CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 14060

_id ijac201816101
id ijac201816101
authors Nisztu, Maciejk and Pawe³ B. Myszkowsk
year 2018
title Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection
source International Journal of Architectural Computing vol. 16 - no. 1, 58-84
summary This article is an overview focused on functionality and usability of selected contemporary approaches for the computational floor plan generation of architectural objects. This article describes current solutions for generative architectural design and focuses on their usability from the point of view of architectural design practice. Recent research papers and prototypes, as well as the most important tools (selected computer-aided design and BIM software) for generative design from the architectural perspective, are described. The functionalities and level of usability of present-day software and prototypes are described. In addition, the descriptive review of the research prototypes architectural design outcomes is present. Furthermore, the survey among active architects regarding the usage of computational tools in the professional practice and possible guidelines for the development of such tools are present. This article summarises with the conclusion about the current state of generative floor plan design tools, the lack of fully functional and developed commercial tools of this type on the market and future directions for the development of generative floor plans tools.
keywords Architectural design, case studies, computer-aided architectural design, optimisation in computer-aided architectural design, computer-aided architectural design applications
series journal
email
last changed 2019/08/07 14:03

_id ecaadesigradi2019_453
id ecaadesigradi2019_453
authors Nisztuk, Maciej and Myszkowski, Pawe³
year 2019
title Tool for evolutionary aided architectural design. Hybrid Evolutionary Algorithm applied to Multi-Objective Automated Floor Plan Generation
doi https://doi.org/10.52842/conf.ecaade.2019.1.061
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 61-70
summary The paper presents the ELISi multi-criteria optimisation application for AFPG based on Hybrid Evolutionary Algorithm (HEA). The research aims to create functional computational design tool for architects, mimicking the workflow of architectural design process. The article includes explanation of the proposed approach: problem representation, genetic algorithm operators, fitness functions definitions, post processing operations, software functionalities and workflow as well as achieved architectural results and outline of future research.
keywords MOO in CAAD; automated floor plan generation; HEA
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id c7b8
authors Nitsche, Michael and Roudavski, Stanislav (with Penz, François and Thomas, Maureen)
year 2003
title Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework
source TIDSE ’03 Technologies for Interactive Digital Storytelling and Entertainment, S.Goebel, N.Braun, U.Spierling, J.Dechau, H.Diener (eds.) Darmstadt, Germany, 24-26 March 2003. Fraunhofer IRB Verlag, Stuttgart, ISBN 3-8167-6276-X, pp. 296-310
summary We suggest that the dramatically engaging mediation of an experience of place should be built in as a fundamental capability of a compelling and meaningful virtual environment (VE). Our main objective is to develop flexible interactive techniques that supply VE’s with a coherent context and make the resulting ‘virtual place’ available to the user in a dramatically engaging way. To support the concept of narrative expressive space, we propose a three-layer multi-purpose spatial mediation framework that utilizes an interactive narrative structure to coordinate stylized dramatic camera work, lighting, effects and sound. We then describe the use of pre-scripted events as a layer in this framework and explain the inherent benefits and problems, using a single-user prototype environment as illustration. The work offers guidelines for the design of VE’s to all fields that combine narrativity and spatiality, such as interactive entertainment, education and architecture.
series other
email
more http://www.arct.cam.ac.uk/cumis/
last changed 2003/04/17 18:57

_id e721
authors Nitsche, Michael and Roudavski, Stanislav
year 2002
title Building Cuthbert Hall Virtual College as a Dramatically Engaging Environment
source PDC 02 - Proceedings of Participatory Design conference, T. Binder, J. Gregory, I. Wagner (eds.), Malmö. Sweden, 23-25 June 2002 [ISBN 0-9667818-2-1]
summary This paper outlines the interdisciplinary nature, collaborative work patterns and role of aesthetics in the Cuthbert Hall Virtual College research project at the Cambridge University Moving Image Studio (CUMIS) and the Centre for Applied Research in Education Technology (CARET). The project identifies key properties of dramatically engaging real-time three-dimensional virtual environments (RT 3D VE) and how the holistic experiential phenomenon of place is organised and mediated through spatial narrative patterns. Interdisciplinary by nature, the project requires a collaborative approach between science, engineering, media and architecture, and the results are revealing for all these areas. The Cuthbert Hall project invites discussion of the importance in the creation and use of RT 3D VE's - under single and multi-user conditions - of articulate aesthetics (the quality of architectural, visual and audio design; the production and incorporation of dramatic properties) and of the conditions required for collaborative, communicative use of the environment. The full theoretical and technical discussions as well as the evaluation results are outside the scope of this submission.
keywords Real-time virtual environment, Computer Game, Place, Mediation, Expressive space
series other
email
last changed 2003/02/09 16:03

_id caadria2023_136
id caadria2023_136
authors Nix, Tamar and Sprecher, Aaron
year 2023
title Robotic Crocheting: From Handcraft to Digital Fabrication
doi https://doi.org/10.52842/conf.caadria.2023.2.191
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 191–200
summary There is growing interest in incorporating digitally fabricated textiles into architecture. While most studies have addressed knitting and yarn winding, only a handful have involved crocheting. Crochet is a traditional handcraft that uses a hook to create fabric from a single yarn. Crochet is exceptional in its capability of creating seamless complex 3D shells. Despite significant progress attained in the computation of crocheting instructions, which positions it in an additive manufacturing context, a rigorous fabrication solution for crochet is still lacking. The present study examines the possibilities of applying additive manufacturing principles for adapting crochet from handcraft into digital fabrication using a robotic arm. The experimental phase focuses on toolpath design, targeting the primary steps involved in the performance of crochet stitches using a robotic arm. Initial stages include a manual scheme, using 3D-scanned pre-prepared cloth as a foundation for path design, and recording the crochet hook path in digital format. This study defines the first steps in transitioning crochet from handcraft to a robotic process and establishes the method's feasibility based on the computational design of the tool path. Robotic crochet enables the production of remarkably complex seamless 3D textiles in large-scale formats and opens the field to architectural applications.
keywords Digital Craft, Automated Architectural Fabrication, Computational Textile Design, Textile construction, Textile Digital Fabrication
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_86
id ecaade2023_86
authors Nix, Tamar and Sprecher, Aaron
year 2023
title Crochet Digital Assemblage - Notes on additive manufacturing of textile in architecture
doi https://doi.org/10.52842/conf.ecaade.2023.1.273
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 273–282
summary The past decade has seen a growing interest in the use of textiles in architecture, driven by advancements in digital knitting technology. However, while digital knitting machines have enabled the creation of 3D-shaped textiles, they still face limitations in terms of handling complex topologies, output scale, and material thickness. This study proposes crochet as an alternative to knitting in large-scale applications due to its ability to create seamless 3D shells. Although there have been significant advances in the computation of crochet instructions, placing it within the context of additive manufacturing, a digital fabrication method for volumetric crochet is still lacking. This paper offers a comprehensive overview of the recent history of computational tools utilized in fabricating continuous yarned 3D textiles together with an in-depth comparison to reveal the significant differences between knitting and crochet. It then proceeds to identify the relevant design attributes for a novel technology by analyzing hand gestures and toolpaths. Finally, the paper presents a novel digital fabrication device designed for large-scale crochet frameworks, which highlights the considerable advantages of crochet over other related fabrication methods. The proposed robotic device employs patented technology, which enables unprecedented fabrication capabilities in the field and opens new prospects for incorporating large-scale textiles in architecture.
keywords Digital Crochet, Textile Additive Manufacturing, Computational Textile Architecture, Textile Construction, Textile Digital Fabrication
series eCAADe
email
last changed 2023/12/10 10:49

_id 790a
authors Noble, D., Kensek, K. and Keating, G.
year 2000
title Stereoscopic Imaging in Architectural Design: A Communications Experiment
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 216-216
summary Stereoscopic imagery is finding new uses with the growth of computer applications in design and entertainment endeavors. This can be demonstrated in part by the substantial interest in immersive virtual reality systems. Since visual communication is an important tool for describing projects and stereoscopic imagery is receiving considerable attention in software development , an experiment was conducted to examine some of the characteristics of architectural communication using stereoscopic methods.
series SIGRADI
email
last changed 2016/03/10 09:56

_id 338a
authors Noble, Douglas and Hsu, Jason
year 1999
title Computer Aided Animation in Architecture: Analysis of Use and the Views of the Profession
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 109-114
summary A traditional way to present three-dimensional representations of architectural design has been through the use of manually drawn perspective drawings. The perspective representation assists in the comprehension of the forms and spaces, but is difficult to manually generate. The computer revolution made perspectives much easier to generate and led to a dramatically increased use of three-dimensional representation as a presentation technique. We are just now seeing substantial uses of animation as a communication and presentation tool in architecture. This paper documents the results of two surveys of the architectural profession that sought to discover the current and near future intentions for the use of computer animation. Our belief is that current levels of computer animation use are low, but that many firms intend to start using animation both as a design and presentation tool. In early 1998 we conducted a survey of the uses of computer animation by architectural firms. We posited a set of 14 related hypotheses. This paper represents the tabulated results from 82 completed surveys out of 620 requests. While some level of confidence can be obtained from this sample size, we are publishing in the hope of encouraging continued response to the survey.
series SIGRADI
email
last changed 2016/03/10 09:56

_id d03a
authors Noble, Douglas and Kensek, Karen M.
year 2002
title CAD/CAM Methods in Support of Historic Preservation: A Case Study of the Freeman House by Frank Lloyd Wright
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 52-54
summary Preservationists have an impressive array of digital tools to aid them in documentation and analysis of historic structures. The tools range from near photo-realistic renderings to demonstrate what a “restored” building might have looked like at one specifi c time in history to complex chemical analysis of paint chips and pigments to geographic information systems used as management tools for historic prop er ties. Computer-aided design / computer-aided manufacturing (CAD/CAM) is set of important digital aids in historic preservation efforts. This paper presents a case study of the use of CAD/CAM in support of an effort to restore a textile block house designed by Frank Lloyd Wright. CAD/CAM methods are being employed to help produce a new mold so that new textile blocks can be manufactured that match the existing blocks. An existing textile block mold was digitally scanned, digitally mirrored and edited, and will be fabricated from an aluminum billet to replace a mold that no longer exists. Although seemingly a simple process and well within current technological abilities, the work proved substantially more challenging that initially imagined.
keywords CAD/CAM, historic preservation, textile block, Frank Lloyd Wright
series SIGRADI
email
last changed 2016/03/10 09:56

_id ca71
authors Noble, Douglas and Rittel, Horst W.J.
year 1988
title Issue-Based Information Systems for Design
doi https://doi.org/10.52842/conf.acadia.1988.275
source Computing in Design Education [ACADIA Conference Proceedings] Ann Arbor (Michigan / USA) 28-30 October 1988, pp. 275-286
summary The understanding of planning and design as a process of argumentation (of the designer with himself or with others) has led to the concept of IBIS (Issue-Based Information Systems). The elements of IBIS are Issues, each of which are associated with alternative positions. These in turn are associated with arguments which support or object to a given position (or another argument). In the course of the treatment of issues, new issues come up which are treated likewise.

Issue-Based Information Systems are used as a means of widening the coverage of a problem. By encouraging a greater degree of participation, particularly in the earlier phases of the process, the designer is increasing the opportunity that difficulties of his proposed solution, unseen by him, will be discovered by others. Since the problem observed by a designer can always be treated as merely a symptom of another higher-level problem, the argumentative approach also increases the likelyhood that someone will attempt to attack the problem from this point of view. Another desirable characteristic of the Issue-Based Information System is that it helps to make the design process 'transparent'. Transparency here refers tO the ability of observers as well as participants to trace back the process of decision-making.

This paper offers a description of a computer-supported IBIS (written in 'C' using the 'XWindows' user interface), including a discussion of the usefulness of IBIS in design, as well as comments on the role of the computer in IBIS implementation, and related developments in computing.

series ACADIA
email
last changed 2022/06/07 07:58

_id acadia06_040
id acadia06_040
authors Noble, Douglas
year 2006
title ACADIA at 25
doi https://doi.org/10.52842/conf.acadia.2006.040
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 40-41
summary White Paper - Reflecting on 25 years of ACADIA
series ACADIA
email
last changed 2022/06/07 07:58

_id caadria2021_132
id caadria2021_132
authors Nodado, Cheska Daclag, Yogiaman, Christine and Tracy, Kenneth
year 2021
title Towards Wind-Induced Architectural Systematization - Demonstrating the Collective Behaviour of Urban Blocks as a Design Asset
doi https://doi.org/10.52842/conf.caadria.2021.2.447
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 447-456
summary This paper presents the premise of collective behaviour of singular units as a design asset in an urban environment. The collaborative effect of building shapes, surface texture and the order of buildings on wind patterns in the urban were explored and analysed. The results revealed that these three factors are imperative to effectively design airflow and air velocity to create cooling effects in warm urban environments. This study intends to solve the problem of compact building blocks which create stagnant air in outdoor urban spaces that worsens outdoor urban thermal comfort. As the study involves a large scale urban area which requires tremendous simulation time, this paper would also demonstrate an attempt for an alternative workflow in studying computational fluid dynamic (CFD) through utilizing Houdini, which is an animation software to predict wind flow patterns in an urban context in a faster way which is highly beneficial for conceptual design stage. The paper explains the setup of Houdini working interface which enables the researcher to compare simulation results of varying models with ease via the switch button, and further improve simulation speed by disabling the need of remeshing the original model.
keywords collaborative behaviour; urban blocks; wind pattern; computational fluid dynamics (CFD)
series CAADRIA
email
last changed 2022/06/07 07:58

_id cf2019_065
id cf2019_065
authors Noel, Vernelle
year 2019
title Design Computation and Restoring Craftsmanship: The Bailey-Derek Grammar in Wire-Bending
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 506-525
summary Craft knowledge, practices, and communities are vanishing due to globalization, automation, and techno-centric developments. This paper evaluates a computational design tool - the Bailey-Derek Grammar - for restoration of craftsmanship in the practice of wire-bending. By conducting workshops, interviews and surveys, document and artifact analyses, I examine the role of the Grammar in repairing the craft. The results shed light on how a computational description of tacit knowledge in the form of a shape grammar aids in restoring technical knowledge and skill in a craft. Results also indicate that the computational design tool promotes democratization of the craft by creating new forms of practice, and new roles for participation and engagement.
keywords Craft, Repair, Restoration, Shape grammar, Wire-bending
series CAAD Futures
email
last changed 2019/07/29 14:18

_id caadria2021_445
id caadria2021_445
authors Noel, Vernelle A. A., Nikookar, Niloofar, Pye, Jamieson, Tran, Phuong 'Karen' and Laudeman, Sara
year 2021
title The Infinite Line Active Bending Pavilion: Culture,Craft and Computation
doi https://doi.org/10.52842/conf.caadria.2021.1.351
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 351-360
summary Active bending projects today employ highly specialized, complex computer software and machines for design, simulation, and materialization. At times, these projects lack a sensitivity to cultures limited in high-tech infrastructures but rich in low-tech knowledges. Situated Computations is an approach to computational design that grounds it in the social world by acknowledging historical, cultural, and material contexts of design and making, as well as the social and political structures that drive them. In this article, we ask, how can a Situated Computations approach to contemporary active bending broaden the design space and uplift low-tech cultural practices? To answer this question, we design and build "The Infinite Line"- an active bending pavilion that draws on the history, material practices, and knowledges in design in the Trinidad Carnival - for the 2019 International Association for Shell and Spatial Structures (IASS) exhibition in Barcelona, Spain. We conclude that Situated Computations provide an opportunity to integrate local knowledges, histories, design practices, and material behaviors as drivers in active bending approaches, so that structure, material practices, and cultural settings are considered concurrently.
keywords Situated Computations; craft; wire-bending; active bending structures; Trinidad Carnival; dancing sculptures
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2016_075
id ecaade2016_075
authors Noel, Vernelle A. A.
year 2016
title Crafting as Inquiry into Computation - Exploring wire-bending in traditional practice and design education
doi https://doi.org/10.52842/conf.ecaade.2016.1.311
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 1, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 311-320
summary In an effort to sustain and revitalize the dying craft of wire-bending, I present the development of three novel approaches: Digital Crafting, Computational Crafting, and Crafting Fabrication. Computation and digital technology were integrated with traditional wire-bending principles to design and fabricate artifacts. In this work, I present three artifacts resulting from these novel approaches, and analyze how these methods may be used in design education and practice. Our findings benefit the practice because it offers opportunities for teaching computational and traditional skills to older and younger generations through wire-bending.
wos WOS:000402063700035
keywords wire-bending; Bailey-Derek Grammar; craft; computational design; fabrication
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac202220207
id ijac202220207
authors Noel, Vernelle AA
year 2022
title Computational regionalism: De-familiarization of tectonics in the wire-bending craft
source International Journal of Architectural Computing 2022, Vol. 20 - no. 2, pp. 277–296
summary Computer-based design and fabrication systems in architecture contain modes of operation and preferencesthat often constrain tectonic possibilities in design and construction. These predispositions neglect architecture’s cultural and material dimensions, resulting in universalizing tectonics that erase nuances of place,culture, and expression in design. How may we celebrate local tectonic languages while also revisiting themthrough computer-based systems in architecture? The project examined here highlights novel possibilities forcultural expression and craftsmanship through computational design methods, retaining the expressivepotential of a local craft while de-familiarizing its cultural context. I analyze how shape grammars and digitalfabrication methods deployed in design, de-familiarizes the craft of wire-bending in costuming in the TrinidadCarnival. I present and apply new rules for the craft’s computational description based on material tests andan architectural application to expand discourses on critical regionalism. I adopt Tabbarah’s term “computational regionalism” to describe this process and elaborate it as a five-step sequence. Computationalregionalism employs computational methods to translate local craft knowledge and tectonic languages intonew interpretations and poetics of construction. Its process of creative de-familiarization raises criticalquestions about the local and the universal
keywords Computational regionalism, craft, wire-bending, Bailey-Derek grammar, de-familiarization, Trinidad Carnival, tectonics
series journal
last changed 2024/04/17 14:29

_id ijac202119402
id ijac202119402
authors Noel, Vernelle AA; Boeva, Yana; Dortdivanlioglu, Hayri
year 2021
title The question of access: Toward an equitable future of computational design
source International Journal of Architectural Computing 2021, Vol. 19 - no. 4, 496–511
summary Digital fabrication and its cultivated spaces promise to break disciplinary boundaries and enable access to its technologies and computation for the broader public. This paper examines the trope of “access” in digital fabrication, design, and craft, and illustrates how it unfolds in these spaces and practices. An equitable future is one that builds on and creates space for multiple bodies, knowledges, and skills; allows perceptual interaction and corporeal engagement with people, materials, and tools; and employs technologies accessible to broad groups of society. By conducting comparative and transnational ethnographic studies at digital fabrication and crafting sites, and performing craft-centered computational design studies, we offer a critical description of what access looks like in an equitable future that includes digital fabrication. The study highlights the need to examine universal conceptions and study how they are operationalized in broader narratives and design pedagogy traditions.
keywords Access, knowledges, craft, digital fabrication, computation, equity, pedagogy
series journal
email
last changed 2024/04/17 14:29

_id sigradi2008_097
id sigradi2008_097
authors Nogueira de Carvalho, Ana Paula; Marcelo Tramontano, Marlon Rubio Longo
year 2008
title D.O.S. Designers on Spot: Communication processes and Learning actions [Processos de Comunicação e Ações de Aprendizagem]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary D.O.S. Designers on Spot: Communication processes and Learning actions This paper introduces some concepts that have been studied at D.O.S. project as part of the learning and communication actions. These concepts are relevant to the project as they brought to the team some improvements about design experiences based on network communication, as well as some reflections done by designers and researchers in different parts of the world. The project proposed by our research group is part of growing demands for experiments able to explore the Advanced Internet for fast transferring large packages of content. The activities are divided in two different instances: one is called exploratory research and aims to identify enrichments that a collaborative practice would add to the design process and to the production of interactive prototypes as well. The other one is related to remote learning strategies. It aims at investigating new methods of collective design and prototyping of objects with integrated media, and the diffusion of these techniques and methods in classroom environments, as a teaching strategy. Following are three different aspects about design experiences. The first one, called communication processes, presents a panoramic view about different ways the participants of a remote design session can share information. It targets to point and to systematize design actions by exploring transversal characteristics among designers, teams and the resulting objects. In order to achieve it, we have to understand some relations between remote communication and design processes, which explore issues in the project phases of conception, production and interaction. This exploration is part of the search for a conceptual scope for the D.O.S. project development, with an emphasis on the communication specificities between remote designers and the design process. The second one, learning action processes, introduces some issues about academic teaching and learning of design through remote and collaborative media. The third one, Virtual Design Studio (VDS), is related to the previous and aims to present a specific kind of remote design sessions targeting to create strategies to use new communication and information technologies (ICT) on remote project instances. The teaching of Architecture and Design is, above all, multidisciplinary – this means that it is not limited to the knowledge of one field of activity but, by a wide range of subjects from different areas - including Computing. The introduction of ICT (Information and Communication Technologies) in the project process is commonly associated to the final stages, and not to the creation. The contribution of the digital environment is provided for the use of various software, which are not restricted to those responsible for graphical representation: programs responsible for the organization of data in tables, for example, enable monitoring developments with clarity. The multidisciplinary consideration supports new variables in the process of design, working quickly and accurately on the possibilities, which modifies the agency of decisions and management tasks.
keywords Advanced internet, collaborative design, virtual design studio
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2020_306
id ecaade2020_306
authors Nogueira, Alex and Romao, Luís
year 2020
title Shape Grammars as a Method to Introduce Computational Thinking in Design - The case of tiles
doi https://doi.org/10.52842/conf.ecaade.2020.1.693
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 693-702
summary For architects and other artists, shape grammars, that are part of the computational thinking concept, have been an effective initial tool of transition between the realm of design and the classic computer. The dissemination of computer science and its mindset is only possible when it is supported by adequate pedagogical processes. The presented paper demonstrates an adequate transposition of art solutions (part of tile panels by Athos Bulcao and Maria Keil) into a computational structure where innovative notations are defined in some aspects. To that end, it allows their implementation in the computer through a suitable programming language and uses those same notations to generate other solutions within the same universe of interest and research. Furthermore, an intellectual process is exposed allowing to structure the information, particularly regarding to form, to different frameworks, placing itself as an opportune methodological structure that can guide other similar experiences.
keywords Art and Design; CAAD Education and Teaching; Design Concepts and Strategies; Hybrid Shape Grammar
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2009_862
id sigradi2009_862
authors Nogueira, Fabiano Mikalauskas de Souza; Marcos Rogério Estevam; Arivaldo Leão de Amorim
year 2009
title Combinando Arquiteturas: Modelagem de Websites para Documentação Arquitetônica de Sítios Históricos [Interfacing architectures: websites modeling for architectural documentation of historical sites.]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The architectural documentation of historical sites using digital technologies produces a huge database which may be difficult to access by the local community because of academic language or technical issues. Local community involvement on Cultural Heritage questions has been strongly discussed and represents an important challenge for historical sites preservation. This work proposes to create a website for divulgation of architectural documenting data from Rio de Contas to the local community and specialized users. Using appropriated technologies, relevant metaphors and friendly interfaces it will be possible to encourage the public interest on cultural heritage preservation.
keywords Architectural Documentation; Cultural Heritage; Digital Heritage; Hypermedia; Information Architecture
series SIGRADI
email
last changed 2016/03/10 09:56

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