CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2016_448
id sigradi2016_448
authors Afsari, Kereshmeh; Eastman, Charles M.; Shelden, Dennis R.
year 2016
title Data Transmission Opportunities for Collaborative Cloud-Based Building Information Modeling
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.907-913
summary Collaboration within Building Information Modeling process is mainly based on file transfer while BIM data being exchanged in either vendor specific file formats or neutral format using Industry Foundation Classes (IFC). However, since the Web enables Cloud-based BIM services, it provides an opportunity to exchange data via Web transfer services. Therefore, the main objective of this paper is to investigate what features of Cloud interoperability can assist a network-based BIM data transmission for a collaborative work flow in the Architecture, Construction, and Engineering (AEC) industry. This study indicates that Cloud-BIM interoperability needs to deploy major components such as APIs, data transfer protocols, data formats, and standardization to redefine BIM data flow in the Cloud and to reshape the collaboration process.
keywords BIM; Cloud Computing; Data Transmission; Interoperability; IFC
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2016_014
id ascaad2016_014
authors Ahmed, Zeeshan Y.; Freek P. Bos, Rob J.M. Wolfs and Theo A.M. Salet
year 2016
title Design Considerations Due to Scale Effects in 3D Concrete Printing
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 115-124
summary The effect of scale on different parameters of the 3D printing of concrete is explored through the design and fabrication of a 3D concrete printed pavilion. This study shows a significant gap exists between what can be generated through computer aided design (CAD) and subsequent computer aided manufacturing (generally based on CNC technology). In reality, the 3D concrete printing on the one hand poses manufacturing constraints (e.g. minimum curvature radii) due to material behaviour that is not included in current CAD/CAM software. On the other hand, the process also takes advantage of material behaviour and thus allows the creation of shapes and geometries that, too, can’t be modelled and predicted by CAD/CAM software. Particularly in the 3D printing of concrete, there is not a 1:1 relation between toolpath and printed product, as is the case with CNC milling. Material deposition is dependent on system pressure, robot speed, nozzle section, layer stacking, curvature and more – all of which are scale dependent. This paper will discuss the design and manufacturing decisions based on the effects of scale on the structural design, printed and layered geometry, robot kinematics, material behaviour, assembly joints and logistical problems. Finally, by analysing a case study pavilion, it will be explore how 3D concrete printing structures can be extended and multiplied across scales and functional domains ranging from structural to architectural elements, so that we can understand how to address questions of scale in their design.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2016_803
id sigradi2016_803
authors Almeida, Marcela Alves de
year 2016
title A teoria da ludificação e os ambientes responsivos [The theory of ludification and responsive environments]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.838-843
summary This paper reports the responsive environments and the Theory of Ludification towards the interaction design using the structure of games on feedback process. It presents an interaction classification that can be reactive, responsive and dialogical based on authors related to cybernetics studies. It exposes the need for rationality in environments as an intrinsic and necessary condition for achieving the interaction. It also uses dialogue and game Vilém Flusser’s concepts to support this argument. Thus, it broadens the contemporary architectural discussion that encompassing communication processes that do not recognize the physical boundaries of the buildings.
keywords Resposive Environment; Ludification; Interaction; Play; Game
series other
type normal paper
email
last changed 2017/06/21 14:51

_id sigradi2016_756
id sigradi2016_756
authors Assis, Jonas H. G. de; Andrade, Max L. V. de; Brochardt, Mikael M. de S. A.
year 2016
title Aplicaç?es de Realidade Aumentada no Canteiro de Obras []
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.662-667
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_829
id caadria2016_829
authors Austin, Matthew and Wajdy Qattan
year 2016
title I’m a visual thinker: rethinking algorithmic education for architectural design
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 829-838
doi https://doi.org/10.52842/conf.caadria.2016.829
summary The representational and visual aspects of architectural de- sign education cause certain pedagogical stresses in student’s capaci- ties to learn how to code, and this paper will serve as a critique of the current state of algorithmic pedagogy in architectural education. The paper will suggest that algorithmic curriculum should not frame code as ‘a design tool’, but as something to be designed in its own right; the writing of the code is the ‘design brief’ itself and not something addi- tional to an architectural design brief. The paper will argue for an ar- chitecture-less educational environment that focuses on computational competencies such as logic, loops and lists along with building a strong analytical basis for students’ understanding of programming and digital geometries.
keywords Pedagogy; algorithmic; programming; education
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia23_v1_166
id acadia23_v1_166
authors Chamorro Martin, Eduardo; Burry, Mark; Marengo, Mathilde
year 2023
title High-performance Spatial Composite 3D Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 166-171.
summary This project explores the advantages of employing continuum material topology optimization in a 3D non-standard lattice structure through fiber additive manufacturing processes (Figure 1). Additive manufacturing (AM) has gained rapid adoption in architecture, engineering, and construction (AEC). However, existing optimization techniques often overlook the mechanical anisotropy of AM processes, resulting in suboptimal structural properties, with a focus on layer-by-layer or planar processes. Materials, processes, and techniques considering anisotropy behavior (Kwon et al. 2018) could enhance structural performance (Xie 2022). Research on 3D printing materials with high anisotropy is limited (Eichenhofer et al. 2017), but it holds potential benefits (Liu et al. 2018). Spatial lattices, such as space frames, maximize structural efficiency by enhancing flexural rigidity and load-bearing capacity using minimal material (Woods et al. 2016). From a structural design perspective, specific non-standard lattice geometries offer great potential for reducing material usage, leading to lightweight load-bearing structures (Shelton 2017). The flexibility and freedom of shape inherent to AM offers the possibility to create aggregated continuous truss-like elements with custom topologies.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2017_155
id caadria2017_155
authors Cichocka, Judyta Maria, Browne, Will Neil and Rodriguez, Edgar
year 2017
title Optimization in the Architectural Practice - An International Survey
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 387-396
doi https://doi.org/10.52842/conf.caadria.2017.387
summary For several years great effort has been devoted to the study of Architectural Design Optimization (ADO). However, although in the recent years ADO has attracted much attention from academia, optimization methods and tools have had a limited influence on the architectural profession. The aim of the study is to reveal users' expectations from the optimization tools and define limitations preventing wide-spread adaptation of the optimization solvers in the architectural practice. The paper presents the results of the survey "Optimization in the architectural practice" conducted between December 2015 and February 2016 on 165 architectural trainees and practising architects from 34 countries. The results show that there is a need for an interactive multi-objective optimization tool, as 78% respondents declared that a multi-objective optimization is more necessary in their practice than a single objective one and 91% of them acknowledged the need for choice of promising solutions during optimization process. Finally, it has been found that daylight, structure and geometry are three top factors which architects are interested in optimizing.
keywords Architectural Design Optimization; Optimizaiton Techniques; Generic Solvers; Multi-criteria Decision Making
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia23_v1_122
id acadia23_v1_122
authors Crawford, Assia
year 2023
title Mycelium Making: An exploration in Growing Modular Interiors
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 122-127.
summary The project was developed as part of an MArch Architecture design studio that looked at emerging bio-degradable living materials in the form of mycelium bio-composites as a way of manufacturing temporary structures. The project introduced students to laboratory methods for material development and bio-material cultivation. Students were asked to consider the implications of designing with a material that has agency and needs. The studio explored what it means to “make kin” (Haraway 2016) on a planet that has reached a tipping point. It approached the topic from the assumption that the breakdown of existing economic models and resource scarcity offers potent ground for new forms of space making to emerge. The studio looked to nature’s ability to respond to environmental stimuli and design constraints. Students harnessed advances in our scientific understanding to cultivate an architectural language that captures the transient and unstable nature of this new family of biomaterials
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2016_102
id ecaade2016_102
authors Decker, Martina, Hahn, George and Harris, Libertad M.
year 2016
title Bio-Enabled Façade Systems - Managing Complexity of Life through Emergent Technologies
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 603-612
doi https://doi.org/10.52842/conf.ecaade.2016.1.603
wos WOS:000402063700065
summary The abundance of vertical surfaces in urban environments and their use for green installations have been of great interest in the architectural community. This paper discusses how vertical gardens and urban farming can be spurred on and enabled by two emerging fields of investigation: Material Science and the Internet of Things (IoT). This paper discusses how two emerging strategies, smart materials and novel sensing and actuation systems linked to the IoT, can facilitate the creation of a stable environment or zone along architectural facades for the creation of new ecosystems. Furthermore, this paper will contemplate future trajectories for the integration of living matter into buildings and propose an open source database that will facilitate the exchange of collected data and knowledge to spur on further developments.
keywords Microalgae; Nanotechnology; Internet of Things; Bio-Enabled Design; Microcontrollers, Sensors
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
doi https://doi.org/10.52842/conf.acadia.2020.1.688
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2016_555
id sigradi2016_555
authors Fernández Colombo, Mónica Inés; Bonvecchi, Liliana Telma; Granero, Adriana Edith; Brignone, Mabel Clara
year 2016
title Aprendizaje Basado en Problemas + Innovación Tecnológica [Problem-based learning + Technological Innovation]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.938-943
summary Collaboration between government agencies and academia seeks to facilitate a comprehensive approach by city representatives and stakeholders. Internet and social media connectivity may be applied as a self-organization tool. The response of architecture to the public space needs to consider hybrid spaces that combine digital and physical, representations, allowing urban experiences that are enhanced by virtual data imprinted on existing physical information. The study of these aspects may be the purpose of future city projects or become a form of communication of government proposals to the neighbors, beyond the scope of the discipline.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_002
id ecaade2016_002
authors Ferreira, Maria da Piedade, Kretzer, Andreas, Duarte, José Pinto, Stricker, Didier, Schenkenberger, Benjamin, Weber, Markus and Toyama, Takumi
year 2016
title De Humani Corporis Fabrica - Fabricating Emotions through Architecture
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 501-507
doi https://doi.org/10.52842/conf.ecaade.2016.1.501
wos WOS:000402063700055
summary This paper describes an experiment that took place as the last day of the elective course "De Humani Corporis Fabrica - Fabricating Emotions through Architecture". The goal of the Experiment was to evaluate the emotional experience of 1:1 scale architectural settings. The Experiment was part of the research for a PhD thesis which describes the relationship between architecture and the body since Vitruvius until the current theories of embodiment. The referred to thesis proposes the incorporation of the corporeal practices of performance art in the teaching of Architecture and combines these with the use of emotion measurement methodologies in order to evaluate the experience of architectural space and design objects during the design process. Psycho-physiological changes in the body's sensory perception during the performances were evaluated through the combined use of biometric technology (e-health platform), a Presence Questionnaire and a SAM chart. The course was attended by 4 students who participated as subjects in the Experiment. The Experiment had the technical support of the DFKI - Deutsches Forschungszentrum für Künstliche Intelligenz, which provided the machinery necessary to collect the biometric data during the Experiment and the knowledge needed to process them.
keywords Corporeal Architecture; Performance Art; Emotion Measurement; Pedagogy
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_549
id caadria2016_549
authors Fischer, Thomas and Christiane M. Herr
year 2016
title Parametric Customisation of A 3D Concrete Printed Pavilion
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 549-558
doi https://doi.org/10.52842/conf.caadria.2016.549
summary Advances in 3D printing technology have reached architectural scales with 3D concrete printing, a digitally controlled fabrication process in which fibre-reinforced concrete is deposited layer-by-layer to fabricate building elements. In this paper we present a brief overview of key concrete 3D printing related research development efforts, followed by a report on a research project into the parametric online customisation and fabrication of small 3D concrete printed pavilions. The research project is set in, and addresses possibilities and constraints of, the developing local Chinese construction context.
keywords 3D concrete printing; parametric design; digital fabrication; online customisation; China
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia23_v1_34
id acadia23_v1_34
authors Gascon Alvarez, Eduardo; Curth, Alexander (Sandy); Feickert, Kiley; Martinez Schulte, Dinorah; Mueller, Caitlin; Ismail, Mohamed
year 2023
title Algorithmic Design for Low-Carbon, Low-Cost Housing Construction in Mexico
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 34-38.
summary Mexico is one of the most urbanized countries in the Global South, and simultaneously faces a rapidly increasing population and a deluge of inadequate housing (URBANET 2019). In 2016, it was estimated that 40 percent of all private residences in Mexico were considered inadequate by UN-Habitat (UN-Habitat 2018). As informal housing constitutes over half of all Mexican housing construction, the most vulnerable groups of the population are particularly impacted. Therefore, there is a serious need to innovate in the area of low-cost building construction for housing in Mexico. This research explores how shape-optimized concrete and earth construction could help provide adequate housing without jeopardizing the country’s commitment to sustainability.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id sigradi2016_621
id sigradi2016_621
authors Gomes, Maria Cecília Rocha Couto; Santos, Ana Paula Baltazar dos; Arruda, Guilherme Ferreira de; Cabral Filho , José dos Santos; Silva, Luís Henrique Marques de Oliveira; Diniz, Luiza Encarnaç?o; Lima, Mariana Julia Souza Barbosa; Stralen, Mateus de Sousa van
year 2016
title Parametrizaç?o para além do processo de projeto: experimentando aberturas para interaç?o [Parametrization beyond the design process: trying out openness for interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.790-794
summary This paper discusses the use of parametrization and digital fabrication in architecture proposing a shift from increasing the architect’s control over the final product (determinist paradigm), towards increasing users' interaction. It presents the design process of an experimental interactive object intended to meet the former discussion and test the limits and difficulties that might arise during the process. Such an object was developed by Lagear (UFMG), as a response to the exhibition Homo Faber: Digital Fabrication in Latin America, CAAD FUTURES 2015.
keywords Interactive object; Parametrization; Digital Fabrication; Representation; Interaction
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia23_v3_39
id acadia23_v3_39
authors Goti, Kyriaki; A. Scelsa, Jonathan; Rossi, Natalia; Wang, Wei; Palaci, Arthur
year 2023
title Bric(k)olage: Spoliated Masonry C+D Waste
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The 2016 US Environmental Protection Agency reported that 23.1 million tons of broken pieces of concrete waste are annually discarded from new construction sites (EPA -2) and in example states in the north american context only 6.6% of C&D concrete is recycled; the rest is thrown out in landfills as it is labeled “contaminated or too hard to process on a large scale.” (CT DOE 25) Relatively little investigation has occurred in how this material could reappear in the architectural project that might honor its intrinsic broken quality as a part of its materiality within a life-cycle of continual usage. This project speaks towards a problematic Habit of the Anthropocene in how we construct buildings placing intrinsic cultural value on new parts over the broken and old due to economic efficiencies.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ecaade2016_243
id ecaade2016_243
authors Gül, Leman Figen and Hal?c?, Süheyla Müge
year 2016
title Collaborative Design with Mobile Augmented Reality
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 493-500
doi https://doi.org/10.52842/conf.ecaade.2016.1.493
wos WOS:000402063700054
summary In early design process, designers employ several media for externalizations of their design ideas which facilitate decision making, discussion and evaluation. Especially models are the most common representation tools and are used generally to understand and make spatial reasoning on the design ideas. Besides the traditional methods, today, the technological developments bring new ways for collaboration and design in 3D; the mobile augmented reality (MAR) technology is one of them. MAR is augmented reality technology which is provided by mobile devices. This study focuses on the early design process of collaborative designers' communication when they are working with the MAR technology. We developed a MAR environment for designers, and conducted an experiment to understand the key elements of the interaction of the designers with the interface. The communication and interaction of the designers are analyzed using the protocol analysis method. The results show that the MAR technology supports the co-design activities encouraging the designers to manipulate the created artefact. The results of the study would be indicative for future studies.
keywords collaborative design; mobile augmented reality; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2019.1.553
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2024_186
id caadria2024_186
authors Huang, Jingfei and Tu, Han
year 2024
title Inconsistent Affective Reaction: Sentiment of Perception and Opinion in Urban Environments
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 395–404
doi https://doi.org/10.52842/conf.caadria.2024.2.395
summary The ascension of social media platforms has transformed our understanding of urban environments, giving rise to nuanced variations in sentiment reaction embedded within human perception and opinion, and challenging existing multidimensional sentiment analysis approaches in urban studies. This study presents novel methodologies for identifying and elucidating sentiment inconsistency, constructing a dataset encompassing 140,750 Baidu and Tencent Street view images to measure perceptions, and 984,024 Weibo social media text posts to measure opinions. A reaction index is developed, integrating object detection and natural language processing techniques to classify sentiment in Beijing Second Ring for 2016 and 2022. Classified sentiment reaction is analysed and visualized using regression analysis, image segmentation, and word frequency based on land-use distribution to discern underlying factors. The perception affective reaction trend map reveals a shift toward more evenly distributed positive sentiment, while the opinion affective reaction trend map shows more extreme changes. Our mismatch map indicates significant disparities between the sentiments of human perception and opinion of urban areas over the years. Changes in sentiment reactions have significant relationships with elements such as dense buildings and pedestrian presence. Our inconsistent maps present perception and opinion sentiments before and after the pandemic and offer potential explanations and directions for environmental management, in formulating strategies for urban renewal.
keywords Urban Sentiment, Affective Reaction, Social Media, Machine Learning, Urban Data, Image Segmentation.
series CAADRIA
email
last changed 2024/11/17 22:05

_id ascaad2016_019
id ascaad2016_019
authors Ibrahim, Magdy M.
year 2016
title 3D Printed Architecture - A new practical frontier in construction methods
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 169-178
summary It is important to discuss and compare the rationale behind the success of the additive manufacturing technology in particular industries and at a particular scale versus full-scale building construction. The comparison should include structural qualities of the possible used materials, the cost effectiveness of the process, the time factor and its value in the construction process, the mass customization potential of the technology and its effect on building forms. The current state of technology in architecture, despite huge potential, has not produced new architectural forms.
series ASCAAD
email
last changed 2017/05/25 13:31

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