CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 2732

_id acadia21_530
id acadia21_530
authors Adel, Arash; Augustynowicz, Edyta; Wehrle, Thomas
year 2021
title Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2021.530
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 530-537.
summary Several research projects (Gramazio et al. 2014; Willmann et al. 2015; Helm et al. 2017; Adel et al. 2018; Adel Ahmadian 2020) have investigated the use of automated assembly technologies (e.g., industrial robotic arms) for the fabrication of nonstandard timber structures. Building on these projects, we present a novel and transferable process for the robotic fabrication of bespoke timber subassemblies made of off-the-shelf standard timber elements. A nonstandard timber structure (Figure 2), consisting of four bespoke subassemblies: three vertical supports and a Zollinger (Allen 1999) roof structure, acts as the case study for the research and validates the feasibility of the proposed process.
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id caadria2020_306
id caadria2020_306
authors Akizuki, Yuta, Bernhard, Mathias, Kakooee, Reza, Kladeftira, Marirena and Dillenburger, Benjamin
year 2020
title Generative Modelling with Design Constraints - Reinforcement Learning for Object Generation
doi https://doi.org/10.52842/conf.caadria.2020.1.445
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 445-454
summary Generative design has been explored to produce unprecedented geometries, nevertheless design constraints are, in most cases, second-graded in the computational process. In this paper, reinforcement learning is deployed in order to explore the potential of generative design satisfying design objectives. The aim is to overcome the three issues identified in the state of the art: topological inconsistency, less variations in style and unpredictability in design. The goal of this paper is to develop a machine learning framework, which works as an intellectual design interpreter capable of codifying an input geometry to form a new geometry. Experiments demonstrate that the proposed method can generate a family of tables of unique aesthetics, satisfying topological consistency under given constraints.
keywords generative design; computational design; data-driven design; reinforcement learning; machine learning
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2020_427
id ecaade2020_427
authors Akçay Kavakoglu, Ayºegül
year 2020
title Beyond Material - Digital Tectonics of Fabric and Concrete
doi https://doi.org/10.52842/conf.ecaade.2020.1.089
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 89-96
summary Fabric formwork, known as the casting concrete with flexible fabric molds, frees the nature of the material, which is fluidity; hence, its tectonics. This paper examines the tectonics of concrete and fabric through computational design and analog methods. During this examination, fabrigami technique is used to foresee the intuitive act of concrete within the fabric mold concerning the computational model. Fabrigami use in fabric formwork allows the emergence of a dynamic fabric mold system revealing form variations.
keywords fabric formwork, fabrigami, folding, dynamic mold
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2020_418
id ecaade2020_418
authors Barczik, Günter and Königstein, Gesa
year 2020
title Immediacy, Tools and Topography - Towards overcoming the digital divide between designers and developers
doi https://doi.org/10.52842/conf.ecaade.2020.1.709
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 709-715
summary We introduce direct, versatile and almost tactile techniques for designing topographies and density distributions in architecture and landscape architecture through a sequence of digital 2D drawing and 3D modeling tools. We situate these techniques within the broader context of the growing digital divide between designers and developers of design tools. We explain, demonstrate and discuss:(i) the relevance of the techniques in design tasks, (ii) advantages of our tool sequences, (iii) the functionality of the tools, their hitherto underused connection and their sequential use. We reason that hitherto, accessibility of design tools (or simplicity of input and handling) has been much less developed than their performance (or complexity of output and variability) and call on developers to remedy this.
keywords Landscape Architecture; Topography Design; Design Tools
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2020_227
id ecaade2020_227
authors Bielski, Jessica, Langenhan, Christoph, Weyand, Babara, Neuber, Markus, Eisenstadt, Viktor and Althoff, Klaus-Dieter
year 2020
title Topological Queries and Analysis of School Buildings Based on Building Information Modeling (BIM) Using Parametric Design Tools and Visual Programming to Develop New Building Typologies
doi https://doi.org/10.52842/conf.ecaade.2020.2.279
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 279-288
summary School buildings are currently one of the largest portions of planning and building projects in Germany. In order to reflect the continuous developments in school building construction with constantly changing spatial requirements, an approach to analyse, derive and combine patterns of schools is proposed to adapt school typologies accordingly. Therefore, the topology is analysed, concerning interconnection methods, such as adjacency, accessibility, depth, and flow. The geometric analysis of e.g. room sizes or spatial proportions is enhanced by including grouping of rooms, estimated room clusters, or room shapes. Furthermore, text-matching is used to determine e.g. room program fulfilment, or assigning functional room descriptions to predefined room types, revealing huge differences of terms throughout time and architects. First results of the analyses show a relevant correlation between spatial proportion and room types.
keywords school building typologies; building information modeling (BIM); artificial intelligence (AI); topology; spatial analysis; digital semantic model
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2024_222
id ecaade2024_222
authors Bindreiter, Stefan; Sisman, Yosun; Forster, Julia
year 2024
title Visualise Energy Saving Potentials in Settlement Development: By linking transport and energy simulation models for municipal planning
doi https://doi.org/10.52842/conf.ecaade.2024.2.079
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 79–88
summary To achieve Sustainable Development Goals, in addition to the switch to sustainable energy sources and energy-efficient buildings, transport offers a major lever for reducing energy consumption and greenhouse gases. The increasing demand for emission-free mobility (e.g. through electromobility) but also heat pumps has a direct impact on the electricity consumption of buildings and settlements. It is still difficult to simulate the effects and interactions of different measures as sector coupling concepts require comprehensible tools for ex ante evaluation of planning measures at the community level and the linking of domain-specific models (energy, transport). Using the municipality of Bruck an der Leitha (Austria) as an example, a digital twin based on an open data model (Bednar et al., 2020) is created for the development of methods, which can be used to simulate measures to improve the settlement structure within the municipality. Forecast models for mobility (Schmaus, 2019; Ritz, 2019) and the building stock are developed or applied and linked via the open data model to be able to run through development scenarios and variants. The forecasting and visualisation options created in the project form the basis for the ex-ante evaluation of measures and policies on the way to a Positive-Energy-District. By identifying and collecting missing data, data gaps are filled for the simulation of precise models in the specific study area. A digital, interactive 3D model is created to examine the forecast results and the different scenarios.
keywords visualisation, decision support, sector coupling, holistic spatial energy models for municipal planning, (energy) saving potentials in settlement development
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia20_74
id acadia20_74
authors Bucklin, Oliver; Born, Larissa; Körner, Axel; Suzuki, Seiichi; Vasey, Lauren; T. Gresser, Götz; Knippers, Jan; Menges,
year 2020
title Embedded Sensing and Control
doi https://doi.org/10.52842/conf.acadia.2020.1.074
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 74-83.
summary This paper investigates an interactive and adaptive control system for kinetic architectural applications with a distributed sensing and actuation network to control modular fiber-reinforced composite components. The aim of the project was to control the actuation of a foldable lightweight structure to generate programmatic changes. A server parses input commands and geometric feedback from embedded sensors and online data to drive physical actuation and generate a digital twin for real-time monitoring. Physical components are origami-like folding plates of glass and carbon-fiber-reinforced plastic, developed in parallel research. Accelerometer data is analyzed to determine component geometry. A component controller drives actuators to maintain or move towards desired positions. Touch sensors embedded within the material allow direct control, and an online user interface provides high-level kinematic goals to the system. A hierarchical control system parses various inputs and determines actuation based on safety protocols and prioritization algorithms. Development includes hardware and software to enable modular expansion. This research demonstrates strategies for embedded networks in interactive kinematic structures and opens the door for deeper investigations such as artificial intelligence in control algorithms, material computation, as well as real-time modeling and simulation of structural systems.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2022_246
id sigradi2022_246
authors Bustos Lopez, Gabriela; Aguirre, Erwin
year 2022
title Walking the Line: UX-XR Design Experiment for Ephemeral Installations in Pandemic Times
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 699–710
summary Throughout COVID 19 Pandemic since 2020, it was necessary to generate instructional strategies including digital platforms for creative processes in architecture. This article exposes an experience that integrates pedagogical, operational, and technical dimensions in architecture virtual teaching. A pedagogical methodology was designed and implemented, fusing User Experience (UX) and Extended Reality (XR) during the architectural design process in a virtual experimental studio. The use of UX-XR as a designing-reviewing strategy in architecture, positively impacted the creative experience of both students and reviewers by enriching the perception of the space and interactively simulating the user experience. A friendly, fun, and socially inclusive environment was generated for learning architecture using synthetic media and Multiuser Virtual Environments (MUVEs). The successful results of the students’ projects by phase are shown, revealing the significance of combining UX and XR, incorporating the metaverse as a canvas to review, recreate, interact, and assess architectural designs.
keywords User Experience (UX), Extended Reality (XR), Multiuser Virtual Environments (MUVE), Virtual Campus, Usability
series SIGraDi
email
last changed 2023/05/16 16:56

_id sigradi2020_608
id sigradi2020_608
authors Costa, Eduardo; Duarte, José; Bilén, Sven G.
year 2020
title Robotic Apprentices: Leveraging Augmented Reality for Robot Training in Manufacturing Automation
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 608-614
summary In the scope of Industry 4.0, a framework is proposed to leverage the potential of articulating Augmented Reality and Robotic Manufacturing in the construction industry. The objective of such framework is to enable robots to learn how to perform tasks using direct interaction with human operators. As a first step, we established a connection between a robot and its trainer— or controller—in which the robot mirrors the operator’s actions. Augmented Reality hardware is used for capturing the trainer’s gestures and the surrounding environment. A digital tool was implemented using Grasshopper and additional plugins to control the process.
keywords Augmented reality, Robotic arm, Programming by demonstration, Human–Robot Collaboration, Industry 4.0
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2023_99
id ecaade2023_99
authors Dervishaj, Arlind, Fonsati, Arianna, Hernández Vargas, José and Gudmundsson, Kjartan
year 2023
title Modelling Precast Concrete for a Circular Economy in the Built Environment
doi https://doi.org/10.52842/conf.ecaade.2023.2.177
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 177–186
summary In recent years, there has been a growing interest in adopting circular approaches in the built environment, specifically reusing existing buildings or their components in new projects. To achieve this, drawings, laser scanning, photogrammetry and other techniques are used to capture data on buildings and their materials. Although previous studies have explored scan-to-BIM workflows, automation of 2D drawings to 3D models, and machine learning for identifying building components and materials, a significant gap remains in refining this data into the right level of information required for digital twins, to share information and for digital collaboration in designing for reuse. To address this gap, this paper proposes digital guidelines for reusing precast concrete based on the level of information need (LOIN) standard EN 17412-1:2020 and examines several CAD and BIM modelling strategies. These guidelines can be used to prepare digital templates that become digital twins of existing elements, develop information requirements for use cases, and facilitate data integration and sharing for a circular built environment.
keywords building information modelling (BIM), circular construction, reuse, concrete
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2020_156
id ecaade2020_156
authors Hemmerling, Marco and Maris, Simon
year 2020
title INTERCOM - A platform for collaborative design processes
doi https://doi.org/10.52842/conf.ecaade.2020.2.173
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 173-180
summary The INTERCOM project propounds a cloud-based collaboration platform for digital planning processes in architecture. The concept is based on an openBIM approach and ensures open access for all partners involved. At its core it provides IFC-based and model-related online tools for planning, communication and collaboration. The interaction with the model and the exchange with other project partners takes place in real-time via a model-related chat and BCF exports. In addition, the integration of e-learning modules (e.g. video tutorials, wikis, project documents) encourages problem solving through further education. Especially the integration of communication and collaboration tools is supposed to enhance the decision making throughout the design process and become a key factor for a successful and coordinated BIM process. Primarily INTERCOM has been developed as a prototype for teaching BIM in interdisciplinary teams. Subsequently, the application can also be adopted for professional practice. The paper evaluates previous experiences from BIM cloud teaching and discusses the conception and development of the proposed collaborative platform.
keywords architecture curriculum; didactics; building information modeling (BIM); collaborative design process; common data environment (CDE)
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2024_4
id ecaade2024_4
authors Irodotou, Louiza; Gkatzogiannis, Stefanos; Phocas, Marios C.; Tryfonos, George; Christoforou, Eftychios G.
year 2024
title Application of a Vertical Effective Crank–Slider Approach in Reconfigurable Buildings through Computer-Aided Algorithmic Modelling
doi https://doi.org/10.52842/conf.ecaade.2024.1.421
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 421–430
summary Elementary robotics mechanisms based on the effective crank–slider and four–bar kinematics methods have been applied in the past to develop architectural concepts of reconfigurable structures of planar rigid-bar linkages (Phocas et al., 2020; Phocas et al., 2019). The applications referred to planar structural systems interconnected in parallel to provide reconfigurable buildings with rectangular plan section. In enabling structural reconfigurability attributes within the spatial circular section buildings domain, a vertical setup of the basic crank–slider mechanism is proposed in the current paper. The kinematics mechanism is integrated on a column placed at the middle of an axisymmetric circular shaped spatial linkage structure. The definition of target case shapes of the structure is based on a series of numerical geometric analyses that consider certain architectural and construction criteria (i.e., number of structural members, length, system height, span, erectability etc.), as well as structural objectives (i.e., structural behavior improvement against predominant environmental actions) aiming to meet diverse operational requirements and lightweight construction. Computer-aided algorithmic modelling is used to analyze the system's kinematics, in order to provide a solid foundation and enable rapid adaptation for mechanisms that exhibit controlled reconfigurations. The analysis demonstrates the implementation of digital parametric design tools for the investigation of the kinematics of the system at a preliminary design stage, in avoiding thus time-demanding numerical analysis processes. The design process may further provide enhanced interdisciplinary performance-based design outcomes.
keywords Reconfigurable Structures, Spatial Linkage Structures, Kinematics, Parametric Associative Design
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2020_036
id ecaade2020_036
authors Kamari, Aliakbar and Kirkegaard, Poul Henning
year 2020
title Holistic Building Design - An integrated building design methodology based on systems thinking for reaching sustainability
doi https://doi.org/10.52842/conf.ecaade.2020.1.505
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 505-514
summary This paper introduces a new perspective on methodological requirements in building design related to questions of sustainability, where stakeholders ought to look at design in an integrated way when economy, society, and technical components are embedded in an ecological holistic perspective. To bind these different aspects together and face complexity, while the goal is to reach sustainability, Holistic Building Design (HBD) is drawn on existing concepts of systems thinking (ST), integrated design processes (IDP), and application of innovative technologies through building information modeling (BIM). The main aim of this approach is to involve deeper in all aspects of sustainable building design. The methodology is introduced and empirically practiced in a master's level course, and a general overview besides the first results of this on-going process are presented in this paper. It is observed that the HBD framework could significantly influence the understanding of the design process and enhancing it by iterative decision-making and turning the focus on the early design stage.
keywords Sustainability; Systems thinking; Integrated Design Process; Building Information Modeling; Holistic Building Design; Complexity
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2022_161
id ecaade2022_161
authors Kharbanda, Kritika, Papadopoulou, Iliana, Pouliou, Panagiota, Daw, Karim, Belwadi, Anirudh and Loganathan, Hariprasath
year 2022
title LearnCarbon - A tool for machine learning prediction of global warming potential from abstract designs
doi https://doi.org/10.52842/conf.ecaade.2022.2.601
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 601–610
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget, as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learn the relationship between building geometry, typology, and structure with the Global Warming potential in tCO2e. The first one, a regression model, is able to predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly, through early predictions of the structure’s material, and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Machine Learning, Carbon Emissions, LCA, Rhino Plug-in
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2022_109
id ecaade2022_109
authors Kulcke, Matthias and Lorenz, Wolfgang E.
year 2022
title Multilayered Complexity Evaluation within Configurators for Design - Responsible collaborative systems for architectural and product design
doi https://doi.org/10.52842/conf.ecaade.2022.2.009
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 9–18
summary This paper describes the concept of integrating several complexity evaluation methods, previously developed and tested by the authors, into one product configurator through a technical prototype. In this case variations of an online configurator for design products based on a choice of these digital complexity evaluation methods developed between 2015 and 2020 are presented. This research shows that an integration of complexity evaluation for several Gestalt qualities in one product configurator is feasible, though the amount of aspects of each of these qualities and the necessary effort to be invested to achieve an integration that is suitable for customer use may vary. The concept is illustrated using a simple test case, i.e. an online shelf configurator.
keywords Configuration, Mass Customization, Complexity, Gestalt
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2022_113
id sigradi2022_113
authors Lobato Valdespino, Juan Carlos; Flores Romero, Jorge Humberto
year 2022
title Digital-cultural inclusion ERT / VDS; workshop indigenous housing for Purépechas Autonomous Communities.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1053–1062
summary Since March 2020, architecture schools in the world took significant decisions to abandon face-to-face learning; overnight, for security reasons, institutions around the world had to close their doors, confining professors, and students at home to teach online. Education before the Covid-19 pandemic was moving towards digitalization and online teaching, so the emergency exponentially detonated this phenomenon, bringing the Virtual Design Studio (Virtual Design Studio, VDS) as a practical-pedagogical option for distance education. Therefore, defining the concept of Emergency Remote Teaching (ERT). Firstly, the identification and intercession of the previous notions, this work approaches an applicative case with the realization of a workshop, which under the modality Multilevel Workshop -also called Vertical Workshop-, the Faculty of Architecture of the UMSNH proposed to integrate knowledge, skills, and competences under the scheme of Problem Based Learning (PBL).
keywords ERT, VDS, Design, Habitat, Architecture
series SIGraDi
email
last changed 2023/05/16 16:57

_id ecaade2020_026
id ecaade2020_026
authors Lorenz, Wolfgang and Wurzer, Gabriel
year 2020
title FRACAM: A 2.5D Fractal Analysis Method for Facades - Test Environment for a Cell Phone Application to Measure Box Counting Dimension
doi https://doi.org/10.52842/conf.ecaade.2020.1.495
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 495-504
summary Fractal analysis helps explaining and understanding architectural quality, e.g., regarding visual complexity described by fractal (box counting) dimension. FRACAM, a cell phone application, uses fractal image analysis methods and takes into account the specific requirements of architectural purposes at the same time. It was developed by the authors to measure the fractal dimension of buildings; more precisely, to measure (color or grayscale) images of (street) views. This paper examines the results of various implemented algorithms for dependencies on camera settings and environmental factors. The main contribution of the authors deals with both an improved differential box counting mechanism applied to color images and a discussion about measurement results concerning influences on the algorithms presented.
keywords cell phone application; box counting; fractal dimension; visual complexity; elevation analysis
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2023_227
id ecaade2023_227
authors Moorhouse, Jon and Freeman, Tim
year 2023
title Towards a Genome for Zero Carbon Retrofit of UK Housing
doi https://doi.org/10.52842/conf.ecaade.2023.2.197
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 197–206
summary The United Kingdom has some of the worst insulated housing stock in Northern Europe. This is in part due to the age of housing in the UK, with over 90% being built before 1990 [McCrone 2017, Piddington 2020]. Moreover, 85% of current UK housing will still be in use in 2050 by which stage their Government are targeting Net Carbon Zero [Eyre 2019]. Domestic energy use accounts for around 25% of UK carbon emissions. The UK will need to retrofit 20 million dwellings in order to meet this target. If this delivery were evenly spread, it would equate to over 2,000 retrofit completions each day. Government-funded initiatives are stimulating the market, with upwards of 60,000 social housing retrofits planned for 2023, but it is clear that a system must be developed to enable the design and implementation of housing-stock improvement at a large scale.This paper charts the 20-year development of a digital approach to the design for low-carbon domestic retrofit by architects Constructive Thinking Studio Limited and thence documents the emergence of a collaborative approach to retrofit patterns on a National scale. The author has led the Research and Development stream of this practice, developing a Building Information Modelling methodology and integrated Energy Modelling techniques to optimise design for housing retrofit [Georgiadou 2019, Ben 2020], and then inform a growing palette of details and a database of validated solutions [Moorhouse 2013] that can grow and be used to predict options for future projects [D’Angelo 2022]. The data is augmented by monitoring energy and environmental performance, enabling a growing body of knowledge that can be aligned with existing big data to simulate the benefits of nationwide stock improvement. The paper outlines incremental case studies and collaborative methods pivotal in developing this work The proposed outcome of the work is a Retrofit Genome that is available at a national level.
keywords Retrofit, Housing, Zero-Carbon, BIM, Big Data, Design Genome
series eCAADe
email
last changed 2023/12/10 10:49

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 136HOMELOGIN (you are user _anon_682213 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002