CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16874

_id ecaade2011_069
id ecaade2011_069
authors Lee, Seongki
year 2011
title Feasibility Computation of the Perimeter Block Housing in Early Design Process: A Perimeter Block Housing Design based on Zone Ordinance of Seoul
doi https://doi.org/10.52842/conf.ecaade.2011.235
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.235-244
summary The goal of this paper is to present the feasibility computing tool for the perimeter block housing design in early design process. Firstly, the paper describes briefly issues of perimeter block housing focusing on block design cases of Seoul. Secondly, constraints and requirements of perimeter block housing are analysed and formulated based on specific zone ordinance and regulation. Thirdly application of half-edge data structure is presented for interconnected geometric problem solving. Fourthly, multi-objective optimization algorithm developed is shortly explained as problem solving method. Finally, feasibility-computing software using Java object oriented programming is developed. This can contribute to the tool development that can generate, optimize, evaluate and visualize perimeter block housings in early phases of design process by providing reliable design solutions for stakeholders.
wos WOS:000335665500026
keywords Perimeter block housing; design-constraints; parametric design; multi-objective optimization problem; design support system
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_042
id caadria2011_042
authors Lee, Seongki and Ludger Hovestadt
year 2011
title Complex adaptive residential quarter planning using multiobjective optimization: An agent-based modeling approach
doi https://doi.org/10.52842/conf.caadria.2011.443
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 443-452
summary This paper presents a complex adaptive residential quarter planning software. It is developed using Java object oriented programming language and targeting at configuring the tower-type apartment in a dense area during early design stage. Rules are analyzed and formulated based on building code and zone ordinance. Moreover we develop an agent-based modeling with multi-objective optimization algorithm. In this modeling, each agent acts independently according to the rules that are designed to solve the complex geometric problems that are related to physical constraints. At the end, we present a simulation outcome of a case study.
keywords MOOP; Urban design; residential quarter planning; agent system
series CAADRIA
email
last changed 2022/06/07 07:52

_id ca47
authors Lee, Shu Wan
year 1996
title A Cognitive Approach to Architectural Style Several Characteristics of Design Thinking in Architecture
doi https://doi.org/10.52842/conf.caadria.1996.223
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 223-226
summary Designing is a complicated human behaviour and method, and is often treated as a mysterious "black box” operation in human mind. In the early period as for theory-studying of design thinking, the way of thinking that the researchers took were mostly descriptive discussions. Therefore, they lacked direct and empirical evidence although those studies provided significant exploration of design thinking (Wang, 1995). In recent years as for the study of cognitive science, they have tried to make design "glass box”. That is to try to make the thinking processes embedded in designers publicized. That is also to externalize the design procedure which provided the design studies another theoretical basis of more accurate and deeply researched procedure (Jones, 1992). Hence the studying of design thinking has become more important and the method of designing has also progressed a lot. For example, the classification of the nature of design problem such as ill-defined and well-defined (Newell, Shaw, and Simon, 1967), and different theoretical procedure modes for different disciplines, such as viewing architectural models as conjecture-analysis models and viewing engineering models as analysis-synthesis (Cross, 1991).
series CAADRIA
last changed 2022/06/07 07:52

_id 7c47
authors Lee, Tsai-Sun and Hardin, Mary
year 1996
title Daylight Visual Effects: An Interactive Multimedia Courseware Prototype for Beginning Design Students
source Computer Graphics. August 1996
summary An interactive multimedia courseware prototype, Daylight Visual Effects (DVE), has been designed to provide a demonstration database and easy-to-use interface for beginning design students. Users gain or enhance knowledge about the visual effects of daylighting by reviewing relevant daylighting images, written information, animations and 3D computer models in the DVE's database. The presentation includes a live demonstration of the DVE prototype, a summary of the accomplishments and limitations of the courseware development, the effectiveness of the DVE interface, and the impact of DVE courseware on students and instructors.
series journal paper
last changed 2003/04/23 15:14

_id 4843
authors Lee, Y.C. and Fu, K.S.
year 1983
title Integration of Solid Modeling and Data Base Management for CAD/CAM
source ACM IEEE Design Automation Conference Proceedings (20th : 1983 : Miami Beach, Florida). pp. 367-373 : ill
summary For the fast growing CAD/CAM technologies, geometric solid modeling plays one of the most important roles. In order to satisfy a variety of engineering applications, an integrated database management system based on solid modeling is highly desirable. In the proposed approach, a concise object representation scheme, Constructive Solid Geometry (CSG), is adopted as the basis for database design. The underlying generic relational model is found to be more adequate than the conventional relational model in characterizing the embedded data abstraction. A systematic method is devised for converting the CSG scheme into a generic model based on the BNF grammar which depicts the CSG scheme. A relational query language, SEQUEL, has been modified to define, control, and manipulate the flat relations which represent the highly structural generic model
keywords integration, CSG, relational database, management, solid modeling, CAD, CAM
series CADline
last changed 2003/06/02 13:58

_id 88e0
authors Lee, Y.T., De Pennington, P. and Shaw, N.K.
year 1984
title Automatic Finite- Element Mesh Generation from Geometric Models : A Point Based Approach
source ACM Transactions on Graphics. October, 1984. vol. 3: pp. 287-311 : ill. includes bibliography
summary A novel algorithm for automatic finite-element mesh generation is described. It uses constructive solid geometry to provide the geometric data for the object to be meshed. The geometric definition of the object and a value for the required mesh density are the only inputs. The method consists of two stages: point generation and mesh construction over the points. It has been implemented in two dimensions and is capable of generating predominantly 'good' quadrilateral elements. Triangular elements are only created in circumstances under which quadrilateral elements are not feasible
keywords solids, geometric modeling, finite elements, analysis, CSG
series CADline
last changed 2003/06/02 13:58

_id ecaade03_237_51_zone
id ecaade03_237_51_zone
authors Lee, Y.Z. Lim, C.K. and Liu, Y.T.
year 2003
title Multiple digital media in realizing various urban spaces: Project 2050 Taiwan
doi https://doi.org/10.52842/conf.ecaade.2003.237
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 237-246
summary In Taiwan, it is a common phenomenon that landscape, urban spaces, and buildings are not considered as a whole by governments at all levels and private clients. More terribly, the government has never proposed any urban statement for the future. The Minister strongly therefore proposes this statement: 2050 vision Taiwan, aim to design the public spaces for the life of Taiwan in the year 2050. The Council for Culture Affairs plans to spend two years to cover 100 locations and invite 20 design teams to provide new vision of the places. Our design team, AleppoZONE first conducts the initial stage of this project that includes three areas of Taiwan: Taipei as the capital of Taiwan is expected to become a better place reflecting new and old space combination. Hsinchu is planned to explore the prototype for a digital city where digital technology is wellinstalled in the city plaza and public buildings. In the island of Pen-Hu, the ecology and high-tech transportation are equally considered to shape Pen-Hu as an island with nature. In the process, design team successfully synthesizes digital models and dynamic films into virtual and physical coexisting environmental animations by using multiple digital media in realizing the 2050 vision cities. The aim of this research is to give a throughout introduction of this project.
keywords Digital media; urban spaces; representation
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2009_056
id caadria2009_056
authors Lee, Ya-Chieh; Ming-Chyuan Ho
year 2009
title On The Design Communication of Cultural Image
doi https://doi.org/10.52842/conf.caadria.2009.401
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 401-410
summary In this era, people are no longer satisfied with standardized products. Designers need to implement unique product semantics to attract customers to buy the products. According to this reason, designers are developing a new design approach that puts cultural elements into their products so that they can make people reappreciate their own culture and history. The Olympics is a global event which involves various sport competitions. Before the Beijing Olympic Games, many host nations used to promote their culture through selling a variety of merchandise. It is the first time for the Olympic Games to take place in China which means that it is obviously the right timing to see cultural symbols of China in the merchandises created by the Chinese design team. These designs had introduced Chinese imageries to the whole world. As generally known, traditional culture of Taiwan actually took root from China. Taiwan owns the same ancient history and materials like China. This study explores the cultural identity and analyses the cultural design elements of China. The 2008 Beijing Olympic Games is taken as case study in this research, because it helps people think how to create new value from their own culture. Furthermore, this paper proposes some suggestions on how to create design which represents the image of Taiwan.
keywords Aesthetics, cultural identity, image design
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia22pr_100
id acadia22pr_100
authors Lee, Yong Ju
year 2022
title Versatile Bracketry - Contemporary Fabrication Techniques for Traditional Korean Architecture
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 100-105.
summary Versatile Bracketry is an architectural experiment employing algorithmic design technology and 3D printing, manipulating Gong-po—a wooden bracket element found in traditional Korean architecture. Although there has been some recognition and reflection toward the inclusion of traditional forms in modern design, the mainstream in Korean architecture has been Western-oriented. However, advanced computation technology provides both a new perspective and approach in this field, and higher productivity and efficiency.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id caadria2017_085
id caadria2017_085
authors Lee, Yong-Ju, Kim, Mi-Kyoung and Jun, Han-Jong
year 2017
title Green Standard for Energy and Environmental Design - The Development of an Assessment System Based on a Green BIM Template
doi https://doi.org/10.52842/conf.caadria.2017.623
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 623-632
summary To construct a building that meets the requirements of certification in terms of environmental friendliness, there must be a process that considers the certification criteria from the initial design phase. However, there are numerous complicated task performance procedures to analyse many required items in detail as well as perceive and apply the data requirements efficiently. Currently, Building Information Modeling (BIM) is gaining attention as a solution for environmental problems in architecture. BIM shows precisely how a virtual building is modelled in the real world, thereby providing an objective information and analysis through a simulation. However, the result values of BIM library or modelling may turn out differently as a result of the work environment of designers or users that is not standardized. Therefore, this study applies the modelled and extracted BIM data using the template and library established in the BIM add-in planning and design phase to review in advance the Green Standard for Energy and Environmental Design (G-SEED) assessment by item and manual input of users with the BIM-based (add-in) G-SEED assessment system, thereby providing support to enable users to establish specific strategies in designing green buildings.
keywords GBT; G-SEED; BIM System; BIM Add-in; Apartment
series CAADRIA
email
last changed 2022/06/07 07:52

_id fcb5
authors Lee, Yuan-Jang
year 2000
title The Relationship between Problem-Finding and Computing Media in Design Creativity
doi https://doi.org/10.52842/conf.caadria.2000.277
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 277-285
summary Designing is defined as a process of problem-finding and problem-solving. According to studies, the problem-finding during the early period of designing is the key point for influencing creativity, and the study also indicates that the computer originally used for presenting during the late period of designing can also be used during the early stage, but now we lack studies about creativity and computers. This study uses protocol analysis as an experimental methodology. We hope to clarify the relationship between computers and problem-solving, and to compare the differences between traditional materials and computers when used to discover problems.
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia08_406
id acadia08_406
authors Lee, Yungil; Jumphon Lertlakhanakul ;Jinwon Choi; Yehuda E. Kalay
year 2008
title Dynamic Architectural Visualization Based On User-Centered Semantic Interoperability
doi https://doi.org/10.52842/conf.acadia.2008.406
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 406-415
summary Technically-oriented architectural spaces today are getting complicated because the building contains a number of electronic facilities and complex structures. Furthermore, the advent of the ubiquitous environment enabled the building to provide various services to users and accelerated the importance of architectural visualization as problem-solving and communicating tools. It is recommended that architectural visualization has been more intuitive and effective to support the design decision and collaboration. In this manner, this paper intends to define the role of current architectural visualization with considerations of previous research and related works in the practical field and proposes the appropriate method of architectural visualization. Also, in order to evaluate our idea, we recommend a prototype system based on dynamic and semantic representation with the avatar. It is a kind of simulator for the design of ubiquitous smart space and can deliver to users the better comprehension in how technological oriented space will be constructed and utilized.
keywords Interoperability; Semantic; Ubiquity; User; Visualization
series ACADIA
last changed 2022/06/07 07:52

_id 9bbb
authors Lees, B., Branki, C. and Aird, I.
year 2001
title A framework for distributed agent-based engineering design support
source Automation in Construction 10 (5) (2001) pp. 631-637
summary Concurrent engineering draws together team working and cooperation, with the aim of reducing the need for costly design modifications in the later stages of design and product development. However, the complexities arising in the process of design, in general, defy formal analysis and computational support is required. In providing intelligent computational support for concurrent engineering, a combination of various problem-solving strategies may be required for complex design situations. It is proposed that an appropriate model for such provision is in the form of a set of interacting autonomous intelligent agents, possessing different problem-solving capabilities and differing degrees of intelligence. The requirements for such agent-based design support are discussed and possibilities for its realisation, with the aid of Web technology, in a distributed design environment are explored.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddssar0017
id ddssar0017
authors Leeuwen, Jos van and Vries, Bauke de
year 2000
title Capturing design knowledge in formal concept definitions
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary For support of creativity in architectural design, design systems must be provided with information models that are flexible enough to follow the dynamic way of designers in handling early design information. This paper discusses a framework for information modelling using Features that answers this need. One of the characteristics of the framework is that designers can define the formalisation of their own design concepts into types of Features. The definition of these Feature Types can be done in different manners; three scenarios for this procedure are presented and discussed.
series DDSS
last changed 2003/08/07 16:36

_id 2005_173
id 2005_173
authors Leeuwen, Jos van, Gassel, Frans van and Otter, Ad den
year 2005
title Collaborative Design in Education
doi https://doi.org/10.52842/conf.ecaade.2005.173
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 173-180
summary Collaboration in design can take place in a physical, social space, in a distributed or virtual environment, or in a combination of both. Design teams use a range of ICT means to support both synchronous and asynchronous communication. While these tools are designed to facilitate collaboration, the collaboration process still requires planning and organisation in a social context, which are activities that students and professionals need to learn. In current practice there is a need for designers and design managers who have the competences to collaborate in design and to organise distributed collaboration processes. At the department of Architecture, Building, and Planning at Eindhoven University of Technology, we have developed a course on Collaborative Design in the Master of Science curriculum. This course addresses both the organisational, social, and technical issues of collaboration in design. The paper introduces the objectives and educational methods used in this course. It describes the experiences of both teachers and students that were gained now that the course was taught in three subsequent years.
keywords Collaborative Design, Multi-disciplinary Design, Computer Support for Collaborative Working, Education, Design Management
series eCAADe
email
last changed 2022/06/07 07:52

_id 2006_678
id 2006_678
authors Lefantzis, Michaelis
year 2006
title From Survey to Representation of ancient monuments: new methodology and technology - The cases of the Golgotha site in Jerusalem and the Stoa of Eumenes at the South Slope of the Acropolis of Athens
doi https://doi.org/10.52842/conf.ecaade.2006.678
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 678-682
summary The purpose of this paper is to present the characteristics of laser scanning technology, based on two examples for the modeling at the reconstruction of the Golgotha site in Jerusalem and the ancient Stoa of Eumenes II, located at the South Slope of the Athens Acropolis. Terrestrial 3D laser scanning is a new methodology for three dimensional object modeling. Especially, the reconstruction of the ancient Stoa of Eumenes II comprises one of the most important restoration programs of the Greek Ministry of Culture. This paper will focus on the main steps of the laser scanning processing chain, starting from the acquisition of the data and ending with the evaluation of the 3D models.
keywords Golgotha; Eumenes Stoa; Laser scanning; archeological architectural documentation
series eCAADe
email
last changed 2022/06/07 07:52

_id 0d7d
authors Lefebvre, Olivier
year 2003
title The glocal as a challenge for local actors having plans for the future
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary About the glocal very much has been said by Michael Porter . According to this author, in some countries there is a competitive advantage, in some industry . It is explained by a « diamond » with four facets : competition and rivalry inside the country, factors endowment, demand, related industries (providers, firms selling components etc … ) . The competitive advantage appears when the facets are efficient, and stimulating one another, in a country. Then the firms of this country invest abroad, to benefit from thecompetitive advantage, grabing market shares and making profits . The country itself is the place of the competitive advantage . Theinternational market is the place of the challenge, where the result of the competition appears .
series other
email
last changed 2003/03/11 20:39

_id acadia10_36
id acadia10_36
authors Legendre, George L.
year 2010
title Parametric Surface Redux: IJP (Finally) Explained
doi https://doi.org/10.52842/conf.acadia.2010.036
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 36-39
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:52

_id bdc5
authors Lehane, A., Wright, D. and Lambourne, E.
year 1993
title Parallel Modeling: Addressing the Issues of Creative Designing in CAD Environments II. Special Applications
source Proceedings of the Fifth International Conference on Human-Computer Interaction 1993 v.1 pp. 249-254
summary We postulate that Industrial Designers, in general, solve a given problem by generating a series of proposed solutions to that problem, each proposal, in theory, helps the designer to converge on the ideal solution. Any number of solutions may be under continuous development at any one time and any previous solutions should always be available for appraisal and viewing. The single modeling environment provided in traditional Computer Aided Design (CAD) systems does not support this practice. Thus, CAD systems are primarily used to address the final phases of the design process, such as analysis, visualisation and detailing. This is surely not utilising the full potential of such a powerful design tool. In an attempt to develop a less restrictive working practice for CAD users, we consider a parallel modeling approach. This solution allows the simultaneous development, design and review of a number of computer based solutions.
keywords Paper Based Design Process; Parallel Modeling; Computer Based Design Process; Sets; Industrial Design; Set Theory; Directed Acyclic Graph; Seed
series other
last changed 2002/07/07 16:01

_id 49e5
authors Lehtinen, Saku
year 2002
title Visualization and teaching with state-of-the-art 3D game technologies
doi https://doi.org/10.52842/conf.ecaade.2002.538
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 538-541
summary This paper describes the use of the latest 3D game technologies and game editing tools in architectural modeling and visualization. The differences to more conventional rendering techniques, the benefits and the disadvantages of using these tools in architectural teaching are discussed.
series eCAADe
email
last changed 2022/06/07 07:52

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