CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia14_177
id acadia14_177
authors Schwinn, Tobias; Krieg, Oliver David; Menges, Achim
year 2014
title Behavioral Strategies: Synthesizing design computation and robotic fabrication of lightweight timber plate structures
doi https://doi.org/10.52842/conf.acadia.2014.177
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 177-188
summary The paper presents the research and development related to the “Landesgartenschau Exhibition Hall”, a built case study for a light-weight timber plate structure consisting of beech plywood plates. The paper describes the integrative design and robotic fabrication methods with a particular focus on the behavioral design approach.
keywords agent-based modeling, light-weight construction, optimization, robotic fabrication, tangent plane intersection, timber plate structure
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id caadria2020_043
id caadria2020_043
authors Bai, Nan, Nourian, Pirouz, Xie, Anping and Pereira Roders, Ana
year 2020
title Towards a Finer Heritage Management - Evaluating the Tourism Carrying Capacity using an Agent-Based Model
doi https://doi.org/10.52842/conf.caadria.2020.1.305
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 305-314
summary As one of the most important areas in the Palace Museum, Beijing, China, the Hall of Mental Cultivation had suffered from overcrowding of visitors before it was closed in 2016 for conservation. Preparing for the reopening in 2020, the Palace Museum decided to take the chance and initiate finer-grained tourism management in the Hall. This research intends to provide an audio-guided touring program by dynamically evaluating the Tourism Carrying Capacity (TCC) with the highlight spots in the Hall, to operate the touring program spatiotemporally. Framing an optimization problem for the touring program, an agent-based simulator, Thunderhead Pathfinder, originally developed for evacuation in the emergency, is utilized to verify the performance of the touring system. The simulation shows that the proposed touring program could precisely fit all the key requirements to improve the visitors' experience, to guarantee heritage safety, and to ensure more efficient management.
keywords Tourism Carrying Capacity; Agent-Based Simulation; Operations Research; Heritage Management
series CAADRIA
email
last changed 2022/06/07 07:54

_id lasg_sentientchamber_2016_fulltext
id lasg_sentientchamber_2016_fulltext
authors Beesley, Philip; Rachel Armstrong, Colin Ellarg, Rob Gorbet and Dana Kuliæ
year 2016
title Sentient Chamber
source Sentient Chamber [ISBN 978-1-988366-05-0 (paperback) ISBN 978-1-988366-07-4 (epub)] Riverside Architectural Press: Toronto, Canada 2016.
summary Catalogue of an exhibition held at the National Academy of Sciences, Washington from November 2, 2015 to May 31, 2016.
keywords Living Architecture Systems Group, sentient, architecture, immersive, protocells, meshworks, form-language, responsive, interactive, drawings, design methods, metabolism, scaffolds, integrated knowledge, microcontrollers, laser cutting, electronics, curiosity-based
email
last changed 2019/07/29 14:00

_id sigradi2017_078
id sigradi2017_078
authors Brandão, Filipe; Ricardo Correia, Alexandra Paio
year 2017
title Rhythms of Renewal of the City
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.534-540
summary In the last few years, building renovation has gained an unprecedented relevance in Portugal, yet it is an asymmetric and urban phenomenon for the study of which, in space and in time, traditional statistic tools have limitations. Using computational tools, it is possible to generate maps that correlate building permits georeferenced data and their processing time. Using Lisbon City Hall database of planning applications and georeferenced vector information, two approaches are developed to represent the internal dynamic of renewal of the city between 2010 and 2016. These maps can be useful to improve the accessibility of planning information to citizens.
keywords Urban renewal; Building renovation; Lisbon; Time; Representation
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_639
id sigradi2016_639
authors Casimiro, Giovanna Graziosi; Medeiros, Marina Lima
year 2016
title Cartografias expandidas: Realidade Aumentada e a exposiç?o Memória da Amnésia [Expanded cartography: Augmented Reality and the exhibition Memória da Amnésia]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.880-884
summary This article analyses the possibilities of expansion of the museum's exhibition space for the urban environment and the new relationships through the development of digital maps and augmented reality geolocated layers. The case study is the Guide of Nomadic Monuments (Guia dos Monumentos Nômades) organized for the exhibition Memory of Amnesia (Memória da Amnésia) that discussed the movement and displacement of statues through the last decades in the city of Sao Paulo, Brazil. The experience of the project is presented from the point of view of the methodological design research, thinking the interface of the city as a backdrop for several experimentations with art collections.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_621
id sigradi2016_621
authors Gomes, Maria Cecília Rocha Couto; Santos, Ana Paula Baltazar dos; Arruda, Guilherme Ferreira de; Cabral Filho , José dos Santos; Silva, Luís Henrique Marques de Oliveira; Diniz, Luiza Encarnaç?o; Lima, Mariana Julia Souza Barbosa; Stralen, Mateus de Sousa van
year 2016
title Parametrizaç?o para além do processo de projeto: experimentando aberturas para interaç?o [Parametrization beyond the design process: trying out openness for interaction]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.790-794
summary This paper discusses the use of parametrization and digital fabrication in architecture proposing a shift from increasing the architect’s control over the final product (determinist paradigm), towards increasing users' interaction. It presents the design process of an experimental interactive object intended to meet the former discussion and test the limits and difficulties that might arise during the process. Such an object was developed by Lagear (UFMG), as a response to the exhibition Homo Faber: Digital Fabrication in Latin America, CAAD FUTURES 2015.
keywords Interactive object; Parametrization; Digital Fabrication; Representation; Interaction
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2016_057
id ecaade2016_057
authors Kreutzberg, Anette
year 2016
title High quality Virtual Reality for Architectural Exhibitions
doi https://doi.org/10.52842/conf.ecaade.2016.2.547
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 547-554
summary This paper will summarise the findings from creating and implementing a visually high quality Virtual Reality (VR) experiment as part of an international architecture exhibition. It was the aim to represent the architectural spatial qualities as well as the atmosphere created from combining natural and artificial lighting in a prominent not yet built project. The outcome is twofold: Findings concerning the integration of VR in an exhibition space and findings concerning the experience of the virtual space itself. In the exhibition, an important aspect was the unmanned exhibition space, requiring the VR experience to be self-explanatory. Observations of different visitor reactions to the unmanned VR experience compared with visitor reactions at guided tours with personal instructions are evaluated. Data on perception of realism, spatial quality and light in the VR model were collected with qualitative and quantitative methods at two different occasions and setups after the exhibition, both showing a high degree of immersion and experience of reality.
wos WOS:000402064400055
keywords Virtual Reality; Oculus Rift; GearVR; Exhibition display
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2016_550
id sigradi2016_550
authors Martin, Kathi; Caulfield-Sriklad, Daniel; Jushchyshyn, Nick
year 2016
title Creating, Exhibiting and Distributing New Media for Historic Fashion
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.931-937
summary An international, interdisciplinary group of fashion historians and makers, informatics and metadata specialists, and digital media experts from Drexel University, Seoul National University, the University of New South Wales, Australia, the Fulbright Foundation and the Controlled Vocabulary Working Group of the Costume Society of America are researching production and conservation of new media for exhibition of historic fashion. Our team has created prototype 3D interactive media that will allow the viewer to be an active participant in the exhibition of historic fashion. Rich metadata descriptions of these media ensure their persistent discovery, access and conservation.
keywords Digital media; Cultural heritage; Historic fashion; ObjectVR; Collaborative research
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2016_358
id sigradi2016_358
authors Payssé, Marcelo; Amen, Fernando García
year 2016
title Dieste Ex Machina. Tecnología y patrimonio [Dieste Ex Machina. Technology and heritage]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.441-445
summary This paper aims to reflect, from an analytic point of view, on the nature of Eladio Dieste’s work. It focuses on the case study of Capilla Cristo Obrero, located in the surroundings of Atlantida, Uruguay. The main goal is to propose a 1:20 scaled model to arrange a workshop and exhibition in the framework of the nomination for the Getty Foundation prize.
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia23_v1_220
id acadia23_v1_220
authors Ruan, Daniel; Adel, Arash
year 2023
title Robotic Fabrication of Nail Laminated Timber: A Case Study Exhibition
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 220-225.
summary Previous research projects (Adel, Agustynowicz, and Wehrle 2021; Adel Ahmadian 2020; Craney and Adel 2020; Adel et al. 2018; Apolinarska et al. 2016; Helm et al. 2017; Willmann et al. 2015; Oesterle 2009) have explored the use of comprehensive digital design-to-fabrication workflows for the construction of nonstandard timber structures employing robotic assembly technologies. More recently, the Robotically Fabricated Structure (RFS), a bespoke outdoor timber pavilion, demonstrated the potential for highly articulated timber architecture using short timber elements and human-robot collaborative assembly (HRCA) (Adel 2022). In the developed HRCA process, a human operator and a human fabricator work alongside industrial robotic arms in a shared working environment, enabling collaborative fabrication approaches. Building upon this research, we present an exploration adapting HRCA to nail-laminated timber (NLT) fabrication, demonstrated through a case study exhibition (Figures 1 and 2).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia16_184
id acadia16_184
authors Vasey; Lauren; Long Nguyen; Tovi Grossman; Heather Kerrick; Danil Nagy; Evan Atherton; David Thomasson; Nick Cote; David Benjamin; George Fitzmaurice; Achim Menges
year 2016
title Collaborative Construction: Human and Robotic Collaboration Enabling the Fabrication and Assembly of a Filament-Wound Structure
doi https://doi.org/10.52842/conf.acadia.2016.184
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 184-195
summary In this paper, we describe an interdisciplinary project and live-exhibit that investigated whether untrained humans and robots could work together collaboratively towards the common goal of building a large-scale structure composed out of robotically fabricated modules using a filament winding process. We describe the fabrication system and exhibition setup, including a custom end effector and tension control mechanism, as well as a collaborative fabrication process in which instructions delivered via wearable devices enable the trade-off of production and assembly tasks between human and robot. We describe the necessary robotic developments that facilitated a live fabrication process, including a generic robot inverse kinematic solver engine for non-spherical wrist robots, and wireless network communication connecting hardware and software. In addition, we discuss computational strategies for the fiber syntax generation and robotic motion planning which mitigated constraints such as reachability, axis limitations, and collisions, and ensured predictable and therefore safe motion in a live exhibition setting. We discuss the larger implications of this project as a case study for handling deviations due to non-standardized materials or human error, as well as a means to reconsider the fundamental separation of human and robotic tasks in a production workflow. Most significantly, the project exemplifies a hybrid domain of human and robot collaboration in which coordination and communication between robots, people, and devices can enhance the integration of robotic processes and computational control into the characteristic processes of construction.
keywords machin vision, cyber-physical systems, internet of things, robotic fabrication, human robot collaboration, sensate systems
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id sigradi2016_407
id sigradi2016_407
authors Veiga, Breno Tisi Mendes da; Florio, Wilson
year 2016
title A visualizaç?o espacial através da modelagem paramétrica e da fabricaç?o digital em edifícios curvilíneos de Oscar Niemeyer no Memorial da América Latina [The spatial visualization through parametric modeling and digital fabrication in curvilinear buildings by Oscar Niemeyer in the Latin America Memorial]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.686-692
summary This paper analyzes the geometry of three buildings designed by Oscar Niemeyer in the Latin America Memorial, the Hall of Acts Tiradentes, the Victor Civita Library and the Simón Bolívar Auditorium, through the use of parametric modeling, geometric modeling and rapid prototyping. This research comes to fill a gap in what concerns the lack of demonstration of the underlying geometry of Niemeyer’s projects.
keywords Geometry; Parametric modeling; Rapid Prototyping; Oscar Niemeyer
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2014_187
id ecaade2014_187
authors Asli Cekmis
year 2014
title Fuzzy computing for layout design in ill-defined, uncertain spaces
doi https://doi.org/10.52842/conf.ecaade.2014.1.277
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 277-286
summary Layout design has been supported by some computational tools, where fuzzy systems have been approved as an appropriate method to handle uncertainty in the early design stage. In this paper, a new mathematical model depending on the fuzzy logic and sets theory is proposed to assist in layout design. The model distinctly deals with spatial uncertainty in open planned designs, where there is no clear layout configuration or definite patterns of usage. The model calculates the possibility of occupancy according to space, function and user related parameters and logical rules. It also visualises the architectural plan as being comprised of sub-spaces formed by the distribution of those possibilities. Sub-spaces are characterised as “Fuzzy Architectural Spatial Objects” (FASOs). As a result, layouts are represented as an accumulation of FASOs showing a certain inhabitation pattern. Various layouts can be generated within the identity of FASOs. Architects can evaluate the layouts and propose new ones by organising the FASOs on the plan and considering their relations. After describing the model the paper demonstrates an application which aims to design a proper layout for a major exhibition hall in Istanbul.
wos WOS:000361384700027
keywords Spatial uncertainty; open-plans; inhabitation patterns; layout design; fuzzy architectural spatial objects (fasos)
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2009_130
id caadria2009_130
authors Kuo, Mei-Lin
year 2009
title An AR-Based Navigation Interface
doi https://doi.org/10.52842/conf.caadria.2009.441
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 441-449
summary In order to improve the learning effect of the navigation interfaces in current museums, the architectural exhibition in museum exhibition hall is taken as an example in this study. An instant interactive navigation interface which is different from those used before is developed to guide the visitors to learn exactly the designing styles of architects. Two results are reached in this experiment: 1) a model of knowledge acquirement which is most possibly related to the learning process based on the exhibition of learning topics; 2) the influences of operating movements on specific topics that emphasize knowledge domains.
keywords Learning effect: Learning behaviour; Augmented Reality; Information Navigation, Database Query
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2022_105
id ascaad2022_105
authors Morsi, Nihal; Kamel, Shaimaa; Sabry, Hanan; Assem, Ayman
year 2022
title Computational Design for Architectural Space Planning of Commercial Exhibitions: A Framework for Visitors Interaction using Parametric Design and Agent-based Modeling
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 361-376
summary Using computational tools for evaluating spatial layouts of commercial exhibitions provides an opportunity for assessment of performance before execution. However, most evaluation techniques take into consideration only the physical qualities of the built environment, excluding important factors such as crowds. Crowds are essentially dynamic obstacles that hinder visibility and can induce flight response, but they are also a sign of good exposure when in reasonable amounts. This is mostly due to the challenge of quantifying spatial qualities such as users’ interaction and movement for computational representations. This paper proposes a framework using agent-based modeling for simulating user interaction in commercial exhibition spaces combined with a parametric representation of the built environment. The framework is then evaluated by applying it to a case-study of three layout scenarios in a generic exhibition hall. The simulation results show that layouts with vertical aisles, and less horizontal aisles have better footfall distribution.
series ASCAAD
email
last changed 2024/02/16 13:38

_id 2005_391
id 2005_391
authors Suneson, Kaj, Wernemyr, Claes, Westerdahl, Börje and Allwood, Carl Martin
year 2005
title The Effect of Stereovision on the Experience of VR Models of the External Surroundings and the Interior of a Building
doi https://doi.org/10.52842/conf.ecaade.2005.391
source Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 391-398
summary Virtual reality offers considerable promise with regard to facilitating the building process. A good example is the facilitation of communication between architects and building companies, sellers and buyers or between community planners and the general public. It is often thought that in order to utilise the potential of VR in, for example, the above-mentioned contexts, it is necessary to use fully fledged versions of VR, including stereovision and the possibility of controlling the VR show. However, if a model can also be presented on less advanced equipment and still interpreted in a way that is useful to the viewer it will be possible to distribute the model simply and effectively. This would make it easier to create a more democratic urban planning process compared with if specialised equipment needed to be used and special shows needed to be arranged. In this study we compared the experience of two VR models (a large indoor exhibition hall and an outdoor street in Gothenburg, Sweden) when presented with and without stereovision. When the experience was measured using the Semantic Environmental Scale (the SMB scale, developed by Küller, 1975, 1991), questions on the experience of presence and six other questions on the experience of the models, the results only revealed one indication that stereovision made a difference. This indication was the result for the SMB factor Enclosedness. Suggestions are presented for future research in this area.
keywords Design Process; Virtual Environments; Human-Computer Interaction; 3D City Modelling; Environmental Simulation
series eCAADe
email
last changed 2022/06/07 07:56

_id cdrf2022_187
id cdrf2022_187
authors Yunqin Li, Nobuyoshi Yabuki, and Tomohiro Fukuda
year 2022
title A Virtual Reality-Based Tool with Human Behavior Measurement and Analysis for Feedback Design of the Indoor Light Environment
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_16
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary Human behavior data provides essential feedback information for architects to improve a human-centered indoor light environment design. However, architects have difficulty capturing the complex, multidimensional, and unpredictable behavior of humans, often struggle to get users’ feedback on time in the schematic phase. This paper proposes a new virtual reality-based behavioral measurement and assessment tool that quantitatively collects and analyzes individual behavioral data, including travel trajectory, travel time, and gaze points, to reveal user experience and interaction of light, aiming to better help architects get timely feedback from users and create human-centered indoor light environment designs in the scheme optimization phase. To showcase this tool, we utilize an exhibition hall of a museum design as an illustrative example. The experiment demonstrates the feasibility of the proposed tool, and its results suggest that different lighting schemes influence human behavior patterns and that the introduction of natural light usually stimulates more movement. The developed virtual reality tool prototype provides valuable visual information and statistics for analyzing human behavior and evaluating indoor light environment design schemes.
series cdrf
email
last changed 2024/05/29 14:02

_id d414
authors Zalewski, Waclaw and Allen, Edward
year 1998
title Shaping Structures
source New York: John Wiley and Sons
summary In Shaping Structures, an engineer and an architect, both longtime teachers of structures at major American universities, collaborate to present an inspired synthesis of the creative and the technical, explicating both the principles of statics and their application to the fascinating task of finding good form for structures. This richly visual volume features: * An easily understood development of the fundamentals of statics * Step-by-step demonstrations, using both numerical and graphical techniques, of simple yet powerful methods for finding form and forces for arched structures, suspended structures, cable-stayed structures, and highly efficient trusses * 120 photographs and more than 300 crisp drawings that illustrate and explain the magnificent structural triumphs of master architects and engineers -including Gustave Eiffel's famous tower, Robert Maillart's soaring bridges, Pier Luigi Nervi's landmark Turin Exhibition Hall, and many others * Calculations in both SI metric and conventional units throughout the book Requiring only the most rudimentary mathematical background yet accurate and fully functional, Shaping Structures provides an inviting point of entry to the study of structural design for engineering and architecture students -proving that the science of statics doesn't have to be lifeless, simplistic, or dull.
series other
last changed 2003/04/23 15:14

_id caadria2018_211
id caadria2018_211
authors Zhao, Yao, Guo, Zhe, Yin, Hao, Yao, Jiawei and Yuan, Philip F.
year 2018
title Behavioral Data Analysis and Visualization System Base on UWB Interior Positioning Technology
doi https://doi.org/10.52842/conf.caadria.2018.2.217
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 217-226
summary The behavioral patterns of human in buildings influence the rational setting of space and function dramatically. However, due to the lack of data acquisition methods and data accuracy, big data analysis and visualization research in the microscopic aspects of indoor space is hampered. With the maturity of indoor positioning technology, UWB (Ultra Wideband) positioning technology based on narrow pulse has the characteristics of high transmission rate, low transmit power and strong penetrating ability, which provides more accurate results for the behavior data acquisition in indoor space. In this research, the big data thinking has been introduced into the behavioral performance analysis process. Therefore, data acquisition, data storage and management, behavioral data visualization and machine learning algorithms are integrated into a set of behavioral data analysis and visualization system, to quantitative research the behavioral characteristics of visitors in the exhibition hall by the on-site experiment .
keywords UWB interior positioning technology; Behavior Data Visualization; on-site experiment
series CAADRIA
email
last changed 2022/06/07 07:57

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