CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 1437

_id caadria2020_354
id caadria2020_354
authors Tomarchio, Ludovica, He, Peijun, Herthogs, Pieter and Tuncer, Bige
year 2020
title Cultural-Smart City: Establishing New Data-informed Practices to Plan Culture in Cities
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 81-90
doi https://doi.org/10.52842/conf.caadria.2020.2.081
summary The idea of the Creative City has encouraged planners to develop cultural policies to support creative economies, city branding, urban identity and urban quality. On the other side, the concept of Smart City introduced the possibility to create, collect and analyse data to inform decisions on cities. The two city agendas overlap in different ways, creating a Smart cultural city nexus, that propose similar goals and mixed methodologies, like the possibility to inform planning processes with big data-based technologies. In line with this direction, we introduced conceptual and methodological tools: the first tool is the definition of Hybrid Art Spaces, the second tool is the Singapore Art Maps (SAM), which uses social media data to locate art venues in cities (Tomarchio et al. 2016); the third tool is the Social Media Art Model, which establishes a relationship between social media production and art venues features. While these tools have already shown interesting analytics outcomes (Tomarchio et al. 2016), it is important to validate their utility among practitioners and to set protocols of practices. This paper presents results from semi-structured interviews and a focus group, as a first step towards assessing the usefulness of our three tools for cultural planning practice.
keywords social media; art; cultural planning; urban planning
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2020_443
id caadria2020_443
authors Abuzuraiq, Ahmed M. and Erhan, Halil
year 2020
title The Many Faces of Similarity - A Visual Analytics Approach for Design Space Simplification
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 485-494
doi https://doi.org/10.52842/conf.caadria.2020.1.485
summary Generative design methods may involve a complex design space with an overwhelming number of alternatives with their form and design performance data. Existing research addresses this complexity by introducing various techniques for simplification through clustering and dimensionality reduction. In this study, we further analyze the relevant literature on design space simplification and exploration to identify their potentials and gaps. We find that the potentials include: alleviating the choice overload problem, opening up new venues for interrelating design forms and data, creating visual overviews of the design space and introducing ways of creating form-driven queries. Building on that, we present the first prototype of a design analytics dashboard that combines coordinated and interactive visualizations of design forms and performance data along with the result of simplifying the design space through hierarchical clustering.
keywords Visual Analytics; Design Exploration; Dimensionality Reduction; Clustering; Similarity-based Exploration
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac202018205
id ijac202018205
authors Ahlquist, Sean
year 2020
title Negotiating human engagement and the fixity of computational design: Toward a performative design space for the differently-abled bodymind
source International Journal of Architectural Computing vol. 18 - no. 2, 174-193
summary Computational design affords agency: the ability to orchestrate the material, spatial, and technical architectural system. In this specific case, it occurs through enhanced, authored means to facilitate making and performance—typically driven by concerns of structural optimization, material use, and responsivity to environmental factors—of an atmospheric rather than social nature. At issue is the positioning of this particular manner of agency solely with the architect auteur. This abruptly halts—at the moment in which fabrication commences—the ability to amend, redefine, or newly introduce fundamentally transformational constituents and their interrelationships and, most importantly, to explore the possibility for extraordinary outcomes. When the architecture becomes a functional, social, and cultural entity, in the hands of the idealized abled-bodied user, agency—especially for one of an otherly body or mind—is long gone. Even an empathetic auteur may not be able to access the motivations of the differently-abled body and neuro- divergent mind, effectively locking the constraints of the design process, which creates an exclusionary system to those beyond the purview of said auteur. It can therefore be deduced that the mechanisms or authors of a conventional computational design process cannot eradicate the exclusionary reality of an architectural system. Agency is critical, yet a more expansive terminology for agent and agency is needed. The burden to conceive of capacities that will always be highly temporal, social, unpredictable, and purposefully unknown must be shifted far from the scope of the traditional directors of the architectural system. Agency, and who it is conferred upon, must function in a manner that dissolves the distinctions between the design, the action of designing, the author of design, and those subjected to it.
keywords Adaptive environments, neurodiversity, inclusion, systems thinking, computational design, disability theory, material systems, design agency
series journal
email
last changed 2020/11/02 13:34

_id sigradi2020_668
id sigradi2020_668
authors Cenci, Laline Elisangela; Pires, Júlio César Pinheiro; Vieira, Stéphane Soares
year 2020
title Measuring the experience of algorithmic thought digital analogue design in architecture teaching
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 668-675
summary Due to constant technological developments, society’s priorities and cultural perspectives have changed, requiring a redefinition of experiences in education. In the field of architecture teaching, the transition from CAD (Computer-Aided Design) to the design systems in other digital media, such as the parametric design, can be observed. This article aims to demonstrate two analog-digital experiences in an architecture school. The methodology consisted of dividing the activities into three stages: analog, logical, and digital. The results are described through quantitative and qualitative data acquired in the experiences. The data allowed toreflect on the strategies adopted, lessons learned, and futures challenges.
keywords Teaching-learning, Parametric Design, Design Script, Dynamo Studio
series SIGraDi
email
last changed 2021/07/16 11:52

_id acadia20_708
id acadia20_708
authors Charbel, Hadin; López Lobato, Déborah
year 2020
title Between Signal and Noise
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 708-718.
doi https://doi.org/10.52842/conf.acadia.2020.1.708
summary Climate change continues to have noticeable and accelerated impacts on various territories. Previously predictable and recognizable patterns used by humans and nonhumans alike are perpetually being altered, turning localized signals into noise and effectively disrupting indigenous modes of life. While the use of certain technologies such as data collection, machine learning, and automation can render these otherwise patternless information streams into intelligible content, they are generally associated as being “territorializing,” as an increase in resolution generally lends itself to control, exploitation, and colonization. Contrarily, indigenous groups with long-lasting relationships that have evolved over time have distinct ways of reading and engaging with their contexts, developing sustainable practices that, while effective, are often overlooked as being compatible with contemporary tools. This paper examines how the use of traditionally territorializing technologies can be paired with indigenous knowledge and protocols in order to operate between signal and noise, rendering perverse changes in the landscape comprehensible while also presenting their applications as a facet for sociopolitical, cultural, and ecological adaptation. A methodology defined as “decoding” and “recoding” presents four distinct case studies in the Arctic, addressing various scales and targets with the aim of disrupting current trends in order to grant and/or retain autonomy through what can be read as a form of preservation via augmented adaptation.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2020_012
id caadria2020_012
authors Chatzi, Anna-Maria and Wesseler, Lisa-Marie
year 2020
title OGOS+ - A Tool to Visualize Densification potential
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 773-782
doi https://doi.org/10.52842/conf.caadria.2020.1.773
summary OGOS+ is a GIS data-based tool, which would offer urban planners, architects, and researchers visualisations of potential building mass in the form of 3D models. It compares the height of existing buildings to the maximum permitted height by German zoning law and calculates the potential building mass. To ensure minimum building footprints it only calculates the densification potential on top of existing buildings. It summarises information of the building potential for future utilisation. The goal is an increase of urban density achieved with micro interventions.
keywords Urban densification; City Information Modeling and GIS; Big Data and Analytics in Architecture
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2020_316
id caadria2020_316
authors Czynska, Klara
year 2020
title Computational Methods for Examining Reciprocal Relations between the Viewshed of Planned Facilities and Historical Dominants - Their integration within the cultural landscape
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 853-862
doi https://doi.org/10.52842/conf.caadria.2020.1.853
summary The article presents a methodology for the assessment of the impact of new buildings on the cultural landscape, in particular the exposure of historical landmarks. While using digital analysis and a 3D city model, the methodology examines reciprocal visual relations between historical and planned buildings. The following methods have been used: a) Visual Impact Size (VIS) which enables to determine a visual impact area and the degree of architectural facility domination in space; b) comparative analysis (cumulative viewshed) which enables to determine areas where viewsheds of new investment and historical buildings overlap; c) simulation of selected views from the level of human eyesight. The proposed landscape examination methodology has been presented using the case study of Katowice, Poland. The goal was to determine reciprocal relations between historical landmarks of the Silesia Museum and tall buildings planned in the vicinity. The study used a Digital Surface Model (DSM), a 3D city model. All simulations have been performed using software developed by the author (C++).
keywords cumulative viewshed; digital cityscape analysis; historical dominants; visual impact; VIS method
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2020_272
id caadria2020_272
authors Erhan, Halil, Abuzuraiq, Ahmed M., Zarei, Maryam, AlSalman, Osama, Woodbury, Robert and Dill, John
year 2020
title What do Design Data say About Your Model? - A Case Study on Reliability and Validity
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 557-567
doi https://doi.org/10.52842/conf.caadria.2020.1.557
summary Parametric modeling systems are widely used in architectural design. Their use for designing complex built environments raises important practical challenges when composed by multiple people with diverse interests and using mostly unverified computational modules. Through a case study, we investigate possible concerns identifiable from a real-world collaborative design setting and how such concerns can be revealed through interactive data visualizations of parametric models. We then present our approach for resolving these concerns using a design analytic workflow for examine their reliability and validity. We summarize the lessons learnt from the case study, such as the importance of an abundance of test cases, reproducible design instances, accessing and interacting with data during all phases of design, and seeking high cohesion and decoupling between design geometry and evaluation components. We suggest a systematic integration of design modeling and analytics for enhancing a reliable design decision-making.
keywords Model Reliability; Model Validity; Parametric Modeling; Design Analytics; Design Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2020_423
id caadria2020_423
authors Erhan, Halil, Zarei, Maryam, Abuzuraiq, Ahmed M., Haas, Alyssa, Alsalman, Osama and Woodbury, Robert
year 2020
title FlowUI: Combining Directly-Interactive Design Modeling with Design Analytics
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 475-484
doi https://doi.org/10.52842/conf.caadria.2020.1.475
summary In a systems building experiment, we explored how directly manipulating non-parametric geometries can be used together with a real-time parametric performance analytics for informed design decision-making in the early phases of design. This combination gives rise to a design process where considerations that would traditionally take place in the late phases of design can become part of the early phases. The paper presents FlowUI, a prototype tool for performance-driven design that is developed in a collaboration with our industry partner as part of our design analytics research program. The tool works with and responds to changes in the design modeling environment, processes the design data and presents the results in design (data) analytics interfaces. We discuss the system's design intent and its overall architecture, followed by a set of suggestions on the comparative analysis of design solutions and design reports generation as integral parts of design exploration tasks.
keywords Non-Parametric Modeling; Performance-Driven Design; Design Analytics; Information Visualization
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia20_720
id acadia20_720
authors Farahi, Behnaz
year 2020
title Can the subaltern speak?
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 720-729.
doi https://doi.org/10.52842/conf.acadia.2020.1.720
summary How could design be used as a method of interrogation for addressing larger cultural, social, or political issues? How could we explore the possibility of using emerging technologies such as robotics and artificial intelligence in order to subvert the status quo? The project presented in this paper is inspired by the historical masks, known as Niqab, worn by the Bandari women from southern Iran. It has been said that these masks were developed during Portuguese colonial rule as a way to protect the wearer from the gaze of slave masters looking for pretty women. In this project two robotic masks seemingly begin to develop their own language to communicate with each other, blinking their eyelashes in rapid succession, using Morse code generated by artificial intelligence (AI). The project draws on a Facebook experiment where two AI bots began to develop their own language. It also draws on an incident when an American soldier used his eyes to blink the word “TORTURE” using Morse code during his captivity in Vietnam, and stories of women using code to report domestic abuse during the COVID-19 lockdown. Here the “wink” of the sexual predator is subverted into a language to protect women from the advances of a predator. Through the lens of the design methodology that is referred to as “critical making,” this project bridges AI, interactive design, and critical thinking. Moreover, while most feminist discourse takes a Eurocentric view, this project addresses feminism from a non-Western perspective.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2021_151
id sigradi2021_151
authors Gameiro, Raquel and Paio, Alexandra
year 2021
title IDEAS: Interactive Database for Experimental Architecture and Spatial Practices
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 643–655
summary The interface of science and technology has become a fruitful transdisciplinary research field for spatial practices. To address this hybridization of space-related research, it is fundamental to ask what kind of practices are emerging within this context. To promote easy access and the dissemination of methodologies applied in innovative experimental spatial practices, the present study proposes the creation of a web-based Interactive Database for Experimental Architecture and Spatial Practices, IDEAS. Therefore, we will scope, observe, examine, and classify the digital cultural landscape in the 1960-2020 period. This paper describes the methodology applied to develop IDEAS.
keywords Spatial practices, Data gathering, Taxonomy, Architecture Wiki, Interactive Repository
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2020_991
id sigradi2020_991
authors Gomez, Paula; Hadi, Khatereh; Kemenova, Olga; Swarts, Matthew
year 2020
title Spatiotemporal Modeling of COVID-19 Spread in Built Environments
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 991-996
summary This research proposes a Spatiotemporal Modeling approach to understand the role of architecture, specifically the built environment, in the COVID-19 pandemic. The model integrates spatial and temporal parameters to calculate the probability of spread of and exposure to SARS-CoV-2 virus (responsible of COVID-19 disease) due to the combination of four aspects: Spatial configuration, organizational schedules, people’s behavior, and virus characteristics. Spatiotemporal Modeling builds upon the current models of building analytics for architecture combined with predictive models of COVID-19 spread. While most of the current research on COVID-19 spread focuses on mathematical models at regional scales and the CDC guidelines emphasizing on human behavior, our research focuses on the role of buildings in this pandemic, as the intermediate mechanism where human and social activities occur. The goal is to understand the most significant parameters that influence the virus spread within built environments, including human-to-human, fomite (surface-to-human), and airborne ways of transmission, with the purpose of providing a comprehensive parametric model that may help identify the most influential design and organizational decisions for controlling the pandemic. The proof-of-concept study is a healthcare facility.
keywords Spatiotemporal modeling, Agent-based simulation, COVID-19, Virus spread, Built environments, Human behavior, Social distancing
series SIGraDi
email
last changed 2021/07/16 11:53

_id sigradi2020_52
id sigradi2020_52
authors Hadi, Khatereh; Gomez, Paula; Swarts, Matthew; Marshall, Tyrone; Bernal, Marcelo
year 2020
title Healthcare Design Metrics for Human-Centric Building Analytics
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 52-59
summary Healthcare design practice has shown increasing interest in the assessment of design alternatives from a human-centered approach, focusing on organizational performance, patient health, and wellness outcomes, in addition to building performance. The goal of this research is to advance building analytics by identifying, defining and implementing computational human-centered design metrics. The knowledge is extracted from an exhaustive literature review in the field of evidence-based design (EBD), which has studied the associations between building features and the occupants’ outcomes but has not yet consolidated the findings into metrics and implications for design practice in a systematic manner. In consultation with industry experts, we have prioritized the evaluation aspects and developed a weighted evaluation framework for assessment of various design options. The developed metrics that input building parameters and output potential health and performance outcomes are implemented in a a parametric environment utilizing add-ons accordingly, and using an ambulatory clinic designed by Perkins&Will as a case study.
keywords Building analytics, Healthcare design, Design metrics, Human-centered analytics
series SIGraDi
email
last changed 2021/07/16 11:48

_id sigradi2021_130
id sigradi2021_130
authors Hiilesmaa, Laura, Galbes Breda de Lima, Eduardo, Chieppe Carvalho, Leonardo, Wenzel Martins, Gisele and Vizioli, Simone Helena Tanoue
year 2021
title Heritage Education: Computational Design of the Virtual Exhibition at the Cultural and Scientific Divulgation Center of USP
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 605–616
summary During the current pandemic situation, in 2020/2021, there has been an increased need for easier remote access to cultural and heritage sites, especially on users’ smartphones and personal devices. The exhibition from the 40 years anniversary of the Cultural and Scientific Divulgation Center (CDCC) of the University of Sao Paulo (USP) was selected in order to accomplish the fundamental objectives of this study. The transition of its contents to digital media was enabled by three main technologies: 360° panoramic images, used broadly in the virtual tour; close-range photogrammetry for the creation of 3D models of objects, such as the bust of Dante Alighieri; and informative GIFs of the Transparent Woman of Dresden. As a result of the methodology proposed, this paper introduces a link with the virtual tour developed, presenting an important resource to spread a multidisciplinary knowledge about this meaningful built heritage of Sao Carlos (SP).
keywords Fotogrametria, Imagens Panorâmicas 360°, Educaçao Patrimonial, Patrimônios Materiais, Tour Virtual 360°.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2020_245
id ecaade2020_245
authors Kampani, Anna and Varoudis, Tasos
year 2020
title Perceptive Machine - Visuospatial Configurations Through Machine Intuition
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2020.1.419
summary Computational tools in architecture have yet to adequately address the issue of evaluating and informing design through the prism of visual perception in 3-dimensional environments. Previous research has demonstrated that although the issue of understanding and designing public spaces is of significant importance, existing methods of data representation in VR are not extensively investigated. The present paper reports on research into the development of a computational model that evaluates and visualises information regarding permeability of the urban fabric in a virtual environment. Primary aim is to create an additional layer for early design stages that will assist in projecting all information in VR space so that the user can explore and grasp through data the impact of each design step in an immersive, human scale.
keywords Computational Design; Virtual reality development; Machine Learning; Urban Analytics; Visual perception
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_484
id acadia20_484
authors Kim, Namjoo; Otitigbe, Eto; Shannon, Caroline; Smith, Brian; Seyedahmadian, Alireza; Höweler, Eric; Yoon, J. Meejin; Marshall, Durham; Durham, James
year 2020
title Parametric Photo V-Carve for Variable Surfaces
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 484-493.
doi https://doi.org/10.52842/conf.acadia.2020.1.484
summary This research project was part of the design and construction of the Memorial to Enslaved Laborers (MEL) at the University of Virginia (UVA). The MEL was dedicated to an estimated 4,000 enslaved persons who worked at UVA between 1817 and 1865. The 80-foot-diameter memorial is a tapered toroidal shape composed of 75 stone blocks. This project demonstrates how computational design tools along with robotic digital fabrication can be used to achieve unique social and experiential effects in an architectural application. The memorial’s design was informed by an extensive community engagement process that clarified the importance of including a visual representation of enslaved people on the memorial. With this input, the eyes of Isabella Gibbons were selected to be used as a symbolic representation of triumph on the outer wall of the memorial. The MEL project could not rely solely on prior methods or existing software applications to design and fabricate this portrait due to four particularities of the project: material, geometry, representation, and scale. To address these challenges, the MEL design team employed an interdisciplinary collaborative process to develop an innovative parametric design technique: parametric photo V-carve. This technique allowed the MEL design team to render a large-scale photo-realistic portrait into stone. This project demonstrates how the synthesis of artistic motivations, computational design, and robotic digital fabrication can develop unique expressions that shape personal and cultural experiences.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2022_113
id sigradi2022_113
authors Lobato Valdespino, Juan Carlos; Flores Romero, Jorge Humberto
year 2022
title Digital-cultural inclusion ERT / VDS; workshop indigenous housing for Purépechas Autonomous Communities.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1053–1062
summary Since March 2020, architecture schools in the world took significant decisions to abandon face-to-face learning; overnight, for security reasons, institutions around the world had to close their doors, confining professors, and students at home to teach online. Education before the Covid-19 pandemic was moving towards digitalization and online teaching, so the emergency exponentially detonated this phenomenon, bringing the Virtual Design Studio (Virtual Design Studio, VDS) as a practical-pedagogical option for distance education. Therefore, defining the concept of Emergency Remote Teaching (ERT). Firstly, the identification and intercession of the previous notions, this work approaches an applicative case with the realization of a workshop, which under the modality Multilevel Workshop -also called Vertical Workshop-, the Faculty of Architecture of the UMSNH proposed to integrate knowledge, skills, and competences under the scheme of Problem Based Learning (PBL).
keywords ERT, VDS, Design, Habitat, Architecture
series SIGraDi
email
last changed 2023/05/16 16:57

_id caadria2020_062
id caadria2020_062
authors Lu, Ming and Yuan, Philip F.
year 2020
title A New Algorithm to Get Optimized Target Plane on 6-Axis Robot For Fabrication
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 393-402
doi https://doi.org/10.52842/conf.caadria.2020.2.393
summary In usual robotic fabrication by 6 axis industrial robot such as KUKA ,ABB and other brands ,the usual robot's 4th ,5th and 6th axis is exactly converge in one point .When this type robot (pieper) is doing movement commands ,setting the degree of 4th axis close to zero is an ideal condition for motion stability ,especially for putting device which connect to tool head on 4th axis arm part.In plastic melting or others print which not cares the rotation angle about the printing direction(the printing direction means the effector's output normal direction vector, KUKA is X axis,ABB is Z axis) ,the optimization of 4th axis technology not only makes printing stable but also makes better quality for printing.The paper introduces a new algorithm to get the analytics solution.The algorithm is clear explained by mathematics and geometry ways. At the end of paper, a grasshopper custom plugin is provided ,which contains this new algorithm ,with this plugin, people can get the optimized target path plane more easily.
keywords 3D printing; brick fabrication; robotic; optimization algorithm; grasshopper plugin
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2020_81
id sigradi2020_81
authors Machado, Gabriela Pires; Freitas, Kamila Pacheco Louro; Sousa, Luísa Antunes de; Favre, Michelle Mayrink; Correa, Pedro Henrique Passos; Oliveira, Thais Gonçalves de; Calais, Victoria Mansur de
year 2020
title DIGITAL ARCHAEOLOGY, FORENSIC ARCHITECTURE AND INTERACTIVE MODELS AS TOOLS OF RECONSTITUTION OF HISTORICAL MEMORY: The Human Rights Memorial of Minas Gerais Project (Brazil)
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 81-88
summary This paper discusses how history, archaeology, and architecture can work together within restoration and interpretation of older buildings in a multidisciplinary and technologic way - especially in territorial contexts of human rights violations. In the last decades, a lot of softwares, tools, and interfaces have emerged with the possibility to connect hypermedia languages, simulating spatial narratives of cultural heritage in virtual reality. This paper addresses these new methodologies of representation of history and memory through projects and case studies of the Human Rights Memorial of Minas Gerais.
keywords Forensic Architecture, Informational model, Digital archeology, Human rights, Places of Memory
series SIGraDi
email
last changed 2021/07/16 11:48

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