CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2016_023
id ecaade2016_023
authors Olascoaga, Carlos Sandoval, Xu, Wenfei and Flores, Hector
year 2016
title Crowd-Sourced Neighborhoods - User-Contextualized Neighborhood Ranking
source Herneoja, Aulikki; Toni Österlund and Piia Markkanen (eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2, University of Oulu, Oulu, Finland, 22-26 August 2016, pp. 19-30
doi https://doi.org/10.52842/conf.ecaade.2016.2.019
wos WOS:000402064400001
summary Finding an attractive or best-fit neighborhood for a new resident of any city is not only important from the perspective of the resident him or herself, but has larger implications for developers and city planners. The environment or mood of the right neighborhood is not simply created through traditional characteristics such as income, crime, or zoning regulations - more ephemeral traits related to user-perception also have significant weight. Using datasets and tools previously unassociated with real-estate decision-making and neighborhood planning, such as social media and machine learning, we create a non-deterministic and customized way of discovering and understanding neighborhoods. Our project creates a customizable ranking system for the 195 neighborhoods in New York City that helps users find the one that best matches their preferences. Our team has developed a composite weighted score with urban spatial data and social media data to rank all NYC neighborhoods based on a series of questions asked to the user. The project's contribution is to provide a scientific and calibrated understanding of the impact that socially oriented activities and preferences have towards the uses of space.
keywords Textual Semantic analysis; machine learning; participatory planning; community detection; neighborhood definition
series eCAADe
email
last changed 2022/06/07 08:00

_id ef67
authors Olfe, D.B.
year 1995
title Computer Graphics for Design. From Algorithms to AutoCAD.
source New Jersey: Prentice-Hall
summary Combines the fundamental principles and algroithms involved in graphics with specific applications and examples. Through this discussion, readers will understand more fully how CAD software programs function, and help diagnose and solve problems associated with modeling design on CAD systems.
series other
last changed 2003/04/23 15:14

_id sigradi2004_033
id sigradi2004_033
authors Olga Maria Almeida da Silva; Adriane Borda Almeida da Silva; Neusa Mariza Rodrigues Félix
year 2004
title Modelagem geométrica como instrumento de análise e representação de mobiliário [Geometric Modeling as Instrument for Furniture Analysis and Representation]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This work explores the Geometric Modeling possibilities as a tool for professional use to the Furniture Design by Interior Architecture professionals. It is considered that the modeling process contributes to the characterization of furniture, since it is necessary the definition of the geometric procedures to generate and control the represented form. Searching for evidences of the kind of contribution, some experiments were developed using chairs from different periods as the object for representation. Three chairs were selected to model, from three different historical periods. The modeling processes were based on the use of 3D Studio Max, registered, analyzed and compared. The results defined references to the use of Digital Graphics to support the representation and also to studies of the furniture form.
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2022_84
id sigradi2022_84
authors Oliveira Wedekin, Gabriela; Favaretto Montenegro, Clara; Bertola Duarte, Rovenir
year 2022
title An Experiment at the Smart Campus UEL: Guidelines for a Technological Tool of Architectural Heritage’s Visual Perception
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1089–1100
summary This research aims to think of guidelines, from a Smart Heritage perspective, for the development of an artifact that will aim to “boost” the visual perception of the architectural heritage. Thus, the Smart Campus at UEL works as the research environment, as a living lab to test the points of the Smart City. The research was designed in Design Science Research in six steps: (1) Problem Identification, (2) Suggestion, (3) Development, (4) Demonstration, (5) Evaluation, and (6) Communication. The results presented correspond to phases (1), (2) and structuring of (3). Step (2) had a focus group of four experts in the field of architectural heritage and sought a more realistic epistemological position, focusing on real problems and solutions about the visual perception of architectural heritage in visitation itineraries. Based on the experts' statements, a cross-check was made with the points raised in the Smart Heritage literature to then list the main guidelines for the artifact.
keywords Smart Cities and Environments, Smart Heritage, Visual perception, Architectural Heritage, Smart Campus
series SIGraDi
email
last changed 2023/05/16 16:57

_id b127
authors Oliveira, A.L., Santiago, A.G. and Mittmann, R.
year 1999
title Digital Floripa - CD-ROM of the City
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 399-403
summary The graduation course of Architecture and Urbanism of the Federal University of Santa Catarina makes use of informatic tecnology in several teaching and research activities. This technology supports initial data proccessing, analysis, evaluations, simulations, and project development both in architecture and urban fields. Aiming to stimulate and improve the use of computer techniques in graduation courses, the INFOARQ group, belonging to the 'LABMICRO' developed the project 'Digital Floripa'. This project is an CD image data basis, with digital aerophotographs Florianópolis’ city taken, from the aerophotogrametric data of 1994. This project aims to facilitate image's access to teachers, students and researchers, to allow use of photos and scales, and to make possible the development of new alternatives interventions. A navegator program called 'DIGITAL INDEX'supports the user in the image's search and creates a same graphic interface. This project also acts as basis for research development wich aims to analyse and develop tutorial proceedures to access the utilization of the data images basis.
keywords Digital Patrimony, Digital Reconstruction, Virtual Worlds
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2018_1663
id sigradi2018_1663
authors Oliveira, Ana Beatriz de Figueiredo; Giacaglia, Marcelo Eduardo
year 2018
title Collaborative or adversarial production and BIM: a method for better understanding of contracting types, based on BPMN
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 581-589
summary BIM represents a paradigm change in the production process, and its use can be facilitated or hindered by the contracting scheme. Contracting can be relational or transactional; the first refers to collaboration and the second to an adversarial environment. In literature, the different contracting schemes are presented in textual form, which is not the best format to analyze similarities and differences among them. A graphical form for comparison is proposed, using the well-known diagrams of AIA and the BPMN notation. A collaborative production process favors integration and the use of BIM, resulting in more efficiency and quality of the project.
keywords BIM; BPMN; Construction contract; Integration; Production process
series SIGRADI
email
last changed 2021/03/28 19:59

_id cf2015_205
id cf2015_205
authors Oliveira, Eduardo; Kirley, Michael; Kvan, Tom; Karakiewicz, Justyna and Vaz, Carlos
year 2015
title Distributed and heterogeneous data analysis for smart urban planning
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 205.
summary Over the past decade, ‘smart’ cities have capitalized on new technologies and insights to transform their systems, operations and services. The rationale behind the use of these technologies is that an evidence-based, analytical approach to decision-making will lead to more robust and sustainable outcomes. However, harvesting high-quality data from the dense network of sensors embedded in the urban infrastructure, and combining this data with social network data, poses many challenges. In this paper, we investigate the use of an intelligent middleware – Device Nimbus – to support data capture and analysis techniques to inform urban planning and design. We report results from a ‘Living Campus’ experiment at the University of Melbourne, Australia focused on a public learning space case study. Local perspectives, collected via crowdsourcing, are combined with distributed and heterogeneous environmental sensor data. Our analysis shows that Device Nimbus’ data integration and intelligent modules provide high-quality support for decision-making and planning.
keywords smart city, smart campus, middleware, data fusion, urban design, urban planning.
series CAAD Futures
email
last changed 2015/06/29 07:55

_id sigradi2009_1183
id sigradi2009_1183
authors Oliveira, Mariel Lima de
year 2009
title Ensino da Geometría Projetiva nos Cursos de Arquitetura e Urbanismo, em tempos de CAD/BIM [Teaching of Projetive Geometry in Architecture and Urbanism Courses, at age of CAD/BIM]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The evolution of the graphical representation of the architecture with the development of procedures for computer-aided designs is causing a shift in the way of thinking about architecture. Traditionally, the teaching of descriptive geometry that allows architects in training cognition full three-dimensional space. Changing this tradition, today we have the construction of the projective drawing by computer, CAD or BIM. We aim to question the way to teach courses in the projective geometry of architecture and urbanism in the face of profound changes in knowledge and representation of the form established by computer graphics technology with CAD and BIM.
keywords Teaching of Architecture and Urbanism; Descriptive Geometry; CAD / BIM; Projective geometry; Digital Design
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2012_76
id sigradi2012_76
authors Oliveira, Wagner Costa; Heidrich, Felipe Etchegaray
year 2012
title Representação de Ambiente Arquitetônico com Tecnologia de Jogos Digitais: uma análise da modelagem geométrica [Architectural Environment Representation with Digital Games Technology: an Analysis of Geometric Modeling Techniques]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 440-443
summary This paper aims to describe part of a study about the visualization of architectural designs through digital interactive environments generated with gaming technology. Thus, this text reports the analyses concerning the geometrical modeling procedures of an architectural environment specifically for this usage. The experiment consisted in using a modeling software to create one object using several different techniques, to analyze the number of polygons, the behavior of the surface normals, the stability of the geometries and collision behavior for each one of the objects, in the digital environment.
keywords Modelagem Geométrica, Ambientes Digitais Interativos, Motor de Jogos Digitais
series SIGRADI
email
last changed 2016/03/10 09:56

_id a8b6
authors Oliver, S. and Betts, M.
year 1996
title An information technology forecast for the architectural profession
source Automation in Construction 4 (4) (1996) pp. 263-279
summary Much of our research in IT in construction is concerned with developing technologies and prescribing how they can be applied to construction problems. Our rationale for our choice of technologies to push is often unstated and the relative significance of a range of technologies is rarely considered. The impact of emerging technologies on the strategic health of companies and professions is also rarely discussed. Few professions appear to be explicitly in control of how IT will impact their future. This paper addresses both of these issues through the example of an IT forecast for the architectural profession. It does this by examining issues of technology forecasting and development by reviewing currently emerging IT's and by conducting an opinion survey of which are of greatest significance to the architectural profession. The result is a relative assessment of the importance to architects of 10 technological mini-scenarios from which an overall architectural IT scenario is constructed.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ba73
authors Oliván, Alfredo Serreta and Sebastián, Ricardo Aliod
year 2001
title GESTARCAD, UNA APLICACIÓN PARA EL DISEÑO Y SIMULACIÓN DE REDES DE FLUIDOS, PROGRAMADA BAJO EL ENTORNO AUTOCAD UTILIZANDO OBJETOS ACTIVE X EN VB 6.0 (GESTARCAD, An Application for the Design and Simulation of Networks of Fluids, Programmed in the Autocad Environment Using Active Objects X in 6,0 Vb)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 54-56
summary In this paper, the programming methodology and the results obtained in the development of the GestarCAD simulation application as web as flow net design are presented. As a graphic interface AutoCAD is used, programming the application in Visual Basic 6.0 and using the objects Active X implemented by the latest versions of AutoCAD. In this way, both data input and plotting of results can be carried out from an AutoCAD environment.
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2011_412
id sigradi2011_412
authors Olmos Reveron, Francisco
year 2011
title Desarrollando destrezas proyectuales con la asistencia de la Teoría de la Sintaxis del Espacio durante el primer año de los estudios de arquitectura [Developing spatial configuration abilities coupled with the Space Syntax theory for first year architectural studies]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 476-479
summary The Space Syntax Theory (SST) has been taught at the Bartlett School of Postgraduate Studies at UCL as a tool for architects to explore the relationship between spatial configuration and social form. It has also been used as a design tool to explore and understand, during the design process, possible effects of design ideas on people interaction with space. However the introduction of SST in the first stage of architectural training as a learning resource for developing spatial configuration abilities has not been explored in detail yet. This paper is going to discuss an experience of training architectural students using the SST.
keywords e-learning; virtual studio; design training; architecture theory; space syntax
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2007_114
id ecaade2007_114
authors Olmos, Francisco
year 2007
title Training Programs for Art and Design Learning in the Virtual Studio
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 639-646
doi https://doi.org/10.52842/conf.ecaade.2007.639
summary Computers are very common drawing tools at university design studios but their potential as training tools in arts and design has not been explored in depth. In arts and design the learning process is based on ‘knowing in action’ (Schön 1983). Therefore, training is the keystone of the learning process in arts and design. This action takes the form of a reflective practice based on the manipulation of a media where each media has its own possibilities, its own limits in communicating design ideas or artistic concepts. With the introduction of digital media in the design studio, it is expected that reflective practices in design learning will experience a qualitative change. However, currently there is little understanding of how to use the digital and virtual media in a design studio as a learning tool (Szalapaj 2001), nor of the use of design training programs. In this paper the use of training programs in an experimental design course at a university level, is discussed. This experience was carried out as a PhD research experiment at the Faculty of Architecture and Arts of the Universidad de Los Andes in Merida, Venezuela. The training programs discussed here were designed for an eight week introductory design course in a virtual design studio. The programs were written in VRML and conceived as a virtual design training environment. Each program was designed for a specific design exercise, based on a learning strategy and an interactivity model proposed for object manipulation in design training. A comparative analysis of the data gathered from the course was made of training exercises done with a Cad program and with the training programs and crossing information with other sources. The experiment shows that the training programs, their learning strategy and the interactivity model proposed were successful in guiding the scope of the design exercises during the training process.
keywords E-learning, virtual studio, design training, virtual environment
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2010_108
id sigradi2010_108
authors Olmos, Reverón Francisco
year 2010
title Herramientas virtuales y estrategias interactivas para el desarrollo de habilidades de diseño en el taller de diseño digital [Virtual tools and interactive strategies for design skills development, in a digital design workshop]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 108-111
summary Computers are very common drawing tools in university design studios, but their potential as training tools in arts and design has not been explored in depth. Therefore, there is little understanding of how to incorporate digital and virtual media as learning tools in design studios. This paper describes the use of training programs in an experimental design course at the university level. This experiment was carried out as part of PhD research performed at the Faculty of Architecture and Arts at the Universidad de los Andes in Merida, Venezuela.
keywords e - learning, virtual studio, design training, virtual environment
series SIGRADI
email
last changed 2016/03/10 09:56

_id 23bd
authors Oloufa, A.A. and Ikeda, M.
year 1995
title An automated environment for soils- and terrain-dependent applications
source Automation in Construction 4 (2) (1995) pp. 139-146
summary This paper explains the development of an integrated information environment that is designed specifically for applications dependent on information related to soil types and terrain of the project site. This covers a wide variety of applications such as shallow and deep foundations, trenching, earthmoving and tunneling. The design of this environment takes into consideration the typical requirements of the project team with an emphasis on integrating requirements for both design and construction. The environment reported here is comprised of three main modules, a relational database for the storage and display of soil borelog information, a geographic information system that displays the geographical locations of soil studies, and a module that is used to develop a three-dimensional profile of the soil layers between any number of borelogs. The user may also develop cross sections of soil layers in any direction. This paper reports on the hardware and software used and concludes with a discussion of future extensions to the system.
keywords Soil Database; GIS; Three-dimensional Soil Layers; Visualization; Integrated Environment; Terrain-Depen-dent Applications
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:42

_id 39e5
authors Oloufa, A.A., Ikeda, M. and Nguyen, T.
year 1998
title Resource-based simulation libraries for construction
source Automation in Construction 7 (4) (1998) pp. 315-326
summary Discrete event simulation modeling has been used successfully in a wide range of industrial and manufacturing applications. In construction applications, even though simulation has been applied, it still is extremely limited in terms of wide deployment in construction projects. Several reasons limit the effective implementation of this technology in construction. Chief among them is the time needed to develop the simulation model. While developing models for industrial applications is just as time consuming, the perpetual nature of manufacturing activities, may make this investment worthwhile. However, this is not the case in construction. In this research, the authors approach the problem through the development of a library of preprogrammed construction resources. The user need only select the required resources, and specify the project logic by linking these resources together. Benefits of this approach are the increased communication between the members of the construction team. Also the potential application of simulation tools in unforeseen construction situations where the time associated with hiring a simulation programmer may not available and a quick response is required.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id acadia04_126
id acadia04_126
authors Olsson, Pierre
year 2004
title STATIC EIGENVALUE ANALYSIS AS AN AID IN FURNITURE DESIGN
source Fabrication: Examining the Digital Practice of Architecture [Proceedings of the 23rd Annual Conference of the Association for Computer Aided Design in Architecture and the 2004 Conference of the AIA Technology in Architectural Practice Knowledge Community / ISBN 0-9696665-2-7] Cambridge (Ontario) 8-14 November, 2004, 126-137
doi https://doi.org/10.52842/conf.acadia.2004.126
summary In the design process, knowledge of structural mechanics is often reduced to its being used to determine whether the object that has been designed is sufficiently strong. Strength testing indicates this directly on a yes or no basis, whereas computations are able to compare the level of stress with the strength of the material. Understanding the interplay between load, form, and material which structural mechanics is able to provide can be of considerable and far-reaching importance, both at an early conceptual design stage and while developing parts and details. The aim of this paper is to show how structural mechanics (in particular, static eigenvalue analysis) can be used to create work methods that provide a common language between the designer and the engineer during the design process. A case study is presented in which the Finite Element Method (FEM) was used to perform static eigenvalue analyses aimed at facilitating a collaborative furniture design process in the creation of a shell-shaped chair. Analysis of this sort was chosen because it can be used in a sketch-like manner. The designer found it easy to incorporate the results of the analysis into his own sketching work. It also enabled him to see how different design changes affected the overall structural behaviour of the chair without him having to create a full-scale prototype for physical testing.
keywords CAE, design aid, FEM, furniture, static eigenvalue analysis
series ACADIA
email
last changed 2022/06/07 08:00

_id caadria2021_262
id caadria2021_262
authors Olthof, Owen, Globa, Anastasia and Stracchi, Paolo
year 2021
title SISTEMA NERVI - Sustainable Production of Optimised Floor Slabs Through Digital Fabrication
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 723-732
doi https://doi.org/10.52842/conf.caadria.2021.1.723
summary 'Sistema Nervi' (the Nervi System) invented by Pier Luigi Nervi greatly economised the production of complex concrete forms optimised in both material usage and structurally. However it did not translate well into other contexts due to labour and material considerations (Leslie, 2018). This paper explores novel methodologies of producing optimised floor slabs and concrete structures, using digital fabrication techniques, focusing on both labour economisation and sustainability principles. A module from the Australia Square lobby slab has been used as the set geometry and was reproduced using differing techniques of fabrication for a comparative study. The study was conducted at scale (1:20). The viability for production at full scale (1:1) for manufacturing is discussed. The assessment criteria for the tests are divided into four categories: Cost, Time, Performance, and Sustainability. 3D printing of PLA plastic and ceramic clay extrusion printing has been used to produce removable or degradable formworks. These technologies have been selected due to their current market availability and associated costs. This study hopes to introduce improved methodologies for producing optimized concrete forms, as well as the sustainability potentials of a degradable formwork such as ceramic clay. Both systems were ultimately able to produce workable formworks for optimised shapes and showed promise for reducing labour involved as well as presenting with material sustainability for discussion.
keywords Concrete formwork; Sustainability; Degradable formwork; Optimised concrete; Advanced fabrication
series CAADRIA
email
last changed 2022/06/07 08:00

_id 2b3d
authors Oltman, P.K. and Bejar, I.L. and Kim, S.H.
year 1993
title An Approach to Automated Scoring of Architectural Designs
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 215-224
summary An automated approach to scoring architectural designs of building sites was devised. Design drawings were represented in the computer as a database consisting of a series of objects and their locations and relationships to other objects. Designs were automatically scored by: (a) determining whether or not certain basic requirements were met (such as parking, handicapped access, and building within site boundaries) and (b) determining the extent to which the drawings met criteria of efficient site design. The drawings had been scored earlier by a panel of expert registered architects. The automated technique was able to reproduce the human jurors' ratings for many drawings. In particular, drawings that the automated technique failed were quite likely to have been failed by human jurors as well.
keywords Design Evaluation, Site Design
series CAAD Futures
last changed 1999/04/07 12:03

_id ecaade2014_121
id ecaade2014_121
authors Omar Al Faleh
year 2014
title Responsive Architecture - A Conceptual Framework for the Re-examination of Space, Embodyment, and Perception.
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 577-585
doi https://doi.org/10.52842/conf.ecaade.2014.2.577
wos WOS:000361385100060
summary This paper is a discussion and a re-examination of the materiality and the perception of architecture and architectural spaces beyond the physicality of bricks and mortar and beyond the geometrical delineation of walls and ceilings. This paper presents our research in responsive architecture, computational and interactive media, and the phenomenology of space perception, presence, and embodiment. We will introduce some of our experiments where we design and implement immaterial spaces and potential architectures through sensing, moving, and non-linear narratives, and attempt to revisit concepts of perception, space, and spatiality, when technology is used in architecture not as tools for design and visualization, rather as a framework for designing of engaging and meaningful experiences.
keywords Architecture; computational media; perception; embodied experience; space
series eCAADe
email
last changed 2022/06/07 08:00

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