CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia14_177
id acadia14_177
authors Schwinn, Tobias; Krieg, Oliver David; Menges, Achim
year 2014
title Behavioral Strategies: Synthesizing design computation and robotic fabrication of lightweight timber plate structures
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 177-188
doi https://doi.org/10.52842/conf.acadia.2014.177
summary The paper presents the research and development related to the “Landesgartenschau Exhibition Hall”, a built case study for a light-weight timber plate structure consisting of beech plywood plates. The paper describes the integrative design and robotic fabrication methods with a particular focus on the behavioral design approach.
keywords agent-based modeling, light-weight construction, optimization, robotic fabrication, tangent plane intersection, timber plate structure
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2015_27
id ecaade2015_27
authors Asanowicz, Aleksander
year 2015
title Museum 2.0 - Implementation of 3D Digital Tools
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 709-715
doi https://doi.org/10.52842/conf.ecaade.2015.1.709
wos WOS:000372317300077
summary The aim of this work is to try to set out how new technologies can influence the perception of a museum exposition. The problem which will be analysed is how to adapt an exhibition to the needs of visually impaired people. The problem will be considered on the basis of the case studies which were the part of an agreement between the Army museum in Bialystok and our Faculty. In traditional museums the main principle is the prohibition of touching exhibits.The project goal was to help blind people understand the features of the environment around them through the sense of touch. The novelty of this work is the study of how new digital technologies may improve the perception for the visually impaired.In the paper the method of 3D scanning, modelling and 3D printing will be presented. In conclusion the encountered problems and plans for further action will be discussed.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=8e079058-702a-11e5-8ac3-d3d5c9e6f5fe
last changed 2022/06/07 07:54

_id lasg_sentientchamber_2016_fulltext
id lasg_sentientchamber_2016_fulltext
authors Beesley, Philip; Rachel Armstrong, Colin Ellarg, Rob Gorbet and Dana Kuliæ
year 2016
title Sentient Chamber
source Sentient Chamber [ISBN 978-1-988366-05-0 (paperback) ISBN 978-1-988366-07-4 (epub)] Riverside Architectural Press: Toronto, Canada 2016.
summary Catalogue of an exhibition held at the National Academy of Sciences, Washington from November 2, 2015 to May 31, 2016.
keywords Living Architecture Systems Group, sentient, architecture, immersive, protocells, meshworks, form-language, responsive, interactive, drawings, design methods, metabolism, scaffolds, integrated knowledge, microcontrollers, laser cutting, electronics, curiosity-based
email
last changed 2019/07/29 14:00

_id sigradi2015_12.415
id sigradi2015_12.415
authors Borda, Adriane; Veiga, Monica; Silva, Larissa Dall ?Agnol da; Michelon, Francisca; Salasar, Desirée
year 2015
title Between tactile and audio descriptive resources: The construction of a speech to assign accessibility to photography
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 731-734.
summary This paper presents a study of integrating assistive resources for the field of observation and experimentation of a photographic exhibition in order to receive the visually impaired. The exhibition applied the concept of Universal Design as the axis of a transverse and interdisciplinary methodology in order to propose communication and mediation welcoming solutions and research likely to qualify inclusive museological spaces. This study evaluates the potential integration of accessibility features to create an enabling environment of access to knowledge and culture. The resources were developed in four projects: expography; production of three- dimensional tactile models and schemes; accessible mediation and audio description.
keywords Photography, Tactile Resources, Audio Description, Accessible Mediation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2016_621
id sigradi2016_621
authors Gomes, Maria Cecília Rocha Couto; Santos, Ana Paula Baltazar dos; Arruda, Guilherme Ferreira de; Cabral Filho , José dos Santos; Silva, Luís Henrique Marques de Oliveira; Diniz, Luiza Encarnaç?o; Lima, Mariana Julia Souza Barbosa; Stralen, Mateus de Sousa van
year 2016
title Parametrizaç?o para além do processo de projeto: experimentando aberturas para interaç?o [Parametrization beyond the design process: trying out openness for interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.790-794
summary This paper discusses the use of parametrization and digital fabrication in architecture proposing a shift from increasing the architect’s control over the final product (determinist paradigm), towards increasing users' interaction. It presents the design process of an experimental interactive object intended to meet the former discussion and test the limits and difficulties that might arise during the process. Such an object was developed by Lagear (UFMG), as a response to the exhibition Homo Faber: Digital Fabrication in Latin America, CAAD FUTURES 2015.
keywords Interactive object; Parametrization; Digital Fabrication; Representation; Interaction
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2015_140
id ecaade2015_140
authors Kowal, Slawomir; Koszewski, Krzysztof, Slyk, Jan and Wrona, Stefan
year 2015
title Parametric Methods in Reconstruction of the Medieval Proto-Town in Pultusk, Poland
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 695-700
doi https://doi.org/10.52842/conf.ecaade.2015.1.695
wos WOS:000372317300075
summary This paper describes methods, processes and the outcome of the reconstruction in the medieval wooden settlement complex in Pultusk, Poland. It is the result of the interdisciplinary cooperation between architects from Warsaw University of Technology and archaeologists from Regional Museum of Pultusk. They have undertaken the research issues of information exchange and knowledge-building processes in the digital environment. Main issues were related to the methods of computer reconstruction in architectural and urban scale, which enable alternative narrative threads. To achieve this, parametric techniques were adopted and the 'Pultusk Recontructor' application was developed in Grasshopper. The interaction between architects and archaeologists over hypotheses and alternatives was supported in urban scale by 'Rapid Reconstruction Modular Model'. This 3D printed urban model, consist of segments which can be simultaneously exchanged. It became not only a substrate for scientific debate, but also may serve an education role for the permanent Museum exhibition.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=21013e32-702a-11e5-99b6-d34246563b4e
last changed 2022/06/07 07:51

_id sigradi2018_1495
id sigradi2018_1495
authors Miyasaka, Elza Luli; Paoletti, Ingrid; Minto Fabricio, Márcio
year 2018
title Thinking the fabrication of complex components in nowadays context
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 668-675
summary Thanks to the influence of innovative technologies is possible to build complex shapes using sophisticated software and digital equipment capable to work with a huge amount of data. The aim of this paper is to discuss the design and production from the fence panels of United Arab Emirates (UAE) pavilion at International Exhibition in 2015 and the Tower CityLife Milano from Zaha Hadid’s office, in an attempt to understand how the customized components of the building walls were developed.
keywords Design for production; Design for manufacturing; Digital fabrication; Fabrication process; Mass customization
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2015_176
id ecaade2015_176
authors Moorhouse, Jon and Peter, Herbert
year 2015
title [2+2] Two Architects and Two Galleries
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 199-206
doi https://doi.org/10.52842/conf.ecaade.2015.2.199
wos WOS:000372316000024
summary This paper addresses the needs of exhibition curation with the concept of a virtual gallery (which may or may not be translated into reality). Curation is often an overly linear process - as opposed to an iterative exercise, whereby collaboration between stakeholders is somewhat limited by time, distance and the opportunity for virtual communication. This suggests that the implementation of a system for sharing visual data - especially in the real-time mode that a virtual studio might offer - could facilitate a more dynamic and iterative design process, where the design team remains engaged throughout.Two (architectural) designers - from Vienna, Austria and Liverpool, UK - are collaborating to create a process for exhibition design for existing venue, involving international stakeholders in remote locations. The key outcome for this research is to create a framework for future collaborative workflow that enhances the delivery of exhibition design through improved decision-making, without the need for all of the team to have extensive software knowledge.The paper thence reflects on current experience, reporting changes in curatorial processes and suggesting areas of added value that might benefit future works.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=47ff3c32-6e90-11e5-af39-00190f04dc4c
last changed 2022/06/07 07:58

_id sigradi2015_7.382
id sigradi2015_7.382
authors Nascimento, Hugo A. D. do; Rocha, Cleomar de Sousa; Oliveira, Luma Wanderley de; Tannús, Hugo Cabral; Hoelzel, Carlos G. M.
year 2015
title C3 – Interactive cubes
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 300-305.
summary C3 is a set of three interactive cubes that accommodates complex computational models of behavior, considering the relationship between them and interaction with humans. Its development mobilized a multidisciplinary team that had to deal with topics such as autopoiesis, tangible interfaces, combinations of behavioral states, interactivity and technological art. The team worked on requirement identification, design of physical structures, design of hardware and software, and assembly and test of the final solution. The cubes were shown in an international exhibition, during which a preliminary evaluation was done. The experience in having a multidisciplinary and collaborative project is commented.
keywords Interactive Cubes, Behavioral States, Sound and Luminous Feedback
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
wos WOS:000361384700027
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2009_130
id caadria2009_130
authors Kuo, Mei-Lin
year 2009
title An AR-Based Navigation Interface
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 441-449
doi https://doi.org/10.52842/conf.caadria.2009.441
summary In order to improve the learning effect of the navigation interfaces in current museums, the architectural exhibition in museum exhibition hall is taken as an example in this study. An instant interactive navigation interface which is different from those used before is developed to guide the visitors to learn exactly the designing styles of architects. Two results are reached in this experiment: 1) a model of knowledge acquirement which is most possibly related to the learning process based on the exhibition of learning topics; 2) the influences of operating movements on specific topics that emphasize knowledge domains.
keywords Learning effect: Learning behaviour; Augmented Reality; Information Navigation, Database Query
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2022_105
id ascaad2022_105
authors Morsi, Nihal; Kamel, Shaimaa; Sabry, Hanan; Assem, Ayman
year 2022
title Computational Design for Architectural Space Planning of Commercial Exhibitions: A Framework for Visitors Interaction using Parametric Design and Agent-based Modeling
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 361-376
summary Using computational tools for evaluating spatial layouts of commercial exhibitions provides an opportunity for assessment of performance before execution. However, most evaluation techniques take into consideration only the physical qualities of the built environment, excluding important factors such as crowds. Crowds are essentially dynamic obstacles that hinder visibility and can induce flight response, but they are also a sign of good exposure when in reasonable amounts. This is mostly due to the challenge of quantifying spatial qualities such as users’ interaction and movement for computational representations. This paper proposes a framework using agent-based modeling for simulating user interaction in commercial exhibition spaces combined with a parametric representation of the built environment. The framework is then evaluated by applying it to a case-study of three layout scenarios in a generic exhibition hall. The simulation results show that layouts with vertical aisles, and less horizontal aisles have better footfall distribution.
series ASCAAD
email
last changed 2024/02/16 13:38

_id 2005_391
id 2005_391
authors Suneson, Kaj, Wernemyr, Claes, Westerdahl, Börje and Allwood, Carl Martin
year 2005
title The Effect of Stereovision on the Experience of VR Models of the External Surroundings and the Interior of a Building
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 391-398
doi https://doi.org/10.52842/conf.ecaade.2005.391
summary Virtual reality offers considerable promise with regard to facilitating the building process. A good example is the facilitation of communication between architects and building companies, sellers and buyers or between community planners and the general public. It is often thought that in order to utilise the potential of VR in, for example, the above-mentioned contexts, it is necessary to use fully fledged versions of VR, including stereovision and the possibility of controlling the VR show. However, if a model can also be presented on less advanced equipment and still interpreted in a way that is useful to the viewer it will be possible to distribute the model simply and effectively. This would make it easier to create a more democratic urban planning process compared with if specialised equipment needed to be used and special shows needed to be arranged. In this study we compared the experience of two VR models (a large indoor exhibition hall and an outdoor street in Gothenburg, Sweden) when presented with and without stereovision. When the experience was measured using the Semantic Environmental Scale (the SMB scale, developed by Küller, 1975, 1991), questions on the experience of presence and six other questions on the experience of the models, the results only revealed one indication that stereovision made a difference. This indication was the result for the SMB factor Enclosedness. Suggestions are presented for future research in this area.
keywords Design Process; Virtual Environments; Human-Computer Interaction; 3D City Modelling; Environmental Simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id cdrf2022_187
id cdrf2022_187
authors Yunqin Li, Nobuyoshi Yabuki, and Tomohiro Fukuda
year 2022
title A Virtual Reality-Based Tool with Human Behavior Measurement and Analysis for Feedback Design of the Indoor Light Environment
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_16
summary Human behavior data provides essential feedback information for architects to improve a human-centered indoor light environment design. However, architects have difficulty capturing the complex, multidimensional, and unpredictable behavior of humans, often struggle to get users’ feedback on time in the schematic phase. This paper proposes a new virtual reality-based behavioral measurement and assessment tool that quantitatively collects and analyzes individual behavioral data, including travel trajectory, travel time, and gaze points, to reveal user experience and interaction of light, aiming to better help architects get timely feedback from users and create human-centered indoor light environment designs in the scheme optimization phase. To showcase this tool, we utilize an exhibition hall of a museum design as an illustrative example. The experiment demonstrates the feasibility of the proposed tool, and its results suggest that different lighting schemes influence human behavior patterns and that the introduction of natural light usually stimulates more movement. The developed virtual reality tool prototype provides valuable visual information and statistics for analyzing human behavior and evaluating indoor light environment design schemes.
series cdrf
email
last changed 2024/05/29 14:02

_id d414
authors Zalewski, Waclaw and Allen, Edward
year 1998
title Shaping Structures
source New York: John Wiley and Sons
summary In Shaping Structures, an engineer and an architect, both longtime teachers of structures at major American universities, collaborate to present an inspired synthesis of the creative and the technical, explicating both the principles of statics and their application to the fascinating task of finding good form for structures. This richly visual volume features: * An easily understood development of the fundamentals of statics * Step-by-step demonstrations, using both numerical and graphical techniques, of simple yet powerful methods for finding form and forces for arched structures, suspended structures, cable-stayed structures, and highly efficient trusses * 120 photographs and more than 300 crisp drawings that illustrate and explain the magnificent structural triumphs of master architects and engineers -including Gustave Eiffel's famous tower, Robert Maillart's soaring bridges, Pier Luigi Nervi's landmark Turin Exhibition Hall, and many others * Calculations in both SI metric and conventional units throughout the book Requiring only the most rudimentary mathematical background yet accurate and fully functional, Shaping Structures provides an inviting point of entry to the study of structural design for engineering and architecture students -proving that the science of statics doesn't have to be lifeless, simplistic, or dull.
series other
last changed 2003/04/23 15:14

_id caadria2018_211
id caadria2018_211
authors Zhao, Yao, Guo, Zhe, Yin, Hao, Yao, Jiawei and Yuan, Philip F.
year 2018
title Behavioral Data Analysis and Visualization System Base on UWB Interior Positioning Technology
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 217-226
doi https://doi.org/10.52842/conf.caadria.2018.2.217
summary The behavioral patterns of human in buildings influence the rational setting of space and function dramatically. However, due to the lack of data acquisition methods and data accuracy, big data analysis and visualization research in the microscopic aspects of indoor space is hampered. With the maturity of indoor positioning technology, UWB (Ultra Wideband) positioning technology based on narrow pulse has the characteristics of high transmission rate, low transmit power and strong penetrating ability, which provides more accurate results for the behavior data acquisition in indoor space. In this research, the big data thinking has been introduced into the behavioral performance analysis process. Therefore, data acquisition, data storage and management, behavioral data visualization and machine learning algorithms are integrated into a set of behavioral data analysis and visualization system, to quantitative research the behavioral characteristics of visitors in the exhibition hall by the on-site experiment .
keywords UWB interior positioning technology; Behavior Data Visualization; on-site experiment
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2015_324
id ecaade2015_324
authors Abdelmohsen, Sherif and Massoud, Passaint
year 2015
title Integrating Responsive and Kinetic Systems in the Design Studio: A Pedagogical Framework
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 71-80
doi https://doi.org/10.52842/conf.ecaade.2015.2.071
wos WOS:000372316000010
summary Responsive architecture is one of the growing areas of computational design that is not getting adequate attention in CAAD curricula. A pedagogical approach to designing responsive systems requires more than the typical knowledge, tools or skill sets in architectural design studios. This paper presents a framework for integrating responsive and kinetic systems in the architectural design studio. The framework builds on findings of two design studios conducted at The American University in Cairo, Egypt. In both studios, students were asked to design elements of responsive architecture that work towards the development of their projects. The paper demonstrates the process and outcomes of both studios. It then demonstrates how concepts of integrated project delivery are incorporated to propose a framework that engages students in designing, fabricating and operating responsive systems in different phases of the design process. A discussion follows regarding dynamics of design studio in light of the proposed framework.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=7e59e026-6e8f-11e5-9e59-876225eebea0
last changed 2022/06/07 07:54

_id cf2015_279
id cf2015_279
authors Abdelmohsen, Sherif M. and Massoud, Passaint M.
year 2015
title Making Sense of those Batteries and Wires: Parametric Design between Emergence and Autonomy
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 279-296.
summary This paper reports on the process and outcomes of a digital design studio that integrates parametric design and generative systems in architectural and urban design projects. It explores the interrelationship between the emergence of innovative formal representations using parametric design systems on the one hand, and design autonomy; more specifically the conscious process of generating and developing an architectural concept, on the other. Groups of undergraduate students working on an architectural project are asked to identify a specific conceptual parti that addresses an aspect of architectural quality, define strategies that satisfy those aspects, and computational methodologies to implement those strategies, such as rule-based systems, self-organization systems, and genetic algorithms. The paper describes the educational approach and studio outcomes, discusses implications for CAAD education and curricula, and addresses issues to be considered for parametric and generative software development.
keywords Parametric modeling, generative design, emergence, autonomy, design exploration, CAAD curriculum.
series CAAD Futures
email
last changed 2015/06/29 07:55

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