

_id ascaad2014_031
id ascaad2014_031
authors Roshanzamir, Shima and Morteza Farhadian Dehkordi
year 2014
title A Model for Land Use Distribution Forecasting: To evaluate and negotiate with design scenarios
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 3853-394
summary In designing and managing land use distribution, as a complex system, in addition to providing a visionary and intuitive strategy one should consider the rule based optimization processes and the internal autonomous forces. These ensure cities global eligibility besides their local efficiency and compatibility. This essay suggests a model to create negotiation between these two approaches. The tool is developed as an agent based model in a parametric environment and presented through a hypothetical case study. First, the system structure and behavior is defined and then through direct and indirect control tools, challenge was to achieve suggested design scenario without ignoring the self organizing behavior of agents.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia15_203
id acadia15_203
authors Ross, Elissa; Hambleton, Daniel
year 2015
title Exact Face-Offsetting for Polygonal Meshes
doi https://doi.org/10.52842/conf.acadia.2015.203
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 203-210
summary Planar-faced mesh surfaces such as triangular meshes are frequently used in an architectural setting. Face-offsetting operations generate a new mesh whose face planes are parallel and at a fixed distance from the face planes of the original surface. Face-offsetting is desirable to give thickness or layers to architectural elements. Yet, this operation does not generically preserve the combinatorial structure of the offset mesh. Current approaches to this problem are to restrict the geometry of the original mesh to ensure that the combinatorial structure of the underlying mesh is preserved. We present a general algorithm for face-offsetting polygonal meshes that places no restriction on the original geometry. The algorithm uses graph duality to describe the range of possible combinatorial outcomes at each vertex of the mesh. This approach allows the designer to specify independent offset distances for each face plane. The algorithm also produces a "perpendicular" structure joining the original mesh with the offset mesh, that consists of only planar elements (i.e. beams).
keywords Mesh offsetting, face-offsetting, architecture, dual graph, polygonal mesh, triangular mesh
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 574HOMELOGIN (you are user _anon_657931 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002