CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 15905

_id caadria2014_046
id caadria2014_046
authors Moya, Rafael; Simon Watkins, Yan Ding, Jane Burry and Mark Burry
year 2014
title Aerodynamic Features as Auxiliary Architecture
doi https://doi.org/10.52842/conf.caadria.2014.295
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 295–304
summary This paper presents the experimental study of aerodynamics phenomena in built environments, focused on explorations of environmental wind flow near buildings, pedestrian wind comfort issues and methods of mitigation of wind speed. In addition, it is an overview of an aerodynamic analysis with CFD software for a hypothetical urban shelter design, based on aerodynamic features. The aim is to evaluate the feature’s performance to control wind flow in protection regions for pedestrians.
keywords Urban aerodynamics; CFD simulation; wind discomfort
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2016_531
id sigradi2016_531
authors Mu?oz, Patricia
year 2016
title La transferencia y las asociaciones colaborativas [Research implementation and collaborative associations]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.347-351
summary This paper refers to the relation between morphological research in digital fabrication and its application in two areas: technical aids for patients with FOP: Fibrodysplasia Ossificans Progressiva, and education. These activities have proved to be fruitful for everyone involved. We were able to verify the outcomes of our basic research and new questions were introduced by our partners in each area. We describe the design of two products of self help aids and the introduction of two new contents in industrial design undergraduate courses at the FADU, University of Buenos Aires.
series SIGRADI
email
last changed 2021/03/28 19:59

_id cf2017_630
id cf2017_630
authors Muehlbauer, Manuel; Song, Andy; Burry, Jane
year 2017
title Towards Intelligent Control in Generative Design
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 630-647.
summary This position paper proposes and defines the nature of a framework, which explores ways of integrating control system (CS) with machine intelligence for generative design (GD). This paper elaborates about the implications of and the potential for impact on GD. The framework described in this work can be used as an active tool to drive design processes and support decision making process in early stages of architectural design. This type of system can be either automated in nature or adaptive to regular user input as part of interactive design mechanisms. The module of CS in the framework would allow additional guidance during design and therefore reduce the need of manual input to enable a semi-automated design practice for lengthy generative processes. This study on GD reveals emergent properties of the framework, for example the introduction of intelligent control allows guidance of GD to meet specified performance criteria and intended aesthetic expressions with reduced need for user interaction.
keywords Semi-Automated Design, Evolutionary Architecture, Generative Design, Architectural Optimisation, Artificial Intelligence
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ecaade2024_235
id ecaade2024_235
authors Mueller, Lisa-Marie; Andriotis, Charalampos; Turrin, Michela
year 2024
title Data and Parameterization Requirements for 3D Generative Deep Learning Models
doi https://doi.org/10.52842/conf.ecaade.2024.1.615
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 615–624
summary It is now within reach to use generative artificial intelligence (AI) to autonomously generate full building geometries. However, existing literature utilizing 3D data has focused to a limited degree on architecture and engineering disciplines. A critical first step to expanding the use of generative deep learning models in generative design research is making training data available. This study investigates 3D building model data characteristics that make it suitable for generative AI applications. Key data set attributes are identified through a systematic review of the object-containing datasets currently used to train state-of-the-art 3D GANs. These requirements are then compared to attributes of existing available building datasets. This comparison shows that publicly available data sets of 3D building models lack essential characteristics for generative deep learning. Features that make these building models inadequate for the task include but are not limited to, their mesh formats, low resolution and levels of detail, and inclusion of irrelevant geometry. To achieve the desired properties in this work, necessary transformations of the data are incorporated into a tailored preprocessing pipeline. The pipeline is applied to an existing dataset that contains 3D models of single-family homes. The transformed dataset is tested within state-of-the-art GAN models to assess training performance and document future data requirements for applying deep generative design to buildings. Our experiments show promise for the impact that architectural datasets can make on deep learning applications within the discipline. It also highlights the need for additional 3D building model data to increase the diversity and robustness of new designs.
keywords Generative Deep Learning, Data Sets, Generative Adversarial Networks
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
doi https://doi.org/10.52842/conf.acadia.2020.1.038
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2009_volker_mueller
id ascaad2009_volker_mueller
authors Mueller, Volker
year 2009
title Conceptual Design Tools: Establishing a framework for specification of concept design tools
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 103-120
summary For considerable time research has been conducted into architectural design activities and the digital tools that support these design activities. Previous research endeavors have focused on specific aspects of digital tools and design processes and have yielded correspondingly focused insights. This effort attempts to build a framework that allows assembling insights from research across the domain of digitally supported facilities design in order to develop a cohesive set of design tool specifications. This design tool specification framework in combination with a review of existing research will allow identification of areas for future investigation to rethink concept tool design.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2014_015
id ascaad2014_015
authors Mueller, Volker
year 2014
title Second Generation Prototype of a Design Performance Optimization Framework
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 199-209
summary The integration of performance evaluation into the building design process becomes increasingly important in order to respond to demands on contemporary design with respect to the future of our built and natural environments. This paper presents work on the second iteration of an implementation of a design performance optimization framework that attempts to respond to the challenges of integrating analysis and optimization into the design process. Main challenges addressed are speed of feedback through implementation on the cloud, utilizing parallelization of computations and availability of results in the computational context of the model through leveraging the parametric nature of the application; The goal is to enable designers in their decision-making throughout the design process with focus on earlier phases of the design process during which changes can be implemented faster and at much lower costs than in later phases of design or even during construction and occupation.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2011_039
id caadria2011_039
authors Mueller, Volker and Ivanka Iordanova
year 2011
title Rethinking concept design tools: High-level requirements for concept design tools
doi https://doi.org/10.52842/conf.caadria.2011.409
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 409-418
summary In the architecture, engineering, and construction industry there is increasing recognition that design decisions early in the design process create significant project value with relatively small effort. It seems reasonable to investigate what decision support for designers in early phases should look like and what conclusions can be drawn for digital tools that designers employ in those early project phases. This paper introduces and discusses a cohesive set of concept design tool requirements. It explores connections between theoretical approaches in design cognition, experimental implementations, and recent developments in architectural practice responding to very pragmatic problems. The paper communicates results of academic workshops at the Third and Fourth International Conference on Design Computing and Cognition, DCC’08 and DCC’10, respectively, in the context of this ongoing research. At the end, it proposes a systematised model of a desired software tool thus allowing future research to close critical gaps which have hampered progress in concept design tool development.
keywords Concept design; requirements; decision support; cognition; software
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2013_180
id ecaade2013_180
authors Mueller, Volker and Strobbe, Tiemen
year 2013
title Cloud-Based Design Analysis and Optimization Framework
doi https://doi.org/10.52842/conf.ecaade.2013.2.185
source Stouffs, Rudi and Sariyildiz, Sevil (eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference – Volume 2, Faculty of Architecture, Delft University of Technology, Delft, The Netherlands, 18-20 September 2013, pp. 185-194
summary Integration of analysis into early design phases in support of improved building performance has become increasingly important. It is considered a required response to demands on contemporary building design to meet environmental concerns. The goal is to assist designers in their decision making throughout the design of a building but with growing focus on the earlier phases in design during which design changes consume less effort than similar changes would in later design phases or during construction and occupation.Multi-disciplinary optimization has the potential of providing design teams with information about the potential trade-offs between various goals, some of which may be in conflict with each other. A commonly used class of optimization algorithms is the class of genetic algorithms which mimic the evolutionary process. For effective parallelization of the cascading processes occurring in the application of genetic algorithms in multi-disciplinary optimization we propose a cloud implementation and describe its architecture designed to handle the cascading tasks as efficiently as possible.
wos WOS:000340643600018
keywords Cloud computing; design analysis; optimization; generative design; building performance.
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2009_poster_13
id cf2009_poster_13
authors Mueller, Volker
year 2009
title Concept design tool requirements: Developing a Framework for Concept Design Tool Specifications
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Early design phases generate high project value with relatively little effort. However, digital tools supporting integrated concept design at a high knowledge level are scarce. Research has focused on specific aspects of design tools yielding focused and disjoint insights. An actionable requirements framework will allow assembly of research results into a meaningful, comprehensive concept design tool set and will reveal gaps which will help identify further research opportunities.
keywords Concept design, digital tools, affordance, building performance
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id sigradi2015_8.328
id sigradi2015_8.328
authors Mueller, Volker
year 2015
title Learning about Parametric Model Behavior through Multi-Objective Optimization
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 1 - ISBN: 978-85-8039-135-0] Florianópolis, SC, Brasil 23-27 November 2015, pp. 405-413.
summary This paper reports about a design process as a case study illustrating different levels of learning that seem required for successful computational design. The learning process occurred during a two-day workshop about parametric design with integrated analysis and multi-objective optimization. First, the design team needs to understand the behavior of the model in order to validate that the model behaves in a way that actually conforms with the project goals; second, the design team needs to learn about potential trade- offs between different project goals, and thus understand the decisions that need to be made, or the additional problems that need to be solved in order to arrive at a better design solution.
keywords Simulation and Modeling, Generative Systems, Parametric Design Multi-objective Optimization, Computational Design Learning
series SIGRADI
email
last changed 2016/03/10 09:55

_id 5df5
authors Fournier, A., Gunawan, A. and Romanzin, C.
year 1993
title Common Illumination between Real and Computer Generated Scenes
source Proceedings Graphics Interface '93, pp. 254-262, 1993
summary The ability to merge a real video image (RVI) with a computer- generated image (CGI) enhances the usefulness of both. To go beyond "cut and paste" and chroma-keying, and merge the two images successfully, one must solve the problems of common viewing parameters, common visibility and common illumination. The result can be dubbed Computer Augmented Reality (CAR). We present in this paper techniques for approximating the common global illumination for RVIs and CGIs, assuming some elements of the scene geometry of the real world and common viewing parameters are known. Since the real image is a projection of the exact solution for the global illumination in the real world (done by nature), we approximate the global illumination of the merged image by making the RVI part of the solution to the common global illumination computation. The objects in the real scene are replaced by few boxes covering them; the image intensity of the RVI is used as the initial surface radiosity of the visible part of the boxes; the surface reflectance of the boxes is approximated by subtracting an estimate of the illuminant intensity based on the concept of ambient light; finally global illumination using a classic radiosity computation is used to render the surface of the CGIs with respect to their new environment and for calculating the amount of image intensity correction needed for surfaces of the real image. An example animation testing these techniques has been produced. Most of the geometric problems have been solved in a relatively ad hoc manner. The viewing parameters were extracted by interactive matching of the synthetic scene with the RVIs. The visibility is determined by the relative position of the "blocks" representing the real objects and the computer generated objects, and a moving computer generated light has been inserted. The results of the merging are encouraging, and would be effective for many applications.
series other
last changed 2003/04/23 15:50

_id dc94
authors Mullens, M.A., Armacost, R.L. and Swart, W.W.
year 1995
title The role of object oriented CAD in a generic simulator for the industrialized housing industry
source Automation in Construction 4 (1) (1995) pp. 29-43
summary This paper describes a simulator-based decision support tool for manufacturers of prefabricated homebuilding components. The Generic Industrialized Housing Manufacturing Simulator (GIHMS) serves as an experimental factory, capable of simulating factory performance under various product design, factory design, and operations management scenarios. GIHMS strength lies in its user-friendly, icon-based, point-and-click user interface. The interface allows the user to configure a factory and specify home designs for production without simulation language programming. The heart of the user interface is a specialized object oriented CAD system. This paper describes the GIHMS structure, focusing on the specialized CAD system, and demonstrates its functionality by describing the development of a structural foam panel factory model.
keywords Generic simulators; Object oriented CAD; Prefabrication; Housing
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:38

_id 96a9
authors Mullet, Kevin and Sano, Darrell
year 1993
title Applying Visual Design: Trade Secrets for Elegant Interfaces Tutorials
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993 p. 230
summary Objective: This tutorial is designed to increase the participant's awareness of visual and aesthetic issues and provide practical techniques (not guidelines) for achieving elegant user interfaces, information displays, and data visualisations. The emphasis is on avoiding a number of mistakes seen repeatedly in commercial products. Content: This tutorial will focus on the core competencies or "tricks of the trade" that all visual designers internalise as part of their basic training. The tutorial is organised not along the traditional graphic design specialisations, such as typography or colour, but according to the design goals and familiar problems of real-world product development. Specific content areas will include elegance and simplicity; scale, contrast and proportion; organisation and visual structure; module and programme; image and representation; and style. The communication-oriented design aesthetic seen in graphic design, industrial design, and architecture can be applied very successfully to graphical user interfaces, data displays, and multimedia. Design rules provided will be illustrated with extensive visual examples drawn from the international design communities as well as from the HCI domain.
series other
last changed 2002/07/07 16:01

_id fadd
authors Mullet, Kevin E.
year 1996
title Designing Visual Interfaces: How to Create Communication -- Oriented Solutions Tutorial 3
source Proceedings of ACM CHI 96 Conference on Human Factors in Computing Systems 1996 v.2 pp. 332-333
summary This tutorial describes a number of fundamental techniques applied routinely in communication-oriented visual design. The orientation, process, training, and culture of the visual design disciplines (graphic design, industrial design, interior design, architecture) are essential components of effective interface design. Unfortunately, few software developers or human factors engineers receive any training in these disciplines. This tutorial describes important design rules and techniques internalized by every visual designer through coursework and studio experience. While mastery will indeed require extended practice, the techniques we describe are not difficult to understand and can be immediately applied to real-world problems. We draw our background, training, and influence from the rational, functional, information-oriented perspective of the Modernist design ethic. Because all graphical user interfaces are communication systems, we believe their design should reflect these same values. Our tutorial is organized not along the traditional subdisciplines of color, typography, or ideation, but along the problems of graphical interface design as experienced in commercial software development. We describe basic design principles (the what and why), common errors, and practical techniques (the how) for each of the six major areas outlined below.
series other
last changed 2002/07/07 16:01

_id ad0e
authors Mullet, Kevin E. and Sano, Darrell K.
year 1994
title Applying Visual Design: Trade Secrets for Elegant Interfaces TUTORIALS
source Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994 v.2 pp. 353-354
summary This tutorial describes a number of fundamental techniques applied routinely in communication-oriented visual design. The orientation, process, training, and culture of the visual design disciplines (graphic design, industrial design, interior design, architecture) are essential components of effective interface design. Unfortunately, few software developers or human factors engineers receive any training in these disciplines. This tutorial describes important design rules and techniques internalized by every visual designer through coursework and studio experience. While mastery will indeed require extended practice, the techniques we describe are not difficult to understand and can be immediately applied to real-world problems. We draw our background, training, and influence from the rational, functional, information oriented perspective of the Modernist design ethic. Because all graphical user interfaces are communication systems, we believe their design should reflect these same values. Our tutorial is organized not along the traditional subdisciplines of color, typography, or ideation, but along the problems of graphical interface design as experienced in commercial software development. We describe basic design principles (the what and why), common errors, and practical techniques (the how) for each of the six major areas outlined below. (1) Elegance and Simplicity (2) Scale, Contrast and Proportion (3) Organization and Visual Structure (4) Module and Programme (5) Image and Representation (6) So What About Style?
series other
last changed 2002/07/07 16:01

_id acadia14projects_67
id acadia14projects_67
authors Mun, Kris
year 2014
title Vitalized Geometry
doi https://doi.org/10.52842/conf.acadia.2014.067
source ACADIA 14: Design Agency [Projects of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9789126724478]Los Angeles 23-25 October, 2014), pp. 67-70
summary Vitalized Geometry: A world of intensive and extensive forces in constant negotiation towards the production of beauty….
keywords Material Agency, Interactive Environments, Material Logics and Tectonics, Digital fabrication, Craft in a Digital Age
series ACADIA
type Research Projects
email
last changed 2022/06/07 07:59

_id ef69
authors Muneer, T. and Kambezidis, H.
year 1997
title Solar radiation and daylight models for the energy efficient design of buildings
source Oxford ; Boston, Architectural Press
summary Electronic product for calculation of data at any point in the world. * Very important data source. * Looks at current green building design issues * Has the hallmark of a classic source product This book and CD Rom package provides an accessible, user-friendly database on daylight design data. With the boom in interest in energy-efficiency and solar design, it provides a valuable source for architects and engineers.
series other
last changed 2003/04/23 15:14

_id sigradi2022_115
id sigradi2022_115
authors Munoz, Patricia Laura
year 2022
title Curve folding in form generation with digital fabrication
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1265–1276
summary The combination of traditional morphological knowledge with digital manufacturing possibilities is fundamental for Design. Understanding how to create unthinkable shapes, when old boundaries are removed, opens generative possibilities for everyday objects. On the other hand, pre-digital knowledge provides conceptual resources to organize this new possibility. This interaction allows critical appropriation to take place. This research aims to incorporate curved folding through laser cutting as a tool to generate new forms, considering the value of pre-digital knowledge and of the benefits of digital fabrication in this area, compared to traditional cutting dies. The analysis of geometric aspects was the initial activity, defining the design variables for two kinds of patterns. Later different laminar materials were tested to determine the advantages and obstacles in each case. Finally, some of the results were implemented in products and verified in instructional activities with Industrial Design undergraduate students.
keywords Digital Craft, Morphology, Design, Curve-folding, Materials
series SIGraDi
email
last changed 2023/05/16 16:57

_id caadria2014_503
id caadria2014_503
authors Murahashi, Ippei; Hiroaki Honda, Toru Hatori, Eriko Tamaru, Yuji Matsumoto, Nagisa Kidosaki and Ryusuke Naka
year 2014
title A Study on Diversified Analysis Method Focusing on Relationship between Communication Activity and Space in Office
doi https://doi.org/10.52842/conf.caadria.2014.919
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 919–920
series CAADRIA
type poster
last changed 2022/06/07 07:59

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