CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 12231

_id caadria2013_109
id caadria2013_109
authors Schnabel, Marc Aurel; Tian Tian Lo and Yingge Qu
year 2013
title Manga Architecture – Developing Architectural Narratives
doi https://doi.org/10.52842/conf.caadria.2013.771
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 771-780
summary Bi-tonal and non-photorealistic architectural depictions can be employed to develop a narrative that engages the reader with both visual aspects and other emotional reactions. Using this story-telling approach to communicate architectural design is subsequently not only represented through its factual dimensions of length, width and height, materials, structure or technical details, but is extended to intangible sensorial realms, which gains special value for laypersons and professional alike. This paper presents how architects and laypersons develop a narrative of their architectural design proposals or concepts using a visualisation and story-telling tools that generates designs akin to Japanese cartoons or manga. Our paper presents the methodology, the instruments used and highlights on the base of representative samples of how narrative bitonal depictions of architecture contributes to the overall understanding of an architectural design and how non tangible factors aid the designers in their communication.  
wos WOS:000351496100080
keywords Digital manga, Architectural depiction, Visual communication, Story-telling 
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2008_36_session4a_293
id caadria2008_36_session4a_293
authors Schnabel, Marc Aurel; Xiangyu Wang, Hartmut Seichter, Thomas Kvan
year 2008
title Touching The Untouchables: Virtual-, Augmented- And Reality
doi https://doi.org/10.52842/conf.caadria.2008.293
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 293-299
summary This paper brings forth an overview of design and interaction within realms stretching from reality to virtuality. In recent years, architects have been exploring creative technologies and potentials using a variety of interfaces ranging from real and virtual to augmented reality (AR) and mixed reality (MR) media. The process of design and method of communication are becoming increasingly imperative for inter-disciplinary work. This highlights the need for a structured review of successful effective adoptions and settings of those realms and technologies. This paper critically reflects on lessons learned from architectural design research, which employ virtual, augmented, mixed and real environments, and address rising issues in these areas.
keywords Reality; Mixed Reality; Augmented Reality; Virtual Reality; Design Conversing
series CAADRIA
email
last changed 2022/06/07 07:57

_id ascaad2007_024
id ascaad2007_024
authors Schneider, S.; C. Tonn, F. Petzold and D. Donath
year 2007
title Designing with images: Augmented reality supported on-site Trompe l’oeil
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 275-290
summary Activities in the building industry in Germany concentrate increasingly on a combination of renovation and new-build. A look at current computer aided applications reveals a serious lack of IT support for the whole architectural design process with and within existing buildings (e.g. building surveying, designing on site and the preparation of information for further use in later planning stages). An ongoing interdisciplinary research project undertaken jointly by the faculty of media and the faculty of architecture is investigating methods and techniques for the computer-aided support of the design process with and within existing buildings. The goal is to develop a hardware and software concept for a “design-toolbox” based on SAR (spatial augmented reality) and to implement aspects of it as prototypes. The paper focuses on one aspect of the research project – designing with images in an AR-Environment. The paper presents an overview of the project, a description of the core model based on a client-server architecture, the historical / theoretical architectural background and first results of this research part. The project is funded by the “German Research Foundation (DFG)”.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2012_015
id ecaade2012_015
authors Schneider, Sven ; König, Reinhard
year 2012
title Exploring the Generative Potential of Isovist Fields: The Evolutionary Generation of Urban Layouts based on Isovist Field Properties
doi https://doi.org/10.52842/conf.ecaade.2012.1.355
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 355-363
summary Isovists and isovist fi elds can be used to numerically capture the visual properties of spatial confi gurations (e.g. fl oor plans or urban layouts). To a certain degree these properties allow one to make statements about how spaces affect people. The question that serves as the starting point of this study is to examine whether spatial confi gurations ca n generated on the basis of these properties. This question is explored using an experimental approach for the computer-based generation of two-dimensional urban layouts. The spatial arrangements of two-dimensional elements (building-footprints) within a given boundary is optimised in terms of the desired isovist fi eld properties by means of an evolutionary strategy. The paper presents the results of this optimisation and discusses the advantages of this method compared with pattern books as commonly used in architecture.
wos WOS:000330322400036
keywords Spatial Configuration; Generative Design; Evolutionary Strategy; Isovists; Visibility Based Design
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2013_144
id ecaade2013_144
authors Schneider, Sven and Donath, Dirk
year 2013
title Topo-Metric Variations for Design Optimization
doi https://doi.org/10.52842/conf.ecaade.2013.1.487
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 487-495
summary The conception of a Generative Model (GM) is an important step when applying optimization methods in architectural design. The variant spectrum generable with a GM determines if an optimal solution for the different demands placed on a design can be found. Using the example of optimizing façades (more specifically window-layouts), it is shown that GM that exclusively vary either metric or topological properties of the geometry are not sufficient, because they only cover a highly restricted solution-space. To keep the solution space as large as possible, it is argued, that it is necessary to vary both topological and metric properties. The combination of both properties is called topo-metric properties. A GM for the generation of facade variants is presented, that is able to systematically vary these topo-metric properties. The effectiveness of the developed GM compared to conventional GMs is demonstrated using a simple test scenario.
wos WOS:000340635300051
keywords Design optimization; modeling; evolutionary algorithms, topo-metric properties.
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2022_279
id ecaade2022_279
authors Schneider, Sven, Kammler, Olaf, Bailey, Grayson and Falke, Stephan
year 2022
title Supernormal - Virtual reality based user studies in the architectural design studio
doi https://doi.org/10.52842/conf.ecaade.2022.1.143
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 143–152
summary In this paper we present the experiences of integrating Virtual Reality based User Studies into a one-semester architectural design studio. The goal of this studio was to equip students with knowledge and methods for more systematically describing and evaluating user-centered qualities. The design task was on a new train station for a small German city. After a short design phase, students developed a concept for a user study for studying the effect of key design parameters on aspects such as wayfinding, welcomeness and waiting experience. Exemplary results of these studies are presented. Further, we display the student’s feedback to the course and outline recommendations for integrating user studies into architectural design studios.
keywords User Centered Design, Architectural Design Studio, Virtual Reality, User Studies
series eCAADe
email
last changed 2024/04/22 07:10

_id cf2011_p042
id cf2011_p042
authors Schneider, Sven; Braunes Joerg, Thurow Thorsten, Tonn Christian, Koenig Reinhard
year 2011
title Design Versioning – Problems and Possible Solutions for the Automatic Management of Distributed Design Processes
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 669-681.
summary Designing is a complex process. Where this process involves multiple participants located in different places, digital tools for supporting this process are indispensable. However, the use and creation of tools for supporting design processes necessary entails intervening in or manipulating the process it intends to support. For design collaboration tools the coordination mechanisms employed are a crucial aspect. To make these mechanisms as flexible as possible, the technical challenge lies in devising an adequate concept for storing the actions that happen during designing. This paper deals with the issue of versioning in computer-supported collaborative design environments. The paper examines the technical and conceptual problems of versioning and discusses possible solutions.
keywords Collaborative Design, Building Information Modeling, Design Coordiation, Versioning, Design Process
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2010_058
id caadria2010_058
authors Schneider, Sven; Nancy Richter, Frank Petzold, Reinhard König
year 2010
title Open architectural design: an approach to managing complexity and uncertainty in an open design process
doi https://doi.org/10.52842/conf.caadria.2010.629
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 629-638
summary By open exchange of ideas and artifacts and non apriori hierarchical processes, Open Strategies enable a better usage of distributed resources, and the release of more creative potential. Applying these Open Strategies to the architectural design process, is goal of our project. The technical basis for our research is FREAC, a software framework developed in-house which provides a collaboration space for co-operation between different users and tools. This framework is designed not just for exchanging the outcome of the design process but also for opening up the design process itself and making it more transparent. Such highly open and distributed design processes, however, also present new problems and uncertainties which need to be taken into account in order to reach successful design outcomes. As a result proposals for the management of such processes need to be developed that facilitate collaborative work but do not unnecessarily constrain the inherent complexity of the design process. The actor-network theory, and other different management concepts, provides a theoretical underpinning for our approach. The project is a collaboration between the fields of computer science in architecture and media management.
keywords Collaboration; open design process; actor-network theory; software framework
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2009_104
id ecaade2009_104
authors Schneider, Sven; Petzold, Frank
year 2009
title A Virtual Design Platform: Bridging Barriers When Designing with Computers
doi https://doi.org/10.52842/conf.ecaade.2009.205
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 205-212
summary The paper summarizes the results of a diploma thesis. Taking the potential of computers to be an ultimate design-medium as its premise, the thesis examines how to enhance the way we use digital design tools. It identifies central characteristics of the design process that need to be considered in a digital design environment. Based on a conception of design as a cyclic process involving appropriate design tools, the paper singles out usability, in the sense of ease of use of such tools, as a key criteria for overcoming problems associated with designing on and with the computer. Drawing on these considerations a prototype has been developed which attempts to bridge barriers between the use of different design tools using an existing software framework.
wos WOS:000334282200025
keywords Design theory, design process, interface-design, freehand sketching, collaboration
series eCAADe
email
last changed 2022/06/07 07:57

_id 5a7c
authors Schneiderman, B.
year 1992
title Designing the User Interface. Strategies for Effective Human-Computer Interaction
source Reading, Mass. etc, Addison-Wesley
summary Ben Shneiderman again provides a complete, current, and authoritative introduction to user-interface design. Students will learn practical techniques and guidelines needed to develop good systems designs - systems with interfaces the typical user can understand, predict, and control. This third edition features new chapters on the World Wide Web, information visualization, and computer-supported cooperative work. It contains expanded and earlier coverage of development methodologies, evaluation techniques, and user-interface building tools. The author provides provocative discussion of speech input/output, natural-language interaction, anthropomorphic design, virtual environments, and intelligent (software) agents.
series other
last changed 2003/04/23 15:14

_id cc51
authors Schnier, T. and Gero, J.S
year 1997
title Dominant and recessive genes in evolutionary systems applied to spatial reasoning
source A. Sattar (Ed.), Advanced Topics in Artificial Intelligence: 10th Australian Joint Conference on Artificial Intelligence AI97 Proceedings, Springer, Heidelberg, pp. 127-136
summary Learning genetic representation has been shown to be a useful tool in evolutionary computation. It can reduce the time required to find solutions and it allows the search process to be biased towards more desirable solutions. Learn-ing genetic representation involves the bottom-up creation of evolved genes from either original (basic) genes or from other evolved genes and the introduction of those into the population. The evolved genes effectively protect combinations of genes that have been found useful from being disturbed by the genetic operations (cross-over, mutation). However, this protection can rapidly lead to situations where evolved genes in-terlock in such a way that few or no genetic operations are possible on some genotypes. To prevent the interlocking previous implementations only allow the creation of evolved genes from genes that are direct neighbours on the genotype and therefore form continuous blocks. In this paper it is shown that the notion of dominant and recessive genes can be used to remove this limitation. Using more than one gene at a single location makes it possible to construct genetic operations that can separate interlocking evolved genes. This allows the use of non-continuous evolved genes with only minimal violations of the protection of evolved genes from those operations. As an example, this paper shows how evolved genes with dominant and re-cessive genes can be used to learn features from a set of Mondrian paintings. The representation can then be used to create new designs that contain features of the examples. The Mondrian paintings can be coded as a tree, where every node represents a rectangle division, with values for direction, position, line-width and colour. The modified evolutionary operations allow the system to cre-ate non-continuous evolved genes, for example associate two divisions with thin lines, without specifying other values. Analysis of the behaviour of the system shows that about one in ten genes is a dominant/recessive gene pair. This shows that while dominant and recessive genes are important to allow the use of non-continuous evolved genes, they do not occur often enough to seriously violate the protection of evolved genes from genetic operations.
keywords Evolutionary Systems, Genetic Representations
series other
email
last changed 2003/04/06 07:24

_id 58cd
authors Schnoedt, Heinrich
year 1991
title Cultural Parametrics
doi https://doi.org/10.52842/conf.acadia.1991.223
source Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 223-234
summary The human desire for automation of repetitive processes offers opportunities for the employment of binary computing for these procedures. Architecture and the design of buildings is no exception. With an increase in industrial prefabrication of moderately variable building components, the focus of the practising architect shifts from the individual design process toward a selection process of parts or components with a defined parametric extent. While this concept of parameterized parts has been used by architects since the first repetitive part was available, the advent of modern CAAD systems, with a growing number of parametric components and parts already integrated, is likely to greatly amplify the impact of predefined parts on buildings. Both industry and research institutions continue to make a great effort to utilize building codes and organizational structures as the basis to develop sophisticated algorithms of rule based design. Their purpose of the parameterization of parts or concepts is twofold: to reduce the time frame of human labor on the design of pieces and concepts which are considered repetitive,. and, to install a control mechanism to eliminate mistakes which lay outside of the parametric framework. The implementation of these algorithms in architectural practice and in the educational environment suggests consequences on many levels. In the following, an attempt is made to cast some light on the history of parametrics in respect to computing and the problems associated with a predominantly numerically encoded parametric approach.
series ACADIA
email
last changed 2022/06/07 07:56

_id caadria2010_018
id caadria2010_018
authors Schoch, M.; A. Praditsmanont and C. Prakasvudhisarn
year 2010
title Shaping building volumes through life cycle costs: a constraint programming approach for building volume optimisation
doi https://doi.org/10.52842/conf.caadria.2010.185
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 185-194
summary Due to a general freedom in the architectural design process, a wide range of possible alternatives exist; although building-volume designs must also continue to meet numerous, possibly conflicting design requirements originating from various related disciplines. This research addresses problems associated with missing quantitative design aids during the early design stages. It aims to provide designers with solutions that provide optimal cost-effectiveness. The demonstrated building-volume optimisation model minimises life cycle costs by determining optimal-volume dimensions, floor number, building orientation and ‘window / wall’ opening ratios while satisfying site and building code regulations and design constraints. Results indicate an optimal solution can be found within a practical timeframe. The proposed, novel approach to introduce cost objectives into building-volume design provides designers with a valuable decision support tool in a design domain that is known to be complex owing to multiple design criteria and constraint influences.
keywords Decision support; design optimisation; building volume design; life cycle costs and constraint-based design
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

_id ijac20109104
id ijac20109104
authors Schoch, Martin; Chakguy Prakasvudhisarn, Apichat Praditsmanont
year 2011
title Building-Volume Designs with Optimal Life-Cycle Costs
source International Journal of Architectural Computing vol. 9 - no. 1, 55-76
summary This report provides a detailed overview of the building-volume optimization (BVO) model. It allows for insights into elements that comprise the BVO model, describes its setup as an optimization tool for design and tests its possibilities through exemplary runs. It includes the description of all life-cycle cost (LCC) members involved and explains the implemented optimization process approach. It also provides a perspective regarding the sensitivity and consequences of the BVO model. Serving as decision-support for designers the model qualifies as a practice-oriented application during the early design stage. Test results indicate that LCC considerations can significantly affect building-volume designs during this stage. Therefore, the introduction of cost objectives to the building-volume design represents a valuable approach. Enabling for their inclusion, design issues referring to estimated building performances, are capable of improvement before design finalization. Especially comparisons between initial and operational costs imply that, with increasing life-cycle periods, the impact of operational costs on shaping building-volume design is continuously growing.
series journal
last changed 2019/05/24 09:55

_id ecaade2010_069
id ecaade2010_069
authors Schoch, Martin; Praditsmanont, Apichat
year 2010
title Experimenting with Building Footprint Formation and Volume Optimization: A constraint programming approach for the optimization of buildingvolumes based on combinatorial rectangular footprint formations
doi https://doi.org/10.52842/conf.ecaade.2010.419
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.419-427
summary This paper is focusing on integrating footprint formations of buildingvolumes into an existing research of building-volume optimization (BVO). While earlier BVO experiments concentrated on single rectangular floor-area units per floor, the current BVO model allows footprint assemblies of combinatorial rectangular floor-area units per floor. The aspect of using these combinatorial floor assemblies is to provide more flexibility into the shaping of possible building-volumes and thus a more realistic approach to building-volume design. The investigation regarding combinatorial floor-area units concentrated on running time in reference to amount of allowable unit combinations per floor and the ability to provide close to optimal solutions through additional search runs. Results of the experiments documented a sharp increase of running time due to the additional allocation of floor-area units, while the BVO model was improved through the ability to generate combinatory footprint formation and offer close to optimal solutions.
wos WOS:000340629400045
keywords Decision support; Design optimization; Building-volume design; Life cycle costs; Constraint-based design
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2009_320
id caadria2009_320
authors Schoch, Odilo
year 2009
title Ubicomp-Kaizen
doi https://doi.org/10.52842/conf.caadria.2009.215
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 215-224
summary This paper describes the successful development of a design supporting method called ‘Ubicomp-Kaizen’ for the design of computerintegrated ‘smart’ buildings. The tool uses known methods of qualitymanagement of the car-manufacturing industry and integrates them into the architectural design process. By this, the CAAD-topics ‘design methodology’, ‘ubicomp/smart buildings’, ‘interactive architecture’ and ‘Building Information Model (BIM)’ are involved. In result it proves the successful integration and application of tools known from the product development industry such as ‘Quality-Function-Deployment (QFD)’ and ‘Failure Mode and Effects Analyze (FMEA)’ within the iterative building design. The outlook formulates a side-result which is the setup of a digital decision supporting tool and the extension of the IFC-definitions in order to integrate aspects of user-interaction and ubicomp."
keywords design processing, building information modelling (BIM), methodology, sustainability, ubicomp, interdisciplinary
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2008_8_session1b_068
id caadria2008_8_session1b_068
authors Schoch, Odilo and Peter Russell
year 2008
title Kanban as a Supporting Tool for the SUSTAINABLE Design and Operation of Smart Buildings The potential of the Toyota Production System in Architecture
doi https://doi.org/10.52842/conf.caadria.2008.068
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 68-74
summary This paper describes the translation of the process management tool ‘Kanban’ and its adjacent Toyota Production System into an architectural design supporting tool in the context of computer integrated buildings. The triggering question is: ‘How can architects handle requirements and services of ubiquitous computing in relation to their cursory knowledge about networked services and its unpredictable future development?’. The paper develops a system called ‘Ubicomp-Kanban’ based on the characteristics Toyota Production System. It is suitable for both design and operation of binary networked services in built environment in selected architectural scales and selected functions. The application of the system allows more precise planning and resource optimized operation of academic buildings. The paper does not intend to set up a new approach for building information models (BIM).
keywords pervasive computing, smart buildings, resource optimization, simulation, sustainability, Toyota Production System, kaizen, kanban
series CAADRIA
email
last changed 2022/06/07 07:57

_id 2005_125
id 2005_125
authors Schoch, Odilo
year 2005
title Applying a Digital Chain in Teaching CAAD and CAAM
doi https://doi.org/10.52842/conf.ecaade.2005.125
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 125-129
summary This paper describes a successful approach in teaching caad and the use of state-of-the art caad-technologies in postgraduate architectural education. Since it’s first set up in the year 2002, variations of this curriculum were applied on an annual basis. Its main characteristic is the efficient transfer of knowledge and practical use of more than 10 central techniques in CAAD/CAAM (computer aided architectural manufacturing) within the tight period of 6 months. Recipients were international postgraduate students from the field of architecture and related disciplines. Their studies were a full-time course lasting 12 months with six months modular introduction and 6 months individual and group thesis works.
keywords Teaching, Collaborative Design, CNC Production, Mass Customisation, Education & Practice, User Participation, Web-based Design
series eCAADe
email
last changed 2022/06/07 07:57

_id 2006_176
id 2006_176
authors Schoch, Odilo
year 2006
title Teaching Pervasive Computing for Architects - A simple but powerful building simulator explaining the potential and power of pervasive computing through hands-on exercises
doi https://doi.org/10.52842/conf.ecaade.2006.176
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 176-179
summary Pervasive Computing will soon be integrated part of the architectural education. The design of digital services and media enriched architecture is expected to become an important element for the architectural design within near future. This technology has an enormous spatial and creative impact. Pervasive computing is seen as the key technology for communication within mediated spaces. This paper introduces a successful approach of teaching the creative principles of pervasive computing. This reflects the ubiquitous quality of digital technologies and services in both today’s life and building industry. It described the aim, technical solution, scope and result of exercises carried out at ETH Zurich (bachelor program).
keywords pervasive computing; ubicomp; interactive architecture; education
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2007_309
id caadria2007_309
authors Schoch, Odilo
year 2007
title The Categorisation of Data from Smart Buildings for a positive Sustainable Application
doi https://doi.org/10.52842/conf.caadria.2007.x.h3i
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper describes an architecture oriented approach of a categorization of information in so called computer integrated buildings (CIB). It follows an approach which seeks for the suitability of information categorization in order to achieve an energetically sustainable operation of CIBs. The CIB and its environment may exist as physical objects or as a simulation. The underlying question of this paper is: how can data of high temporal and spatial density be made accessible within a CIB with the goal of quickly delivering the most suitable answers for a specifical application. The subtitle „Google™ in the House“ was chosen due to the achievable relation of a model with simple user interfaces, extendable pre-valuable data basis and high quality answers is being developed. The model’s foundation is the potential of any built context that it is very easy to position data in physical space by adding its position by Cartesian coordinates. This architectural way of pre-sorting data is defined as logical arranging. Further on, known mechanisms of information retrieving and mapping are added to the model. A preliminarily summary concludes that energetically sustainable operations are backed through means of computational categorization models.
series CAADRIA
email
last changed 2022/06/07 07:50

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