CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 16545

_id e7ff
authors Malkawi, A., Vakalo, E.G. and Emdanat, S.S.
year 1997
title An Intelligent CAD System for Integrating Thermal and Form-Making Analysis
doi https://doi.org/10.52842/conf.caadria.1997.041
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 41-49
summary This paper presents an intelligent CAD system for integration morphological and thermal considerations involved in the making of architectural form. A shared knowledge base is at the core of the proposed system. The system is designed to allow independent modules that target the different aspects of a building design and analysis (e.g. thermal analysis and morphological analysis) to access and modify the knowledge contained in this knowledge base. The paper discusses the structure of the system and issues pertaining to its implementation. An example of the use of the system is illustrated. Conclusions and findings about the utility of the system are drawn.
series CAADRIA
last changed 2022/06/07 07:59

_id ddss9841
id ddss9841
authors Malkawi, Ali
year 1998
title Representing Collaborative Multi- Knowledge Agents as Generic Rules
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper discusses the internal representation of a multi-knowledge agent decision support system that was developed for building thermal design. The system is able to provide designers with specific problem detection in thermal design without the use of rules of thumb. The paper describes how generic rules can be used as virtual agents and how these agents can interact using a blackboard model. The generic rules utilized use logical variables as a strategy to capture generality. This allows the rules todeal with variables that can be replaced by any possible term. In addition, it allows the rules to be equivalent to the infinite set of rules that could be obtained if the variables were replaced in all possible ways by terms. In the system, these terms include the building elements and systems that affect the thermal behavior of the building. Problems associated with agent conflicts and how they were resolved in such a model are described.
series DDSS
last changed 2003/08/07 16:36

_id 1162
authors Malkawi, Ali and Jabi, Wassim
year 1996
title Integrating Shadow Casting Methodology and Thermal Simulation
source Proceedings of the Solar ‘96 Conference. Asheville, North Carolina: American Solar Energy Society, 1996, pp. 271-276
summary This paper describes an experiment that integrates shadow casting methodology and thermal simulation algorithms developed by the authors. The 3D shadow procedures use a polyhedral representation of solids within a Cartesian space that allows for accurate casting of shadows. The algorithm is also capable of calculating surface areas of polygonal shadows of any arbitrary shape and size. The thermal simulation algorithms – using the Transfer Function Method (TFM) – incorporate the shaded area calculations to better predict solar heat gain from glazing based on transmitted, absorbed, and conducted cooling loads. The paper describes the use of a 3D computer model to illustrate the impact of the pattern and area of shading on the visual and thermal properties of building apertures. The paper discusses the objectives of this experiment, the algorithms used, and their integration. Conclusions and findings are drawn.
keywords Shadow Casting Algorithms Energey Thermal Simulation
series other
email
last changed 2002/03/05 19:51

_id ijac20053103
id ijac20053103
authors Malkawi, Ali M.; Srinivasan, Ravi S.
year 2005
title Interfacing with the real space and its performance
source International Journal of Architectural Computing vol. 3 - no. 1, 43-56
summary This paper presents an immersive gesture-recognition-based system to visualize the indoor thermal environment using Computational Fluid Dynamics (CFD). To enable efficient visualization of CFD in actual space, an Augmented Reality system was integrated with a CFD simulation engine. To facilitate efficient data manipulation of the simulated postprocessed CFD data and to increase user control of the immersive environment, an intuitive method of Human-Computer Interaction (HCI) has been incorporated using gesture and speech recognition. While gesture recognition aids in transforming hand postures into command functions through forward kinematics and computation of hand segment positions and their joint angles, speech recognition allows better control of the data manipulation. This enabled real-time interactions between the users and simulated CFD results in actual space.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id ascaad2004_paper15
id ascaad2004_paper15
authors Mallasi, Z.
year 2004
title Identification and Visualisation of Construction Activities’ Workspace Conflicts Utilising 4D CAD/VR Tools
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary This work addresses the problem arising on all construction sites: the occurrence of workspace interference between construction activities. From a site space planning context, this problem can lead to an inevitable roadblock to the progress of the scheduled construction operations. In real situations, when the spatial congestions occur, they could reduce productivity of workers sharing the same workspace and may cause health and safety hazard issues. The aim of this paper is on presenting a computer-based method and developed tool to assist site managers in the assignment and identification of workspace conflicts. The author focuses on the concept of ‘visualising space competition’ between the construction activities. The concept is based on a unique representation of the dynamic behaviour of activity workspace in 3D space and time. An innovative computer-based tool dubbed PECASO (Patterns Execution and Critical Analysis of Site-space Organisation) has been developed. The emerging technique of 4D (3D + time) visualisation has been chosen to yield an interesting 4D space planning and visualisation tool. A multi-criteria function for measuring the severity of the workspace congestions is designed, embedding the spatial and schedule related criteria. The paper evaluates the PECASO approach in order to minimise the workspace congestions, using a real case study. The paper concludes that the PECASO approach reduces the number of competing workspaces and the conflicting volumes between occupied workspace, which in turn produces better assessment to the execution strategy for a given project schedule. The system proves to be a promising tool for 4D space planning; in that it introduces a new way of communicating the programme of work.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ascaad2007_055
id ascaad2007_055
authors Mallasi, Z.
year 2007
title Applying generative modeling procedure to explore architectural forms
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 697-712
summary Computer generated 3D forms using generative procedures have matured in the last decade and now considered as a tangible approach for realizing architectural design ideas. As fascinating as the approach might be, it is still lacking actual application in the early architectural design process. There are many reasons for this, among them: it has many implications over the architectural design process mainly the practicality of design during the conceptual design stage; it is cumbersome to develop construction drawings for complex architectural forms; and the necessity for producing conceptual designs quickly in less time as design requirements and decisions are constantly being changed. This paper initially reports on a practical development of a computer program which generates architectural massing designs based on integrating forms generation technique in a design scheme. The influence for this development was inspired by Spirolaterals technique used in generating complex 3D architectural forms that are based on parametric shape configuration. The development has three goals: to review the principles for constructing generative forms in the conceptual design stage using simple CAD tools, to assist in the production of design schemes based on a few basic shapes and rules, and to explore 3D forms finding and generation without the need to write a complicated computer program that are difficult to produce by hand. The development resulted in generating an interesting number of 3D compositions. The author applied this technique to experiment during the production of a design scheme. The paper hence describes the current development of ArchiGen tool to produces generative 3D forms utilizing ArchiCAD © GDL programming language. The tool is embedded within ArchiCAD for generating 3D shapes. One of the main features of this implementation is that users are able to sketch 2D shapes and the tool will deform its three dimensional generation. Moreover, the user being able to abstract the architectural character from the resulting complex 3D shapes. This development extends current related work by allowing the designer to load shapes into ArchiGen which acts as vocabulary of shapes for a design scheme constraints. It is intended from this work to inspire future work focusing on using generative tools in the early conceptual design stages.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2022_087
id ascaad2022_087
authors Mallasi, Zaki
year 2022
title A Pixels-Based Design Approach for Parametric Thinking in Patterning Dynamic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 654-673
summary In today’s Architectural design process, there has been considerable advancements in design computation tools that empowers designer to explore and configure the building façades schemes. However, one could formally argue that some processes are prescribed, lacks automation and are only for the purpose of visualizing the aesthetic design concepts. As a result, these design concept explorations are driven manually to exhibit variations between schemes. To overcome such limitations, the development presented here describes a proactive approach to incorporate parametric design thinking process and Building Information Modeling (BIM). This paper reports on an ongoing development in computational design and its potential application in exploring an interactive façade pattern. The objective is to present the developed approach for exploring façade patterns that responds parametrically to design-performance attractors. Examples of these attractors are solar exposure, interior privacy importance, and aesthetics. It introduces a paradigm-shift in the development of design tools and theory of parameterization in architecture. This work utilizes programming script to manipulate the logic behind placement of faced panels. The placement and sizes for the building facade 3D parametric panels react to variety of Analytical Image Data (AID) as a source for the design-performance data (e.g.: solar exposure, interior privacy importance, and aesthetics). Accordingly, this research developed the PatternGen(c) add-on in Autodesk ® Revit that utilizes a merge (or an overlay) of AID images as a source to dynamically pattern the building façade and generate the facade panels arrangement rules panels on the building exterior. This work concludes by a project case study assessment, that the methodology of applying AID would be an effective dynamic approach to patterning façades. A case-study design project is presented to show the use of the AID pixel-gradient range from Red, Green and Blue as information source value. In light of the general objectives in this study, this work highlights how future designers may shift to a hybrid design process.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ddss9838
id ddss9838
authors Mallory-Hill, Shauna
year 1998
title Building a Case-Based Design Assistant forWorkplace Environment Design
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper reports on the early stages of development of a case-based design tool. The purpose of this tool, called the Workplace Environment Design Advisor (WEDA), is to support architects in the conceptual design of workplace environments. The objective of this system is to provide electronic storage, retrieval and the exploration of post-occupancy performance knowledge of workplace environments. The paper provides a description of the reasoning behind choosing a case-based approach and thesteps used to develop a prototype case-based system. This includes recent efforts to collect and structure real case data. This experience led to observations about issues such as case content (the availability and format of post-occupancy data) and retrieval strategies. The data collected for use in the system is based on a building-in-use study of the Centre ofBuilding Research’s office rooms located at the University of Eindhoven, the Netherlands.
series DDSS
last changed 2003/08/07 16:36

_id a616
authors Mallot - Hanspeter, A. and Gillner, S.
year 1998
title Navigation and acquisition of spatial knowledge in a virtual maze
source Journal of Cognitive Neuro-Science, 10, pp. 445-463
summary Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to goal-independent memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze and the subject's own movement decisions defining the path through the maze. Visual information was local (i.e., no global landmarks or compass information was provided). Other position and movement information (vestibular or proprioceptive) was excluded. The amount of visual information provided was varied over four experimental conditions. The results indicate that human subjects are able to learn a virtual maze from sequences of local views and movements. The information acquired is local, consisting of recognized positions and movement decisions associated to them. Although simple associations of this type can be shown to be present in some subjects, more complete configurational knowledge is acquired as well. The results are discussed in a view-based framework of navigation and the representation of spatial knowledge by means of a view graph.
series journal paper
last changed 2003/04/23 15:50

_id sigradi2011_110
id sigradi2011_110
authors Malmod, Alicia; Tejada Silvina
year 2011
title Diseño de una Estrategia de Comunicación en Relación con la Gestión del Riesgo Sísmico desde la Educación [Designing a Communication Strategy in relation to Seismic Risk Management from the field of Education]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 308-312
summary This study describes a process developed in relation with the design of a communication strategy that aims to improve the communicability of a Seismic Risk Management Model from the field of Education. This Model and its communication strategy was developed by a research team fromFacultad de Arquitectura, Urbanismo y Diseño, Universidad Nacional de San Juan, which is committed to buildproposals related to seismic risk management. The project is addressed to the Ministry of Education of San JuanProvince, and it aims to contribute to broaden awareness in the levels of decision-making, facing the event of an earthquake disaster.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadiaregional2011_001
id acadiaregional2011_001
authors Malmstrom, Troy M.
year 2011
title Paremetric: Making
doi https://doi.org/10.52842/conf.acadia.2011.x.a6p
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Digital fabrication has stimulated the return of the architect as builder over the past fifteen years or so and projects are showing up all over which implement these tools as a major design factor. More recently, parametrics has become a buzzword as its being used to design structures that respond to their environment and other site conditions. While parametrics can be a powerful tool, we rarely see it leave the realm of the design process and venture into the physical world.
series ACADIA
last changed 2022/06/07 07:49

_id acadia03_064
id acadia03_064
authors Malnar, Joy Monice (et al.)
year 2003
title Make No Little Plans: Designing the Chicago Lakefront in a Virtual Reality Environment
doi https://doi.org/10.52842/conf.acadia.2003.x.d1u
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, p. 436
summary Architects have always needed somewhere to draw. History has seen dirt, stone, wood, and paper each serve in turn as the architect’s medium. Every technological advance has helped to manifest these exploratory visions in ever-increasing fidelity, while influencing the way in which the design process is conducted. Computer technology is the latest step in this progression, adding a third dimension to the architect’s drawings. Programs like form•Z, 3DS max, etc. allow the architect to build lifelike models and take clients on fly-throughs. Now, virtual reality has advanced architectural drawing to “full body design”, letting architects experience their creations, rather than just seeing those creations in front of them. ShadowLight-Mirage offers a unique environment in virtual reality in which to create rich ambiances of vibrancy, vitality and vigor.
series ACADIA
last changed 2022/06/07 07:49

_id 905d
authors Maltret, J.-L. and Zoller, J.
year 1996
title Simulation of architectural and urban morphology
source OEEPE Workshop on 3D-city models, Bonn, October 1996.
summary The Remus project aims at conceiving a simulation tool for both architectural and urban morphology, building a computer system using artificial intelligence tools, and computer graphics. Remus is made of a base of architectural knowledge, an expert system, and an interactive graphical environment for generating and displaying architectural objects. In this paper are presented new developments concerning evolution toward virtual reality models.
series other
last changed 2003/04/23 15:50

_id sigradi2005_310
id sigradi2005_310
authors Malveira de Araujo, Tereza Cristina; Angela Maria Gabriella Rossi
year 2005
title Virtual design studio: Vygostky and virtual interaction
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 310-314
summary As the Web grows in the Education area, the new Information and Communication Technologies have been introduced to improve quality in remote education, and more interaction among students through a collaborative environment that helps the learning process. In architecture, many experiences have occurred among schools, giving their students the opportunity to experience this new reality. Like a virtual “field trip”, students with different cultures and oriented under different methodologies, have the opportunity to be part of an inter-institutional group to design together. The social-history theories of Lev Vygotsky (1896-1934), Russian psychologist that dedicated his life to education, seams to fit the new forms of virtual interaction among students. The aim of this article is to introduce the Vygotsky´s theories and its suitability as a pedagogical support to the Virtual Design Studios in architectural schools. [Full paper in Portuguese]
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade03_343_132_male
id ecaade03_343_132_male
authors Malé-Alemany, Marta and Sousa, José Pedro
year 2003
title Hyper [D-M] Process - Emerging Conditions for Digital Design and Manufacturing in Architecture
doi https://doi.org/10.52842/conf.ecaade.2003.343
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 343-346
summary This paper participates in the current digital architecture debate taking into account the introduction of CAD-CAM technologies in architecture and focusing on the way this could further change the process of architectural production. It proposes a mode of integration based on associative parametric environments and explains that new conditions for developing architectural projects indeed emerge from this digital framework. Finally, the research developed at DAw is presented as an academic laboratory where the arguments of this paper have been tested and stimulated.
keywords Design Process; Parametric Design; Digital Fabrication; CAD-CAM;Architectural Education
series eCAADe
email
more http://www.d-a-w.net
last changed 2022/06/07 07:59

_id caadria2003_c1-4
id caadria2003_c1-4
authors Malé-Alemany, Marta and Sousa, José Pedro
year 2003
title Parametric Design as a Technique of Convergence
doi https://doi.org/10.52842/conf.caadria.2003.157
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 157-166
summary Following the introduction of parametric design into the contemporary digital architectural scene, this paper exposes its principals as well as some of its major potentialities that emerge from its use in the discipline. It is argued that parametric design is a technique that embraces the concept of "convergence" in multiple dimensions. Through this explanation this paper intends also to highlight the relevance of the integration of this technique in architectural education. Student's projects are described to illustrate some of the concepts.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2015_309
id ecaade2015_309
authors Mamoli, Myrsini
year 2015
title Library Grammar: A Shape Grammar for the Reconstruction of Fragmentary Ancient Greek and Roman Libraries
doi https://doi.org/10.52842/conf.ecaade.2015.1.463
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 463-470
summary This paper presents a shape grammar that formalizes the architectural form of ancient Greek and Roman libraries and encodes it into shape rules for the reconstruction, evaluation and prediction of ancient Greek and Roman libraries.The grammar is briefly presented and the different contributions of the computation to archaeological research are discussed.
wos WOS:000372317300050
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2007_af59
id sigradi2007_af59
authors Mamoli, Myrsini; Matthew Swards; Athanassios Economou
year 2007
title Paper Space: The Library of Nysa Revisited [Espacio Papel: La biblioteca de Nysa Revisited]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 409-412
summary A computational environment for the description and interpretation of three existing architectural reconstructions of the Hellenistic library of Nysa is presented and several new interpretations based on the original language are suggested as outcomes in the computation.
keywords Virtual Archaeology; Shape Grammars; Parametric Design; Immersive Environments; Game Engines
series SIGRADI
email
last changed 2016/03/10 09:55

_id ijac201210408
id ijac201210408
authors Manahl, Markus; Milena Stavric, Albert Wiltsche
year 2012
title Ornamental Discretisation of Free-form Surfaces
source International Journal of Architectural Computing vol. 10 - no. 4, 595-612
summary The adoption of digital planning methods has given rise to an unprecedented formal freedom in architectural design. Free-form shapes enjoy considerable popularity in architectural production today. However, these shapes prove to be notoriously hard to fabricate. In the course of a funded research project we investigated the approximation of continuous double-curved surfaces by discrete meshes consisting solely of planar facets, which can be fabricated efficiently using standardised, mass-produced building materials.We introduce our geometrical approach, which is based on the intersection of tangent planes to the surface, and present the digital tools we conceived to integrate the processes of design rationalisation and form-finding.
series journal
last changed 2019/05/24 09:55

_id 23b9
authors Mandagaran, María and Barros, Diana Rodríguez
year 2002
title Patrimonio digital y modelos paramétricos tridimensionales [Digital Patrimony and 3D Parametric Models]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 299-300
summary This paper shows the results of 3-D modelling carried out on works of great architectural value. This case corresponds to the building system of Villa Victoria Cultural Center, Mar del Plata, Argentina. The building of a 3-D Digital Model implies the operations of geometric modelling by using Parametric CAD systems in this case, and to the operations of visual modelling in all respects. The analysis focused on three aspects: the morphological aspect, which comprises the visualization and the analysis of the model shapes; the constructional aspect, which deals with the component elements of the model ; and the realistic aspect, where shapes are complemented with appearence by incorporating materialization features which relate to the perception of the finished model.
series SIGRADI
email
last changed 2016/03/10 09:55

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