CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2023_182
id caadria2023_182
authors Ji, Seung Yeul, KIM, Mi KYOUNG, BAE, JIN CHEOL, KANG, SE YEON and JUN, HAN JONG
year 2023
title Implementation Of A Human-centric Interactive Smart Space Using EEG And Face Emotion AI
doi https://doi.org/10.52842/conf.caadria.2023.1.453
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 453–462
summary Various approaches have been proposed to create a smart space using a variety of sensors and instil positive emotions in a user- centred space. The core feature of building human-centric smart space is the analysis of user space using various sensors. In particular, as biometric sensors used in medical applications involving humans are simple and fused, research to use them in everyday environments is being actively conducted. In this study, digital twins were used to monitor humans in the building space using EEG data, analyse their situational characteristics, and create a smart environment. However, to compensate for the limitations associated with accurate expression of emotional information using only brain waves, the emotional states users were supplemented through the image-based Face Emotion AI, and a smart space was established to improve the emotional states of users.
keywords Human-centric, Smart Space, Face Emotion AI, Face Emotion AI using Vision, EEG
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_137
id caadria2023_137
authors Jia, Muxin and Narahara, Taro
year 2023
title Spatial Analytics of Housing Prices With User-Generated POI Data, a Case Study in Shenzhen
doi https://doi.org/10.52842/conf.caadria.2023.1.635
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 635–644
summary Housing is among the most pressing issues in China. Researchers are eager to identify housing property's internal and geographic factors influencing residential property prices. However, few studies have examined the relationship between social media users' point of interest (POI) data and house prices using big data. This paper presents a machine learning model for regression analysis to reveal the relationship between housing prices and check-in POI density in Futian District, Shenzhen. The results show that our proposed price prediction model using additional features based on POI data proved to provide higher prediction accuracy. Our results indicate that incorporating POI features based on current feeds from location-based social networks can provide more up-to-date estimates of housing market price trends.
keywords Check-in POI, Kernel density estimation, Hedonic pricing method, SVR model
series CAADRIA
email
last changed 2023/06/15 23:14

_id sigradi2005_042
id sigradi2005_042
authors Jiménez López, Mary Ruth
year 2005
title Diffusion of research & development (RD) results with the help of new information and communication technologies (NICT)
source SIGraDi 2005 - [Proceedings of the 9th Iberoamerican Congress of Digital Graphics] Lima - Peru 21-24 november 2005, vol. 1, pp. 42-47
summary This work has the objective to post some discussions about the usage of media and communication technologies with respect to dissemination, diffusion and commercialization of RD products. With the help of a documented analysis, a system is proposed for the research and diffusion of the products generated by IDEC, to allow these products transfer, commercialization and appropriation on the part of users, in order to improve the conditions of habitability, quality of life and sustainability applicable to the construction techniques of the users own houses. Part of the concept is that the NICT are not good per se, but because of their potential to create powerful institutional, economic and social networks. Within this context, this work presents the advances achieved so far with respect to: 1. Analysis of production and information processes used for the diffusion of researches and development; 2. Current importance and limitations of intelligent systems of information diffusion; 3. Its application. " [Full paper in Spanish]
series SIGRADI
email
last changed 2016/03/10 09:53

_id architectural_intelligence2024_27
id architectural_intelligence2024_27
authors Jingming Li & Jiaoju Wang
year 2024
title Affordable generic digital twins for existing building environment management and an onsite deployment
doi https://doi.org/https://doi.org/10.1007/s44223-024-00071-2
source Architectural Intelligence Journal
summary The energy consumption during the operation and maintenance phase of buildings is huge. As the built-up area in China increases, the demand for energy conservation in existing buildings has become a key focus of its dual carbon policy. Intelligent operation and maintenance based on digital twins is an emerging means to reduce carbon emissions from buildings, but it faces some problems in the process of promotion. Complete digital and intelligent transformation requires significant investment and has certain requirements for project parties and operation and maintenance teams. Small businesses or individual households have relatively simple requirements for intelligent operation and maintenance scenarios and do not require complete digital twins. To address the above issues, this article uses an affordable universal digital twin framework to provide a digital solution for intelligent operation and maintenance of existing buildings. This solution allows networking communication between devices and uses IoT modules to monitor and control the environment. This digital twinning model can reduce the measurement and control of energy-consuming end devices without on-site transformation and has rich scalability. This article uses the solution to deploy an office at a university in Henan Province and specifically measures the power consumption of displays, indoor environment, and air conditioning. According to the needs, it expands the space occupation, fans, air handlers, lights, and other end devices of the digital twin. The digital twin accurately presents the energy consumption of the office during extreme weather conditions, which has an auxiliary role in promoting digital twins in the region and optimizing energy consumption in existing buildings.
series Architectural Intelligence
email
last changed 2025/01/09 15:05

_id sigradi2017_055
id sigradi2017_055
authors Jipa, Andrei; Mathias Bernhard, Nicolas Ruffray, Dr. Timothy Wangler, Prof. Dr. Flatt, Robert; Benjamin Dillenburger
year 2017
title SkelETHon Formwork - 3D Printed Plastic Formwork for Load-Bearing Concrete Structures
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.379-387
summary The imperative need for complex geometries in architecture is driving innovation towards an unconstrained fabrication freedom in building components. Fabrication constraints are a critical obstacle when material efficiency through complex, optimized topologies is sought. To address this constraint, this research investigates the use of 3D printed plastic formwork for fibre reinforced concrete at large scale. This novel construction method makes complex topologies and precise details possible for full-scale, load bearing structures. To demonstrate its potential applications, SkelETHon —a functional four-meter-long concrete canoe— was designed, built and raced in a regatta on the Rhine river (Figure 1).
keywords Concrete; 3D Printing; Formwork; Digital Fabrication; Canoe;
series SIGRADI
email
last changed 2021/03/28 19:58

_id ga0232
id ga0232
authors Jirapong, Kamon and Krawczyk, Robert J.
year 2002
title Architectural Forms by Abstracting Nature
source International Conference on Generative Art
summary The structures in nature are great lessons for human study. Having been in development for several billion years, only the most successful structural forms have survived. The resourcefulness of material use, the underlying structural systems and the profound capacity to respond to a variety of climatic and environmental forces make natural form tremendous exemplars to human architectures. The wholeness of natural form indicates that the form and forces are always in some sense of equilibrium. In most of natural forms, the quality of equilibrium may be difficult to recognize. However, seashells are one of the natural forms whose functions are simple enough to be approximated by a simple mathematical relationship. The focus of this study was to understand the seashell form as applicable to human architectures. Digital methods are the language to analyze, create, and simulate seashell forms, as well as, suggest a variety of possible architectural forms.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id architectural_intelligence2024_14
id architectural_intelligence2024_14
authors Joao Ribeiro, António Morais, Joao Miguel Silva, Filipe J. S. Brandao, Bruno Figueiredo & Paulo J. S. Cruz
year 2024
title Robotic 3DCP fabrication of custom-fit slabs for irregular pontoons
doi https://doi.org/https://doi.org/10.1007/s44223-024-00056-1
source Architectural Intelligence Journal
summary This paper presents a case study on the use of 3D concrete printing (3DCP) to qualify rocky pontoons with spaces for recreational use—namely sitting areas, circulation trails and fishing spots—and biodiversity protection—providing habitat and refuge for native marine species—with a focus on the challenges and opportunities associated with 3DCP prefabrication for such a complex topographical context. We first discuss the benefits and disadvantages of 3DCP over traditional methods for retrofitting strategies with the support of state-of-the-art literature review. We then present a methodology and an experimental case study, organized in three stages: (1) a photogrammetric survey and digital reconstruction of the site´s rocky landscape, (2) the creation of a tool to generate and optimize custom-fit slabs based on their location on site, intended use and role in the protection of the natural ecosystem, and (3) the robotic fabrication of these slabs through 3DCP. Finally, we present our key findings, revealing that 3DCP offers a viable and more efficient alternative for appropriating and revitalizing sites with a disorderly and highly complex topography.
series Architectural Intelligence
email
last changed 2025/01/09 15:03

_id 2006_556
id 2006_556
authors Johansson, Troels Degn
year 2006
title Pictorial Genre and Discourse of Future in Digital Visualization of Architecture and Planning
doi https://doi.org/10.52842/conf.ecaade.2006.556
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 556-559
summary This paper seeks to outline a theory of pictorial genre in discourses of future at play in digital visualisation of architecture and planning for communicative purposes. It claims that pictorial genre is crucial to the way we understand depictions of future in architectural and planning communication. Accordingly, professionals dealing with communication matters in architecture and planning should yield for a sufficient awareness of the function of pictorial genre—not least as concerns the adoption of digital technologies for the modelling and presentation of spatial matters. This is urgent since these technologies (primarily Geographic Information Systems, GIS) and software systems for spatial modelling and presentation do not include any aspect of pictorial genre in their current state of development.
keywords Visualization; planning information; pictorial representation; genre; planning
series eCAADe
email
last changed 2022/06/07 07:52

_id e469
authors Johnson, Brian R.
year 1993
title The Graphics Application Paradigm: A Framework for User Understanding of CG/CAD Applications
doi https://doi.org/10.52842/conf.acadia.1993.011
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 11-20
summary What do young architects need to know about computer graphics? What "immutable and eternal" models will allow them to perform their best as professional architects? At one time all computer users were computer programmers and the answer was thus rooted in programming expertise, but the era of personally developed software is largely past. An alternative more vocational approach would stress courses in the use of specific programs, but it is hard to imagine a more mutable "object of knowledge" than the practical details of computing in the late twentieth century. In fact, our students are deluged with information: commands, vocabulary, options, sales hyperbole, and "do this, it works" cookbooks. As educators, we face the challenge of identifying that which is "immutable and eternal", and presenting it to our students (and trying to focus their attention on it).
series ACADIA
email
last changed 2022/06/07 07:52

_id f773
id f773
authors Johnson, Brian R.
year 1990
title Inside Out
doi https://doi.org/10.52842/conf.acadia.1990.219
source From Research to Practice [ACADIA Conference Proceedings] Big Sky (Montana - USA) 4-6 October 1990, pp. 219-231
summary An effort to generate discussion, this paper suggests that between 1980 and 1990 a significant and undesirable change has occurred in academic architectural CAD. We have moved from being developers of ideas and technology on the inside of the development loop to being consumers of products developed in the commercial market place, outside the loop. Certain negative consequences are discussed. Finally, some suggestions are made for turning ourselves "right side out" again.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id 34be
authors Johnson, M.
year 1987
title The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason
source University of Chicago Press, Chicago, Illinois
summary This is the first work which systematically put together a sensible story about the intermodal structures (image schemata) linking high-level cognition, like langauge, with the body-rich information of perceptual processing. Johnson's image schemata was the first proposal for this project which was both neurally plausible, given the organization of the cortex into topology preserving maps (contradicting Fodor and Pylshyn's mistaken view), and supported by the evidence from development, in language and conceptual structure. This book spawned debates on schematization in fields ranging from developmental psychology, cognitive psychology, linguistics, philosophy, neurocomputational modeling, and neuroscience. When the st century cognitive neuroscience writes its chapter on the way semantic processing works at a neural level, it will need to refute those 20th century philosophers of language who thought that language was primarily referential, truth-conditional, and operated on symbols formed independently of bodily perception. This book will be the touchstone for that project.
series other
last changed 2003/04/23 15:14

_id b549
authors Johnson, W., Jellinek, H., Klotz, L., Rao, R. and Card, S.
year 1993
title Bridging the paper and electronic worlds: the paper user interface
source Proc. of INTERCHI '93, ACM Press, pp. 507-512
summary Since its invention millenia ago, paper has served as one of our primary communications media. Its inherent physical properties make it easy to use, transport, and store, and cheap to manufacture. Despite these advantages, paper remains a second class citizen in the electronic world In this paper, we present a new technology for bridging the paper and the electronic worlds. In the new technology, the user interface moves beyond the workstation and onto paper itself. We describe paper user interface technology and its, implementation in a particular system called XAX.
series other
last changed 2003/04/23 15:50

_id a07a
authors Johnson,Scott and Clayton , Mark
year 2000
title Binary Oppositions: Should Buildings Designed with a Computer “Look Like” They Were Designed with a Computer?
doi https://doi.org/10.52842/conf.acadia.2000.019.3
source ACADIA Quarterly, vol. 19, no. 1, pp. 19-21
summary This article marks the trial introduction of what I hope will become a regular feature in the ACADIA Quarterly, a forum for the debate of opposing viewpoints on various CAD issues. In each issue, I intend to present a controversial, CADrelated topic, and argue it, pro and con, with another ACADIAn. It is my hope that the discussions in this article will cause us all to form knowledgeable opinions on subjects we hadn’t previously considered, examine our views on debatable subjects more critically, make us better informed about differing viewpoints, and perhaps even change a few minds.
series ACADIA
email
last changed 2022/06/07 07:52

_id f51d
authors Jones, Angie, Davis, B., Miller, S., Olsen, S. and Bonney, S.
year 2000
title 3D Studio Max 3 Professional Animation with CDROM
source New Riders Publishing
summary The market for 3D professionals is growing. More educational institutions are offering classes on the subject and more specialized training houses are going into business. Bearing this in mind, animation skills are invaluable to serious graphics professionals, and using 3D Studio MAX 3 as an animation tool can significantly increase their marketability as animators. This book is focused toward intermediate MAX users who are looking to take their animation skill to the next level. 3D Studio MAX 3 Professional Animation shows you how to use tools and commands together to obtain professional animation results.
series other
last changed 2003/02/26 18:58

_id 9da7
id 9da7
authors Jong, S J, Soon, E H and Rafi, A
year 2007
title Exploring motion sequence of virtual characters: Experimenting motion-capture variables
source Proceedings of the 2nd International Conference on Geometric Modelling and Imaging (GMAI 07), ETH Zurich, Switzerland, 4-6 July, 91-96.
summary The purpose of the research is to study the detail of motion of various subjects with differences in physical attributes. The research outlines how different physique produces different behavioural patterns based upon mass and proportion. This research focuses on ‘walk motion’ to identify the differences in each subject’s physical attributes by sampling subjects of physical differences. This experiment employs Vicon8i® Optical Motion Capture system (MOCAP) to study the detail of human motion by extracting the subjects’ core motions for analysis with pre-defined actions. The research used the findings to establish the relationship between height and weight against motion frequencies in 3D space.
keywords human motion, actor physique, motion capture, motion editing, core motion
series other
type normal paper
email
last changed 2007/09/11 02:31

_id sigradi2004_126
id sigradi2004_126
authors Jose dos Santos Cabral Filho
year 2004
title Arte: agente provocador na relação arquitetura e tecnologia digital [Art: A Provoking Agent in the Architecture-Digital Technology relationship]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary This article investigate the interplay of digital technology, art and architecture and it presents a series of experimental actions developed at LAGEAR (Graphical Lab for the Experience of Architecture at the School of Architecture of the Federal University of Minas Gerais, Brazil). These experimental actions aimed the inclusion of an artistic approach in the daily life of a computer lab dedicated to teaching and researching architectural matters. At first it is presented a discussion on the relation of art and architecture followed by an analisis of the enhancement of the such relationship with the advent of digital technology. Then, it is described a series of works developed by artists and researchers working together to create a specific piece of art. The article concludes with a systematization and further discussion on the new possibilities that came about with the intertwining of art, architecture and digital technology.
series SIGRADI
email
last changed 2016/03/10 09:53

_id c3f4
authors Joy, William
year 1980
title An Introduction to Display Editing with VI
source September, 1980. 30 p
summary VI (Visual) is a display oriented interactive text editor. When using VI the screen of the terminal acts as a window into the file which is being editing. Changes which made to the file are reflected in what is seen. Using VI the user can insert new text any place in the file quite easily. Most of the commands to VI move the cursor around in the file. There are commands to move the cursor forward and backward in units of characters, words, sentences and paragraphs. A small set of operators, like d for delete and c for change, are combined with the motion commands to form operations such as delete word or change paragraph, in a simple and natural way. This regularity and the mnemonic assignment of commands to keys makes the editor command set easy to remember and to use. VI works on a large number of display terminals, and new terminals are easily driven after editing a terminal description file. While it is advantageous to have an intelligent terminal which can locally insert and delete lines and characters from the display, the editor will function quite well on dumb terminals over slow phone lines. The editor makes allowances for the low bandwidth in these situations and uses smaller window sizes and different display updating algorithms to make best use of the limited speed available. It is also possible to use the command set of VI on hardcopy terminals, storage tubes and 'glass ty's' using a one line editing window; thus VI's command set is available on all terminals. The full command set of the more traditional, line oriented editor ED is available within VI; it is quite simple to switch between the two modes of editing
keywords UNIX, display, word processing, software
series CADline
last changed 1999/02/12 15:08

_id sigradi2007_af103
id sigradi2007_af103
authors Juarez Moara, Santos Franco; Luciana Silva Salgado
year 2007
title Conception and analysis of structural system of membrane in 3DS Max and SAP2000 [Concepção e análise de sistema estrutural de membrana em 3DS Max e SAP2000]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 58-63
summary This paper presents the limitations and the potentialities of the joint job of the programs 3DS MAX and SAP2000 in the conception and analysis of structural system of membrane. The modeling for method of the dependent surfaces of curves NURBS was compared with surfaces defined for mathematical expressions in 3DS MAX; the creative potentialities of the clones, the stacks of modifiers and extension MATH MAX had been collated with the restrictions of project, as well as presented data-exchange procedures for simulation of efforts in SAP2000.
keywords CAE; Membrane; 3DS Max; Math Max; SAP 2000
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2009_443
id cf2009_443
authors Juchmes, Roland; Delfosse, Vincent; Safin, Stéphane and Leclercq, Pierre
year 2009
title Spécification géométrique des concepts architecturaux dans le cadre de la thermique du bâtiment; Geometrical specification of architectural concepts in the context of building’s thermodynamics
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 443-457
summary This study is interested in the attribution of technological properties to geometrical elements in a 3D architectural modeler. We propose an original method based on the principle of semantic groupings of faces by geometrical requests. We describe the method and the results of interviews led with architects to identify the relevant groupings, then we list the simple geometrical requests developed within the modeler for the selection of these groupings and we report the efficiency of the method on a case. We conclude by the benefits and limits of our method.
keywords 3D modeling, semantic grouping, geometric requests, building physics
series CAAD Futures
type normal paper
email
last changed 2009/06/09 07:13

_id c9db
authors Juhasz, Peter, Kiss, Zsolt and Szoboszlai, Mihaly
year 1999
title Drawing's Dimensions
doi https://doi.org/10.52842/conf.ecaade.1999.498
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 498-502
summary Traditional methods used for 3-dimensional visualisation are rediscovered is many fields. Architects and designers have sought appropriate and useful computer-based techniques that they can describe spatial relation with. This paper considers the significant opportunity that is now available in education to help understanding of 3-dimensional space with stereo-equipment powered by computers.
keywords 3D Visualisation, CAAD, 3-D Modeling, Stereoscopy
series eCAADe
email
last changed 2022/06/07 07:52

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