CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 15447

_id ijac202119301
id ijac202119301
authors Doyle, Shelby Elizabeth; Senske, Nick S.
year 2021
title SOM’s Computer Group: Narratives of women in early architectural computing
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 213–225
summary Cultural narratives of digital technology in architecture rely heavily upon stories of unique, almost always male, genius and often deny the collective intellectual labor of technology’s construction. These narratives are perpetuated by a historical record which does not fully address the contributions of women to the history of digital technology. Because this history is not well-documented, there is an opportunity to represent these events in a manner which is more inclusive and equitable. Toward that end, this article focuses on narratives from the SOM Computing Group (1964–1990), as a means of correcting the historical record and addressing gender equity in the profession. The interviews collected here highlight several women who helped to integrate technologies into architecture through professional experimentation and cross-disciplinary collaboration. While it is not a comprehensive history, this work represents the beginning of an agenda to produce a history of technology in architecture which better reflects the contributions of women to the digital designs of today.
keywords History of architectural computing, gender equality, SOM Computer Group, women in architecture
series journal
email
last changed 2024/04/17 14:29

_id sigradi2009_971
id sigradi2009_971
authors Duarte, Rovenir Bertola
year 2009
title Uma Investigação da Ideia de uma Nova Espacialidade através da Representação Arquitetônica Contemporânea: Impactos Tecnológicos [A research of the idea of new spatiality through contemporary architectural drawing: technological impacts]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The idea of spatiality is changing with the explosion of concrete boundaries in this age; this new idea is between the limited space and the continuum space. This paper shows a critical reading of three architectural drawings – ‘Micromegas’ (Daniel Libeskind), ‘The Block’ (Bernard Tschumi) and ‘The World’ (Zaha Hadid); the objective is discussing an idea of space impressed in these drawings, and the relationships with digital realm too. The base of this discussion is in Vidler´s Warped Space and Virilio´s Lost Dimension, searching to understand characteristics and influences that help the construction of this idea of space.
keywords Espaço arquitetônico; desenhos arquitetônicos; warped space; idéia de espaço; neovanguarda
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2020_044
id ecaade2020_044
authors Dumlu, Burcu Nimet
year 2020
title Virtual Reality as a Tool for Measuring Spatial Tendencies in Urban Experience
doi https://doi.org/10.52842/conf.ecaade.2020.1.365
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 365-374
summary Virtual reality (VR) enables the controlled acquisition of physical reality into the virtual environment. The virtual built environment stimulates people as physical urban experiences. Room-scale experience allows wandering around the urban space. The purpose of this study is to understand VR as a tool for measuring spatial tendencies of the individual through distance structuring (proxemics) in the virtual environment. According to the concept of proxemics, individuals interact with the built environment and people through personal, social, and public distances. The study provided a virtual space that was designed as a streetscape with a road and buildings along the way both sides. Users were immersed in the VR model for 10 minutes through navigating on the chosen route and recorded in the video. The objective was understanding how the architectural elements are related to proxemics tendencies. This study describes VR as a tool for understanding user tendencies through user spatial behavior.
keywords Virtual Reality; Virtual Space; Proxemics; HTC Vive
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2021_288
id ecaade2021_288
authors Dzurilla, Dalibor and Achten, Henri
year 2021
title What is Architectural Digital Sketch? - A systematic inventory
doi https://doi.org/10.52842/conf.ecaade.2021.1.403
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 403-414
summary The traditional sketch using pencil and paper is an indispensable medium for architects. Digital technology both imitates and extends the possibilities of the sketch into a new form, the Architectural Digital Sketch. In this paper, we present a descriptive framework from the theoretical perspective of technology parameters. This framework covers traditional and digital sketch. We investigated several representative tools for sketching employing the framework, such as traditional sketch, Wacom SmartPen, iPad Pro, Foldable Notebook Lenovo ThinkPad X1 and Hyve3D. We demonstrate how the framework gives a unified approach to such widely varied tools.
keywords digital sketching; architectural sketch; visual communication
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2013_177
id sigradi2013_177
authors Dávila Cordido, Mariolly
year 2013
title Estudio para la Valoración y Recuperación del Patrimonio Arquitectónico Religioso Venezolano a través de Técnicas Digitales: Iglesia De San Jacinto, Caso De Estudio [Study for Assessment and Recovery of Venezuelan Religious Architectural Heritage Through Digital Techniques: Church of San Jacinto, Case Study]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 177 - 181
summary The purpose of this paper is to implement a methodology for the recovery of religious architectural heritage of Venezuela, exemplified in a case study: the virtual reconstruction of the church of San Jacinto, located in Caracas. The methodology consists of four stages: two investigative, graphic and informative stage using QR codes. As hypothesis is proposed that, given the limited existing documentation, should supplement the study and lifting Venezuelan Canarian churches with altarpieces and, based on that, characterize and play virtually Venezuelan colonial church model.
keywords Colonial architecture; Religious heritage; Virtual reconstruction; Visual simulation; QR
series SIGRADI
email
last changed 2016/03/10 09:50

_id ga0021
id ga0021
authors Eacott, John
year 2000
title Generative music composition in practice - a critical evaluation
source International Conference on Generative Art
summary This critical evaluation will discuss 4 computer based musical works which, for reasons I shall explain, I describe as non-linear or generative. The works have been constructed by me and publicly performed or exhibited during a two year period from October 1998 to October 2000. ‘In the beginning…’ interactive music installation, strangeAttraction, Morley Gallery, London. July 1999 ‘jnrtv’ live generative dance music May 1999 to Dec 2000 ‘jazz’ interactive music installation, another strangeAttraction Morley Gallery, London. July 2000-09-26 ‘the street’ architectural interactive music installation, University of Westminster Oct 2000 Introduction I have always loved the practice of composing, particularly when it means scoring a work to be played by a live ensemble. There is something about taking a fresh sheet of manuscript , ruling the bar lines, adding clefs, key and time signatures and beginning the gradual process of adding notes, one at a time to the score until it is complete that is gratifying and compensates for the enormous effort involved. The process of scoring however is actually one distinct act within the more general task of creating music. Recently, the notion of ‘composing’ has met challenges through an increased interest in non-linear compositional methods. It is actually the presence of Chaotic or uncontrolable elements which add real beauty to music and many if not all of the things we value. If we think of a sunset, waves lapping on the shore, plants, trees a human face and the sound of the human voice, these things are not perfect and more importantly perhaps, they are transient, constantly changing and evolving. Last year and again this year, I have organised an exhibition of interactive , non-linear music installations called 'strangeAttraction'. The title refers to what Edward Lorenz called a ‘strange attractor’ the phenomenon that despite vast degrees of Chaos and uncertainty within a system, there is a degree of predictability, the tendency for chaotic behaviour to ‘attract’ towards a probable set of outcomes. Composition that deals with 'attractors' or probable outcomes rather than specific details which are set in stone is an increasingly intriguing notion.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 659f
authors Earl, C.F.
year 1981
title Enumerating Architectural Arrangements : Comment on a Recent Paper by Baybars and Eastman
source Environment and Planning B. 1981. vol. 8: pp. 115-118 : ill. includes bibliography. -- See Baybars, I. and Eastman, Charles M. 'Enumerating Architectural Arrangements by Generating Their Underlying Graphs' (Environmental and Planning B, 1980, vol.7, pp. 289-310)
summary Comments and discussion on the method proposed for generating the graphs for enumerating architectural arrangements by Baybars and Eastman (1980)
keywords enumeration, architecture, floor plans, graphs
series CADline
last changed 2003/05/17 10:15

_id 0642
authors Eastman, Charles M.
year 1989
title Why Are We Here and Where We are Going: The Evolution of CAD
doi https://doi.org/10.52842/conf.acadia.1989.009
source New Ideas and Directions for the 1990’s [ACADIA Conference Proceedings] Gainsville (Florida - USA) 27-29 October 1989, pp. 9-26
summary This paper reviews architectural CAD in terms of its current use, development and status within the U.S. The characteristics of a new generation of architectural CAD system, called building modeling, are outlined. Criteria are developed for the evaluation of CAD systems that support building modeling. Some of the opportunities for universities growing out of building modeling are reviewed, including pedagogical implications and opportunities for research.
series ACADIA
email
last changed 2022/06/07 07:55

_id b3b1
authors Ebrahim, Mostafa Abdel-Bary
year 1997
title Application and evaluation of digital image techniques in close range photogrammetry
source University of Innsbruck
summary Most of the orthomapping techniques that are used in the present are restricted to surfaces that arise from a function of 'ground co- ordinates' z = f (x, y) , so-called 2.5D objects. Some techniques are also restricted to surfaces with kind of smooth shape or even to regular surfaces, but all of them are established to rectify images (although increasingly digitally). A new approach has been established for digital restitution and orthomapping of close range objects of almost any shape and size and with almost no restriction to images or objects. The idea of this approach is an inversion of the photographic technique and is (on the contrary to the 'rectification approach') strictly object oriented. All of the objects are regarded to be describable in their geometrical shape by a number of particular faces that can be regular or irregular but can anyway be created in a CAD environment. The data needed to get this surface can come from any photogrammetric, tachometric or other source with any particular one wants to have for the results. All the details that lie on that surface don't have to be restituted by analog or analytical point measurement but can after that be projected onto this surface from any photo, from any side and with any camera they have been taken. A 'Digital Projector' does the projection of the photos from the same positions and with the same inner orientation as of photographic camera. Using this approach any measurements of any details on the facades can be done easily. No details of the object can be neglected, none can be forgotten, no prior filtering of details has preceded this using. The full information of the original photos is available in the results. The results of the restitution can be presented in many ways. One of them is create orthoimages in any scale. Other results are any perspective or parallel view of the object. Other use of the strict 3D map-covered object for visualization (e.g. in architecture and archaeology application) is possible  
keywords Digital Image; Digital Projector; Close Range Photogrammetry; Architectural Photogrammetry; 2.5d Objects; Visualization
series thesis:PhD
email
more http://www.arcs.ac.at/dissdb/rn027356
last changed 2003/02/12 22:37

_id ijac20064304
id ijac20064304
authors Economou, Athanassios; Swarts, Matthew
year 2006
title Performing Palladio
source International Journal of Architectural Computing vol. 4 - no. 3, 47-61
summary The relevance of music theory as an interpretive framework for the understanding of Palladio's work has been one of the most debated subjects in the realm of architectural theory and criticism. Typically the debate is quite abstract and it focuses on possible mappings between the ratios found in Palladio's plans and corresponding ratios used in contemporary musical temperaments. The paper here rather focuses on the actual performance of the ratios found in Palladio's work and the implications of this performance, melodic and harmonic, for the perception of the space for a situated observer/performer. To that extent the study suggests a model of mapping between space, sound and color and correlates that with polygon partition theory to simulate movement within a space. A brief account of the computer implementation with game engines technology is provided in the end. All examples to test these ideas are based on Palladio's Villa Capra.
series journal
last changed 2007/03/04 07:08

_id ecaade2014_202
id ecaade2014_202
authors Ehsan Barekati and Mark Clayton
year 2014
title A Universal Format for Architectural Program of Requirement - A prerequisite for adding architectural programming information to BIM data models
doi https://doi.org/10.52842/conf.ecaade.2014.2.385
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 385-394
summary This paper is a report on authors' ongoing effort in creating a universal model for architectural programming. Authors analyse three well-known formats for architectural programming and devise a UML model representing each format. The UML models are further analysed and compared to form a super UML model that can bring together all the three formats under one roof and act as a universal format for architectural programming (UFPOR). The results improve the integration of architectural programming and BIM data models and are of value to the software development field and architectural programing.
wos WOS:000361385100040
keywords Building information modelling; data modelling; architectural programming; interoperability
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2021_254
id ecaade2021_254
authors Eisenstadt, Viktor, Arora, Hardik, Ziegler, Christoph, Bielski, Jessica, Langenhan, Christoph, Althoff, Klaus-Dieter and Dengel, Andreas
year 2021
title Comparative Evaluation of Tensor-based Data Representations for Deep Learning Methods in Architecture
doi https://doi.org/10.52842/conf.ecaade.2021.1.045
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 1, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 45-54
summary This paper presents an extended evaluation of tensor-based representations of graph-based architectural room configurations. This experiment is a continuation of examination of recognition of semantic architectural features by contemporary standard deep learning methods. The main aim of this evaluation is to investigate how the deep learning models trained using the relation tensors as data representation means perform on data not available in the training dataset. Using a straightforward classification task, stepwise modifications of the original training dataset and manually created spatial configurations were fed into the models to measure their prediction quality. We hypothesized that the modifications that influence the class label will not decrease this quality, however, this was not confirmed and most likely the latent non-class defining features make up the class for the model. Under specific circumstances, the prediction quality still remained high for the winning relation tensor type.
keywords Deep Learning; Spatial Configuration; Semantic Building Fingerprint
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2016_024
id ascaad2016_024
authors El Sayary, Samer
year 2016
title Using Time As a Sustainable Tool to Control Daylight in Space - Creating the Chronoform
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 217-226
summary Just as Einstein's own Relativity Theory led Einstein to reject time, Feynman’s Sum over histories theory led him to describe time simply as a direction in space. Many artists tried to visualize time as Étienne-Jules Marey when he invented the chronophotography. While the wheel of development of chronophotography in the Victorian era had ended in inventing the motion picture, a lot of research is still in its earlier stages regarding the time as a shaping media for the architectural form. Using computer animation now enables us to use time as a flexible tool to be stretched and contracted to visualize the time dilation of the Einstein's special relativity. The presented work suggests using time as a sustainable tool to shape the generated form in response to the sun movement to control the amount of daylighting entering the space by stretching the time duration and contracting time frames at certain locations of the sun trajectory along a summer day to control the amount of daylighting in the morning and afternoon versus the noon time.
series ASCAAD
email
last changed 2017/05/25 13:31

_id 70b1
authors Emdanat, S.S., Vakalo, E.0. and Malkawi, A.M.
year 1996
title A Conceptual Framework for Integrating Morphological and Thermal Analysis in the Generation of Orthogonal Architectural Designs
source Proceedings of the 84th ACSA Meeting; Boston, pp. 117-131
summary Digital networks are gaining importance as environments for learning and creative collaboration. Technical achievements, software enhancements, and a growing number of applicable principles make it possible to compile complex environments that satisfy many aspects necessary for creative collaboration. This paper focuses on three issues: the architecture of collaborative environments, communication in these environments and the processes inherent to creative collaboration. The information architecture of digital environments looks different from physical architecture, mainly because the material that it is made out of is information and not stone, wood or metal and the goal is to provide appropriate paths and views to information. Nonetheless, many analogies can be drawn between information architecture and physical architecture, including the need for useability, aesthetics, and consistency. To communicate is important for creative collaboration. Digital networks request and enable new strategies for communicating. Regarding the collaborative creative process we have been able to detect principles and features that enhance this process, but there are still many unanswered questions. For example, the environment can enable and improve the frequency of surprise and coincidence, two factors that often play decisive roles in the creative processes but cannot be planned for in advance. Freedom and transparency within the environment are other important factors that foster creative collaboration. The following findings are based on numerous courses, which we have taught using networked environments and some associated, research projects that helped to verify their applicability for architectural practice.
series other
last changed 2003/04/23 15:50

_id ijac20064203
id ijac20064203
authors Eng, Markus; Camarata, Ken; Do, Ellen Yi-Luen; Gross, Mark D.
year 2006
title FlexM: Designing a physical construction kit for 3d modeling
source International Journal of Architectural Computing vol. 4 - no. 2, 27-47
summary We have designed a hub and strut kit that interfaces to a 3D graphics application. FlexM is a prototype flexible physical interface for manipulating and building 3D geometry. Using the FlexM hub and strut components, designers can build and explore 3D geometry with the ease of a toy and the power of a computer. The hubs transmit the model's topology and geometry to the computer, where the model is rendered on the screen in real time. The paper reports on the iterative development of several versions of the project.
series journal
last changed 2007/03/04 07:08

_id 25de
authors Ervamaa, Pekka
year 1993
title Integrated Visualization
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 157-160
summary The Video and Multimedia studio at VTT, Technical Research Centre of Finland, started with endoscopy photography of scale models. Video recordings has been made since 1985 and computer graphic since 1989. New visualization methods and techniques has been taken into use as a part of research projects, but mainly we have been working with clients commissions only. Theoretical background for the visualizations is strong. Research professor Hilkka Lehtonen has published several papers concerning the theory of visualization in urban planning. This studio is the only professional level video unit at Technical Research Centre, which is a large polytechnic research unit. We produce video tapes for many other research units. All kind of integrated methods of visualization are useful in these video productions, too.
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id esaulov02_paper_eaea2007
id esaulov02_paper_eaea2007
authors Esaulov, G.V.
year 2008
title Videomodeling in Architecture. Introduction into Concerned Problems
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since the very 1st year Russian Academy of Architecture and building sciences that was established in 1992 by the Presidents’ decree as the higher scientific and creative organization in the country has always paid much attention to supporting and developing fundamental investigations in architecture, town-planning, building sciences, professional education and creative practice. Study of the birth process of the architectural idea and searching for tools assisting the architect’s creative activity and opportunities for adequate transfer of architectural image to potential consumer – relate to the number of problems which constantly bother the architectural community. Before turning to the conference, let us set certain conditions that have a significant impact on the development of architectural and construction activity in modern Russia.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id sigradi2020_499
id sigradi2020_499
authors Espina Bermúdez, Jane
year 2020
title Information, processing and visualization of historical traces and architectural and urban fragments in Maracaibo: A theoretical-methodological approach from information technologies
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 499-507
summary The work presents a theoretical-methodological proposal for the registration, processing and visualization of historical traces and architectural and urban fragments of the Spanish- American models and the oil camp established in Maracaibo, based on ongoing research. The methodology involves theoretical and methodological approaches to Architecture, Urban Planning, History, Geography, Applied Computing. Digital technologies will allow the updating and systematization of data and information of the intangible and tangible components of urban models for their incorporation into the digital medium and collaborate in their patrimonial protection. Results: conceptualization and characterization of urban models; virtual environments, database proposal.
keywords Traces, Fragments, Digital Technologies, Information, Urban Models
series SIGraDi
email
last changed 2021/07/16 11:49

_id ijac201311305
id ijac201311305
authors Esquivel, Gabriel; Dylan Weiser, Darren J Hartl, Daniel Whitten
year 2013
title POP-OP: A Shape Memory-Based Morphing Wall
source International Journal of Architectural Computing vol. 11 - no. 3, 347-362
summary Recent tendencies in architecture take a unique point of view, with aesthetically novel and unnatural sensibilities emerging from a close scrutiny and study of apparently natural systems. These tendencies are being driven by mathematical and computational abstractions that transform the way we understand the matterinformation relationship. This project was inspired by Op Art, a twentieth century art movement and style in which artists sought to create an impression of movement on an image surface by means of an optical illusion. Passive elements consisting of composite laminates were produced with the goal of creating lightweight, semi-rigid, and nearly transparent pieces. The incorporation of active materials comprised a unique aspect of this project: the investigation of surface movement through controlled and repeatable deformation of the composite structure using shape memory alloy (SMA) wiring technology. The integration of composite materials with SMA wiring and Arduino automation control resulted in an architectural wall that incorporated perceptual and actual motion.
series journal
last changed 2019/05/24 09:55

_id ecaade2011_077
id ecaade2011_077
authors Ettlinger, Or
year 2011
title The Perceptual, the Virtual, and the Real: On the experience of place in the digital age
doi https://doi.org/10.52842/conf.ecaade.2011.925
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.925-932
summary Since the dawn of philosophical thought man has questioned the validity of his experience of the world around him: Is the world just as we perceive it to be, or does its true essence lie beyond our reach? In our own time, technological, social, and economic developments have made such philosophical concerns more relevant to our everyday lives than ever before. However, the available terminology for discussing such matters is often too limited to fully capture their nature. This paper proposes a consistent terminology for the discussion of such matters and suggests a model of the different aspects from which they are comprised. This terminology will be applied to, as well as presented through, issues that are pertinent to architectural theory, to the experience of places, and to the intangible sense of place which digital phenomena can sometimes provide.
wos WOS:000335665500106
keywords Architectural theory; media theory; perceptual; virtual; real
series eCAADe
email
last changed 2022/05/01 23:21

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