CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17697

_id 2328
authors David, B. and Décoppet, A.
year 1983
title Architectural Programming with CAD
doi https://doi.org/10.52842/conf.ecaade.1983.x.e3n
source Proceedings of the International Conference eCAADe [European Computer Aided Architectural Design Education] Brussels (Belgium) 1983, pp. II.23-II.35
summary We would like to explain to you the programme for a ten-week workshop spending ten hours per week on the architectural programming of a particular project. We have developed a special methodology which is a synthesis between Architectural Programming Methodology and Integrated CAD Methodology and have used it on two occasions. We would like to describe our experience with this workshop.
series eCAADe
email
more http://www.grenoble.archi.fr
last changed 2022/06/07 07:50

_id caadria2020_069
id caadria2020_069
authors Davidova, Marie and Zavoleas, Yannis
year 2020
title Post-Anthropocene:The Design after the Human Centered Design Age
doi https://doi.org/10.52842/conf.caadria.2020.2.203
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 203-212
summary The paper exemplifies possible traces of transition towards Post-Anthropocene that is envisioned as non-hierachical system. It is taking Morton's discussion on 'hyperobjectivity' further into multi-layered codesign performed in real time and real life across bio-digital agents, including humans. Though our planet might be recently experiencing drastic times and one catastrophic scenario follows the other, a natural succession often comes after most disasters.
keywords Post-Anthropocene; Systemic Design; Hyperobjects; CoDesign; Bio-Digital Design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_242
id caadria2019_242
authors Davidova, Marie
year 2019
title Intelligent Informed Landscapes - The Eco-Systemic Prototypical Interventions' Generative and Iterative Co-Designing Co-Performances, Agencies and Processes
doi https://doi.org/10.52842/conf.caadria.2019.2.151
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 151-160
summary The work fights for a shift from Anthropocene in urban environment through both, analogue and digital eco-systemic prototypical urban interventions, mixing biological as well as digital performances of post-digital landscape. It directly engages with the local human and non-human communities as well as it offers its online recipes and codes for DIY local iterations tagged in public space. Such intelligent and informed cultural landscape therefore covers several multi-layered generative and iterative agencies for its self-development.
keywords Systemic Approach to Architectural Performance; Intelligent Informed Landscapes; Post-Anthropocene; Eco-Systemic Prototypical Urban Interventions ; DIY
series CAADRIA
type normal paper
email
last changed 2024/01/09 06:23

_id ecaaderis2018_103
id ecaaderis2018_103
authors Davidová, Marie and Prokop, Šimon
year 2018
title TreeHugger - The Eco-Systemic Prototypical Urban Intervention
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 75-84
keywords The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and trans-disciplinary participants with different expertise required scope of media mix, switching between analogue, digital and back again. This involves different degrees of physical and digital 'GIGA-Mapping' (Sevaldson, 2011, 2015), 'Grasshopper3d' (Davidson, 2017) scripting and mix of digital and analogue fabrication to address the real life world. The critical participation of this 'Time-Based Design' (Sevaldson, 2004, 2005) process is the interaction of the prototype with eco-systemic agency of the adjacent environment - the eco-systemic performance. The TreeHugger is a responsive solid wood insect hotel, generating habitats and edible landscaping (Creasy, 2004) on bio-tope in city centre of Prague. To extend the impact, the code was uploaded for communities to download, local-specifically edit and apply worldwide. Thus, the fusion of discussed processes is multi-scaled and multi-layered, utilised in emerging design field: Systemic Approach to Architectural Performance.
series eCAADe
email
last changed 2018/05/29 14:33

_id 7e3d
authors Davidson, R. and Harel, D.
year 1996
title Drawing Graphs nicely Using Simulated Annealing
source ACM Transactions on Graphics, 15(4), pp. 301-331
summary This article we address the general problem of drawing nice-looking undirected straight-line graphs. Any proposed solution to this problem requires setting general criteria for the "quality" of the picture. Defining such criteria so that they apply to different types of graphs, but at the same time are combined into a meaningful cost function that can then be subjected to general optimization methods, was one of the main objectives of our work. Another was to introduce flexibility, so that the user may change the relative weights of the criteria to obtain varying solutions that reflect his or her preferences
series journal paper
last changed 2003/04/23 15:14

_id 598d
authors Davies, P.
year 1997
title Case study - Multiprofessional
source Automation in Construction 6 (1) (1997) pp. 51-57
summary IT is just a tool, but the most powerful one ever to be offered to us. This case study deals with the areas at which IT can be targeted within the Building Design Partnership. Firstly, should anything be done and if so, what criteria should be used to choose the priorities? A SWOT analysis is one way way to identify goals. Strengths/weeknesses, opportunities/threats are the positive/negative pairs. We have to build our strength and perceive and take opportunities while at the same time countering weaknesses and threats. It is a threat that the industry sets a moving target of IT capability without wanting to meet its cost. It is an opportunity that only a few practices will be at the leading edge and that they will secure the key projects. IT could help us to overcome technical weaknesses and liability and reduce staff and premises costs. It could also increase our exposure to fixed capital costs in a cyclical business. IT could increase the success of integrated practice or it could make it easier for separate firms. We believe the likelihood is that IT will do as it has for financial services and favour the large, multi-national, well prepared and technologically advanced firms. New services will emerge and become assential and will separate the `sheep from the goats.'
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 2ddb
authors Davies, R.S.
year 1980
title A Review of Computer Techniques for Representation of Geometry
source 1980? pp. 213-225 : ill. includes bibliography
summary The primary role of the computer in the design process is to provide a means of recording the design, and subsequently of extracting information from the record. The choice of technique for recording geometry depends on the characteristics of the component and the nature of the information subsequently required about it. This paper reviews the principal techniques currently in use with particular emphasis on these two aspects
keywords CAD, curves, representation, geometric modeling, techniques
series CADline
last changed 2003/06/02 13:58

_id ecaade2013_065
id ecaade2013_065
authors Davila Delgado, Juan Manuel and Hofmeyer, Herm
year 2013
title Automated Simulation and Study of Spatial-Structural Design Processes
doi https://doi.org/10.52842/conf.ecaade.2013.2.155
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 155-164
summary A so-called “Design Process Investigation toolbox” (DPI toolbox), has been developed. It is a set of computational tools that simulate spatial-structural design processes. Its objectives are to study spatial-structural design processes and to support the involved actors. Two case-studies are presented which demonstrate how to: (1) study the influence of transformation methods on design instances and (2) study the influence of transformation methods on the behavior of other transformation methods. It was found that in design instances with the same type of structural elements the influence of a specifically varied transformation method is more explicit; while, when different types are present this influence is more undetermined. It was also found that the use of two specifically different structural modification methods have little influence on the sub-sequential spatial transformation method.
wos WOS:000340643600015
keywords Design process research; design process simulation; spatial design; structural design.
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia11_292
id acadia11_292
authors Davis, Adam; Tsigkari, Martha; Iseki, Takehiko; Aish, Francis
year 2011
title Just Passing Through: Integration in Computational Environmental Design
doi https://doi.org/10.52842/conf.acadia.2011.292
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 292-299
summary This paper proposes Buckminster Fuller’s concept of pattern integrity as a context for understanding computational techniques in environmentally responsive design. We argue that successful integration in this context requires a continuous design medium that allows for heterogeneous, mutable techniques and models. This model of integration is demonstrated by reference to a current project for a large canopy structure in Singapore with specific focus on issues of environmental mediation, object-oriented programming for CAD environments, and functional programming techniques within parametric modeling systems. We discuss the applicability of these novel integrative approaches to wider problems in computational design.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia16_116
id acadia16_116
authors Davis, Daniel
year 2016
title Evaluating Buildings with Computation and Machine Learning
doi https://doi.org/10.52842/conf.acadia.2016.116
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 116-123
summary Although computers have significantly impacted the way we design buildings, they have yet to meaningfully impact the way we evaluate buildings. In this paper we detail two case studies where computation and machine learning were used to analyze data produced by building inhabitants. We find that a building’s ‘data exhaust’ provides a rich source of information for longitudinally analyzing people’s architectural preferences. We argue that computation-driven evaluation could supplement traditional post occupancy evaluations.
keywords spatial analytics, machine learning, post occupancy evaluation
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id cf2011_p076
id cf2011_p076
authors Davis, Daniel; Burry Mark, Burry Jane
year 2011
title Untangling Parametric Schemata: Enhancing Collaboration Through Modular Programming
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 55-68.
summary Presently, collaboration is difficult on large and complex parametric models due to the illegibility of unstructured schemata. This lack of legibility makes it hard for an outside author to understand the model, reducing their ability to edit and share the model. This paper investigates whether the legibility of parametric models is enhanced through restructuring the schema with modular programming principles. During a series of thinking-aloud interviews, designers asked to describe the function of unfamiliar schemata could consistently better comprehend the schemata structured with modular principles. Modular programming is found to be a small change to parametric modelling that derives clear benefits in terms of legibility, particularly when the model is large and used in a collaborative environment.
keywords parametric modelling, parametric schema, end-user programming, modular programming
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_015
id caadria2011_015
authors Davis, Daniel; Flora Dilys Salim and Jane Burry
year 2011
title Designing responsive architecture: Mediating analogue and digital modelling in the studio
doi https://doi.org/10.52842/conf.caadria.2011.155
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 155-164
summary Prototyping digitally responsive architecture requires that architects know how to program and design electronics. Normally they don’t. The challenge for teachers is to teach these skills whilst maintaining a focus on the design potentials of responsive architecture. One method is to teach students to use Input-Output-Process (IPO) diagrams and parametric modelling as pathways into the logic of responsive architecture. The paper discusses the work of students taught this way during a semester long elective. Our analysis shows that IPO diagrams lead to reactive architecture, which matches the current technical limitations of responsive architecture. We argue that mediating analogue and digital models is an essential aspect to successful responsive architecture.
keywords Responsive architecture; physical interaction; education; parametric design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2011_003
id caadria2011_003
authors Davis, Daniel; Jane Burry and Mark Burry
year 2011
title The flexibility of logic programming : Parametrically regenerating the Sagrada Família
doi https://doi.org/10.52842/conf.caadria.2011.029
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 29-38
summary Flexibility is a major attribute of parametric modelling, however designers find it hard to maintain flexibility throughout their projects. One cause may be the programming paradigm of the parametric model. Currently this is dataflow programming, which makes it easy to create and flex parameters, but difficult to modify relationships. This paper investigates the implications of changing the programming paradigm in a parametric model to logic programming. A qualitative account is given of using dataflow programming and logic programming to generate a portion of the Sagrada Família church. It finds logic programming adept at translating explicit models into parametric models, but lacking continuous flexibility. This research demonstrates there are different types of flexibility within the model and architects can privilege certain flexibility types by selecting the programming paradigm of the model.
keywords Logic programming; parametric modelling; end user programming; practice based research
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2015_217
id ecaade2015_217
authors Davis, Felecia and Dumitrescu, Delia
year 2015
title What and When Is the Textile? Extending the Reach of Computation through Textile Expression
doi https://doi.org/10.52842/conf.ecaade.2015.2.417
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 417-426
summary The authors of this article argue for 'making time appear' in computational materials and objects so that it can be used to help people become aware of their relation to their environments. [Hallnäs & Redström 2001] As more computational and responsive materials come into play when designing architectural spaces designers might consider opening up the dimension of time to 'make time appear' rather than disappear. [Hallnäs & Redström 2001] Computational materials are materials which transform expression and respond to inputs read by computer programs. Making time appear can have many uses particularly in applications where people can be helped by the awareness of unfolding of time, where the temporality is linked to transformative body experience rather than project efficiency or collapsing distance. If architects, designers, engineers and others could begin to consider and use time as a way to promote reflection then it would be possible to design materials which could expand human thinking through the material itself.
wos WOS:000372316000048
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=44daf674-70d7-11e5-8041-1b36fa35af4a
last changed 2022/06/07 07:56

_id sigradi2011_154
id sigradi2011_154
authors Davis, Felecia
year 2011
title Sensing Touch Curtain: Soft Architecture
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 227-230
summary The Sensing Touch prototype demonstrates one type of sensing that can be woven into soft building components. It is a computational textile that senses the nearness of a person or people and registers absolute touch on fabric through capacitive sensing. Capacitive sensing measures position and distance between the textile and a target object by sending forth electric signals. The methods of construction, method of electronic weaving will be discussed in the paper. The Sensing Touch project frames an expanded role for soft architecture enclosures.
keywords Computational Textile, Soft Architecture, Capacitive Sensing, E-Textile, Flexible Composite Materials
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2011_158
id sigradi2011_158
authors Davis, Felecia
year 2011
title Telephoning Textiles: Networked Soft Architectures
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 231-234
summary A textile receives a telephone call from a mobile telephone. This wearable textile is an innovative example of inter-layering and weaving together materials to make a composite soft material that can receive calls from mobile telephones. If a textile can be designed as a wearable shirt, as demonstrated in this paper, then many of these same fabrication techniques can be integrated into soft architecture at a scale large enough to shelter people. This project demonstrates networked soft materials; the project develops the concept of soft architecture and presents a new framework for building integrated architectural systems.
keywords Computational Textile; Soft Architecture; E-Textiles; Mobile Communications; Networked Wearables
series SIGRADI
email
last changed 2016/03/10 09:50

_id ijac201210204
id ijac201210204
authors Davis, Felecia
year 2012
title Sensing Touch Curtain: Soft Architecture and Augmented Communication
source International Journal of Architectural Computing vol. 10 - no. 2, 219-236
summary The Sensing Touch Curtain prototype demonstrates one type of sensing that can be woven into soft building components. It is a computational textile that senses the nearness of a person or people and registers absolute touch on fabric through capacitive sensing. Capacitive sensing measures position and distance between the textile and a target object by sending forth electric signals.The methods of construction, method of electronic weaving and ways to consider models for somatosensory textiles are discussed in the paper. The Sensing Touch project frames an expanded role for soft architecture enclosures.
series journal
last changed 2019/05/24 09:55

_id eaca
authors Davis, L. (ed.)
year 1991
title Handbook of genetic algorithms
source Van Nostrand Reinhold, New York
summary This book sets out to explain what genetic algorithms are and how they can be used to solve real-world problems. The first objective is tackled by the editor, Lawrence Davis. The remainder of the book is turned over to a series of short review articles by a collection of authors, each explaining how genetic algorithms have been applied to problems in their own specific area of interest. The first part of the book introduces the fundamental genetic algorithm (GA), explains how it has traditionally been designed and implemented and shows how the basic technique may be applied to a very simple numerical optimisation problem. The basic technique is then altered and refined in a number of ways, with the effects of each change being measured by comparison against the performance of the original. In this way, the reader is provided with an uncluttered introduction to the technique and learns to appreciate why certain variants of GA have become more popular than others in the scientific community. Davis stresses that the choice of a suitable representation for the problem in hand is a key step in applying the GA, as is the selection of suitable techniques for generating new solutions from old. He is refreshingly open in admitting that much of the business of adapting the GA to specific problems owes more to art than to science. It is nice to see the terminology associated with this subject explained, with the author stressing that much of the field is still an active area of research. Few assumptions are made about the reader's mathematical background. The second part of the book contains thirteen cameo descriptions of how genetic algorithmic techniques have been, or are being, applied to a diverse range of problems. Thus, one group of authors explains how the technique has been used for modelling arms races between neighbouring countries (a non- linear, dynamical system), while another group describes its use in deciding design trade-offs for military aircraft. My own favourite is a rather charming account of how the GA was applied to a series of scheduling problems. Having attempted something of this sort with Simulated Annealing, I found it refreshing to see the authors highlighting some of the problems that they had encountered, rather than sweeping them under the carpet as is so often done in the scientific literature. The editor points out that there are standard GA tools available for either play or serious development work. Two of these (GENESIS and OOGA) are described in a short, third part of the book. As is so often the case nowadays, it is possible to obtain a diskette containing both systems by sending your Visa card details (or $60) to an address in the USA.
series other
last changed 2003/04/23 15:14

_id acadia22pr_64
id acadia22pr_64
authors Davis, Michael; Hurley, Daniel; Lawrence, Ben; Liu, Yinan; Print, Cristin; Rieger, Uwe; Robb, Tamsin; Windahl, Charlotta; Woodhouse, Braden
year 2022
title XR Tumor Evolution Project - A Hybrid Architectural Space for Cancer Research
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 64-69.
summary The Extended Reality Tumor Evolution Project (XRTEP) is a unique, real-world application of extended reality technology in cancer research. It is enabled by a rare inter-disciplinary collaboration between the School of Architecture and Planning, the Faculty of Medical and Health Sciences, and the Centre for E-Research at the University of Auckland
series ACADIA
type project
email
last changed 2024/02/06 14:04

_id c62d
authors Davis, Randall
year 1986
title Knowledge-Based Systems
source Science February, 1986. vol. 231: pp. 957-963 : ill. includes bibliography.
summary First developed two decades ago, knowledge-based systems have seen widespread application in recent years. While performance has been a strong focus of attention, building such systems has also expanded our conception of a computer program from a black box providing an answer to something capable of explaining its answers, acquiring new knowledge, and transferring knowledge to students. These abilities derive from distinguishing clearly what the program knows from how that knowledge will be used, making it possible to use the same knowledge in different ways
keywords AI, knowledge base, systems, theory
series CADline
last changed 1999/02/12 15:08

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