CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 17467

_id sigradi2018_1563
id sigradi2018_1563
authors Karaoglan Cemre, Füsun; Alaçam, Sema
year 2018
title Design of a Post-Disaster Temporary Living Space Through the Use of Shape Evolution
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 191-198
summary As the increasing number of disasters taking place each year result in a larger number of people in need of urgent sheltering, temporary shelters become a more critical subject of architectural design. With this in mind, the aim of this study is to design a temporary post-disaster living space for the displaced people. Towards this aim, 2D layout possibilities are generated and evaluated with genetic algorithms. Different from the previous studies, the project focuses on the potential use of shape evolution and multi-objective genetic algorithms for the design of a disaster relief shelter. The results are expected to produce a holistic digital model that can respond to different post-disaster scenarios.
keywords Computational design; Emergency architecture; Genetic algorithms; Modularity; Mass customization
series SIGRADI
email
last changed 2021/03/28 19:58

_id f4fb
authors Karasick, Michael
year 1989
title On the Representation and Manipulation of Rigid Solids
source McGill University, Department of Computer Science, Montreal
summary Solid modeling studies how to represent geometric properties of solids by computer. A fundamental operation is the construction of representations of solids. Algorithms for set operations construct boundary representations of solids from boundary representations of other solids. A correct and efficient intersection algorithm for polyhedral solids that uses boundary representations is described. A finite-precision implementation of the algorithm uses incidence tests that use symbolic inference in order to limit errors due to finite-precision approximations. The incidence tests are described and experimental evidence is presented to show that the incidence tests are both empirically reliable and practical. The intersection algorithm uses a new boundary representation called the Star-Edge representation. A complementation algorithm for solids that uses the new representation is given, and an algorithm is given that uses the new representation to determine if two boundary representations describe the same solid. A canonical boundary representation for solids is described and used to prove a lower bound for the same-object problem.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id caadria2023_429
id caadria2023_429
authors Karaspiliou, Anastasia, Karagianni, Anna, Andreadakis, Dimitris, Theodoropoulou, Helena G., Spanoudakis, Nikolaos C., Gerothodoros, Christos, Geropanta, Vasiliki and Parthenios, Panagiotis
year 2023
title Chroma: A Human-Centric AR Application Connecting Color Space and Users
doi https://doi.org/10.52842/conf.caadria.2023.1.483
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 483–492
summary In the last few years, digital innovations such as AR, VR and sensing technologies have had a great impact in the sector of cultural heritage, offering new immersive standardized experiences to their visitors. Following this observation, this paper seeks to bring into light the theoretical background and research methodology of ‘Chroma’, a project that lies at the intersection of theories and empirical observations related to color, architecture, human - centric AR and human behaviour in a monument in Chania, Greece. Based on the hypothesis that color has the ability to alter spatial experience, and that different sound frequencies can intensify this experience, the paper aims at testing AR as a possible technology to study different sensual experiences in the monument, measure them and categorize them according to their emotional and cognitive impact. Thus, it builds on a methodology of work where a vast number of different colors and their combinations integrated in an AR app enables users to generate data at a conscious and subconscious level on a suggested site and becomes ground for further exploration.
keywords mobile AR, human-centric, color interaction, spatial perception
series CAADRIA
email
last changed 2023/06/15 23:14

_id acadia23_v3_33
id acadia23_v3_33
authors Karastathi, Nikoletta
year 2023
title Textile Narratives: Rhythmic Tactile Architectures
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The work investigates the reinterpretation of ancient textile practices, examining the development of visually and tactile architectures that incorporate coding and rhythmic elements. It aims to recode textile configurations by using traditional techniques to create hybrid storytelling textiles. By intertwining multiple narratives within soft architecture, a story of environmental disaster unfolds, showcasing the intersection of computational methods and environmental storytelling. Additionally, it highlights the convergence of traditional practices with contemporary computational methods, expanding the horizons of textiles and providing a platform for diverse voices and cultural perspectives to be woven into a tapestry of storytelling tectonics.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id eaea2003_14-kardos
id eaea2003_14-kardos
authors Kardos, P.
year 2004
title Interactive “Sketching” of the Urban-Architectural Spatial Draft
source Spatial Simulation and Evaluation - New Tools in Architectural and Urban Design [Proceedings of the 6th European Architectural Endoscopy Association Conference / ISBN 80-227-2088-7], pp. 65-70
summary The recent innovative information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education support the development of image communication methods on the basis of interactivity. The presented method of perceptual iconic simulation is based on the principle of an analogue-digital model cinemascope simulation of the urban space in laboratory conditions in real time and real model environment in a natural horizon. In architectural teaching and in urban spatial structures design it enables a continual semantic evaluation of the graphic output and its further multimedia processing.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 192eaea2001
id 192eaea2001
authors Kardos, Peter
year 2002
title Perceptual Evaluation of the Spatial Manifestations of Urban Structures
source Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1]
summary The objective of this contribution is to bring to the attention of the community of experts in the field of architectural simulation the interdependence of the spatial manifestations of material components of urban environments and the phenomena of visual perception and imagination which we practically employ in education, professional design and which we also try to use in our contact with the clients. The way towards finding new qualities of urban environments should be dominated by our efforts to understand and perceive the urban structure as a real space-time manifestation, which is being mediated to the user also as a sensually experienced image (scene). Its atmosphere and informative content give impulses for an individualized reaction from various aspects. The content of the experience is multileveled and the sensorial effects of its iconic components can be precisely verified by means of simulation processes in temporal sequences. Taking these aspects as basis, we are developing methods, which would by taking determined conditions into consideration, broaden the spectrum of research, verification, or evaluation of the real spatial manifestations and interactive actions in situ as well as their possible anticipation and performance in laboratory conditions. Perceptual simulation is, together with the significance of experiencing and evaluating the urban environment in the eye-level horizon, a starting point of spatial model simulation methods as a supportive experimental creative and verification tool. The new information technologies and the creative technical cooperation of analog and digital iconic simulation systems create unconventional possibilities for exact recording of information and impulses for the complicated transformational process engaging more actively the community in their participation. Practice in teaching architectural design has verified
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id eaea2005_39
id eaea2005_39
authors Kardos, Peter
year 2006
title The visual context of architectural and urban design processes
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 39-47
summary When designing, an architect in his imagination generates images, topics and drafts in various combinations. He is supported by his imagination, experience, know - how and ideological creative intentions. He is driven by the need to externally transmit, illustrate or explain his visualizations. The basis of the external communication is on one side the figurative interpretation of spatial manifestation of the conceptual suggestion and on the other hand the vision, perception or experience of the given solution projection by eyes of participants to the visual presentation. The above-mentioned process of verification or consensual examination is a principal requirement for creative progressing in finding solutions to an architectural problem. In the process of architectural education this phenomenon in studio conditions becomes a platform for students to gather professional experience in practical application of theoretical knowledge and in iterative verification of predication value quality of architectural or urbanistic proposal itself.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id eaea2009_kardos_plachtinska
id eaea2009_kardos_plachtinska
authors Kardos, Peter; Petra Plachtinska
year 2011
title Spatial Experience in Real & Virtual Environment as an Urban Design Tool
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 59-64
summary The innovations of information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education are supporting the development of image communication methods on the basis of interactivity. The creative process of searching and decision-making in the urban design studio of our Faculty is supported by spatial modeling methods. The draft is sketched in modeling material on a working model. From the didactic point of view, relevant are mainly those phases, in which is possible, in the imaginative way, to support the searching and decision making process with the aim to test, compare and continuously evaluate the fulfillment of the hypothetic intentions of the solution responsibilities. The model becomes an interactive medium of cooperation between teacher and the working group of students. From the view of design crystallization, the dominant phases, in the creative process, are examining, verification, and simulation. The alternatives of material-compositional content and the spatial performance charts of modeled physical structure are verifying and the visual experience of the anticipated urban environment is simulated by the author, but also through the future client’s eyes. The alternation of the composition’s spatial configurations is generally appreciated by the static visual verification in the endoscopic horizon like the architectural spatial studies. The effective method of the progress generates a creative atmosphere for the generative thinking and design. The laboratory simulation of spatial experiences and their evaluation is performed following the perception psychology relations. The simulation of digestion of the new spatial reality intervenes the customer’s identification and guides to subjective approaches towards the quality and complexity of the formed environment. The simulation is performed in motion in order to be able to anticipate the dynamic continuity of subjective spatial imagination. The induced atmosphere will direct the evaluational attitudes of authors on comparison and selection of the successful alternatives. In our fee, we will present the demonstrations of selected static and dynamic notations of image sequences prepared in our laboratory. The presentations have been created in order to analyze, verify and offer imaginative support to creative findings in result of fulfilling the studio design tasks in the educational process. The main one is the design of urban spatial structures. The laboratory methodology is in the first place oriented on the analogue-digital procedures of "endoscope" model simulation. At the same time it also explores and looks for new unconventional forms of visual communication or archiving as imagination support to specialist and laymen participants in creative, valorization and approval processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id 04fd
authors Karhu, V. and Lahdenpera, P.
year 1999
title A formalised process model of current Finnish design and construction practice
source The Int. Journal of Construction IT 7(1), pp. 51-71
summary There is a need for improved co-ordination to enhance the performance of the building process. The process involves many parties and the communication and interfaces need special attention. Conventionally, the processes of parties are carried out independently, each discipline having its own activities and limits. As a precursor to improving the overall process, formal process modelling may be used to clarify the activities, information flows and the responsibilities of the different parties. The model presented in this paper divides the Finnish construction process into six main stages: briefing, programming, global design, detailed design, construction and hand-over. In developing the model, all these stages were covered - the main focus being on the functions and flows of the process since these were found to be the most critical in the development of the building procedures. The IDEF0 method was used as the modelling technique. It is shown how the developed reference model can be subjected to various view-dependent examinations and that the modelling approach supports process re-engineering and improvement efforts as well as a new means of building process management, especially when combined with modern computer-aided applications.
series journal paper
last changed 2003/05/15 21:45

_id 30e3
authors Karhu, V.
year 2000
title Proposed New Method for Construction Process Modelling
source CIDAC, Volume 2 Issue 3 August 2000, pp. 166-182
summary Numerous modelling methods have been developed for defining aspects of industrial and other processes. Furthermore, such methods have been either used or proposed for modelling construction processes. As part of the international MoPo-project, the requirements of industrial endusers for such tools, as well as the characteristics of available methods, have been studied. In this paper an analysis of six such methods is presented. The concepts and graphical notation of each method are illustrated using a simple example of making the basement of a summerhouse with a sauna. Additionally, the concepts of each method have been modelled using a uniform methodology, the EXPRESS information modelling language. Based on the analysis a new method called GEPM (generic process modelling method) is proposed. The method is defined on the semantic level, as its main purpose would be to enable the storing of process descriptions in a database format, enabling multiple-user views to the same information. A simple prototype application has been developed to demonstrate the functionality of the method.
keywords Construction Process, Modelling, Generic, Method
series journal paper
last changed 2003/05/15 21:23

_id ecaade2022_392
id ecaade2022_392
authors Karimian-Aliabadi, Hamed, Adelzadeh, Amin and Robeller, Christopher
year 2022
title A Computational Workflow for Design-to-Assembly of Shingle Covering Systems for Multi-Curved Surface Structures
doi https://doi.org/10.52842/conf.ecaade.2022.1.659
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 659–666
summary Shingle covering of multi-curved surfaces is usually a manual process with no precise plan for the arrangement and assembly of shingle elements. Such processes lack the computational capacity of algorithmic methods for modeling, analysis, and optimization of shingle systems within a seamless digital workflow. As a solution, this paper presents an algorithmic procedure for the design and assembly of shingle covering systems for multi-curved surface structures. The proposed algorithm evaluates the reference surface curvatures to generate an efficient layout of shingles of identical size. The proposed model generates the arrangement of shingles based on given input parameters including the shingle dimensions and overlapping domains. For a precise and quick on-site assembly the corresponding nailing strips are also automatically generated on which the shingles could be installed. The applications and limitations of the proposed algorithm are discussed through a detailed analysis of various case studies.
keywords Shingle Covering, Algorithmic Design, Concave Surface, Multi-Curvature Surface, Overlapping Domain, Curvature Dependent Spacing, Timber Strips
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2023_451
id ecaade2023_451
authors Karimian-Aliabadi, Hamed, Adelzadeh, Amin, Ahlund, Karl and Robeller, Christopher
year 2023
title Structural Efficiency of a Hybrid Construction System for a Lightweight Timber Shell Demonstrator: ReciprocalShell case study
doi https://doi.org/10.52842/conf.ecaade.2023.1.661
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 661–668
summary This paper evaluates the structural performance of an innovative hybrid timber system for design and construction of the robotically-fabricated shell structures. The timber system combines two configurations: hexagonal and reciprocal. While the first timber configuration generates the main skeleton of the shell based on the discretization of the input surface, the second configuration enables the cross-bracing within each hexagonal cassette. Joining the cross-bracing elements in the center of the cassettes with a reciprocal node not only resists the deformation of hexagonal cassettes and displacement of elements, but also allows for a more uniform distribution of loads that increases the structural capacity of the timber system, enabling the shell to withstand higher compression and tension forces. The joint system uses the wooden splines and screws to align and reinforce the edge connections, as well as the bolts to fasten the neighboring hexagonal cassettes. The construction system is applied to a case study of a medium-scale shell demonstrator with a maximum span of 7.5 meters that is structurally optimized by form-finding methods. The paper presents a detailed structural analysis including the Finite Element Method (FEM) results, as well as the experimental load test that is carried out to verify the validity and accuracy of the structural calculations.
keywords Hybrid Timber System, Reciprocal Shell, Structural Analysis, Experimental Load Test, RFEM
series eCAADe
email
last changed 2023/12/10 10:49

_id acadiaregional2011_012
id acadiaregional2011_012
authors Karle, David; Brian M. Kelly
year 2011
title Parametric Thinking
doi https://doi.org/10.52842/conf.acadia.2011.x.d0b
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Digital tools are currently being used in design schools across the country. This paradigm in both education and practice of architecture is continually changing the profession, from the way in which design is conceived, represented, documented, and fabricated. Parametric design can be defined as a series of questions to establish the variables of a design and a computational definition that can be utilized to facilitate a variety of solutions. Parametric thinking is a way of relating tangible and intangible systems into a design proposal removed from digital tool specificity and establishes relationships between properties within a system. It asks architects to start with the design parameters and not preconceived or predetermined design solutions.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2023_370
id sigradi2023_370
authors Karnani, Vasudha
year 2023
title Internet of Me: Experiential Exploration of Personal Digital Information Consumption with an AR Tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 925–936
summary The convergence of cyber-physical systems, expansive internet growth, and intensified human-device interactions have led to exponential data consumption, resulting in information overload within society. This research addresses this information overload and its impact on digital wellbeing through development of an augmented reality (AR) tool, aiming to facilitate personalized data-driven introspection and enhance the utility of consumed information. By merging digital and physical realms, the tool facilitates tangible data exploration, transforming complex information into understandable interactions. It extracts and categorizes user browsing history data by domains, days, and time and leverages OpenAI's LLM GPT model to categorize the consumed digital content. Developed with Unity, the AR tool visualizes the data in layers in users' environments, promoting active personalized data sense-making. This research introduces an approach to data presentation that promotes information literacy and envisions an empowered society having a holistic, informed relationship with technology where users seamlessly interact with their digital presence.
keywords AR/VR/MR, Information Overload, Data Sense-making, Phygital Landscape, Experiential Data Exploration
series SIGraDi
email
last changed 2024/03/08 14:07

_id 121a
authors Karner, K., Klaus, A., Bauer, J. and Zach, Ch.
year 2003
title MetropoGIS: A City Modeling System
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary We report on a new system to generate photo-realistic 3D models of real cities. So far, we focus on the accurate geometric andradiometric modeling of man-made structures. The modeling process starts with a 3D block model obtained from aerial images, aerial laser scans or GIS data. This block model is further augmented with geo-referenced terrestrial images of the facades. Theterrestrial images are either captured using a mobile multi-sensor-platform or an off-the-shelf digital camera. The relative orientationof terrestrial images is calculated automatically and fitted towards the 3D block model with minimized human input using vanishingpoints. 2D image features like lines are extracted from the images and used to model 3D lines using line matching techniques. Theextraction of dense 3D point clouds on the facades is based on a hierarchical point matching strategy over multiple oriented images.Facades are found by robust fitting of plane hypotheses through these 3D line and point clouds. The introduced city modeling systemdelivers a fully 3D geographic information data set and is called MetropoGIS.
series other
email
last changed 2003/03/11 20:39

_id ecaade2023_14
id ecaade2023_14
authors Karoji, Gen
year 2023
title A Data-Oriented Optimization Framework
doi https://doi.org/10.52842/conf.ecaade.2023.2.127
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 127–136
summary Design optimization using the Multi-Objective Evolutionary Algorithm (MOEA) has still been studied, progressed well, and used to improve building performance. Besides, floor plan generation that is the problem of fitting several rooms into an outline given beforehand has recently been studied well using machine learning models. Although the building performance and a floor plan intimately relate, they are rarely combined in one optimization framework. A separation of these problems often forces users to manually explore accurate floor plans in a solution space or limit optimizing the building performance following certain machine learning methods and its dataset. We mainly focused on these issues and developed a custom-made model that contains association rule mining and the cosine similarity formula extracted from machine learning methods. This model of lazy learning is added to an MOEA-based optimization framework and outputs the total cosine similarity between each generated floor plan and the referred plans dynamically selected from our dataset, and the framework maximizes it. We applied this framework to a case study on generating eco-conscious office building designs that will enable them to convert easily in the future. This paper elaborates on how to create a dataset and formulation for optimization, and we emphasize the plausibility of floor plan generation. Finally, we demonstrated the efficiency of the framework by comparing the performance indicators of optimization.
keywords Floor Plan Generation, Association Rule Mining, Lazy Learning, Design Optimization, Resilient Design
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia21_554
id acadia21_554
authors Karsan, Zain
year 2021
title IN HOUSE: A Remote Making Studio
doi https://doi.org/10.52842/conf.acadia.2021.554
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 554-563.
summary The circumstances of the pandemic resulted in the closure of collective maker spaces and university fab labs. This disruption to machine access had consequences for design studio curricula which shifted to online and digital formats. In response, an experimental studio centered on digital fabrication was offered in the Spring of 2021 at MIT. The prompt of the studio was simple, to design and build an installation with spatial implications, wherever and with whatever material was at hand. To support students to re-engage physical making, a desktop milling machine was developed called the TinyZ.

Due to its small scale and low cost, the TinyZ could be distributed as a kit to each participant in the studio. The TinyZ Kit was largely composed of standard parts and repetitive assemblies, making the machine itself extremely modular and easily reconfi gurable to adapt to different material processes and projects throughout the semester.

series ACADIA
type field note
email
last changed 2023/10/22 12:06

_id acadia21_58
id acadia21_58
authors Karsan, Zain
year 2021
title TinyZ
doi https://doi.org/10.52842/conf.acadia.2021.058
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 58-67.
summary The circumstances of the pandemic have resulted in the closure of workshops and Fab Labs and put physical making on hold for fabrication-based design courses. However, with digital fabrication having become a crucial component of design education, involving the critical transition from design ideas represented digitally to being realized physically, alternative approaches needed to be found. Remote making can be enabled by the potentials of small-scale modular machines, which due to their low cost, are easily distributable and can be shipped to each student in a design studio. The use of at-home fabrication offers new possibilities for project-adaptive prototyping tools.

Desktop scaled fabrication tools designed to reach a distributed audience abound in industry, academia, and amongst DIY-ers. Drawing from these precedents, a desktop milling machine called the TinyZ was developed to support digital fabrication in an architectural studio held at MIT in the Spring of 2021. The machine was designed to be an easily reconfigurable rapid prototyping tool intended to adapt to evolving design processes.

The TinyZ Kit introduced students to the basics of machine building, electronics, and computer numerically controlled (CNC) programming. The outcome of the studio showed the potential for different home labs to develop specializations and to collaborate by out-sourcing, offering a way for students to work together remotely. Finally, the work of the studio demonstrated that new material processes developed remotely could return to fab labs and extend the capacities of shared maker spaces.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2023_26
id caadria2023_26
authors Karsan, Zain
year 2023
title Desk Mate: A Collaborative Drawing Platform
doi https://doi.org/10.52842/conf.caadria.2023.2.521
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 521–530
summary Machine Learning (ML) in architecture is an emerging field with myriad potentials to impact the design process. Despite its many possibilities, ML is typically employed when the design problem is sufficiently defined, and further, is only integrated within software environments. Desk Mate is collaborative drawing machine that can be used early in the design process by coupling tangible tools like pens and trace paper with ML driven feedback and generation. Embedding physical tools that are familiar and intuitive with digital intelligence offers designers new ways of engaging with ML algorithms interactively, potentially changing the way the architectural industry approaches design problems. Desk Mate chains together image retrieval methods from machine vision with generative ML models like variational autoencoders (VAE) and generative adversarial networks (GANS) to react to design sketches as they are drawn. This pipeline allows Desk Mate to iterate through designs with the designer. Thus, Desk Mate demonstrates an interactive platform that collocates designer and machine as creative agents, facilitating drawing with ML driven feedback, potentially accelerating design iteration in the early stages of ideation.
keywords human machine interaction, machine learning and artificial intelligence, interactive machine learning, robotics and autonomous systems
series CAADRIA
email
last changed 2023/06/15 23:14

_id acadia23_v2_372
id acadia23_v2_372
authors Karsan, Zain; Kaiser, Kimball; Laucks, Jared; Tibbits, Skylar
year 2023
title Liquid Metal Printing
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 372-382.
summary In this research paper, we present liquid metal printing (LMP), a novel metal additive tech- nique that trades high resolution to achieve fast, scalable, and low-cost printing. Liquid metal printing is conceptually similar to free-form-casting, where a large amount of metal is melted and rapidly dispensed along a predefined toolpath in order to produce a 3D form. To explore the capabilities of LMP, we develop purpose-built hardware to rapidly print aluminum, a material chosen for its ubiquity and near infinite recycle-ability. Furthermore, we assess the feasibility of LMP as a sustainable prototyping tool in product design by rapidly printing furniture-scale parts. These case studies in furniture prototyping demon- strate LMP as a paradigm-shifting approach to enable metal printing in architecture and construction.
series ACADIA
type paper
email
last changed 2024/12/20 09:12

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