CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2009_177
id ecaade2009_177
authors Göttig, Roland; Braunes, Jörg
year 2009
title Building Survey in Combination with Building Information Modelling for the Architectural Planning Process
doi https://doi.org/10.52842/conf.ecaade.2009.069
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 69-74
summary The architectural planning process is influenced by social, cultural and technical aspects (Alexander, 1977). When focussing on computer based planning for retrofitting or modification of buildings it becomes clear that many different data formats are used depending on a great variety of planning methods. Moreover, if building information models are utilized they still lack some essential criteria. It is rarely possible to attach individual data from survey systems. This paper will show both a way to add data from building survey systems as an example for special data attachment on IFC files and how to utilize content management systems for IFC files, deviated plans, lists of building components, and other data necessary in a planning process.
wos WOS:000334282200007
keywords Planning process, building information modeling, IFC, building survey systems, content management systems
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_005
id ecaade2009_005
authors Gül, Leman Figen
year 2009
title Studying the Impact of Immersion on Design Cognition
doi https://doi.org/10.52842/conf.ecaade.2009.615
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 615-622
summary With the recent developments in information and communication technologies, designers have adapted digital tools and new ways of designing into their practice. In order to develop efficient systems for designing, the adaptation of new tools and techniques in design practice requires a better understanding of how designers employ the digital medium and what impact the digital medium have on designers’ cognition. The latter one is the subject of this paper. The paper presents the methodology and the initial results of a pilot to investigate the impact of immersion on design cognition. The initial result of the pilot study indicates that the designers were able to adapt to each design environment which affords different kinds of activities and requires different cognitive load.
wos WOS:000334282200074
keywords Design cognition, digital design environments, virtual worlds, protocol analysis, immersion
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2017_597
id cf2017_597
authors Gül, Leman Figen; Uzun, Can; Halici, Süheyla Müge
year 2017
title Studying Co-design: How Place and Representation Would Change the Codesign Behavior?
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 597.
summary This paper reports the results of a protocol study which explores behavior of designers while they design in pairs using sketching (analogue and remote) and 3D modeling tools (co-located and remote) in co-located and remote locations. The design protocol videos were collected, transcribed, segmented and coded with the customized coding scheme. The coded protocol data was examined to understand the changes of designers’ co-design process and their activities of making representation in four different settings. This paper discusses the impact of location and types of representation on collaborative design. The paper concludes that designers were able to adapt their collaboration and design strategies in accordance with the affordability of the used digital environments.
keywords Collaborative design, Remote sketching, Augmented reality, Virtual worlds, Protocol analysis
series CAAD Futures
email
last changed 2017/12/01 14:38

_id caadria2013_230
id caadria2013_230
authors Gün, Onur Y.
year 2013
title The Executed and the Observed in Sketches: Visual and Computational Processing for Explorative Drawings
doi https://doi.org/10.52842/conf.caadria.2013.801
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 801-810
summary Drawing is expressing. The mind’s eye works with the drawing to materialize ideas via transforming them into visual abstractions. The genuine supremacy of drawing emerges from its potential to evoke, not from its ability to represent. Computers are harbingers of unprecedented and enriching drawing environments. Yet they also introduce ambivalences since they suppress drafter’s bodily and perceptual engagement with drawings. This paper aims to delineate the similarities and differences between hand drawing and (via-computer) algorithmic drawing for design. The goal is to discuss the altering role of eyes and hands in long-contrasted virtual and material environments of drawing. The outlined comparisons of algorithmic and hand sketching should encourage research for blending digital and analogue modes of sketching.  
wos WOS:000351496100083
keywords Drawing, Computation, Sketch, Algorithmic, Design, Studio, Visual, Calculation 
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2008_048
id ecaade2008_048
authors Gün, Onur Yüce
year 2008
title Anti UV: Progressive Component Design in Cross Platforms
doi https://doi.org/10.52842/conf.ecaade.2008.069
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 69-76
summary The executive power of computation, once utilized to inform the discrete pieces of design, ‘component making’ rapidly became one of the trends in architectural design. Idea of components conceptually transformed the enclosing forms of architecture into subdivision surfaces that act as fields for components to aggregate on. While a certain level of variety is achieved via manipulation of components, the characteristics of the surfaces become overlooked via common use of parametric (UV) subdivision. This paper, with a critical look at the current component field generation techniques, focuses on alternative methods of transforming a surface into a digital ground for component aggregation. Series of studies address and deal with various pitfalls of component design and application on software-dictated UV subdivision surfaces.
keywords Computation, Components, Emergent, Generative, Progressive
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2013_156
id ecaade2013_156
authors Gün, Onur Yüce
year 2013
title Performing Realism
doi https://doi.org/10.52842/conf.ecaade.2013.1.061
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 1, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 61-68
summary Realistic renderings contain a large amount of information about the spatial, geometric and material properties of prospective buildings that can directly affect design decisions, yet these images are most of the time used as after-the-fact representational visualizations. In this paper we propose a model to make the realistic images a very part of the design and decision making process. If we are to utilize realistic images during earlier decision making stages of the design processes, then we should develop experiential workflows in which we can create and interact with immersive realistic images real-time. We take several steps towards establishing an interactive rendering-animating-editing workflow that enables the designers to work with real-time rendered stereoscopic animations. In our system, we use realism to create an immersive exploration environment, as opposed to underutilizing it to represent a static moment.
wos WOS:000340635300005
keywords Visualization; stereoscopy; computation; interaction; immersion.
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2017_045
id cf2017_045
authors Gün, Onur Yüce
year 2017
title Computing with Watercolor Shapes: Developing and Analyzing Visual Styles
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, p. 45.
summary Computers help run visually creative processes, yet they remain visually, sensually and tactually distant [1]. This research introduces a drawing and painting process that infuses digital and analog ways of visual-making [2]. It implements a computationally broadened workflow for hand-drawing and painting, and develops a custom drawing apparatus. Primary goal is to develop a computationally generative painting system while retaining embodied actions and tactile material interactions that are intrinsic to the processes of handdrawing and watercolor painting. A non-symbolic, open-ended and trace-based shape calculation system emerges.
keywords Shape, Computing, Painting, Embodied, Watercolor
series CAAD Futures
email
last changed 2017/12/01 14:37

_id cf2015_462
id cf2015_462
authors Gürsoy, Benay; Jowers, Iestyn and Özkar, Mine
year 2015
title Formal descriptions of material manipulations: An exploration with cuts and shadows
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 462.
summary Shape computation in design is never purely limited to visual aspects and ideally includes material aspects as well. The physicality of designing introduces a wide range of variables for designers to tackle within the design process. We present a simple design exercise realised in four stages where we physically manipulate perforated cardboard sheets as a case to make material variables explicit in the computation. The emphasis is on representing sensory aspects rather than easily quantifiable properties more suitable for simulations. Our explorations demonstrate the use of visual rules to represent actions, variables and form as well as how to control the variables to create new results, both desired and surprising, in materially informed ways.
keywords material computing, shape rules, making.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id cf2017_211
id cf2017_211
authors Güzelci, Orkan Zeynel
year 2017
title Investigating the role of Entropy in Design Evaluation Process: A Case Study on Municipality Buildings
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 211-224.
summary The concept of entropy, which can be used to measure physical disorder, has been rediscovered by Shannon to measure the irregularity in information. Entropy measurements are made by considering one or more factors. Specific features such as color, shape, element type, height, material related with architectural compositions can be considered as factors and the amount of information carried by the building depending on one or more of these factors can be measured. In this study, it is questioned whether there is a relationship between entropy values of municipal building competition projects, which are measured in relation to the factors, and the building is considered successful by the competition jury. In order to conduct this examination, the entropy values of the projects, which respected to the same architectural program and won various awards in the project competitions were calculated. Before making comparisons, measurements were made according to solid-void ratios on the plan layout, the shapes of closed and discrete spaces, and the distribution of functions. A discussion was made on the usability of entropy method in the design phase, which gave solid and precise results according to the results of the comparisons.
keywords Entropy, Architectural Competition, Municipality Buildings
series CAAD Futures
email
last changed 2017/12/01 14:38

_id 44c8
authors Hacfoort, E.J.H.
year 1991
title The COSMOS Building Design Tool
doi https://doi.org/10.52842/conf.ecaade.1991.x.q9d
source Experiences with CAAD in Education and Practice [eCAADe Conference Proceedings] Munich (Germany) 17-19 October 1991
summary This paper describes the development of a method to bring expert knowledge forward in the preliminary stage of the design process. We are focusing on the use of a graphic interface which makes it possible, in an easy and for a designer, familiar way, to state explicitly about the technical and economical impact of his design proposals. The first problem to overcome was to provide the designer with a design tool that combines the capability to reflect the geometry of the design and at the same time generate systematically, for computing and evaluation, a usable database. To fulfil this task we developed the program COSMOS, it receives the basic geometry of a design and produces a set of data which can be partly evaluated inside the program and furthermore function for design and computation in specialized programs. In this paper COSMOS is presented as the design tool developed so far and which we are now are introducing and testing in the education of building design and building physics at our faculty.
series eCAADe
last changed 2022/06/07 07:50

_id ecaaderis2023_41
id ecaaderis2023_41
authors Hadighi, Mahyar and Hadighi, Mehrdad
year 2023
title Between System and Improvisation: Aesthetic performance in Donald Judd’s 100 untitled works in mill aluminum
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 79–88
summary In this paper, we intend to analyze Donald Judd’s “100 untiled works in mill aluminum” to see whether they belong to a system, and, if so, what that system is and what delimits it. Our hypothesis is that there is a system driven by shape data, but the system is tempered by improvisational moments at multiple junctures in the project. We are interested in deciphering the systematic, but also the moments of artistic improvisation. To that end, we will look at the roots of data-driven design in the “serial” artworks of the early 1960’s documented in two Artforum essays by Bochner and Coplans, both citing Donald Judd. This period of artistic production is critical in the context of the development of shape grammars in computation which followed in the early 70’s with Stiny and Gips’s Shape Grammar essay. In 1983, Knight used shape grammar to describe the transformation of design languages. In the same period, Donald Judd, without the aid of computation or knowledge of shape grammar, developed a grammar towards the design of “100 untiled works in mill aluminum.” We intend to explore Judd’s 100 works as an example of the utilization of information and its analysis towards design and innovation, and to highlight the role of artistic improvisation in a systemic design process.
keywords Donald Judd, Design System, Shape Grammar, Serial Art.
series eCAADe
email
last changed 2024/02/05 14:28

_id ecaade2009_014
id ecaade2009_014
authors Haeusler, Matthias Hank
year 2009
title Media-Augmented Surfaces: Embedding Media Technology into Architectural Surface to Allow a Constant Shift between Static Architectural Surface and Dynamic Digital Display
doi https://doi.org/10.52842/conf.ecaade.2009.483
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 483-490
summary The way screens are attached to architecture at present limits architectural surfaces to carriers of signs. The research presented in this paper offers a possible solution that allows architectural surfaces to be both a space-defining element that has certain architectural material qualities and at the same time allows media technology to be embedded. These surfaces can alter their state from static material to dynamic image in an instance. The paper presents a prototype capable of fulfilling this requirement. It also positions the research within the architectural discussion by comparing it to works of others and confirming its research value by reference to work in a similar direction. Finally, the paper evaluates the research and concludes that it could offer a ‘fabric’ to be used as a sort of media clothing for architecture in the electronic age (Ito, 2001).
wos WOS:000334282200058
keywords Media facade technology, media-augmented spaces, architectural screen design, media architecture, digital displays
series eCAADe
email
last changed 2022/06/07 07:51

_id e65f
authors Haines, Eric A. and Greenberg, Donald P.
year 1986
title The Light Buffer: A Shadow-Testing Accelerator
source IEEE Computer Graphics and Applications. September, 1986. vol. 6: pp. 6-16 : col. ill. includes bibliography
summary In one area of computer graphics, realistic image synthesis, the ultimate goal is to produce a picture indistinguishable from a photograph of a real environment. A particularly powerful technique for simulating light reflection - an important element in creating this realism - is called ray tracing. This method produces images of excellent quality, but suffers from lengthy computation time that limits its practical use. This article presents a new method to reduce shadow testing time during ray tracing. The technique involves generating light buffers, each of which partitions the environment with respect to an individual light source. These partition descriptions are then used during shadow testing to quickly determine a small subset of objects that may have to be tested for intersection. The results of timing tests illustrate the beneficial performance of these techniques. The tests compare the standard ray-tracing algorithm to light buffers of varying resolution
keywords realism, synthesis, ray tracing, algorithms, computer graphics, shadowing
series CADline
last changed 2003/06/02 13:58

_id caadria2006_053
id caadria2006_053
authors HALIL ERHAN
year 2006
title LEARNING FROM MASTERS: ACADEMIC APPRENTICESHIP MODEL FOR COMPUTATIONAL DESIGN EDUCATION
doi https://doi.org/10.52842/conf.caadria.2006.x.i3p
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 53-61
summary Education is taking a new shape for the emerging needs of society. A considerable number of schools and disciplines are adapting active and cooperative learning to foster critical thinking and cognitive skill gaining. Design computation discipline also has to search for new models in education and experiment with these to evolve. This paper presents the current status in other disciplines. The lessons learned are used to develop the Academic Apprenticeship Model for teaching design computation courses.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2011_052
id ecaade2011_052
authors Hamadah, Qutaibah
year 2011
title The Polymorphic Diagram
doi https://doi.org/10.52842/conf.ecaade.2011.318
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.318-324
summary Thinking about space and its conception lies at the very essence of architectural design, yet only limited attention has been afforded towards developing and advancing its medium of conception. With the objective of better understanding and shaping spatial design workflows, the study sets its attention on what is widely embraced as the medium of thinking about space and its conception in architectural design: The diagram. The study begins with examining the cognitive affordances of the diagram in architecture design, discusses its limitation, then propose a computational-augmented concept for a new class of diagrams, the polymorphic diagram, to assist spatial thinking and cognition during the conceptual design phase.
wos WOS:000335665500036
keywords Design; Diagram; Spatial Thinking, Design Cognition; Computation
series eCAADe
email
last changed 2022/05/01 23:21

_id e663
authors Hanna, Samir L., Abel, John F. and Greenberg, Donald P.
year 1983
title Intersection of Parametric Surfaces by Means of Look-Up Tables
source IEEE Computer Graphics and Applications. October, 1983. vol. 3: pp. 39-48 : ill. (some col.). includes bibliography
summary The intersection curve between parametric surfaces is important in such computer-aided design and manufacturing functions as shape design, analysis of drawing, design of fillets, and computation of numerically controlled tooling paths. The algorithm presented here provides an adequately accurate mathematical representation of the intersection curve. It also provides a database to simplify such operations as hidden-surface removal, surface rendering, profile identification, and interference or clearance computations. Further the algorithm facilitates creating and changing a finite element mesh in the intersection region
keywords parametrization, curves, curved surfaces, algorithms, intersection
series CADline
last changed 2003/06/02 13:58

_id cdrf2021_340
id cdrf2021_340
authors Hao Wu, Ming Lu, XinJie Zhou, and Philip F. Yuan
year 2021
title Application of 6-Dof Robot Motion Planning in Fabrication
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_31
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary . In practical robotic construction work, such as laying bricks and painting walls, obstructing objects are encountered and motion planning needs to be done to prevent collisions. This paper first introduces the background and results of existing work on motion planning and describes two of the most mainstream methods, the potential field method, and the sampling-based method. How to use the probabilistic route approach for motion planning on a 6-axis robot is presented. An example of a real bricklaying job is presented to show how to obtain point clouds and increase the speed of computation by customizing collision and ignore calculations. Several methods of smoothing paths are presented and the paths are re-detected to ensure the validity of the paths. Finally, the flow of the whole work is presented and some possible directions for future work are suggested. The significance of this paper is to confirm that a relatively fast motion planning can be achieved by an improved algorithmic process in grasshopper.
series cdrf
email
last changed 2022/09/29 07:53

_id 1fce
id 1fce
authors Harding J, Derix C
year 2010
title Associative Spatial Networks in Architectural Design - Artificial Cognition of Space using Neural Networks with Spectral Graph Theory
source Design Computation Cognition conference 2010
summary This paper looks at a new way of employing unsupervised neural networks in the design of an architectural system. The method described involves looking the whole lifecycle of a building and its coupling with its environment. Techniques such as dimensionality reduction, it is argued, are well suited to architectural design whereby complex problems are commonplace. An example project is explored - that of an exhibition space where multiple ephemeral exhibitions are housed at any given time. A modified growing neural gas algorithm is employed in order cognize similarities of spaces whose nature are not known a priori. By utilising the machine, a coupling between the building system and the users of the space is explored throughout the whole project life of the design.
keywords space planning, architectural design, neural networks, cognition
series other
type normal paper
email
more http://www.springer.com/engineering/mechanical+engineering/book/978-94-007-0509-8
last changed 2012/09/17 21:34

_id ecaade2024_257
id ecaade2024_257
authors Haridis, Alexandros
year 2024
title Formulating the Generative: History, logic, and status of computing designs in a latent space
doi https://doi.org/10.52842/conf.ecaade.2024.2.261
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 261–270
summary This paper separates out and finds relations between individuals and the historical contexts in which they operated who formulated conceptual and computational interpretations of the term generative. It synthesizes literature published from the 1500s to the 1950s, beginning with the Art of Combinations (1500s—) and the pursuit of universal generative languages, leading to the information-processing systems view and heuristic programming (1950s—), the first long-term research program in AI and cognitive science. The present data-driven formulation of the generative enabled by engineering achievements in AI technology has not fundamentally changed a long-standing vision: design or creation as computation remains a kind of mechanized search of design options in a ‘latent space of possibilities.’ Understanding the generative in this way will enable researchers and educators in design, art and science to resolve various controversies that rage today—between cognitivist and connectionist approaches to creativity, between “rules” and “data.”
keywords Generative, Design Computing, Artificial Intelligence, Computing History
series eCAADe
email
last changed 2024/11/17 22:05

_id ascaad2016_010
id ascaad2016_010
authors Harnomo Fajar I.; Aswin Indraprastha
year 2016
title Computational Weaving Grammar of Traditional Woven Pattern
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 75-84
summary Weaving technique is one of the indigenous craftsmanship practices that are common in most of ethnic groups in Indonesia. Generally, it uses thin strips of organic material such as bamboo or rattan to make plane of surface that further can be developed into daily utensils or as a traditional architectural building components such as partition wall and floor. The research of weaving grammar as a system and process had been introduced and explored using Shape Grammar theory and principles. Having the potential implementation and to preserve the traditional weaving method, the grammar can be explored as a method of exploration in architectural design by extending the computation method based on the visual embedding of its pattern languages. The aim of the study is to discover the geometrical configuration underlied traditional weaving grammar by reconfiguring and elaborating procedures and further develop generative method using computational approach. We focused on the exploration of single and dual patterns of biaxial types of West Java woven pattern by using shape grammar principles. The result shows computational method is constructed by several rules which are defined as generative procedure. The result advised that traditional woven pattern has similarity according to its ruled-based system of generative algorithm.
series ASCAAD
email
last changed 2017/05/25 13:13

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