CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_184
id ecaadesigradi2019_184
authors Kwiecinski, Krystian and Duarte, Jose P.
year 2019
title Customers Perspective on Mass-customization of Houses
doi https://doi.org/10.52842/conf.ecaade.2019.2.359
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 359-368
summary This paper presents the results of usability tests of HOPLA (Home Planner), a computer-assisted design system developed to enable customization of house designs. The study aimed to verify whether the proposed method allows non-expert users to configure a house design that meets their expectations in a limited time. The experiments were carried out in two modes of the tool: M mode - modification of a proposed design and S mode - configuration of a design from scratch. The study encompassed two independent experiments carried out on two continents and examined the impact of cultural differences on the expectations of non-expert users towards computer-assisted customization of single-family houses.
keywords mass-customization; house design; participatory design; usability tests
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaade2017_212
id ecaade2017_212
authors Kwiecinski, Krystian, Markusiewicz, Jacek and Pasternak, Agata
year 2017
title Participatory Design Supported with Design System and Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2017.2.745
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 745-754
summary In this paper we present our research which is focused on developing and testing a method supporting participatory design process with a use of a design system and Augmented Reality interactive interface. We propose a concept of participatory design where participants can directly interact with architectural knowledge encapsulated in the design system. The proposed concept of participatory design supported with a design system was tested during a workshop conducted in Kaunas, Lithuania. The dedicated design system was created in order to minimize physical interaction between the architect and the users while allowing for customization of design solutions by participants. The design system and the participatory design process were linked with the use of a digital communication interface. The paper is concluded with a critical view on the process. The conclusions are based substantially on the results of a survey prepared by the authors and conducted among workshop's participant.
keywords Augmented Reality; participatory design; design interface; parametric design
series eCAADe
type normal paper
email
last changed 2022/06/07 07:56

_id acadia21_152
id acadia21_152
authors Kwon, Hyojin; Sherman, Adam
year 2021
title Crooked Captures
doi https://doi.org/10.52842/conf.acadia.2021.152
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 152-157.
summary With flashy renderings dominating news feeds and high-flying drones filming from otherwise inaccessible vantage points, our encounters with the built environment increasingly involve perspectival views, but not necessarily those experienced firsthand. As tools for image production and consumption evolve, so too will methods for studying historical precedents.

Crooked Captures treats this proliferation of digital images as fertile ground for photogrammetric explorations into how two-dimensional imaging techniques can influence three-dimensional form. While photogrammetry, the process of determining spatial measurements of physical objects from photographic inputs, has been an area of investigation for almost two centuries, the technique’s potential has blossomed with increased access to high quality cameras. Typical photogrammetric applications couple high-fidelity scanning and computing to produce faithful digital copies of physical artifacts and scenes for measuring and surveying. Leading photogrammetry software packages promise accuracy and precision, touting the exact replication of physical forms in digital space—so-called reality capture—as an indisputable virtue.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia22_76
id acadia22_76
authors Kwon, Hyunchul; Soni, Priyank; Saeedi, Ali; Shahverdi, Moslem; Dillenburger, Benjamin
year 2022
title 3D Printing and Shape Memory Alloys
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 76-89.
summary This paper presents a novel method combining the use of 3D printing (3DP) and shape memory alloys (SMAs) to compose kinetic architectural elements that are energy- and material-efficient within compact-integrated composites. Kinetic systems for architectural use have been explored since the late twentieth century using motor mechanics. However, the primary challenges of this method include maintenance of mechanical units, their high energy demand, and noise during actuation. To address these shortcomings, this research explores a hybrid of 3DP motion-optimized parts with embedded SMAs as a muscle that changes shape with temperature stimulus
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id ecaade2023_447
id ecaade2023_447
authors Kyaw, Alexander Htet, Otto, Jack and Lok, Leslie
year 2023
title Active Bending in Physics-Based Mixed Reality: The design and fabrication of a reconfigurable modular bamboo system
doi https://doi.org/10.52842/conf.ecaade.2023.1.169
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 169–178
summary The research addresses the difficulties of designing with a non-standard and structurally dynamic material, such as bamboo, by using mixed reality (MR) as a virtual and collaborative design environment with integrated material physics simulations. This paper describes the development of a workflow that integrates (1) a reconfigurable modular bamboo system leveraging the active bending property of bamboo, (2) a custom physics-based MR environment facilitating on-site collaborative design, and (3) an MR user interface enabling users to customize material parameters unique to bamboo. The reconfigurable modular bamboo system is a kit of parts consisting of linear, triangular, and tetrahedral bundled bamboo modules that can be assembled on the ground and lofted into complex active bending structures. Through a Physics-Based Mixed Reality design framework, multiple users can reconfigure these modules virtually, dynamically, and collaboratively, iterating through several configurations on-site before deploying real-world resources. The result is a custom MR environment that enables non-expert users to participate in the design process through a user interface for managing module properties and connectivity.
keywords Mixed Reality, Augmented Reality, Physics Simulation, Participatory Design, User Interface, Fabrication, Bamboo, Biomaterials, Transformable Structures
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2020_184
id ecaade2020_184
authors Kycia, Agata and Guiducci, Lorenzo
year 2020
title Self-shaping Textiles - A material platform for digitally designed, material-informed surface elements
doi https://doi.org/10.52842/conf.ecaade.2020.2.021
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 21-30
summary Despite the cutting edge developments in science and technology, architecture to a large extent still tends to favor form over matter by forcing materials into predefined, often superficial geometries, with functional aspects relegated to materials or energy demanding mechanized systems. Biomaterials research has instead shown a variety of physical architectures in which form and matter are intimately related (Fratzl, Weinkamer, 2007). We take inspiration from the morphogenetic processes taking place in plants' leaves (Sharon et al., 2007), where intricate three-dimensional surfaces originate from in-plane growth distributions, and propose the use of 3D printing on pre-stretched textiles (Tibbits, 2017) as an alternative, material-based, form-finding technique. We 3D print open fiber bundles, analyze the resulting wrinkling phenomenon and use it as a design strategy for creating three-dimensional textile surfaces. As additive manufacturing becomes more and more affordable, materials more intelligent and robust, the proposed form-finding technique has a lot of potential for designing efficient textile structures with optimized structural performance and minimal usage of material.
keywords self-shaping textiles; material form-finding; wrinkling; surface instabilities; bio-inspired design; leaf morphogenesis
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2022_138
id ecaade2022_138
authors Kycia, Agata, Rossi, Andrea, Hugo, Jörg, Jünger, Konrad, Sauer, Christiane and Krüger, Nils
year 2022
title Felt and Fold - Design and manufacturing of customized nonwovens through robotic needle felting
doi https://doi.org/10.52842/conf.ecaade.2022.1.195
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 195–204
summary This paper explores the potential of robotic needle felting for customized production of nonwoven textiles and their architectural applications. The possibility to program the robotic movement and locally control fiber density and distribution allows the design of nonwoven, heterogeneous materials with graded properties not by differentiating their chemical composition, but rather controlling their mechanical structure. We propose a parametric design and fabrication workflow relying on a 6-axis robotic arm. We describe design techniques for the generation of felted surfaces with varying material properties and their translation to instructions for robotic felting, as well as the physical fabrication setup. Within our research, the ability to locally differentiate material properties is further explored to create three-dimensional folding behaviors. We study how fiber densities affect their folding ability and geometry, examine qualities of resulting edges, analyze how they affect folding and finally design targeted folded structures by informing the felting pattern. While robotic felting has not yet found significant applications in architecture, the designs and prototypes demonstrate its potential in the architectural context, as it suggests new solutions for recyclable, circular building components or surfaces.
keywords Robotic Needle Felting, Graded Nonwovens, Folding, Heterogeneous Materials
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2016_006
id ascaad2016_006
authors Kyriakidis, Periklis
year 2016
title Algorithmic Clustering of Spatial Entities - Clustering of 64 single rooms using the Self-Organizing Map algorithm
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 39-44
summary Grouping spatial entities according to any kind of parameters has always been important both for practical and for theoretical purposes in architecture. For a long time, classification according to traditional reference systems was considered the only method to fulfil this purpose. However, in recent years, information technology has led to the hybridization and spread of design outputs, challenging the limits of applicability of these traditional reference systems and making it meaningless to refer to classification. This paper suggests the method of clustering spatial entities using user-defined reference systems. The method is demonstrated with a case study where 64 single rooms are clustered according to user-defined parameters with the use of the Self-Organizing Map. This method gives the power to the user to define and determine reference systems for the clustering of architectural projects according to their needs.
series ASCAAD
email
last changed 2017/05/25 13:13

_id ecaade2023_123
id ecaade2023_123
authors Kyropoulou, Mili, Subramaniam, Sarith, Tobin, Michael F. and Hoffmann, Sabine
year 2023
title Modeling Photosynthetically Active Radiation using a Spectrally Weighted Raytracing Approach
doi https://doi.org/10.52842/conf.ecaade.2023.2.239
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 239–248
summary Green infrastructure in cities is associated with numerous benefits, such as decreasing temperatures, mitigating urban heat islands, improving air quality and thermal comfort, reducing energy consumption, and improving quality of life. Although including urban green areas in cities is often presented as a viable design strategy, the feasibility of establishing specific vegetation types within geometrically complex microclimates resulting from solar exposure differences is often disregarded. This article presents the development of a methodology to generate annual estimates of photosynthetically active radiation (PAR) in outdoor spaces. The methodology employs the Radiance raytracing system and custom scripts to calculate hourly averages of PAR in terms of photosynthetic photon flux density (PPFD) using a novel wavelength-based calculation. A computational tool was developed which can provide light availability in PPFD and be converted to daily light integral (DLI), a variable commonly used to assess plant growth potential. A case study demonstrates the importance of the geographic location, the sky conditions, and the definition of the growing season for optimum utilization of the tool. Urban farmers, city planners, and landscape designers can benefit from this computational method that provides modeled light conditions to inform plant selection, especially within a dense urban environment.
keywords Photosynthetically Active Radiation, Solar Radiation Modeling, Urban Microclimate, Urban Greening
series eCAADe
email
last changed 2023/12/10 10:49

_id e997
authors Kós, J., Barki, J., Segre, R., Borde, A. and Vilas Boas, N.
year 2002
title Investigação digital dos projetos do MESP: a busca dos vestígios do modernismo brasileiro [Digital exploration of MESP projects: the search for the Brazilian Modernism footprints]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 75-78
summary This paper aims to demonstrate how the design process analysis of an important architectural icon of the city of Rio de Janeiro – the Ministry of Education and Public Health, MESP – allows the understanding of how the decisions taken during the design process synthesizes a way those involved in the project see the world, through an architectural artifact. This research presents, through 3D models, grouped in a hyperdocument, the project of that important Brazilian Modern Architecture icon. The 3D models were critical to the hypothesis development. They were a powerful tool to compare the different design versions while allowing projects with originally different forms of representation could be examined side by side from several equal point of views. Another important aspect of the investigation is the use of hyperdocument, through links of several document formats in an interactive way, to present the analysis.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade03_387_139_kos
id ecaade03_387_139_kos
authors Kós, José Ripper
year 2003
title 3D models as a base for historical narrative experiments
doi https://doi.org/10.52842/conf.ecaade.2003.387
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 387-396
summary Historians have relied mostly in descriptive narratives to represent their research. In the first half of the XX century, with the influence of other disciplines, that instrument started to be questioned. This paper aims to overview that debate and the search for new forms of historical representation that would overcome most of the historians’ alleged shortcomings. A web-based system that relates 3D city models to a database of historical documents of a great variety of sources is presented as a digital alternative for the representation of Rio de Janeiro’s history.
keywords 3D city models; historical narratives; database; cultural history; urban evolution
series eCAADe
email
more http://www.fau.ufrj.br/prourb/jkos.htm
last changed 2022/06/07 07:52

_id d00c
authors Kós, José Ripper
year 2001
title Modeling the City History
doi https://doi.org/10.52842/conf.ecaade.2001.436
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 436-441
summary This paper explores the idea that 3D city models integrated with hypermedia systems can facilitate the sense of belonging to a place. 3D models are powerful tools for buildings and urban space analysis as artifacts, which synthesize men’s reality and aspirations. As such, combined with hypermedia resources, they can strengthen the spectator’s actual experience in the analyzed space. The focus of the investigation is 3D models constructed to represent and analyze city evolution. The experience of developing the models of Latin American cities – Rio de Janeiro, Brazil and Havana, Cuba – developed at PROURB (Faculty of Architecture and Urbanism, Federal University of Rio de Janeiro) is explained with an overview of its methodology.
keywords 3D City Model, Hypermedia, Sense Of Place, City Evolution, Latin America
series eCAADe
email
last changed 2022/06/07 07:52

_id 76d6
authors Kós, José Ripper
year 2002
title The Digital Historical Researcher
doi https://doi.org/10.52842/conf.ecaade.2002.502
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedi_gs / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 502-510
summary Abstract. 3D modeling is many times applied as a tool to represent historical buildings or urban settings. Most of the time, however, its importance in the research process is minimized. Few researchers credit it as an instrument to discover and understand a historical process. The objective of this paper is to present 3D modeling as an important part of an architectural or urban historical research process. This argument is presented through 3D modeling previous experiences related to historical research, the concept of ‘ur-history’, conceived by Walter Benjamin during his major research project about the history of XIX Century Paris and also our research group examination of the growth of a South American city and the design development of a Modern Architecture icon in that city. In both cases historical research was based primarily in the modeling process, which synthesizes all data collected from plans, archive images and documents, books and analyses of existing artifacts.
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2009_1006
id sigradi2009_1006
authors Kós, José Ripper; Thêmis da Cruz Fagundes; Almir Francisco Reis; Filipe Lima Botelho
year 2009
title Modelo urbano 3D como instrumento de integração de pesquisas acadêmicas [3D city model as a tool for connecting academic research]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper describes the city modeling process of Florianopolis, Brazil, within an architecture graduate program. The model focuses the city urban evolution and aims to integrate different research groups that have Florianopolis as their study object. The process of interpreting historical and other analog data in order to include them into the model becomes a tool to connect research information and stimulate collaboration with researchers who have worked separately. We discuss some tools applied to the modeling process and some research projects that are starting to be embedded in the model.
keywords Modelo urbano 3D; evolução urbana; práticas colaborativas; Florianópolis
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2021_131
id ecaade2021_131
authors Körner, Andreas
year 2021
title Thermochromic Animation - Thermally-informed and colour-changing surface-configurations
doi https://doi.org/10.52842/conf.ecaade.2021.2.453
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 453-462
summary All factors of thermal comfort are invisible to humans and do not (yet) impact visual navigation in the built environment. Thermochromic materials change their colour relative to temperature. In architecture, their applications as responsive ornaments and as intelligent composite systems are discussed. Nonetheless, design research on their use together with computational design is scarce. This study investigates thermochromics concerning architectural surfaces. Design and material experiments were conducted to test the hypothesis that thermochromic animation can be configured to visualise invisible parameters of thermal comfort. Scale prototypes were fabricated from different materials and coated with thermochromics. They varied in layer number and sub-coatings. The colour change was observed with several instruments. Heat transfer simulations of digital doppelgangers accompanied the physical experiments. The results suggest that this method can be used to configure thermochromic animation. This can be implemented into a procedural design model for porous and multi-layered thermochromic surfaces in the future. In this, digital simulation and material-based design are combined in a method that advances the use of thermochromic materials in the context of digital architectural design.
keywords thermochromics; fabrication; simulation; materials; colour
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2022_228
id ecaade2022_228
authors Körner, Andreas
year 2022
title Chromogenic Composites - A case study combining thermochromics with heat transfer simulations and digital fabrication in architectural education
doi https://doi.org/10.52842/conf.ecaade.2022.1.291
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 291–300
summary Over the last few decades, environmental considerations have become increasingly important in architecture. To predict and simulate material changes and environmental forces can help architects to articulate surfaces. In architectural education, an increasing amount of the curricula are engaging with aspects of energy design, sustainability, and environmental simulations. The successful integration of related novel technologies in education has been demonstrated in the past. This paper documents a technical seminar that focused on the combination of digital environmental simulations and smart materials to create chromogenic prototypes for environmentally responsive architectural composites. Thermochromic chromogenics are substances that reversibly change colour depending on temperature. Specifically, the task was to come up with novel techniques to combine such materials with varying substrates to achieve dynamic panels. The course design was informed by a variety of design research and learning concepts. Students were asked to use digital heat transfer simulations to predict the smart material changes of computationally designed panels. Each of the eight idiosyncratic prototypes was modified with a variety of techniques and coated with thermochromic ink to achieve complex heat signature patterns. The resulting chromogenic composites were documented and analyzed using photos and infrared thermography. The seminar’s results showed that the three aspects (simulation, material, fabrication) can help to introduce eco-relevant technologies to design education. For this paper, both the outcomes and the course design itself were reviewed to better understand the co-creation process of the three aspects. This evaluation provided a rich repertoire of possibilities to combine different technologies for creative environmental design in architecture; all while maintaining an engaging teaching environment.
keywords Education, Smart Materials, Simulation, Prototyping, Heat Transfer
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2023_120
id ascaad2023_120
authors Körükcü, Berfin
year 2023
title A Framework Proposal for Natural Stone Processing with Robot Arm
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 767-779.
summary Transforming raw stone materials into building elements and materials using traditional tools and methods has a long cultural history. As a reflection of computational design thinking, current production methods have been transferred to digital environments, making them suitable for processing and interacting with numerical machines. Physical media and production processes, which are difficult and slow to change and regulate, have been transferred to the digital environment and made programmable, changeable and open to algorithmic manipulation. The development of digital design and production methods in architecture has also paved the way for the digitalization of natural stone processing applications. Digital Fabrication methods are effective at all scales and stages of architectural processes. In subtractive methods, which is one of the digital fabrication methods, the material is shaped by subtracting parts from the main whole by cutting or milling. Processing with a robot arm is a subtractive production type, such as traditional stone carving. The process consists of the tool attached to the robot arm moving on the block. Along the path followed by the tool, the material is shaped by subtracting it according to the thickness, shape, step distance, progress speed, adjusted depth, and axis. In general, stone processing consists of two steps: rough processing that roughly removes the material layer by layer and fine processing that processes the remaining part precisely to produce a surface finish. The design of this production process creates a relationship between time and quality. At this point, simulation can be used to design the process based on the production tool before production and to provide feedback on the produced form by measuring it to the digital model after production. This study provides a comparative framework for the different processing steps of natural stone materials for robotic fabrication. The research includes collecting data on natural stone processing and robotic fabrication, drawing a framework for the geometric form to be processed, designing the stone processing process with a robotic arm, conducting simulation experiments, and analyzing simulation data. Since performing the experiments in physical would be restrictive in terms of cost and time, simulation technique was preferred. In this way, it was possible to conduct more experiments, and analyzes were strengthened.
series ASCAAD
email
last changed 2024/02/13 14:41

_id c16c
authors Kühn, Christian and Herzog, Marcus
year 1991
title A "Language Game"
doi https://doi.org/10.52842/conf.ecaade.1991.x.o6t
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary This paper examines the role of natural language in architectural design methods. It first investigates the role of language in decomposition and synthesis of architectural design problems giving special attention to Christopher Alexander’s theories. Then the notion of ideal types in architectural design is compared with empirical typologies that regard types as groupings of objects which have certain attributes in common. It is shown that Ludwig Wittgenstein’s game theory of language may serve as a method to cope with an underlying paradoxon of this empirical approach. Finally we present an attempt to use the "language-game " approach to describe and analyze architectural types.
series eCAADe
email
last changed 2022/06/07 07:50

_id 2292
authors Kühn, Christian and Herzog, Marcus
year 1994
title On the Role of Hypermedia in Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1994.115
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 115-120
summary Teaching architectural design is not primarily concerned with presenting a body of knowledge analytically, but rather with influencing the way students act in a design situation. Previous design cases play an important part in this process, as they provide students with sets of objectives and corresponding solution patterns. Nevertheless, one of the main problems with using precedents in the design studio is that students take them rather as models to be copied than as starting points for their own research. To overcome this problem, the representation of design cases has to be improved. Our thesis is that in architectural design the structure of a case base of design precedents relies to a large extent on the various, and often conflicting, interpretations of precedents that are provided by architectural theory and discourse. Within a theory of design where exploration is the dominant strategy, we propose a method of using design cases and design theories in an integrated way. Through the use of hypermedia as a medium for representation of design cases, the process of looking for information can be based on the same metaphor as the design process itself.
series eCAADe
last changed 2022/06/07 07:52

_id 6c34
authors Kühn, E., Herzog, M. and Kühn, C.
year 1997
title The Implementation of a Distributed Hypermedia Archive for Architectural Design Precedents
doi https://doi.org/10.52842/conf.ecaade.1997.x.x4h
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary In this paper we present the current state of an ESPRIT IV project the authors are involved in (VHF- A Virtual Hypermedia Factory, grant nr. 22251). The aim of the project is to develop methodologies and technologies for distributed hypermedia production and dissemination. The application scenario of the Austrian partners is the realisation of electronic documentation on Austrian architecture of the 20th century. The partners in the project are the Albertina, a collection of graphic arts that houses a special section for architectural drawings both contemporary and historic, and the Austrian Architectural Foundation, the umbrella organisation of the architectural centres which are established in nine different locations in Austria. The collection of information will be done in a distributed environment and made accessible to the different user groups through specially tailored interfaces.
keywords Hypermedia, Distributed Database, Electronic Publishing, Interface Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/kuehn/kuehn.htm
last changed 2022/06/07 07:50

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