CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2021_203
id ecaade2021_203
authors Arora, Hardik, Bielski, Jessica, Eisenstadt, Viktor, Langenhan, Christoph, Ziegler, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Consistency Checker - An automatic constraint-based evaluator for housing spatial configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.351
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 351-358
summary The gradual rise of artificial intelligence (AI) and its increasing visibility among many research disciplines affected Computer-Aided Architectural Design (CAAD). Architectural deep learning (DL) approaches are being developed and published on a regular basis, such as retrieval (Sharma et al. 2017) or design style manipulation (Newton 2019; Silvestre et al. 2016). However, there seems to be no method to evaluate highly constrained spatial configurations for specific architectural domains (such as housing or office buildings) based on basic architectural principles and everyday practices. This paper introduces an automatic constraint-based consistency checker to evaluate the coherency of semantic spatial configurations of housing construction using a small set of design principles to evaluate our DL approaches. The consistency checker informs about the overall performance of a spatial configuration followed by whether it is open/closed and the constraints it didn't satisfy. This paper deals with the relation of spaces processed as mathematically formalized graphs contrary to existing model checking software like Solibri.
keywords model checking, building information modeling, deep learning, data quality
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2017_038
id ecaade2017_038
authors Asanowicz, Aleksander
year 2017
title Parametric design - Tool, medium or new paradigm?
doi https://doi.org/10.52842/conf.ecaade.2017.2.379
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 379-386
summary Parametric design is an emerging research issue in the design domain. However, discussions about the creative process in parametric design are limited. What is more, despite the passing of 57 years of parametric design's existence we still do not know what parametric design is. Is it a simple tool, which is useful in some kind of optimization of the architectural form, or it is a medium, which helps architects develop unexpected solutions, and perhaps this is already a new design paradigm? The presented paper will contain general considerations relating to the nature of parametric design, the history of which starts in 1960, when D.T. Ross has formulated the thesis that our main objective is to formulate constrains and all needed parameters of the solved problem.Please write your abstract here by clicking this paragraph.
keywords optimisation; parametric design; design tool; design media
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_128
id acadia17_128
authors Bacharidou, Maroula
year 2017
title Touch, See, Make: Employing Active Touch in Computational Making
doi https://doi.org/10.52842/conf.acadia.2017.128
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 128-137
summary In architectural education and practice, we don’t come in physical contact with what we make until the later stages of the design process. This vision-oriented approach to design is something deeply rooted in architectural practice: from Alberti’s window to the screens of our computers, design has traditionally been more of a visual and less of a hands-on process. The vision of the presented study is that if we want to understand the way we make in order to improve tools for computational design and making, we need to understand how our ability to make things is enhanced by both our visual and tactile mechanisms. Bringing the notion of active touch from psychology into the design studio, I design and execute a series of experiments investigating how seeing, touching, or seeing and touching exhibit different sensory competencies, and how these competencies are expressed through the process of making. The subjects of the experiment are asked to tactilely, visually, or tactilely and visually observe a three-dimensional object, create descriptions of its composition, and to remake it based on their experience of it using plastic materials. After the execution of the experiment, I analyze twenty-one reproductions of the original object; I point to ways in which touch can detect scale and proportions more accurately than vision, while vision can detect spatial components more efficiently than touch; I then propose ways in which this series of experiments can lead to the creation of new design and making tools.
keywords education society & culture; computational / artistic culture;s hybrid practices; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2019_388
id caadria2019_388
authors Beattie, Hamish, Brown, Daniel and Kindon, Sara
year 2019
title Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming
doi https://doi.org/10.52842/conf.caadria.2019.1.737
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
summary This paper discusses the methodology and results of the Maslow's Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long term design engagement processes. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and understandings of sensitive topics and develop ideas for future action through "collective tinkering".
keywords Participatory design; urban design; social capital; serious games; slum upgrading
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201715302
id ijac201715302
authors Borges de Vasconselo, Tássias and David Sperling
year 2017
title From representational to parametric and algorithmic interactions: A panorama of Digital Architectural Design teaching in Latin America
source International Journal of Architectural Computing vol. 15 - no. 3, 215-229
summary This study focuses on the context of graphic representation technologies and digital design on Architectural teaching in Latin America. From categories proposed by Oxman and Kotnik and through a mapping study framed by a systematic review in CumInCAD database, it is presented a panorama of the state-of-art of the digital design on Architectural teaching in the region, between 2006 and 2015. The results suggest a context of coexistence of representational interaction and parametric interaction, as well as a transition from one to another and the emergence of the first experiments in algorithmic interaction. As this mapping shows an ongoing movement toward Digital Architectural Design in Latin America in the last decade, and points out its dynamics in space in time, it could contribute to strengthen a crowdthinking network on this issue in the region and with other continents.
keywords Computer-aided architectural design, Digital Architectural Design teaching, interaction with digital media, levels of design computability, Latin America, mapping study
series journal
email
last changed 2019/08/07 14:03

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2017_083
id sigradi2017_083
authors Castro Henriques, Gonçalo; Andrés Passaro, Guto Nóbrega
year 2017
title Tentáculos: Recriando criaturas híbridas, analógico-digitais [Tentacles: Recreating hybrid analog-digital creatures]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.575-583
summary This paper describes the development of a structure named Tentacles, belonging to the “Tele-biosphere” a wider project that explores the communication between hybrid systems that are both natural and artificial. Tentacles uncharted geometry is alive in many senses introducing structural difficulties inexistent in traditional beam and column framework. The initial form required structural expertise that the authors formally don’t possess, together with cost and manufacture constrains. To overcome these difficulties, a strategy based on the analogy with vertebrate species was developed, using discs, vertebrae, spine, tendons and tentacles. Authors argue that to solve this problem it was necessary to regain material intuition, combining computation with analogic thinking.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2019_657
id caadria2019_657
authors Chen, Zhewen, Zhang, Liming and Yuan, Philip F.
year 2019
title Innovative Design Approach to Optimized Performance on Large-Scale Robotic 3D-Printed Spatial Structure
doi https://doi.org/10.52842/conf.caadria.2019.2.451
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 451-460
summary This paper presents an innovative approach on designing large-scale spatial structure with automated robotic 3D-printing. The incipient design approach mainly focused on optimizing structural efficiency at an early design stage by transform the object into a discrete system, and the elements in this system contains unique structural parameters that corresponding to its topology results of stiffness distribution. Back in 2017, the design team already implemented this concept into an experimental project of Cloud Pavilion in Shanghai, China, and the 3D-printed spatial structure was partitioned into five zones represent different level of structure stiffness and filled with five kinds of unit toolpath accordingly. Through further research, an upgrade version, the project of Cloud Pavilion 2.0 is underway and will be completed in January 2019. A detailed description on innovative printing toolpath design in this project is conducted in this paper and explains how the toolpath shape effects its overall structural stiffness. This paper contributes knowledge on integrated design in the field of robotic 3D-printing and provides an alternative approach on robotic toolpath design combines with the optimized topological results.
keywords 3D-Printing; Robotic Fabrication; Structural Optimization; Discrete System; Toolpath Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_333
id caadria2018_333
authors Cupkova, Dana, Byrne, Daragh and Cascaval, Dan
year 2018
title Sentient Concrete - Developing Embedded Thermal and Thermochromic Interactions for Architecture and Built Environment
doi https://doi.org/10.52842/conf.caadria.2018.2.545
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
summary Historically, architectural design focused on adaptation of built environment to serve human needs. Recently embedded computation and digital fabrication have advanced means to actuate physical infrastructure in real-time. These 'reactive spaces' have typically explored movement and media as a means to achieve reactivity and physical deformation (Chatting et al. 2017). However, here we recontextualize 'reactive' as finding new mechanisms for permanent and non-deformable everyday materials and environments. In this paper, we describe our ongoing work to create a series of complex forms - modular concrete panels - using thermal, tactile and thermochromic responses controlled by embedded networked system. We create individualized pathways to thermally actuate these surfaces and explore expressive methods to respond to the conditions around these forms - the environment, the systems that support them, their interaction and relationships to human occupants. We outline the design processes to achieve thermally adaptive concrete panels, illustrate interactive scenarios that our system enables, and discuss opportunities for new forms of interactivity within the built environment.
keywords Responsive environments; Geometrically induced thermodynamics; Ambient devices; Internet of things; Modular electronic systems
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2017_028
id sigradi2017_028
authors Dileta Pacini, Giordana; Andrés Martin Passaro, Gonçalo Castro Henriques
year 2017
title Fab!t, Pavilhão Itinerante de Ensino: Proposta para inserção da cultura maker no ensino tradicional [Fab!t, Itinerant Teaching Pavilion: a proposal to include the maker culture in traditional education]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.198-206
summary This project intends to introduce the maker culture into traditional education. The goal is to make technology teaching available in elementary education in a fast, cheap and egalitarian way, seeking to democratize its access and use it to integrate maker culture's principles into traditional school. For that several existing makerspaces and fab labs programs’ were studied to identify the core activities and equipments to support this proposal. Its contribution is an adaptable modular system with a demountable construction platform to foster customized spaces. The system is manufactured to enable the expansion and retraction of the structure allowing its future reuse.
keywords Maker culture; Digital fabrication; Parametric design; Temporary architecture; Maker education
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2017_050
id sigradi2017_050
authors Frogheri, Daniela; Fernando Meneses-Carlos, Alberto T. Estévez
year 2017
title Morfologías resilientes: Desde lo digital a la materia [Resilient morphologies: From digital to matter]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.344-351
summary This paper presents a research applied to the development of resilient morphologies from the digital environment to its materialization.The work consists in the generation of such morphologies understood as parametric-associative systems, constituted by proliferations of components defined through formal languages, and in the study of their various types of resilience, both in the digital environment and in their physical materialization.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2017_021
id sigradi2017_021
authors Frogheri, Daniela; Fernando Meneses-Carlos, Alberto T. Estévez
year 2017
title Arquitectura sensible en relación con el contexto: Mimesis y proxémica como formas de comunicación. [Sensitive Architecture in relationship with the context: Mimesis and proxemics as a kind of communication.]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.153-160
summary This paper presents a research of the relationship between architecture and context applied to the development of a sensitive pavilion that receives data from live sensors, responds and adapts in real time, generating a biunivocal resilience between the architectural object and the context. The research is developed through the integration between morphogenesis processes, parametric-generative design, Arduino, sensors, input and output devices that connect data and matter, programming and digital fabrication.The result is a pavilion designed and fabricated digitally, that receives data of the environment in real time through sensors and that reacts through changes of color and movements.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
doi https://doi.org/10.52842/conf.caadria.2019.1.553
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_354
id caadria2021_354
authors Huang, Chenyu, Gong, Pixin, Ding, Rui, Qu, Shuyu and Yang, Xin
year 2021
title Comprehensive analysis of the vitality of urban central activities zone based on multi-source data - Case studies of Lujiazui and other sub-districts in Shanghai CAZ
doi https://doi.org/10.52842/conf.caadria.2021.2.549
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 549-558
summary With the use of the concept Central Activities Zone in the Shanghai City Master Plan (2017-2035) to replace the traditional concept of Central Business District, core areas such as Shanghai Lujiazui will be given more connotations in the future construction and development. In the context of todays continuous urbanization and high-speed capital flow, how to identify the development status and vitality characteristics is a prerequisite for creating a high-quality Central Activities Zone. Taking Shanghai Lujiazui sub-district etc. as an example, the vitality value of weekday and weekend as well as 19 indexes including density of functional facilities and building morphology is quantified by obtaining multi-source big data. Meanwhile, the correlation between various indexes and the vitality characteristics of the Central Activities Zone are tried to summarize in this paper. Finally, a neural network regression model is built to bridge the design scheme and vitality values to realize the prediction of the vitality of the Central Activities Zone. The data analysis method proposed in this paper is versatile and efficient, and can be well integrated into the urban big data platform and the City Information Modeling, and provides reliable reference suggestions for the real-time evaluation of future urban construction.
keywords multi-source big data; Central Activities Zone; Vitality; Lujiazui
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2017_014
id ecaade2017_014
authors Ireland, Tim
year 2017
title Teaching architecture students to code - Thrills and spills
doi https://doi.org/10.52842/conf.ecaade.2017.1.363
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 363-372
summary This paper will present the introduction of computer programming for design to students at the Leicester School of Architecture (LSA). It will describe the course and teachings, explain the trials and tribulations, and illustrate the results. An important weight on students of architecture, when it comes to the inclusion of coding into their architectural education, is the pressure of meeting certain professional criteria. The MArch Architecure course results in a professional level award that is prescribed by the ARB, and accredited by the RIBA for Part II exemption from their examinations. Consequently, students are required to articulate through their design work that they have met the learning outcomes associated with the stipulated professional criteria. Given the task of meeting the learning outcomes is challenging enough, the pressure of then learning to code, and to apply that skill to the design process in the course of the traditional process is a pressure few students of architecture seem willing to take on. The paper will conclude with a discussion as to the merits of coding and reason why students of architecture should learn to code.
keywords Programming; Code; Processing; Teaching; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2017_144
id ecaade2017_144
authors Lange, Christian J.
year 2017
title Elements | robotic interventions II
doi https://doi.org/10.52842/conf.ecaade.2017.1.671
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 671-678
summary Reviewing the current research trends in robotic fabrication around the world, the trajectory promises new opportunities for innovation in Architecture and the possible redefinition of the role of the Architect in the industry itself. New entrepreneurial, innovative start-ups are popping up everywhere challenging the traditional model of the architect. However, it also poses new questions and challenges in the education of the architect today. What are the appropriate pedagogical methods to instill enthusiasm for new technologies, materials, and craft? How do we avoid the pure application of pre-set tools, such as the use of the laser cutter has become, which in many schools around the world has caused problems rather than solving problems? How do we teach students to invent their tools especially in a society that doesn't have a strong background in the making? The primary focus of this paper is on how architectural CAAD/ CAM education through the use of robotic fabrication can enhance student's understanding, passion and knowledge of materiality, technology, and craftsmanship. The paper is based on the pedagogical set-up and method of an M. Arch I studio that was taught by the author in fall 2016 with the focus on robotic fabrication, materiality, traditional timber construction systems, tool design and digital and physical craftsmanship.
keywords CAAD Education, Digital Technology, Craftsmanship, Material Studies, Tool Design, Parametric Modeling, Robotic Fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2017_227
id ecaade2017_227
authors Lima, Elton C., Vieira, Aline, Mendes, Leticia T. and Griz, Cristiana
year 2017
title “Houses for everybody” Brazilian competition - An application of shape grammar and space syntax for analyzing low-income housing
doi https://doi.org/10.52842/conf.ecaade.2017.2.463
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 463-470
summary This article focuses on the use of both shape grammar and space syntax as tools to identify and encode the principles and rules behind the design of low-income housing in Brazilian context. The idea is to use such rules as part of a methodology for analyzing quality space in social housing plans and aims to understand to which attributes of contemporary society redefine certain patterns of familial social conduct, particularly their ways of living and how these attributes impact housing spatial patterns.king this paragraph.
keywords shape grammar; space syntax; design methodology
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2018_210
id caadria2018_210
authors Lin, Yuqiong, Zheng, Jingyun, Yao, Jiawei and Yuan, Philip F.
year 2018
title Research on Physical Wind Tunnel and Dynamic Model Based Building Morphology Generation Method
doi https://doi.org/10.52842/conf.caadria.2018.2.165
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 165-174
summary The change of the building morphology directly affects the surrounding environment, while the evaluation of these environment data becomes the main basis for the genetic iterations of the building morphology. Indeed, due to the complexity of the outdoor natural ventilation, multiple factors in the site could be the main reasons for the change of air flow. Thus, the architect is suggested to take the wind environment as the main morphology generation factor in the early stage of the building design. Based on the research results of 2017 DigitalFUTURE Wind Tunnel Visualization Workshop, a novel self-form-finding method in design infancy has been proposed. This method uses Arduino to carry out the dynamic design of the building model, which can not only connect the sensor to monitor the wind environment data, but also contribute the building model to correlate with the wind environment data in real time. The integration of the Arduino platform and the physical wind tunnel can create the possibility of continuous and real-time physical changes, data collection and wind environment simulation, using quantitative environmental factors to control building morphology, and finally achieve the harmony among the building, environment and human.
keywords Physical wind tunnel; dynamic model; building morphology generation; environmental performance design; wind environment visualization
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2017_042
id sigradi2017_042
authors Loyola, Mauricio; Pablo Domínguez, Diego Rossel, Nicolás Madariaga, Constanza Montiel
year 2017
title GypsumFold: Un método para el plegado de paneles de yeso en ángulos variables para la fabricación de productos arquitectónicos [GypsumFold: A method for folding gypsum panels at varying angles for the manufacture of architectural products]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.287-292
summary Este articulo propone un método para fabricar elementos constructivos con yeso-cartón en ángulos variables una manera fácil, rápida, precisa y económicamente eficiente. Su funcionamiento se basa en el diseño y manufactura automatizada de ranuras fresadas en planchas de yeso-cartón utilizando una técnica innovadora denominada “escalonamiento”, la cual permite obtener cualquier ángulo de pliegue usando un mismo procedimiento y herramientas estándar.
keywords CAD/CAM; Digital Fabrication; Gypsum Board; Complex Geometries
series SIGRADI
email
last changed 2021/03/28 19:58

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