CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia23_v3_49
id acadia23_v3_49
authors A. Noel, Vernelle; Dortdivanlioglu, Hayri
year 2023
title Text-to-image generators: Semiotics, Semantics, Syntax, and Society
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary Text-to-image generators, such as Midjourney, DALL-E, and Stable Diffusion, are becoming increasingly popular. These generators, whose models are trained on large datasets of text-image pairs, often scraped from the web, take text prompts as input, and use them to generate images—text-to-image prompting. In this visual essay, we raise questions about the entanglement of semiotics, semantics, syntax, and society in these text-to-image generator tools. We are intrigued by how these technologies are “intrawoven” with social and cultural contexts. How are their constructions and presentations reconfigurations? How do, or might they, inform pedagogy, theory, methods, and our publics? To explore these questions, we entered six prompts related to the built environment in six different languages, eight months apart in Midjourney (“Midjourney” n.d.). The generated images (Figure 1), require that we ask deep questions of each image, in comparison with each other, across each group of four, and across time (eight months apart). We argue that text-to-image generators call for a rigorous exploration of semiotics, semantics, syntax, and the society, with implications for pedagogy, theory-building, methodologies, and public enlightenment. Furthermore, we assert that these tools can facilitate pertinent questions about the relationships between technology and society. This is just the beginning. For now, we have questions.
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id ascaad2023_000
id ascaad2023_000
authors Abdelmohsen, Sherif; Al-Jokhadar, Amer
year 2023
title ASCAAD 2023: C+++: Computation, Culture, and Context
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, 1042 p.
summary The ASCAAD 2023 theme focuses on Computation, Culture, and Context; a triad that is increasingly informing and reshaping the emerging dynamics of design and construction in the built environment of several regions in the Global South. Socio-cultural spheres, heritage roots, contextual relevance, and art and material culture have historically been the primary sources for design and construction innovation and uniqueness in such regions and contexts. Complex geopolitical events however have resulted in a shift towards a perplexed practice of post-modernist styles or imported Western models of design and production, coupled with some attempts to rebrand modernist and post-modernist approaches through critical regionalism and revolts against orientalist movements. Technology and computation have always been an active factor and tool in reflecting these practices. Advancements in computational design have in some ways sparked a latent intent to revive the character and heritage of rich civilizations. While this has led to growing interest within communities belonging to such rich history to adopt computational methodologies and practices, it has equally raised questions regarding authenticity, innovation and identity. Many of the recent attempts to shift away from Western-centered orientalist approaches have in reality not been that far, but have often further accentuated the superficial use of geometrical practices and pattern-based approaches in art, architecture, and urban design, characterized by stereotypical schemes in building interiors, façade screens, and spatial configurations.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ecaade2023_54
id ecaade2023_54
authors Abdulmajeed, Abdulwahab, Agkathidis, Asterios, Dounas, Theo and Lombardi, Davide
year 2023
title Mass-customisation of dwellings in the Middle East:developing a design-to-fabrication framework to resolve the housing crisis in Saudi Arabia
doi https://doi.org/10.52842/conf.ecaade.2023.2.157
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 157–164
summary The Saudi government is taking the initiative to modernise the country and address critical challenges. One of its primary goals is to relieve the housing deficit. One of the challenges in supplying the houses is that potential inhabitants have denied and refused to accept them due to their design failing to meet their demands. Furthermore, the government suffers from providing high-quality housing in line with people’s needs because only a few enterprises can meet the client’s needs, but only at the price of lengthy planning and building times, in addition to increased construction expenses. This research aims to propose a mass customisation design-to-fabrication workflow, which targets environmental optimisation, reduction of construction time and reduced cost and incorporates client involvement. Our research method includes conducting a survey with Saudi Arabian architecture firms to collect data about contemporary clients’ needs, analysing and reviewing mass-customisation tools & techniques, developing a bespoke algorithm capable of mass-customising housing and evaluating the algorithm through design experiments. Our findings present the advantages and challenges of our tool as well as a shape grammar of mass customised floor plan solutions.
keywords Mass Customisation, Parametric Design, Housing Design
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2023_463
id sigradi2023_463
authors Acuna, Tomás, Avendano, Martín, García-Alvarado, Rodrigo, Banda, Pablo and Soza, Pedro
year 2023
title Parametric design of multipurpose 3d-printed walls based on Roberto Matta´s drawings
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 483–494
summary A research and workflow are presented for the parametric design and 3D printing of multipurpose walls, based on illustrations of residential environments made by the Chilean surrealist painter Roberto Matta. These drawings present walls with different shapes and associated uses that expand the housing experiences and suggest relaxed and suggestive spaces. The work analyzes the formal variations and different types of elements that can be included in the design of walls, as well as different textures and ribs that can be incorporated into the walls for their appearance and structural integrity. Possibilities are reviewed for the efficient design and execution of complex shapes using parametric procedures for 3D printing. Determining a generative capacity with high functional and expressive versatility, and construction feasibility.
keywords Parametric Design, 3d-printing, Wall, Surrealism, Roberto Matta
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2023_426
id ecaade2023_426
authors Adelzadeh, Amin, Karimian-Aliabadi, Hamed and Robeller, Christopher
year 2023
title Wave-edge Modeling Method for Segmented Timber Plate Shell Structures: A computational tool for optimizing the bonding area of CLT joints
doi https://doi.org/10.52842/conf.ecaade.2023.1.301
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 301–310
summary The paper presents an algorithmic modeling tool for segmented timber shell structures made of glued wave-edge CLT plates. The goal is to provide a larger bonding area and thereby higher adhesive strength between plates, especially where a higher tension-resistant capacity is required. In addition to a number of contemporary research for exploring stereotomic modules, the inspiration is taken from the long history of the traditional glued finger joints in carpentry where they are used for providing higher interlocking capacity and adhesive strength. The structural performance of regular and glued finger joints is directly proportional to the bonding area between adjoining elements where they are interlocked and glued. Hence, expanding the shared faces would intrinsically magnify the structural performance of the glued finger joints. The paper presents the modeling method of a material-efficient, grain-informed, and structurally-optimized wedge edge joint system for the multi-shaped shell structures where the wave pattern is chosen for generating smoother fabrication toolpaths compared to any sharp-cornered pattern. The algorithm developed by the authors can efficiently maximize the glue bond by optimizing the wave-edge properties dynamically with respect to the geometric design, material system, and structural analysis within a feedback loop. The wave-edge properties directly affect the material waste and fabrication time and cost; therefore, the production parameters could be directly considered and controlled within the design process. The algorithm is able to produce the structural data model for the direct RFEM structural analysis, and fabrication data for automated production of multitude elements. The paper argues the application possibilities and limitations of the joint system for multi-shaped timber plate shells made of a multitude of geometrically-differentiated timber plates.
keywords Algorithmic Design, Wave-edge Joint System, CLT, Shell Structure, Timber Prefabrication
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_439
id ecaade2023_439
authors Adelzadeh, Amin, Karimian-Aliabadi, Hamed, Ahlund, Karl and Robeller, Christopher
year 2023
title ReciprocalShell: A hybrid timber system for robotically-fabricated lightweight shell structures
doi https://doi.org/10.52842/conf.ecaade.2023.1.651
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 651–660
summary Reciprocal timber systems have been widely studied, however they have never been directly applied to the segmented timber shell structures as cross bracing of the polygonal topologies. For the first time, this paper presents an innovative hybrid timber system developed for design and construction of the robotically-fabricated lightweight timber shell structures. The paper integrates two configurations of wood beams: polygonal framing and reciprocal bracing. While, the polygonal topology of facets enables a constant distance offset for the thickness of the shell, the reciprocal configuration allows for cross bracing of polygonal frames where diagonals within the polygons cannot directly connect corners due to geometric constraints resulted by the free-form surface structure of shell shapes. Joining the cross-bracing elements in the center of the polygons with a reciprocal node reduces the complexity of the connection system at nodes while demonstrating the high load-bearing capacity of joints to withstand structural loads throughout the structure, compared to connecting 5, 6 or 7 beams in a single point. The article discusses the application and limitations of the timber system while presenting the design-to-assembly process of a case study of the small-scale shell demonstrator with the maximum span of 7.5 meters made of 144 wood elements for each polygonal and reciprocal configurations. The results show that the timber system has a great capacity for the rapid and precise assembly and disassembly of prefabricated timber structures. Generation of similar but different solid elements, allowed for the development of a custom CAD data interface for the automated production of numerous pieces, where simple joint details are applied for both alignment and attachment of beams, reducing the design complexity and facilitate the construction phase. As the result, the fabrication process was completely carried out with only a saw blade in a multi-axis robotic fabrication set up that enables the rapid, precise, and accurate cuts and grooves. Both timber configurations generate a uniform distribution of beam size, meaning that the production process created only a minimal amount of offcuts that allows for the use of simple and cost-efficient, short solid wood pieces.
keywords Hybrid Timber System, Reciprocal Shell, Robotic Fabrication, Timber Shell, Lightweight Structures
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2023_024
id ascaad2023_024
authors Afshar, Sepehr; Eshaghi, Sarvin; Kim, Ikhwan; Afshar, Sana
year 2023
title Leveraging Landscape Architecture and Environmental Storytelling for NextGeneration Gaming Experiences: A Holistic Approach to Virtual World Design
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 639-651.
summary Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. Hence, this research aims to determine the industry's requirements and provide a set of assets included in current digital games as an initial step of providing such a design methodology for the domain. In this regard, the researchers reverse-engineered ten selected digital games, understanding the current condition of digital games via adopting the mentioned currently available design methodology. This dataset reveals a lack in the assets of the story layer in the recent digital games, despite their focus on being story-based. This dilemma leads to long text or speech conversations between game characters, disrupting the players while following the game. The current design focuses on environmental resources only, however, as a virtual landscape, the story needs to be reinforced to be a balanced and well-designed game. Hence, increasing the ratio of the assets in this layer will advance the games' interactivity. Also, as future work, this data set could pave the way for a digital game industry design tool regarding the virtual environment.
series ASCAAD
email
last changed 2024/02/13 14:34

_id ecaade2023_74
id ecaade2023_74
authors Agkathidis, Asterios, Jourdan, David, Song, Yang, Kanmani, Arathi and Thomas, Ansha
year 2023
title Four-Dimensional Printing on Textiles Evaluating Digital File-to-Fabrication Workflows for Self-Forming Composite Shell Structures
doi https://doi.org/10.52842/conf.ecaade.2023.1.491
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 491–498
summary This design-led research investigates the development of self-forming wearable composite structures by printing embossed patterns out of flexible filament on pre-stretched textiles and releasing the stress after the printing has been completed, whereby time becomes the fourth dimension of the printing process. In particular, the study presents and compares three methods of ‘file-to-fabrication’ techniques for generating self-forming textile shell structures: The first is based on modified geometrical patterns in relation to curvature analysis, the second on printed patterns related to their stress line simulation and the third on an analysis of the anisotropic shrinking behaviour of stripe patterns. The findings emphasize the advantages and challenges of each method as well as present a comparative table chart highlighting the relationship between material properties, pattern geometry and the formal vocabulary of the composite shells.
keywords 4D printing, additive manufacturing, textile wearables, digital materiality
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2023_070
id ascaad2023_070
authors Agrawal, Rohan; Karkoon, Rashi
year 2023
title Reinterpreting the Courtyard in Modern Indian Architecture: A Computational Study on Configurations
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 253-274.
summary India is a land of significantly varying cultures, climates, and hence, a myriad of architectural styles and elements. Courtyard, one such element, had emerged as a result of multiple factors including not only climate and its context but the community and its culture as well. It is true reflection of the diversity that the country showcases. From the Havelis in Rajasthan and Gujarat to the Wadas in Maharashtra, it has always been an integral part of Indian architecture and its heritage. However, despite being such deeply rooted in the country's heritage, it has started to go missing in modern construction. Various changes in social, cultural, and climatic patterns have made courtyards either an element of luxury or a lost element of the past. What exists today is a vague notion of this element, whose origin is muddled, and the science behind it is lost. One needs to understand that leaving an empty space or a cut-out is neither the true identity nor the authentic form of a courtyard. This configuration depends on a plethora of factors, one of which is Enclosure, governed by width, length, and height. Configurations formed with varied enclosed proportions not only have a psychological influence on the user owing to volume change but also affect air circulation and temperature change. However, the modern application of courtyards is often theoretically examined, resulting in a lack of practical application of its methodologies and design techniques. Hence, different spatial possibilities create an opportunity to use computational methods such as modeling and simulation techniques to form cases of varying degrees and forms of enclosures. It enables the research to reinterpret courtyards in today’s modern context using computer-aided design for a more data-driven exploration for higher human well-being in designed spaces, optimized microclimate, and a more sustainable building. Thus, the paper aims to understand the age-old concept of the courtyard through a scientific lens with the help of modern computational techniques. It will evaluate different configurations formed through simulations graphically. Through the case of Bengaluru, Karnataka, a modern city that experiences a temperate climate in India, the paper will showcase how changing enclosures and various positions of openings can incorporate the true essence of a courtyard in today’s modern architecture. Further, a similar study of different climatic conditions can bring back the lost heritage to the country in its truest form through a futuristic design process that is not only data-driven but also more human and community-centric.
series ASCAAD
email
last changed 2024/02/13 14:40

_id sigradi2023_398
id sigradi2023_398
authors Aguiar, Beatriz, Lima, Mariana, Cardoso, Daniel, Melo, Raul, Nascimento, Emanuel and Sá, Calleu
year 2023
title Extended Realities and New Digital Approaches in Architecture Education: Model for Integration in the Design Process
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 215–226
summary Extended Reality (XR) combines Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) to create immersive environments. In architecture and urbanism, XR has the potential to transform project representation. Integrating XR and digital means requires a theoretical reflection on its impact on teaching, shifting focus from coded representations to aesthetic and qualitative aspects of design. This study aims to systematize XR integration in the Computer-Aided Architectural Drawing (CAAD) course. Employing the research-action method, immersive devices and strategies were planned, implemented, and evaluated. The proposed model facilitates XR adoption throughout the design process, utilizing BIM tools, VR headsets, and 3D printing. This research contributes to practice, promoting students' spatial representation skills and the ability to experience and design within the environment being created. And as a theoretical contribution, it examines the evolving design representation languages and the essence of teaching in the era of digital changes.
keywords Virtual environments, Extended Realities, Information Modeling, Design Process, Architecture Education.
series SIGraDi
email
last changed 2024/03/08 14:06

_id ecaade2023_112
id ecaade2023_112
authors Aguilera, Andrea V., Zhang, Yu and Shea, Kristina
year 2023
title Mobile Augmented Reality for Aided Manual Assembly of Compressed Earth Block Dwellings
doi https://doi.org/10.52842/conf.ecaade.2023.2.019
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 19–28
summary This paper investigates how augmented reality (AR) can instruct and assist in assembling an earthen structure consisting of a limited set of geometrically different interlocking blocks. By adapting a visual-inertial object tracking software, to the assembly process of a mortarless, compressed earth block (CEB) dome, the construction site no longer needs physical templates and manuals. This enables the builders to have real-time tracking with visual feedback to actively adjust according to the optical guidance during the course of assembly. Two identical dome structures are built with the same set of earth blocks, one with AR and one without. The results show that using AR can significantly improve construction efficiency for complex, dry-stacked structures as it acts as assembly guidance and provides insight into the limits of the tracking tolerances. Further, this paper discusses the limitations and challenges and can provide an outlook for further research scaling up the production to construct a habitable dwelling. Starting with just a pile of dirt and a mobile phone, the demonstrator exhibits the compatibility of local, sustainable materials and digital, efficient processes.
keywords Compressed Earth Blocks, Augmented Reality, Interlocking Blocks, Earth Building, Dry-Stack Assembly, Sustainable Construction
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_89
id ecaade2023_89
authors Ahmadpanah, Hooshiar, Haidar, Adonis and Latifi, Seyed Mostafa
year 2023
title BIM and Machine Learning (ML) Integration in Design Coordination: Using ML to automate object classification for clash detection
doi https://doi.org/10.52842/conf.ecaade.2023.2.619
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 619–628
summary Amongst the countless benefits of BIM, clash detection appears to be one of the most recognized ones. This is due to the automated manner in which clashes can be detected in the design stage in comparison to the cumbersome drawing-based clash detection applied in traditional design coordination. When BIM clash detection software, such as Navisworks or Solibri, is used, thousands of clashes can be detected automatically, and a report is generated containing a list of all the clashes with an image of each clash. In most cases, a large number of irrelevant/ignorable clashes can be found, making it extremely difficult and time-consuming to classify those clashes in order to assign responsibilities to manage those clashes, and more importantly specifying which clashes are relevant and which are not. Therefore, finding an automated machine-enabled method to classify clashes into relevant and irrelevant appears to be indispensable. This paper provides the first step towards this automation by developing a Machine Learning (ML) algorithm capable of recognizing the types of elements from images that are originated from the clash detection report. To achieve this, a Deep Learning (DL) algorithm called ‘YOLO’, that is based on object recognition, is developed, and a set of various images indicating different kinds of clashes are used as the dataset. Using the “Makesense” platform, the images are labeled into different categories to feed the algorithm. The algorithm was able to recognize trusses and beams from the images saved in the data set, which is the first step towards object classification. The paper contributes to the knowledge by, firstly, enabling the clashes to be classified based on images rather than numeric information data, and secondly, by applying the DL algorithm that is used in many author industries in the context of clash detection within a construction project.
keywords BIM, Clash Detection, Machine Learning (ML), Deep Learning, Image Recognition
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2023_311
id ecaade2023_311
authors Akbar, Zuardin, Ron, Gili and Wortmann, Thomas
year 2023
title Democratizing the Designer’s Toolbox: Adopting free, open-source, and platform-agnostic tools into computational design teaching
doi https://doi.org/10.52842/conf.ecaade.2023.1.041
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 41–50
summary This paper proposes a computational design education approach where students learn to develop their own geometric and logical workflows beyond specific software and platform. The course’s objectives are to familiarize architecture students with computational geometry, foster computational thinking that stays relevant over time, and promote democratized design tools through computation. Over a semester, we taught students to work directly on coordinates or numerical representations by utilizing 3-Dimensional (3D) computer graphics programming rather than learning 3D modeling software that rapidly goes out of style. This paper outlines our teaching methods to introduce the technology stack, design algorithm development, open-source or free tools implementation, and user experience – interface design. This paper also reviews the student’s final projects to deliver interactive web-browser applications for architectural design of varied scales and compares them according to four evaluation parameters. The paper culminates with the project's critical assessment and students' feedback to evaluate our approach and suggest an outlook for future development.
keywords Computational Design, Algorithmic Design, Education, Design Tool, Platform-Agnostic Software, Open Source, Democratized Design
series eCAADe
email
last changed 2023/12/10 10:49

_id caadria2024_477
id caadria2024_477
authors Akbaylar Hayreter, Ipek, Gulec Ozer, Derya and As Cemrek, Handan
year 2024
title Enhancing Cultural Heritage Digitalization and Visitor Engagement Through LiDAR Scanning and Gamification
doi https://doi.org/10.52842/conf.caadria.2024.2.283
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 2, pp. 283–292
summary Cultural heritage assets are valuable, providing important information about humanity's past and conveying it to the future. Unfortunately, conventional documentation is insufficient to preserve them for the next generations. Furthermore, increasing visitor interaction with these assets and raising awareness has been one of the challenges in this field. In this paper, we will examine how mobile LiDAR (Laser Detection and Ranging) technology can be used to precisely scan and document historical sites and how it can be combined with gamification elements to provide visitors with better experiences. It is also important that the texture taken in mobile laser scanning can be used to better visualize 3D mesh models of the scanned objects, so the fastest application that produces 3D models is selected. The study area is Syedra Ancient City in Alanya / Turkey, where the research and excavation process has continued since 2015 and the restoration projects started in 2023. Future work includes the creation of experiences to provide a basis for gamification and revitalizing the story of the heritage for the visitors through digital storytelling and AR (Augmented Reality). Preserving historical sites while providing visitors with a more in-depth, vivid and enjoyable experience are important facts for enhancing cultural heritage and passing it on to future generations.
keywords Cultural Heritage, Digitalization, LiDAR, Mobile Laser Scanning, Digital Storytelling, Augmented Reality, Gamification
series CAADRIA
email
last changed 2024/11/17 22:05

_id ascaad2023_065
id ascaad2023_065
authors Akbiyik, Selen; Güler, ªeyma; Selçuk, Semra
year 2023
title A Critical Review on Research Themes and Trends in Green BIM for AEC Sector
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 899-916.
summary Green BIM is an emerging concept in the architecture, engineering, and construction industry that combines Building Information Modeling (BIM) technology with sustainable design principles. This approach emphasizes the importance of integrating green strategies into the design and construction process to improve the environmental performance of buildings. It enables designers, architects, engineers, and contractors to analyze the environmental impact of building materials and systems, simulate energy performance, and optimize the use of resources. The aim of the study is to conduct a bibliometric research and systematic analysis on the concept of 'green BIM'. Web of Science database was used to search for publications containing the term 'green BIM'. 252 relevant publications from the fields of construction building technology, architecture, and urban studies were analyzed. It evaluates research themes and trends in Green BIM in terms of publication and citation numbers, research areas, document types, journals, conferences, and books where publications were published, numbers of publications by country, author and co-authorship analysis, and keyword analysis. The keywords were divided into 9 clusters in the VOSviewer and each cluster was examined under a separate title. These titles are urban design, visual programming, design & construction, sustainability, energy efficiency, life cycle assessment, green BIM, project management and green building assessment. The results show that the most current keywords are being evaluated under the heading of urban studies. This situation highlights that, unlike other academic studies, priority is given to urban-scale applications of green BIM Moreover, apart from urban-scale studies, possible topics for academic research involve Life Cycle Assessment (LCA) and the integration of BIM in the LEED certification process. Currently, the industry and prominent publications prefer technical studies due to the extensive coverage of general inquiries.
series ASCAAD
email
last changed 2024/02/13 14:40

_id sigradi2023_396
id sigradi2023_396
authors Akdogan, Merve, Alaçam, Sema and Töreyin, Behçet Ugur
year 2023
title A Bayesian Model for Optimizing Thermal Comfort and Indoor Air Quality
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 349–360
summary This study focuses on the usage of a probabilistic approach on determining the best course of action in a specific environment within the domain of architecture. More specifically, Bayesian decision theory is applied on a simplified problem of maintaining thermal comfort and air quality. An already existing comprehensive dataset is used and narrowed down for the purpose of the study. Environment measurements (indoor and outdoor temperature, indoor CO2 level and air humidity) are taken as input variables and user preferences (open or closed window) are taken as outputs in order to address the problem as a binary classification problem. The paper can be regarded as a preliminary study on the usage of probabilistic approaches in the discipline of architecture.
keywords Predictive Modeling, Binary Classification, Bayesian Decision Theory, Occupant-Building Interaction, Thermal Comfort
series SIGraDi
email
last changed 2024/03/08 14:07

_id caadria2023_70
id caadria2023_70
authors Al-Douri, Firas, Yan, Wei and Jahic, Edin
year 2023
title Campusim: An Integrated Parametric BIM for Campus Design Simulation and Optimization
doi https://doi.org/10.52842/conf.caadria.2023.2.471
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 471–480
summary Although simulation models have been recently employed to model and examine pedestrian behavior in urban areas, comparable research has not been pursued in campus environments despite their importance as a critical area of inquiry. Those models' paucity and methodological limitations suggest investigating new research and design strategies to objectively assess and describe how the qualities of campus spaces and zones influence human behavior and, hence, predict the patterns of users' interaction and space usage. Those patterns and their impact on health have been pointed out as critical to the relationship among public space and quality of life due to Covid-19. There is an urgent need to develop decision support tools that would support interactive design processes and enhance the quality of open space design in terms of sense of space, place-making, and user interaction. To that goal, this study has proposed the integrated parametric BIM-based campus life simulation "CampuSIM" as a method for parametrization of the qualities of pedestrian campus zones and spaces. The study proposed the use of multi-objective optimization methods to fulfill various campus quantifiable and non-quantifiable design objectives. The significance of the proposed tool will result from its potential application in a wide range of complex, dynamic pedestrian behavior scenarios such as flows, social simulations, and design.
keywords Campus Modelling, Campus Master Planning, Campus Design, Parametric Modelling, BIM, Design Optimization
series CAADRIA
email
last changed 2023/06/15 23:14

_id cdrf2023_102
id cdrf2023_102
authors Alberto Fernandez González, Nikoletta Karastathi
year 2023
title Threading Cellular Architecture Geometries
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_9
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary In the massive computer architecture known as cellular automata (CA), finite-state machines, also known as finite-state automata, are arranged in a discontinuous network that permits local interactions between neighbors. As self-organizing artificial systems, such as neural networks and genetic algorithms, developed from vast systems formed with essential elements and just local interactions, CA is mainly related to artificial intelligence (AI) (a seed interacts with its own neighbors, which are usually just the cells closer to the seed as an activator). In order to produce architectural spaces of various sizes, this research develops digital experiments that analyze the interactions between environmental conditions as input, CA as generator/propagator, and geometrical emergent patterns from knitting and weaving processes as translators/mediators. This method functions as a bottom-up strategy in which information from the environment can influence the activation and deactivation of rules, theoretically fostering a reprogrammable structure that can evolve.
series cdrf
email
last changed 2024/05/29 14:04

_id cdrf2023_331
id cdrf2023_331
authors Alexander Htet Kyaw, Lawson Spencer, Sasa Zivkovic, Leslie Lok
year 2023
title Gesture Recognition for Feedback Based Mixed Reality and Robotic Fabrication: A Case Study of the UnLog Tower
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_28
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary Mixed Reality (MR) platforms enable users to interact with three-dimensional holographic instructions during the assembly and fabrication of highly custom and parametric architectural constructions without the necessity of two-dimensional drawings. Previous MR fabrication projects have primarily relied on digital menus and custom buttons as the interface for user interaction with the MR environment. Despite this approach being widely adopted, it is limited in its ability to allow for direct human interaction with physical objects to modify fabrication instructions within the MR environment. This research integrates user interactions with physical objects through real-time gesture recognition as input to modify, update or generate new digital information enabling reciprocal stimuli between the physical and the virtual environment. Consequently, the digital environment is generative of the user’s provided interaction with physical objects to allow seamless feedback in the fabrication process. This research investigates gesture recognition for feedback-based MR workflows for robotic fabrication, human assembly, and quality control in the construction of the UnLog Tower.
series cdrf
email
last changed 2024/05/29 14:04

_id architectural_intelligence2023_8
id architectural_intelligence2023_8
authors Alexandros A. Lavdas, Michael W. Mehaffy & Nikos A. Salingaros
year 2023
title AI, the beauty of places, and the metaverse: beyond “geometrical fundamentalism”
doi https://doi.org/https://doi.org/10.1007/s44223-023-00026-z
source Architectural Intelligence Journal
summary As the tech world moves increasingly toward an AI-generated virtual universe — the so-called “metaverse” — new paradigms define the impacts of this technology on its human users. AI and VR, like the Internet before them, offer both remarkable opportunities and pitfalls. Virtual Reality constitutes a new kind of human environment, and experiencing it relies upon human neurological mechanisms evolved to negotiate — and survive in — our ancestral physical environments. Despite the unrestricted freedom of designing the virtual universe, interacting with it is affected strongly by the body’s built-in physiological and psychological constraints. The eventual success of the metaverse will be determined by how successfully its designers manage to accommodate unconscious mechanisms of emotional attachment and wellbeing. Some fundamental misunderstandings coming from antiquated design models have influenced virtual environmental structures. It is likely that those design decisions may be handicapping the metaverse’s ultimate appeal and utility.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

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