CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 6290

_id architectural_intelligence2022_6
id architectural_intelligence2022_6
authors Achim Menges, Fabian Kannenberg & Christoph Zechmeister
year 2022
title Computational co-design of fibrous architecture
doi https://doi.org/https://doi.org/10.1007/s44223-022-00004-x
source Architectural Intelligence Journal
summary Fibrous architecture constitutes an alternative approach to conventional building systems and established construction methods. It shows the potential to converge architectural concerns such as spatial expression and structural elegance, with urgently required resource effectiveness and material efficiency, in a genuinely computational approach. Fundamental characteristics of fibre composite are shared with fibre structures in the natural world, enabling the transfer of design principles and providing a vast repertoire of inspiration. Robotic fabrication based on coreless filament winding, a technique to deposit resin impregnated fibre filaments with only minimal formwork, as well as integrative computational design methods are imperative to the development of complex fibrous building systems. Two projects, the BUGA Fibre Pavilion as an example for long-span structures, and Maison Fibre as an example of multi-storey architecture, showcase the application of those techniques in an architectural context and highlight areas of further research opportunities. The highly interrelated aesthetic, structural and fabrication characteristics of fibre nets are difficult to understand and go beyond a designer’s comprehension and intuition. An AI powered, self-learning agent system aims to extend and thoroughly explore the design space of fibre structures to unlock the full design potential coreless filament winding offers. In order to ensure feedback between all relevant design and performance criteria and enable interdisciplinary convergence, these novel design methods are embedded in a larger co-design framework. It formalizes the interaction of involved interdisciplinary domains and allows for interactive collaboration based on a central data model, serving as a base for design optimisation and exploration. To further advance research on fibre composites in architecture, bio-based materials are considered, continuing the journey of discovery of fibrous architecture to fundamentally rethinking design and construction towards a novel, computational material culture in architecture.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id acadia22_001
id acadia22_001
authors Akbarzadeh, Masoud; Aviv, Dorit; Jamelle, Hina; Stuart-Smith, Robert
year 2022
title ACADIA 2022: Hybrids and Haecceities [Projects Catalog]
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 240p.
summary Hybrids & Haecceities seeks novel approaches to design and research that dissolve binary conditions and inherent hierarchies in order to embrace new modes of practice. Haecceities describe the qualities or properties of objects that define them as unique. Concurrently, Hybrids are entities with characteristics enhanced by the process of combining two or more elements with different properties. In concert, these terms offer a provocation toward more inclusive and specific forms of computational design. Hybrids & Haecceities aligns with a fundamental shift away from abstract generalized models of production toward greater degrees of customization at unprecedented scales, made possible by the Fourth Industrial Revolution. With greater reliance on cyber-physical systems, this shift supports more diverse and considered forms of embodiment and participation in the built environment. Conversely, the design and construction industries have profound global effects with significant political, economic, and environmental impacts. The urgent need to decarbonize buildings, and at the same time, provide equitable infrastructure to communities at risk, places responsibility on the design disciplines to form new collaborations in the effort to address today’s social and ecological crises.
series ACADIA
type projects catalog
email
last changed 2024/02/06 14:00

_id acadia22_000
id acadia22_000
authors Akbarzadeh, Masoud; Aviv, Dorit; Jamelle, Hina; Stuart-Smith, Robert
year 2022
title ACADIA 2022: Hybrids and Haecceities [Proceedings]
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 839p.
summary Hybrids & Haecceities seeks novel approaches to design and research that dissolve binary conditions and inherent hierarchies in order to embrace new modes of practice. Haecceities describe the qualities or properties of objects that define them as unique. Concurrently, Hybrids are entities with characteristics enhanced by the process of combining two or more elements with different properties. In concert, these terms offer a provocation toward more inclusive and specific forms of computational design. Hybrids & Haecceities aligns with a fundamental shift away from abstract generalized models of production toward greater degrees of customization at unprecedented scales, made possible by the Fourth Industrial Revolution. With greater reliance on cyber-physical systems, this shift supports more diverse and considered forms of embodiment and participation in the built environment. Conversely, the design and construction industries have profound global effects with significant political, economic, and environmental impacts. The urgent need to decarbonize buildings, and at the same time, provide equitable infrastructure to communities at risk, places responsibility on the design disciplines to form new collaborations in the effort to address today’s social and ecological crises.
series ACADIA
type proceedings
email
last changed 2024/02/06 14:00

_id ascaad2022_013
id ascaad2022_013
authors Al-Suwaidi, Mohammed; Agkathidis, Asterios; Haidar, Adonis; Lombardi, Davide
year 2022
title Application of Immersive Technologies in the Early Design Stage in Architecture Education: A Systematic Review
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 313-330
summary This paper reviews existing research on the use of immersive technologies, Virtual Reality in particular, in various stages of the architectural design process. Nine research papers were systematically reviewed and analyzed. They were filtered down by using the keywords: ‘Virtual/Augmented Reality, Architectural Education, Gravity Sketch, Unity and Virtual Environments’ from two main databases that focus on digital and computer-aided design research: Cumulative Index about publications in Computer Aided Architectural Design (CuminCAD) and Elsevier's abstract and citation database (Scopus). The selection of papers was filtered down based on relevant approaches which investigate architectural design, creative thinking and teaching methodology using immersive technologies. Another criterion applied to the filtering process of the research papers is the exploration and integration process of new tools and overlapping external software to aid the existing workflow of the user. Our findings explore the evolution of immersive tools to highlight the advantages and disadvantages of virtual reality-based software and hardware, as a creative development tool in the field of education and practice. This paper also proposes a novel teaching methodology that incorporates immersive technologies in the early design phase of architectural education.
series ASCAAD
email
last changed 2024/02/16 13:24

_id acadia23_v1_136
id acadia23_v1_136
authors Alima, Natalia
year 2023
title InterspeciesForms
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 136-143.
summary The hybridization of architectural, biological and robotic agencies Situated in the field of architectural biodesign, InterspeciesForms explores a closer relationship between the fungus Pleurotus ostreatus and the designer in the creation of form. The intention of hybridizing mycelia’s agency of growth with architectural design intention is to generate novel, non-indexical crossbred designed outcomes that evolve preconceived notions of architectural form. Mycelium are threadlike fibrous root systems made up of hyphae, that form the vegetative part of a fungus (Jones 2020). Known as the hackers of the wood wide web (Simard 1997) mycelia form complex symbiotic relationships with other species that inhabit our earth. Michael Lim states “Fungi redefine resourcefulness, collaboration, resilience and symbiosis” (Lim 2022, p. 14). When wandering around the forest to connect with other species or searching for food, fungi form elaborate and entangled networks by spreading their hyphal tips. Shown in Figure 1, this living labyrinth results in the aesthetic formation of an intricate web. Due to the organisms ability to determine the most effective direction of growth, communicate with its surrounding ecosystem, and connect with other species, fungi are indeed an intelligent species with a unique aesthetic that must not be ignored. In drawing on these concepts, I refer to the organism’s ability to search for, tangle, and digest its surroundings as ‘mycelia agency of growth’. It is this specific behavioral characteristic that is the focus of this research, with which I, as the architect, set out to co-create and hybridize with.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ijac202220108
id ijac202220108
authors Alsalman, Osama; Halil Erhan
year 2022
title D-ART for collaboration in evaluating design alternatives
source International Journal of Architectural Computing 2022, Vol. 20 - no. 1, pp. 114–128
summary Evaluating design ideas is an integral part of designing built environments. It involves multiple stakeholders with diverse backgrounds reviewing design solutions by studying their form and performance data. Although there are computational systems for supporting evaluation tasks, they are either highly specialised for designers or configured for a particular workflow with limited functions. We developed a Design Analytics method aiming at a collaborative and data-driven evaluation of alternatives in the design-evaluate-feedback cycle. Adopting this approach, we introduce D-ART as a prototype system composed of customisable Web interfaces for presenting design alternatives, enabling stakeholders to participate in data-informed discourse on alternatives and providing feedback to the design team. Its system design considers requirements gathered through literature review, critical analysis of the existing systems and collaboration with our industry partners. Finally, we assessed D-ART’s design through an expert review evaluation, which generally reported positive results on the system’s goals.
keywords Data-driven design, participatory design, design analytics, design alternatives, visual analytics, design evaluation
series journal
last changed 2024/04/17 14:29

_id cdrf2022_150
id cdrf2022_150
authors Ana Zimbarg
year 2022
title Mapping Plant Microclimates on Building Envelope Using Environmental Analysis Tools
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_13
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary Can we build our cities not only for humans but also for all living systems? How can we consider other species occupants of the built environment? Planning cities as an element of the natural domain can reshape our relationship with nature and help redefine sustainability in architecture. Although current design strategies of reducing energy use does not rectify past/continuing im-balances in the natural environment. Landscape architect John Tillman Lyle expanded the regenerative design concept based on a range of ecological concepts. The environment's complexity, and the urge to use resources smartly, encouraged him to think about architecture and the environment as a whole system. John Lyle's regenerative design strategies scaffold a conceptual framework of treating the building as part of the landscape. Environmental tools such as Ladybug can map out the different conditions surrounding the building's envelope. This information can assist in selecting and populating a building façade with suitable plant species. The framework presents the building as a feature in the landscape, creating microclimatic conditions for various plant habitats. This conceptual workflow has the potential to become a tool to include regenerative principles in the urban context.
series cdrf
email
last changed 2024/05/29 14:02

_id cdrf2022_304
id cdrf2022_304
authors Anni Dai
year 2022
title Co-creation: Space Reconfiguration by Architect and Agent Simulation Based Machine Learning
doi https://doi.org/https://doi.org/10.1007/978-981-19-8637-6_27
source Proceedings of the 2022 DigitalFUTURES The 4st International Conference on Computational Design and Robotic Fabrication (CDRF 2022)
summary This research is a manifestation of architectural co-creation between agent simulation based machine learning and an architect’s tacit knowledge. Instead of applying machine learning brains to agents, the author reversed the idea and applied machine learning to buildings. The project used agent simulation as a database, and trained the space to reconfigure itself based on its distance to the nearest agents. To overcome the limitations of machine learning model’s simplified solutions to complicated architectural environments, the author introduced a co-creation method, where an architect uses tacit knowledge to overwatch and have real-time control over the space reconfiguration process. This research combines both the strength of machine learning’s data-processing ability and an architect’s tacit knowledge. Through exploration of emerging technologies such as machine learning and agent simulation, the author highlights limitations in design automation. By combining an architect’s tacit knowledge with a new generation design method of agent simulation based machine learning, the author hopes to explore a new way for architects to co-create with machines.
series cdrf
email
last changed 2024/05/29 14:02

_id ecaade2022_251
id ecaade2022_251
authors Awan, Abeeha, Lombardi, Davide, Ruffino, Paolo and Agkathidis, Asterios
year 2022
title Efficacy of Gamification on Introductory Architectural Education: a literature review
doi https://doi.org/10.52842/conf.ecaade.2022.2.553
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 553–564
summary Due to their recent popularity and success in fields such as engineering and business, gamification and by extension game design principles demonstrate the ability to teach complex, multi-disciplinary skills in an engaging, entertaining, and effective way. Architectural education especially introductory architectural education is a foundational and fundamental part of a budding architecture student’s career and oftentimes requires the understanding of dynamic systems, spatial reasoning, and experiential learning. The paper posits that gamification and game design principles can utilize certain components such as augmented reality, narrative design, and fun in order to create tools, gamify existing curriculum, and increase retention, engagement, and mastery of the difficult high-tech skillsets required of introductory architects. The paper focuses on reviewing and systematically analyzing research on gamification in education. In particular, it focuses on systematically reviewing and analyzing data from multiple relevant case studies chosen based on the application of technology such as augmented reality, the integration of game design, and the feasibility of gamification in educational environments. This data is examined based on feasibility, accessibility, and effects on information retention and the findings are outlined in a comparative table of methods, tools, and technologies organized based on their suitability. Ultimately, the paper aims to establish a framework for gamifying introductory modules in architectural education and hopes to create a future architectural augmented reality game meant to utilize gamification to help new architectural students.
keywords Gamification, Game Design, Architectural Education, Educational Games, Retention, Learning
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_043
id ascaad2022_043
authors Awan, Abeeha; Prokop, Simon; Vele, Jiri; Dounas, Theodor; Lombardi, Davide; Agkathidis, Asterios; Kurilla, Lukas
year 2022
title Qualitative Knowledge Graph for the Evaluation of Metaverse(s) - Is the Metaverse Hype or a Promising New Field for Architects?
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 99-116
summary With the advancement of augmented and virtual reality technologies both in scale as well as accessibility, the Metaverse (Stephenson, 1992, Hughes, 2022) has emerged as a new digital space with potential for the application of architectural creativity and design. With blockchain integration, the concept of the Metaverse shows promise in creating a “decentralised” space for design and creativity with rewards for its participants. As a platform that incorporates these technological components, does the Metaverse have utility for architectural design? Is there something truly novel in what the Metaverse brings to architectural computing, and architectural design? The paper constructs a qualitative knowledge graph that can be used for the evaluation of various kinds of Metaverses in and for architectural design. We use Design Science Research methods to develop the knowledge graph and its evaluative capacity, stemming from our experience with two Metaverses, Decentraland and Cryptovoxels. The paper concludes with a discussion of knowledge and practice gaps that are evident, framing the opportunities that architects might have in the future in terms of developing Metaverse(s).
series ASCAAD
email
last changed 2024/02/16 13:24

_id acadia22_128
id acadia22_128
authors Azel, Nicolas; Pachuca, Brandon; Wilson, Lucien
year 2022
title Closing the Gap
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 128-137.
summary This paper shares KPF Cloud Tools, a platform for using Rhino Compute (McNeel’s REST API for RhinoCommon and Grasshopper) to run a library of Grasshopper tools through a cloud server via a Rhino plugin with a procedurally generated user interface, making it quick to deploy new tools (Robert McNeel & Associates 2010). We describe the professional challenges that the KPF Cloud Tools platform solves, document the technical implementation of the platform, and illustrate its benefit through the impact on a large architectural practice.
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id ecaade2022_16
id ecaade2022_16
authors Bailey, Grayson, Kammler, Olaf, Weiser, Rene, Fuchkina, Ekaterina and Schneider, Sven
year 2022
title Performing Immersive Virtual Environment User Studies with VREVAL
doi https://doi.org/10.52842/conf.ecaade.2022.2.437
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 437–446
summary The new construction that is projected to take place between 2020 and 2040 plays a critical role in embodied carbon emissions. The change in material selection is inversely proportional to the budget as the project progresses. Given the fact that early-stage design processes often do not include environmental performance metrics, there is an opportunity to investigate a toolset that enables early-stage design processes to integrate this type of analysis into the preferred workflow of concept designers. The value here is that early-stage environmental feedback can inform the crucial decisions that are made in the beginning, giving a greater chance for a building with better environmental performance in terms of its life cycle. This paper presents the development of a tool called LearnCarbon, as a plugin of Rhino3d, used to educate architects and engineers in the early stages about the environmental impact of their design. It facilitates two neural networks trained with the Embodied Carbon Benchmark Study by Carbon Leadership Forum, which learns the relationship between building geometry, typology, and construction type with the Global Warming potential (GWP) in tons of C02 equivalent (tCO2e). The first one, a regression model, can predict the GWP based on the massing model of a building, along with information about typology and location. The second one, a classification model, predicts the construction type given a massing model and target GWP. LearnCarbon can help improve the building life cycle impact significantly through early predictions of the structure’s material and can be used as a tool for facilitating sustainable discussions between the architect and the client.
keywords Pre-Occupancy Evaluation, Immersive Virtual Environment, Wayfinding, User Centered Design, Architectural Study Design
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia23_v3_27
id acadia23_v3_27
authors Bakomichali, Vasiliki; Marengo, Mathilde; Thomas, Julia; Ganatra, Hiranya; Neri, Iacopo
year 2023
title Fostering Symbiosis for Ecosystem Revival
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The impact of human activity on natural landscapes has been so profound that scientists defined a new era to characterize the trajectory shift of the planet’s ecosystem. Interference with the operation of planetary mechanisms that support the life cycles of 8.7 million species (Ritchie 2022), for the sole benefit of one, has inevitably created a crisis. The data-informed approach presented in these field notes helps to integrate ecological needs within the design process, and develop more precise design strategies to mitigate this impact.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id sigradi2022_41
id sigradi2022_41
authors Ballestero, Maximiliano Esteban; Ramírez, Lucila Inés; Tosello, María Elena; Jereb, Marcelo Fabián
year 2022
title BitaLab. Data visualization interface and guidance in technological skills for designers in Visual Communication.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 595–606
summary The objective of the project is to facilitate the perception of the distance between the technological skills built during the academic journey of the students in Visual Communication Design, and the skills demanded by the labor market. For this research, the Vision in Product (ViP) methodology was used, transferring the results to a possible 2027 scenario. We defined seven professional technological profiles which will help students in their professional insertion, and their adaption to the fast changes in the labor area. Our collaborative and interactive interface was designed to display the data obtained in the survey and the design profiles that will be most in demand in the future. The differential value of our research lies in the possibility of showing the obtained results in a collaborative interface.
keywords Data Visualization, User Experience, Interface Design, Graphic Design, Future Strategic Design
series SIGraDi
email
last changed 2023/05/16 16:56

_id sigradi2023_508
id sigradi2023_508
authors Barber, Gabriela and Lafluf, Marcos
year 2023
title Videomapping laboratory. Systematization of experiences 2016-2022
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 843–854
summary This article synthesizes the result of a systematization and analysis of videomapping carried out in “Laboratorio de Visualización Digital Avanzada” in the period 2014-2022, taking as a source the information collected in the investigation "(Lafluf, 2020), it is updated by integrating new experiences and new interpretations. Likewise, the article aims to provide a structured way to describe and analyze videomapping projects, keeping in mind three axes: context project, mapping project, and mapping event. These categories refer to a strategy developed within the methodological framework of the master's thesis "Videomapping en los proyectos del Laboratorio de Visualización Digital Avanzada de la Facultad de Arquitectura Diseno y Urbanismo (Udelar). Caso de estudio: Videomapping Patrimonio Anglo" (Lafluf, 2020) as well as in other investigations to describe the videomapping. Once this set of videomapping projects has been presented, general considerations are made to analyze the surveyed cases.
keywords New Media Art, video mapping, New Media, Architecture, Projection Mapping
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2022_299
id ecaade2022_299
authors Bauscher, Erik, Philipp, Klaus Jan, Reisinger, Stefanie and Wortmann, Thomas
year 2022
title Reimagining Gego: Geometrical Reconstruction of Nubes, an Undocumented and Lost Sculpture from 1974
doi https://doi.org/10.52842/conf.ecaade.2022.2.217
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 217–226
summary This paper describes a method to understand and digitally reconstruct two sculptures by Gertrud Goldschmidt, a German-born, Venezuelan artist also called Gego. Gego is best known for her series of works called “Reticuláres”. These three-dimensional and open installations, mostly hanging freely in space, are playing with the concept and perception of space as well as challenging the definition of the traditional sculpture. The paper aims to generate information about two specific structures called “Nubes” (Clouds for Spanish) to assist in a physical reconstruction for a larger exhibition about Gego and to contribute to understanding Gego’s work process. Originally, the structures were suspended from a building's ceiling as an art installation in Caracas, 1974. There are three main challenges for this reconstruction: (1) The installations exhibit a complex three-dimensional geometry. (2) Scant drawings and photographs exist. (3) Gego might not have followed her initial drawings completely when building Nubes physically, because of the mentioned complexity and due to the light and bendable material properties of the employed material. The paper describes a computational process that recreates the object’s geometry in four steps: (1) Analyse all existing media of the structure. (2) Translate found information to the digital environment of Grasshopper. (3) Use a physical simulation to derive the end state of the hanging structure. (4) Optimize and tune the simulation with an optimization algorithm for better results. This paper demonstrates the usefulness of computational tools for reconstructing lost sculptures with little documentation. In this case, these tools allow a more accurate reconstruction and contribute to a fuller understanding of the design and realization process of Gego's Nubes.
keywords Geometry Reconstruction, Lost Art, Computational Design, Physics Simulation
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2022_115
id ascaad2022_115
authors Bayram, Asena; Guzelci, Orkan; Alacam, Sema
year 2022
title Memorability of Spatial Features in Virtual Reality
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 172-187
summary The goal of this study is to uncover and understand the user's perception of spatial features as they interact with cultural heritage in a virtual environment. The virtual reality (VR) experience adopted Kaufmann's three-fold imagery conception to structure the research methodology, which suggests that linguistic representation, visual imagery representation, and exploratory activity all have a strong relationship during the problem-solving/creative process. Since it has distinctive spatial features, the Süleymaniye Mosque in Istanbul was chosen for the VR experience as part of the scope. Following the VR experience in two sessions, it was analyzed using semi-structured interviews, sketching, and route extraction. The initial findings of this study revealed differences in individuals' perception and memorability of spatial qualities in the VR environment.
series ASCAAD
email
last changed 2024/02/16 13:38

_id ascaad2022_017
id ascaad2022_017
authors Belok, Fatima; Khalifa, Mostafa; El-Bastawissi, Ibtihal; Hanafi, Mohamad
year 2022
title Digital Framework to Optimize Visual Comfort using Kinetic Facades
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 392-414
summary Visual comfort is one of many aspects of human comfort that should be considered in architectural spaces. Visual comfort is an architectural necessity and could be achieved and optimized in spaces through controlling facades’ opening. This could be achieved by applying kinetic facades, which is one of the trends in the field of responsive architecture. However, the research’ s aim is optimizing visual comfort using kinetic facades in educational spaces. This optimization will improve the environmental quality of the educational space. In this research architects will achieve easily more effective kinetic facades to have better visual comfort by enhancing daylight quantity and quality using luminous environmental parameters’ measurement tool. In this research a series of scripts will be applied on various kinetic facades’ alternatives. These scripts will be based on a relation between different daylight and kinetic parameters. Thus, the outcome is to develop an Add-on, as a digital
series ASCAAD
email
last changed 2024/02/16 13:24

_id caadria2022_205
id caadria2022_205
authors Bielski, Jessica, Langenhan, Christoph, Ziegler, Christoph, Eisenstadt, Viktor, Dengel, Andreas and Althoff, Klaus-Dieter
year 2022
title Quantifying the Intangible, A Tool for Retrospective Protocol Studies of Sketching During the Early Conceptual Design of Architecture
doi https://doi.org/10.52842/conf.caadria.2022.1.403
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 403-411
summary Sketching is a craft supporting the development of ideas and design intentions, as well as an effective tool for communication during the early architectural design stages by making them tangible. Even though sketch-based interaction is a promising approach for Computer-Aided Architectural Design (CAAD) systems, it remains a challenge for computers to recognise information in a sketch. Design protocol studies conducted to deconstruct the sketch and sketching process collect solely qualitative data so far. However, the 'metis' projects aim to create an intelligent design assistant, using an artificial neural network (ANN), in the manner of Negroponte‚s Architecture Machine. By assimilating to the user's idiosyncrasies, the system suggests further design steps to the architect to improve the design decision making process for economic growth, qualitative self-education through the dialogue and reducing stress. For training such ANN quantitative data is needed. In order to produce quantifiable results from such a study, we propose our open-source web-tool ‚Sketch Protocol Analyser‚. By correlating different parameters (i.e. video, transcript and sketch built) through the same labels and their timestamps, we create quantitative data for further use.
keywords Design Protocol Studies, Sketching, Data Collection, Architectural Design Process, ANN, SDG 3, SDG 4, SDG 8, SDG 9
series CAADRIA
email
last changed 2022/07/22 07:34

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