CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 12973

_id 2006_268
id 2006_268
authors Rajala, Marko and Hannu Penttilä
year 2006
title Testing 3D Building Modelling Framework In Building Renovation
doi https://doi.org/10.52842/conf.ecaade.2006.268
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 268-275
summary The paper describes a process where digital measuring survey data is transferred into 3D building model to be used as a foundation for renovation design. The process and method is tested in a case study of an office building of 8 floors. Measuring survey data is more often documented to 2D plan drawings, whereas 3D-modelling was more preferable in the case project. The final aim of the case project is to further test building product model or building information model (BIM) based design methods in building renovation. Product modelling is one emerging framework to manage building related information in contemporary design & construction. Model based methods are more commonly used in new buildings, whereas renovation is usually done with more traditional techniques. Case project results underline the importance of measuring and modelling definition phase. Measuring and documenting objectives for 3D-model based design work are different than for traditional design work. Measuring survey has to be done under the coordination of the designer participants. Selecting and informing the proper and capable surveying partners is also important.
keywords 3D modelling; product modelling; building information modelling BIM; renovation; measuring surveys
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2012_049
id caadria2012_049
authors Rajasekaran, Balaji; T. Brahmani and C. Reshma
year 2012
title Spatial personality for human space interaction: Space for change
doi https://doi.org/10.52842/conf.caadria.2012.069
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 69–78
summary Exploring the duality of pervasive computing and architecture in order to propose new models of interaction between people and their built environment. One of the unique "affordances" of digital media is interactivity. This word has come to stand for all manners of engagements between people and things but as McCollough (2004) reminds us the word implies deliberation over the exchange of messages. "Objects" or architecture would be exempt from this mode of communication since, in a likewise manner, we don't interact with a door, we simply open it. However, computing provides a reflexive twist for it is not only the means through which we indirectly communicate with others but also a subject with which we can directly interact. They solicit information and based on the deliberation we ask them for return responses. This quality of computing, especially as it becomes pervasive, has profound implications for architecture and urbanism. When computation becomes embedded into the very materials we build, they along with their nature as inanimate objects become questionable. Our environment itself becomes the interactive subject through which we can inquire about our condition, perform diagnostic tasks or most significantly converse to discover more about our surrounding and ourselves.
keywords Interaction; communication; responsive; environment; performative
series CAADRIA
email
last changed 2022/06/07 08:00

_id cd85
authors Rall, Juan Carlos
year 2001
title EL INVALORABLE APORTE DEL PIXEL AL ANÁLISIS DINÁMICO URBANO (The Invaluable Contribution of the Pixel to the Urban Dynamic Analysis)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 328-330
summary Cities are growing out of control and with unforeseen complexity, with a lavish energy waste and an increasing life-quality loss. A possible approach to cope with these difficulties is the use of Urban Dynamic Analysis, a multidisciplinary body of knowledge allowing the holistic study of time-relationships between city structures and their related distinctive functions. A set of computer-aided tools is being developed following these guidelines. They are intended for the assessment of the behaviour of morphological layouts as regards to energy saving. Three such tools are described, using different pixel-counting approaches in order to simplify and facilitate their use.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ijac20031306
id ijac20031306
authors Rall, Juan Carlos
year 2003
title The Digital Environment of Urban Dynamic Analysis
source International Journal of Architectural Computing vol. 1 - no. 3
summary Urban sprawl and complexity are increasing at an alarming rate causing huge energetic waste and affecting the quality of life of people and life on earth in general. This paper proposes Urban Dynamic Analysis as a feasible approach to address this negative phenomenon. Urban Dynamic Analysis is a multidisciplinary holistic method that inquires into temporal relations between structures and related characteristics in cities. A range of simulation tools are being adapted and developed aiming to assess different morphological configurations of urban spaces, to improve the welfare of citizens and to optimise energy consumption. All these tools are based on digital image utilization, with simple computational techniques.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cdrf2022_284
id cdrf2022_284
authors Ralph Spencer Steenblik
year 2022
title Developing a Hybrid Intelligence Through Hacking the Machine Learning Neural Style Transfer Process for Possible Futures
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_25
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary This article highlights work using machine learning in collaboration with designers for speculative world building. The process is unique because of the feedback loop, between the designer and the computational process. Worldbuilding is a speculative practice and requires vision and courage on the part of the designer. Working with machine learning neural style transfer (NST) allows the designers to consider possibilities humanity may not otherwise allow ourselves to imagine. This is important because human imagination paves the path for the future of humankind. Imagining a sustainable future requires considering unconventional solutions. Imagining non-probable futures allows humanity to glean desirable aspects to strive for. Even if a conceived future is impossible within the built environment, there are many opportunities for people to inhabit these environments virtually. Letting yourself get lost in these places is a form of travel, even when conditions limit one's ability to physically do so.
series cdrf
email
last changed 2024/05/29 14:02

_id 44fe
authors Ramaekers, J.M.A.
year 1986
title Experiences with CAD at the Hogere Technische School te Heerlen
doi https://doi.org/10.52842/conf.ecaade.1986.121
source Teaching and Research Experience with CAAD [4th eCAADe Conference Proceedings] Rome (Italy) 11-13 September 1986, pp. 121-126
summary In comparison with the educational institutions abroad, the Hogere Technische School can be translated with "Higher Technical School". In Germany it would be"Fachhochschule" The highest level of education at'- the HTS is similar to the level in the second year of the university. Contrary the university study, the study at the HTS is directed at the professional practice. The HTS is national well-known because of her education in CAD-instructions. at the moment CAD-instruction is best developed at the department of building engineering.

series eCAADe
last changed 2022/06/07 08:00

_id f851
authors Ramasubramanian, Pattanaik and Greenberg
year 1999
title A perceptually based physical error metric for realistic image synthesis
source Alyn Rockwood, editor, SIGGRAPH 99 Conference Proceedings, Annual Conference Series, ACM SIGGRAPH, Addison Wesley
summary We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the perceptual threshold for detecting artifacts in scene features. Built into this metric is a computational model of the human visual system's loss of sensitivity at high background illumination levels, high spatial frequencies, and high contrast levels (visual masking). An important feature of our model is that it handles the luminance-dependent processing and spatiallydependent processing independently. This allows us to precompute the expensive spatially-dependent component, making our model extremely efficient. We illustrate the utility of our procedure with global illumination algorithms used for realistic image synthesis. The expense of global illumination computations is many orders of magnitude higher than the expense of direct illumination computations and can greatly benefit by applying our perceptually based technique. Results show our method preserves visual quality while achieving significant computational gains in areas of images with high frequency texture patterns, geometric details, and lighting variations.
series other
last changed 2003/04/23 15:50

_id 2850
authors Ramer, Urs
year 1972
title An Iterative Procedure for the Polygonal Approximation of Plane Curves
source Computer Graphics and Image Processing. Academic Press Inc., August, 1972. vol. 1: pp. 244- 256 : ill. ; diagrams. includes bibliography
summary The approximation of arbitrary two-dimensional curves by polygons is an important technique in image processing. For many applications, the apparent ideal procedure is to represent lines and boundaries by means of polygons with minimum number of vertices and satisfying a given fit criterion. In this paper, an approximation algorithm is presented which uses an iterative method to produce polygons with a small-but not minimum-number of vertices that lie on the given curve. The maximum distance of the curve from the approximating polygon is chosen as the fit criterion. The results obtained justify the abandonment of the minimum- vertices criterion which is computationally much more expensive
keywords curves, polygons, image processing, approximation, algorithms
series CADline
last changed 1999/02/12 15:09

_id ascaad2014_005
id ascaad2014_005
authors Ramilo, Runddy and Mohamed Rashid Bin Embi
year 2014
title Digital Innovation in Architecture: Key determinants and barriers in the case of small architectural firms
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 65-84
summary The rapid development of digital technology has made architecture a succession of different evolutionary design methodologies. As a result, the rise of computationally driven processes has gain popularity in research and shows a great potential to dramatically improve the design process and productivity that evoke innovations in design practices wherein computer-based project plays a vital role. However, as these technologies rapidly develops and increasingly used in practice, there is a realization that substantial organizational and technological barriers exist that inhibit the effective adoption of these technologies in architectural practices wherein complex projects are being handled. Undeniably it happens in small architectural practices whereby resources are very limited. Relevant literature of the subject shows that research in innovations in manufacturing, product design, technology, construction and engineering practices is substantially conducted but research in digital innovation in design practices is very limited. This paper investigates the factors that impede the effective adoption of emerging digital technologies for the efficient delivery of design projects that are computationally and digitally driven. This involves evaluating digital technologies, technical, financial and organizational barriers when digital innovation is implemented. In order to gain insights of these issues, a pilot study was conducted from several small architectural organizations, and found out relevant attributes and pattern of variables that can be used in establishing a framework for digital innovation. Keywords: Digital Innovation, Architectural Practices, Technologies, Challenges, Barriers
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2022_48
id sigradi2022_48
authors Ramirez Perez, Luis Manuel; Perez Muzquiz, Erica Elizabeth; Ruvalcava Sandoval, Miguel Angel
year 2022
title Form finding with flexible concrete materialization with addition of agro-industrial pozzolans
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 213–224
summary This research is based on the problems faced by designers in the execution of models generated with the "Form-findind" design technique, due to the low or non-existent market proposal regarding the quality of materials capable of withstanding the stresses to which a model with complex curvatures is subjected; therefore, the use of agro-industrial pozzolans (sugarcane bagasse ash) is proposed as a 20% substitute for Portland cement to obtain flexible concrete, with the intention of evaluating the physical-mechanical behavior and its application to geometries based on force systems (catenaries) obtained from mesh relaxation through digital simulation, following the form-finding technique, resulting in a 16% superiority in compression tests of concrete with pozzolans compared to conventional concrete (control).
keywords Parametric Analysis, Concrete, Pozzolana, Catenary, Form finding
series SIGraDi
email
last changed 2023/05/16 16:55

_id ecaade2007_162
id ecaade2007_162
authors Ramirez, Joaquin; Russell, Peter
year 2007
title Second City
doi https://doi.org/10.52842/conf.ecaade.2007.359
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 359-365
summary In the era of communication, the participation in internet-communities has grown to become a motor for innovation in software and community platforms. The paper describes the hypothesis that, by creating a virtual city (or a second city) a new type of social, economic and scientific network is established, which is supported through visual communication technologies. The various users bring, per se, their own intrinsic motivation and requirements to the system. Nonetheless, a personal identification with a city/neighbourhood/house/apartment can be used to awake awareness and to foster participation. This is especially important when dealing with the city inhabitants. City modelling itself has been carried out for over a decade. Projects such as the city model of Graz have shown how city models can be established so as to be scalable for new information (Dokonal et al 2000). Furthermore, these city models have been used in the education of future architects and urban planners. The project described here moves in the opposite direction: the model moves out of the classroom to an interdisciplinary city-model-platform. The work described here is the conceptual model for a multi-dimensional data set that models the city. This has spawned a host of other projects using the model as a foundation for further interactivity development and the extension of the model itself. The paper describes the structure of the conceptual model and the first experience of incorporating diverse projects such those mentioned above. The model also is structured so as to be compatible with the XML standards being developed for city information (CityGML). The goal of the project is to create a data set describing the city that not only describes the geometry, but also the history (including planned histories) and nature of the city. In contrast to virtual realities, which attempt to create a separate world (e.g. Second Life), the Second City is intended as an interdisciplinary repository for the geometrical, historical and cultural information of the city.
keywords City modelling, virtual environments, web 2.0
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia13_051
id acadia13_051
authors Ramirez-Figueroa, Carolina; Dade-Robertson, Martyn; Hernan, Luis
year 2013
title Adaptive Morphologies: Toward a Morphogenesis of Material Construction
doi https://doi.org/10.52842/conf.acadia.2013.051
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 51-60
summary Architectural discourse has recently suggested a new material practice derived from advances in the field of synthetic biology. As biological organisms can now be designed and engineered for specific purposes, it is expected that, in the near future, it will be possible to program even more complex biologically based systems. One potential application is to literally grow buildings by programming cellular organisms to fabricate and deposit material into architecturally relevant patterns. Our current design methods do not anticipate the potentially challenging material practice involved in a biologically engineered architecture, where there is a loose and emergent relationship between design and material articulation. To tackle this conflict, we developed SynthMorph, a form-finding computational tool based on basic biological morphogenetic principles. A reflection is offered on its use, discussing the effect of multicellular morphogenesis on the production of shape. We conclude that such a strategy is an adaptive design method in two ways: (a) the mechanics of design using morphological constraints involve a practice of dynamic and continuous negotiation between a design intent and material emergence, and (b) the proposed design strategy hints at the production of a biologically produced architecture, which would potentially behave as an adaptive organism.
keywords complex systems, synthetic biology, self-assembly, emergence, morphogenesis, synthetic morphology
series ACADIA
type Normal Paper
email
last changed 2022/06/07 08:00

_id acadia16_244
id acadia16_244
authors Ramirez-Figueroa, Carolina; Hernan, Luis; Guyet, Aurelie; Dade-Robertson, Martyn
year 2016
title Bacterial Hygromorphs: Experiments into the Integration of Soft Technologies into Building Skins
doi https://doi.org/10.52842/conf.acadia.2016.244
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 244-253
summary The last few years have seen an increase in the interest to bring living systems into the process of design. Work with living systems, nonetheless, presents several challenges. Aspects such as access to specialists’ labs, samples of living systems, and knowledge to conduct experiments in controlled settings become barriers which prevent designers from developing a direct, material engagement with the material. In this paper, we propose a design methodology which combines development of experiments in laboratory settings with the use of what we call material proxies, which refer to materials that operate in analogue to some of the behaviors observed in the target organism. We will propose that combining material proxies with basic scientific experimentation constitutes a form of direct material engagement, which encourages richer exploration of the design domain. We will develop this argument by reporting on our experience in designing and delivering the primer component of a themed design studio, structured around bacterial spores as hygroscopic components of building facades. The six-week design project asked students to consider the behavior of bacterial spores, and to imagine a number of systems in which they could be employed as actuators of a membrane system that responded to fluctuations in humidity. The module is interesting in that it negotiates some of the challenges often faced by designers who want to develop a material engagement with living systems, and to produce informed speculations about their potential in architectural design.
keywords actuators, architecture, building skins, artifical muscles, hygromorphs, bacterial spores
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id sigradi2009_730
id sigradi2009_730
authors Ramos, Fernando Vázquez
year 2009
title Do Analógico ao Digital? [From analog to digital?]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary After admitting that the immersion of Architecture in digital environment happened in the last decade of the XX Century, this paper argues about the (im)possible links established between analogical and digital worlds. Discarding the possibility of a “transition” between them, the paper points the existence of a “jump” that, more than to tie, unlinks them leaving an emptiness that has to be analyzed. Coexisting in this emptiness we find hybrid structures of pragmatic approach, ruptures of paradigms and sprouting of new forms to project and to make architecture. Clarify this panorama is a basic task we need to do before facing the future, not only in a professional way, but also in the field of architectural education, because we have to know which architecture we desire to transmit.
keywords Architectural design; architectural representation; architectural drawings; cognition; analog thinking; digital universe; Modernity; Information Technology
series SIGRADI
email
last changed 2016/03/10 09:58

_id b731
authors Ramstein, Christophe
year 1995
title An Architecture Model for Multimodal Interfaces with Force Feedback I.14 Virtual Reality 2
source Proceedings of the Sixth International Conference on Human-Computer Interaction 1995 v.I. Human and Future Computing pp. 455-460
summary Multimodal interfaces with force feedback pose new problems both in terms of their design and for hardware and software implementation. The first problem is to design and build force-feedback pointing devices that permit users both to select and manipulate interface objects (windows, menus and icons) and at the same time feel these objects with force and precision through their tactile and kinesthetic senses. The next problem is to model the interface such that it can be returned to the user via force-feedback devices: the task is to define the fields of force corresponding to interface objects and events, and to design algorithms to synthesize these forces in such a way as to provide optimum real-time operation. The final problem concerns the hardware and software architecture to be used to facilitate the integration of this technology with contemporary graphic interfaces. An architecture model for a multimodal interface is presented: it is based on the notion of a multiagent model and breaks down inputs and outputs according to multiple modalities (visual, auditory and haptic). These modalities are represented by independent software components that communicate with one another via a higher-level control agent.
keywords Multimodal Interface; Software Architecture Model; Force Feedback; Haptic Device; Physical Model
series other
last changed 2002/07/07 16:01

_id sigradi2010_434
id sigradi2010_434
authors Ramírez, Camacho Ángela; Robayo Gómez Jenny; Sotaquirá Gutiérrez Ricardo
year 2010
title Interfaz táctil que mejora la inmersión en un juego de simulación educativo [Touch interface which improves immersion in an educational simulation game]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 434-437
summary A major change in the way we interact with software and technology is taking place; it is both a technological and a conceptual change. This paper presents the design of a new touch - screen interface for a previously - created educational simulation game. This research shows that interactive designs and touch - screens improve the immersion level and learning of people using the game.
keywords educational simulation game, interaction design, touch - screen, human computer interaction, system dynamics
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2017_012
id sigradi2017_012
authors Ramírez, Rodrigo
year 2017
title Guemil: Diseño y medición de significados de un set de íconos para representar el riesgo y la emergencia [Guemil: Design and measuring on meanings of a set of icons to represent risk and emergency]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.93-99
summary Oriented to discuss about how information contributes to resilience, this paper presents a research-based project that integrates design and performance measuring. This project is Guemil, an open source initiative aimed to represent risk and emergency contexts through icons. As a simple solution with a focus on risk management cycle + user experience, the set of icons is designed around a ‘before > during > after’ concept. To verify performance about interpretation from users, icons are currently being tested worldwide. Reflections from the process and future projections are presented as conclusion.
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia23_v2_596
id acadia23_v2_596
authors Ran, Wuwu; Yin, Lu; Yu, Jie
year 2023
title Machine Learning-driven Comparative Study: Morphological Taxonomy in Screen-Based Building Clusters
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 2: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-0-3]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 596-605.
summary Our framework employs a convolutional autoencoder model to integrate urban morphology data and attribute vectors of screen-based buildings, generating final feature vectors that are subsequently used for clustering and comparative analysis. We carried out empirical testing of our methods using data from the cities of Chongqing and Shanghai in China. This comparative study identifies various categories of screen clusters, and demonstrates the framework’s effectiveness. The primary objective of this research is to elucidate the similarities and differences among screen-based building clusters, aiming to provide architects and urban designers with a more comprehensive understanding of the typological and topological characteristics of augmented space syntax. Through this approach, we hope to contribute to the development of more effective design strategies and policies for the implementation and integration of screen-based building clusters in urban environments.
series ACADIA
type paper
email
last changed 2024/12/20 09:13

_id ijac20032108
id ijac20032108
authors Rana, Sanjay; Batty, Mike
year 2004
title Visualising the Structure of Architectural Open Spaces Based on Shape Analysis
source International Journal of Architectural Computing vol. 2 - no. 1
summary This paper proposes the application of some well known two-dimensional geometrical shape descriptors for the visualisation of the structure of architectural open spaces. The paper demonstrates the use of visibility measures such as distance to obstacles and amount of visible space to calculate shape descriptors such as convexity and skeleton of the open space. The aim of the paper is to indicate a simple, objective and quantifiable approach to understand the structure of open spaces otherwise impossible due to the complex construction of built structures.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id caadria2020_270
id caadria2020_270
authors Randall, Madison, Kordrostami, Tina and Makki, Mohammed
year 2020
title The Taikoo Shing Superblock: Addressing urban stresses through sequential evolutionary simulations
doi https://doi.org/10.52842/conf.caadria.2020.1.415
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 415-424
summary The multiplicity of networks, connections and relationships that exist in every city - complex and varied - are inherent to the urban fabric. Variation within the built form is integral to ensure adaptability to environmental and climatic conditions imposed on cities over generations. This research aims to highlight the benefits of utilizing sequential evolutionary simulations, to arrive at a more resolved solution-set that addresses urban challenges of the Taiko Shing superblock in Hong Kong.
keywords Hong Kong; Urban; Sequential Simulations; Evolution; Computation
series CAADRIA
email
last changed 2022/06/07 08:00

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