CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 9615

_id 9c70
authors Stouffs, R., Tunçer, B., Venne, R-F. and Sariyildiz, I.S.
year 2002
title InfoBase: A multimedia learning environment to support group work
source Proceedings of ITC@EDU 1st International Workshop on Construction Information Technology in Education, Portoroz, Slovenia, 12-13 September 2002
summary We are developing a multimedia learning environment to support group work and discourse. It aims to offer the student the means and tools to organize his or her learning activities in cooperation with oth-ers. The focus is on information and document management, presentation and publication, communication and discourse, and cooperation and group work. The design of this environment is considered in relationship to an educational process in which the student becomes familiar with the use of ICT for supporting communi-cation and cooperation. We believe that such an environment plays a vital role in the application of e-learning to the design context, and that it will facilitate the initiation of networks or working groups that serve as vir-tual centers of knowledge and experimentation.
series other
email
last changed 2003/04/23 15:50

_id ga9919
id ga9919
authors Strehlke, Kai
year 1999
title xWORLDS, the implementation of a three-dimensional collaborative sketch tool within the context of a third year design course
source International Conference on Generative Art
summary This work is the result of a postgraduate thesis done at the chair for Architecture and CAAD at the ETH in Zurich Switzerland. It proposes a prototype for a three-dimensional modelling tool in a networked environment. The work is composed of two distinct parts. (1) A modeling tool to create three-dimensional objects in an intuitive and interactive manner. (2) A database component to store and retrieve the objects. This modeller has been implemented for the first time in a design course, where students where using the modeller to sketch and interact within a large group to formulate aspects of their design. The Paper focuses on the modeller and on the experience from a one week workshop.1. Modelling Tool. The modeling tool operates in two different modes: (A). Composing cubic forms within a limited cubic space. (B). Deforming the composition of boxes by means of their interaction with a separate volume. For the composition of cubes, the user has to drag a cube with the mouse to continue placing cubes in space. Furthermore, he can move and delete the placed cubes. Simple and complex objects can be created this way, in an easy and intuitive manner. For the second mode, the forms are generated by intersecting a volume with an object created previously in the first mode. The volume can be scaled and moved. The part of the existing object located outside the volume remains unchanged, while the part that lies inside it is transformed in the same way as the volume. Complex forms can be created in this way with simple transformations. 2. Database Storage and Retrieval.The created objects can be stored in a database. Other users can access the objects stored in the database and continue working on them in the same modeling environment. There are two ways to interact with objects from the database. On one side it is possible to substitute the composition of cubes, and keep the distorted framestructure of the currently active object unchanged. On the other side it is possible to initiate a morphing process between the currently active framestructure and the framestructure of an object from the database. This process can be stopped at any time. It is always possible to switch back in the modeling modus and continue work on the object.3. Workshop at the the School of Design at the Hong Kong Polytechnic University.A Group of over 100 students were using the tool in a second year design course. The tool has been implemented as part of a workshop in the second half of the design studio. The workshop lasted for one week in which a collective dataset of over 1000 models has been created by the students. Afterwards, a possibility was given to the students to retrieve models from the database and to process them in different software packages or have them physically built by a 3D printer, and then continue working on the physical model.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ecaade2018_380
id ecaade2018_380
authors Symeonidou, Ioanna
year 2018
title Furniture Design with Digital Media - A participative educational experiment of digital craftsmanship
doi https://doi.org/10.52842/conf.ecaade.2018.2.417
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 417-426
summary The paper discusses the methodology, educational process and design outcome of the studio course "Furniture Design with Digital Media: From Design To Production" which took place at International Hellenic University in Thessaloniki, Greece. 20 students and young professionals participated in the course working in teams to produce a series of models which would later develop into a full-scale furniture piece. The workshop aimed to offer an experiential learning opportunity, showcasing the entire digital workflow employed for furniture design, from design to production. The design methodology employed digital design strategies, linked with material constraints, optimization and adaptation of the design for digital fabrication equipment. This educational experiment led to the production of a full-scale furniture prototype which was digitally fabricated and is currently on exhibit at the premises of the International Hellenic University in Thessaloniki.
keywords furniture design; parametric design; digital fabrication; experiential learning ; CNC milling
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaaderis2018_118
id ecaaderis2018_118
authors Symeonidou, Ioanna
year 2018
title Revisiting ancient Greek technology with digital media
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 21-26
keywords This paper presents design research on ancient Greek technological achievements and their reinterpretation in the contemporary world. The research involved the study of ancient greek technology and its respective digital representation and led to a semester-long design studio within the product design curriculum at the International Hellenic University. The students would study the morphology of ancient Greek technological devices through their 3D reconstruction and prototyping. The paper will present the results of the aforementioned design studio, commenting on the methodology, the learning theories adopted and the learning outcomes.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2016_ws-masshouse
id ecaade2016_ws-masshouse
authors Tian, Lo Tian and Schnabel, Marc Aurel
year 2016
title Multi User Online Design Environment for Mass Housing - A collaborative decision-support tool
doi https://doi.org/10.52842/conf.ecaade.2016.1.077
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 77-80
summary Participatory design is not new, various design projects have included public opinions, ideas, and suggestions to help architects to produce designs that fit the desires and needs of the users or community. In the context of mass housing, participation is seldom applied as the primary focus is on efficiency. Designs are generated mainly based on architects' experiences or through data from developers or government sectors that claim to reflect the needs and desires of the occupants. In this workshop a digital platform called 'ModRule' is introduced to provide a means for a participatory process in the connection with a virtual environment software, 'Fuzor'. ModRule plays the role of a collaborative design platform while Fuzor provides real-time visualisation and building information. The aim of this workshop is to explore how a user participatory design set-up allows for an active participation of stakeholders in the initial design phase of mass housing.
wos WOS:000402063700009
keywords participatory design; mass housing; digital system
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2005_275
id sigradi2005_275
authors Tosello, María Elena; Ma. Georgina Bredanini
year 2005
title Transversal design workshop: uncentering the digital
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 275-279
summary The transversal design implies to explore “rizomatic” ways to enter upon the design process, nourishing itself of different artistic expressions, not only to stimulate and unlash the heuristic process, but to found the project´s decisions. In this workshop we encourage the students to understand creative processes from an integrative scope, combining different methods of plastic experimentation, enhanced from digital environment, and different design scales; using digital media as the tool of production and communication. This is an interdisciplinary workshop since it was led by architects, an actress and a literature professor; and it was directed to architecture and visual communication design students. The experience was very exciting, mainly for the students, they responded with enthusiasm to the professors´ proposals. The relationship between teachers was founded in the fact of sharing conceptual basis and pedagogical objectives, and the respect of particular concerns. Interdisciplinary work opens rich possibilities of interchange, knowledge and intellectual growing. [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2018_1791
id sigradi2018_1791
authors Tosello, María Elena; Bredanini Colombo, María Georgina; Zorzón, Cecilia Verónica; Fabián Jereb, Marcelo
year 2018
title Critical Media. Proposals to articulate and activate devices of territorial transformation.
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1340-1346
summary This paper discusses the aims of media and technologies from a political insight, knowing the shortcomings and contradictions that cross the Latin American countries, for the purpose of being able to visualize them, think them and provide possible solutions, taking advantage of the creative potential of the university. With this objective, we developed an experience that integrated a research project on the design and production of artifacts, interfaces and representations capable of articulating the links between subjects, actions and dimensions, with the teaching and learning processes of an interdisciplinary design workshop, that created and activated territorial transformation devices with a sense of community collaboration.
keywords Digital Media; Critical Theory; Participative Design; Collaborative Design; Learning Process
series SIGRADI
email
last changed 2021/03/28 19:59

_id c0ea
authors Tournay, Bruno
year 1993
title CAAD in Visual Environment Impact Assessment
doi https://doi.org/10.52842/conf.ecaade.1993.x.v4u
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary In June 1993 the Computer Lab had the opportunity to organize a three-week workshop for approximately 10 students without any prior knowledge whatsoever of CAAD. We decided to make the most of this chance to experiment with the CAAD training programme.

keywords 3D City modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2019_024
id cf2019_024
authors Tuncer, Bige; Francisco Benita, and Francesco Scandola
year 2019
title Data-driven Thinking for Urban Spaces, Immediate Environment, and Body Responses
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 172-184
summary This paper presents a methodology to implement data-driven thinking in the context of urban design. We conducted a 7-day workshop with international students from landscape design and architecture backgrounds, with the objective of designing an experimental setup to measure real-time urban spaces, immediate environment, and body responses. The goal of the workshop was to expose participants to data-driven thinking through experimental design, multi-sensor data collection, data analysis, visualization, and insight generation. We made use of mixed methods, including validated pre- and postquestionnaires, and content analyses of the visualizations and results generated by the participants. The evidence suggest that the workshop resulted in an increase in participants’ knowledge about measuring, visualizing and understanding data of the surrounding built environment.
keywords Data-driven Thinking; Urban sensing; Body responses; Pedagogy; Comfort; Big Data; Design Support
series CAAD Futures
email
last changed 2019/07/29 14:15

_id sigradi2021_262
id sigradi2021_262
authors Turazzi Luciano, Patrícia, Klein Taparello, Gladys Ilka, Pupo, Regiane, Silva e Lima Schleder, Carolina and Vaz, Carlos Eduardo Verzola
year 2021
title Contribution of Maker Education to Teaching and Society: Report of Two Experiments
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 993–1004
summary The maker movement, which is based on experimentation, can be used as a teaching approach in universities and in society. This work presents the results of teaching-learning experiments of robotics projects using maker education approach in learning by doing and project-based learning methods. The research had two moments, in the first, two short-term workshops were held using prototyped cardboard parts and discarded electronic components. In the second moment, a long-term workshop was held with robotic kits. The data gathered through unsystematic observations was analyzed in order to understand the benefits of introducing maker education in different contexts and to present the limitations of each group. The experiments provided a collaborative experience, encouraging the development of initiative, autonomy, and critical and investigative sense of students in relation to the proposed problem.
keywords cultura maker, educaçao maker, ensino, prototipagem digital
series SIGraDi
email
last changed 2022/05/23 12:11

_id e59b
authors Turner, James A. (Ed.)
year 1986
title ACADIA Workshop ‘86 Proceedings
doi https://doi.org/10.52842/conf.acadia.1986
source ACADIA Conference Proceedings / Houston (Texas - USA) 24-26 October 1986, 383 p.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id bc34
authors Valkenburg, R.C.
year 1998
title Shared understanding as a condition for team design
source Automation in Construction 7 (2-3) (1998) pp. 111-121
summary The growing importance of teams in design introduces challenges and complications for designers to work effectively. In team work we can make a difference between the individual level and the team level. The individual designers have to tune their personal understandings about the design content to achieve a shared understanding. In this paper we will build a conceptual theoretical framework in which we try to capture the essence of designing within a team. We will show how the team of the Delft workshop 'Analysing Design Activity' associates with this framework. With the outcome of this explorative analysis we will create a basis for further research on this subject.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id c659
authors Van Ingen, Wim
year 1987
title NOTES ON THE ECOLOGY OF HABITAT, RESTORATION OF AN IMPORTANT DIALOG
source Proceedings of the 1st European Full-Scale Workshop Conference / ISBN 87-88373-20-7 / Copenhagen (Denmark) 15-16 January 1987, pp. 19-25
summary The Ecology of Habitat or shortly "dwelling ecology", belongs internationally to the, so called "man-environment" sciences. Studied, here is the interrelationship between man and his built environment, especially that environment in which he lives. These man-environment sciences are proceeded from the development of the social sciences in the last thirty years, like sociology and psychology in which a rising interest was growing for architecture generally and more specific in dwelling-architecture because of the relation of man with the physical space in which he lives. Also there. is a growing interest of architects in the results of sociological and psychological research in human behaviour and human meanings in the built environment as far this information is of importance for the influence people have on the environment. Dwelling ecology is a part of the Household Sciences. Not only because she is taught within the School of Household Sciences in our university, but because all sciences in this School share the same basic philosophy that is, to start all scientific work form the point of view of the consumer. Translated into the terminology of the -dwelling-ecology the consumer is the dweller.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:09

_id e235
authors Van Norman, Mark
year 1985
title THE USER INTERFACE IN PROGRAMS FOR DESIGN EDUCATION: ISSUES AND CRITERIA
doi https://doi.org/10.52842/conf.acadia.1985.155
source ACADIA Workshop ‘85 [ACADIA Conference Proceedings] Tempe (Arizona / USA) 2-3 November 1985, pp. 155-168
summary Due to inexpensive mass-marketed microcomputers and CAAD software the type of "clients" we serve as CAAD educators will soon change. In addition to teaching CAAD programming to 20 students a semester, we may soon be serving a much larger group of casual users from design studios and technical courses. These casual users will require that we provide programs and hardware which allow them to design a better product more swiftly and with less effort than by hand. The most crucial factor in meeting these criteria is the quality of the user interface of the programs and equipment we provide.

At Harvard, we have studied the user interfaces of more than 80 programs used in 10 areas of design. This paper is a summary of a 90 page report in which issues are raised, the answers to which determine the quality of the user interface of a program. In the summarized report, different approaches to resolving each issue are discussed, but no "answers" are provided. In our roles as authors, teachers, and now, consumers of CAAD programs, we must - explicitly or by default - address these issues before designing or purchasing programs and hardware for design education.

series ACADIA
type normal paper
last changed 2022/06/07 07:58

_id ecaade2013r_011
id ecaade2013r_011
authors Varela, Pedro
year 2013
title Genetic algorithms in architecture. History and relevance
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 133-142
summary This work has its goal in clarifying hypothesis in using search computational power in the form of genetic algo-rithms to find geometric solutions while designing architecture. We will start by roughly explaining the fundamen-tals of this type of algorithms and its mechanics and ensue by exploring some uses of this technology in architecture. A clear separation between the traditional self-builder and the architect as a profession, in their ways of designing, cannot be denied. Christopher Alexander has a clear view on the mechanics behind these processes, in which repeti-tion over time drives perfection and self-awareness in error detection. Some years before Alexander, computation brought technological possibilities of brute force solution finding, only to be “evolved” into evolutionary strategies – as predicted by Turing. Bringing biology and genetics concepts into the fields of computation, Holland creates ge-netic algorithms, a simulation of the laws of Mendel and Darwin applied to solutions finding. Architecture design, in its pursuit of finding good project solutions, started using these computing strategies recently. Over the last years, the complexity of design levels in which these algorithms have been applied has increased steadily, giving us a glimpse of the future of computing architecture.
keywords Genetic Algorithms; Evolutionary; Bottom-up; Computation; History
email
last changed 2013/10/07 19:08

_id 62fa
authors Vasquez de Velasco, Guillermo P. and Clayton, Mark J.
year 1998
title Integrating Introductory CAAD Courses and Upper Level Electronic Design Studios
doi https://doi.org/10.52842/conf.ecaade.1998.157
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 157-164
summary Although the use of computers has become widespread among architecture students, their use in design studios often lacks integration. To gain maximum advantage from computers, design students must acquire a breadth and depth of knowledge that allows them to choose the right tools, integrate multiple technologies, and apply knowledge to new situations. It is not possible for students to gain all of this knowledge in an ad hoc way as part of a design studio. Thus, an introductory CAAD course is a necessary prerequisite for participation in design studios that employ computer methods. The paper presents the experience of two faculty members currently working on the integration of their second year introductory CAAD courses and their fourth year Electronic Design Studios. The paper describes the pedagogical methods used in the introductory CAAD courses, and shows how they serve as the foundation for exercises in upper level electronic design studios. The paper also presents plans for the implementation of distance education methodologies in the delivery of computing and studio courses. The paper ends by providing conclusions that address how the use of computer technology permits the addition of instructional objectives that go beyond those of conventional design studios.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:58

_id sigradi2012_108
id sigradi2012_108
authors Vaz, Carlos Eduardo; Celani, Gabriela
year 2012
title Gramáticas da forma e modelagem paramétrica – uma aplicação na área da arquitetura paisagística [Shape grammars and parametric modeling – an application in the field of landscape design]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 397-400
summary The objective of the present paper is to propose a design solution database to help students learn basic landscape design concepts and help them apply this new knowledge by using examples developed by an experienced designer. The system is based on an ontology that contains classes of design concepts and design instances. Beyond the structure to search for design concepts and precedents, it’s also proposed an interactive module implemented in a parametric design tool. This module allows students generate and insert automatically different parametric components, such as a group of trees, bushes, sculptures, in a digital model. The system efficacy was verified in a workshop performed with undergraduate students.
keywords Burle Marx, ontology, parametric modeling
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2013r_013
id ecaade2013r_013
authors Verma, Sushant; Devadass, Pradeep
year 2013
title Adaptive [skins]: Responsive building skin systems based on tensegrity principles
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 155-170
summary The project investigates responsive building skin systems that adapt to the dynamic environmental conditions to regulate the internal conditions in a habitable space over different periods of time by exhibiting a state of motion and dynamism. Heat and Light are the primary parameters for regulation, leading to energy efficiency and dynamic spatial effects. Passive and active skins using shape memory alloys and pneumatic actuators are developed through investigations of smart systems that integrate smart materials and smart geometries. The precedents in this domain have rarely dealt with individually controlled multiple parameters of heat and light in a single system, which is attempted in this project. Owing to the complexity of the multi-parametric system, genetic algorithms are developed for system optimization and calibrated with physical prototypes at varied scales. The developed systems are tested against two distinct climatic models- New Delhi and Barcelona, and evaluated for performance, based on heat and light, which are quantified as solar gain and illuminance as principles, and daylight factor for evaluation purpose. The use of genetic algorithms makes the problem solving faster and accurate. New tool-sets are developed in the process by combining various digital tools, to create a real-time feedback and memory loop system.
keywords Adaptive architecture, Building skins, Genetic algorithms, Tensegrity, Smart materials
email
last changed 2013/10/07 19:08

_id ecaade2021_013
id ecaade2021_013
authors Vucic, Marko and Tepavcevic, Bojan
year 2021
title Web-Based Collaborative Method for the Design and Fabrication of Gridshells
doi https://doi.org/10.52842/conf.ecaade.2021.1.225
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 225-234
summary Abstract: Advancements in computational design and fabrication along with development of web-based platforms for 3D modeling instigated new approaches for the development of collaborative tools in architecture and building industry. This paper presents a collaborative method to design and fabrication of geodesic D-strips gridshells which can be used for mass customization of lightweight wooden shell pavilions. Collaborative design-to-fabrication method is presented in 2 phases: digital form-finding process with custom designed online parametric tool for creating funicular D-stripe gridshells and using Microsoft Hololens for making physical prototype in mixed reality environment. As a proof of concept design and manufacturing of geodesic D-strips gridshell models are realized within online and onsite workshop as a part of model making course class for the students without previous 3D modeling experience.
keywords Collaborative Design; Geodesic D-strip models; Mixed reality; Gridshells
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaaderis2018_108
id ecaaderis2018_108
authors Vuèiæ, Marko, Tepavèeviæ, Bojan, Stojakoviæ, Vesna, Jovanoviæ, Marko, Mitov, Dejan and Bajšanski, Ivana
year 2018
title Topology design of form-active gridshell structures
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 103-110
keywords Nowadays form-active structures have a growing significance in contemporary architecture due to their good characteristics such as light weight and/or low fabrication cost. Form-active form gridshell topology design is developing and constantly seeking for new approaches. In this paper several different methods for form-active structure topology design are presented, they are evaluated and given as guideline for designers. Fabrication of these structures is shown in the example of physical test model.
series eCAADe
email
last changed 2018/05/29 14:33

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