CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 2117

_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2016_641
id caadria2016_641
authors Baerlecken, D.; K. Wright, J. Reitz, N. Mueller and B. Heiermann
year 2016
title Performative Agency of Materials: Matter agency of vernacular African pattern systems
doi https://doi.org/10.52842/conf.caadria.2016.641
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 641-650
summary This paper investigates an agency of materials through a design methodology that follows Martin Heidegger’s process of “Entbergen” or “unconcealing” as a non-instrumentalist understanding of tools and materials. This investigation takes place through the de- sign of a children’s theatre in South Africa where material innovation for architectural components is needed. The research studies vernacu- lar African patterns and their inherent behaviour when transferred to materials. The transference of pattern systems to architectural proto- types is discussed alongside the discussion of their technical and ar- chitectural performance criteria. Following Heidegger’s theory of “Entbergen” (“unconcealing”) the paper will demonstrate how making in this methodology becomes an “unconcealing”, which includes both digital and analogue means, linking the four causalities - causa mate- rialis, causa formalis, causa finalis, and causa efficiens – through the agency of material within an integrated process between all four caus- es. Making becomes a process in which form is generated through in- terventions within fields of forces and currents of materials, taking cause and agency into account, and standing in opposition to methods that are defined by a premeditated notion of an ideal outcome.
keywords African patterns, making, design build, design methodology
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia20_688
id acadia20_688
authors del Campo, Matias; Carlson, Alexandra; Manninger, Sandra
year 2020
title 3D Graph Convolutional Neural Networks in Architecture Design
doi https://doi.org/10.52842/conf.acadia.2020.1.688
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 688-696.
summary The nature of the architectural design process can be described along the lines of the following representational devices: the plan and the model. Plans can be considered one of the oldest methods to represent spatial and aesthetic information in an abstract, 2D space. However, to be used in the design process of 3D architectural solutions, these representations are inherently limited by the loss of rich information that occurs when compressing the three-dimensional world into a two-dimensional representation. During the first Digital Turn (Carpo 2013), the sheer amount and availability of models increased dramatically, as it became viable to create vast amounts of model variations to explore project alternatives among a much larger range of different physical and creative dimensions. 3D models show how the design object appears in real life, and can include a wider array of object information that is more easily understandable by nonexperts, as exemplified in techniques such as building information modeling and parametric modeling. Therefore, the ground condition of this paper considers that the inherent nature of architectural design and sensibility lies in the negotiation of 3D space coupled with the organization of voids and spatial components resulting in spatial sequences based on programmatic relationships, resulting in an assemblage (DeLanda 2016). These conditions constitute objects representing a material culture (the built environment) embedded in a symbolic and aesthetic culture (DeLanda 2016) that is created by the designer and captures their sensibilities.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2016_710
id sigradi2016_710
authors Duarte, Rovenir Bertola; Lepri, Louisa Savignon; Sanches, Malu Magalh?es
year 2016
title Objectile e o projeto paramétrico [Objectile and parametric design]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.149-156
summary The objectile was a concept developed by Deleuze and Cache in the 80s. It treats the object as a variable and anticipates the society of obsolescence, an inquiry about the contemporary life of the object (marketing, function, representation, modeling, production and consumption). This concept deals with the object where“... fluctuation of the norm replaces the permanence of a law; where the object assumes a place in a continuum by variation” (Deleuze, 1991, p.38). This paper proposes to think objectile as the object of the architectural design, on three types of approximations between design and objectile: (a) Objectile as variable of the design, (b) Objectile as a design variable, and (c) Objectile as architecture (variable architecture). The second approximation (b) enables to discuss the conception of continuous design with power to cross other projects - a meta-design. The main aspect of this meta-design is the variability, another way of control based on concepts of patterns and modulations; however, objectile can mean the release of mind for new types of thought and new kinds of design based on “continuum by variation”: meta-design.
keywords Objectile; parametric design; Gilles Deleuze; Modulado; Digital design
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2016_147
id caadria2016_147
authors Feist, S.; G. Barreto, B. Ferreira and A. Leita?o
year 2016
title Portable generative design for building information modelling
doi https://doi.org/10.52842/conf.caadria.2016.147
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 147-156
summary Generative Design (GD) is a valuable asset for architecture because it provides opportunities for innovation and improvement in the design process. Despite its availability for Computer-Aided De- sign (CAD), there are few applications of GD within the Building In- formation Modelling (BIM) paradigm, and those that exist suffer from portability issues. A portable program is one that will not only work in the application it was originally written for, but also in others with equivalent results. This paper proposes a solution that explores porta- ble GD in the context of BIM. We also propose a set of guidelines for a programming methodology for GD, adapted to the BIM paradigm. In the end, we evaluate our solution using a practical example.
keywords Building information modelling; generative design; porta- bility; programming
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2021_345
id sigradi2021_345
authors Felipe, Bárbara L. and Nome, Carlos
year 2021
title Digitally Prefabricated Houses: A Comparative Analysis of Executed Projects
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 967–980
summary In Brazil, the application of wood in contemporary constructions is concentrated in the south and southeast. However, the entire country has area for cultivation and forest management, which is favorable for expansion in such applications. Wood is capable of absorbing CO2 and consumes little energy in production and manufacturing. During the COVID-19 pandemic, the deficiencies of the building typologies became evident. This research aims to analyze digitally executed prefabricated houses such as Instant House (1), Digitally Fabricated House (2) by Sass, and WikiHouse (3) by Parvin; under the categories of Cardoso (2016): modulation, reversibility, and flexibility. The deductive method was used to investigate assumptions among the three case studies; and grounded in scientific literature to analyze and collect data. In general, the solutions studied enabled customizable systems allied to wood panels, modules, and fittings as generators of architectural form.
keywords casa pré fabricadas digitalmente, fabricaçao digital, design paramétrico, arquitetura paramétrica
series SIGraDi
email
last changed 2022/05/23 12:11

_id ascaad2016_030
id ascaad2016_030
authors Güler, Büsra; Hülya Yasak
year 2016
title Experimental Geometry - Redefining way of design by human factor
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 275-280
summary Designing by rules and limitations can minimize the variations of design generation. The paradigm demonstrates how design concepts could be formed and produced by humans as an experience. A system, both digitally and physically, built as a spatial environment offers a tool to compare possible design products by people themselves. At the same time, it offers an opportunity to understand the implications of user interface and to compare technologies that further bridge the digital and physical. We also discuss conceptual foundations of the design process, interaction, collaboration, gamification, in an attempt to explore geometry and its potentials.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ascaad2016_016
id ascaad2016_016
authors Hadia, Hatem A.; Soofia T. E. Ozkan
year 2016
title Modelling in Architecture - physical or virtual?
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 135-144
summary The use of models is one of the oldest media for creating, communicating and representing ideas throughout the ages. An investigation into the nature and characteristics of two modelling techniques in architectural design, i.e. physical and digital modeling, was conducted in the educational and professional domains in two countries. The aim of this study was to establish: (a) the degree of tangibility in model making as opposed to conventional and computational design approach; and (b) the iconic limitation of both types of modelling in design. To this end a survey was carried out among practising architects and students of architecture to establish their preferences and practices with respect to physical and virtual modelling. Some face-to-face interviews were conducted and an online questionnaire was distributed to both the aspiring and established architects. Data gathered through the questionnaire survey, interviews and photographs of the modelling process was analysed to come to tangible conclusions. Hence, this paper presents an insight into the merits and demerits of both the physical and virtual modeling techniques as seen through the eyes of professional and training architects.
series ASCAAD
email
last changed 2017/05/25 13:31

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_134
id ecaade2016_134
authors Kieferle, Joachim B. and Katodrytis, George
year 2016
title Fabricating Semi Predictable Surfaces - A workshop series on digitally fabricating freeform surfaces with aggregates
doi https://doi.org/10.52842/conf.ecaade.2016.1.329
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 329-334
summary Working with CNC routers and robots is widely used in architecture and fabrication. Our paper describes ways to use these tools more intuitively yet accurately and without a profound knowledge. We have developed a workshop format, in which even inexperienced participants are able to quickly start working with these tools by shaping the non-rigid material sand. Various production methods and tools are incorporated such as "manual", "gestural", "CNC" and "robotic" to create various 3D forms which are captured by methods like 3D scanning, vacuum forming or glueing.
wos WOS:000402063700037
keywords Education; Digital Fabrication; Sand surface; Formwork
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2016_242
id ecaade2016_242
authors Kovács, Ádám Tamás and Szoboszlai, Mihály
year 2016
title Experience in CAAD Education Using a MOOC System
doi https://doi.org/10.52842/conf.ecaade.2016.1.269
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 269-274
summary This paper describes some of the challenges of using a Massive Open Online Course (MOOC) framework system with a variety of digital content. Situated in the 'efficiency' paradigm of digital design methods and Computer Aided Architectural Design (CAAD) education, we allow participants to set their own schedules, meet demands that are appropriate for their abilities, and determine their own path. The content within this framework motivates students through life-like tasks and examples. This paper shares our experiences in CAAD education through a course curriculum developed by applying a variety of digital content. We have focused on resolving the problem of inefficient teaching of CAAD systems by developing a blended learning curriculum.
wos WOS:000402063700030
keywords CAAD; education; b-learning; MOOC; curriculum analytics; mind-map
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2016_219
id caadria2016_219
authors Latifi, Mehrnoush; Daniel Prohasky, Jane Burry, Rafael Moya, Jesse Mccarty and Simon Watkins
year 2016
title Breathing skins for wind modulation through morphology
doi https://doi.org/10.52842/conf.caadria.2016.219
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 219-228
summary This study aims to investigate the design power to manipu- late the behaviour and characteristics of air through geometrical ma- nipulation of building skins. The simple cubic cells in the global sys- tem of a porous screen were manipulated to investigate the impacts of screen’s morphology on the air movement pattern within and around it. The results we discovered from the evaluation of several screen systems revealed trends in response to the careful manipulation of ef- fective shape parameters within a designed matrix of variations as a Matrix of Possible Effective Typologies (MPET). In this research, the main principles of framing the initial matrix were based on: a) Creat- ing pressure differences across the screens as a result of surface intru- sion and extrusion compositions. b) Changing the nature of the airflow (velocity and turbulence variation) with geometrical manipulations of the inlet and outlet of the screens’ components. Experimental and nu- merical studies were undertaken in parallel including the use of a wind tunnel with very smooth flow with precision wind sensors and the numerical studies by Computational Fluid Dynamics. The aim of this paper is to present part of the empirical investigations to demonstrate the power of geometry in shaping the air patterns, altering pressure and velocity through geometrical modification of porous surfaces for future applications.
keywords Porous screens; microturbulance; facade component; microclimate; parametric CFD
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2016_015
id ecaade2016_015
authors Nováková, Kateřina and Achten, Henri
year 2016
title From Interactivity Towards Ambience Through a Bottle-brick
doi https://doi.org/10.52842/conf.ecaade.2016.1.613
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 613-619
summary According to the dictionary ambient architecture should be kind of object or space that relies to its surrounding or spontaneously reacts on the presence of human. Ambient architecture can also be musically expressed [1] or painted [2]. We developed special architectural building units that offer space for incorporation of intelligence and media for human interaction and for ambience.We are introducing an object called PET(ch)air made of PET(b)rick [3], a hollow transparent bottle-brick. The first intention was to generate new building unit from recycled PET material. Now that we observe its qualities, we can see it is well prepared for ambient intelligence application, especially in combination with light. For the purpose of a brick we are transforming old recycled plastic into new bottle-bricks. Using the bottle-brick as building unit we build interior objects that are ready to turn spaces into ambient rooms, places that can be customized by their visitors or spontaneously react on them. Together with this, we opened a design studio, where students were asked to develop ambient interior pieces for a special event using the method of learning by doing.
wos WOS:000402063700066
keywords Interactivity; ambient architecture; waste reuse ; bottle-brick; PET(b)rick; PET(ch)air
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia20_668
id acadia20_668
authors Pasquero, Claudia; Poletto, Marco
year 2020
title Deep Green
doi https://doi.org/10.52842/conf.acadia.2020.1.668
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 668-677.
summary Ubiquitous computing enables us to decipher the biosphere’s anthropogenic dimension, what we call the Urbansphere (Pasquero and Poletto 2020). This machinic perspective unveils a new postanthropocentric reality, where the impact of artificial systems on the natural biosphere is indeed global, but their agency is no longer entirely human. This paper explores a protocol to design the Urbansphere, or what we may call the urbanization of the nonhuman, titled DeepGreen. With the development of DeepGreen, we are testing the potential to bring the interdependence of digital and biological intelligence to the core of architectural and urban design research. This is achieved by developing a new biocomputational design workflow that enables the pairing of what is algorithmically drawn with what is biologically grown (Pasquero and Poletto 2016). In other words, and more in detail, the paper will illustrate how generative adversarial network (GAN) algorithms (Radford, Metz, and Soumith 2015) can be trained to “behave” like a Physarum polycephalum, a unicellular organism endowed with surprising computational abilities and self-organizing behaviors that have made it popular among scientist and engineers alike (Adamatzky 2010) (Fig. 1). The trained GAN_Physarum is deployed as an urban design technique to test the potential of polycephalum intelligence in solving problems of urban remetabolization and in computing scenarios of urban morphogenesis within a nonhuman conceptual framework.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2016_871
id caadria2016_871
authors Tombesi, P.; B. Gardiner and S. Colabella
year 2016
title Is conventional knowledge enough? Playing the devil’s advocate in the adoption of digital fabrication technology
doi https://doi.org/10.52842/conf.caadria.2016.871
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 871-880
summary Building on the research on the industrial potential of digi- tal fabrication technologies commenced by the late University of Mel- bourne academic, Professor Bharat Dave, this paper explores actual patterns of technological adoption within communities of practice bound together in a few selected projects. Its main aim is three-fold: 1) highlight the distribution of knowledge required for the actual take- up of digital technologies; 2) look for the presence of possible gaps in such work landscapes; and 3) discuss the transformations that may oc- cur in practice as a result of the conflation of innovative technologies and established professional cultures. The research being reported in this paper examines the socio-technical environment of the projects selected and the challenges intrinsic to the introduction of innovative digital technologies. Its findings suggest that the inherent complexity of building production needs to be considered in a far more nuanced and substantive manner than generally assumed by mainstream tech- nological positivism.
keywords Innovation; digital technologies; digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_128
id ecaade2016_128
authors Woessner, Uwe and Kieferle, Joachim B.
year 2016
title BIM Collaboration in Virtual Environments - Supporting collaboration in co-located and distributed settings
doi https://doi.org/10.52842/conf.ecaade.2016.2.565
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 565-572
summary Combining BIM and Virtual Reality improves one of the core concepts of BIM: to foster the collaboration between different disciplines. In this paper we present two new approaches. One is the collaboration with BIM/VR in co-located as well as distributed Virtual Environments. Different aspects of collaboration are discussed and shown. The other new approach is the documentation of BIM/VR meetings. The documentation can be generated semi-automatically from within the Virtual Reality environment first for traditional office documents and second for the documentation directly in the BIM model. Initial tests with projects from practice as well as numerous interviews with practitioners have proven the relevance and benefit for practice.
wos WOS:000402064400057
keywords BIM; Virtual Reality; Remote and co-located collaboration; CSCW
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia20_238
id acadia20_238
authors Zhang, Hang
year 2020
title Text-to-Form
doi https://doi.org/10.52842/conf.acadia.2020.1.238
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 238-247.
summary Traditionally, architects express their thoughts on the design of 3D architectural forms via perspective renderings and standardized 2D drawings. However, as architectural design is always multidimensional and intricate, it is difficult to make others understand the design intention, concrete form, and even spatial layout through simple language descriptions. Benefiting from the fast development of machine learning, especially natural language processing and convolutional neural networks, this paper proposes a Linguistics-based Architectural Form Generative Model (LAFGM) that could be trained to make 3D architectural form predictions based simply on language input. Several related works exist that focus on learning text-to-image generation, while others have taken a further step by generating simple shapes from the descriptions. However, the text parsing and output of these works still remain either at the 2D stage or confined to a single geometry. On the basis of these works, this paper used both Stanford Scene Graph Parser (Sebastian et al. 2015) and graph convolutional networks (Kipf and Welling 2016) to compile the analytic semantic structure for the input texts, then generated the 3D architectural form expressed by the language descriptions, which is also aided by several optimization algorithms. To a certain extent, the training results approached the 3D form intended in the textual description, not only indicating the tremendous potential of LAFGM from linguistic input to 3D architectural form, but also innovating design expression and communication regarding 3D spatial information.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id lasg_whitepapers_2016_fulltext
id lasg_whitepapers_2016_fulltext
year 2016
title Living Architecture Systems Group White Papers 2016
source Living Architecture Systems Group White Papers 2016 [ISBN 978-1-988366-10-4 (EPUB)] Riverside Architectural Press 2016: Toronto, Canada
summary Living Architecture Systems Group "White Papers 2016" is a dossier produced for the occasion of the Living Architecture Systems Group launch event and symposium hosted on November 4 and 5 at the Sterling Road Studio in Toronto and the University of Waterloo School of Architecture at Cambridge. The "White Papers 2016" presents research contributions from the LASG partners, forming an overview of the partnership and highlighting oppportunities for future collaborations.
keywords design, dissipative methods, design methods, synthetic cognition, neuroscience, metabolism, STEAM, organicism, field work, responsive systems, space, visualizations, sensors, actuators, signal flows, art and technology, new media art, digital art, emerging technologies, citizen building, bioinspiration, performance, paradigms, artificial nature, virtual design, regenerative design, 4DSOUND, spatial sound, biomanufacturing, eskin, delueze, bees, robotics
last changed 2019/07/29 14:02

_id ecaade2016_210
id ecaade2016_210
authors Abdelmohsen, Sherif, Massoud, Passaint and Elshafei, Ahmed
year 2016
title Using Tensegrity and Folding to Generate Soft Responsive Architectural Skins
doi https://doi.org/10.52842/conf.ecaade.2016.1.529
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 529-536
summary This paper describes the process of designing a prototype for a soft responsive system for a kinetic building facade. The prototype uses lightweight materials and mechanisms to generate a building facade skin that is both soft (less dependent on hard mechanical systems) and responsive (dynamically and simultaneously adapting to spatial and environmental conditions). By combining concepts stemming from both tensegrity structures and folding mechanisms, we develop a prototype that changes dynamically to produce varying facade patterns and perforations based on sensor-network data and feedback. We use radiation sensors and shape memory alloys to control the prototype mechanism and allow for the required parametric adaptation. Based on the data from the radiation sensors, the lengths of the shape memory alloys are altered using electric wires and are parametrically linked to the input data. The transformation in the resulting overall surface is directly linked to the desired levels of daylighting and solar exposure. We conclude with directions for future research, including full scale testing, advanced simulation, and multi-objective optimization.
wos WOS:000402063700058
keywords Soft responsive systems; tensegrity; folding; kinetic facades
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_049
id ascaad2016_049
authors Abdelsabour, Inas; Heba Farouk
year 2016
title Impact of Using Structural Models on Form Finding - Incorporating Practical Structural Knowledge into Design Studio
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 483-492
summary Physical Models as an architectural design tool, had major effect on architecture learning process. In structural form finding, it helped in improving visual design thinking to track form creation processes during form finding design stage. The aim is to study the impact of using physical models for second year architecture students in design studios learning. By analyzing and comparing students’ performance and progress; to clarify the effect of using physical models as a tool for designing progression, followed by analytical study on the students' structural models, in order to investigate the influence of models on their design educational progress. Research achieved that there were three basic phases the students pass through during form finding process when used manual physical models that improve the students' design capability.
series ASCAAD
email
last changed 2017/05/25 13:33

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