CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 12857

_id acadia23_v1_22
id acadia23_v1_22
authors Huang, Alvin
year 2023
title Enhancing Therapeutic Experiences: The Role of Geometry, Color, and Texture
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 22-33.
summary This project explores the implementation of parametric patterning, digital fabrication, and complex geometries in the creation of a private pediatric neurology clinic. The clinic challenges the conventional utilitarian approach of medical spaces by incorporating color, texture, and geometry to establish a light-filled and lively environment for both patients and staff. Through a careful organization of programmatic spaces, the design optimizes circulation paths, ensuring seamless movement for medical practitioners while providing comfortable waiting areas for patients. The integration of custom-designed elements, such as CNC-milled acoustic felt cladding and a feature wall derived from a CT scan of the human brain, serves to enhance the visual and tactile experiences of children with neurological disorders.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id cf2011_p099
id cf2011_p099
authors Huang, Andy; Erhan Halil, Woodbury Robert, Nasirova Diliara, Kozlova Karine
year 2011
title Collaboration Workflow Simplified: Reduction of Device Overhead for Integrated Design Collaboration
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 591-602.
summary Design collaboration relies on cognitive tools such as analog media and digital peripheral devices, and shows the characteristics of distributed cognition. It is a social and complex activity involving multiple agents communicating and using external cognitive tools to encode, decode, and share information in the process of collaborative task completion. The systems supporting this activity should meet the ’principle of least collaboration effort’ [4] that proposes that agents in collaboration minimize their effort in presentation and acceptance of information. Yet, current collaboration systems are dispersed mixed media that is often overloaded with representations and functionality, thus preventing seam- less information sharing. Designers are required to spend extra effort collecting information using peripheral devices and in system management when sharing information. The goal of this study is to understand these overheads in infor- mation collection and sharing using peripheral devices, and to provide designers with a supportive platform to enhance collaboration using both analog and digital media. In this paper, we first review available peripheral devices such as smart pens, digital cameras, and voice recorders, as well as existing collaboration sup- porting software systems for their benefits and deficiencies in collaboration. We then present ’DiNa’, a collaboration platform that is envisioned to improve pro- ductivity and reduce redundant work by integrating peripheral devices into the collaboration workflow. We demonstrate a possible workflow using this system through several scenarios where designers collaborate in performing a series of design tasks. We hope to bring attention to the importance least collaborative effort in designing systems to support real-world collaboration.
keywords Collaboration, Peripheral Devices, Knowledge Collection, Human Computer Interaction, Computer Aided Design
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2003_a3-1
id caadria2003_a3-1
authors Huang, Chien-Pu
year 2003
title A Body-Surrounding Study In Physical, Virtual and Mental Spaces
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 343-358
doi https://doi.org/10.52842/conf.caadria.2003.343
summary With the flourishing of architectural creation via all kinds of media, a comparison among physical, virtual and mental space becomes a fevered issue about spatiality due to the similar sense of space. This study reveals that even if the spaces constructed with distinct essence, a body-surrounding relation is an efficient way to formalize the problems of spatiality and relativity among three typical spaces. The sense of space and relative position reasoning were depicted with the Space-Transforming Test and the SpaceComprehending Test as a new concept about spatiality in general.
series CAADRIA
email
last changed 2022/06/07 07:50

_id c14a
authors Huang, Hsu-Jen
year 1999
title Computer Daylight Simulation Systems: An Experimental Evaluation
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 115-120
summary This paper investigates Daylight Simulation Systems in computer visualization programs. Computer visualization has provided qualitative appearance in architectural presentation. There are two aspects, one objective and another subjective, that should be considered in lighting simulation. The objective aspect is concerned with accurate prediction of daylight levels. The subjective aspect is associated with the evaluation of lighting quality. The objective aspect of lighting has often been neglected by visualization designers during the process of simulation. The relevant concepts of lighting to ensure accurate simulation techniques have been defined in order to highlight and resolve the dilemma of accurate lighting visualization. The interactive relationship between material simulation and lighting simulation has also been investigated. In addition, there is a discussion to determine how realistic and artistic the current approaches on lighting simulation are for architectural design presentation. This paper has attempted to provide guidance for the future development of visualization programs and information on innovative ways to accommodate computer visualization for architectural usage and needs.
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2024_108
id caadria2024_108
authors Huang, Huei-Ying, Tseng, Jui-Ho and Liu, BoSheng
year 2024
title Sustainable Structural Prototype Using Bamboo-Based Mycelium Composite Substrate
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 231–240
doi https://doi.org/10.52842/conf.caadria.2024.3.231
summary The paper introduces the initial finding of Pleurotus ostreatus (PO) mycelium growing on the Phyllostachys makinoi (PM) bamboo substrate and taking advantage of mycelium composite's elevated compressive strength, lightweight, and thermal insulation properties; this study proposes a structural module system for a barrel vault structure. This research investigated 5:1, 2:1, and 1:1 bamboo-fiber and bamboo-powder mixtures with 5% C6H12O6 and 65% water growing in a 25°C controlled environment. Due to the powder form of the PM substate, PO mycelium has easy access to the pentosan inside the substrate. As a result, the 1:1 ratio mixture has a higher growing rate than the 5:1 and 2:1 mixture. The experiment also indicates that the mycelium composite wall thickness shall be less than 40 mm for optimal PO mycelium growth when using PM substrate.
keywords Bamboo Fiber/Pulp Substrate, Bamboo Mycelium Composite, Degradable Structural Prototype
series CAADRIA
email
last changed 2024/11/17 22:05

_id ea05
authors Huang, Jeffrey and Schroepfer, Thomas
year 2002
title i+a: Explorations in Emerging Architectural / Typologies and Design Processes
source Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 1-12
doi https://doi.org/10.52842/conf.acadia.2002.001
summary In this paper, we describe Internet and Architecture (i+a), a research and teaching program, startedfour years ago at Harvard Design School, to explore the possibilities that lie in the convergence of aphysical with a virtual architecture. The approach starts with the analysis of everyday verbs and thechanges that occur in the virtualization of everyday situations, and moves on to critically rethinkexisting architectural typologies and develop new architectures that combine physical and virtualcomponents. This paper describes our experiences with the approach in the year 2001-2002. Wepresent samples of design projects as illustrative examples of new architectural typologies thatcombine the physical and virtual, and describe how incorporating technologies for virtual collaborationinto the design process can enhance architectural practice in the broadest sense.
series ACADIA
email
last changed 2022/06/07 07:50

_id caadria2024_186
id caadria2024_186
authors Huang, Jingfei and Tu, Han
year 2024
title Inconsistent Affective Reaction: Sentiment of Perception and Opinion in Urban Environments
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 395–404
doi https://doi.org/10.52842/conf.caadria.2024.2.395
summary The ascension of social media platforms has transformed our understanding of urban environments, giving rise to nuanced variations in sentiment reaction embedded within human perception and opinion, and challenging existing multidimensional sentiment analysis approaches in urban studies. This study presents novel methodologies for identifying and elucidating sentiment inconsistency, constructing a dataset encompassing 140,750 Baidu and Tencent Street view images to measure perceptions, and 984,024 Weibo social media text posts to measure opinions. A reaction index is developed, integrating object detection and natural language processing techniques to classify sentiment in Beijing Second Ring for 2016 and 2022. Classified sentiment reaction is analysed and visualized using regression analysis, image segmentation, and word frequency based on land-use distribution to discern underlying factors. The perception affective reaction trend map reveals a shift toward more evenly distributed positive sentiment, while the opinion affective reaction trend map shows more extreme changes. Our mismatch map indicates significant disparities between the sentiments of human perception and opinion of urban areas over the years. Changes in sentiment reactions have significant relationships with elements such as dense buildings and pedestrian presence. Our inconsistent maps present perception and opinion sentiments before and after the pandemic and offer potential explanations and directions for environmental management, in formulating strategies for urban renewal.
keywords Urban Sentiment, Affective Reaction, Social Media, Machine Learning, Urban Data, Image Segmentation.
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2007_675
id caadria2007_675
authors Huang, Joseph Chuen-Huei
year 2007
title Decision Support System for Modular Houses
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.x9q
summary Presently, only a small percentage of people in the world typically hire an architect to design and build a home which is tailored to their preference. Besides the architect’s fee, clients also need to wait an interminable time for design and construction. Factory-made prefabricated housing systems tried to solve this problem previously. However, most pioneers failed to address the issues of variability and individual needs (Kieran & Timberlake, 2004). Plants closed because they produced more than the market demand, and prefabricated housing provided less flexibility than the traditional stick-built housing. The advanced digital technology makes it possible to communicate design ideas and concepts to others more effectively. The project delivery process leads itself to customization, embodying principles of lean production (Pine, 1993), flexible computer-integrated design interaction with clients, and reduced cycle times; all effecting rapid response between consumers and producers.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2006_paper9
id ascaad2006_paper9
authors Huang, Joseph, C. H.; Robert J. Krawczyk and George Schipporeit
year 2006
title Integrating Mass Customization with Prefabricated Housing
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary The paper will give an overview of mass customization concepts and how they can be applied to prefabricated modular housing. By collecting and evaluating client’s requirements with web technology, a methodology can be developed that can generate design options based on the client’s needs and available modular components in the market, and simulate the final design before beginning manufacturing. In this proposed model, a process of providing masscustomized prefab housing based on computer-aided design and a web-based product configuration system will be presented.
series ASCAAD
email
last changed 2007/04/08 19:47

_id acadia23_v1_180
id acadia23_v1_180
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title InterLoop
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 180-187.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2023_387
id ecaade2023_387
authors Huang, Sheng-Yang, Llabres-Valls, Enriqueta, Tabony, Aiman and Castillo, Luis Carlos
year 2023
title Damascus House: Exploring the connectionist embodiment of the Islamic environmental intelligence by design
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 871–880
doi https://doi.org/10.52842/conf.ecaade.2023.2.871
summary Past studies have demonstrated that connectionist artificial intelligence (AI) has superior capabilities for style-based generative design because it automatically searches, extracts, and applies features according to the data-represented probabilistic profile of an architectural style. To further navigate its architectural affordance, this practice-led research project explores employing connectionist artificial intelligence to produce Islamic-style architectural forms that have historically revealed environmental intelligence by embedding sociocultural factors in response to the physical and human environmental design heritage. The project applies the Pix2Pix model and inverts the logic of some existing studies to predict the building plans from daylight maps. Use multi-objective optimisation algorithms to iteratively optimise factors such as building porosity, spatial quality, and microclimate, and use it as a condition to apply a Pix2Pix to generate a corresponding porosity model that is parametrised for the further design process. The model was trained on 120 augmented, paired images based on the 30 selected examples of Islamic architecture from the Damascus Atlas to capture the relationship between the massing distribution of walls and the arrangement of major elements in an Islamic courtyard house and its thermal performance. This study seeks to test if connectionist AI can be used as a generative design tool to understand the historical development of spatial relationships in Islamic courtyard houses. It focuses on non-repetitive style metrics, embedding physical and cultural factors into data representation. The resulting environmentally intelligent model adapts to the context, with optimisation being a pragmatic design guide rather than the ultimate goal. Although the inference is based on objective probabilistic facts, the influence of the informational framework interpreted by the designers must be acknowledged.
keywords Connectionist Artificial Intelligence, Digital Design, Environmental Intelligence, Islamic Architecture, Style-based Generative Design
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_114
id sigradi2023_114
authors Huang, Sheng-Yang, Wang, Yuankai and Jiang, Qingrui
year 2023
title (In)Visible Cities: Exploring generative artificial intelligence'screativity through the analysis of a conscious journey in latent space
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 717–728
summary The rise of generative AI has redefined architectural design by introducing latent space, challenging traditional methods. This paper aims to explore, structure, and analyse latent journeys, drawing from analytical design discourses. We construct journeys towards 'Isaura' from 'Invisible Cities' by Italo Calvino, bridging literature and visual narratives, utilising the text-image generating software, Midjourney. The objective is to identify spatial configurations that align with the designer's interpretation of the text, ensuring the accuracy of visual elements. Structured as a Markov (stochastic) process, the experiment encompasses four primary stages to offer a rational explanation for the journey and the role of each segment. Findings emphasise the potential of latent space in augmenting architectural design and underscore the necessity for analytical tools to avert the reduction of design to trivial formalism. The study's outcome suggests that understanding and leveraging the traits of latent space can nurture a more meaningful engagement with AI-driven design, presenting a novel approach to architectural creativity.
keywords Latent Space, Generative Artificial Intelligence, Text-to-image Generation, Architectural Creativity, Spatial Analysis
series SIGraDi
email
last changed 2024/03/08 14:07

_id 56e9
authors Huang, Tao-Kuang
year 1992
title A Graphical Feedback Model for Computerized Energy Analysis during the Conceptual Design Stage
source Texas A&M University
summary During the last two decades, considerable effort has been placed on the development of building design analysis tools. Architects and designers have begun to take advantage of computers to generate and examine design alternatives. However, because it has been difficult to adapt computer technologies to the visual orientation of the building designer, the majority of computer applications have been limited to numerical analysis and office automation tasks. Only recently, because of advances in hardware and software techniques, computers have entered into a new phase in the development of architectural design. haveters are now able to interactively display graphics solutions to architectural related problems, which is fundamental to the design process. The majority of research programs in energy efficient design have sharpened people's understanding of energy principles and their application of those principles. Energy conservation concepts, however, have not been widely used. A major problem in the implementation of these principles is that energy principles their applications are abstract, hard to visualize and separated from the architectural design process. Furthermore, one aspect of energy analysis may contain thousands of pieces of numerical information which often leads to confusion on the part of designers. If these difficulties can be overcome, it would bring a great benefit to the advancement of energy conservation concepts. This research explores the concept of an integrated computer graphics program to support energy efficient design. It focuses on (1) the integration of energy efficiently and architectural design, and (2) the visualization of building energy use through graphical interfaces during the conceptual design stage. It involves (1) the discussion of frameworks of computer-aided architectural design and computer-aided energy efficient building design, and (2) the development of an integrated computer prototype program with a graphical interface that helps the designer create building layouts, analyze building energy interactively and receive visual feedbacks dynamically. The goal is to apply computer graphics as an aid to visualize the effects of energy related decisions and therefore permit the designer to visualize and understand energy conservation concepts in the conceptual phase of architectural design.
series thesis:PhD
last changed 2003/02/12 22:37

_id caadria2017_113
id caadria2017_113
authors Huang, Weixin, Lin, Yuming and Wu, Mingbo
year 2017
title Spatial-Temporal Behavior Analysis Using Big Data Acquired by Wi-Fi Indoor Positioning System
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 745-754
doi https://doi.org/10.52842/conf.caadria.2017.745
summary Understanding of people's spatial behavior is fundamental to architectural and urban design. However, traditional investigation methods applied in environmental behavior studies is highly limited regarding the amount of samples and regions it covers, which is not sufficient for the exploration of complex dynamic human behaviors and social activities in architectural space. Only recently the developments in indoor positioning system (IPS) and big data analysis technique have made it possible to conduct a full-time, full-coverage study on human environmental behavior. Among the variety IPS systems, the Wi-Fi IPS system is increasingly widely used because it is easy to be applied with acceptable cost. In this paper, we analyzed a 60-days anonymized data set, collected by a Wi-Fi IPS system with 110 Wi-Fi access points. The analysis revealed interesting patterns on people's behavior besides temporal spatial distribution, ranging from the cyclical fluctuation in human flow to behavioral patterns of sub-regions, some of which are not easy to be identified and interpreted by the traditional field observation. Through this case study, behavioral data from IPS system has exhibited great potential in bringing about profound changes in the study of environmental behavior.
keywords environmental behavior study; Wi-Fi; indoor positioning system; big data; spatial temporal behavior; ski resort
series CAADRIA
email
last changed 2022/06/07 07:50

_id 6b40
authors Huang, Y.H., Liu, Y.T., Lin, C.Y., Chen, Y.T., Chiu, Y.-C., Oh, S., Kaga, A. and Sasada, T.
year 2001
title The comparison of animation, virtual reality, and scenario scripting in the design process
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 231-239
doi https://doi.org/10.52842/conf.caadria.2001.231
summary Evolved from freehand sketches, physical models to computerized drafting, modeling, animations, and virtual reality, different media are used to communicate to designers or users with different conceptual levels. This study investigates the similarities and variances among computing techniques, interacting principles, and their applications. Different computerized media in the design process are also adopted to explore related phenomenon by using these three media in the renew project of old Hsinchu, Taiwan. Finally, similarity and variance among these computerized media are discussed. This study not only provides insight into the fundamental characteristics of the three computerized media discussed herein, but also enables designers to adopt different media in the design stages.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2012_147
id ecaade2012_147
authors Huang, Yinghsiu; Hsieh, Kai-Wei; Chen, Huan-Nian
year 2012
title The Emotional Design by Combining Interactive Technologies and Imaginations
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 361-368
doi https://doi.org/10.52842/conf.ecaade.2012.2.361
wos WOS:000330320600037
summary In product design domain, designers have to deal with not only the interface between human and hardware, but also the emotions while using products. However, imagination is an important ability in all design stages. How designers could combine interactive devices and emotions with their imaginations is the main problem of this research. At the end of this paper, the result will demonstrate an interactive and emotional design by combining some sensors to receive the usage from people, and some reactions to express products’ emotions. By wiring photosensitive resistor, pressure sensor, red LED, speakers, and programing in ARDUINO, this study assembled an emotional alarm, which can express his angry emotions by different levels of noise, lighting, and shocking. In this study, we conducted a workshop not only for combining interactive sensors into products, but also for expressing emotions in viewpoints from products. During this workshop, students have to trigger their imaginations for conceiving emotional products, which they have never seen and thought of.
keywords Imagination; product design; emotional; interactive design; ARDUINO
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2009_034
id caadria2009_034
authors Huang, Yu-Chun; Kuan-Ying Wu and Yu-Tung Liu
year 2009
title A Timing Home Pub
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 577-586
doi https://doi.org/10.52842/conf.caadria.2009.577
summary This paper describes how humans can communicate naturally with spaces in our daily lives by using instruments of daily life, such as whiskey glasses, cups, and MP3 players. We provided a smart space, which can not only adjust the environmental atmosphere by human activities, but also solidify connections between human feelings/memories, and record what happens inside it. The challenge of this work lies in how to create an alternative communication channel which can solidify family ties by using a natural and unobtrusive interface. The space is also able to automatically adapt to human feelings by changing the atmosphere, such as by changing the background lighting, music, and appropriate feedback.
keywords Smart space: human-computer interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2021_010
id ecaade2021_010
authors Huang, Yurong, Butler, Andrew, Gardner, Nicole and Haeusler, M. Hank
year 2021
title Lost in Translation - Achieving semantic consistency of name-identity in BIM
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 9-20
doi https://doi.org/10.52842/conf.ecaade.2021.2.009
summary Custom room naming in architectural projects can vary considerably depending on the user. Having multiple and diverse names for the same room is particularly problematic for information retrieval processes in BIM-based projects. Current best practice includes either team agreement on naming labels in BIM or manual renaming to align with an office-wide standard. Both remain laborious and flawed and lead to compounding errors. This research explores how an automated naming-standardization workflow can enhance the interoperability of object-based modeling in a BIM environment and make information retrieval more reliable for a project life cycle. This paper presents research on (1) building a custom corpus specialized for architectural terminology to fit into the BIM environment and (2) devising a standard-naming system titled WuzzyNaming to save manual work for BIM users in maintaining room-name consistency. Our presented workflow applied natural language processing (NLP) technique and Fuzzy logic to perform the semantic analysis and automate the BIM room-name standardization.
keywords Building information modeling; Natural Language Processing; Data interoperability; Naming convention; Fuzzy logic
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia21_380
id acadia21_380
authors Huang, Zhenxiang; Chiang, Yu-Chou; Sabin, Jenny E.
year 2021
title Automating Bi-Stable Auxetic Patterns for Polyhedral Surface
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 380-391.
doi https://doi.org/10.52842/conf.acadia.2021.380
summary Bi-stable auxetic structures, a novel class of architected material systems that can transform bi-axially between two stable states, offers unique research interest for designing a deployable stable structural system. The switching behavior we discuss here relies on rotations around skewed hinges at vertex rotating connectors. Different arrangements of skewing hinges lead to different local curvatures.

This paper proposes a computational approach to design the self-interlocking pattern of a bi-stable auxetic system that can be switched between flat and desired curved states. We build an algorithm which takes a target synclastic polyhedral surface as input to generate the geometrical pattern with skewing hinges. Finally, we materialized prototypes to validate our proposed structures and to exhibit potential applications.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2019_184
id caadria2019_184
authors Huangfu, Wenzhi and Chung, Wang Leung Thomas
year 2019
title Computational Measurement of Prospect-Refuge Perception in Two-Dimensional Built Space
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 313-322
doi https://doi.org/10.52842/conf.caadria.2019.2.313
summary Prospect-refuge theory, as a noted environment preference pattern, holds that the environment providing conditions to unimpededly see others without being seen can evoke a psychobiological pleasure for people. Although being an effective approach to understand successful and enduring emotional experience, less special attention has been paid to uncover the concrete degree of "prospect" and "refuge" properties of locations. With this background, this paper develops a computational model, Prospect-Refuge Analysis(PRA), for quantitatively measuring the diverse prospect-refuge perceptions in two-dimensional built space. Then the paper verifies the measuring effectiveness of the PRA via comparatively examining the data-perception consistency in Frank Lloyd Wright's domestic projects.
keywords Simulation and Analysis; Environmental and Behavior Psychology; Prospect and Refuge Theory; Spatio-Visual Analysis Model
series CAADRIA
email
last changed 2022/06/07 07:50

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