CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14581

_id sigradi2023_350
id sigradi2023_350
authors Nóbrega, Thiers Freire, Henriques, Gonçalo Castro and Passaro, Andres Martin
year 2023
title 3D Printing for Architecture: organic integration of algorithm, machine and material paste-manufacture
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1207–1218
summary Form, process and material tend to be considered as independent or separated entities in modern design theory. This research explores the integration of parametric design with a paste-based 3D printing process. This integration intends to enable creative and holistic design inspired by nature. For that purpose, the research simultaneously develops, in a feedback loop, parametric modelling with the development of a machine to produce the shape in past-like material. The research develops a customized paste extruder to integrate the design algorithms and the machining processes. The authors test the methodology in a DIY, hands-on, empiric design integrating digital manufacture and handcraft craft, developing a customized parametric clay component, baked and glazed at a 1:1 scale for a future pavilion.
keywords Paste-based 3D printing, Digital Fabrication, Digital craft, Ceramic
series SIGraDi
email
last changed 2024/03/08 14:08

_id sigradi2021_227
id sigradi2021_227
authors Nóbrega, Thiers Freire, Nóbrega, Carlos Augusto Moreira da and Passaro, Andrés Martin
year 2021
title Experimental Paste Extrusion Mechanism for 3D Printing
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 1163–1175
summary This communication informs about the development of a low-cost clay extrusion mechanism, adapted to a 3d printer, which will be used to support the study and practice of architecture in the context of a research laboratory. We believe that this research is a contribution to the 3D printing community and architectural academic environment. We understand that this project makes a valuable contribution to the academic environment by promoting the production of knowledge in the “do it yourself” way by allowing the acquisition of “know how” in a procedural way. There is an effort in making our extruder mechanism replicable by whoever is interested in understanding how the system works.
keywords Fabricaçao Digital, Impressao 3D, Baixo custo, Pastoso, Aprendizado
series SIGraDi
email
last changed 2022/05/23 12:11

_id ddss9470
id ddss9470
authors O'Brien, William J. and Fischer, Martin A.
year 1994
title Boundaries, Interdependence, and Coordination in ConstructionNetwork Organizations
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Of the profileration of new business paradigms in recent years, one of the primary foci has been building closer relationships between firms in the value adding chain. Lean production, which encompasses J1T, supply-chain management, and TQM/continuous improvement, has provided an important paradigm for reorganization of business practices and is in the process of revolutioni-zing western mass production industries, particularly the automotive industry. While lean production is attractive, it is not appropriate for all industries or production requirements. Lean production works best within a relatively stable production volume and stable range of products. "Mass customization" has proven difficult for accomplished lean producers such as Toyota, and requires a different set of organizational disciplines than those used in lean production. For example, in the lean production paradigm, relationships with suppliers are long-standing and steady, while in a mass customization paradigm, relationships with and between long-term suppliers will vary over time, and new suppliers will enter and leave the organization in a transient fashion. The organization form appropriate to mass customization is the network organization (also known as the virtual corporation in the popular business press), of which construction project organization is an instance, At the project level, we examine construction organization in the context of network organization theory. In particular, we examine boundaries between firms to highlight problems of coordination in a multi-firm environment, and the interdependencies that arise due to coordination needs. We provide a conceptual framework to describe these aspects of construction network organization, and discuss ways that different construction firms are dealing with coordination and boundary problems by rethinking contractual relationships and building closer ties with other firms in the network.
series DDSS
last changed 2003/08/07 16:36

_id 00ed
authors O'Leary, Dianne and Stewart, G.W.
year 1985
title Data-Flow Algorithms for Parallel Matrix Computations
source Communications of the ACM August, 1985. vol. 28: pp. 840-853. includes bibliography.
summary In this article the authors develop some algorithms and tools for solving matrix problems on parallel processing computers. Operations are synchronized through data-flow alone, which makes global synchronization unnecessary and enables the algorithms to be implemented on machines with very simple operating systems and communication protocols. As examples, an algorithm that forms the main modules for solving Liapounov matrix equations is presented. The authors compare this approach to wave front array processors and systolic arrays, and note its advantages in handling missized problems, in evaluating variations of algorithms or architectures, in moving algorithms from system to system, and in debugging parallel algorithms on sequential machines
keywords tools, algorithms, mathematics, parallel processing
series CADline
last changed 2003/06/02 13:58

_id 2c22
authors O'Neill, Michael J.
year 1992
title Neural Network Simulation as a Computer- Aided design Tool For Predicting Wayfinding Performance
source New York: John Wiley & Sons, 1992. pp. 347-366 : ill. includes bibliography
summary Complex public facilities such as libraries, hospitals, and governmental buildings often present problems to users who must find their way through them. Research shows that difficulty in wayfinding has costs in terms of time, money, public safety, and stress that results from being lost. While a wide range of architectural research supports the notion that ease of wayfinding should be a criterion for good design, architects have no method for evaluating how well their building designs will support the wayfinding task. People store and retrieve information about the layout of the built environment in a knowledge representation known as the cognitive map. People depend on the information stored in the cognitive map to find their way through buildings. Although there are numerous simulations of the cognitive map, the mechanisms of these models are not constrained by what is known about the neurophysiology of the brain. Rather, these models incorporate search mechanisms that act on semantically encoded information about the environment. In this paper the author describes the evaluation and application of an artificial neural network simulation of the cognitive map as a means of predicting wayfinding behavior in buildings. This simulation is called NAPS-PC (Network Activity Processing Simulator--PC version). This physiologically plausible model represents knowledge about the layout of the environment through a network of inter-connected processing elements. The performance of NAPS-PC was evaluated against actual human wayfinding performance. The study found that the simulation generated behavior that matched the performance of human participants. After the validation, NAPS-PC was modified so that it could read environmental information directly from AutoCAD (a popular micro-computer-based CAD software package) drawing files, and perform 'wayfinding' tasks based on that environmental information. This prototype tool, called AutoNet, is conceptualized as a means of allowing designers to predict the wayfinding performance of users in a building before it is actually built
keywords simulation, cognition, neural networks, evaluation, floor plans, applications, wayfinding, layout, building
series CADline
last changed 2003/06/02 13:58

_id 2243
authors O'Rourke, J., Chien, C.-B. and Olson, Th. (et al)
year 1982
title A New Linear Algorithm for Intersecting Convex Polygons
source Computer Graphics and Image Processing. 1982. vol. 19: pp. 384-391 : ill. includes a short bibliography
summary An algorithm is presented that computes the intersection of two convex polygons in linear time. The algorithm is fundamentally different from the only known linear algorithms for this problem, due to Shamos and to Hoey. These algorithms depend on a division of the plane into either angular sectors (Shamos) or parallel slabs (Hoey), and are mildly complex. The authors' algorithm searches for the intersection points of the polygons by advancing a single pointer around each polygon, and is very easy to program
keywords algorithms, boolean operations, polygons, intersection, search
series CADline
last changed 2003/06/02 14:42

_id caadria2006_521
id caadria2006_521
authors O. PALMON, M. SAHAR, L.P.WIESS, R.OXMAN
year 2006
title VIRTUAL ENVIRONMENTS FOR THE EVALUATION OF HUMAN PERFORMANCE: Towards Virtual Occupancy Evaluation in Designed Environments (VOE)
doi https://doi.org/10.52842/conf.caadria.2006.x.j9t
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 521-528
summary Analyzing and evaluating designs for modifications to suit the requirements of human performance is typically performed only after the architectural spaces and structures have been built and used, a process that is known as retrofit or post-occupancy evaluation. For people with disabilities, there is a special need to overcome this problem by evaluating the suitability of their home environments before the construction phase. Our work introduces a new methodology in which virtual reality (VR) is used for virtual pre-occupancy environmental evaluation (VOE). Our study demonstrates the potential of the VOE concept by developing an interactive living environments model to evaluate human performance before the construction phase. This paper presents an interactive virtual environment, ‘HabiTest’, as well as the initial results of a usability evaluation of this interactive environment.
series CAADRIA
email
last changed 2022/06/07 07:49

_id ddss2006-pb-185
id DDSS2006-PB-185
authors O.T.J. Devisch, H.J.P. Timmermans, T.A. Arentze, and A.W.J. Borgers
year 2006
title Modelling Residential Search and Location Choice - Framework and Numerical Experiments
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) 2006, Progress in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN-10: 90-386-1756-9, ISBN-13: 978-90-386-1756-5, p. 185-200
summary People only move a limited number of times during their lifetime. Factors such as high financial costs, local social networks, emotional bounds, etc. make that people typically postpone this decision as long as possible, up to the point where the benefit of alternative housing outperforms all these factors. Then things generally have to go fast. This combination of time-pressure, high costs and lack in experience turn residential search and location choice into a complex decision process. This paper presents a model developed to grasp some of this complexity. Households are approached as autonomous decision-makers continuously evaluating whether to search for information, to visit houses for inspection, to start negotiating with the owner of a house for sale or to do nothing and stay in the current house. Households make these evaluations on the basis of beliefs regarding their environment and update these beliefs each time they collect new information on this environment.
keywords Microsimulation, Spatial simulation models, Strategic decision-making, State dependent behaviour, Belief-updating
series DDSS
last changed 2006/08/29 12:55

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
doi https://doi.org/10.52842/conf.acadia.2007.158
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id ascaad2012_023
id ascaad2012_023
authors Ochs, Steven W.
year 2012
title Architectural Sociability as a Strategy to Drive Technology Integrations into Architectural Structures and Smart Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 225-240
summary Traditional architectural design fulfills the basic needs of society, but its influence as a system to facilitate personal connection has declined with the growth of telecommunications and social networks. The advance of interactive architecture is now positioning buildings to once again fulfill the role as facilitator of connections and fulfill our personal need of belonging. While current attempts to integrate social communication, technology with built environments are nominally effective; Architectural Sociability is proposed as an effective design solution. Strategy details include a purpose based social approach in which social networks, localized data streams, ubiquitous computing, pervasive networks, and smart environments are considered a traditional part of an architectural structure.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_023.pdf
last changed 2012/05/15 20:46

_id caadria2006_261
id caadria2006_261
authors ODILO SCHOCH
year 2006
title APPLYING DIGITAL SMART TECHNOLOGIES FOR A SUSTAINABLE ARCHITECTURE: Pervasive computing allows the design of sustainable architecture
doi https://doi.org/10.52842/conf.caadria.2006.x.t3m
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 261-268
summary One of the major advantages of 'pervasive computing' is its positive sustainable impact. This paper introduces an approach for architectural design related to 'pervasive computing', which is named 'future ready'. It is a discussion on the sustainable impact of pervasive digital devices within architecture. It illustrates its idea, its application and evaluation and shows examples from Europe and Asia.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2014_015
id ecaade2014_015
authors Odysseas Kontovourkis and George Tryfonos
year 2014
title Physical input-driven offline robotic simulation through a feedback loop process
doi https://doi.org/10.52842/conf.ecaade.2014.1.411
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 411-421
summary This ongoing research describes a feedback loop procedure where physical inputs are used as the medium for offline robotic simulation. The purpose is to investigate the ability of industrial robots that are currently used in manufacturing processes to work in a flexible and productive manner whilst providing a continuous feedback loop between physical inputs and fabrication artifacts. In order to achieve this, a methodology is developed that involves the use of data acquisition devices to enable the transference of information from the physical to the digital environment and then to use this data as real-time parameters to control the robot's behaviour during fabrication. The aim is to achieve active involvement of robots in the manufacturing process to address complex construction issues and to ensure accuracy, a reduction in manufacturing defects and flexibility in the materials used. This investigation is accompanied by relevant experiments to exemplify the potential of control mechanisms to be used in prototyping case studies.
wos WOS:000361384700041
keywords Physical input; robotic simulation; feedback loop; manufacturing process; material control
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia09_194
id acadia09_194
authors Oesterle, Silvan
year 2009
title Cultural Performance in Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2009.194
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 194-200
summary In the research presented in this paper, we investigate the architectonic potential of additive digital fabrication in timber construction through robotic processes. The goal of the project was to learn from traditional building techniques and to translate the cultural knowledge about performance requirements such as constructive weather protection and structure for today’s tools and digital design systems.
keywords Robot, fabrication, prototype, history, parametric design, wood
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id ecaade2010_058
id ecaade2010_058
authors Oezener, Ozan Oender; Jeong, Woonseong; Haliburton, James; Clayton, Mark J.
year 2010
title Utilizing 4D BIM Models in the Early Stages of Design
doi https://doi.org/10.52842/conf.ecaade.2010.089
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.89-96
summary Architectural design education can benefit from incorporation of 4D CAD techniques into a BIM-enabled process for rapid design and assessment of alternatives. Experimental courses conducted at two universities provide evidence that graduate students possessing modest skills with BIM software can adopt 4D CAD methods and integrate them into their design process with minimal effort. The method enables student teams to gain insight into the construction issues of their designs and iteratively improve design alternatives.
wos WOS:000340629400009
keywords BIM; 4D visualization; Design; Collaboration; Integrated project delivery
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2010_056
id ecaade2010_056
authors Oezener, Ozan Oender; Farias, Francisco; Haliburton, James; Clayton, Mark J.
year 2010
title Illuminating the Design: Incorporation of natural lighting analyses in the design studio using BIM
doi https://doi.org/10.52842/conf.ecaade.2010.493
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.493-498
summary The growing demand for sustainable architectural design motivates the integration of BIM technologies and novel design processes into architectural education. This paper presents the results from a set of educational case studies for the incorporation of BIM-based daylighting simulations and analyses into the design studio. With a carefully devised studio setting and the participation of interdisciplinary consultants, the experimental case studies simulated an integrated design process based on rapid information exchange and collaborative decision making. The implemented method enables students to use BIM models and daylighting simulations as significant sources of design information for performance-based architectural design.
wos WOS:000340629400053
keywords BIM; daylighting simulations; Collaborative design; Integration
series eCAADe
email
last changed 2022/06/07 08:00

_id 1d79
authors Ofer, Kurt
year 1999
title 1:1 SIMULATION IN ARCHITECTURAL PRACTICE
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 57-66
summary Full-scale mock ups have a long and successful history within the architectural profession. There is consensus that future users as well as professionals are better able to make design decisions in full-scale and in real time. Full-scale analogue simulation must be implemented as part of a typical design process for the sake of our clients as well as the sake of the profession: the cost of doing anything less is enormous. Altonview believes it is possible to develop an economical, flexible and utilitarian architectural environmental system (AES) which can be used, with modifications, by all professionals. Additionally, the media needs to take an interest in the AES movement, which will change their focus from the building image to the user. American architectural schools need to increase their interest in AES as well. The AES movement can be closely linked with the zeitgeist that will define the next century as seen in further examples and references from the popular press.
keywords Full-scale Modeling, Architectural Profession, Education, Spatial Experience, Architectural Environmental System, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:28

_id caadria2021_213
id caadria2021_213
authors Oghazian, Farzaneh and Vazquez, Elena
year 2021
title A Multi-Scale Workflow for Designing with New Materials in Architecture: Case Studies across Materials and Scales - Case studies across materials and scales
doi https://doi.org/10.52842/conf.caadria.2021.1.533
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 533-542
summary In this paper, we present a workflow developed for designing with and scaling-up new materials in architecture through an iterative cycle of materialization and testing. The framework establishes a connection between design requirements and form, taking advantage of different scales in new materials known as micro, meso, and macroscale in the process of design/manufacture. Different scales when dealing with material systems-especially in those that possess some level of uncertainty in their behavior from the formation process-make it challenging to deal with the different material variables controlled at each scale. This paper presents a brief review of existing design workflows centered on material properties. We then discuss case studies and argue for a multi-scale approach for design. Finally, we present the workflow. By implementing the workflow on two case studies, we answer how we can include material scales and their embedded properties as the central part of the design/manufacture process to aid in implementing new materials in architecture. The case studies are a responsive skin system and a free-standing tensile structure incorporating 3D printed wood filament and knitted yarn as the primary material.
keywords material computation; material-based design; wood 3D printing; knitting; multi-scale workflow
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2022_100
id caadria2022_100
authors Oghazian, Farzaneh, Brown, Nathan and Davis, Felecia
year 2022
title Calibrating a Formfinding Algorithm for Simulation of Tensioned Knitted Textile Architectural Models
doi https://doi.org/10.52842/conf.caadria.2022.1.111
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 111-120
summary This paper presents an optimization-based calibration process for tuning a digital formfinding algorithm used with knitted textile materials in architectural tension structures. 3D scanning and computational optimization are employed to accurately approximate a physical model in a digital workflow that can be used to establish model settings for future exploration within a knit geometric typology. Several aspects of the process are investigated, including different optimization algorithms and various approaches to data extraction. The goal is to determine the appropriate optimization method and data extraction, as well as automate the process of adjusting formfinding settings related to the length of the meshes associated with the knitted textile behavior. The calibration process comprises three steps: extract data from a 3D scanned model; determine the bounds of formfinding settings; and define optimization variables, constraints, and objectives to run the optimization process. Knitted textiles made of natural yarns are organic materials and when used at the industrial level can satisfy DSG 9 factors to promote sustainable industrialization and foster innovation in building construction through developing sustainable architectural systems. The main contributions of this paper are calibrated digital models of knitted materials and a comparison of the most effective algorithms and model settings, which are a starting point to apply this process to a wider range of knit geometries. These models enhance the implementation and further development of novel architectural knitted systems.
keywords Tensioned Knitted Textiles, Computational Design, Formfinding, Calibrating, Optimization, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

_id acadia22_326
id acadia22_326
authors Oghazian, Farzaneh; Moradzadeh, Sam; Davis, Felicia
year 2022
title Form-finding of Architectural Knitted Tensioned Structures
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 326-335.
summary This study discusses the form-finding process of tensile structures and specially knitted tensioned structures. The performance of different plugins in Grasshopper is investigated for behavioral simulation of architectural knitted tensioned structures. Whereas multi-directionality and flexibility are the main characteristics of knitted textiles and allow these materials to be used to develop more complex architectural shapes, such characteristics also make digital simulation of knitted textiles more challenging. We explore the extent to which available tools can assist during the design process. 
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id acadia11_284
id acadia11_284
authors Ogrydziak; Luke
year 2011
title Tetrahedron Cloud
doi https://doi.org/10.52842/conf.acadia.2011.284
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 284-291
summary The research project, tetrahedron cloud, explores agent-based stochastic behavior as a design tool. It investigates the possibilities for producing volumetric tetrahedral meshes based on the interactions of individual stochastic agents. The research situates itself at the intersection of the visual arts, the physical sciences, and computer science. The basic interest in stochastics comes from the visual arts; the growth simulation approach is borrowed from the natural sciences; and the use of a tetrahedral mesh within C++ comes from computer science. But more generally, the project focuses on architecture’s ongoing engagement with stochastic systems. By embedding extremely specific tendencies within an agent’s behavior, while also allowing for stochastic variation, we can create larger systems that are both in and out of our “control”. This sidesteps the typical limitations of many computational geometry and parametric methods, where there is often an overly deterministic relationship between the input and output of a given system. Such a shift from optimization to behavior inevitably brings up troubling questions of style. Abandoning the search for a “best” solution, or even the articulation of the criteria for such a task, re-opens computational architecture at its deepest levels as a site for design speculation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

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