CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2015_35
id ecaade2015_35
authors Hanzl, Malgorzata
year 2015
title Methods for Geometrical Examination of Physical Settings - In the Quest for a Modus Operandi in Culture Specific Urban Design
doi https://doi.org/10.52842/conf.ecaade.2015.1.361
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 361-368
summary The current paper develops and extends the methodology of the geometrical description of urban outdoor places, formerly defined as the index keys method. The previously defined features of street and square profiles and skylines, i.e.: central angle, regularity and corrugation, are further completed with variations which develop into a clear, mathematical explanation of the basic notions defining genius loci, including the scale and atmosphere of a place. Altogether, the geometrical analysis defined here stems from the descriptions of urban settings with regard to culture related issues. It also reveals some of the morphological processes in the transformation of urban settings which took place in the discussed locations. The algorithmic method, namely the use of Grasshopper scripting, has been applied for the automation of the process. The preliminary results of analyses are presented as well as further research pathways.
wos WOS:000372317300039
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=b1d2c184-7029-11e5-8095-a3d56b92ec9c
last changed 2022/06/07 07:49

_id ecaade2015_001
id ecaade2015_001
authors Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.)
year 2015
title Real Time, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2015.2
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Vienna, Austria, 16-18 September 2015, 730 p.
summary This is the second volume of the conference proceedings of the 33rd eCAADe conference, held from 16-18 September 2015 at TU Wien, Vienna, Austria. Both volumes together contain the 145 accepted papers that are also available digitally in CuminCAD (Cumulative Index of Computer Aided Architectural Design, http://cumincad.scix.net). The theme of the 33rd eCAADe conference is Real Time: Seeing architectural design as a time-critical and time-related activity requires new tools, methods and theories that deliver results not only accurately but also timely. As project cycles begin to accelerate, a variety of design decisions need to be taken swiftly and nevertheless accurately. Today's practice needs to explore the solution space through a rapid feedback loop between digital and physical products, used collaboratively and over a distance. To facilitate such a back-and-forth, geometries must be converted to manageable approximations on which intelligent tools can act, providing the designer with feedback and advice. This year's conference seeks to be a platform for research, teaching and practical work conducted in that spirit. The second volume of the proceedings contains 74 papers grouped under 15 sub-themes, which generally follow a more designernly and educational logic than the works in volume 1 (which follow a more formal approach). As additional part, we have our preceding workshop contributions, which are papers summarizing the workshops given.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2015_000
id ecaade2015_000
authors Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.)
year 2015
title Real Time, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2015.1
source Proceedings of the 34th International Conference on Education and Research in Computer Aided Architectural Design in Europe, Vienna, Austria, 16-18 September 2015, 730 p.
summary This is the first volume of the conference proceedings of the 33rd eCAADe conference, held from 16-18 September 2015 at TU Wien, Vienna, Austria. Both volumes together contain the 145 accepted papers that are also available digitally in CuminCAD (Cumulative Index of Computer Aided Architectural Design, http://cumincad.scix.net). The theme of the 33rd eCAADe conference is Real Time: Seeing architectural design as a time-critical and time-related activity requires new tools, methods and theories that deliver results not only accurately but also timely. As project cycles begin to accelerate, a variety of design decisions need to be taken swiftly and nevertheless accurately. Today's practice needs to explore the solution space through a rapid feedback loop between digital and physical products, used collaboratively and over a distance. To facilitate such a back-and-forth, geometries must be converted to manageable approximations on which intelligent tools can act, providing the designer with feedback and advice. This year's conference seeks to be a platform for research, teaching and practical work conducted in that spirit. The first volume of the proceedings contains 74 papers grouped under 19 sub-themes. Generally speaking, these are the formal contributions whereas volume 2 contains papers with a more educational or designerly background. This volume is furthermore preceded by keynote contributions summarising the positions of our invited speakers.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2015_64
id ecaade2015_64
authors Nourian, Pirouz; Rezvani, Samaneh, Sariyildiz, Sevil and Hoeven, Franklinvander
year 2015
title CONFIGURBANIST - Urban Configuration Analysis for Walking and Cycling via Easiest Paths
doi https://doi.org/10.52842/conf.ecaade.2015.1.553
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 553-564
summary In a quest for promoting sustainable modes of mobility, we have revisited how feasible and suitable is it for people to walk or cycle to their destinations in a neighbourhood. We propose a few accessibility measures based on an 'Easiest Path' algorithm that provides also actual temporal distance between locations. This algorithm finds paths that are as short, flat and straightforward as possible. Considering several 'points of interest', the methods can answer such questions as “do I have a 5 minutes 'easy' walking/cycling access to all/any of these points?” or, “which is the preferred point of interest with 'easy' walking cycling access?” We redefine catchment zones using Fuzzy logics and allow for mapping 'closeness' considering preferences such as 'how far' people are willing to go on foot/bike for reaching a particular destination. The accessibility measures are implemented in the toolkit CONFIGURBANIST to provide real-time analysis of urban networks for design and planning.
wos WOS:000372317300060
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=b1dffea2-70d9-11e5-8e0c-0377ddcc509c
last changed 2022/06/07 08:00

_id caadria2018_016
id caadria2018_016
authors Zahedi, Ata and Petzold, Frank
year 2018
title Utilization of Simulation Tools in Early Design Phases Through Adaptive Detailing Strategies
doi https://doi.org/10.52842/conf.caadria.2018.2.011
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 11-20
summary Decisions taken at early stages of building design have a significant effect on the planning steps for the entire lifetime of the project as well as the performance of the building throughout its lifecycle (MacLeamy 2004). Building Information Modelling (BIM) could bring forward and enhance the planning and decision-making processes by enabling the direct reuse of data hold by the model for diverse analysis and simulation tasks (Borrmann et al. 2015). The architect today besides a couple of simplified simulation tools almost exclusively uses his know-how for evaluating and comparing design variants in the early stages of design. This paper focuses on finding new ways to facilitate the use of analytical and simulation tools during the important early phases of conceptual building design, where the models are partially incomplete. The necessary enrichment and proper detailing of the design model could be achieved by means of dialogue-based interaction concepts with analytical and simulation tools through adaptive detailing strategies. This concept is explained using an example scenario for design process. A generic description of the aimed dialog-based interface to various simulation tools will also be discussed in this paper using an example scenario.
keywords BIM; Early Design Stages; Adaptive Detailing ; Communication Protocols; Design Variants
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2015_324
id ecaade2015_324
authors Abdelmohsen, Sherif and Massoud, Passaint
year 2015
title Integrating Responsive and Kinetic Systems in the Design Studio: A Pedagogical Framework
doi https://doi.org/10.52842/conf.ecaade.2015.2.071
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 71-80
summary Responsive architecture is one of the growing areas of computational design that is not getting adequate attention in CAAD curricula. A pedagogical approach to designing responsive systems requires more than the typical knowledge, tools or skill sets in architectural design studios. This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt. In both studios, students were asked to design elements of responsive architecture that work towards the development of their projects. The paper demonstrates the process and outcomes of both studios. It then demonstrates how concepts of integrated project delivery are incorporated to propose a framework that engages students in designing, fabricating and operating responsive systems in different phases of the design process. A discussion follows regarding dynamics of design studio in light of the proposed framework.
wos WOS:000372316000010
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7e59e026-6e8f-11e5-9e59-876225eebea0
last changed 2022/06/07 07:54

_id ecaade2015_138
id ecaade2015_138
authors Achten, Henri
year 2015
title Closing the Loop for Interactive Architecture - Internet of Things, Cloud Computing, and Wearables
doi https://doi.org/10.52842/conf.ecaade.2015.2.623
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 623-632
summary Interactive architecture occurs in buildings when part of the building engages in exchange of information with the user, in such a way that the interactive system adjusts it's assumptions about the user's needs and desires. Acquiring the user's needs and desires is no trivial task. Currently there are no techniques that will reliably make such assertions. Building a system that unobtrusively monitors the inhabitant seems to be a tall order, and making the system ask the user all the time is very distracting for the user. An alternative option has become available however: personal wearables are increasingly monitoring the user. Therefore it suffices that the interactive system of the building gets in touch with those wearables, rather than duplicating the sensing function of the wearables. The enabling technology for wearables is Internet of Things, which connects physical objects (smart objects) on a virtual level, and Cloud Computing, which provides a scalable storage environment for wearables and smart objects. In this paper we outline the implications of the convergence of these three technologies in the light of interactive architecture.
wos WOS:000372316000069
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=fdd9e706-6e8f-11e5-b1d4-00190f04dc4c
last changed 2022/06/07 07:54

_id ecaade2015_280
id ecaade2015_280
authors Adilenidou, Yota
year 2015
title Error as Optimization - Using Cellular Automata Systems to Introduce Bias in Aggregation Models through Multigrids
doi https://doi.org/10.52842/conf.ecaade.2015.2.601
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 601-610
summary This paper is focusing on the idea of error as the origin of difference in form but also as the path and the necessity for optimization. It describes the use of Cellular Automata (CA) for a series of structural and formal elements, whose proliferation is guided through sets of differential grids (multigrids) and leads to the buildup of big span structures and edifices as, for example, a cathedral. Starting from the error as the main idea/tool for optimization, taxonomies of morphological errors occur and at a next step, they are informed with contextual elements to produce an architectural system. A toolbox is composed that can be implemented in different scales and environmental parameters, providing variation, optimization, complexity and detail density. Different sets of experiments were created starting from linear structural elements and continuing to space dividers and larger surface components.
wos WOS:000372316000067
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=5cf73be0-6e8f-11e5-b7a4-1b188b87ef84
last changed 2022/06/07 07:54

_id eaea2015_t3_paper03
id eaea2015_t3_paper03
authors Agajew, Maria
year 2015
title The Prestige and the Money – the Main Goal and the Main Tool in Planning of the City Image in the 21st Century?
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.299-308
summary This paper discusses the process of changing in the historical town – Baku in Azerbaijan in comparison to the achievements of European urban planners and architects (for example in: Paris, Vienna, Dublin). In Baku the fast and unlimited development and many investments in the public spaces have caused a lot of transformation not always to the better vision of the image of the city. At the same time, the development in some European cities is proceeding in other ways, preserving existing historical built environment.
keywords image of the city; revitalization; development
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2015_122
id ecaade2015_122
authors Agirbas, Asli
year 2015
title The Use of Digital Fabrication as a Sketching Tool in the Architectural Design Process - A Case Study
doi https://doi.org/10.52842/conf.ecaade.2015.2.319
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 319-324
summary Computer-aided manufacturing (CAM) technologies including computer numerically controlled (CNC) milling, laser cutting and 3D printing are becoming cheaper and globally more accessible. Accordingly, many design professionals, academics and students have been able to experience the benefits and challenges of using digital fabrication in their designs. The use of digital fabrication in the education of architecture students has become normal in many schools of architecture, and there is a growing demand for computer-aided manufacturing (CAM) logic and fabrication knowledge in student learning. Clearly, architecture students are acquiring material base-thinking, time management, production methods and various software skills through this digital fabrication. However, it appears to be the case that architecture students use digital fabrication mainly in the final stage of their design or in their finishing work. In this study, computer-aided manufacturing (CAM) technologies have been used as a sketch tool rather than simply for fabricating a final product in the architectural design process and the advantages of this educational practice are demonstrated.
wos WOS:000372316000037
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=79005d78-6fe6-11e5-b555-13a7f78815dc
last changed 2022/06/07 07:54

_id ecaade2015_18
id ecaade2015_18
authors Agkathidis, Asterios
year 2015
title Generative Design Methods - Implementing Computational Techniques in Undergraduate Architectural Education
doi https://doi.org/10.52842/conf.ecaade.2015.2.047
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 47-55
summary In continuation to the Deceptive Landscape Installation research project (Agkathidis, Kocatürk 2014), this paper investigates the implementation of generative design techniques in undergraduate architectural design education. After reviewing the main definitions of generative design synoptically, we have assessed the application of a modified generative method on a final year, undergraduate design studio, in order to evaluate its potential and its suitability within the framework of a research led design studio, leading to an RIBA accredited Part I degree. Our research findings based on analysis of the design outputs, student performance, external examiners reports as well as student course evaluation surveys indicate a positive outcome on the studio's design approach, as well as its suitability for an undergraduate design studio. They initiate a flourishing debate about accomplishments and failures of a design methodology, which still remains alien to many undergraduate curricula.
wos WOS:000372316000007
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=e6f673d4-6e8e-11e5-be22-93874392c2e4
last changed 2022/06/07 07:54

_id ecaade2015_278
id ecaade2015_278
authors Aguiar, Rita and Gonçalves, Afonso
year 2015
title Programming for Architecture: The Students’ Point of View
doi https://doi.org/10.52842/conf.ecaade.2015.2.159
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 159-168
summary The following paper presents a reflection on computational design education in Architecture schools. For approaching this subject, the specific case of the Programming for Architecture course taught at Instituto Superior Técnico - Universty of Lisbon is presented and analyzed through the students' point of view. The aim of the course is to focus on representation methods through programming, introducing the fundamentals of computational approach to architectural design. We will explain and discuss the subject teaching methods, the structure of the course and the school environment. Also we will express the students' opinion regarding the class organization, the contents of the program and the usefulness of programming, as well as suggestions for an improved strategy for teaching computational methods to Architecture students.
wos WOS:000372316000020
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=833a3bb0-6f78-11e5-9635-174d5ee09923
last changed 2022/06/07 07:54

_id ecaade2015_235
id ecaade2015_235
authors Ahmar, Salma El and Fioravanti, Antonio
year 2015
title Biomimetic-Computational Design for Double Facades in Hot Climates - A Porous Folded Façade for Office Buildings
doi https://doi.org/10.52842/conf.ecaade.2015.2.687
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 687-696
summary Biomimetic design is an approach that is gaining momentum among architects and designers. Computational design and performance simulation software represent powerful tools that help in applying biomimetic ideas in architectural design and in understanding how such proposals would behave. This paper addresses the challenge of reducing cooling loads while trying to maintain daylight needs of office buildings in hot climatic regions. Specifically, it focuses on double skin facades whose application in hot climates is somewhat controversial. Ideas from nature serve as inspiration in designing a porous, folded double façade for an existing building, aiming at increasing heat lost by convection in the façade cavity as well as reducing heat gained by radiation. The cooling loads and daylight autonomy of an office room are compared before and after the proposed design to evaluate its performance.
wos WOS:000372316000076
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=f87306fc-6e90-11e5-845a-00190f04dc4c
last changed 2022/06/07 07:54

_id ecaade2015_246
id ecaade2015_246
authors Andraos, Sebastian
year 2015
title DMR: A Semantic Robotic Control Language
doi https://doi.org/10.52842/conf.ecaade.2015.2.261
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 261-268
summary DMR is a semantic robot-control language that attempts to change our relationship with machines and create true human-robot collaboration through intuitive interfacing. To this end, DMR is demonstrated in the DMR Interface, an Android app, which accepts semantic vocal commands as well as containing a GUI for feedback and verification. This app is combined with a robot-mounted 3D camera to enable robotic interaction with the surroundings or compensate for unpredictable environments. This combination of tools gives users access to adaptive automation whereby a robot is no longer given explicit instructions but instead is given a job to do and will adapt its movements to execute this regardless of any slight changes to the goal or environment. The major advantages of this system come in the vagueness of the instructions given and a constant feedback of task accomplishment, approaching the manner in which we subconsciously control our bodies or would guide another person to achieve a goal.
wos WOS:000372316000031
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=1d9c3f50-6fe2-11e5-8742-0b2879594625
last changed 2022/06/07 07:54

_id ecaade2015_87
id ecaade2015_87
authors Angelova, Desislava; Dierichs, Karola and Menges, Achim
year 2015
title Graded Light in Aggregate Structures - Modulating the daylight in designed granular systems using online controlled robotic processes
doi https://doi.org/10.52842/conf.ecaade.2015.2.399
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 399-406
summary The research project proposes an online-controlled robotic process that allows for grading light in aggregate structures using photometric analysis. It investigates the potential of designing specific daylight qualities through the behaviour-based robotic fabrication of the aggregate system. Two key methods are developed: the digital fabrication of the structure and a photometric analysis technique which is used as a sensor input for the robotic sensory interface. In its first part, the paper presents a series of photometric experiments on aggregate wall- and dome-structures. In its second part, the focus is laid on robotic manufacturing of these aggregate structures and the interactive fabrication of specific light conditions. To conclude further areas of research into emergent design processes with aggregates are outlined.
wos WOS:000372316000046
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4161e07e-6fe8-11e5-baaf-1fc96b3e1b94
last changed 2022/06/07 07:54

_id ecaade2015_27
id ecaade2015_27
authors Asanowicz, Aleksander
year 2015
title Museum 2.0 - Implementation of 3D Digital Tools
doi https://doi.org/10.52842/conf.ecaade.2015.1.709
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 709-715
summary The aim of this work is to try to set out how new technologies can influence the perception of a museum exposition. The problem which will be analysed is how to adapt an exhibition to the needs of visually impaired people. The problem will be considered on the basis of the case studies which were the part of an agreement between the Army museum in Bialystok and our Faculty. In traditional museums the main principle is the prohibition of touching exhibits.The project goal was to help blind people understand the features of the environment around them through the sense of touch. The novelty of this work is the study of how new digital technologies may improve the perception for the visually impaired.In the paper the method of 3D scanning, modelling and 3D printing will be presented. In conclusion the encountered problems and plans for further action will be discussed.
wos WOS:000372317300077
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=8e079058-702a-11e5-8ac3-d3d5c9e6f5fe
last changed 2022/06/07 07:54

_id ecaade2015_130
id ecaade2015_130
authors Asl, Mohammad Rahmani; Stoupine, Alexander, Zarrinmehr, Saied and Yan, Wei
year 2015
title Optimo: A BIM-based Multi-Objective Optimization Tool Utilizing Visual Programming for High Performance Building Design
doi https://doi.org/10.52842/conf.ecaade.2015.1.673
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 673-682
summary Within the architecture, engineering, and construction (AEC) industry, the application of multidisciplinary optimization methods has been shown to reach significant improvements in building performance compared to conventional design methods. As a result, the use of multidisciplinary optimization in the process of design is growing and becoming a common method that provides desired performance feedback for decision making. However, there is a lack of BIM-based multidisciplinary optimization tools that use the rich information stored in Building Information Models (BIM) to help designers explore design alternatives across multiple competing design criteria. In this paper we introduce Optimo, an open-source visual programming-based Multi-Objective Optimization (MOO) tool, which is developed to parametrically interact with Autodesk Revit for BIM-based optimization. The paper details the development process of Optimo and also provides the initial validation of its results using optimization test functions. Finally, strengths, limitations, current adoption by academia and industry, and future improvements of Optimo for building performance optimization are discussed.
wos WOS:000372317300073
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
doi https://doi.org/10.52842/conf.caadria.2017.551
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2015_333
id ecaade2015_333
authors Baerlecken, Daniel and Gokmen, Sabri
year 2015
title Osteotectonics - Trabecular Bone Structures and Their Adaptation for Customized Structural Nodes Using Additive Manufacturing Techniques
doi https://doi.org/10.52842/conf.ecaade.2015.2.439
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 439-448
summary This paper discusses an approach to adapting trabecular bone structures for the design of complex architectural components exemplified through structural nodes. Based on the paradigm shift in additive fabrication, namely the ability to print structural metals, this paper identifies new methods for architectural and structural design that allow to create porous, intricate architectural components. Those components are designed in analogy to bone structures. The paper presents a metaball-based application, programmed in Processing, which allows creating n-legged nodes using parametric gradient maps. The approach aims at reduction of weight and waste, while exploring the novel aesthetic properties of such bio-constructed networks.
wos WOS:000372316000050
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=b1066644-70d7-11e5-b019-7f01fe8cb7bc
last changed 2022/06/07 07:54

_id ecaade2015_215
id ecaade2015_215
authors Balakrishnan, Bimal and Oprean, Danielle
year 2015
title Communication, Coordination and Collaboration: Media affordances and Team Performance in a Collaborative Design Environment
doi https://doi.org/10.52842/conf.ecaade.2015.2.225
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 225-232
summary Advances in digital media are encouraging designers to adopt digital tools during early stages of design ideation as well as to facilitate collaboration in design teams. Collaborative environments for design teams should take into consideration both the multimodal nature of design representation as well as the complexity of team cognition. Collaborative tools that take a “black-box” approach often limit affordances for design ideation and collaboration. We describe here a collaborative environment that we put together using a kit-of-parts approach and underlying theoretical considerations. We also describe systematic usability evaluation of the collaborative environment by constraining select media affordances and qualitatively examining the impact on a team's design process. Preliminary findings were used to improve the environment and lay the groundwork for developing tele-collaborative environments.
wos WOS:000372316000027
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=d219f772-6e90-11e5-b69a-00190f04dc4c
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