CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2017_041
id ecaade2017_041
authors Fukuda, Tomohiro, Kuwamuro, Yasuyuki and Yabuki, Nobuyoshi
year 2017
title Optical Integrity of Diminished Reality Using Deep Learning
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 241-250
doi https://doi.org/10.52842/conf.ecaade.2017.1.241
summary A new method is proposed to improve diminished reality (DR) simulations to allow the demolition and removal of entire buildings in large-scale spaces. Our research goal was to obtain optical integrity by using a scientific and reliable simulation approach. Further, we tackled presumption of the texture of the background sky by applying deep learning. Our approach extracted the background sky using information from the actual sky obtained from a photographed image. This method comprised two steps: (1) detection of the sky area from the image through image segmentation and (2) creation of an image of the sky through image inpainting. The deep convolutional neural networks developed by us to train and predict images were evaluated to be feasible and effective.
keywords Diminished Reality; Optical Integrity; Deep Learning; Augmented Reality; Landscape assessment
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2017_202
id ecaade2017_202
authors Sollazzo, Aldo, Trento, Armando and Baseta, Efilena
year 2017
title Machinic Agency - Implementing aerial robotics and machine learning to map public space
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 611-618
doi https://doi.org/10.52842/conf.ecaade.2017.2.611
summary The research presented in this paper is focused on proposing a new digital workflow, involving unmanned aerial vehicles (UAV) and machines learning systems, in order to detect and map citizen's behaviors in the context of public spaces.Novel machinic abilities can be implemented in the understanding of the human context, decoding, through computer visions and machine learning, complex systems into intelligible outputs (Olson, 2008), mapping the relationships of our reality. In this framework, robotic and computational strategies can be implemented in order to offer a new description of public spaces, bringing to light the hidden forces and multiple layers constituting the urban habitat. The presented study focuses on the development of a methodology turning video frames collected from cameras installed on drones into large datasets used to train convolutional networks and enable machines learning systems to detect and map pedestrians in public spaces.
keywords mapping; drones; machine learning; computer vision; city
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_101
id ecaade2017_101
authors Ayoub, Mohammed and Wissa, Magdi
year 2017
title Daylight Optimization - A Parametric Study of Urban Façades Design within Hybrid Settlements in Hot-Desert Climate
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 193-202
doi https://doi.org/10.52842/conf.ecaade.2017.2.193
summary Unprecedented growth of hybrid settlements causes deterioration to the indoor environmental quality. Due to their narrow street-networks and fully packed urban fabric, lower floors are subjected to severe overshadow condition, which has adverse effects on the health of the inhabitants. This paper aims to investigate techniques to mitigate the under-lit indoor environment for a group of buildings with variable heights and orientations, with regard to the urban façades parameters. It reflects an intervention in an existing hybrid settlements, within hot-desert climate, to alter façades configurations for daylight optimization, and ultimately recover the lost indoor quality of users in such contexts.
keywords Daylight Optimization; Urban Façade; Simulation; Hybrid Settlements ; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia17_164
id acadia17_164
authors Brugnaro, Giulio; Hanna, Sean
year 2017
title Adaptive Robotic Training Methods for Subtractive Manufacturing
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 164-169
doi https://doi.org/10.52842/conf.acadia.2017.164
summary This paper presents the initial developments of a method to train an adaptive robotic system for subtractive manufacturing with timber, based on sensor feedback, machine-learning procedures and material explorations. The methods were evaluated in a series of tests where the trained networks were successfully used to predict fabrication parameters for simple cutting operations with chisels and gouges. The results suggest potential benefits for non-standard fabrication methods and a more effective use of material affordances.
keywords design methods; information processing; construction; robotics; ai & machine learning; digital craft; manual craft
series ACADIA
email
last changed 2022/06/07 07:52

_id ecaade2017_069
id ecaade2017_069
authors D'Uva, Domenico
year 2017
title Unfolding the design of architecture as a strategy to assess intellectual property - Bridle pirating architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 297-302
doi https://doi.org/10.52842/conf.ecaade.2017.1.297
summary Modeling tools are evolving the process of architectural design from the use ordinary digital tool into a role of creator of complex shapes, through coding configurations. These procedures are becoming the structural ground of the architectural shape, going beyond their sole tools role. The increasing in importance of such codes implies a major level of awareness for their use, which is worth of a deeper analysis. The system of relations among parts in an architectural design picks a single configuration among infinite others, because it is produced by a design process which find its fulfillment in the final portray. Through the spreading of digital design tools, such final configuration becomes a step in a clearly reproducible process. The project is achieved through a series of starting conditions, which undergo a parametric process, that produces the final result. An identical parametric process can be applied under slightly different starting conditions and produce completely different results. These results are connected with the code which produced them, but is the authorship still property of the original author?
keywords Morphogenesis; Parametric; Authorship
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2017_214
id ecaade2017_214
authors Donato, Vincenzo, Giannetti, Stefano and Bocconcino, Maurizio Marco
year 2017
title H-BIM and web-database to deal with the loss of information due to catastrophic events - The digital reconstruction of San Salvatore's Church in Campi di Norcia (Italy)
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 119-128
doi https://doi.org/10.52842/conf.ecaade.2017.1.119
summary Nowadays , we are able to produce geometric models of historical buildings at different scales of detail, using photos and measurements. This is true when you are observing something that is still under your eyes. We are faced more and more with lack of preservation actions and maintenance activities, policies framed without foresight, unexpected natural events, etc., that are forcing professionals and researchers to operate without usual data. In such cases, we need a consistent repository to collect and distribute data to produce information.Furthermore, we need to "give intelligence" to these repositories, in order to query them with respect to geometrical instances, topological issues, historical features, etc. This last aspect, (archives and databases connected with geometrical aspects), lead our digital model to a new dimension, the informative one (where spatial, temporal, historical and building parameters work together), that should always characterize speculative actions towards the constitution of a wealth of knowledge. We need to work on the efficiency of the process to reach effective methodologies of survey.
keywords cultural heritage; Structure from Motion (SfM); loss information; H-BIM; web-database
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2017_105
id caadria2017_105
authors Janssen, Patrick
year 2017
title Evolutionary Urbanism - Exploring Form-based Codes Using Neuroevolution Algorithms
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 303-312
doi https://doi.org/10.52842/conf.caadria.2017.303
summary Form-Based Codes are legal regulations adopted by local government that allow specific urban forms to be achieved. Such codes have a significant impact on the performative potential of the urban environment. This paper explores the possibility of using a neuroevolution algorithm to elucidate the complex relationship between Form-based Codes and their performative potential. More specifically, Compositional Pattern Producing Networks (CPPN) are used to generate parameter fields, which then drive the generation of varied urban models. For evolving the CPPN networks, a neuroevolution algorithm is used, called Neuroevolution of Augmenting Topologies (NEAT). In order to test the feasibility of the proposed approach, an abstract experiment is described in which a population of urban models are evolved, optimising a set of performance criteria related to the vista and location of the residential units.
keywords Form-based codes; evolutionary design; neural networks; neuroevolution; urban planning
series CAADRIA
email
last changed 2022/06/07 07:52

_id lasg_whitepapers_2019_133
id lasg_whitepapers_2019_133
authors Ji, Haru Hyunkyung; and Graham Wakefield
year 2019
title Selected Artificial Natures, 2017-2018
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.133 - 142
summary Artificial Nature is a research-creation collaboration co-founded by Haru Hyunkyung Ji and Graham Wakefield in 2007. It has led to a decade of immersive installations in which the invitation is to become part of an alien ecosystem rich in feedback networks.1 Here we present four recent works in this series between 2017 and 2018.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ijac201715102
id ijac201715102
authors Klemmt, Christoph and Klaus Bollinger
year 2017
title Angiogenesis as a model for the generation of load-bearing networks
source International Journal of Architectural Computing vol. 15 - no. 1, 18-36
summary This research suggests an algorithm to generate structural networks based on discreet elements for given locations of support points and point loads. Previous research attempted to achieve this by using a computational growth simulation of venation systems, which form the structure of leaves. However, such networks always start from a single point and therefore cannot be used to form arches or beams. In order to generate networks that are based on two or three support points, an algorithm has been developed that is inspired instead by angiogenesis, the process by which vascular systems develop. The algorithm is based on a spring system with a variable network graph that connects the support points and is pulled upwards and split sideways into multiple veins by a given set of load points. The algorithm has been used to grow architectural structures. Different networks have been tested using finite element analysis and compared with both venation and column-and-beam structures. The angiogenesis networks as well as the venation network are shown to perform well and may be suitable as architectural structural systems.
keywords Architecture, angiogenesis, structure, network, growth
series other
type normal paper
email
last changed 2019/08/02 08:25

_id caadria2017_118
id caadria2017_118
authors Kocabay, Serkan and Alaçam, Sema
year 2017
title A Multi-Objective Genetic Algorithm Framework for Earlier Phases of Architectural Design - A Case Study
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 293-302
doi https://doi.org/10.52842/conf.caadria.2017.293
summary This paper presents an algorithmic framework proposal for implementation of a multi-objective genetic algorithm (MOGA) in architectural design process. Different than the previous studies, we introduce a dynamic and extendible modular framework for multiple objectives. The objective modules with different fitness functions are connected simultaneously in the Rhino/Octopus interface, after multiplication with a constant value or a variable. In this study, we discuss the potentials and limitations of MOGA in 3D form generation, implications of MOGA in a case study and the qualitative and quantitative changes in relation to the change of constant value/ the impact ratio of competing objectives. The outcomes of the case study are investigated based on its potentiality in providing feedback in the earlier phases of decision processes in design.
keywords multi-objective; genetic algorithm; architectural design process; case study
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2017_110
id cf2017_110
authors Koenig, Reinhard; Miao, Yufan; Knecht, Katja; Bus, Peter; Mei-Chih, Chang
year 2017
title Interactive Urban Synthesis: Computational Methods for Fast Prototyping of Urban Design Proposals
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 110.
summary In this paper, we present a method for generating fast conceptual urban design prototypes. We synthesize spatial configurations for street networks, parcels and building volumes. Therefore, we address the problem of implementing custom data structures for these configurations and how the generation process can be controlled and parameterized. We exemplify our method by the development of new components for Grasshopper/Rhino3D and their application in the scope of selected case studies. By means of these components, we show use case applications of the synthesis algorithms. In the conclusion, we reflect on the advantages of being able to generate fast urban design prototypes, but we also discuss the disadvantages of the concept and the usage of Grasshopper as a user interface.
keywords Procedural grammars, Artificial intelligence in design, Urban synthesis, Generative design, Grasshopper plugin, Cognitive design computing
series CAAD Futures
email
last changed 2017/12/01 14:37

_id ecaade2017_067
id ecaade2017_067
authors Liu, Chenjun, Wang, Tsung-Hsien, Meagher, Mark and Peng, Chengzhi
year 2017
title Feather-inspired social media data processing for generating developable surfaces: Prototyping an affective architecture - Prototyping an affective architecture
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 1, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 181-190
doi https://doi.org/10.52842/conf.ecaade.2017.1.181
summary This paper presents the development of an interactive installation intended as a prototype of experimental affective architecture connected with social media data processing. Social moods and emotions are now spread more widely and faster than ever before due to pervasive uses of social media platforms. We explore how data processing of users' expressions and sharing of moods/emotions through social media can become a source of influences on shaping the form and behaviour of interactive architecture. The interactive prototyping method includes (1) a feather-inspired data-to-shape rule system together with the ShapeOp Library for generating strips as developable surfaces, (2) a physical computing platform built with Arduino micro-processor and shape memory alloy springs for actuation, and (3) physical model-making. As a prototype of social media aware affective architecture, an interactive installation design is proposed for a campus space where the actuation of the strip installation is linked to data processing of Twitter messages collated from users on campus. We reflect on the prototyping methodology and the implications of an architecture affected by people's expression of moods/emotions through social media.
keywords social media data processing; developable surfaces; interactive prototyping; shape memory alloy; elastic morphing; ShapeOp
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2017_063
id caadria2017_063
authors Ma, Yidong and Xu, Weiguo
year 2017
title Physarealm - A Bio-inspired Stigmergic Algorithm Tool for Form-Finding
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 499-508
doi https://doi.org/10.52842/conf.caadria.2017.499
summary Physarum Polycephalum is a widespread eukaryotic microbe capable of producing effective networks between food particles to solve spatial planning problems. This paper investigates a previous algorithm for simulating Physarum Polycephalum. An open-source tool named Physarealm is developed for simulation in Rhino's graphical algorithm editor, Grasshopper. The tool adopts a previous stigmergic multi-agent algorithm for simulation and expands its boundary into three dimensions. In addition, this tool adds some custom rules, thus giving the designer more creative control over the produced results. Two research projects have applied this tool in the design process. The first project mainly takes advantage of the tool's path-planning ability, while the second one utilizes its aesthetic values, demonstrating the potential of the tool for further applications.
keywords stigmergy; multi-agent systems; form finding; computation; biomimicry
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2023_44
id ecaade2023_44
authors Mayrhofer-Hufnagl, Ingrid and Ennemoser, Benjamin
year 2023
title From Linear to Manifold Interpolation: Exemplifying the paradigm shift through interpolation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 419–429
doi https://doi.org/10.52842/conf.ecaade.2023.2.419
summary The advent of artificial intelligence, specifically neural networks, has marked a significant turning point in the field of computation. During such transformative times, we are often faced with a dearth of appropriate vocabulary, which forces us to rely on existing terms, regardless of their inadequacy. This paper argues that the term “interpolation,” typically used in deep learning (DL), is a prime example of this phenomenon. It is not uncommon for beginners to misunderstand its meaning, as DL pioneer Francois Chollet (2017) has noted. This misreading is especially true in the discipline of architecture, and this study aims to demonstrate how the meaning of “interpolation” has evolved in the second digital turn. We begin by illustrating, using 2D data, the difference between linear interpolation in the context of topological figures and its use in DL algorithms. We then demonstrate how 3DGANs can be employed to interpolate across different topologies in complex 3D space, highlighting the distinction between linear and manifold interpolation. In both 2D and 3D examples, our results indicate that the process does not involve continuous morphing but instead resembles the piecing together of a jigsaw puzzle to form many parts of a larger ambient space. Our study reveals how previous architectural research on DL has employed the term “interpolation” without clarifying the crucial differences from its use in the first digital turn. We demonstrate the new possibilities that manifold interpolation offers for architecture, which extend well beyond parametric variations of the same topology.
keywords Interpolation, 3D Generative Adversarial Networks, Deep Learning, Hybrid Space
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia17_000
id acadia17_000
authors Nagakura, Takehiko; Tibbits, Skylar; Iba?ez, Mariana and Mueller, Caitlin (eds.)
year 2017
title ACADIA 2017: DISCIPLINES & DISRUPTION
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), 706 p.
doi https://doi.org/10.52842/conf.acadia.2017
summary The Proceedings of the ACADIA 2017 conference contains peer reviewed research papers presented at the 37th annual conference of the Association for Computer Aided Design in Architecture. Disciplines & Disruption initiates a dialog about the state of the discipline of architecture and the impact of technology in shaping or disrupting design, methods and cultural fronts. For the past 30 years, distinctive advancements in technologies have delivered unprecedented possibilities to architects and enabled new expressions, performance, materials, fabrication and construction processes. Simultaneously, digital technology has permeated the social fabric around architecture with broad influences ranging from digital preservation to design with the developing world. Driven by technological, data and material advances, architecture now witnesses the moment of disruption, whereby formerly distinct areas of operation become increasingly connected and accessible to architecture's sphere of concerns in ways never before possible. Distinctions between design and making, building and urban scale, architecture and engineering, real and virtual, on site and remote, physical and digital data, professionals and crowds, are diminishing as technology increases the designer's reach far beyond the confines of the drafting board. This conference provides a platform to investigate the shifting landscape of the discipline today, and to help define and navigate the future.
keywords Computer Aided Design, ACADIA, ACADIA 2017, ACADIA Conference, Architecture
series ACADIA
email
last changed 2022/06/07 07:49

_id ijac201715105
id ijac201715105
authors Nahmad Vazque, Alicia and Wassim Jabi
year 2017
title Investigations in robotic-assisted design: Strategies for symbiotic agencies in material-directed generative design processes
source International Journal of Architectural Computing vol. 15 - no. 1, 70-86
summary The research described in this article utilises a phase-changing material, three-dimensional scanning technologies and a six-axis industrial robotic arms as vehicles to enable a novel framework where robotic technology is utilised as an ‘amplifier’ of the design process to realise geometries that derive from both constructive visions and architectural visions through iterative feedback loops between them. The robot in this scenario is not a fabrication tool but the enabler of an environment where the material, robotic and human agencies interact. This article describes the exploratory research for the development of a dialogic design process, sets the framework for its implementation, carries out an evaluation based on designer use and concludes with a set of observations. One of the main findings of this article is that a deeper collaboration that acknowledges the potential of these tools, in a learning-by-design method, can lead to new choreographies for architectural design and fabrication.
keywords Robotic fabrication, human-machine networks, digital design, agency
series other
type normal paper
email
last changed 2019/08/02 08:28

_id ecaade2017_271
id ecaade2017_271
authors Narahara, Taro
year 2017
title Collective Construction Modeling and Machine Learning: Potential for Architectural Design
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 341-348
doi https://doi.org/10.52842/conf.ecaade.2017.2.341
summary Recently, there are significant developments in artificial intelligence using advanced machine learning algorithms such as deep neural networks. These new methods can defeat human expert players in strategy-based board games such as Go and video games such as Breakout. This paper suggests a way to incorporate such advanced computing methods into architectural design through introducing a simple conceptual design project inspired by computational interpretations of wasps' collective constructions. At this stage, the paper's intent is not to introduce a practical and fully finished tool directly useful for architectural design. Instead, the paper proposes an example of a program that can potentially become a conceptual framework for incorporating such advanced methods into architectural design.
keywords Design tools; Stigmergy; Machine learning
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia17_446
id acadia17_446
authors Nejur, Andrei; Steinfeld, Kyle
year 2017
title Ivy: Progress in Developing Practical Applications for a Weighted-Mesh Representation for Use in Generative Architectural Design
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 446- 455
doi https://doi.org/10.52842/conf.acadia.2017.446
summary This paper presents progress in the development of practical applications for graph representations of meshes for a variety of problems relevant to generative architectural design (GAD). In previous work (Nejur and Steinfeld 2016), the authors demonstrated that while approaches to marrying mesh and graph representations drawn from computer graphics (CG) can be effective within the domains of applications for which they have been developed, they have not adequately addressed wider classes of problems in GAD. There, the authors asserted that a generalized framework for working with graph representations of meshes can effectively bring recent advances in mesh segmentation to bear on GAD problems, a utility demonstrated through the development of a plug-in for the visual programming environment Grasshopper. Here, we describe a number of implemented solutions to mesh segmentation and transformation problems, articulated as a series of additional features developed as a part of this same software. Included are problems of mesh segmentation approached through the creation of acyclic connected graphs (trees); problems of mesh transformations, such as those that unfold a segmented mesh in anticipation of fabrication; and problems of geometry generation in relation to a segmented mesh, as demonstrated through a generalized approach to mesh weaving. We present these features in the context of their potential applications in GAD and provide a limited set of examples for their use.
keywords design methods; information processing
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2017_138
id ecaade2017_138
authors Nerla, Maria Giuditta, Erioli, Alessio and Garai, Massimo
year 2017
title Modulated corrugations by differential growth - Integrated FRP tectonics towards a new approach to sustainability, fusing architectural and energy design for a new students’ space
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 593-602
doi https://doi.org/10.52842/conf.ecaade.2017.2.593
summary This Master Thesis research investigates the concept of 'integrated tectonics' as a new way of thinking sustainability in architecture, intended as an ecology of different, integrated factors which take part in a seamless design-to-fabrication process. In particular, this new paradigm is applied to the design of a pavilion made of a fiber-reinforced (FRP) sandwich shell integrating multiple systems and performances. A differential growth algorithm mimicking cellular tissue development modulates performance across the surface through ornamental features in the form of corrugated patterns. Iterative feedback simulations allow the exploration of the mutual relations connecting morphogenesis and performance distribution patterns at the architectural scale. Problems connected to simulation inaccuracies and difficult software integration are discussed. A 1:2 scale prototype of a shell portion was fabricated to test material properties and production feasibility.
keywords Fiber-reinforced polymers (FRP); integrated tectonics; differential growth; composite materials; ecology; sustainability
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2017_091
id sigradi2017_091
authors Palavecino, Luisina; Gustavo Porta
year 2017
title Narrativas transmedia aplicadas al diseño para la educación [Transmedia storytelling applied to design for education]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.633-639
summary Nowadays, there is a necessity to close the gaps between the Educational System and the social-technical context in which students are immersed and give the opportunity to receive an education that takes into account their different preferences and interests. This research introduces the transmedia storytelling as an innovative resource so as to motivate significant learning which is connected with the new media production and knowledge distribution, bearing in mind the diversity of students` profiles.
series SIGRADI
email
last changed 2021/03/28 19:59

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